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- #!/usr/bin/python3
- import time
- boot = time.time()
- import random
- import os
- import sys
- import json
- CAPTION = 'LibreLight SDL-MIDI '
- sys.path.insert(0,"/opt/LibreLight/Xdesk/")
- import tool.movewin as movewin
- import tool.git as git
- win_title =CAPTION.strip().split()[-1]
- store = movewin.load_all_sdl(win_title)
- #CAPTION += ':{}'.format(random.randint(100,999))
- CAPTION += git.get_all()
- import pathlib
- _file_path=pathlib.Path(__file__)
- print("file:",_file_path)
- movewin.check_is_started(CAPTION,_file_path)
- #_id = movewin.winfo(CAPTION)
- #c1 = movewin.movewin(_id,200,50)
- #os.system(c1)
- #c1 = movewin.activate(_id)
- #os.system(c1)
- print(store)
- W=500
- H=100
- POS=[20,20]
- print()
- print("title:",win_title)
- if store:
- W = store[-4]
- H = store[-3]
- POS=[store[-2],store[-1]]
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- pg = pygame
- main_size=(W,H)
- window = pygame.display.set_mode(main_size)#,pg.RESIZABLE,32)
- pg = pygame
- pygame.init()
- pg.display.set_caption(CAPTION)
- try:
- icon = pygame.image.load('icon/scribble.png')
- pygame.display.set_icon(icon)
- except Exception as e:
- print(" ERROR:",os.getcwd())
- print(" ERROR:set_icon ",e) #,color="red")
- import tool.sdl_elm as sdl_elm
- pygame.mixer.quit()
- clock = pygame.time.Clock()
- import tool.movewin as movewin
- import tool.sdl_elm as sdl_elm
- #_id = movewin.winfo(CAPTION)
- #c1 = movewin.movewin(_id,200,50)
- #os.system(c1)
- #c1 = movewin.activate(_id)
- #os.system(c1)
- import lib.zchat as chat
- cmd_client = chat.Client(port=30003)
- #buf2.append(["EXEC",str(btn),val,m[0],m[1]])
- #msgs = json.dumps(msgs).encode("utf-8")
- #cmd_client.send(msgs)
- font0 = pygame.font.SysFont("freesans",10)
- font0b = pygame.font.SysFont("freesansbold",10)
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- font20 = pygame.font.SysFont("freemonobold",20)
- font22 = pygame.font.SysFont("FreeSans",22)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- start = time.time()
- table = []
- r = 80
- i = 1
- bx = sdl_elm.Button(window,pos=[20,r,80,40])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- bx.bg_on = [255,0,255]
- bx.btn1.color_on = [255,0,155]
- bx.btn1.type = "flash"
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- bx = sdl_elm.Button(window,pos=[20,r,80,40])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- r+=bx.get_rect()[3]
- bx = sdl_elm.Button(window,pos=[20,r,80,40])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- #bx.font0 = pygame.font.SysFont("freesans",20)
- bx.btn4.val.set( 100)
- bx.fader = 0
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- bx = sdl_elm.Button(window,pos=[20,r,80,60])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- #bx.font0 = pygame.font.SysFont("freesans-bold",20)
- bx.btn1.type = "flash"
- table.append(bx)
- r+=bx.get_rect()[3]
- i += 1
- bx = sdl_elm.Button(window,pos=[20,r,80,20])
- bx.text = "FIX:{}\n<val>\nx".format(i+1)
- #bx.font0 = pygame.font.SysFont("freesans",12)
- table.append(bx)
- table = []
- mouse_down = 0
- mouse_pos1 = [0,0]
- mouse_pos2 = [0,0]
- mouse_grab = []
- print(int((time.time()-boot)*10),"loop...")
- fps_t = time.time()
- fps = 0
- fps_old = 0
- import _thread as thread
- apc_main = None
- win_con = movewin.Control()
- win_con.title = win_title
- win_con.winfo()
- if POS:
- win_con.move(POS[0],POS[1])
- print(":",POS,win_con.title)
- #exit()
- #while 1:
- # if apc_main.buf:
- # buf = apc_main.buf[:]
- # apc_main.buf = []
- # for m in buf:
- # print("-> midi:",m)
- def remap_midi_row(m,row_len=8):
- btn,val=m
- row_def = []
- row_def.append([56,63])
- row_def.append([48,55])
- row_def.append([40,47])
- row_def.append([32,39])
- row_def.append([24,31])
- row_def.append([16,23])
- row_def.append([8,15])
- row_def.append([0,7])
- row_def.append([64,71])
- b2=-1
- v2=0
- for i,b in enumerate(row_def):
- #print(i,btn,b,val)
- if btn >= b[0] and btn <= b[1]:
- b2 = btn-b[0]
- btn2 = (i)*row_len + b2+1
- #print("btn2",btn2,val)
- return [btn2,val]
- break
- buf = []
- buf2 = []
- msgs = []
- buf_exec =[]
- while 1:
- fps +=1
- t = time.time()
- if t-fps_t >= 1:
- #print("FPS:",fps)
- fps_old = fps
- fps=0
- fps_t =t
- pygame.display.flip()
- pos = [160,10,70,60]
- rgb = (0xdd,0xdd,0xdd,0)
- rgb = (0xaa,0xaa,0xaa,0)
-
- window.fill((5,5,5))
- pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
- fr = font15.render("FPS:"+str(fps_old) ,1, (200,200,200))
- window.blit(fr,(10,2 ))
- fr = font15.render("SDL-MIDI " ,1, (200,200,200))
- window.blit(fr,(100,2 ))
- if apc_main is None:
- try:
- print("scan for apcmidi ...")
- import remote.apcmini as apcmini
- apc_main = apcmini.MAIN()
- thread.start_new_thread(apc_main.loop,())
- time.sleep(1)
- buf = []
- buf2 = []
- buf_exec =[]
- msgs = []
- except Exception as e:
- time.sleep(1)
- print("EXC",e)
- pass#print("MIDI INI",e)
- try:
- if apc_main.buf:
- s = time.time()
- _buf = apc_main.buf[:]
- buf_exec =[]
- for b in _buf:
- b.append("None")
- b.append(time.time())
- #if b[0] > 1000:
- # continue
- buf.insert(0,b)
- buf_exec.append(b)
- apc_main.buf = []
- except Exception as e:
- print("EXC",e)
- pass #print("midi",e)
- msgs = []
- try:
- for m in buf_exec:
- m[2]= "ignore"
- if m[0] > 1000:
- continue
- btn,val = remap_midi_row(m[:2],row_len=10)
- btn+=400
- msg={"event":"EXEC","EXEC":str(btn),"VAL":str(val)}
- msgs.append(msg)
- m[2] = "ok"
- #print("msg: ",msg)
- buf2.append(["EXEC",str(btn),val,m[0],m[1]])
- buf_exec = []
- if msgs:
- msgs = json.dumps(msgs).encode("utf-8")
- print(msgs)
- cmd_client.send(msgs)
- e = time.time()
- print("TIME:",int((e-s)*10000),int(e*100)/100)
- msgs=[]
- except Exception as e:
- pass #print("midi",e)
- while 1:
- if len(buf2) < 7:
- break
- buf2.pop(0)#len(buf2)-1)
- while 1:
- if len(buf) < 7:
- break
- buf.pop(len(buf)-1)
- r = 10
- fr = font15.render("MIDI: APCMINI" ,1, (200,100,200))
- window.blit(fr,(270,10+r ))
- r+=10
- t2=time.time()
- for m in buf:
- #print("-> midi:",m)
- rgb = [100,100,100]
- try:
- if m[2] == "ok":#>= 1000:
- rgb =(200,200,0)
- except:pass
- m2 = m[:]
- m2[3] -= t2
- m2[3] = str(round(m2[3],1))+" sec"
- rgb2 = [10,10,10]
- if m2[1]:
- rgb2 = [0,200,0]
- if m2[0] >= 1000:
- v=m2[1]
- v=v*2
- if v > 255:
- v = 255
- if v < 0:
- v=0
- rgb2 = [v,v,v]
- pygame.draw.rect(window,rgb2,[255,10+r,10,12])
- fr = font15.render("MIDI:"+str(m2) ,1, rgb)
- window.blit(fr,(270,10+r ))
- r+=10
- r = 2
- _blink =0
- _is_open =0
- try:
- rgb = [90,180,10]
- if apc_main.blink:
- rgb = [110,210,10]
- _blink = apc_main.blink
- _is_open = apc_main.is_open
-
- except Exception as e:
- pass #print(e)
-
- con_err = "connect to apcmini ??"
- con_ok = "connect to apcmini OK"
- if _is_open == 0:
- #buf = []
- if len(buf2):
- if buf2[-1] != con_err:
- buf2.append(con_err)
- else:
- buf2.append(con_err)
- rgb = [210,110,10]
- #buf_exec = []
- #msgs = []
- else:
- if len(buf2):
- if buf2[-1] == con_err:
- buf2.append(con_ok)
- pygame.draw.rect(window,rgb,[200-3,r,60,25])
- fr = font15.render("BLINK:"+str(_blink) ,1, (0,0,0))
- #window.blit(fr,(200,r+2 ))
- r+=10
- fr = font20.render("open:"+str(_is_open) ,1, (0,0,0))
- window.blit(fr,(200+5,r-5 ))
- r = 10
- fr = font15.render("EXEC:" ,1, (200,100,200))
- window.blit(fr,(10,10+r ))
- r+=10
- for m in buf2[::-1]:
- #print("-> midi:",m)
- fr = font15.render("SEND:"+str(m) ,1, (200,200,0))
- rgb2 = [10,10,10]
- if m[2]:
- rgb2 = [200,0,200]
- pygame.draw.rect(window,rgb2,[160,10+r,10,12])
- window.blit(fr,(10,10+r ))
- r+=10
- for t in table:
- t.draw()
- resize_changed = 0
- for event in pygame.event.get():
-
- if "scancode" in event.dict:
- if event.scancode == 9:
- for t in table:
- t.btn2.clean()
- print("event",event)
- if event.type == pygame.QUIT:
- #movewin.store_all_sdl()
- pygame.quit()
- sys.exit(0)
- elif event.type == pygame.VIDEORESIZE:
- scrsize = event.size
- width = event.w
- hight = event.h
- resize_changed = True
- for t in table:
- t.event(event)
- if "pos" in event.dict:
- if "button" in event.dict:
- if event.type == 5:#press
- mouse_down = 1
- mouse_pos1 = [event.pos[0],event.pos[1]]
- if event.type == 6:#release
- mouse_down = 0
- for btn in mouse_grab:
- btn.btn2.val.set(1)
- mouse_grab = []
- mouse_pos2 = [event.pos[0],event.pos[1]]
-
- if mouse_down:
- d1 = mouse_pos1[0]-mouse_pos2[0]
- d2 = mouse_pos1[1]-mouse_pos2[1]
- pix = 23
- #print(d1,d2)
- if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
- sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
- for t in table:
- pos = t.get_rect()
- mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
- if sdl_elm.check_area2(pos,mpos):
- t._set_mouse_focus(1)
- mouse_grab.append(t)
- else:
- t._set_mouse_focus(0)
- if resize_changed:# = True
- screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
- try:
- clock.tick(10)
- except KeyboardInterrupt as e:
- #movewin.store_all_sdl()
- pygame.quit()
- raise e
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