config.py 5.7 KB

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  1. #!/usr/bin/python3
  2. import time
  3. boot = time.time()
  4. import random
  5. import os
  6. import sys
  7. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  8. #print(sys.path)
  9. #print()
  10. import pathlib
  11. _file_path=pathlib.Path(__file__)
  12. print("file:",_file_path)
  13. import tool.movewin as movewin
  14. count = movewin.search_process(_file_path)
  15. CAPTION = 'LibreLight Start '
  16. if count >= 2:
  17. search = CAPTION[:]
  18. _ids = movewin.winfo(search)
  19. for _id in _ids:
  20. c3 = movewin.activate(_id)
  21. os.system(c3)
  22. sys.exit()
  23. # ===== GUI =========
  24. import pygame
  25. import pygame.gfxdraw
  26. import pygame.font
  27. pg = pygame
  28. main_size=(600,500)
  29. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  30. pg = pygame
  31. pygame.init()
  32. pygame.mixer.quit()
  33. clock = pygame.time.Clock()
  34. import tool.movewin as movewin
  35. import tool.sdl_elm as sdl_elm
  36. CAPTION += ':{}'.format(random.randint(100,999))
  37. import tool.git as git
  38. CAPTION += git.get_all()
  39. _id = movewin.winfo(CAPTION)
  40. c1 = movewin.movewin(_id,200,50)
  41. os.system(c1)
  42. c1 = movewin.activate(_id)
  43. os.system(c1)
  44. pg.display.set_caption(CAPTION)
  45. font0 = pygame.font.SysFont("freesans",10)
  46. font0b = pygame.font.SysFont("freesansbold",10)
  47. font = pygame.font.SysFont("freemonobold",22)
  48. font10 = pygame.font.SysFont("freemonobold",10)
  49. font12 = pygame.font.SysFont("freemonobold",12)
  50. font15 = pygame.font.SysFont("freemonobold",15)
  51. font22 = pygame.font.SysFont("FreeSans",22)
  52. #font = pygame.font.SysFont(None,30)
  53. fr = font.render("hallo" ,1, (200,0,255))
  54. start = time.time()
  55. table = []
  56. r = 80
  57. i = 1
  58. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  59. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  60. bx.bg_on = [255,0,255]
  61. bx.btn1.color_on = [255,0,155]
  62. bx.btn1.type = "flash"
  63. table.append(bx)
  64. r+=bx.get_rect()[3]
  65. i += 1
  66. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  67. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  68. table.append(bx)
  69. r+=bx.get_rect()[3]
  70. i += 1
  71. r+=bx.get_rect()[3]
  72. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  73. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  74. bx.font0 = pygame.font.SysFont("freesans",20)
  75. bx.btn4.val.set( 100)
  76. bx.fader = 0
  77. table.append(bx)
  78. r+=bx.get_rect()[3]
  79. i += 1
  80. bx = sdl_elm.Button(window,pos=[30,r,190,60])
  81. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  82. bx.font0 = pygame.font.SysFont("freesans-bold",20)
  83. bx.btn1.type = "flash"
  84. table.append(bx)
  85. r+=bx.get_rect()[3]
  86. i += 1
  87. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  88. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  89. bx.font0 = pygame.font.SysFont("freesans",12)
  90. table.append(bx)
  91. mouse_down = 0
  92. mouse_pos1 = [0,0]
  93. mouse_pos2 = [0,0]
  94. mouse_grab = []
  95. print(int((time.time()-boot)*10),"loop...")
  96. fps_t = time.time()
  97. fps = 0
  98. fps_old = 0
  99. while 1:
  100. fps +=1
  101. t = time.time()
  102. if t-fps_t >= 1:
  103. #print("FPS:",fps)
  104. fps_old = fps
  105. fps=0
  106. fps_t =t
  107. pygame.display.flip()
  108. pos = [160,10,70,60]
  109. rgb = (0xdd,0xdd,0xdd,0)
  110. rgb = (0xaa,0xaa,0xaa,0)
  111. window.fill((5,5,5))
  112. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  113. fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
  114. window.blit(fr,(10,10 ))
  115. fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
  116. window.blit(fr,(10,30 ))
  117. pos = [160,110,70+80,20]
  118. pygame.draw.rect(window,rgb,pos)
  119. t=(time.time()-start)
  120. if t > 15:
  121. start = time.time()
  122. b= 80-int(t*10)
  123. pos = [160,110,70+(b),20]
  124. rgb = (0x00,0xff,0xff,0)
  125. pygame.draw.rect(window,rgb,pos)
  126. rgb = (0x00,0x00,0x00,0)
  127. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  128. window.blit(fr,pos[:2])
  129. pos = [160,200,80,20]
  130. #fd = sdl_elm.Fader(window,pos)
  131. #fd.draw()
  132. pos = [160,90,70+80,20]
  133. pygame.draw.rect(window,rgb,pos)
  134. b= int(t*10)
  135. pos = [160,90,0+(b),20]
  136. rgb = (0x00,0xff,0xff,0)
  137. pygame.draw.rect(window,rgb,pos)
  138. rgb = (0x00,0x00,0x00,0)
  139. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  140. window.blit(fr,pos[:2])
  141. rgb = (0xaa,0xaa,0xaa,0)
  142. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  143. window.blit(fr,(500,500))
  144. for t in table:
  145. t.draw()
  146. resize_changed = 0
  147. for event in pygame.event.get():
  148. if "scancode" in event.dict:
  149. if event.scancode == 9:
  150. for t in table:
  151. t.btn2.clean()
  152. print("event",event)
  153. if event.type == pygame.QUIT:
  154. pygame.quit()
  155. sys.exit(0)
  156. elif event.type == pygame.VIDEORESIZE:
  157. scrsize = event.size
  158. width = event.w
  159. hight = event.h
  160. resize_changed = True
  161. for t in table:
  162. t.event(event)
  163. if "pos" in event.dict:
  164. if "button" in event.dict:
  165. if event.type == 5:#press
  166. mouse_down = 1
  167. mouse_pos1 = [event.pos[0],event.pos[1]]
  168. if event.type == 6:#release
  169. mouse_down = 0
  170. for btn in mouse_grab:
  171. btn.btn2.val.set(1)
  172. mouse_grab = []
  173. mouse_pos2 = [event.pos[0],event.pos[1]]
  174. if mouse_down:
  175. d1 = mouse_pos1[0]-mouse_pos2[0]
  176. d2 = mouse_pos1[1]-mouse_pos2[1]
  177. pix = 23
  178. #print(d1,d2)
  179. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  180. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  181. for t in table:
  182. pos = t.get_rect()
  183. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  184. if sdl_elm.check_area2(pos,mpos):
  185. t._set_mouse_focus(1)
  186. mouse_grab.append(t)
  187. else:
  188. t._set_mouse_focus(0)
  189. if resize_changed:# = True
  190. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  191. clock.tick(30)