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@@ -5,6 +5,8 @@ import pygame.gfxdraw
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import math
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import random
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+import os
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+
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pg = pygame
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pygame.init()
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@@ -20,6 +22,21 @@ window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN
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#pg.display.set_mode(window,pg.DOUBLEBUF) #|pg.OPENGL)
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pg.display.set_caption('LibreLight Animation')
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+
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+def colorize(image, newColor):
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+ image = image.copy()
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+ image.fill((0, 0, 0, 255), None, pygame.BLEND_RGBA_MULT)
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+ image.fill(newColor[0:4] , None, pygame.BLEND_RGBA_ADD)
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+ return image
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+
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+img2 = pygame.image.load(os.path.join( 'brush.png'))
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+img2 = pygame.transform.scale(img2, (25, 25))
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+img2.set_colorkey([0,0,0] ) #pygame.image.BLACK)
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+#player_rect2 = img2.get_rect(center=(200, 200))
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+#window.blit(img2, player_rect2)
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+
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+
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+
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class _Particale():
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def __init__(self,x,y,xvel,yvel,radius,color):
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self.x = x
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@@ -41,12 +58,27 @@ class _Particale():
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self.y += self.yvel
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self.time = time.time()
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if self.start+self.start2 < time.time():
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- self.radius -= 1
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+ self.radius -= 0.1
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#if time.time() > self.time+0.2:
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#pygame.draw.circle(win, color, (int(self.x),int(self.y)),self.radius)
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color = self.color
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- pygame.gfxdraw.filled_circle(win, int(self.x),int(self.y) ,self.radius,color )#[0,0,255])
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- pygame.gfxdraw.aacircle(win, int(self.x),int(self.y) ,self.radius,color )#[0,0,255])
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+ x= round(self.x)
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+ y= round(self.y)
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+ r = round(self.radius)
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+ if len(color) == 3:
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+ color = list(color)
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+ color.append(0)
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+ #pygame.gfxdraw.filled_circle(win, x,y ,r,color )#[0,0,255])
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+ #pygame.gfxdraw.aacircle(win, x,y ,r,color )#[0,0,255])
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+ r = round(r*5)
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+
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+ #img3 = img2.copy()
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+ #img3 = colorize(img2, color ) #(0, 0, 255,15) )
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+ #img3 = colorize(img2,(255, 120, 255,15) )
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+ img3 = colorize(img2,color )
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+ img3 = pygame.transform.scale(img3, (r, r))
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+ player_rect3 = img3.get_rect(center=(x,y))
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+ window.blit(img3, player_rect3)
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class Particales():
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def __init__(self):
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@@ -442,15 +474,23 @@ grid = Grid()
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gobo1 = Gobo1(main_size[0],main_size[1]/3,speed=3)
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gobo2 = Gobo1(200,150,speed=0,_dir=0)
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anim1 = Animation(main_size[0]/2,main_size[1]/2,speed=1)
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+
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+#eg.
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+img = pygame.image.load(os.path.join( 'brush.png'))
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+img = pygame.transform.scale(img, (25, 25))
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+img.set_colorkey([0,0,0] ) #pygame.image.BLACK)
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+player_rect = img.get_rect(center=(200, 200))
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+#window.blit(img, player_rect)
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+
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while run:
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event_read()
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if one:
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- window.fill(0)
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if 0:
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d=grid.draw()
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d1=gobo1.draw()#20,10)
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d2=gobo2.draw()#20,10)
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a1=anim1.draw()#20,10)
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+ window.fill(0) #[255,0,0])
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pixel_array = pygame.PixelArray(window)
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vd = 255#80
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for k in d:
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@@ -512,6 +552,8 @@ while run:
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#window.fill(10)
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vd =255
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d1=gobo1.draw()#20,10)
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+ a1=anim1.draw()#20,10)
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+ window.fill(0) #[255,0,0])
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for k in d1:
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i = d1[k]
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#print( k,"i",i)
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@@ -520,8 +562,8 @@ while run:
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i[4] = vdim(i[4],vd)
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#arect = pygame.draw.circle(window,i[4] , (i[0],i[2]) ,10)
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##rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,i[4])
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- rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
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- rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
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+ #rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
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+ #rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
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particales.add(i[0],i[2])
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particales.draw(window)
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@@ -532,7 +574,6 @@ while run:
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#pygame.gfxdraw.pixel(window,i[0]-1,i[2]+1,i[4])
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#pygame.gfxdraw.pixel(window,i[0]-1,i[2],i[4])
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#pygame.gfxdraw.pixel(window,i[0]-1,i[2]-1,i[4])
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- a1=anim1.draw()#20,10)
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for k in a1:
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i = a1[k]
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#print( k,"i",i)
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@@ -554,6 +595,7 @@ while run:
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particales.add(i[0],i[2])
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particales.draw(window)
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+
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#pygame.gfxdraw.pixel(window,i[0],i[2],i[4])
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#pygame.gfxdraw.pixel(window,i[0]+1,i[2],i[4])
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#pygame.gfxdraw.pixel(window,i[0]+1,i[2]+1,i[4])
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@@ -561,13 +603,16 @@ while run:
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#pygame.gfxdraw.pixel(window,i[0]-1,i[2]+1,i[4])
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#pygame.gfxdraw.pixel(window,i[0]-1,i[2],i[4])
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#pygame.gfxdraw.pixel(window,i[0]-1,i[2]-1,i[4])
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+
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+ window.blit(img, player_rect)
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+
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#pygame.display.flip()
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#gobo2.draw(color=[255,0,0])
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#pygame.display.flip()
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#pg.time.wait(10)
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pygame.display.flip()
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- #pg.time.wait(10)
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+ pg.time.wait(10)
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pygame.quit()
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exit()
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