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@@ -7,14 +7,71 @@ import random
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pg = pygame
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pygame.init()
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-#window = pygame.display.set_mode((600, 300))#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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-window = pygame.display.set_mode((600, 300),pg.RESIZABLE,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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-#window = pygame.display.set_mode((600, 300),pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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-#window = pygame.display.set_mode((1600, 900),pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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-#window = pygame.display.set_mode((600, 300),pygame.FULLSCREEN) #x left->right ,y top-> bottom
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+
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+main_size=(600,300)
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+main_size=(1600,900)
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+#window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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+#window = pygame.display.set_mode(main_size,pg.RESIZABLE|pygame.DOUBLEBUF,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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+window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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+#window = pygame.display.set_mode(main_size,pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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+#window = pygame.display.set_mode(main_size,pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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+#window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
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# pygame.display.set_mode((self.width, int(self.height+(self.height*0.15))) ,pygame.FULLSCREEN)
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+#pg.display.set_mode(window,pg.DOUBLEBUF) #|pg.OPENGL)
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pg.display.set_caption('LibreLight Animation')
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+class _Particale():
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+ def __init__(self,x,y,xvel,yvel,radius,color):
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+ self.x = x
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+ self.y = y
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+ self.xvel = xvel
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+ self.yvel = yvel
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+ self.radius = radius
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+ self.color = color
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+ self.time = time.time()
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+ self.start = time.time()
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+ self.start2 = random.randint(1,20)/10.
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+ if self.start2 > 1.8:
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+ self.start2 += random.randint(1,20)/10.
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+ self.colors = [(255,255,0),(255,210,0),(255,90,0)]
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+ self.color = random.choice(self.colors)
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+ def draw(self,win):
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+ if time.time() > self.time+0.05:
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+ self.x += self.xvel
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+ self.y += self.yvel
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+ self.time = time.time()
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+ if self.start+self.start2 < time.time():
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+ self.radius -= 1
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+ #if time.time() > self.time+0.2:
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+ #pygame.draw.circle(win, color, (int(self.x),int(self.y)),self.radius)
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+ color = self.color
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+ pygame.gfxdraw.filled_circle(win, int(self.x),int(self.y) ,self.radius,color )#[0,0,255])
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+ pygame.gfxdraw.aacircle(win, int(self.x),int(self.y) ,self.radius,color )#[0,0,255])
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+
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+class Particales():
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+ def __init__(self):
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+ self.data = []
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+ def add(self,x,y):
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+ for z in range(random.randint(1,3)):
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+ s = 10
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+ xvel = random.randint(0,s) -(s/2)
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+ yvel = random.randint(0,s) -(s/2)
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+ r = random.randint(1,2)
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+ p = _Particale(x ,y ,xvel ,yvel,r,(255,255,255))
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+ self.data.append(p)
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+
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+ def draw(self,win):
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+ rem = []
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+ for p in self.data:
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+ p.draw(win)
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+ if p.radius <= 0:
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+ rem.append(p)
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+
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+ for p in rem:
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+ self.data.remove(p)
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+
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+particales = Particales()
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+
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def event_read():
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inc = 1
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@@ -64,8 +121,8 @@ class Grid():
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pixel_array = {} # pygame.PixelArray(window)
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#pixel_array.open()
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- a_x_max = 600 #pixel_array[0])
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- a_y_max = 300 #pixel_array)
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+ a_x_max = main_size[1] #n600 #pixel_array[0])
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+ a_y_max = main_size[0] #300 #pixel_array)
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b_x_max = len(pixA[0])
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b_y_max = len(pixA)
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@@ -112,19 +169,75 @@ class Grid():
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self.blue -= 10
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return pixel_array
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+class Flow():
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+ def __init__(self,x,y,ang=0):
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+ self._pos_center = (x,y)
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+ self._quadrant = 0
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+
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+ self._ang = ang
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+ self._ang_dir = 1
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+ self._r = 2 #
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+ self._orbit = 100 # orbit,umlaufbahn
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+ self._color_org = [255,255,0]
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+ self._color = [0,0,255,255]
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+ self._x=0
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+ self._y=0
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+ self._ix = 0
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+ self._iy = 0
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+
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+ def rotate(self):
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+ q = 0
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+
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+ if self._ang_dir:
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+ self._ang += 0.5 # degree
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+ else:
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+ self._ang -= 1 # degree
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+
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+ if self._ang >= 360:
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+ self._ang = 0 #self._ang -360
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+ elif self._ang < 0:
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+ self._ang = 360
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+
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+
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+ self._ix = 0 # math.sin(math.radians(ang))*self._orbit
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+ self._iy = int(self._orbit *2 * (self._ang /360)) # math.sqrt(self._orbit**2 - self._ix**2)
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+
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+
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+
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+ def draw(self,x,y):
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+ self._pos_center = (x,y)
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+ self.rotate()
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+ self._x = int(self._pos_center[0] + self._ix)
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+ self._y = int(self._pos_center[1] + self._iy)
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+ f=1
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+ if self._ang > 300:
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+ f = (self._ang -300) / 60
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+ f = 1-f
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+ rgb = self._color_org # = [255,255,0]
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+ #self._color = [ int(rgb[0]*f) , int(rgb[1]*f) ,int(rgb[2]*f) ,0]
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+ elif self._ang < 60:
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+ f = self._ang / 60
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+ rgb = self._color_org # = [255,255,0]
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+ #self._color = [ int(rgb[0]*f) , int(rgb[1]*f) ,int(rgb[2]*f) ,0 ]
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+ self._color[3] = int(f*255)
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+ #print(self._color)
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+ #print("ang {} {} {:3} {:3} {}".format( self._ang,self._quadrant,self._x,self._y,self._color))
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+ #print(self._ang,f)
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+ #print(self,"Q:",int(self._quadrant),self._ang)
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+ return (self._x,self._y,self._color)
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+
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+
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class Planet():
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def __init__(self,x,y,ang=0):
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self._pos_center = (x,y)
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self._quadrant = 0
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- if ang > 90:
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- self._quadrant = ang//90
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- ang -= self._quadrant * 90
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self._ang = ang
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self._ang_dir = 1
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- self._r = 10 #
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- self._orbit = 30 # orbit,umlaufbahn
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- self._color = [255,255,0]
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+ self._r = 2 #
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+ self._orbit = 60 # orbit,umlaufbahn
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+ self._color_org = [255,255,0]
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+ self._color = [0,255,0]
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self._x=0
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self._y=0
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self._ix = 0
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@@ -132,31 +245,28 @@ class Planet():
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def rotate(self):
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q = 0
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+
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if self._ang_dir:
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- self._ang += 5 # degree
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- if self._ang > 90:
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- self._ang = 0
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- self._quadrant += 1
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- # q = 1
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- #if self._ang < 0:
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- # self._ang = 0
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- # q = 1
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+ self._ang += 2 # degree
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else:
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self._ang -= 1 # degree
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- if q:
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- r1 = random.randint(0,255)
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- r2 = random.randint(0,255)
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- self._color = [255,r1,r2]
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+ if self._ang >= 360:
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+ self._ang = 0 #self._ang -360
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+ elif self._ang < 0:
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+ self._ang = 360
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+
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+ ang = self._ang
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+ self._quadrant = ang//90
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+ ang -= self._quadrant * 90
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+
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- self._ix = math.sin(math.radians(self._ang))*self._orbit
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- #self._ix = math.sin(self._ang)*self._orbit
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- #self._ix = math.sin(math.degrees(self._ang))*self._orbit
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+ self._ix = math.sin(math.radians(ang))*self._orbit
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self._iy = math.sqrt(self._orbit**2 - self._ix**2)
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y = self._iy
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x = self._ix
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- if self._quadrant == 1:
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+ if self._quadrant == 1:
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self._iy = -x
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self._ix = y
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elif self._quadrant == 2:
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@@ -165,8 +275,6 @@ class Planet():
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elif self._quadrant == 3:
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self._iy = x
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self._ix = -y
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- else:
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- self._quadrant = 0
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def draw(self,x,y):
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@@ -174,12 +282,22 @@ class Planet():
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self.rotate()
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self._x = int(self._pos_center[0] + self._ix)
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self._y = int(self._pos_center[1] + self._iy)
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- print("ang {} {} {:3} {:3} {}".format( self._ang,self._quadrant,self._x,self._y,self._color))
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+ if self._ang > 300:
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+ f = (self._ang -300) / 60
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+ f = 1-f
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+ rgb = self._color_org # = [255,255,0]
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+ self._color = [ int(rgb[0]*f) , int(rgb[1]*f) ,int(rgb[2]*f) ]
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+ elif self._ang < 60:
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+ f = self._ang / 60
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+ rgb = self._color_org # = [255,255,0]
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+ self._color = [ int(rgb[0]*f) , int(rgb[1]*f) ,int(rgb[2]*f) ]
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+ #print("ang {} {} {:3} {:3} {}".format( self._ang,self._quadrant,self._x,self._y,self._color))
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+ #print(self,"Q:",int(self._quadrant),self._ang)
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return (self._x,self._y,self._color)
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-class Gobo1():
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- def __init__(self,x=20,y=20,speed=1):
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+class Animation():
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+ def __init__(self,x=20,y=20,speed=1,_dir=1):
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self.pos_x=x
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self.pos_x_dir = 1
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self.pos_y=y
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@@ -191,12 +309,77 @@ class Gobo1():
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self.ix=0
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self.iy=0
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self.planetes = []
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- p = Planet(self.pos_x,self.pos_y,ang=10)
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- self.planetes.append(p)
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- p = Planet(self.pos_x,self.pos_y,ang=240)
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- self.planetes.append(p)
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- p = Planet(self.pos_x,self.pos_y,ang=120)
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- self.planetes.append(p)
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+ a = 360
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+ d = 3
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+ for i in range(d+1):
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+ i=i+1
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+ p = Flow(self.pos_x,self.pos_y,ang=a/d*i)
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+ p._ang_dir = _dir
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+ self.planetes.append(p)
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+
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+ def rotate(self):
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+ self.ix = math.sin(math.radians(0))*self.r
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+ self.iy = math.sqrt(self.r**2 - self.ix**2)
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+ self.ang+=1
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+ if self.ang >= 360:
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+ self.ang = 0
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+
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+ def draw(self,color=[255,255,255,255]):
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+ self.rotate()
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+ #pixel_array = pygame.PixelArray(window)
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+ pixel_array = {}
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+ self.color = pygame.Color(color[0],color[1],color[2],color[3])
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+
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+ x=self.pos_x
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+ y=self.pos_y
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+ for i,planet in enumerate(self.planetes):
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+ px,py,pcolor = planet.draw(x,y)
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+ k = "{}.{}:{},{}:{}".format(i,px,px+10,py,py+10)
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+ pixel_array[k] = (px,px,py,py , pcolor )
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+
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+
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+ if self.pos_x > 300:
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+ self.pos_x_dir = 0
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+ if self.pos_x <= self.speed:
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+ self.pos_x_dir = 1
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+
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+ if self.pos_x_dir:
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+ self.pos_x += self.speed
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+ else:
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+ self.pos_x -= self.speed
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+
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+ if self.r > 20:
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+ self.r_dir = 0
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+ if self.r <=7:
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+ self.r_dir = 1
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+
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+ if self.r_dir:
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+ self.r+=1
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+ else:
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+ self.r-=1
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+ return pixel_array
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+
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+class Gobo1():
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+ def __init__(self,x=20,y=20,speed=1,_dir=1):
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+ self.pos_x=x
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+ self.pos_x_dir = 1
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+ self.pos_y=y
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+ self.pos_y_dir = 1
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+ self.r = 17
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+ self.r_dir = 1
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+ self.speed = speed
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+ self.ang = 0
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+ self.ix=0
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+ self.iy=0
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+ self.planetes = []
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+ a = 360
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+ d = 3
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+ for i in range(d+1):
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+ i=i+1
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+ p = Planet(self.pos_x,self.pos_y,ang=a/d*i)
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+ p._ang_dir = _dir
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+ self.planetes.append(p)
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+
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def rotate(self):
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self.ix = math.sin(math.radians(0))*self.r
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self.iy = math.sqrt(self.r**2 - self.ix**2)
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@@ -218,7 +401,7 @@ class Gobo1():
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pixel_array[k] = (px,px,py,py , pcolor )
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- if self.pos_x > 300:
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+ if self.pos_x > 1600:
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self.pos_x_dir = 0
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if self.pos_x <= self.speed:
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self.pos_x_dir = 1
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@@ -239,6 +422,14 @@ class Gobo1():
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self.r-=1
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return pixel_array
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+
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+
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+def vdim(color,dim):
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+ color[0] = int(color[0]/255*dim)
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+ color[1] = int(color[1]/255*dim)
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+ color[2] = int(color[2]/255*dim)
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+ return color
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+
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run = True
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one = 1
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blue = 0
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@@ -248,48 +439,135 @@ pos_x_dir = 1
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import time
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#time.sleep(1)
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grid = Grid()
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-gobo1 = Gobo1(speed=5)
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-gobo2 = Gobo1(200,150,speed=2)
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-
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+gobo1 = Gobo1(main_size[0],main_size[1]/3,speed=3)
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+gobo2 = Gobo1(200,150,speed=0,_dir=0)
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+anim1 = Animation(main_size[0]/2,main_size[1]/2,speed=1)
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while run:
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event_read()
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if one:
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window.fill(0)
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- d=grid.draw()
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- d1=gobo1.draw()#20,10)
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- d2=gobo2.draw()#20,10)
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- pixel_array = pygame.PixelArray(window)
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-
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- for k in d:
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- i = d[k]
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- #rect = pygame.draw.circle(window,i[4] , (i[0]+10,i[2]) ,10)
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- #rect = pygame.gfxdraw.aacircle(window, i[0]+10,i[2] ,10,i[4])
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|
|
-
|
|
|
- #rect = pygame.Rect(window.get_rect().center, (0, 0)).inflate(*([min(window.get_size())//2]*2))
|
|
|
- #pygame.display.flip()
|
|
|
-
|
|
|
- for k in d1:
|
|
|
- i = d1[k]
|
|
|
- #print( k,"i",i)
|
|
|
- #pixel_array[i[0]:i[1],i[2]:i[3]] = i[4] #(x,x+10,y,y+10 , self.color )
|
|
|
- rect = pygame.draw.circle(window,i[4] , (i[0]+10,i[2]) ,10)
|
|
|
- rect = pygame.gfxdraw.aacircle(window, i[0]+10,i[2] ,10,i[4])
|
|
|
-
|
|
|
- for k in d2:
|
|
|
- i = d2[k]
|
|
|
- #print( k,"i",i)
|
|
|
- #pixel_array[i[0]:i[1],i[2]:i[3]] = i[4] #(x,x+10,y,y+10 , self.color )
|
|
|
- rect = pygame.draw.circle(window,i[4] , (i[0]+10,i[2]) ,10)
|
|
|
- rect = pygame.gfxdraw.aacircle(window, i[0]+10,i[2] ,10,i[4])
|
|
|
-
|
|
|
- pixel_array.close()
|
|
|
+ if 0:
|
|
|
+ d=grid.draw()
|
|
|
+ d1=gobo1.draw()#20,10)
|
|
|
+ d2=gobo2.draw()#20,10)
|
|
|
+ a1=anim1.draw()#20,10)
|
|
|
+ pixel_array = pygame.PixelArray(window)
|
|
|
+ vd = 255#80
|
|
|
+ for k in d:
|
|
|
+ i = d[k]
|
|
|
+ #rect = pygame.draw.circle(window,i[4] , (i[0]+12,i[2]+12) ,10)
|
|
|
+ #rect = pygame.gfxdraw.aacircle(window, i[0]+12,i[2]+12 ,10,i[4])
|
|
|
+ #print(i)
|
|
|
+ i = list(i)
|
|
|
+ i[4] = vdim(i[4],vd)
|
|
|
+ rect = pygame.gfxdraw.box(window, (i[0],i[2] ,i[1]-5,i[3]-5) ,i[4])
|
|
|
+
|
|
|
+ #rect = pygame.Rect(window.get_rect().center, (0, 0)).inflate(*([min(window.get_size())//2]*2))
|
|
|
+ #pygame.display.flip()
|
|
|
+
|
|
|
+ for k in d1:
|
|
|
+ i = d1[k]
|
|
|
+ #print( k,"i",i)
|
|
|
+ #pixel_array[i[0]:i[1],i[2]:i[3]] = i[4] #(x,x+10,y,y+10 , self.color )
|
|
|
+ i = list(i)
|
|
|
+ i[4] = vdim(i[4],vd)
|
|
|
+ #arect = pygame.draw.circle(window,i[4] , (i[0],i[2]) ,10)
|
|
|
+ #rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,i[4])
|
|
|
+ rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+
|
|
|
+ for k in d2:
|
|
|
+ i = d2[k]
|
|
|
+ i = list(i)
|
|
|
+ i[4] = vdim(i[4],vd)
|
|
|
+ #print( k,"i",i)
|
|
|
+ #pixel_array[i[0]:i[1],i[2]:i[3]] = i[4] #(x,x+10,y,y+10 , self.color )
|
|
|
+ #rect = pygame.draw.circle(window,i[4] , (i[0],i[2]) ,10)
|
|
|
+ #rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,[0,0,255])
|
|
|
+ rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+
|
|
|
+ for k in a1:
|
|
|
+ i = a1[k]
|
|
|
+ #print( k,"i",i)
|
|
|
+ #pixel_array[i[0]:i[1],i[2]:i[3]] = i[4] #(x,x+10,y,y+10 , self.color )
|
|
|
+ #print("anim",i)
|
|
|
+ i = list(i)
|
|
|
+ _v = i[4]
|
|
|
+ vd = 200
|
|
|
+ #_v = vdim(i[4],vd)
|
|
|
+ rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,10,_v )#[0,0,255])
|
|
|
+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,i[4] )#[0,0,255])
|
|
|
+
|
|
|
+ vd = 255
|
|
|
+ #_v = vdim(i[4],vd)
|
|
|
+ #rect = pygame.draw.circle(window,i[4] , (i[0],i[2]) ,10)
|
|
|
+ rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,_v )#[0,0,255])
|
|
|
+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+
|
|
|
+ #pixel_array.close()
|
|
|
+ #pygames.fill([255,0,0,127],(10,10))
|
|
|
+
|
|
|
+ if 1:
|
|
|
+ #window.fill(10)
|
|
|
+ vd =255
|
|
|
+ d1=gobo1.draw()#20,10)
|
|
|
+ for k in d1:
|
|
|
+ i = d1[k]
|
|
|
+ #print( k,"i",i)
|
|
|
+ #pixel_array[i[0]:i[1],i[2]:i[3]] = i[4] #(x,x+10,y,y+10 , self.color )
|
|
|
+ i = list(i)
|
|
|
+ i[4] = vdim(i[4],vd)
|
|
|
+ #arect = pygame.draw.circle(window,i[4] , (i[0],i[2]) ,10)
|
|
|
+ ##rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,i[4])
|
|
|
+ rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+ particales.add(i[0],i[2])
|
|
|
+ particales.draw(window)
|
|
|
+
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0],i[2],i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]+1,i[2],i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]+1,i[2]+1,i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0],i[2]+1,i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]-1,i[2]+1,i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]-1,i[2],i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]-1,i[2]-1,i[4])
|
|
|
+ a1=anim1.draw()#20,10)
|
|
|
+ for k in a1:
|
|
|
+ i = a1[k]
|
|
|
+ #print( k,"i",i)
|
|
|
+ #pixel_array[i[0]:i[1],i[2]:i[3]] = i[4] #(x,x+10,y,y+10 , self.color )
|
|
|
+ #print("anim",i)
|
|
|
+ i = list(i)
|
|
|
+ _v = i[4]
|
|
|
+ vd = 200
|
|
|
+ #_v = vdim(i[4],vd)
|
|
|
+ #rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,10,_v )#[0,0,255])
|
|
|
+ #rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,10,i[4] )#[0,0,255])
|
|
|
+
|
|
|
+ vd = 255
|
|
|
+ #_v = vdim(i[4],vd)
|
|
|
+ #rect = pygame.draw.circle(window,i[4] , (i[0],i[2]) ,10)
|
|
|
+ rect = pygame.gfxdraw.filled_circle(window, i[0],i[2] ,20,_v )#[0,0,255])
|
|
|
+ rect = pygame.gfxdraw.aacircle(window, i[0],i[2] ,20,i[4] )#[0,0,255])
|
|
|
+ #print(i)
|
|
|
+ particales.add(i[0],i[2])
|
|
|
+ particales.draw(window)
|
|
|
+
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0],i[2],i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]+1,i[2],i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]+1,i[2]+1,i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0],i[2]+1,i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]-1,i[2]+1,i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]-1,i[2],i[4])
|
|
|
+ #pygame.gfxdraw.pixel(window,i[0]-1,i[2]-1,i[4])
|
|
|
#pygame.display.flip()
|
|
|
#gobo2.draw(color=[255,0,0])
|
|
|
#pygame.display.flip()
|
|
|
|
|
|
- pg.time.wait(10)
|
|
|
+ #pg.time.wait(10)
|
|
|
pygame.display.flip()
|
|
|
- pg.time.wait(10)
|
|
|
+ #pg.time.wait(10)
|
|
|
|
|
|
pygame.quit()
|
|
|
exit()
|