demo.py 5.6 KB

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  1. #!/usr/bin/python3
  2. import time
  3. boot = time.time()
  4. import random
  5. import os
  6. import sys
  7. #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
  8. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  9. print(sys.path)
  10. print()
  11. # ===== GUI =========
  12. import pygame
  13. import pygame.gfxdraw
  14. import pygame.font
  15. pg = pygame
  16. main_size=(600,500)
  17. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  18. pg = pygame
  19. pygame.init()
  20. pygame.mixer.quit()
  21. clock = pygame.time.Clock()
  22. try:
  23. icon = pygame.image.load('icon/scribble.png')
  24. pygame.display.set_icon(icon)
  25. except Exception as e:
  26. print(" ERROR:",os.getcwd())
  27. print(" ERROR:set_icon ",e) #,color="red")
  28. import tool.movewin as movewin
  29. import tool.sdl_elm as sdl_elm
  30. CAPTION = 'LibreLight Start '
  31. CAPTION += ':{}'.format(random.randint(100,999))
  32. import tool.git as git
  33. CAPTION += git.get_all()
  34. _id = movewin.winfo(CAPTION)
  35. c1 = movewin.movewin(_id,200,50)
  36. os.system(c1)
  37. c1 = movewin.activate(_id)
  38. os.system(c1)
  39. pg.display.set_caption(CAPTION)
  40. font0 = pygame.font.SysFont("freesans",10)
  41. font0b = pygame.font.SysFont("freesansbold",10)
  42. font = pygame.font.SysFont("freemonobold",22)
  43. font10 = pygame.font.SysFont("freemonobold",10)
  44. font12 = pygame.font.SysFont("freemonobold",12)
  45. font15 = pygame.font.SysFont("freemonobold",15)
  46. font22 = pygame.font.SysFont("FreeSans",22)
  47. #font = pygame.font.SysFont(None,30)
  48. fr = font.render("hallo" ,1, (200,0,255))
  49. start = time.time()
  50. table = []
  51. r = 80
  52. i = 1
  53. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  54. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  55. bx.bg_on = [255,0,255]
  56. bx.btn1.color_on = [255,0,155]
  57. bx.btn1.type = "flash"
  58. table.append(bx)
  59. r+=bx.get_rect()[3]
  60. i += 1
  61. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  62. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  63. table.append(bx)
  64. r+=bx.get_rect()[3]
  65. i += 1
  66. r+=bx.get_rect()[3]
  67. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  68. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  69. bx.font0 = pygame.font.SysFont("freesans",20)
  70. bx.btn4.val.set( 100)
  71. bx.fader = 0
  72. table.append(bx)
  73. r+=bx.get_rect()[3]
  74. i += 1
  75. bx = sdl_elm.Button(window,pos=[30,r,190,60])
  76. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  77. bx.font0 = pygame.font.SysFont("freesans-bold",20)
  78. bx.btn1.type = "flash"
  79. table.append(bx)
  80. r+=bx.get_rect()[3]
  81. i += 1
  82. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  83. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  84. bx.font0 = pygame.font.SysFont("freesans",12)
  85. table.append(bx)
  86. mouse_down = 0
  87. mouse_pos1 = [0,0]
  88. mouse_pos2 = [0,0]
  89. mouse_grab = []
  90. print(int((time.time()-boot)*10),"loop...")
  91. fps_t = time.time()
  92. fps = 0
  93. fps_old = 0
  94. while 1:
  95. fps +=1
  96. t = time.time()
  97. if t-fps_t >= 1:
  98. #print("FPS:",fps)
  99. fps_old = fps
  100. fps=0
  101. fps_t =t
  102. pygame.display.flip()
  103. pos = [160,10,70,60]
  104. rgb = (0xdd,0xdd,0xdd,0)
  105. rgb = (0xaa,0xaa,0xaa,0)
  106. window.fill((5,5,5))
  107. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  108. fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
  109. window.blit(fr,(10,10 ))
  110. fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
  111. window.blit(fr,(10,30 ))
  112. pos = [160,110,70+80,20]
  113. pygame.draw.rect(window,rgb,pos)
  114. t=(time.time()-start)
  115. if t > 15:
  116. start = time.time()
  117. b= 80-int(t*10)
  118. pos = [160,110,70+(b),20]
  119. rgb = (0x00,0xff,0xff,0)
  120. pygame.draw.rect(window,rgb,pos)
  121. rgb = (0x00,0x00,0x00,0)
  122. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  123. window.blit(fr,pos[:2])
  124. pos = [160,200,80,20]
  125. #fd = sdl_elm.Fader(window,pos)
  126. #fd.draw()
  127. pos = [160,90,70+80,20]
  128. pygame.draw.rect(window,rgb,pos)
  129. b= int(t*10)
  130. pos = [160,90,0+(b),20]
  131. rgb = (0x00,0xff,0xff,0)
  132. pygame.draw.rect(window,rgb,pos)
  133. rgb = (0x00,0x00,0x00,0)
  134. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  135. window.blit(fr,pos[:2])
  136. rgb = (0xaa,0xaa,0xaa,0)
  137. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  138. window.blit(fr,(500,500))
  139. for t in table:
  140. t.draw()
  141. resize_changed = 0
  142. for event in pygame.event.get():
  143. if "scancode" in event.dict:
  144. if event.scancode == 9:
  145. for t in table:
  146. t.btn2.clean()
  147. print("event",event)
  148. if event.type == pygame.QUIT:
  149. pygame.quit()
  150. sys.exit(0)
  151. elif event.type == pygame.VIDEORESIZE:
  152. scrsize = event.size
  153. width = event.w
  154. hight = event.h
  155. resize_changed = True
  156. for t in table:
  157. t.event(event)
  158. if "pos" in event.dict:
  159. if "button" in event.dict:
  160. if event.type == 5:#press
  161. mouse_down = 1
  162. mouse_pos1 = [event.pos[0],event.pos[1]]
  163. if event.type == 6:#release
  164. mouse_down = 0
  165. for btn in mouse_grab:
  166. btn.btn2.val.set(1)
  167. mouse_grab = []
  168. mouse_pos2 = [event.pos[0],event.pos[1]]
  169. if mouse_down:
  170. d1 = mouse_pos1[0]-mouse_pos2[0]
  171. d2 = mouse_pos1[1]-mouse_pos2[1]
  172. pix = 23
  173. #print(d1,d2)
  174. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  175. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  176. for t in table:
  177. pos = t.get_rect()
  178. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  179. if sdl_elm.check_area2(pos,mpos):
  180. t._set_mouse_focus(1)
  181. mouse_grab.append(t)
  182. else:
  183. t._set_mouse_focus(0)
  184. if resize_changed:# = True
  185. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  186. clock.tick(30)