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@@ -491,6 +491,9 @@ while run:
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d2=gobo2.draw()
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a1=anim1.draw()
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window.fill(0)
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+ pg.time.wait(10)
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+ pg.time.wait(10)
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+ pg.time.wait(10)
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pixel_array = pygame.PixelArray(window)
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vd = 255
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for k in d:
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@@ -563,9 +566,10 @@ while run:
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-
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- particales.add(i[0],i[2])
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- particales.draw(window)
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+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )
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+
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+
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+
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@@ -592,8 +596,8 @@ while run:
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rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,_v )
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rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )
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- particales.add(i[0],i[2])
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- particales.draw(window)
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+
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+
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