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- import math
- import random
- import time
- import os
- from optparse import OptionParser
- ...
- parser = OptionParser()
- parser.add_option("-m", "--mode", dest="mode",
- help="pixel mode") #, metavar="FILE")
- #parser.add_option("-f", "--file", dest="filename",
- # help="write report to FILE", metavar="FILE")
- #parser.add_option("-q", "--quiet",
- # action="store_false", dest="verbose", default=True,
- # help="don't print status messages to stdout")
- (options, args) = parser.parse_args()
- # ===== ARTNET DMX =========
- import memcache
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- def read_index():
- ips=mc.get("index")#cmd)
- if ips is None:
- ips = {}
- #for k,v in ips.items():
- # print(k,v)
- return ips
- def select_ip(ips, univ=2): # artnet univ
- _univ = ":{}".format(univ)
- for ip in ips: #high priority
- if "2.0.0" in ip and _univ in ip:
- return ip
- for ip in ips:
- if "ltp-out" in ip and _univ in ip:
- return ip
- def read_dmx(ip):
- global frame
- r = ""
- if ip:
- #t = int(math.sin(time.time() - s)*10)
- r = mc.get(ip) #"2.0.0.13:2")
- frame += 1
- rr = [0]*512
- for i,v in enumerate(r):
- try: #cleanup ltp-out to int
- v = int(v)
- rr[i] = v
- except:pass
- r = rr
- if not r:
- c = 0
- #time.sleep(0.1)
- r = [0] *512
- for i in range(12*8+1):
- dmx = i*4
- #print(dmx)
- r[dmx:dmx+4] = [255,10,10,40]
- return r
- # ===== ARTNET DMX =========
- p = 16
- block = [p,p]
- _x = 12
- _y = 5
- #HD = "0"
- if options.mode:
- try:
- HD = options.mode
- p,_x,_y = HD.split(",")
- _x = int(_x)
- _y = int(_y)
- p = int(p)
- block = [p,p]
- except Exception as e:
- print( "Exc",options.mode,e)
- print("++++++++++++++++++", p,_x,_y)
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184)
- os.environ['SDL_VIDEO_CENTERED'] = '0'
- pg = pygame
- pygame.init()
- pygame.mixer.quit()
- f = pygame.font.get_fonts()
- for i in f:
- if "mono" in i.lower():
- print(i)
-
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- main_size=(600,500)
- try:
- wx = 100+block[0] * _x
- wy = 100+block[1] * _y
- main_size=(wx,wy)
- except Exception as e:
- print("Exception:",e)
- #main_size=(280,200)
- window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
- pg.display.set_caption('LibreLight LED-SCREEN')
- class Fix():
- def __init__(self,pos,univ,dmx,ch):
- self.dmx = dmx
- self.univ = univ
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,40]
- self.block = [10,10]
- self.x = 0
- self.y = 0
- self.strobo = time.time()
- self.bmp = 250
- def calc(self,data):
- dmx_sub = [210]*10
- dmx = rDMX(self.univ,self.dmx)-1
- if dmx+self.ch < len(data):
- dmx_sub = data[dmx:dmx+self.ch]
- dim = dmx_sub[0]/255
- r = dmx_sub[1]*dim
- g = dmx_sub[2]*dim
- b = dmx_sub[3]*dim
- r = int(r)
- g = int(g)
- b = int(b)
- self.rgb = [r,g,b]
- return self.rgb
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = (self.pos[0])*self.block[0]
- B = (self.pos[1]-1)*self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- return [x+A,y+B,C,D]
- class POINTER():
- def __init__(self):
- self.pos = [0,0,0,0]
- self.on = 0
- self.rgb = [0,100,10]
- self.x = 0
- self.y = 0
- self.fix = Fix([999,999],0,0,0)
- def move(self,pos):
- self.pos = pos
- self.on = 1
- def cross(self,x,y):
- self.x = x
- self.y = y
- def draw(self):
- if self.on:
- pygame.draw.rect(window,self.rgb,self.pos)
- #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) )
- #fr = font15.render(self.txt ,1, (200,200,200))
- fr = font15.render("{}/{}".format(self.fix.x,self.fix.y) ,1, (200,200,200))
- window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
- window.blit(fr,(200,25))
- txt=str(self.pos)
- fr = font15.render(txt ,1, (200,200,200))
- #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
- window.blit(fr,(200,10))
- fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
- window.blit(fr,(300,10))
-
- self.rgb = [0,0,200]
- pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
- pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
- self.rgb = [0,200,0]
- pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
- pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
- self.rgb = [200,0,0]
- pointer = POINTER()
- NR = 0
- running = True
- def event():
- global NR,running
- for event in pygame.event.get():
- print("a",event)
- print("b",event.type)
- print("c",dir(event) ) #event.button)
- try:
- print("d",event.dict ) #event.button)
- if event.type == 5:
- if "button" in event.dict and event.dict["button"] == 1: #event.button)
- NR += 1
- if NR > 2:
- NR = 0
- if "button" in event.dict and event.dict["button"] == 3: #event.button)
- NR -= 1
- if NR < 0:
- NR = 2
- if "pos" in event.dict:
- posA = event.dict["pos"]
- fix = find_pix(posA[0]-40,posA[1]-60)
- if fix:
- pos = fix.POS(40,60) #40,60)
- rgb = [0,0,0] #fix.rgb
- #print(fix)
- #pygame.draw.rect(window,rgb,pos)
- pointer.move(pos) #,posA[0],posA[1])
- pointer.fix = fix
- else:
- pointer.on = 0
- pointer.cross(posA[0],posA[1])
- except Exception as e:
- print(e)
- if event.type==pygame.QUIT:
- running=False
- fps = 0
- frame = 0
- frame_t = time.time()
- IP = "yyy"
- def draw_overlay():
- global fps
- fr = font.render("fps:{}".format(fps) ,1, (200,0,255))
- window.blit(fr,(10,10))
- fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
- window.blit(fr,(80,10))
- def FPS():
- global fps,frame,frame_t
- t = time.time()
- if frame_t+1 < t:
- fps = frame #frame_t- t #frame
- frame = 1
- frame_t = time.time()
- # ===== GUI =========
- #def draw_circle(surface, x, y, radius, color):
- def draw_circle(surface,color, pos, radius):
- x,y=pos
- pygame.gfxdraw.aacircle(surface, x, y, radius-1, color)
- pygame.gfxdraw.filled_circle(surface, x, y, radius-1, color)
- def rDMX(univ,dmx):
- return univ*512+dmx
- grid_file = "/tmp/vpu_grid.csv"
- grid_file = "/home/user/LibreLight/vpu_grid.csv"
- def init_grid():
- log = open(grid_file,"w")
- head = "i,univ,dmx,x,y,ch\n"
- head = "i,univ,dmx,ch\n"
- head = "univ,dmx,x,y,ch\n"
- print("csv:",head)
- log.write(head)
- dmx = 1-1
- ch = 4
- y=0
- x=0
- for i in range((_y)*(_x)):
- if i%_x == 0:
- x=0
- y+=1
-
- _univ = int(dmx/512)
- _dmx = dmx - (_univ)*512
- pos=[x,y]
- line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
- line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
- print("wcsv:",[line])
- log.write(line)
- dmx += ch
- x+=1
- log.close()
- return GRID
- def open_grid():
- #global GRID
- #init_grid()
- try:
- log = open(grid_file,"r")
- except:
- init_grid()
- log = open(grid_file,"r")
-
- lines = log.readlines()
- # "i,dmx,x,y,ch # csv
- GRID = []
-
- y=0
- x=0
- #for i in range((_y)*(_x)):
- for i,line in enumerate(lines[1:]):
- if i%_x == 0:
- x=0
- y+=1
- print("rcsv",[line])
- line = line.strip()
- line = line.split(",")
- #i = int(line[0])
- univ = int(line[0])
- dmx = int(line[1])
- #x = int(line[3])
- #y = int(line[4])
- ch = int(line[4])
- pos = [x,y]
- f = Fix(pos,univ,dmx,ch)
- f.x = x
- f.y = y
- f.block = block
- GRID.append(f)
- x+=1
- return GRID
- def find_pix(x,y):
- global GRID
- for fix in GRID:
- X = 0
- Y = 0
- pos = fix.POS()
- if x > pos[0] and x < pos[0]+pos[2]:
- X = 1
- if y > pos[1] and y < pos[1]+pos[3]:
- Y = 1
- if X and Y:
- print(pos,x,y)
- print("find",X,Y)
- return fix
-
- GRID = []
- NR = 0
- START_UNIV=2
- def main():
- global IP,GRID
- GRID = open_grid() #init_gird()
- print("GRID LEN:",len(GRID))
- s=time.time()
- print("run")
- r = ""
- IP = "xx"
- while running:
- event()
- pygame.display.flip()
- window.fill((0,0,0))
- FPS()
- draw_overlay()
- ips = read_index()
- ip = select_ip(ips,univ=START_UNIV)
- IP = ip
- #print("IP",ip)
- data = read_dmx(ip)
- ip = select_ip(ips,univ=START_UNIV+1)
- data3 = read_dmx(ip)
- data.extend(data3)
- ip = select_ip(ips,univ=START_UNIV+2)
- data3 = read_dmx(ip)
- data.extend(data3)
- #ip = select_ip(ips,univ=START_UNIV+4)
- #data3 = read_dmx(ip)
- #data.extend(data3)
- # GRID loop
- i = 0
- dmx = 1
- for fix in GRID:
- fix.calc(data)
- pos = fix.POS(40,60)
- rgb = fix.rgb
- #print(fix.dmx,rgb,pos)
- pygame.draw.rect(window,rgb,pos)
- #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
- #draw_circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
- if NR == 1:
- fr = font15.render("{:2}".format(i+1) ,1, (200,0,255))
- window.blit(fr,(pos[0]+2,pos[1]+3))
- elif NR == 2:
- univ = int(dmx/512)
- _dmx = dmx
- if univ:
- _dmx = dmx%512
- #_dmx += 1
- #fr = font12.render("{:2} {}".format(univ+START_UNIV,_dmx) ,1, (200,0,255))
- fr = font12.render("{:2} {}".format(fix.univ,fix.dmx) ,1, (200,0,255))
- window.blit(fr,(pos[0],pos[1]+3))
- if 1:
- if fix.pos[0] == 0:
- fr = font12.render("{}".format(fix.pos[1]) ,1, (200,200,200))
- #fr = font12.render("{}:{}".format(fix.univ,fix.dmx) ,1, (200,200,200))
- #fr = font12.render("-" ,1, (100,100,255))
- window.blit(fr,(10,pos[1]+3 ))
- if fix.pos[1] == 1:
- fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
- #fr = font12.render("-" ,1, (100,100,255))
- window.blit(fr,(pos[0]+2,35 ))
- dmx += 4
- i += 1
- pointer.draw()
- pygame.display.flip()
- pg.time.wait(10)
- if __name__ == "__main__":
- main()
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