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@@ -221,53 +221,24 @@ T = Trans()
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import sys
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font = pygame.font.SysFont("FreeSans", 12) #,color=(255,0,0))
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+def get_value(sdata=[] ,univ=0,dmx=[1,121]):
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+ data=[]
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+ for k in sdata:
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+ xx = sdata[k]
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+ _univ = int(xx["head"][6] /256)
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+ if xx["host"].startswith('2.0.0.') and _univ == univ:
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+ for d in dmx:
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+ y = xx["dmx"][d-1]
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+ data.append(y)
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+
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+ return data
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+
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_x=0
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sdata={}
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-grid_timer = time.time()
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lz = time.time()
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-while running:
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+def refresh_oszi(screen,data):#,c,x,y,T):
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+ global _x,lz
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x=int(_x)
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- clock.tick(15)
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- #clock.tick(225)
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-
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- sdata = e.get()
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- if 0:
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- poll_flag = 1
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- xx = xsocket.recive()
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- k = xx["host"] +":"+ str(xx["head"][6])
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- sdata[k] = xx
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- #print(xx)
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- flag = 1
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- xsdata = copy.deepcopy(sdata)
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- data = []
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- if int(time.time()*10) % 20 == 0:
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- for k in sdata:
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- print(k)
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- for k in sdata:
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- xx = sdata[k]
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- #if xx["host"] == '10.10.10.88' and xx["head"][6]==0:
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- univ = int(xx["head"][6] /256)
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- #print(univ,"---...---")
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- if xx["host"].startswith('2.0.0.') and univ == 1:# xx["head"][6]==0:
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- y = xx["dmx"][2-1]
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- y = xx["dmx"][21-1]
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- data.append(y)
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- y = xx["dmx"][3-1]
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- y = xx["dmx"][31-1]
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- y = xx["dmx"][142-1]
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- data.append(y)
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- y = xx["dmx"][261-1]
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- data.append(y)
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- y = xx["dmx"][263-1]
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- data.append(y)
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- for event in pygame.event.get():
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- if event.type == pygame.QUIT:
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- running = False
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-
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- if event.type == pygame.KEYDOWN:
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- print(event.type)
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- if event.key == pygame.K_ESCAPE:
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- pygame.event.post(pygame.event.Event(pygame.QUIT))
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if time.time() > lz:
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lz = time.time()+6
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@@ -294,52 +265,94 @@ while running:
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if c >255:
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c=255
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T.y-=275
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-
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- if grid_timer < time.time():
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- grid_timer=time.time()+.0215
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- for d in xsdata:
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- xx=sdata[d]
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- univ = xx["head"][6] //256 #/ 255
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-
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- if xx["host"].startswith('2.0.0.'):
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- if univ == 0:
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- rx=308
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- ry=10
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- rec = pygame.Rect(rx,ry,600,600) # clear balken
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- pygame.draw.rect(screen,(20,20,20),rec)
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- text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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- screen.blit(text, ( rx-10, ry ) )
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- line = []
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- for i,dmx in enumerate(xx["dmx"]):
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- text = font.render( str(dmx).rjust(3," "), True, (255,255,255))
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- screen.blit(text, ( rx+10, ry+10 ) )
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-
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- rx+=29
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-
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- if (i+1) % 20 == 0:
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- rx=308
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- ry+=11
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-
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- elif univ == 1:
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- rx=8
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- ry=310
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- rec = pygame.Rect(rx,ry,600,600) # clear balken
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- pygame.draw.rect(screen,(10,30,10),rec)
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- text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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- screen.blit(text, ( rx-10, ry ) )
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- line = []
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- for i,dmx in enumerate(xx["dmx"]):
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- text = font.render( str(dmx).rjust(3," "), True, (255,200,255))
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- screen.blit(text, ( rx+10, ry+10 ) )
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-
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- rx+=29
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-
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- if (i+1) % 20 == 0:
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- rx=8
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- ry+=11
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-
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- pygame.display.flip()
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#_x+=3.5*2
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_x+=1.5*2
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+def read_event():
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+ running = True
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+ for event in pygame.event.get():
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+ if event.type == pygame.QUIT:
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+ running = False
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+
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+ if event.type == pygame.KEYDOWN:
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+ print(event.type)
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+ if event.key == pygame.K_ESCAPE:
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+ pygame.event.post(pygame.event.Event(pygame.QUIT))
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+ return running
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+
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+
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+grid_timer = time.time()
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+
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+def draw_grid(xsdata):
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+ global grid_timer
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+ if grid_timer > time.time():
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+ return
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+
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+ grid_timer=time.time()+.0215
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+ for d in xsdata:
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+ xx=sdata[d]
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+ univ = xx["head"][6] //256 #/ 255
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+
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+ if xx["host"].startswith('2.0.0.'):
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+ if univ == 0:
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+ rx=308
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+ ry=10
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+ rec = pygame.Rect(rx,ry,600,600) # clear balken
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+ pygame.draw.rect(screen,(20,20,20),rec)
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+ text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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+ screen.blit(text, ( rx-10, ry ) )
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+ line = []
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+ for i,dmx in enumerate(xx["dmx"]):
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+ text = font.render( str(dmx).rjust(3," "), True, (255,255,255))
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+ screen.blit(text, ( rx+10, ry+10 ) )
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+
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+ rx+=29
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+
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+ if (i+1) % 20 == 0:
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+ rx=308
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+ ry+=11
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+
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+ elif univ == 1:
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+ rx=8
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+ ry=310
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+ rec = pygame.Rect(rx,ry,600,600) # clear balken
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+ pygame.draw.rect(screen,(10,30,10),rec)
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+ text = font.render( str(univ).rjust(3," "), True, (255,255,255))
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+ screen.blit(text, ( rx-10, ry ) )
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+ line = []
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+ for i,dmx in enumerate(xx["dmx"]):
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+ text = font.render( str(dmx).rjust(3," "), True, (255,200,255))
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+ screen.blit(text, ( rx+10, ry+10 ) )
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+
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+ rx+=29
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+
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+ if (i+1) % 20 == 0:
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+ rx=8
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+ ry+=11
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+
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+
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+def print_ips(sdata):
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+ if int(time.time()*10) % 20 == 0:
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+ for k in sdata:
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+ print(k)
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+
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+while running:
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+ clock.tick(15)
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+ #clock.tick(225)
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+
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+ sdata = e.get()
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+
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+ xsdata = copy.deepcopy(sdata)
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+
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+ print_ips(sdata)
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+
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+ data = get_value(sdata,univ=1,dmx=[21,142,261,263])
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+
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+ running = read_event()
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+
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+ refresh_oszi(screen,data) #,c,x,y,T)
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+
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+ draw_grid(xsdata)
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+
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+ pygame.display.flip()
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