fix.py 27 KB

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  1. #!/usr/bin/python3
  2. import time
  3. import traceback
  4. boot = time.time()
  5. from collections import OrderedDict
  6. import random
  7. import os
  8. import sys
  9. #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
  10. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  11. print(sys.path)
  12. print()
  13. CAPTION = 'LibreLight SDL-FIX-LIST '
  14. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  15. import tool.movewin as movewin
  16. import tool.git as git
  17. win_title =CAPTION.strip().split()[-1]
  18. store = movewin.load_all_sdl(win_title)
  19. print(store)
  20. W=850
  21. H=460
  22. POS=None
  23. if store:
  24. W = store[-4]
  25. H = store[-3]
  26. POS=[store[-2],store[-1]]
  27. #exit()
  28. #CAPTION += ':{}'.format(random.randint(100,999))
  29. CAPTION += git.get_all()
  30. import pathlib
  31. _file_path=pathlib.Path(__file__)
  32. print("file:",_file_path)
  33. #_id = movewin.winfo(CAPTION)
  34. #c1 = movewin.movewin(_id,200,50)
  35. #os.system(c1)
  36. #c1 = movewin.activate(_id)
  37. #os.system(c1)
  38. movewin.check_is_started(CAPTION,_file_path)
  39. # ===== GUI =========
  40. import pygame
  41. import pygame.gfxdraw
  42. import pygame.font
  43. pg = pygame
  44. main_size=(W,H)#850,460)
  45. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  46. pg = pygame
  47. pygame.init()
  48. pygame.mixer.quit()
  49. clock = pygame.time.Clock()
  50. icon = pygame.image.load('icon/scribble.png')
  51. pygame.display.set_icon(icon)
  52. import tool.movewin as movewin
  53. import tool.sdl_elm as sdl_elm
  54. pg.display.set_caption(CAPTION)
  55. font0 = pygame.font.SysFont("freesans",10)
  56. font0b = pygame.font.SysFont("freesansbold",10)
  57. font = pygame.font.SysFont("freemonobold",22)
  58. font10 = pygame.font.SysFont("freemonobold",10)
  59. font12 = pygame.font.SysFont("freemonobold",12)
  60. font15 = pygame.font.SysFont("freemonobold",15)
  61. font16 = pygame.font.SysFont("freemonobold",16)
  62. font18 = pygame.font.SysFont("freemonobold",18)
  63. font22 = pygame.font.SysFont("FreeSans",22)
  64. #font = pygame.font.SysFont(None,30)
  65. fr = font.render("hallo" ,1, (200,0,255))
  66. mouse_down = 0
  67. mouse_pos1 = [0,0]
  68. mouse_pos2 = [0,0]
  69. mouse_grab = []
  70. print(int((time.time()-boot)*10),"loop...")
  71. fps_t = time.time()
  72. fps = 0
  73. fps_old = 0
  74. import memcache
  75. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  76. mc.set("some_key", "Some value")
  77. value = mc.get("some_key")
  78. mc.set("another_key", 3)
  79. mc.delete("another_key")
  80. import time
  81. import json
  82. data = {}
  83. start = time.time()
  84. delta = start
  85. #for i in dir(mc):
  86. # print(i)#,[i.__doc__])
  87. # print()
  88. #for i in mc.get_stats():
  89. # print("keys",i)
  90. #fps_btn = []
  91. #fps_btn_press = []
  92. #i += 1
  93. #bx = sdl_elm.Button(window,pos=[30,r,190,60])
  94. #bx.text = "FIX:{}\n<val>\nx".format(i+1)
  95. #bx.font0 = pygame.font.SysFont("freesans-bold",20)
  96. #bx.btn1.type = "flash"
  97. #fps_btn.append(bx)
  98. #r+=bx.get_rect()[3]
  99. def read_dmx():
  100. dmx = {} #univ
  101. iii = 0
  102. y=mc.get("index")
  103. if y:
  104. key=y.keys()
  105. key = list(key)
  106. key.sort()
  107. for k in key:
  108. if k.startswith("ltp-out"):
  109. #v = y[k]
  110. u = k.split(":")[-1]
  111. x=mc.get(k)
  112. dmx[u] = x
  113. return dmx
  114. def read_fix(dmx):
  115. global mc
  116. y=mc.get("fix")#cmd)
  117. if y is None:
  118. print("==== "*10)
  119. print("error -- read_fix(dmx) mc.get('fix') return",y)
  120. print()
  121. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  122. return {}
  123. key=y.keys()
  124. key = list(key)
  125. key.sort()
  126. for k in key:#y.items():
  127. v = y[k]
  128. #print(k,v)
  129. x=mc.get(k)
  130. dmx_start = 0
  131. if "DMX" in v:
  132. dmx_start = v["DMX"]
  133. univ_start = 0
  134. if "UNIVERS" in v:
  135. univ_start = v["UNIVERS"]
  136. if "ATTRIBUT" in v: # and 10:
  137. ATTR = v["ATTRIBUT"]
  138. for k2 in ATTR:
  139. k2_ATTR = ATTR[k2]
  140. k2_ATTR["VALUE2"] = -2
  141. if is_hidden_attr(k2):
  142. #if k2.startswith("_"):
  143. continue
  144. k3 = k+"-"+k2
  145. dmx_nr = 0
  146. if "NR" in k2_ATTR:
  147. if k2_ATTR["NR"] >= 1:
  148. dmx_nr = k2_ATTR["NR"]+1
  149. val2 = ""
  150. if "VALUE" in k2_ATTR:
  151. val2 = k2_ATTR["VALUE"]
  152. dmx_val=-1
  153. dmx_x=-1
  154. if dmx_nr > 0 and dmx_start > 0:
  155. try:
  156. dmx_x = dmx_start-1+dmx_nr-1
  157. dmx_val = dmx[str(univ_start)][dmx_x-1]
  158. except:pass
  159. if type(dmx_val) in [int,float]:
  160. k2_ATTR["VALUE2"] = dmx_val
  161. else:
  162. k2_ATTR["VALUE2"] = 0
  163. return y
  164. def add_dmx(data,dmx):
  165. pass
  166. def reorder_table_by_pos(table_grid):
  167. if type(table_grid) in (dict,OrderedDict):
  168. # order table of type dict by pos [x,y]
  169. table_grid5 = {}
  170. for t5 in table_grid:
  171. t5_row = table_grid[t5]
  172. #print(t5,t5_row.pos)
  173. k5 = "{:010}-{:010}".format(t5_row.pos[0],t5_row.pos[1])
  174. table_grid5[k5] = [t5,t5_row]
  175. ordered = list(table_grid5.keys())
  176. ordered.sort()
  177. table_grid2 = OrderedDict()
  178. for k5 in ordered: #table_grid5:
  179. k5_row = table_grid5[k5]
  180. table_grid2[k5_row[0]] = k5_row[1]
  181. return table_grid2
  182. if type(table_grid) is list:
  183. # order table of type list by pos [x,y]
  184. table_grid5 = {}
  185. for t5 in table_grid:
  186. t5_row = t5 #table_grid[t5]
  187. #print(t5)#,t5_row.pos)
  188. k5 = "{:010}-{:010}".format(t5_row.pos[1],t5_row.pos[0])
  189. table_grid5[k5] = [t5,t5_row]
  190. ordered = list(table_grid5.keys())
  191. ordered.sort()
  192. table_grid2 = [] #OrderedDict()
  193. for k5 in ordered: #table_grid5:
  194. k5_row = table_grid5[k5]
  195. table_grid2.append( k5_row[1] )
  196. return table_grid2
  197. return table_grid
  198. def is_active_fix(v):
  199. if "ATTRIBUT" in v:
  200. if "_ACTIVE" in v["ATTRIBUT"]:
  201. if "ACTIVE" in v["ATTRIBUT"]["_ACTIVE"]:
  202. if v["ATTRIBUT"]["_ACTIVE"]["ACTIVE"] >=1:
  203. return 1
  204. return 0
  205. def is_hidden_attr(attr_name):
  206. if attr_name.endswith("-FINE"):
  207. return 1
  208. if attr_name.startswith("_"):
  209. return 1
  210. return 0
  211. def count_active_attr(fix_row):
  212. return len(get_active_attr(fix_row))
  213. def get_active_attr(fix_row):
  214. # fix_row = {ID:"12"NAME:"xyz",ATTRIBUTE:{"RED":{"VALUE":0}}}
  215. active_attr = []
  216. if "ATTRIBUT" in fix_row:
  217. attr_row = fix_row["ATTRIBUT"]
  218. for attr_name in attr_row:
  219. if is_hidden_attr(attr_name):
  220. continue
  221. attr_data = attr_row[attr_name]
  222. if "ACTIVE" in attr_data:
  223. if attr_data["ACTIVE"] >=1:
  224. active_attr.append(attr_name)
  225. return active_attr
  226. def get_attr_count(attr_row):
  227. acount = 0
  228. for attr in attr_row:
  229. if is_hidden_attr(attr):
  230. continue
  231. acount+=1
  232. return acount
  233. def get_fix_type(fix_row):
  234. attr2 = []
  235. if "ATTRIBUT" in fix_row:
  236. attr_row = fix_row["ATTRIBUT"]
  237. for attr in attr_row:
  238. if is_hidden_attr(attr):
  239. continue
  240. attr2.append(attr)
  241. if "PAN" in attr2 and "TILT" in attr2:
  242. return "MOVER"
  243. if "RED" in attr2 and "GREEN" in attr2 and "BLUE" in attr2:
  244. return "RGB"
  245. if len(attr2) == 1 and "DIM" in attr2:
  246. return "DIM"
  247. return "UNKNOWN"
  248. win_con = movewin.Control()
  249. win_con.title = win_title
  250. win_con.winfo()
  251. if POS:
  252. win_con.move(POS[0],POS[1])
  253. print(POS,win_con.title)
  254. table={}
  255. table_grid={}
  256. btn1_press = [] #["10.10.10.13:0"]
  257. y=[]
  258. bx_font0 = pygame.font.SysFont("freesans-bold",20)
  259. import lib.zchat as chat
  260. cmd_client = chat.Client(port=30003)
  261. err = []
  262. #err.append([time.time(),"init"])
  263. scroll_bar = sdl_elm.Button(window,pos=[640,40,40,400])
  264. scroll_bar.btn1.color_on = [255,255,0]
  265. scroll_bar.dbg = 0
  266. scroll_bar.btn4.color_on=[0,0,0]
  267. scroll_bar.btn4.color_off=[0,0,0]
  268. scroll_bar.fader = "v"
  269. scroll_bar.text="\n"*10+"<ival%>%"
  270. scroll_bar.text=" "
  271. scroll_bar.btn4.nr_on = [5]
  272. scroll_bar.btn4.nr_off = [4]
  273. scroll_bar.draw()
  274. width,hight = main_size #[1]
  275. scroll_max = 100
  276. def draw_frame(window):
  277. fr = font22.render("FIXTURE LIST " ,1, (200,200,200))
  278. window.blit(fr,(20,5 ))
  279. fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
  280. #window.blit(fr,(10,30 ))
  281. while 1:
  282. try:
  283. fps +=1
  284. t = time.time()
  285. if t-fps_t >= 1:
  286. #print("FPS:",fps)
  287. fps_old = fps
  288. fps=0
  289. fps_t =t
  290. pygame.display.flip()
  291. pos = [160,10,70,60]
  292. rgb = (0xdd,0xdd,0xdd,0)
  293. rgb = (0xaa,0xaa,0xaa,0)
  294. #window.fill((2,2,2))
  295. window.fill((0,0,0))
  296. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  297. draw_frame(window)
  298. pos = [160,110,70+80,20]
  299. #pygame.draw.rect(window,rgb,pos)
  300. t=(time.time()-start)
  301. if t > 15:
  302. start = time.time()
  303. b= 80-int(t*10)
  304. pos = [160,110,70+(b),20]
  305. rgb = (0x00,0xff,0xff,0)
  306. dmx = read_dmx()
  307. rgb = (0xff,0,0xaa,0)
  308. data = read_fix(dmx)
  309. #scroll_bar.btn4.val._max = len(data)-8 #draw()
  310. scroll_max = len(data)-8
  311. scroll_max = len(data.keys())-8
  312. scroll_max = 1
  313. block_wrap = int((width -200 ) /120)
  314. if block_wrap <= 0:
  315. block_wrap = 1
  316. for k in data.keys():
  317. fix_type = get_fix_type(data[k])
  318. if "ATTRIBUT" in data[k]:
  319. row = data[k]["ATTRIBUT"]
  320. acount = get_attr_count(row)
  321. if fix_type == "DIM":
  322. continue
  323. scroll_max += 1
  324. if acount:
  325. scroll_max += int(acount/block_wrap)
  326. #print()
  327. scroll_bar.btn4.val._max = scroll_max
  328. scroll_bar.increment = (len(data))/100*10 #draw()
  329. #data = add_dmx(data,dmx)
  330. scroll_pos = scroll_bar.btn4.val.get()
  331. scroll_bar.pos[0] = width-scroll_bar.pos[2]-5
  332. scroll_bar.pos[3] = hight-80
  333. #print(scroll_pos)
  334. table_grid_draw=[] #{}
  335. table_draw = []
  336. active_fix = 0
  337. active_attr = 0
  338. i = 0
  339. r=40
  340. if 1:
  341. ch = 141
  342. send = 0
  343. #cmd="stats items"
  344. #if not y:
  345. y=data #mc.get("fix")#cmd)
  346. if y:
  347. iii = 0
  348. key=y.keys()
  349. key = list(key)
  350. key2 = []
  351. for k in key:
  352. #print(k)
  353. try:
  354. key2.append(int(k))
  355. except:
  356. pass
  357. key2.sort()
  358. key = key2 #.sort()
  359. if len(btn1_press) == 0:
  360. btn1_press = [key[0]]
  361. rgb = (0x00,0,0xff,0)
  362. k2 = btn1_press[-1]
  363. #fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200))
  364. fr = font15.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
  365. window.blit(fr,(600,5))
  366. err_r = 0
  367. if err:
  368. for e in err:
  369. rgb = (255,0,0)
  370. fr = font15.render("err:"+str(e) ,1, rgb) #(200,200,200))
  371. window.blit(fr,(700,5+err_r))
  372. err_r += 20
  373. i4 = 0
  374. for k in key:
  375. k = str(k)
  376. fix_row = y[k]
  377. fix_type = get_fix_type(fix_row)
  378. if fix_type == "DIM":
  379. continue
  380. active_fix += is_active_fix(fix_row)
  381. active_attr += count_active_attr(fix_row)
  382. for k in key:#y.items():
  383. k = str(k)
  384. v = y[k]
  385. fix_row = v
  386. fix_type = get_fix_type(fix_row)
  387. if fix_type == "DIM":
  388. continue
  389. #scroll_max+=1
  390. i4 += 1
  391. if i4 < scroll_pos:
  392. continue
  393. #print(k,v)
  394. x=mc.get(k)
  395. cccount = 0
  396. txt = str([k,v,ch,"=",cccount]) #x[ch-1]])
  397. rgb = (0xaa,0xaa,0xaa,0)
  398. i += 1
  399. if k not in table:
  400. bx = sdl_elm.Button(window,pos=[20,r,50,20])
  401. bx.btn1.color_on = [255,255,0]
  402. bx.ID = -1
  403. if "ID" in v:
  404. bx.ID = v["ID"]
  405. if bx.ID == 0:
  406. bx.ID = -2
  407. bx.ATTR = "_ACTIVE"
  408. table[k] = bx
  409. # color box
  410. bxc = sdl_elm.Button(window,pos=[-11,r,5,20])
  411. bxc.btn1.color_on = [255,255,0]
  412. table[k+"_color"] = bxc
  413. bx = table[k]
  414. bx.data = v
  415. bxc.data = {}
  416. active = is_active_fix(v)
  417. bx.btn1.val.set(active)
  418. try:
  419. if int(k) % 10 == 0:
  420. #pygame.draw.aaline(window,[255,0,0],[2,r],[800,r],1)
  421. pygame.draw.rect(window,[58,58,58],[2,r,2000,25])
  422. except:pass
  423. bx.text = "ID:"+ k
  424. bx.text += " "+v["NAME"]
  425. bx.font0 = bx_font0
  426. bx.btn1.bg_on = [0,255,255]
  427. bx.btn1.type = "toggle"
  428. bx.pos = [10,r,120,20]
  429. if "ATTRIBUT" in v:
  430. bcv_r = 0
  431. bcv_g = 0
  432. bcv_b = 0
  433. if "RED" in v["ATTRIBUT"]:
  434. bcv_r = v["ATTRIBUT"]["RED"]["VALUE2"]
  435. if "GREEN" in v["ATTRIBUT"]:
  436. bcv_g = v["ATTRIBUT"]["GREEN"]["VALUE2"]
  437. if "BLUE" in v["ATTRIBUT"]:
  438. bcv_b = v["ATTRIBUT"]["BLUE"]["VALUE2"]
  439. #print("bvc_rgb" [bcv_r,bcv_g,bcv_b])
  440. if bcv_r > 255:
  441. bcv_r=255
  442. if bcv_g > 255:
  443. bcv_g=255
  444. if bcv_b > 255:
  445. bcv_b=255
  446. bxc.btn1.color = [bcv_r,bcv_g,bcv_b]
  447. bxc.btn1.color_on = [bcv_r,bcv_g,bcv_b]
  448. bxc.pos = [140,r,20,20]
  449. bxc.text = ""
  450. bx.draw()
  451. bxc.draw()
  452. r_buf=bx.get_rect()[3]+2
  453. iii += 35
  454. rr = 0
  455. acount = 0
  456. if "ATTRIBUT" in v: # and 10:
  457. ATTR = v["ATTRIBUT"]
  458. for k2 in ATTR:
  459. k2_ATTR = ATTR[k2]
  460. if is_hidden_attr(k2):
  461. continue
  462. k3 = k+"-"+k2
  463. val2 = ""
  464. if "VALUE" in k2_ATTR:
  465. val2 = k2_ATTR["VALUE"]
  466. virt = 1
  467. if "NR" in k2_ATTR:
  468. if k2_ATTR["NR"] > 0:
  469. virt = 0
  470. dmx_val = -3
  471. if "VALUE2"in k2_ATTR:
  472. dmx_val = k2_ATTR["VALUE2"]
  473. if k3 not in table_grid:
  474. bx = sdl_elm.Button(window,pos=[600,rr,60,20])
  475. bx.btn1.color_on = [255,255,0]
  476. bx.ID = 0
  477. if "ID" in v:
  478. bx.ID = v["ID"]
  479. bx.ATTR = k2
  480. table_grid[k3] = bx
  481. if "ACTIVE" in k2_ATTR:
  482. if k2_ATTR["ACTIVE"] >=1:
  483. table_grid[k3].btn1.val.set(1)
  484. #active_attr += 1
  485. else:
  486. table_grid[k3].btn1.val.set(0)
  487. bx = table_grid[k3]
  488. bx.data = k2_ATTR
  489. try:val = v
  490. except:pass
  491. bx.text = k2 +" "+str(val2)+" "+str(dmx_val)
  492. bx.font0 = bx_font0
  493. if k2 == "RED":
  494. bx.btn4.color_on = [255,0,0]
  495. elif k2 == "GREEN":
  496. bx.btn4.color_on = [0,255,0]
  497. elif k2 == "BLUE":
  498. bx.btn4.color_on = [0,0,255]
  499. if virt == 1:
  500. bx.btn3.color= [0,0,0]
  501. bx.btn1.type = "toggle"
  502. if type(dmx_val) == int:
  503. bx.btn4.val.set(dmx_val) # "toggle"
  504. bx.pos = [170+rr,r,120,20]
  505. bx.draw()
  506. rr+=bx.get_rect()[2]+2
  507. table_grid_draw.append(k3) #table_grid[k3]
  508. if rr > 1000:
  509. break
  510. acount +=1
  511. if acount %block_wrap==0:
  512. r += r_buf
  513. rr = 0
  514. table_draw.append(k)
  515. r += r_buf
  516. if r > hight-30:#/20:
  517. break
  518. active_ratio = 0
  519. if active_fix:
  520. active_ratio = (active_attr/active_fix)
  521. fr = font18.render("ACTIVE:{}:{} ({:0.01f})".format(active_fix,active_attr,active_ratio) ,1, [255,255,0]) #(200,200,200))
  522. window.blit(fr,(300,5))
  523. resize_changed = 0
  524. for event in pygame.event.get():
  525. if "scancode" in event.dict:
  526. if event.scancode == 9:
  527. for k in table_draw:
  528. t = table[k]
  529. #t.btn2.clean()
  530. t.btn1.clean()
  531. for k in table_grid_draw:
  532. t = table_grid[k]
  533. #t.btn2.clean()
  534. t.btn1.clean()
  535. msg=json.dumps([{"event":"CLEAR"}]).encode("utf-8")
  536. print("ESC",msg)
  537. cmd_client.send(msg)
  538. if event.type == pygame.QUIT:
  539. movewin.store_all_sdl()
  540. pygame.quit()
  541. sys.exit(0)
  542. elif event.type == pygame.VIDEORESIZE:
  543. scrsize = event.size
  544. width = event.w
  545. hight = event.h
  546. resize_changed = True
  547. scroll_bar.event(event) #daraw()
  548. scroll_change = 0
  549. if scroll_bar.btn3.val.get(): #scroll_bar focus
  550. spos = scroll_bar.rel_pos[1]
  551. #print("------------------",spos)
  552. if "button" in event.dict:
  553. if event.dict["button"] == 1:
  554. scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos)
  555. if "buttons" in event.dict:
  556. if event.dict["buttons"][0]:
  557. scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos)
  558. event_lock = scroll_bar.btn3.val.get() #focus on
  559. if not event_lock:
  560. for t in table_draw:
  561. table[t].event(event)
  562. if table[t].btn3.get():
  563. data = table[t].data
  564. if not event_lock:
  565. for k3 in table_draw:
  566. #print(t)
  567. row = table[k3]
  568. change = table[k3].event(event)
  569. if row.btn3.get():
  570. # FIXTURE SELECTOR
  571. data = row.data
  572. FIX = row.ID
  573. ATTR = row.ATTR
  574. key = "BUTTON"
  575. if key in change:
  576. if "press" in change[key]:
  577. msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
  578. print(" ",msg)
  579. cmd_client.send(msg)
  580. if "release" in change[key]:
  581. pass
  582. if not event_lock:
  583. for k3 in table_grid_draw:
  584. row = table_grid[k3]
  585. change = table_grid[k3].event(event)
  586. if row.btn3.get():
  587. data = row.data
  588. FIX = row.ID
  589. ATTR = row.ATTR
  590. key = "MOUSE ENCODER"
  591. if key in change:
  592. if "press" in change[key]:
  593. msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"++","ATTR":ATTR}]).encode("utf-8")
  594. if "release" in change[key]:
  595. msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"--","ATTR":ATTR}]).encode("utf-8")
  596. print(" ",msg)
  597. cmd_client.send(msg)
  598. key = "BUTTON"
  599. if key in change:
  600. if "press" in change[key]:
  601. #print(" ATTR:",FIX,ATTR,data)
  602. #print(" CHANGE",change)
  603. msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
  604. print(" ",msg)
  605. cmd_client.send(msg)
  606. if "release" in change[key]:
  607. pass
  608. if "pos" in event.dict:
  609. if "button" in event.dict:
  610. if event.type == 5:#press
  611. mouse_down = 1
  612. mouse_pos1 = [event.pos[0],event.pos[1]]
  613. if event.type == 6:#release
  614. mouse_down = 0
  615. mouse_pos2 = [event.pos[0],event.pos[1]]
  616. if event_lock:
  617. pass
  618. elif "button" in event.dict:
  619. if event.type == 6:
  620. #print("grab DOOOO",event)
  621. #print("grab2", event.dict["button"],len(mouse_grab) )
  622. if event.dict["button"] == 1:
  623. mouse_grab_active = 0
  624. for mg in mouse_grab:
  625. if mg.btn1.val.get():
  626. mouse_grab_active += 1
  627. for mg in mouse_grab:
  628. FIX = str(mg.ID)
  629. ATTR = str(mg.ATTR)
  630. if mouse_grab_active:
  631. if not mg.btn1.val.get():
  632. msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
  633. cmd_client.send(msg)
  634. else: #no btn is on
  635. msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
  636. cmd_client.send(msg)
  637. mouse_grab = []
  638. if event.dict["button"] == 3:
  639. mouse_grab_active = 0
  640. for mg in mouse_grab:
  641. if mg.btn1.val.get():
  642. mouse_grab_active += 1
  643. for mg in mouse_grab:
  644. FIX = str(mg.ID)
  645. ATTR = str(mg.ATTR)
  646. if mouse_grab_active:
  647. if mg.btn1.val.get():
  648. msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS"
  649. ,"FIX":str(FIX),"VAL":"click"
  650. ,"ATTR":ATTR}]).encode("utf-8")
  651. #print(" mouse_grab ",msg,mg.btn1.val.get())
  652. cmd_client.send(msg)
  653. mouse_grab = []
  654. if mouse_down:
  655. d1 = mouse_pos1[0]-mouse_pos2[0]
  656. d2 = mouse_pos1[1]-mouse_pos2[1]
  657. pix = 10
  658. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  659. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  660. for k in table_draw: # FIX-ID
  661. t = table[k]
  662. pos = t.get_rect()
  663. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  664. if sdl_elm.check_area2(pos,mpos):
  665. if t not in mouse_grab:
  666. mouse_grab.append(t)
  667. else:
  668. if t in mouse_grab:
  669. mouse_grab.remove(t)
  670. for k3 in table_grid_draw: # FIX-ATTR
  671. t = table_grid[k3]
  672. pos = t.get_rect()
  673. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  674. if sdl_elm.check_area2(pos,mpos):
  675. if t not in mouse_grab:
  676. mouse_grab.append(t)
  677. else:
  678. if t in mouse_grab:
  679. mouse_grab.remove(t)
  680. for k3 in table_grid:
  681. t = table_grid[k3]
  682. t._set_mouse_focus(0)
  683. i = 1
  684. if mouse_grab:
  685. mouse_grab = reorder_table_by_pos(mouse_grab)
  686. for t in mouse_grab:
  687. t._set_mouse_focus(1)
  688. pos = t.pos[:2]
  689. pos[0] += 100
  690. pos[1] += 8
  691. rgb = (0,255,255)
  692. fr = font15.render(""+str(i) ,1, rgb) #(200,200,200))
  693. #print(pos)
  694. pygame.draw.rect(window,(0,0,0),[pos[0]-2,pos[1]-2,15,13])
  695. window.blit(fr,pos)
  696. i+=1
  697. if resize_changed:# = True
  698. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  699. scroll_bar.draw()
  700. clock.tick(6)
  701. except Exception as e:
  702. err.append([int((time.time()-boot)*100),e])
  703. traceback.print_exc()
  704. print("Exc",e)