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- #!/usr/bin/python3
- import time
- boot = time.time()
- import random
- import os
- import sys
- #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
- sys.path.insert(0,"/opt/LibreLight/Xdesk/")
- print(sys.path)
- print()
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- pg = pygame
- main_size=(600,500)
- window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
- pg = pygame
- pygame.init()
- pygame.mixer.quit()
- clock = pygame.time.Clock()
- import tool.movewin as movewin
- import tool.sdl_elm as sdl_elm
- CAPTION = 'LibreLight Start '
- CAPTION += ':{}'.format(random.randint(100,999))
- #try:
- try:
- _gcmd=r'git log -1 --format=%ci'
- r = os.popen(_gcmd)
- txt=r.read()
- print(txt)
- CAPTION += " " + txt.strip().split()[0]
- except Exception as e:
- print(e)
- CAPTION += " no-date"
- try:
- _gcmd='git rev-parse --short HEAD'
- r=os.popen(_gcmd)
- txt=r.read()
- CAPTION += " v:"+txt.strip()
- except Exception as e:
- print(e)
- CAPTION += " no git"
- _id = movewin.winfo(CAPTION)
- c1 = movewin.movewin(_id,200,50)
- os.system(c1)
- c1 = movewin.activate(_id)
- os.system(c1)
- pg.display.set_caption(CAPTION)
- font0 = pygame.font.SysFont("freesans",10)
- font0b = pygame.font.SysFont("freesansbold",10)
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- font22 = pygame.font.SysFont("FreeSans",22)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- start = time.time()
- table = []
- r = 80
- i = 1
- bx = sdl_elm.Button(window,pos=[20,r,80,40])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- bx.bg_on = [255,0,255]
- bx.btn1.color_on = [255,0,155]
- bx.btn1.type = "flash"
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- bx = sdl_elm.Button(window,pos=[20,r,80,40])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- r+=bx.get_rect()[3]
- bx = sdl_elm.Button(window,pos=[20,r,80,40])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- bx.font0 = pygame.font.SysFont("freesans",20)
- bx.btn4.val.set( 100)
- bx.fader = 0
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- bx = sdl_elm.Button(window,pos=[30,r,190,60])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- bx.font0 = pygame.font.SysFont("freesans-bold",20)
- bx.btn1.type = "flash"
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- bx = sdl_elm.Button(window,pos=[20,r,60,20])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- bx.font0 = pygame.font.SysFont("freesans",12)
- table.append(bx)
- mouse_down = 0
- mouse_pos1 = [0,0]
- mouse_pos2 = [0,0]
- mouse_grab = []
- print(int((time.time()-boot)*10),"loop...")
- fps_t = time.time()
- fps = 0
- fps_old = 0
- while 1:
- fps +=1
- t = time.time()
- if t-fps_t >= 1:
- #print("FPS:",fps)
- fps_old = fps
- fps=0
- fps_t =t
- pygame.display.flip()
- pos = [160,10,70,60]
- rgb = (0xdd,0xdd,0xdd,0)
- rgb = (0xaa,0xaa,0xaa,0)
-
- window.fill((5,5,5))
- pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
- fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
- window.blit(fr,(10,10 ))
- fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
- window.blit(fr,(10,30 ))
- pos = [160,110,70+80,20]
- pygame.draw.rect(window,rgb,pos)
- t=(time.time()-start)
- if t > 15:
- start = time.time()
- b= 80-int(t*10)
- pos = [160,110,70+(b),20]
- rgb = (0x00,0xff,0xff,0)
- pygame.draw.rect(window,rgb,pos)
- rgb = (0x00,0x00,0x00,0)
- fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
- window.blit(fr,pos[:2])
-
- pos = [160,200,80,20]
- #fd = sdl_elm.Fader(window,pos)
- #fd.draw()
-
- pos = [160,90,70+80,20]
- pygame.draw.rect(window,rgb,pos)
- b= int(t*10)
- pos = [160,90,0+(b),20]
- rgb = (0x00,0xff,0xff,0)
- pygame.draw.rect(window,rgb,pos)
- rgb = (0x00,0x00,0x00,0)
- fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
- window.blit(fr,pos[:2])
- rgb = (0xaa,0xaa,0xaa,0)
- fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
- window.blit(fr,(500,500))
- for t in table:
- t.draw()
- resize_changed = 0
- for event in pygame.event.get():
-
- if "scancode" in event.dict:
- if event.scancode == 9:
- for t in table:
- t.btn2.clean()
- print("event",event)
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit(0)
- elif event.type == pygame.VIDEORESIZE:
- scrsize = event.size
- width = event.w
- hight = event.h
- resize_changed = True
- for t in table:
- t.event(event)
- if "pos" in event.dict:
- if "button" in event.dict:
- if event.type == 5:#press
- mouse_down = 1
- mouse_pos1 = [event.pos[0],event.pos[1]]
- if event.type == 6:#release
- mouse_down = 0
- for btn in mouse_grab:
- btn.btn2.val.set(1)
- mouse_grab = []
- mouse_pos2 = [event.pos[0],event.pos[1]]
-
- if mouse_down:
- d1 = mouse_pos1[0]-mouse_pos2[0]
- d2 = mouse_pos1[1]-mouse_pos2[1]
- pix = 23
- #print(d1,d2)
- if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
- sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
- for t in table:
- pos = t.get_rect()
- mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
- if sdl_elm.check_area2(pos,mpos):
- t._set_mouse_focus(1)
- mouse_grab.append(t)
- else:
- t._set_mouse_focus(0)
- if resize_changed:# = True
- screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
- clock.tick(30)
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