import math import random import time import os # ===== ARTNET DMX ========= import memcache mc = memcache.Client(['127.0.0.1:11211'], debug=0) def read_index(): ips=mc.get("index")#cmd) if ips is None: ips = {} #for k,v in ips.items(): # print(k,v) return ips def select_ip(ips, univ=2): # artnet univ _univ = ":{}".format(univ) for ip in ips: #high priority if "2.0.0" in ip and _univ in ip: return ip for ip in ips: if "ltp-out" in ip and _univ in ip: return ip def read_dmx(ip): global frame r = "" if ip: #t = int(math.sin(time.time() - s)*10) r = mc.get(ip) #"2.0.0.13:2") frame += 1 rr = [0]*512 for i,v in enumerate(r): try: #cleanup ltp-out to int v = int(v) rr[i] = v except:pass r = rr if not r: c = 0 time.sleep(0.1) r = [0] *512 for i in range(12*8+1): dmx = i*4 #print(dmx) r[dmx:dmx+4] = [255,10,10,40] return r # ===== ARTNET DMX ========= # ===== GUI ========= import pygame import pygame.gfxdraw import pygame.font os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184) os.environ['SDL_VIDEO_CENTERED'] = '0' pg = pygame pygame.init() f = pygame.font.get_fonts() for i in f: if "mono" in i.lower(): print(i) font = pygame.font.SysFont("freemonobold",22) font10 = pygame.font.SysFont("freemonobold",10) font12 = pygame.font.SysFont("freemonobold",12) font15 = pygame.font.SysFont("freemonobold",15) #font = pygame.font.SysFont(None,30) fr = font.render("hallo" ,1, (200,0,255)) main_size=(600,500) #main_size=(280,200) window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom pg.display.set_caption('LibreLight LED-SCREEN') NR = 0 running = True def event(): global NR,running for event in pygame.event.get(): print(event) print(event.type) print(dir(event) ) #event.button) try: print(event.dict ) #event.button) if event.type == 5: if "button" in event.dict and event.dict["button"] == 1: #event.button) NR += 1 if NR > 2: NR = 0 if "button" in event.dict and event.dict["button"] == 3: #event.button) NR -= 1 if NR < 0: NR = 2 except Exception as e: print(e) if event.type==pygame.QUIT: running=False fps = 0 frame = 0 frame_t = time.time() IP = "yyy" def draw_overlay(): global fps fr = font.render("fps:{}".format(fps) ,1, (200,0,255)) window.blit(fr,(10,10)) fr = font.render("ip:{}".format(IP) ,1, (200,0,255)) window.blit(fr,(80,10)) def FPS(): global fps,frame,frame_t t = time.time() if frame_t+1 < t: fps = frame #frame_t- t #frame frame = 1 frame_t = time.time() # ===== GUI ========= class Fix(): def __init__(self,pos,dmx,ch): self.dmx = dmx self.ch = ch self.pos = pos self.rgb = [0,0,40] self.block = [10,10] self.strobo = time.time() self.bmp = 250 def calc(self,data): dmx_sub = [210]*10 if self.dmx+self.ch < len(data): dmx_sub = data[self.dmx:self.dmx+self.ch] dim = dmx_sub[0]/255 r = dmx_sub[1]*dim g = dmx_sub[2]*dim b = dmx_sub[3]*dim r = int(r) g = int(g) b = int(b) self.rgb = [r,g,b] return self.rgb def POS(self,x=0,y=0,a=0,b=0): A = self.pos[0]*self.block[0] B = self.pos[1]*self.block[1] C = self.block[0]-a D = self.block[1]-b return [x+A,y+B,C,D] def init_gird(): GRID = [] #init loop dmx = 1-1 ch = 4 block = [22,22] _x = 6 _y = 3 HD = 1 if HD: block = [8,8] _x = 24 _y = 16 else: block = [16,16] _x = 12 _y = 8 _x = 24 _y = 16 y=0 x=0 for i in range((_y)*(_x)): if i%_x == 0: x=0 y+=1 pos=[x,y] f = Fix(pos,dmx,ch) f.block = block GRID.append(f) #print(f) dmx += ch x+=1 return GRID NR = 0 START_UNIV=2 def main(): global IP,GRIP GRID = init_gird() print("GRID LEN:",len(GRID)) s=time.time() print("run") r = "" IP = "xx" while running: event() pygame.display.flip() window.fill((0,0,0)) FPS() draw_overlay() ips = read_index() ip = select_ip(ips,univ=START_UNIV) IP = ip #print("IP",ip) data = read_dmx(ip) ip = select_ip(ips,univ=START_UNIV+1) data3 = read_dmx(ip) data.extend(data3) #ip = select_ip(ips,univ=START_UNIV+2) #data3 = read_dmx(ip) #data.extend(data3) #ip = select_ip(ips,univ=START_UNIV+4) #data3 = read_dmx(ip) #data.extend(data3) # GRID loop i = 0 dmx = 1 for fix in GRID: fix.calc(data) pos = fix.POS(40,40,-2,-2) rgb = fix.rgb #print(fix.dmx,rgb,pos) pygame.draw.rect(window,rgb,pos) if NR == 1: fr = font15.render("{:2}".format(i+1) ,1, (200,0,255)) window.blit(fr,(pos[0]+2,pos[1]+3)) elif NR == 2: univ = int(dmx/512) _dmx = dmx if univ: _dmx = dmx%512 #_dmx += 1 fr = font12.render("{:2} {}".format(univ+START_UNIV,_dmx) ,1, (200,0,255)) window.blit(fr,(pos[0],pos[1]+3)) if 1: if fix.pos[0] == 0: fr = font12.render("{}".format(fix.pos[1]) ,1, (200,200,200)) #fr = font12.render("-" ,1, (100,100,255)) window.blit(fr,(10,pos[1]+3 )) if fix.pos[1] == 1: fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200)) #fr = font12.render("-" ,1, (100,100,255)) window.blit(fr,(pos[0]+2,35 )) dmx += 4 i += 1 pygame.display.flip() pg.time.wait(10) if __name__ == "__main__": main()