|
@@ -491,6 +491,9 @@ while run:
|
|
|
d2=gobo2.draw()#20,10)
|
|
|
a1=anim1.draw()#20,10)
|
|
|
window.fill(0) #[255,0,0])
|
|
|
+ pg.time.wait(10)
|
|
|
+ pg.time.wait(10)
|
|
|
+ pg.time.wait(10)
|
|
|
pixel_array = pygame.PixelArray(window)
|
|
|
vd = 255#80
|
|
|
for k in d:
|
|
@@ -563,9 +566,10 @@ while run:
|
|
|
#arect = pygame.draw.circle(window,i[4] , (i[0],i[2]) ,10)
|
|
|
##rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,i[4])
|
|
|
#rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
- #rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
- particales.add(i[0],i[2])
|
|
|
- particales.draw(window)
|
|
|
+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+
|
|
|
+ #particales.add(i[0],i[2])
|
|
|
+ #particales.draw(window)
|
|
|
|
|
|
#pygame.gfxdraw.pixel(window,i[0],i[2],i[4])
|
|
|
#pygame.gfxdraw.pixel(window,i[0]+1,i[2],i[4])
|
|
@@ -592,8 +596,8 @@ while run:
|
|
|
rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,_v )#[0,0,255])
|
|
|
rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
#print(i)
|
|
|
- particales.add(i[0],i[2])
|
|
|
- particales.draw(window)
|
|
|
+ #particales.add(i[0],i[2])
|
|
|
+ #particales.draw(window)
|
|
|
|
|
|
|
|
|
#pygame.gfxdraw.pixel(window,i[0],i[2],i[4])
|