demo.py 5.4 KB

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  1. #!/usr/bin/python3
  2. import time
  3. boot = time.time()
  4. import random
  5. import os
  6. import sys
  7. #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
  8. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  9. print(sys.path)
  10. print()
  11. # ===== GUI =========
  12. import pygame
  13. import pygame.gfxdraw
  14. import pygame.font
  15. pg = pygame
  16. main_size=(600,500)
  17. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  18. pg = pygame
  19. pygame.init()
  20. pygame.mixer.quit()
  21. clock = pygame.time.Clock()
  22. import tool.movewin as movewin
  23. import tool.sdl_elm as sdl_elm
  24. CAPTION = 'LibreLight Start '
  25. CAPTION += ':{}'.format(random.randint(100,999))
  26. import tool.git as git
  27. CAPTION += git.get_all()
  28. _id = movewin.winfo(CAPTION)
  29. c1 = movewin.movewin(_id,200,50)
  30. os.system(c1)
  31. c1 = movewin.activate(_id)
  32. os.system(c1)
  33. pg.display.set_caption(CAPTION)
  34. font0 = pygame.font.SysFont("freesans",10)
  35. font0b = pygame.font.SysFont("freesansbold",10)
  36. font = pygame.font.SysFont("freemonobold",22)
  37. font10 = pygame.font.SysFont("freemonobold",10)
  38. font12 = pygame.font.SysFont("freemonobold",12)
  39. font15 = pygame.font.SysFont("freemonobold",15)
  40. font22 = pygame.font.SysFont("FreeSans",22)
  41. #font = pygame.font.SysFont(None,30)
  42. fr = font.render("hallo" ,1, (200,0,255))
  43. start = time.time()
  44. table = []
  45. r = 80
  46. i = 1
  47. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  48. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  49. bx.bg_on = [255,0,255]
  50. bx.btn1.color_on = [255,0,155]
  51. bx.btn1.type = "flash"
  52. table.append(bx)
  53. r+=bx.get_rect()[3]
  54. i += 1
  55. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  56. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  57. table.append(bx)
  58. r+=bx.get_rect()[3]
  59. i += 1
  60. r+=bx.get_rect()[3]
  61. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  62. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  63. bx.font0 = pygame.font.SysFont("freesans",20)
  64. bx.btn4.val.set( 100)
  65. bx.fader = 0
  66. table.append(bx)
  67. r+=bx.get_rect()[3]
  68. i += 1
  69. bx = sdl_elm.Button(window,pos=[30,r,190,60])
  70. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  71. bx.font0 = pygame.font.SysFont("freesans-bold",20)
  72. bx.btn1.type = "flash"
  73. table.append(bx)
  74. r+=bx.get_rect()[3]
  75. i += 1
  76. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  77. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  78. bx.font0 = pygame.font.SysFont("freesans",12)
  79. table.append(bx)
  80. mouse_down = 0
  81. mouse_pos1 = [0,0]
  82. mouse_pos2 = [0,0]
  83. mouse_grab = []
  84. print(int((time.time()-boot)*10),"loop...")
  85. fps_t = time.time()
  86. fps = 0
  87. fps_old = 0
  88. while 1:
  89. fps +=1
  90. t = time.time()
  91. if t-fps_t >= 1:
  92. #print("FPS:",fps)
  93. fps_old = fps
  94. fps=0
  95. fps_t =t
  96. pygame.display.flip()
  97. pos = [160,10,70,60]
  98. rgb = (0xdd,0xdd,0xdd,0)
  99. rgb = (0xaa,0xaa,0xaa,0)
  100. window.fill((5,5,5))
  101. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  102. fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
  103. window.blit(fr,(10,10 ))
  104. fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
  105. window.blit(fr,(10,30 ))
  106. pos = [160,110,70+80,20]
  107. pygame.draw.rect(window,rgb,pos)
  108. t=(time.time()-start)
  109. if t > 15:
  110. start = time.time()
  111. b= 80-int(t*10)
  112. pos = [160,110,70+(b),20]
  113. rgb = (0x00,0xff,0xff,0)
  114. pygame.draw.rect(window,rgb,pos)
  115. rgb = (0x00,0x00,0x00,0)
  116. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  117. window.blit(fr,pos[:2])
  118. pos = [160,200,80,20]
  119. #fd = sdl_elm.Fader(window,pos)
  120. #fd.draw()
  121. pos = [160,90,70+80,20]
  122. pygame.draw.rect(window,rgb,pos)
  123. b= int(t*10)
  124. pos = [160,90,0+(b),20]
  125. rgb = (0x00,0xff,0xff,0)
  126. pygame.draw.rect(window,rgb,pos)
  127. rgb = (0x00,0x00,0x00,0)
  128. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  129. window.blit(fr,pos[:2])
  130. rgb = (0xaa,0xaa,0xaa,0)
  131. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  132. window.blit(fr,(500,500))
  133. for t in table:
  134. t.draw()
  135. resize_changed = 0
  136. for event in pygame.event.get():
  137. if "scancode" in event.dict:
  138. if event.scancode == 9:
  139. for t in table:
  140. t.btn2.clean()
  141. print("event",event)
  142. if event.type == pygame.QUIT:
  143. pygame.quit()
  144. sys.exit(0)
  145. elif event.type == pygame.VIDEORESIZE:
  146. scrsize = event.size
  147. width = event.w
  148. hight = event.h
  149. resize_changed = True
  150. for t in table:
  151. t.event(event)
  152. if "pos" in event.dict:
  153. if "button" in event.dict:
  154. if event.type == 5:#press
  155. mouse_down = 1
  156. mouse_pos1 = [event.pos[0],event.pos[1]]
  157. if event.type == 6:#release
  158. mouse_down = 0
  159. for btn in mouse_grab:
  160. btn.btn2.val.set(1)
  161. mouse_grab = []
  162. mouse_pos2 = [event.pos[0],event.pos[1]]
  163. if mouse_down:
  164. d1 = mouse_pos1[0]-mouse_pos2[0]
  165. d2 = mouse_pos1[1]-mouse_pos2[1]
  166. pix = 23
  167. #print(d1,d2)
  168. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  169. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  170. for t in table:
  171. pos = t.get_rect()
  172. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  173. if sdl_elm.check_area2(pos,mpos):
  174. t._set_mouse_focus(1)
  175. mouse_grab.append(t)
  176. else:
  177. t._set_mouse_focus(0)
  178. if resize_changed:# = True
  179. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  180. clock.tick(30)