#!/usr/bin/python3 import time import traceback boot = time.time() from collections import OrderedDict import random import os import sys #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..')) sys.path.insert(0,"/opt/LibreLight/Xdesk/") print(sys.path) print() CAPTION = 'LibreLight SDL-FIX-LIST ' sys.path.insert(0,"/opt/LibreLight/Xdesk/") import tool.movewin as movewin import tool.git as git win_title =CAPTION.strip().split()[-1] store = movewin.load_all_sdl(win_title) print(store) W=850 H=460 POS=None if store: W = store[-4] H = store[-3] POS=[store[-2],store[-1]] #exit() #CAPTION += ':{}'.format(random.randint(100,999)) CAPTION += git.get_all() import pathlib _file_path=pathlib.Path(__file__) print("file:",_file_path) #_id = movewin.winfo(CAPTION) #c1 = movewin.movewin(_id,200,50) #os.system(c1) #c1 = movewin.activate(_id) #os.system(c1) movewin.check_is_started(CAPTION,_file_path) # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font pg = pygame main_size=(W,H)#850,460) window = pygame.display.set_mode(main_size,pg.RESIZABLE,32) pg = pygame pygame.init() pygame.mixer.quit() clock = pygame.time.Clock() icon = pygame.image.load('icon/scribble.png') pygame.display.set_icon(icon) import tool.movewin as movewin import tool.sdl_elm as sdl_elm pg.display.set_caption(CAPTION) font0 = pygame.font.SysFont("freesans",10) font0b = pygame.font.SysFont("freesansbold",10) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) font16 = pygame.font.SysFont("freemonobold",16) font18 = pygame.font.SysFont("freemonobold",18) font22 = pygame.font.SysFont("FreeSans",22) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) mouse_down = 0 mouse_pos1 = [0,0] mouse_pos2 = [0,0] mouse_grab = [] print(int((time.time()-boot)*10),"loop...") fps_t = time.time() fps = 0 fps_old = 0 import memcache mc = memcache.Client(['127.0.0.1:11211'], debug=0) mc.set("some_key", "Some value") value = mc.get("some_key") mc.set("another_key", 3) mc.delete("another_key") import time import json data = {} start = time.time() delta = start #for i in dir(mc): # print(i)#,[i.__doc__]) # print() #for i in mc.get_stats(): # print("keys",i) #fps_btn = [] #fps_btn_press = [] #i += 1 #bx = sdl_elm.Button(window,pos=[30,r,190,60]) #bx.text = "FIX:{}\n\nx".format(i+1) #bx.font0 = pygame.font.SysFont("freesans-bold",20) #bx.btn1.type = "flash" #fps_btn.append(bx) #r+=bx.get_rect()[3] def read_dmx(): dmx = {} #univ iii = 0 y=mc.get("index") if y: key=y.keys() key = list(key) key.sort() for k in key: if k.startswith("ltp-out"): #v = y[k] u = k.split(":")[-1] x=mc.get(k) dmx[u] = x return dmx def read_fix(dmx): global mc y=mc.get("fix")#cmd) if y is None: print("==== "*10) print("error -- read_fix(dmx) mc.get('fix') return",y) print() mc = memcache.Client(['127.0.0.1:11211'], debug=0) return {} key=y.keys() key = list(key) key.sort() for k in key:#y.items(): v = y[k] #print(k,v) x=mc.get(k) dmx_start = 0 if "DMX" in v: dmx_start = v["DMX"] univ_start = 0 if "UNIVERS" in v: univ_start = v["UNIVERS"] if "ATTRIBUT" in v: # and 10: ATTR = v["ATTRIBUT"] for k2 in ATTR: k2_ATTR = ATTR[k2] k2_ATTR["VALUE2"] = -2 if is_hidden_attr(k2): #if k2.startswith("_"): continue k3 = k+"-"+k2 dmx_nr = 0 if "NR" in k2_ATTR: if k2_ATTR["NR"] >= 1: dmx_nr = k2_ATTR["NR"]+1 val2 = "" if "VALUE" in k2_ATTR: val2 = k2_ATTR["VALUE"] dmx_val=-1 dmx_x=-1 if dmx_nr > 0 and dmx_start > 0: try: dmx_x = dmx_start-1+dmx_nr-1 dmx_val = dmx[str(univ_start)][dmx_x-1] except:pass if type(dmx_val) in [int,float]: k2_ATTR["VALUE2"] = dmx_val else: k2_ATTR["VALUE2"] = 0 return y def add_dmx(data,dmx): pass def reorder_table_by_pos(table_grid): if type(table_grid) in (dict,OrderedDict): # order table of type dict by pos [x,y] table_grid5 = {} for t5 in table_grid: t5_row = table_grid[t5] #print(t5,t5_row.pos) k5 = "{:010}-{:010}".format(t5_row.pos[0],t5_row.pos[1]) table_grid5[k5] = [t5,t5_row] ordered = list(table_grid5.keys()) ordered.sort() table_grid2 = OrderedDict() for k5 in ordered: #table_grid5: k5_row = table_grid5[k5] table_grid2[k5_row[0]] = k5_row[1] return table_grid2 if type(table_grid) is list: # order table of type list by pos [x,y] table_grid5 = {} for t5 in table_grid: t5_row = t5 #table_grid[t5] #print(t5)#,t5_row.pos) k5 = "{:010}-{:010}".format(t5_row.pos[1],t5_row.pos[0]) table_grid5[k5] = [t5,t5_row] ordered = list(table_grid5.keys()) ordered.sort() table_grid2 = [] #OrderedDict() for k5 in ordered: #table_grid5: k5_row = table_grid5[k5] table_grid2.append( k5_row[1] ) return table_grid2 return table_grid def is_active_fix(v): if "ATTRIBUT" in v: if "_ACTIVE" in v["ATTRIBUT"]: if "ACTIVE" in v["ATTRIBUT"]["_ACTIVE"]: if v["ATTRIBUT"]["_ACTIVE"]["ACTIVE"] >=1: return 1 return 0 def is_hidden_attr(attr_name): if attr_name.endswith("-FINE"): return 1 if attr_name.startswith("_"): return 1 return 0 def count_active_attr(fix_row): return len(get_active_attr(fix_row)) def get_active_attr(fix_row): # fix_row = {ID:"12"NAME:"xyz",ATTRIBUTE:{"RED":{"VALUE":0}}} active_attr = [] if "ATTRIBUT" in fix_row: attr_row = fix_row["ATTRIBUT"] for attr_name in attr_row: if is_hidden_attr(attr_name): continue attr_data = attr_row[attr_name] if "ACTIVE" in attr_data: if attr_data["ACTIVE"] >=1: active_attr.append(attr_name) return active_attr def get_attr_count(attr_row): acount = 0 for attr in attr_row: if is_hidden_attr(attr): continue acount+=1 return acount def get_fix_type(fix_row): attr2 = [] if "ATTRIBUT" in fix_row: attr_row = fix_row["ATTRIBUT"] for attr in attr_row: if is_hidden_attr(attr): continue attr2.append(attr) if "PAN" in attr2 and "TILT" in attr2: return "MOVER" if "RED" in attr2 and "GREEN" in attr2 and "BLUE" in attr2: return "RGB" if len(attr2) == 1 and "DIM" in attr2: return "DIM" return "UNKNOWN" win_con = movewin.Control() win_con.title = win_title win_con.winfo() if POS: win_con.move(POS[0],POS[1]) print(POS,win_con.title) table={} table_grid={} btn1_press = [] #["10.10.10.13:0"] y=[] bx_font0 = pygame.font.SysFont("freesans-bold",20) import lib.zchat as chat cmd_client = chat.Client(port=30003) err = [] #err.append([time.time(),"init"]) scroll_bar = sdl_elm.Button(window,pos=[640,40,40,400]) scroll_bar.btn1.color_on = [255,255,0] scroll_bar.dbg = 0 scroll_bar.btn4.color_on=[0,0,0] scroll_bar.btn4.color_off=[0,0,0] scroll_bar.fader = "v" scroll_bar.text="\n"*10+"%" scroll_bar.text=" " scroll_bar.btn4.nr_on = [5] scroll_bar.btn4.nr_off = [4] scroll_bar.draw() width,hight = main_size #[1] scroll_max = 100 def draw_frame(window): fr = font22.render("FIXTURE LIST " ,1, (200,200,200)) window.blit(fr,(20,5 )) fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200)) #window.blit(fr,(10,30 )) while 1: try: fps +=1 t = time.time() if t-fps_t >= 1: #print("FPS:",fps) fps_old = fps fps=0 fps_t =t pygame.display.flip() pos = [160,10,70,60] rgb = (0xdd,0xdd,0xdd,0) rgb = (0xaa,0xaa,0xaa,0) #window.fill((2,2,2)) window.fill((0,0,0)) pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]]) draw_frame(window) pos = [160,110,70+80,20] #pygame.draw.rect(window,rgb,pos) t=(time.time()-start) if t > 15: start = time.time() b= 80-int(t*10) pos = [160,110,70+(b),20] rgb = (0x00,0xff,0xff,0) dmx = read_dmx() rgb = (0xff,0,0xaa,0) data = read_fix(dmx) #scroll_bar.btn4.val._max = len(data)-8 #draw() scroll_max = len(data)-8 scroll_max = len(data.keys())-8 scroll_max = 1 block_wrap = int((width -200 ) /120) if block_wrap <= 0: block_wrap = 1 for k in data.keys(): fix_type = get_fix_type(data[k]) if "ATTRIBUT" in data[k]: row = data[k]["ATTRIBUT"] acount = get_attr_count(row) if fix_type == "DIM": continue scroll_max += 1 if acount: scroll_max += int(acount/block_wrap) #print() scroll_bar.btn4.val._max = scroll_max scroll_bar.increment = (len(data))/100*10 #draw() #data = add_dmx(data,dmx) scroll_pos = scroll_bar.btn4.val.get() scroll_bar.pos[0] = width-scroll_bar.pos[2]-5 scroll_bar.pos[3] = hight-80 #print(scroll_pos) table_grid_draw=[] #{} table_draw = [] active_fix = 0 active_attr = 0 i = 0 r=40 if 1: ch = 141 send = 0 #cmd="stats items" #if not y: y=data #mc.get("fix")#cmd) if y: iii = 0 key=y.keys() key = list(key) key2 = [] for k in key: #print(k) try: key2.append(int(k)) except: pass key2.sort() key = key2 #.sort() if len(btn1_press) == 0: btn1_press = [key[0]] rgb = (0x00,0,0xff,0) k2 = btn1_press[-1] #fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200)) fr = font15.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200)) window.blit(fr,(600,5)) err_r = 0 if err: for e in err: rgb = (255,0,0) fr = font15.render("err:"+str(e) ,1, rgb) #(200,200,200)) window.blit(fr,(700,5+err_r)) err_r += 20 i4 = 0 for k in key: k = str(k) fix_row = y[k] fix_type = get_fix_type(fix_row) if fix_type == "DIM": continue active_fix += is_active_fix(fix_row) active_attr += count_active_attr(fix_row) for k in key:#y.items(): k = str(k) v = y[k] fix_row = v fix_type = get_fix_type(fix_row) if fix_type == "DIM": continue #scroll_max+=1 i4 += 1 if i4 < scroll_pos: continue #print(k,v) x=mc.get(k) cccount = 0 txt = str([k,v,ch,"=",cccount]) #x[ch-1]]) rgb = (0xaa,0xaa,0xaa,0) i += 1 if k not in table: bx = sdl_elm.Button(window,pos=[20,r,50,20]) bx.btn1.color_on = [255,255,0] bx.ID = -1 if "ID" in v: bx.ID = v["ID"] if bx.ID == 0: bx.ID = -2 bx.ATTR = "_ACTIVE" table[k] = bx # color box bxc = sdl_elm.Button(window,pos=[-11,r,5,20]) bxc.btn1.color_on = [255,255,0] table[k+"_color"] = bxc bx = table[k] bx.data = v bxc.data = {} active = is_active_fix(v) bx.btn1.val.set(active) try: if int(k) % 10 == 0: #pygame.draw.aaline(window,[255,0,0],[2,r],[800,r],1) pygame.draw.rect(window,[58,58,58],[2,r,2000,25]) except:pass bx.text = "ID:"+ k bx.text += " "+v["NAME"] bx.font0 = bx_font0 bx.btn1.bg_on = [0,255,255] bx.btn1.type = "toggle" bx.pos = [10,r,120,20] if "ATTRIBUT" in v: bcv_r = 0 bcv_g = 0 bcv_b = 0 if "RED" in v["ATTRIBUT"]: bcv_r = v["ATTRIBUT"]["RED"]["VALUE2"] if "GREEN" in v["ATTRIBUT"]: bcv_g = v["ATTRIBUT"]["GREEN"]["VALUE2"] if "BLUE" in v["ATTRIBUT"]: bcv_b = v["ATTRIBUT"]["BLUE"]["VALUE2"] #print("bvc_rgb" [bcv_r,bcv_g,bcv_b]) if bcv_r > 255: bcv_r=255 if bcv_g > 255: bcv_g=255 if bcv_b > 255: bcv_b=255 bxc.btn1.color = [bcv_r,bcv_g,bcv_b] bxc.btn1.color_on = [bcv_r,bcv_g,bcv_b] bxc.pos = [140,r,20,20] bxc.text = "" bx.draw() bxc.draw() r_buf=bx.get_rect()[3]+2 iii += 35 rr = 0 acount = 0 if "ATTRIBUT" in v: # and 10: ATTR = v["ATTRIBUT"] for k2 in ATTR: k2_ATTR = ATTR[k2] if is_hidden_attr(k2): continue k3 = k+"-"+k2 val2 = "" if "VALUE" in k2_ATTR: val2 = k2_ATTR["VALUE"] virt = 1 if "NR" in k2_ATTR: if k2_ATTR["NR"] > 0: virt = 0 dmx_val = -3 if "VALUE2"in k2_ATTR: dmx_val = k2_ATTR["VALUE2"] if k3 not in table_grid: bx = sdl_elm.Button(window,pos=[600,rr,60,20]) bx.btn1.color_on = [255,255,0] bx.ID = 0 if "ID" in v: bx.ID = v["ID"] bx.ATTR = k2 table_grid[k3] = bx if "ACTIVE" in k2_ATTR: if k2_ATTR["ACTIVE"] >=1: table_grid[k3].btn1.val.set(1) #active_attr += 1 else: table_grid[k3].btn1.val.set(0) bx = table_grid[k3] bx.data = k2_ATTR try:val = v except:pass bx.text = k2 +" "+str(val2)+" "+str(dmx_val) bx.font0 = bx_font0 if k2 == "RED": bx.btn4.color_on = [255,0,0] elif k2 == "GREEN": bx.btn4.color_on = [0,255,0] elif k2 == "BLUE": bx.btn4.color_on = [0,0,255] if virt == 1: bx.btn3.color= [0,0,0] bx.btn1.type = "toggle" if type(dmx_val) == int: bx.btn4.val.set(dmx_val) # "toggle" bx.pos = [170+rr,r,120,20] bx.draw() rr+=bx.get_rect()[2]+2 table_grid_draw.append(k3) #table_grid[k3] if rr > 1000: break acount +=1 if acount %block_wrap==0: r += r_buf rr = 0 table_draw.append(k) r += r_buf if r > hight-30:#/20: break active_ratio = 0 if active_fix: active_ratio = (active_attr/active_fix) fr = font18.render("ACTIVE:{}:{} ({:0.01f})".format(active_fix,active_attr,active_ratio) ,1, [255,255,0]) #(200,200,200)) window.blit(fr,(300,5)) resize_changed = 0 for event in pygame.event.get(): if "scancode" in event.dict: if event.scancode == 9: for k in table_draw: t = table[k] #t.btn2.clean() t.btn1.clean() for k in table_grid_draw: t = table_grid[k] #t.btn2.clean() t.btn1.clean() msg=json.dumps([{"event":"CLEAR"}]).encode("utf-8") print("ESC",msg) cmd_client.send(msg) if event.type == pygame.QUIT: movewin.store_all_sdl() pygame.quit() sys.exit(0) elif event.type == pygame.VIDEORESIZE: scrsize = event.size width = event.w hight = event.h resize_changed = True scroll_bar.event(event) #daraw() scroll_change = 0 if scroll_bar.btn3.val.get(): #scroll_bar focus spos = scroll_bar.rel_pos[1] #print("------------------",spos) if "button" in event.dict: if event.dict["button"] == 1: scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos) if "buttons" in event.dict: if event.dict["buttons"][0]: scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos) event_lock = scroll_bar.btn3.val.get() #focus on if not event_lock: for t in table_draw: table[t].event(event) if table[t].btn3.get(): data = table[t].data if not event_lock: for k3 in table_draw: #print(t) row = table[k3] change = table[k3].event(event) if row.btn3.get(): # FIXTURE SELECTOR data = row.data FIX = row.ID ATTR = row.ATTR key = "BUTTON" if key in change: if "press" in change[key]: msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8") print(" ",msg) cmd_client.send(msg) if "release" in change[key]: pass if not event_lock: for k3 in table_grid_draw: row = table_grid[k3] change = table_grid[k3].event(event) if row.btn3.get(): data = row.data FIX = row.ID ATTR = row.ATTR key = "MOUSE ENCODER" if key in change: if "press" in change[key]: msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"++","ATTR":ATTR}]).encode("utf-8") if "release" in change[key]: msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"--","ATTR":ATTR}]).encode("utf-8") print(" ",msg) cmd_client.send(msg) key = "BUTTON" if key in change: if "press" in change[key]: #print(" ATTR:",FIX,ATTR,data) #print(" CHANGE",change) msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8") print(" ",msg) cmd_client.send(msg) if "release" in change[key]: pass if "pos" in event.dict: if "button" in event.dict: if event.type == 5:#press mouse_down = 1 mouse_pos1 = [event.pos[0],event.pos[1]] if event.type == 6:#release mouse_down = 0 mouse_pos2 = [event.pos[0],event.pos[1]] if event_lock: pass elif "button" in event.dict: if event.type == 6: #print("grab DOOOO",event) #print("grab2", event.dict["button"],len(mouse_grab) ) if event.dict["button"] == 1: mouse_grab_active = 0 for mg in mouse_grab: if mg.btn1.val.get(): mouse_grab_active += 1 for mg in mouse_grab: FIX = str(mg.ID) ATTR = str(mg.ATTR) if mouse_grab_active: if not mg.btn1.val.get(): msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8") cmd_client.send(msg) else: #no btn is on msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8") cmd_client.send(msg) mouse_grab = [] if event.dict["button"] == 3: mouse_grab_active = 0 for mg in mouse_grab: if mg.btn1.val.get(): mouse_grab_active += 1 for mg in mouse_grab: FIX = str(mg.ID) ATTR = str(mg.ATTR) if mouse_grab_active: if mg.btn1.val.get(): msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS" ,"FIX":str(FIX),"VAL":"click" ,"ATTR":ATTR}]).encode("utf-8") #print(" mouse_grab ",msg,mg.btn1.val.get()) cmd_client.send(msg) mouse_grab = [] if mouse_down: d1 = mouse_pos1[0]-mouse_pos2[0] d2 = mouse_pos1[1]-mouse_pos2[1] pix = 10 if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix): sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2) for k in table_draw: # FIX-ID t = table[k] pos = t.get_rect() mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]] if sdl_elm.check_area2(pos,mpos): if t not in mouse_grab: mouse_grab.append(t) else: if t in mouse_grab: mouse_grab.remove(t) for k3 in table_grid_draw: # FIX-ATTR t = table_grid[k3] pos = t.get_rect() mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]] if sdl_elm.check_area2(pos,mpos): if t not in mouse_grab: mouse_grab.append(t) else: if t in mouse_grab: mouse_grab.remove(t) for k3 in table_grid: t = table_grid[k3] t._set_mouse_focus(0) i = 1 if mouse_grab: mouse_grab = reorder_table_by_pos(mouse_grab) for t in mouse_grab: t._set_mouse_focus(1) pos = t.pos[:2] pos[0] += 100 pos[1] += 8 rgb = (0,255,255) fr = font15.render(""+str(i) ,1, rgb) #(200,200,200)) #print(pos) pygame.draw.rect(window,(0,0,0),[pos[0]-2,pos[1]-2,15,13]) window.blit(fr,pos) i+=1 if resize_changed:# = True screen = pygame.display.set_mode(scrsize,pg.RESIZABLE) scroll_bar.draw() clock.tick(6) except Exception as e: err.append([int((time.time()-boot)*100),e]) traceback.print_exc() print("Exc",e)