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@@ -473,7 +473,7 @@ import time
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grid = Grid()
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gobo1 = Gobo1(main_size[0],main_size[1]/3,speed=3)
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gobo2 = Gobo1(200,150,speed=0,_dir=0,r=5)
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-gobo3 = Gobo1(main_size[0]/2,main_size[1]/3,speed=0,r=30)
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+gobo3 = Gobo1(main_size[0]/2,main_size[1]/2,speed=0,r=30)
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anim1 = Animation(main_size[0]/2,main_size[1]/2,speed=1)
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#eg.
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@@ -483,9 +483,14 @@ img.set_colorkey([0,0,0] ) #pygame.image.BLACK)
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player_rect = img.get_rect(center=(200, 200))
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#window.blit(img, player_rect)
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+_start = time.time()
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while run:
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event_read()
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if one:
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+ if _start+0.1 < time.time():
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+ time.sleep(0.01)
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+ continue
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+ _start = time.time()
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if 0:
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d=grid.draw()
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d1=gobo1.draw()#20,10)
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@@ -571,6 +576,7 @@ while run:
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d3=gobo3.draw()#20,10)
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a1=anim1.draw()#20,10)
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window.fill(0) #[255,0,0])
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+ z = 0
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for k in d1:
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i = d1[k]
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#print( k,"i",i)
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@@ -581,10 +587,10 @@ while run:
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##rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,i[4])
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#rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
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rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
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-
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- #particales.add(i[0],i[2])
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- #particales.draw(window)
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-
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+ if 1:#z % 33 == 0:
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+ particales.add(i[0],i[2])
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+ particales.draw(window)
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+ z+=1
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#pygame.gfxdraw.pixel(window,i[0],i[2],i[4])
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#pygame.gfxdraw.pixel(window,i[0]+1,i[2],i[4])
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#pygame.gfxdraw.pixel(window,i[0]+1,i[2]+1,i[4])
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@@ -606,7 +612,7 @@ while run:
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i[4] = vdim(i[4],vd)
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#rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,30,i[4] )#[0,0,255])
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rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,30,i[4] )#[0,0,255])
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- pygame.gfxdraw.box(window,(i[0]-10,i[2]-10,20,20),(255,255,0))
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+ pygame.gfxdraw.box(window,(i[0]-20,i[2]-5,40,10),(255,255,0))
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for k in a1:
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i = a1[k]
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#print( k,"i",i)
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