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- import math
- import random
- import time
- import os
- # ===== ARTNET DMX =========
- import memcache
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- def read_index():
- ips=mc.get("index")#cmd)
- if ips is None:
- ips = {}
- #for k,v in ips.items():
- # print(k,v)
- return ips
- def select_ip(ips, univ=2): # artnet univ
- _univ = ":{}".format(univ)
- for ip in ips: #high priority
- if "2.0.0" in ip and _univ in ip:
- return ip
- for ip in ips:
- if "ltp-out" in ip and _univ in ip:
- return ip
- def read_dmx(ip):
- global frame
- r = ""
- if ip:
- #t = int(math.sin(time.time() - s)*10)
- r = mc.get(ip) #"2.0.0.13:2")
- frame += 1
- rr = [0]*512
- for i,v in enumerate(r):
- try: #cleanup ltp-out to int
- v = int(v)
- rr[i] = v
- except:pass
- r = rr
- if not r:
- c = 0
- time.sleep(0.1)
- r = [0] *512
- for i in range(12*8+1):
- dmx = i*4
- #print(dmx)
- r[dmx:dmx+4] = [255,10,10,40]
- return r
- # ===== ARTNET DMX =========
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184)
- os.environ['SDL_VIDEO_CENTERED'] = '0'
- pg = pygame
- pygame.init()
- f = pygame.font.get_fonts()
- for i in f:
- if "mono" in i.lower():
- print(i)
-
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- main_size=(600,500)
- #main_size=(280,200)
- window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
- pg.display.set_caption('LibreLight LED-SCREEN')
- NR = 0
- running = True
- def event():
- global NR,running
- for event in pygame.event.get():
- print(event)
- print(event.type)
- print(dir(event) ) #event.button)
- try:
- print(event.dict ) #event.button)
- if event.type == 5:
- if "button" in event.dict and event.dict["button"] == 1: #event.button)
- NR += 1
- if NR > 2:
- NR = 0
- if "button" in event.dict and event.dict["button"] == 3: #event.button)
- NR -= 1
- if NR < 0:
- NR = 2
- except Exception as e:
- print(e)
- if event.type==pygame.QUIT:
- running=False
- fps = 0
- frame = 0
- frame_t = time.time()
- IP = "yyy"
- def draw_overlay():
- global fps
- fr = font.render("fps:{}".format(fps) ,1, (200,0,255))
- window.blit(fr,(10,10))
- fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
- window.blit(fr,(80,10))
- def FPS():
- global fps,frame,frame_t
- t = time.time()
- if frame_t+1 < t:
- fps = frame #frame_t- t #frame
- frame = 1
- frame_t = time.time()
- # ===== GUI =========
- class Fix():
- def __init__(self,pos,dmx,ch):
- self.dmx = dmx
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,40]
- self.block = [10,10]
- self.strobo = time.time()
- self.bmp = 250
- def calc(self,data):
- dmx_sub = [210]*10
- if self.dmx+self.ch < len(data):
- dmx_sub = data[self.dmx:self.dmx+self.ch]
- dim = dmx_sub[0]/255
- r = dmx_sub[1]*dim
- g = dmx_sub[2]*dim
- b = dmx_sub[3]*dim
- r = int(r)
- g = int(g)
- b = int(b)
- self.rgb = [r,g,b]
- return self.rgb
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = self.pos[0]*self.block[0]
- B = self.pos[1]*self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- return [x+A,y+B,C,D]
- def init_gird():
- GRID = []
- #init loop
- dmx = 1-1
- ch = 4
- block = [22,22]
- _x = 6
- _y = 3
- HD = 1
- if HD:
- block = [8,8]
- _x = 24
- _y = 16
- else:
- block = [16,16]
- _x = 12
- _y = 8
- _x = 24
- _y = 16
- y=0
- x=0
- for i in range((_y)*(_x)):
- if i%_x == 0:
- x=0
- y+=1
-
- pos=[x,y]
- f = Fix(pos,dmx,ch)
- f.block = block
- GRID.append(f)
- #print(f)
- dmx += ch
- x+=1
- return GRID
- NR = 0
- START_UNIV=2
- def main():
- global IP,GRIP
- GRID = init_gird()
- print("GRID LEN:",len(GRID))
- s=time.time()
- print("run")
- r = ""
- IP = "xx"
- while running:
- event()
- pygame.display.flip()
- window.fill((0,0,0))
- FPS()
- draw_overlay()
- ips = read_index()
- ip = select_ip(ips,univ=START_UNIV)
- IP = ip
- #print("IP",ip)
- data = read_dmx(ip)
- ip = select_ip(ips,univ=START_UNIV+1)
- data3 = read_dmx(ip)
- data.extend(data3)
- #ip = select_ip(ips,univ=START_UNIV+2)
- #data3 = read_dmx(ip)
- #data.extend(data3)
- #ip = select_ip(ips,univ=START_UNIV+4)
- #data3 = read_dmx(ip)
- #data.extend(data3)
- # GRID loop
- i = 0
- dmx = 1
- for fix in GRID:
- fix.calc(data)
- pos = fix.POS(40,40,-2,-2)
- rgb = fix.rgb
- #print(fix.dmx,rgb,pos)
- pygame.draw.rect(window,rgb,pos)
- if NR == 1:
- fr = font15.render("{:2}".format(i+1) ,1, (200,0,255))
- window.blit(fr,(pos[0]+2,pos[1]+3))
- elif NR == 2:
- univ = int(dmx/512)
- _dmx = dmx
- if univ:
- _dmx = dmx%512
- #_dmx += 1
- fr = font12.render("{:2} {}".format(univ+START_UNIV,_dmx) ,1, (200,0,255))
- window.blit(fr,(pos[0],pos[1]+3))
- if 1:
- if fix.pos[0] == 0:
- fr = font12.render("{}".format(fix.pos[1]) ,1, (200,200,200))
- #fr = font12.render("-" ,1, (100,100,255))
- window.blit(fr,(10,pos[1]+3 ))
- if fix.pos[1] == 1:
- fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
- #fr = font12.render("-" ,1, (100,100,255))
- window.blit(fr,(pos[0]+2,35 ))
- dmx += 4
- i += 1
- pygame.display.flip()
- pg.time.wait(10)
- if __name__ == "__main__":
- main()
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