|
@@ -473,7 +473,7 @@ import time
|
|
|
grid = Grid()
|
|
|
gobo1 = Gobo1(main_size[0],main_size[1]/3,speed=3)
|
|
|
gobo2 = Gobo1(200,150,speed=0,_dir=0,r=5)
|
|
|
-gobo3 = Gobo1(main_size[0]/2,main_size[1]/3,speed=0,r=30)
|
|
|
+gobo3 = Gobo1(main_size[0]/2,main_size[1]/2,speed=0,r=30)
|
|
|
anim1 = Animation(main_size[0]/2,main_size[1]/2,speed=1)
|
|
|
|
|
|
|
|
@@ -483,9 +483,14 @@ img.set_colorkey([0,0,0] ) #pygame.image.BLACK)
|
|
|
player_rect = img.get_rect(center=(200, 200))
|
|
|
|
|
|
|
|
|
+_start = time.time()
|
|
|
while run:
|
|
|
event_read()
|
|
|
if one:
|
|
|
+ if _start+0.1 < time.time():
|
|
|
+ time.sleep(0.01)
|
|
|
+ continue
|
|
|
+ _start = time.time()
|
|
|
if 0:
|
|
|
d=grid.draw()
|
|
|
d1=gobo1.draw()
|
|
@@ -571,6 +576,7 @@ while run:
|
|
|
d3=gobo3.draw()
|
|
|
a1=anim1.draw()
|
|
|
window.fill(0)
|
|
|
+ z = 0
|
|
|
for k in d1:
|
|
|
i = d1[k]
|
|
|
|
|
@@ -581,10 +587,10 @@ while run:
|
|
|
|
|
|
|
|
|
rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
+ if 1:
|
|
|
+ particales.add(i[0],i[2])
|
|
|
+ particales.draw(window)
|
|
|
+ z+=1
|
|
|
|
|
|
|
|
|
|
|
@@ -606,7 +612,7 @@ while run:
|
|
|
i[4] = vdim(i[4],vd)
|
|
|
|
|
|
rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,30,i[4] )
|
|
|
- pygame.gfxdraw.box(window,(i[0]-10,i[2]-10,20,20),(255,255,0))
|
|
|
+ pygame.gfxdraw.box(window,(i[0]-20,i[2]-5,40,10),(255,255,0))
|
|
|
for k in a1:
|
|
|
i = a1[k]
|
|
|
|