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@@ -150,6 +150,10 @@ class Socket():
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return { "host":self.host,"dmx":self.dmx,"univ":self.univ,"head":self.head,"data":data,"addr":addr}
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+x=0
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+y=0
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+running = True
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+xsocket = Socket()
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import pygame
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import pygame.gfxdraw
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@@ -167,11 +171,6 @@ clock = pygame.time.Clock()
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pygame.init()
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-x=0
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-y=0
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-running = True
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-xsocket = Socket()
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-
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class Trans():
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def __init__(self,y=150):
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self.y = 150
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@@ -233,40 +232,42 @@ def get_value(sdata=[] ,univ=0,dmx=[1,121]):
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return data
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-_x=0
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-sdata={}
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-lz = time.time()
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-def refresh_oszi(screen,data):#,c,x,y,T):
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- global _x,lz
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- x=int(_x)
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-
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- if time.time() > lz:
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- lz = time.time()+6
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- _x=0
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- x=0
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- rec = pygame.Rect(x+1,T.get_y(10),30,245) # clear balken
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- pygame.draw.rect(screen,(10,10,0),rec)
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-
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- T.y=-260
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- c=0
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- for d in data:
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- y=d
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- pygame.gfxdraw.pixel(screen,x,T.get_y(255),(255,0,0))
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- pygame.gfxdraw.pixel(screen,x,T.get_y(0),(10,10,25))
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-
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- rec = pygame.Rect(x+4,T.get_y(0),20,-80) # clear balken
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- pygame.draw.rect(screen,(c,210,110),rec)
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- rec = pygame.Rect(x+2,T.get_y(0),30,-80) # clear balken
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- pygame.draw.rect(screen,(c,10,110),rec)
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- text = font.render( str(y), True, (0,0,0))
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-
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- pygame.draw.circle(screen,(255,155,0),(x,T.get_y(y)),2)
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- c+=50
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- if c >255:
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- c=255
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- T.y-=275
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- #_x+=3.5*2
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- _x+=1.5*2
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+class OSZI():
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+ def __init__(self):
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+ self._x=0
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+ self.sdata={}
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+ self.lz = time.time()
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+ self.c=0
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+ def draw(self,screen,data):#,c,x,y,T):
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+ x=int(self._x)
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+
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+ if time.time() > self.lz:
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+ self.lz = time.time()+6
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+ self._x=0
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+ x=0
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+ rec = pygame.Rect(x+1,T.get_y(10),30,245) # clear balken
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+ pygame.draw.rect(screen,(10,10,0),rec)
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+
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+ T.y=-260
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+ c=0
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+ for d in data:
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+ y=d
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+ pygame.gfxdraw.pixel(screen,x,T.get_y(255),(255,0,0))
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+ pygame.gfxdraw.pixel(screen,x,T.get_y(0),(10,10,25))
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+
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+ rec = pygame.Rect(x+4,T.get_y(0),20,-80) # clear balken
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+ pygame.draw.rect(screen,(c,210,110),rec)
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+ rec = pygame.Rect(x+2,T.get_y(0),30,-80) # clear balken
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+ pygame.draw.rect(screen,(c,10,110),rec)
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+ text = font.render( str(y), True, (0,0,0))
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+
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+ pygame.draw.circle(screen,(255,155,0),(x,T.get_y(y)),2)
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+ c+=50
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+ if c >255:
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+ c=255
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+ T.y-=275
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+ #_x+=3.5*2
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+ self._x+=1.5*2
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def read_event():
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running = True
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@@ -281,61 +282,70 @@ def read_event():
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return running
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-grid_timer = time.time()
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-
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-def draw_grid(xsdata):
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- global grid_timer
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- if grid_timer > time.time():
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- return
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-
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- grid_timer=time.time()+.0215
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- for d in xsdata:
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- xx=sdata[d]
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- univ = xx["head"][6] //256 #/ 255
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-
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- if xx["host"].startswith('2.0.0.'):
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- if univ == 0:
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- rx=308
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- ry=10
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- rec = pygame.Rect(rx,ry,600,600) # clear balken
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- pygame.draw.rect(screen,(20,20,20),rec)
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- text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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- screen.blit(text, ( rx-10, ry ) )
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- line = []
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- for i,dmx in enumerate(xx["dmx"]):
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- text = font.render( str(dmx).rjust(3," "), True, (255,255,255))
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- screen.blit(text, ( rx+10, ry+10 ) )
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-
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- rx+=29
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-
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- if (i+1) % 20 == 0:
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- rx=308
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- ry+=11
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-
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- elif univ == 1:
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- rx=8
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- ry=310
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- rec = pygame.Rect(rx,ry,600,600) # clear balken
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- pygame.draw.rect(screen,(10,30,10),rec)
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- text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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- screen.blit(text, ( rx-10, ry ) )
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- line = []
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- for i,dmx in enumerate(xx["dmx"]):
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- text = font.render( str(dmx).rjust(3," "), True, (255,200,255))
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- screen.blit(text, ( rx+10, ry+10 ) )
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-
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- rx+=29
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-
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- if (i+1) % 20 == 0:
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- rx=8
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- ry+=11
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-
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+class GRID():
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+ def __init__(self):
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+ self.grid_timer = time.time()
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+
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+ def draw(self,xsdata):
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+ grid_timer = self.grid_timer
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+
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+ if grid_timer > time.time():
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+ return
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+
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+ grid_timer=time.time()+.0215
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+ for d in xsdata:
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+ xx=sdata[d]
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+ univ = xx["head"][6] //256 #/ 255
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+
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+ if xx["host"].startswith('2.0.0.'):
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+ if univ == 0:
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+ rx=308
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+ ry=10
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+ rec = pygame.Rect(rx,ry,600,600) # clear balken
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+ pygame.draw.rect(screen,(20,20,20),rec)
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+ text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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+ screen.blit(text, ( rx-10, ry ) )
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+ line = []
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+ for i,dmx in enumerate(xx["dmx"]):
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+ text = font.render( str(dmx).rjust(3," "), True, (255,255,255))
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+ screen.blit(text, ( rx+10, ry+10 ) )
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+
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+ rx+=29
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+
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+ if (i+1) % 20 == 0:
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+ rx=308
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+ ry+=11
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+
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+ elif univ == 1:
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+ rx=8
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+ ry=310
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+ rec = pygame.Rect(rx,ry,600,600) # clear balken
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+ pygame.draw.rect(screen,(10,30,10),rec)
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+ text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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+ screen.blit(text, ( rx-10, ry ) )
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+ line = []
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+ for i,dmx in enumerate(xx["dmx"]):
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+ text = font.render( str(dmx).rjust(3," "), True, (255,200,255))
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+ screen.blit(text, ( rx+10, ry+10 ) )
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+
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+ rx+=29
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+
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+ if (i+1) % 20 == 0:
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+ rx=8
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+ ry+=11
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+
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def print_ips(sdata):
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if int(time.time()*10) % 20 == 0:
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for k in sdata:
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print(k)
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+
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+
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+grid_a = GRID()
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+oszi_a = OSZI()
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+
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+
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while running:
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clock.tick(15)
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#clock.tick(225)
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@@ -350,9 +360,9 @@ while running:
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running = read_event()
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- refresh_oszi(screen,data) #,c,x,y,T)
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+ oszi_a.draw(screen,data) #,c,x,y,T)
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- draw_grid(xsdata)
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+ grid_a.draw(xsdata)
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pygame.display.flip()
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