vpu_live.py 11 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. from optparse import OptionParser
  6. ...
  7. parser = OptionParser()
  8. parser.add_option("-m", "--mode", dest="mode",
  9. help="pixel mode") #, metavar="FILE")
  10. #parser.add_option("-f", "--file", dest="filename",
  11. # help="write report to FILE", metavar="FILE")
  12. #parser.add_option("-q", "--quiet",
  13. # action="store_false", dest="verbose", default=True,
  14. # help="don't print status messages to stdout")
  15. (options, args) = parser.parse_args()
  16. # ===== ARTNET DMX =========
  17. import memcache
  18. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  19. def read_index():
  20. ips=mc.get("index")#cmd)
  21. if ips is None:
  22. ips = {}
  23. #for k,v in ips.items():
  24. # print(k,v)
  25. return ips
  26. def select_ip(ips, univ=2): # artnet univ
  27. _univ = ":{}".format(univ)
  28. for ip in ips: #high priority
  29. if "2.0.0" in ip and _univ in ip:
  30. return ip
  31. for ip in ips:
  32. if "ltp-out" in ip and _univ in ip:
  33. return ip
  34. def read_dmx(ip):
  35. global frame
  36. r = ""
  37. if ip:
  38. #t = int(math.sin(time.time() - s)*10)
  39. r = mc.get(ip) #"2.0.0.13:2")
  40. frame += 1
  41. rr = [0]*512
  42. for i,v in enumerate(r):
  43. try: #cleanup ltp-out to int
  44. v = int(v)
  45. rr[i] = v
  46. except:pass
  47. r = rr
  48. if not r:
  49. c = 0
  50. #time.sleep(0.1)
  51. r = [0] *512
  52. for i in range(12*8+1):
  53. dmx = i*4
  54. #print(dmx)
  55. r[dmx:dmx+4] = [255,10,10,40]
  56. return r
  57. # ===== ARTNET DMX =========
  58. p = 16
  59. block = [p,p]
  60. _x = 12
  61. _y = 5
  62. #HD = "0"
  63. if options.mode:
  64. try:
  65. HD = options.mode
  66. p,_x,_y = HD.split(",")
  67. _x = int(_x)
  68. _y = int(_y)
  69. p = int(p)
  70. block = [p,p]
  71. except Exception as e:
  72. print( "Exc",options.mode,e)
  73. print("++++++++++++++++++", p,_x,_y)
  74. # ===== GUI =========
  75. import pygame
  76. import pygame.gfxdraw
  77. import pygame.font
  78. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184)
  79. os.environ['SDL_VIDEO_CENTERED'] = '0'
  80. pg = pygame
  81. pygame.init()
  82. pygame.mixer.quit()
  83. f = pygame.font.get_fonts()
  84. for i in f:
  85. if "mono" in i.lower():
  86. print(i)
  87. font = pygame.font.SysFont("freemonobold",22)
  88. font10 = pygame.font.SysFont("freemonobold",10)
  89. font12 = pygame.font.SysFont("freemonobold",12)
  90. font15 = pygame.font.SysFont("freemonobold",15)
  91. #font = pygame.font.SysFont(None,30)
  92. fr = font.render("hallo" ,1, (200,0,255))
  93. main_size=(600,500)
  94. try:
  95. wx = 100+block[0] * _x
  96. wy = 100+block[1] * _y
  97. main_size=(wx,wy)
  98. except Exception as e:
  99. print("Exception:",e)
  100. #main_size=(280,200)
  101. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  102. pg.display.set_caption('LibreLight LED-SCREEN')
  103. class Fix():
  104. def __init__(self,pos,univ,dmx,ch):
  105. self.dmx = dmx
  106. self.univ = univ
  107. self.ch = ch
  108. self.pos = pos
  109. self.rgb = [0,0,40]
  110. self.block = [10,10]
  111. self.x = 0
  112. self.y = 0
  113. self.strobo = time.time()
  114. self.bmp = 250
  115. def calc(self,data):
  116. dmx_sub = [210]*10
  117. dmx = rDMX(self.univ,self.dmx)-1
  118. if dmx+self.ch < len(data):
  119. dmx_sub = data[dmx:dmx+self.ch]
  120. dim = dmx_sub[0]/255
  121. r = dmx_sub[1]*dim
  122. g = dmx_sub[2]*dim
  123. b = dmx_sub[3]*dim
  124. r = int(r)
  125. g = int(g)
  126. b = int(b)
  127. self.rgb = [r,g,b]
  128. return self.rgb
  129. def POS(self,x=0,y=0,a=0,b=0):
  130. A = (self.pos[0])*self.block[0]
  131. B = (self.pos[1]-1)*self.block[1]
  132. C = self.block[0]-a
  133. D = self.block[1]-b
  134. return [x+A,y+B,C,D]
  135. class POINTER():
  136. def __init__(self):
  137. self.pos = [0,0,0,0]
  138. self.on = 0
  139. self.rgb = [0,100,10]
  140. self.x = 0
  141. self.y = 0
  142. self.fix = Fix([999,999],0,0,0)
  143. def move(self,pos):
  144. self.pos = pos
  145. self.on = 1
  146. def cross(self,x,y):
  147. self.x = x
  148. self.y = y
  149. def draw(self):
  150. if self.on:
  151. pygame.draw.rect(window,self.rgb,self.pos)
  152. #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) )
  153. #fr = font15.render(self.txt ,1, (200,200,200))
  154. fr = font15.render("{}/{}".format(self.fix.x,self.fix.y) ,1, (200,200,200))
  155. window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  156. window.blit(fr,(200,25))
  157. txt=str(self.pos)
  158. fr = font15.render(txt ,1, (200,200,200))
  159. #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  160. window.blit(fr,(200,10))
  161. fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
  162. window.blit(fr,(300,10))
  163. self.rgb = [0,0,200]
  164. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
  165. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
  166. self.rgb = [0,200,0]
  167. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
  168. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
  169. self.rgb = [200,0,0]
  170. pointer = POINTER()
  171. NR = 0
  172. running = True
  173. def event():
  174. global NR,running
  175. for event in pygame.event.get():
  176. print("a",event)
  177. print("b",event.type)
  178. print("c",dir(event) ) #event.button)
  179. try:
  180. print("d",event.dict ) #event.button)
  181. if event.type == 5:
  182. if "button" in event.dict and event.dict["button"] == 1: #event.button)
  183. NR += 1
  184. if NR > 2:
  185. NR = 0
  186. if "button" in event.dict and event.dict["button"] == 3: #event.button)
  187. NR -= 1
  188. if NR < 0:
  189. NR = 2
  190. if "pos" in event.dict:
  191. posA = event.dict["pos"]
  192. fix = find_pix(posA[0]-40,posA[1]-60)
  193. if fix:
  194. pos = fix.POS(40,60) #40,60)
  195. rgb = [0,0,0] #fix.rgb
  196. #print(fix)
  197. #pygame.draw.rect(window,rgb,pos)
  198. pointer.move(pos) #,posA[0],posA[1])
  199. pointer.fix = fix
  200. else:
  201. pointer.on = 0
  202. pointer.cross(posA[0],posA[1])
  203. except Exception as e:
  204. print(e)
  205. if event.type==pygame.QUIT:
  206. running=False
  207. fps = 0
  208. frame = 0
  209. frame_t = time.time()
  210. IP = "yyy"
  211. def draw_overlay():
  212. global fps
  213. fr = font.render("fps:{}".format(fps) ,1, (200,0,255))
  214. window.blit(fr,(10,10))
  215. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  216. window.blit(fr,(80,10))
  217. def FPS():
  218. global fps,frame,frame_t
  219. t = time.time()
  220. if frame_t+1 < t:
  221. fps = frame #frame_t- t #frame
  222. frame = 1
  223. frame_t = time.time()
  224. # ===== GUI =========
  225. #def draw_circle(surface, x, y, radius, color):
  226. def draw_circle(surface,color, pos, radius):
  227. x,y=pos
  228. pygame.gfxdraw.aacircle(surface, x, y, radius-1, color)
  229. pygame.gfxdraw.filled_circle(surface, x, y, radius-1, color)
  230. def rDMX(univ,dmx):
  231. return univ*512+dmx
  232. grid_file = "/tmp/vpu_grid.csv"
  233. grid_file = "/home/user/LibreLight/vpu_grid.csv"
  234. def init_grid():
  235. log = open(grid_file,"w")
  236. head = "i,univ,dmx,x,y,ch\n"
  237. head = "i,univ,dmx,ch\n"
  238. head = "univ,dmx,x,y,ch\n"
  239. print("csv:",head)
  240. log.write(head)
  241. dmx = 1-1
  242. ch = 4
  243. y=0
  244. x=0
  245. for i in range((_y)*(_x)):
  246. if i%_x == 0:
  247. x=0
  248. y+=1
  249. _univ = int(dmx/512)
  250. _dmx = dmx - (_univ)*512
  251. pos=[x,y]
  252. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  253. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  254. print("wcsv:",[line])
  255. log.write(line)
  256. dmx += ch
  257. x+=1
  258. log.close()
  259. return GRID
  260. def open_grid():
  261. #global GRID
  262. #init_grid()
  263. try:
  264. log = open(grid_file,"r")
  265. except:
  266. init_grid()
  267. log = open(grid_file,"r")
  268. lines = log.readlines()
  269. # "i,dmx,x,y,ch # csv
  270. GRID = []
  271. y=0
  272. x=0
  273. #for i in range((_y)*(_x)):
  274. for i,line in enumerate(lines[1:]):
  275. if i%_x == 0:
  276. x=0
  277. y+=1
  278. print("rcsv",[line])
  279. line = line.strip()
  280. line = line.split(",")
  281. #i = int(line[0])
  282. univ = int(line[0])
  283. dmx = int(line[1])
  284. #x = int(line[3])
  285. #y = int(line[4])
  286. ch = int(line[4])
  287. pos = [x,y]
  288. f = Fix(pos,univ,dmx,ch)
  289. f.x = x
  290. f.y = y
  291. f.block = block
  292. GRID.append(f)
  293. x+=1
  294. return GRID
  295. def find_pix(x,y):
  296. global GRID
  297. for fix in GRID:
  298. X = 0
  299. Y = 0
  300. pos = fix.POS()
  301. if x > pos[0] and x < pos[0]+pos[2]:
  302. X = 1
  303. if y > pos[1] and y < pos[1]+pos[3]:
  304. Y = 1
  305. if X and Y:
  306. print(pos,x,y)
  307. print("find",X,Y)
  308. return fix
  309. GRID = []
  310. NR = 0
  311. START_UNIV=2
  312. def main():
  313. global IP,GRID
  314. GRID = open_grid() #init_gird()
  315. print("GRID LEN:",len(GRID))
  316. s=time.time()
  317. print("run")
  318. r = ""
  319. IP = "xx"
  320. while running:
  321. event()
  322. pygame.display.flip()
  323. window.fill((0,0,0))
  324. FPS()
  325. draw_overlay()
  326. ips = read_index()
  327. ip = select_ip(ips,univ=START_UNIV)
  328. IP = ip
  329. #print("IP",ip)
  330. data = read_dmx(ip)
  331. ip = select_ip(ips,univ=START_UNIV+1)
  332. data3 = read_dmx(ip)
  333. data.extend(data3)
  334. ip = select_ip(ips,univ=START_UNIV+2)
  335. data3 = read_dmx(ip)
  336. data.extend(data3)
  337. #ip = select_ip(ips,univ=START_UNIV+4)
  338. #data3 = read_dmx(ip)
  339. #data.extend(data3)
  340. # GRID loop
  341. i = 0
  342. dmx = 1
  343. for fix in GRID:
  344. fix.calc(data)
  345. pos = fix.POS(40,60)
  346. rgb = fix.rgb
  347. #print(fix.dmx,rgb,pos)
  348. pygame.draw.rect(window,rgb,pos)
  349. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  350. #draw_circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  351. if NR == 1:
  352. fr = font15.render("{:2}".format(i+1) ,1, (200,0,255))
  353. window.blit(fr,(pos[0]+2,pos[1]+3))
  354. elif NR == 2:
  355. univ = int(dmx/512)
  356. _dmx = dmx
  357. if univ:
  358. _dmx = dmx%512
  359. #_dmx += 1
  360. #fr = font12.render("{:2} {}".format(univ+START_UNIV,_dmx) ,1, (200,0,255))
  361. fr = font12.render("{:2} {}".format(fix.univ,fix.dmx) ,1, (200,0,255))
  362. window.blit(fr,(pos[0],pos[1]+3))
  363. if 1:
  364. if fix.pos[0] == 0:
  365. fr = font12.render("{}".format(fix.pos[1]) ,1, (200,200,200))
  366. #fr = font12.render("{}:{}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  367. #fr = font12.render("-" ,1, (100,100,255))
  368. window.blit(fr,(10,pos[1]+3 ))
  369. if fix.pos[1] == 1:
  370. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  371. #fr = font12.render("-" ,1, (100,100,255))
  372. window.blit(fr,(pos[0]+2,35 ))
  373. dmx += 4
  374. i += 1
  375. pointer.draw()
  376. pygame.display.flip()
  377. pg.time.wait(10)
  378. if __name__ == "__main__":
  379. main()