#!/usr/bin/python3 import time boot = time.time() import random import os import sys #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..')) sys.path.insert(0,"/opt/LibreLight/Xdesk/") print(sys.path) print() # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font pg = pygame main_size=(600,500) window = pygame.display.set_mode(main_size,pg.RESIZABLE,32) pg = pygame pygame.init() pygame.mixer.quit() clock = pygame.time.Clock() import tool.movewin as movewin import tool.sdl_elm as sdl_elm CAPTION = 'LibreLight Start ' CAPTION += ':{}'.format(random.randint(100,999)) #try: try: _gcmd=r'git log -1 --format=%ci' r = os.popen(_gcmd) txt=r.read() print(txt) CAPTION += " " + txt.strip().split()[0] except Exception as e: print(e) CAPTION += " no-date" try: _gcmd='git rev-parse --short HEAD' r=os.popen(_gcmd) txt=r.read() CAPTION += " v:"+txt.strip() except Exception as e: print(e) CAPTION += " no git" _id = movewin.winfo(CAPTION) c1 = movewin.movewin(_id,200,50) os.system(c1) c1 = movewin.activate(_id) os.system(c1) pg.display.set_caption(CAPTION) font0 = pygame.font.SysFont("freesans",10) font0b = pygame.font.SysFont("freesansbold",10) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) font22 = pygame.font.SysFont("FreeSans",22) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) start = time.time() table = [] r = 80 i = 1 bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) bx.bg_on = [255,0,255] bx.btn1.color_on = [255,0,155] bx.btn1.type = "flash" table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) table.append(bx) r+=bx.get_rect()[3] i += 1 r+=bx.get_rect()[3] bx = sdl_elm.Button(window,pos=[20,r,80,40]) bx.text = "FIX:{}\n\nx".format(i+1) bx.font0 = pygame.font.SysFont("freesans",20) bx.btn4.val.set( 100) bx.fader = 0 table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[30,r,190,60]) bx.text = "FIX:{}\n\nx".format(i+1) bx.font0 = pygame.font.SysFont("freesans-bold",20) bx.btn1.type = "flash" table.append(bx) r+=bx.get_rect()[3] i += 1 bx = sdl_elm.Button(window,pos=[20,r,60,20]) bx.text = "FIX:{}\n\nx".format(i+1) bx.font0 = pygame.font.SysFont("freesans",12) table.append(bx) mouse_down = 0 mouse_pos1 = [0,0] mouse_pos2 = [0,0] mouse_grab = [] print(int((time.time()-boot)*10),"loop...") fps_t = time.time() fps = 0 fps_old = 0 while 1: fps +=1 t = time.time() if t-fps_t >= 1: #print("FPS:",fps) fps_old = fps fps=0 fps_t =t pygame.display.flip() pos = [160,10,70,60] rgb = (0xdd,0xdd,0xdd,0) rgb = (0xaa,0xaa,0xaa,0) window.fill((5,5,5)) pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]]) fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200)) window.blit(fr,(10,10 )) fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200)) window.blit(fr,(10,30 )) pos = [160,110,70+80,20] pygame.draw.rect(window,rgb,pos) t=(time.time()-start) if t > 15: start = time.time() b= 80-int(t*10) pos = [160,110,70+(b),20] rgb = (0x00,0xff,0xff,0) pygame.draw.rect(window,rgb,pos) rgb = (0x00,0x00,0x00,0) fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200)) window.blit(fr,pos[:2]) pos = [160,200,80,20] #fd = sdl_elm.Fader(window,pos) #fd.draw() pos = [160,90,70+80,20] pygame.draw.rect(window,rgb,pos) b= int(t*10) pos = [160,90,0+(b),20] rgb = (0x00,0xff,0xff,0) pygame.draw.rect(window,rgb,pos) rgb = (0x00,0x00,0x00,0) fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200)) window.blit(fr,pos[:2]) rgb = (0xaa,0xaa,0xaa,0) fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200)) window.blit(fr,(500,500)) for t in table: t.draw() resize_changed = 0 for event in pygame.event.get(): if "scancode" in event.dict: if event.scancode == 9: for t in table: t.btn2.clean() print("event",event) if event.type == pygame.QUIT: pygame.quit() sys.exit(0) elif event.type == pygame.VIDEORESIZE: scrsize = event.size width = event.w hight = event.h resize_changed = True for t in table: t.event(event) if "pos" in event.dict: if "button" in event.dict: if event.type == 5:#press mouse_down = 1 mouse_pos1 = [event.pos[0],event.pos[1]] if event.type == 6:#release mouse_down = 0 for btn in mouse_grab: btn.btn2.val.set(1) mouse_grab = [] mouse_pos2 = [event.pos[0],event.pos[1]] if mouse_down: d1 = mouse_pos1[0]-mouse_pos2[0] d2 = mouse_pos1[1]-mouse_pos2[1] pix = 23 #print(d1,d2) if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix): sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2) for t in table: pos = t.get_rect() mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]] if sdl_elm.check_area2(pos,mpos): t._set_mouse_focus(1) mouse_grab.append(t) else: t._set_mouse_focus(0) if resize_changed:# = True screen = pygame.display.set_mode(scrsize,pg.RESIZABLE) clock.tick(30)