vpu_live.py 59 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import sys
  6. import gc
  7. import _thread as thread
  8. from optparse import OptionParser
  9. ...
  10. parser = OptionParser()
  11. parser.add_option("-m", "--mode", dest="mode",
  12. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  13. parser.add_option("-X", "--XX", dest="XX", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  16. help="x-split") #, metavar="FILE")
  17. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  18. help="y-split") #, metavar="FILE")
  19. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  20. help="set start-univers default=2") #, metavar="FILE")
  21. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  22. help="gobo ch univ on 1") #, metavar="FILE")
  23. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  24. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  25. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  26. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  27. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  28. parser.add_option("", "--countdown", dest="countdown",#default=1,
  29. help="enable countdown") #, metavar="FILE")
  30. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  31. help="enable videoplayer") #, metavar="FILE")
  32. parser.add_option("", "--title", dest="title",default="SCREEN",
  33. help="set title") #, metavar="FILE")
  34. #parser.add_option("-f", "--file", dest="filename",
  35. # help="write report to FILE", metavar="FILE")
  36. #parser.add_option("-q", "--quiet",
  37. # action="store_false", dest="verbose", default=True,
  38. # help="don't print status messages to stdout")
  39. (options, args) = parser.parse_args()
  40. import numpy
  41. for o in dir(options):
  42. if "_" in o:
  43. continue
  44. print(o,options.__getattribute__(o))
  45. START = time.time()
  46. # ===== ARTNET DMX =========
  47. import memcache
  48. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  49. def read_index():
  50. ips=mc.get("index")#cmd)
  51. if ips is None:
  52. ips = {}
  53. #for k,v in ips.items():
  54. # print(k,v)
  55. return ips
  56. def select_ip(ips, univ=2): # artnet univ
  57. _univ = ":{}".format(univ)
  58. for ip in ips: #high priority
  59. if "2.0.0" in ip and _univ in ip:
  60. return ip
  61. for ip in ips:
  62. if "ltp-out" in ip and _univ in ip:
  63. return ip
  64. FUNC = 0
  65. COUNTER = []
  66. if options.countdown:
  67. cdmx_start = options.countdown.split(",")
  68. for cdmx in cdmx_start:
  69. try:
  70. cdmx = int(cdmx)
  71. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  72. except Exception as e:
  73. print("EXCEPTION COUNTER INIT ",cdmx)
  74. def read_dmx(ip):
  75. r = ""
  76. if ip:
  77. #t = int(math.sin(time.time() - s)*10)
  78. r = mc.get(ip) #"2.0.0.13:2")
  79. rr = [0]*512
  80. for i,v in enumerate(r):
  81. try: #cleanup ltp-out to int
  82. v = int(v)
  83. rr[i] = v
  84. except:pass
  85. r = rr
  86. if not r:
  87. c = 0
  88. #time.sleep(0.1)
  89. r = [0] *512
  90. for i in range(12*8+1):
  91. dmx = i*4
  92. #print(dmx)
  93. r[dmx:dmx+4] = [255,10,10,40]
  94. return r
  95. # ===== ARTNET DMX =========
  96. PLAYLIST = []
  97. try:
  98. PLAYLIST = open_playlist()
  99. except:pass
  100. #import json
  101. #import pickle
  102. class Vopen():
  103. def __init__(self,dmx=None,_id=None):
  104. global PLAYLIST
  105. self._id = _id
  106. self.fpath = '/home/user/Downloads/'
  107. self.fpath = '/home/user/LibreLight/video/'
  108. self.fname = '' #'bbb_sunflower_480x320.mp4'
  109. #self.fname = 'no-video.mp4'
  110. try:
  111. self.fname = PLAYLIST[0]
  112. except Exception as e:
  113. print("Exception set video from PLAYLIST 5543:",e)
  114. self.restart_t = time.time()
  115. self.fps = 0
  116. self.scale = 50 #%
  117. self.dmx=dmx
  118. self.dim = 0
  119. self.x = 0
  120. self.y = 0
  121. self.init_count = 0
  122. self.cap = None
  123. self.shape = [200,200]
  124. self.img = None
  125. self.success = 1
  126. self.cv2 = None
  127. self._run = 0
  128. self.end = 0
  129. self._video_nr = 0
  130. self.shape_x = 370
  131. self.shape_y = 235
  132. try:
  133. global cv2
  134. self.cv2 = cv2
  135. except:
  136. pass
  137. self.init()
  138. def __repr__(self):
  139. sizeof = int(sys.getsizeof(self.buffer)/8)
  140. return "< id:{} buf:{} run:{} fps:{} scale:{} name:{} {}kb>".format(
  141. id(self),len(self.buffer),self._run,self.fps,self.scale
  142. ,self.fname,sizeof
  143. )
  144. def restart(self):
  145. print(self,"reset()")
  146. self.pos = 0
  147. self.restart_t = time.time()
  148. def init(self):
  149. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  150. print(PLAYLIST)
  151. self.time = 0
  152. self.t_delta = 0
  153. self.t_last = time.time()
  154. self.im = None
  155. self.pos = 0
  156. self.buffer = []
  157. self._init()
  158. self.init_count = 1
  159. def select_video(self,dmx_value):
  160. try:
  161. dmx_value = int(dmx_value/10)
  162. if self._video_nr != dmx_value:
  163. self._video_nr = dmx_value
  164. if self._video_nr < len(PLAYLIST):
  165. self.fname = str(PLAYLIST[self._video_nr])
  166. self.init()
  167. except Exception as e:
  168. print("Vopen.select_video()",dmx_value,e)
  169. def close_cap():
  170. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  171. def _init(self):
  172. print(self)
  173. print("videoplayer.init()",self.fpath,self.fname)
  174. if not os.path.isfile(self.fpath+self.fname):
  175. print()
  176. print("video file does not exits !! >",self.fpath,self.fname)
  177. print()
  178. #exit()
  179. self.Rsuccess = 0
  180. if self.cv2:
  181. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  182. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_GSTREAMER)
  183. #GSTREAMER Assertion fctx->async_lock failed at libavcodec/pthread_frame.c:175
  184. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_FFMPEG)
  185. #FFMPEG malloc(): unsorted double linked list corrupted ... Abgebrochen
  186. self.Rcap.read()
  187. #self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
  188. self.Rsuccess = 1
  189. self._read()
  190. def _del(self):
  191. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  192. #for i in dir(self.Rcap):
  193. # print(i)
  194. #print()
  195. #for i in dir(self.cv2):
  196. # print(i)
  197. #time.sleep(0.01)
  198. self.buffer = [] #.append(self.img)
  199. self.Rcap.release()
  200. self.Rcap.retrieve()
  201. self.Rcap = None
  202. self.cap = None
  203. del self.Rcap #.release()
  204. #time.sleep(4)
  205. #sys.exit()
  206. #gc.collect()
  207. #import gc
  208. gc.collect()
  209. def _read(self):
  210. success = self.Rsuccess
  211. ok = 0
  212. if success and self.fname:
  213. cap = self.Rcap
  214. #fvs = self.Rfvs
  215. _break = 0
  216. try:
  217. success, img = cap.read()
  218. #self.img = fvs.read()
  219. if not success:
  220. self.Rcap.release()
  221. self.Rcap.retrieve()
  222. self.end = 1
  223. #j = json.dumps(self.buffer) #.append(img)
  224. #f = open("/tmp/buff")
  225. #f.write(j)
  226. #f.close()
  227. return
  228. if self.fps == 0:
  229. self.fps = cap.get(cv2.CAP_PROP_FPS)
  230. img = self.cv2.cvtColor(img, self.cv2.COLOR_BGR2RGB)
  231. img = self.rescale_frame2(img, 200)
  232. #ret, img = self.cv2.threshold(img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  233. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  234. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  235. #warped = cv2.warpPerspective(Bild, m, (420,594))
  236. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  237. # store frame into buffer list
  238. self.buffer.append(img)
  239. ok = 1
  240. if len(self.buffer) % 100 == 0:
  241. _id = str(self.__repr__)[-5:-1]
  242. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  243. except Exception as e:
  244. print("Excetpion","_init",self,e,end="")
  245. self.success = 1
  246. return ok
  247. def read(self):
  248. pass
  249. def prev(self):
  250. self.pos -= 1
  251. if self.pos < 0:
  252. self.pos = len(self.buffer)-1
  253. if self.pos >= len(self.buffer):
  254. self.pos = len(self.buffer)-1
  255. self.im = self.buffer[int(self.pos)]
  256. def rescale_frame2(self,frame, width):
  257. height = int(frame.shape[0]/frame.shape[1] * width )
  258. dim = (width, height)
  259. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  260. def rescale_frame(self,frame, percent=75):
  261. width = int(frame.shape[1] * percent/ 100)
  262. height = int(frame.shape[0] * percent/ 100)
  263. dim = (width, height)
  264. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  265. def pause(self):
  266. #print("pause",self.t_last)
  267. t = time.time()
  268. self.t_delta = 0
  269. self.t_last = t
  270. def next_frame(self):
  271. #return 0
  272. if self._run and len(self.buffer) > 30:
  273. t = time.time()
  274. self.t_delta = t-self.t_last
  275. self.pos += self.t_delta*self.fps
  276. self.t_last = t
  277. else:
  278. self.pause()
  279. if self.restart_t > time.time()-0.5:
  280. # prevent flickerung by reset
  281. #self.pause()
  282. self.pos = 5
  283. pass
  284. # restart at the end
  285. if self.pos >= len(self.buffer):
  286. self.pos = 0
  287. self.img = None
  288. self._img = self.buffer[int(self.pos)]
  289. self.img = self._img
  290. def next(self):
  291. try:
  292. self.next_frame()
  293. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  294. self.img = self.rescale_frame(self.img, percent=self.scale)
  295. self.shape = self.img.shape[1::-1]
  296. if len(self.buffer) % 100 == 0:
  297. _id = str(self.__repr__)[-5:-1]
  298. print("next",_id)
  299. # add DIMER to videplayer
  300. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  301. img = self.img
  302. if img is None:
  303. return
  304. self.im = None
  305. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  306. #self.next_frame()
  307. except AttributeError as e:
  308. time.sleep(.05)
  309. #if self.init_count % 100 == 0:
  310. print("except 776",e)
  311. #self.init()
  312. except Exception as e:
  313. print("except 756",e)
  314. def draw(self,wn=None):
  315. if self.dim <= 1:
  316. return
  317. if self.scale < 255*.05:
  318. self.scale = 255*0.05
  319. # draw video background box
  320. __xw = int(self.shape_x*self.scale/255)
  321. __yw = int(self.shape_y*self.scale/255)
  322. #xx ,yy = (370,235)
  323. xx = self.shape_x #= xx
  324. yy = self.shape_y #= yy
  325. try:
  326. xx ,yy = self.im.get_size()[:2]
  327. self.shape_x = xx
  328. self.shape_y = yy
  329. except AttributeError as e:
  330. pass
  331. xx = int(xx*self.scale/255)
  332. yy = int(yy*self.scale/255)
  333. __xw = int(xx) #*self.scale/255)
  334. __yw = int(yy) #*self.scale/255)
  335. yellow = [105,50,0]
  336. yellow[0] = int(yellow[0]*self.dim/255)
  337. yellow[1] = int(yellow[1]*self.dim/255)
  338. yellow[2] = int(yellow[2]*self.dim/255)
  339. #print(yellow)
  340. if 1: #corner left up
  341. p1 = [self.x+2,self.y+2]
  342. p2 = [self.x+__xw-4,self.y+__yw-4]
  343. p3 = [self.x+__xw-4,self.y+2]
  344. p4 = [self.x+2,self.y+__yw-4]
  345. p1 = [self.x,self.y]
  346. p2 = [self.x+__xw,self.y+__yw]
  347. p3 = [self.x+__xw,self.y]
  348. p4 = [self.x,self.y+__yw]
  349. hx=int(xx/2)
  350. hy=int(yy/2)
  351. #print(hx,hy,xx,yy) #,ratio)
  352. #print("-")
  353. #print(sys.getsizeof(self.buffer))
  354. #print(sys.getsizeof(self))
  355. #print(sys.getsizeof(self.Rcap))
  356. #print(dir(self.Rcap))
  357. p1 = [self.x-hx,self.y-hy]
  358. p2 = [self.x+__xw-hx,self.y+__yw-hy]
  359. p3 = [self.x+__xw-hx,self.y-hy]
  360. p4 = [self.x-hx,self.y+__yw-hy]
  361. pygame.draw.rect(wn,yellow ,[p1[0] ,p1[1] ,__xw ,__yw])
  362. pygame.draw.rect(wn,[25,20,20],[p1[0]+1,p1[1]+1,__xw-2,__yw-2])
  363. pygame.draw.line(wn,yellow ,p1 ,p2)
  364. pygame.draw.line(wn,yellow ,p3 ,p4)
  365. if 0: #corner left up
  366. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  367. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  368. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  369. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  370. if 0: #corner right down
  371. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  372. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  373. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  374. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  375. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x,self.y+300])
  376. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x+300,self.y])
  377. pz = 0
  378. #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  379. #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  380. #if self.end:
  381. # fr = font15.render(txt,1, (0,255,0))
  382. #else:
  383. # fr = font15.render(txt,1, (255,0,0))
  384. #wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  385. if self.success and wn and self.im: # is not None:
  386. #wn.blit(self.im, (int(self.x), int(self.y)))
  387. #wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  388. #xx ,yy = self._img.shape[:2]
  389. xx ,yy = self.im.get_size()[:2]
  390. #print(xx,yy)
  391. #wn.blit(self.im, (int(self.x+xx/2), int(self.y+yy/2)))
  392. wn.blit(self.im, (int(self.x-xx/2), int(self.y-yy/2)))
  393. def overlay(self,wn=None,mode="x"):
  394. # overlay
  395. pygame.draw.rect(wn,[255,200,0],[5,MAIN_SIZE[1]-(self._id+1)*35,300,28])
  396. font15 = pygame.font.SysFont("freemonobold",17)
  397. pz = 0
  398. if self.end:
  399. rgb = [ 100,255,100]
  400. else:
  401. rgb = [255,100,0]
  402. pygame.draw.rect(wn,rgb,[220,MAIN_SIZE[1]-(self._id+1)*35,80,13])
  403. _line = "error no _line"
  404. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  405. if self.fps == 0: # check if div zerro
  406. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  407. else:
  408. pz = (len(self.buffer)/self.fps)
  409. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  410. fr = font15.render(_line ,1, (0,0,0))
  411. wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  412. if self._run:
  413. mode = "run"
  414. else:
  415. mode = "pause"
  416. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  417. wn.blit(fr,(3,MAIN_SIZE[1]-(self._id+1)*35+15))
  418. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  419. wn.blit(fr,(70,MAIN_SIZE[1]-(self._id+1)*35+15))
  420. Vopen = Vopen
  421. VIDEO = []
  422. videoplayer=[]
  423. cv2 = None
  424. FileVideoStream = None
  425. _vid = 0
  426. if type(options.videoplayer) is str:
  427. try:
  428. import cv2
  429. except Exception as e:
  430. print("Except Import:",e)
  431. try:
  432. # faster video reading ... ???
  433. from imutils.video import FileVideoStream
  434. except Exception as e:
  435. print("Except Import:",e)
  436. max_videoplayer = 4
  437. dmx_start = options.videoplayer.split(",")
  438. for cdmx in dmx_start:
  439. if len(videoplayer) > max_videoplayer:
  440. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  441. break
  442. print("-- videoplayer dmx:",cdmx)
  443. try:
  444. cdmx = int(cdmx)
  445. videoplayer.append( Vopen(cdmx,_id=_vid) )
  446. _vid += 1
  447. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  448. except Exception as e:
  449. print("EXCEPTION COUNTER INIT ",cdmx)
  450. def loop_videoplayer():
  451. while 1:
  452. _videoplayer = videoplayer[:]
  453. #print(".")
  454. ok = 0
  455. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  456. try:
  457. r = i._read() # read next frame from file
  458. if r:
  459. ok = 1
  460. except Exception as e:
  461. print("EXCEPTION loop_videoplayer ",e)
  462. #time.sleep(0.002)
  463. #time.sleep(1/120)
  464. if ok == 0:
  465. time.sleep(0.1)
  466. else:
  467. time.sleep(0.005)
  468. thread.start_new_thread(loop_videoplayer,())
  469. # ===== ======
  470. #self.fname = PLAYLIST[0]
  471. videoplayer2 = []
  472. def loop2_videoplayer():
  473. while 1:
  474. print()
  475. print()
  476. print()
  477. for i,v in enumerate(PLAYLIST):
  478. try:
  479. video1 = videoplayer2[i]
  480. video1.select_video(i)
  481. except:
  482. vi = Vopen(181,1)
  483. videoplayer2.append( vi )
  484. _videoplayer = videoplayer2[:]
  485. #print(".")
  486. ok = 0
  487. j =0
  488. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  489. try:
  490. r = i._read() # read next frame from file
  491. #print(j,len(videoplayer2),i,len(i.buffer))
  492. if r:
  493. print(j,len(videoplayer2),i,len(i.buffer))
  494. ok = 1
  495. except Exception as e:
  496. print("EXCEPTION loop2_videoplayer ",e)
  497. time.sleep(0.002)
  498. j += 1
  499. if ok == 0:
  500. pass#time.sleep(0.01)
  501. else:
  502. pass#time.sleep(0.005)
  503. #thread.start_new_thread(loop2_videoplayer,())
  504. # PARSE COMMANDLINE ARGUMENTS
  505. CFG_IN = {"name":"CFG_IN","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300}
  506. CFG_OUT = {"name":"CFG_OUT","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300,"on":0}
  507. CFG_BLOCK = {"name":"CFG_BLOCK","size":16,"h-split":2,"v-split":2,"h-count":8,"v-count":8}
  508. p = 16
  509. block = [p,p]
  510. _x = 8
  511. _y = 8
  512. #HD = "0"
  513. if options.mode:
  514. try:
  515. HD = options.mode
  516. p,_x,_y = HD.split(",")
  517. _x = int(_x)
  518. _y = int(_y)
  519. p = int(p)
  520. block = [p,p]
  521. except Exception as e:
  522. print( "Exc",options.mode,e)
  523. if _x < 1:
  524. _x = 1
  525. if _y < 1:
  526. _y = 1
  527. CFG_BLOCK["h-count"] = _x
  528. CFG_BLOCK["v-count"] = _y # int(8*8/_x) #/_x+0.5) #_y
  529. CFG_BLOCK["size"] = p
  530. print( [options.xsplit])
  531. print( [options.ysplit])
  532. try:
  533. if options.xsplit:
  534. CFG_BLOCK["h-split"] = int(options.xsplit)
  535. if options.ysplit:
  536. CFG_BLOCK["v-split"] = int(options.ysplit)
  537. except Exception as e:
  538. print( "Exc",options.mode,e)
  539. print("HD",CFG_BLOCK["h-split"],CFG_BLOCK["v-split"])
  540. print("xy",_x,_y)
  541. print("++++++++++++++++++", p,_x,_y)
  542. _x2 = _x
  543. try:
  544. if options.XX:
  545. pass#_x2 = int(options.XX)
  546. except Exception as e:
  547. print( "Exc",options.mode,e)
  548. print("_x2 , -X",_x2)
  549. # ===== GUI =========
  550. import pygame
  551. import pygame.gfxdraw
  552. import pygame.font
  553. clock = pygame.time.Clock()
  554. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  555. if options.win_pos:
  556. if "," in options.win_pos:
  557. win_pos = options.win_pos.split(",")
  558. try:
  559. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  560. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  561. except Excetpion as e:
  562. print("win_pos",win_pos,e)
  563. os.environ['SDL_VIDEO_CENTERED'] = '0'
  564. pg = pygame
  565. pygame.init()
  566. pygame.mixer.quit()
  567. f = pygame.font.get_fonts()
  568. for i in f:
  569. if "mono" in i.lower():
  570. print(i)
  571. font = pygame.font.SysFont("freemonobold",22)
  572. font10 = pygame.font.SysFont("freemonobold",10)
  573. font12 = pygame.font.SysFont("freemonobold",12)
  574. font15 = pygame.font.SysFont("freemonobold",15)
  575. font40 = pygame.font.SysFont("freemonobold",40)
  576. font80 = pygame.font.SysFont("freemonobold",70)
  577. #font = pygame.font.SysFont(None,30)
  578. fr = font.render("hallo" ,1, (200,0,255))
  579. PIXEL_MAPPING = 0
  580. grid_file = "/tmp/vpu_grid_hd.csv"
  581. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  582. play_list = "/tmp/vpu_playlist_hd.csv"
  583. play_list = "/home/user/LibreLight/video/" #.format(path)
  584. pm_wy = 0
  585. if options.pixel_mapping:
  586. PIXEL_MAPPING = 1
  587. CFG_OUT["on"] = 1
  588. path = options.pixel_mapping
  589. path = path.replace("/","-")
  590. path = path.replace(".","-")
  591. path = path.replace("\"","-")
  592. path = path.replace("'","-")
  593. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  594. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  595. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  596. play_list = "/home/user/LibreLight/video/" #.format(path)
  597. #_x = 8
  598. #_y = 8
  599. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  600. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  601. MAIN_SIZE=(600,500)
  602. try:
  603. if _x < 8 and PIXEL_MAPPING >= 1:
  604. wx = 30+30+block[0] * 8
  605. CFG_IN["w"] = CFG_BLOCK["size"] * 8
  606. else:
  607. wx = 30+30+block[0] * _x
  608. wy = 40+40+block[1] * _y
  609. if type(options.videoplayer) is str:
  610. wy += 150 # video playlist
  611. MAIN_SIZE=(wx,wy)
  612. if PIXEL_MAPPING >= 1:
  613. pm_wy = 11*p #+ p*3
  614. CFG_IN["y1"] += 11*p
  615. MAIN_SIZE=(wx,wy+pm_wy)
  616. except Exception as e:
  617. print("Exception:",e)
  618. CFG_IN["w"] = CFG_BLOCK["size"] * CFG_BLOCK["h-count"]
  619. CFG_IN["h"] = CFG_BLOCK["size"] * CFG_BLOCK["v-count"]
  620. CFG_OUT["w"] = CFG_BLOCK["size"] * 8
  621. CFG_OUT["h"] = CFG_BLOCK["size"] * 8
  622. def CFG_CALC_P(CFG):
  623. CFG["x2"] = CFG["x1"]+CFG["w"]
  624. CFG["y2"] = CFG["y1"]+CFG["h"]
  625. CFG["p1"] = [CFG["x1"] ,CFG["y1"]]
  626. CFG["p2"] = [CFG["x2"] ,CFG["y2"]]
  627. print("CFG",CFG)
  628. # ?
  629. #CFG_IN["w"] = int(CFG_BLOCK["v-count"]-2) * CFG_BLOCK["size"]
  630. CFG_CALC_P(CFG_IN)
  631. CFG_CALC_P(CFG_OUT)
  632. print("CFG_BLOCK",CFG_BLOCK)
  633. print()
  634. print()
  635. print()
  636. print()
  637. print()
  638. window = pygame.display.set_mode(MAIN_SIZE,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  639. #if options.title:
  640. pg.display.set_caption('LibreLight VPU-{}'.format(options.title))
  641. #else:
  642. # pg.display.set_caption('LibreLight VPU-SCREEN')
  643. class Fix():
  644. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  645. #print("Fix",_id)
  646. self._id = _id
  647. self.dmx = (_id-1) * ch +1 #dmx
  648. self.univ = univ
  649. self.ch = ch
  650. self.pos = pos
  651. self.rgb = [0,0,0]
  652. self.block = block #[10,10]
  653. self.x = pos[0]
  654. self.y = pos[1]
  655. self.strobo = time.time()
  656. self.bmp = 250
  657. self.sub_fix = []
  658. sub_block =[block[0]/CFG_BLOCK["h-split"],block[1]/CFG_BLOCK["v-split"]]
  659. if _id <= 0: #exit
  660. return
  661. spalte = (_id-1)%_y +1
  662. zeile = int((_id-1)/_x2) #+1
  663. #zeile = zeile*_x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  664. add_row = _x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  665. #zeile 1
  666. sid = (_id-1)*2 + zeile*CFG_BLOCK["h-split"]*_x2
  667. #for i in range(1,CFG_BLOCK["h-split"]):
  668. sid = sid+1
  669. #sid = zeile
  670. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  671. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  672. self.sub_fix.append(sub_fix)
  673. sid = sid+1
  674. #sid = zeile
  675. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  676. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  677. self.sub_fix.append(sub_fix)
  678. #zeile 2
  679. sid = (_id-1)*2+1 + _x2*CFG_BLOCK["h-split"] + zeile*CFG_BLOCK["h-split"]*_x2 # int(add_row)
  680. #sid = sid+1
  681. #sid = CFG_BLOCK["h-split"]
  682. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  683. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  684. self.sub_fix.append(sub_fix)
  685. #sid = sid+1
  686. sid = sid+1
  687. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  688. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  689. self.sub_fix.append(sub_fix)
  690. def calc(self,data):
  691. _rgb = [0,255,0]
  692. return _rgb
  693. def sub_calc(self,data):
  694. _rgb = [0,255,0]
  695. for sub_fix in self.sub_fix:
  696. sub_fix.block = self.block[:]
  697. _rgb = sub_fix.calc(data)
  698. return _rgb
  699. def POS(self,x=0,y=0,a=0,b=0):
  700. A = (self.pos[0])*self.block[0]
  701. B = (self.pos[1])*self.block[1]
  702. C = self.block[0]-a
  703. D = self.block[1]-b
  704. return [x+A,y+B,C,D]
  705. def subPOS(self,x=0,y=0,a=0,b=0):
  706. __out = []
  707. for sub_fix in self.sub_fix:
  708. __out.append( sub_fix.POS(x,y,a,b) )
  709. return __out
  710. class SubFix():
  711. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  712. #print("Fix",_id)
  713. self._id = _id
  714. self.dmx = (_id-1) * ch +1 #dmx
  715. self.univ = univ
  716. self.ch = ch
  717. self.pos = pos
  718. self.rgb = [0,0,40]
  719. self.block = block #[10,10]
  720. self.x = pos[0]
  721. self.y = pos[1]
  722. self.strobo = time.time()
  723. self.bmp = 250
  724. def calc(self,data):
  725. #return [130,30,20]
  726. dmx_sub = [30]*10
  727. #print(dmx_sub)
  728. dmx = self.dmx -1
  729. _dmx_sub = []
  730. if self.dmx >= 0:
  731. dmx = rDMX(self.univ,self.dmx)-1
  732. if dmx+self.ch < len(data):
  733. _dmx_sub = data[dmx:dmx+self.ch]
  734. if _dmx_sub:
  735. dmx_sub = _dmx_sub
  736. #print(dmx_sub)
  737. dim = dmx_sub[0]/255
  738. #print("dmx",dmx,dmx_sub)
  739. r = dmx_sub[1]*dim
  740. g = dmx_sub[2]*dim
  741. b = dmx_sub[3]*dim
  742. r = int(r)
  743. g = int(g)
  744. b = int(b)
  745. self.rgb = [r,g,b]
  746. return self.rgb
  747. def POS(self,x=0,y=0,a=0,b=0):
  748. A = (self.pos[0]) #+self.block[0]
  749. B = (self.pos[1]) #+self.block[1]
  750. C = self.block[0]-a
  751. D = self.block[1]-b
  752. if NR:
  753. C-=1
  754. D-=1
  755. return [int(x+A),int(y+B),int(C),int(D)]
  756. class POINTER():
  757. def __init__(self):
  758. self.pos = [0,0,0,0]
  759. self.on = 0
  760. self.rgb = [0,100,10]
  761. self._x = 0
  762. self._y = 0
  763. self.x = 0
  764. self.y = 0
  765. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  766. def row_move(self,x,y):
  767. self._x = x
  768. self._y = y
  769. def move(self,pos):
  770. self.pos = pos
  771. self.on = 1
  772. def cross(self,x,y):
  773. self.x = x
  774. self.y = y
  775. def draw(self,x,y):
  776. pos = self.pos[:]
  777. #print("draw",x,y,pos)
  778. pos[0] += x
  779. pos[1] += y
  780. fix_x= self.fix.x
  781. fix_y= self.fix.y +y
  782. #print("draw",x,y,pos)
  783. if self.on:
  784. pygame.draw.rect(window,self.rgb,pos)
  785. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  786. # mouse grid posision
  787. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  788. _nr = fix_y * _x + fix_x +1
  789. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  790. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  791. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  792. window.blit(fr,(130,1))
  793. # fix pos
  794. txt=str(pos) #"[0, 0, 0, 0]"
  795. fr = font15.render(txt ,1, (200,200,200))
  796. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  797. window.blit(fr,(10,1))
  798. # univers
  799. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  800. #window.blit(fr,(300,10))
  801. # pointer
  802. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  803. window.blit(fr,(10,30))
  804. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  805. window.blit(fr,(10,40))
  806. # crosshair
  807. self.rgb = [0,0,200]
  808. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  809. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  810. self.rgb = [0,200,0]
  811. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  812. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  813. self.rgb = [200,0,0]
  814. pointer = POINTER()
  815. NR = 0
  816. running = True
  817. def event():
  818. global NR,running
  819. for event in pygame.event.get():
  820. #print(event.dict)
  821. _button = None
  822. if "button" in event.dict:
  823. _button = event.dict["button"]
  824. _state = None
  825. if "state" in event.dict:
  826. _state = event.state
  827. _key = None
  828. if "key" in event.dict:
  829. _key = event.key
  830. _pos = None
  831. if "pos" in event.dict:
  832. _pos = event.pos
  833. _type = None
  834. if "type" in event.dict:
  835. _type = event.type
  836. _type = event.type
  837. _mod = None
  838. if "mod" in event.dict:
  839. _mod = event.mod
  840. if 0:
  841. print( " ")
  842. print( "{:.02f}".format( time.time() - START ))
  843. print("button -",_button,end="\t| ")
  844. #print("state -",_state)
  845. print("pos -",_pos)
  846. print("type -",_type, end="\t| ")
  847. print("key -",_key)
  848. print("mod -",_mod)
  849. try:
  850. if _type == 5:
  851. if _button == 1:
  852. NR += 1
  853. if NR > 1:
  854. NR = 0
  855. if _button == 3:
  856. NR -= 1
  857. if NR < 0:
  858. NR = 1
  859. if _pos:
  860. posA = _pos
  861. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  862. if fix:
  863. pos = fix.POS(40,60+pm_wy)
  864. rgb = [0,0,0]
  865. pointer.move(pos)
  866. pointer.fix = fix
  867. else:
  868. pointer.on = 0
  869. pointer.row_move(_pos[0],_pos[1])
  870. pointer.cross(_pos[0],_pos[1])
  871. if event.type == pygame.VIDEORESIZE:
  872. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  873. except Exception as e:
  874. print(e)
  875. if event.type==pygame.QUIT:
  876. running=False
  877. fps = 0
  878. fps2 = 0
  879. frame = 0
  880. frame2 = 0
  881. frame_t = time.time()
  882. frame2_t = time.time()
  883. IP = "yyy"
  884. def draw_overlay():
  885. global fps,fps2
  886. fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
  887. window.blit(fr,(10,10))
  888. fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
  889. window.blit(fr,(10,20))
  890. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  891. window.blit(fr,(90,10))
  892. def draw_frame(window,rgb,p1,p2,offset=0):
  893. o = offset
  894. _p1 = [p1[0]-o,p1[1]-o]
  895. _p2 = [p1[0]-o,p2[1]+o]
  896. pygame.draw.line(window,rgb,_p1,_p2) # left
  897. _p1 = [p2[0]+o,p2[1]+o]
  898. pygame.draw.line(window,rgb,_p1,_p2) # bottom
  899. _p2 = [p2[0]+o,p1[1]-o]
  900. pygame.draw.line(window,rgb,_p1,_p2) # right
  901. _p1 = [p1[0]-o,p1[1]-o]
  902. pygame.draw.line(window,rgb,_p1,_p2) # top
  903. def calc_fps():
  904. global fps,frame,frame_t
  905. t = time.time()
  906. if frame_t+1 < t:
  907. fps = frame #frame_t- t #frame
  908. frame = 1
  909. frame_t = time.time()
  910. def calc_fps2():
  911. global fps2,frame2,frame2_t
  912. t = time.time()
  913. if frame2_t+0.1 < t:
  914. fps2 = frame2*10 #frame_t- t #frame
  915. frame2 = 1
  916. frame2_t = t #time.time()
  917. TEXT_BLOCK = []
  918. def _create_text_block():
  919. print("======== CREATE NEW TEXT FILE !!",text_file)
  920. f = open(text_file,"w")
  921. for i in range(10):
  922. f.write("TEXT {}\n".format(i+1))
  923. f.close()
  924. def open_text_block():
  925. print("======== OPEN TEXT FILE !!",text_file)
  926. _lines = []
  927. try:
  928. f = open(text_file,"r")
  929. _lines = f.readlines()
  930. f.close()
  931. except FileNotFoundError as e:
  932. print("TEXT",e)
  933. _create_text_block()
  934. if len(_lines) <= 0:
  935. _create_text_block()
  936. lines = []
  937. for l in _lines:
  938. #print(">> ",l.strip())
  939. lines.append(l.strip())
  940. if len(lines) <= 10:
  941. for i in range(10-len(lines)):
  942. lines.append("LINE ERROR")
  943. return lines
  944. TEXT_BLOCK = open_text_block()
  945. TEXT_BLOCK_TIME = time.time()
  946. # video playlist
  947. PLAYLIST = []
  948. def open_playlist():
  949. print("======== OPEN PLAYLIST DIR !!",play_list)
  950. if not os.path.isdir(play_list):
  951. os.system("mkdir -p {}".format(play_list))
  952. _lines = os.listdir(play_list)
  953. _lines.sort()
  954. lines = ['']*25 # first is empty
  955. i=0
  956. for l in _lines:
  957. #print(">> ",l.strip(),len(lines))
  958. l = l.strip()
  959. if "_" in l:
  960. ll = l.split("_",1)
  961. print(">> ",ll)
  962. #ll = int(ll)
  963. try:
  964. lll = int(ll[0])
  965. #lines.append(l.strip())
  966. lines[lll] = l
  967. except:pass
  968. if len(lines) <= 10:
  969. for i in range(10-len(lines)):
  970. lines.append("")#"LINE ERROR")
  971. return lines
  972. PLAYLIST_TIME = time.time()
  973. PLAYLIST = open_playlist()
  974. # ===== GUI =========
  975. #def draw_circle(surface, x, y, radius, color):
  976. def draw_circle(surface,color, pos, radius):
  977. x,y=pos
  978. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  979. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  980. def rDMX(univ,dmx):
  981. return univ*512+dmx
  982. def generate_grid(mapping=0):
  983. _log = []
  984. #if PIXEL_MAPPING:
  985. # log = open(grid_file,"w")
  986. head = "i,univ,dmx,x,y,ch\n"
  987. head = "i,univ,dmx,ch\n"
  988. head = "univ,dmx,x,y,ch\n"
  989. head = "nr,id,info\n"
  990. print("csv:",head)
  991. #if PIXEL_MAPPING:
  992. # log.write(head)
  993. _log.append(head)
  994. dmx = 1-1
  995. ch = 4
  996. y=0
  997. x=0
  998. #for i in range((_y)*(_x)):
  999. for i in range((8)*(8)):
  1000. #if x > _x and i%_x == 0:
  1001. if x > 8 and i%8 == 0:
  1002. #print("--> -->")
  1003. x=0
  1004. y+=1
  1005. _univ = int(dmx/512)
  1006. _dmx = dmx - (_univ)*512
  1007. pos=[x,y]
  1008. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  1009. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  1010. line="{},{},x\n".format(i+1,i+1)
  1011. #print("wcsv:",[line])
  1012. #if PIXEL_MAPPING:
  1013. # log.write(line)
  1014. _log.append(line)
  1015. dmx += ch
  1016. x+=1
  1017. if mapping and PIXEL_MAPPING:
  1018. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  1019. log = open(grid_file,"w")
  1020. log.writelines(_log)
  1021. log.close()
  1022. return _log[:] #GRID
  1023. def init_grid(mapping=0,_x=4,_y=4):
  1024. if mapping and PIXEL_MAPPING:
  1025. try:
  1026. log = open(grid_file,"r")
  1027. except:
  1028. generate_grid(mapping=mapping)
  1029. log = open(grid_file,"r")
  1030. lines = log.readlines()
  1031. else:
  1032. lines = generate_grid()
  1033. GRID = []
  1034. y=0
  1035. x=0
  1036. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  1037. for i,line in enumerate(lines[1:]): #exclude first line
  1038. #print("rcsv",[line])
  1039. line = line.strip()
  1040. line = line.split(",") # csv
  1041. if i >= _x and i%_x == 0:
  1042. x=0
  1043. y+=1
  1044. if y >= _y:
  1045. break
  1046. #i = int(line[0])
  1047. _id = int(line[1])
  1048. #univ = int(line[0])
  1049. #dmx = int(line[1])
  1050. #x = int(line[3])
  1051. #y = int(line[4])
  1052. #ch = int(line[4])
  1053. pos = [x,y]
  1054. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  1055. #f.x = x
  1056. #f.y = y
  1057. #f.block = block
  1058. GRID.append(f)
  1059. x+=1
  1060. #print("y, _y",y,_y)
  1061. return GRID
  1062. def find_pix(x,y):
  1063. global GRID
  1064. for fix in GRID:
  1065. X = 0
  1066. Y = 0
  1067. pos = fix.POS()
  1068. #pos = fix.POS()
  1069. #pos = fix.POS(40,60-pm_wy)
  1070. #pos = fix.POS(x,y+pm_wy)#40,60)
  1071. if x > pos[0] and x < pos[0]+pos[2]:
  1072. X = 1
  1073. if y > pos[1] and y < pos[1]+pos[3]:
  1074. Y = 1
  1075. if X and Y:
  1076. #print(pos,x,y)
  1077. #print("find",X,Y)
  1078. return fix
  1079. GRID = []
  1080. _GRID = []
  1081. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1082. NR = 0
  1083. START_UNIV=2
  1084. if options.start_univ:
  1085. try:
  1086. START_UNIV=int(options.start_univ)
  1087. except Exception as e:
  1088. print("Exception START UNIV",e)
  1089. gobo_ch=1
  1090. if options.gobo_ch:
  1091. try:
  1092. gobo_ch=int(options.gobo_ch)
  1093. except Exception as e:
  1094. print("Exception gobo_ch",e)
  1095. if gobo_ch <= 0:
  1096. gobo_ch = 1
  1097. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  1098. color = [200,0,0,127]
  1099. if text:
  1100. fr = font15.render("A" ,1, (200,200,200))
  1101. window.blit(fr,pos1)
  1102. fr = font15.render("B" ,1, (200,200,200))
  1103. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  1104. # h unten
  1105. _pos1 = [pos1[0],pos2[1]]
  1106. _pos2 = [pos2[0],pos2[1]]
  1107. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1108. color = [255,255,0,127]
  1109. # h rechts
  1110. _pos1 = [pos2[0],pos1[1]]
  1111. _pos2 = [pos2[0],pos2[1]]
  1112. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1113. color = [0,200,0,127]
  1114. # h links
  1115. _pos1 = [pos1[0],pos1[1]]
  1116. _pos2 = [pos1[0],pos2[1]]
  1117. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1118. color = [0,0,200,127]
  1119. # h oben
  1120. _pos1 = [pos1[0],pos1[1]]
  1121. _pos2 = [pos2[0],pos1[1]]
  1122. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1123. def grab(x=55,y=55,w=60,h=60):
  1124. # usage
  1125. # sub = grab()
  1126. # window.blit(sub, (500,10))
  1127. crop = None
  1128. rect = pygame.Rect(x, y, w, h)
  1129. try:
  1130. sub = window.subsurface(rect)
  1131. #pixArray = pygame.PixelArray(screen)
  1132. crop = pygame.Surface((w,h))
  1133. crop.blit(sub, (0,0))
  1134. except ValueError as e:
  1135. pass#print("exception",e,"line715")
  1136. #except Exception as e:
  1137. # print("exception",e,"line715")
  1138. #print(rect)
  1139. return crop
  1140. def reshape(_x,_y):
  1141. """reshape LED-WALL Block/Pixel mapping"""
  1142. if PIXEL_MAPPING <= 0:
  1143. return None
  1144. global GRID
  1145. global _GRID
  1146. x = _x
  1147. y = _y
  1148. i = 0
  1149. counter = 0
  1150. z=0
  1151. x_min = 99999
  1152. x_max = 0
  1153. y_min = 99999
  1154. y_max = 0
  1155. # black background for -> output MAP
  1156. pygame.draw.rect(window,[0,0,20],[0,60,600,pm_wy-1])
  1157. pygame.draw.rect(window,[0,0,20],[wx,wy-80,400,pm_wy+10])
  1158. tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
  1159. fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
  1160. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
  1161. window.blit(fr,fr_r)
  1162. fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
  1163. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
  1164. window.blit(fr,fr_r)
  1165. fr = tmp_font.render("INPUT" ,1, (255,255,255))
  1166. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
  1167. window.blit(fr,fr_r)
  1168. j = 0
  1169. for fix in _GRID:
  1170. if j >= 8*8: # max output size
  1171. break
  1172. j+=1
  1173. ii = i
  1174. #z= i # helping border offset
  1175. pos = fix.POS(40,60)
  1176. rgb = fix.rgb
  1177. # green
  1178. pygame.draw.rect(window,[0,40,0],pos)
  1179. xposs = [] #None #pos[:]
  1180. for fix2 in GRID:
  1181. if fix._id == fix2._id:
  1182. xposs.append( fix2.POS(40,60) )
  1183. for xpos in xposs:
  1184. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1185. if sub:
  1186. if 1:#j <= _x*_y: # max input size
  1187. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1188. else:
  1189. # red
  1190. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1191. if xpos[0] < x_min:
  1192. x_min = xpos[0]
  1193. if xpos[0] > x_max:
  1194. x_max += xpos[2]
  1195. if xpos[1] < y_min:
  1196. y_min = xpos[1]
  1197. if xpos[1] > x_max:
  1198. y_max += xpos[3]
  1199. # DRAW FIX NUMBER on TOP
  1200. #apos = pos
  1201. #argb = rgb
  1202. apos = fix.POS(40,60+pm_wy)
  1203. argb = fix.rgb
  1204. # overwrite number overlay
  1205. if NR:
  1206. #pygame.draw.rect(window,[30,40,0],apos)
  1207. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1208. if NR:# == 2:
  1209. if fix._id != i+1:
  1210. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1211. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1212. #print(fix._id,xposs,pos)
  1213. else:
  1214. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1215. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1216. i += 1
  1217. #print("--#")
  1218. # frame box
  1219. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1220. pos1= [x+x_min,y+x_min]
  1221. pos2= [x_max+x_min,y_min+y_max]
  1222. #draw_box(pos1,pos2,text=0)
  1223. class Timer():
  1224. def __init__(self,start=120):
  1225. self.start = start
  1226. self.timer = self.start
  1227. self.timer_t = time.time()
  1228. def reset(self):
  1229. self.timer = self.start
  1230. def get(self):
  1231. self.timer -= time.time()-self.timer_t
  1232. self.timer_t = time.time()
  1233. if self.timer <= 0:
  1234. self.reset()
  1235. return self.timer
  1236. def reload_grid():
  1237. print("==== reload_grid")
  1238. global GRID
  1239. global _GRID
  1240. try:
  1241. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1242. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1243. except Exception as e:
  1244. print("Except: grid re init",e)
  1245. VPU_TEXT = []
  1246. def load_vpu_text(nr=0):
  1247. txt = "NONE"
  1248. if not VPU_TEXT:
  1249. pass #create VPU_TEXT_FILE
  1250. if len(VPU_TEXT) > nr:
  1251. txt = VPU_TEXT[0]
  1252. return txt
  1253. grid_counter = time.time()
  1254. def draw_fix_nr(GRID):
  1255. global grid_counter
  1256. i=0
  1257. y=0
  1258. for fix in GRID:
  1259. pos = fix.POS(40,60+pm_wy)
  1260. rgb = fix.rgb
  1261. if NR:
  1262. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1263. if fix._id%_x-1 == 0: # line break border
  1264. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1265. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1266. if fix._id%_x == 0: # line break border
  1267. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1268. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1269. if grid_counter +5 < time.time():
  1270. grid_counter = time.time()
  1271. reload_grid()
  1272. if fix._id != i+1:
  1273. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1274. else:
  1275. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1276. window.blit(fr,(pos[0]+2,pos[1]+2))
  1277. i += 1
  1278. def draw_counter(COUNTER):
  1279. for count in COUNTER:
  1280. cpan = 0
  1281. ctilt = 0
  1282. cr=255
  1283. cg=255
  1284. cb=255
  1285. csize=10
  1286. cdim=0
  1287. k = "DIM"
  1288. if k in count:
  1289. cdim = int(count[k])
  1290. k = "RED"
  1291. if k in count:
  1292. cr = int(count[k])
  1293. k = "GREEN"
  1294. if k in count:
  1295. cg = int(count[k])
  1296. k = "BLUE"
  1297. if k in count:
  1298. cb = int(count[k])
  1299. k = "SIZE"
  1300. if k in count:
  1301. csize = int(count[k]) #/60*p)
  1302. if csize < 5:
  1303. csize = 5
  1304. k = "PAN"
  1305. if k in count:
  1306. cpan = int(count[k])/255*(block[0] *(_x))
  1307. #cpan = int(cpan * 1.2)
  1308. cpan = int(cpan)
  1309. k = "TILT"
  1310. if k in count:
  1311. ctilt = int(count[k])/255*(block[1] *(_y))
  1312. #ctilt = int(cpan * 1.2)
  1313. ctilt = int(ctilt)
  1314. ddim = cdim/255
  1315. if "DIM" in count and count["DIM"] > 0:
  1316. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1317. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1318. _sec = count["_SEC"]
  1319. try:
  1320. _sec = int(count["_SEC"])
  1321. except:
  1322. pass
  1323. if type(_sec) is int:
  1324. #print(_sec)
  1325. if _sec <= 60:
  1326. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1327. else:
  1328. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1329. #print("_xx",_xx)
  1330. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1331. else:
  1332. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1333. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1334. pygame.draw.rect(window,[0,0,0],fr_r)
  1335. window.blit(fr,fr_r)
  1336. class FADE():
  1337. def __init__(self,sec):
  1338. self.start = time.time()
  1339. self.sec = sec
  1340. self.val
  1341. def next(self):
  1342. pass
  1343. def draw_video(VIDEO):
  1344. global videplayer
  1345. i = 0
  1346. # set DMX-VALUE to videoplayer Object
  1347. for count in VIDEO:
  1348. cpan = 0
  1349. ctilt = 0
  1350. cr=255
  1351. cg=255
  1352. cb=255
  1353. csize=10
  1354. cdim=0
  1355. video1 = videoplayer[i]
  1356. k = "VIDEO"
  1357. if k in count:
  1358. #video1.select_video(count[k])
  1359. play_nr = int(count[k]/10)
  1360. if play_nr != video1._video_nr:
  1361. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1362. _vid = video1._id
  1363. _cdmx = video1.dmx
  1364. del_video1 = video1
  1365. video1 = Vopen(cdmx,_id=_vid)
  1366. video1.select_video(count[k])
  1367. videoplayer[i] = video1
  1368. del_video1._del()
  1369. del del_video1
  1370. k = "DIM"
  1371. if k in count:
  1372. cdim = int(count[k])
  1373. video1.dim = cdim
  1374. #if i == 0:
  1375. # print(i,cdim)
  1376. k = "SIZE"
  1377. if k in count:
  1378. csize = int(count[k]/16*p)
  1379. if csize < 5:
  1380. csize = 5
  1381. k = "PAN"
  1382. cpan_max = block[0] *(_x) #+block[0]
  1383. if k in count:
  1384. cpan = int(count[k]) / 255*cpan_max
  1385. cpan = int(cpan)
  1386. k = "TILT"
  1387. ctilt_max = block[1] *(_y) #+block[1]
  1388. if k in count:
  1389. ctilt = int(count[k]) / 255*ctilt_max
  1390. ctilt = int(ctilt)
  1391. k = "_reset"
  1392. if k in count:
  1393. if count[k]:
  1394. count[k] = 0
  1395. video1.restart()
  1396. k = "_RUN"
  1397. if k in count:
  1398. video1._run = count[k]
  1399. video1.pos
  1400. video1.x=40+0+cpan
  1401. video1.y=60+0+pm_wy+ctilt
  1402. video1.scale = int((csize))
  1403. if cdim:
  1404. video1.next()
  1405. i += 1
  1406. # draw
  1407. i=0
  1408. for count in VIDEO:
  1409. video1 = videoplayer[i]
  1410. video1.draw(window) #,x=0,y=0)
  1411. i+=1
  1412. i=0
  1413. for count in VIDEO:
  1414. video1 = videoplayer[i]
  1415. video1.overlay(window,"run")
  1416. i += 1
  1417. def counter_dmx(COUNTER,dataA):
  1418. for count in COUNTER:
  1419. cDMX=count["DMX"]-1
  1420. try:
  1421. count["DIM"] = dataA[cDMX]
  1422. count["PAN"] = dataA[cDMX+1]
  1423. count["TILT"] = dataA[cDMX+2]
  1424. count["CONTROL"] = dataA[cDMX+3]
  1425. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1426. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1427. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1428. count["_RUN"] = 0
  1429. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1430. count["_RUN"] = 1
  1431. count["SIZE"] = dataA[cDMX+4]
  1432. count["SEC"] = dataA[cDMX+5]
  1433. if count["_RUN"]:
  1434. try:
  1435. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1436. except Exception as e:
  1437. pass
  1438. if type(count["_SEC"]) is int:
  1439. if count["_SEC"] < 0:
  1440. count["_SEC"] = 0
  1441. for ti in range(10):
  1442. #print(ti,(ti+6)*10)
  1443. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1444. count["_SEC"] = "----" #text 1
  1445. try:
  1446. count["_SEC"] = TEXT_BLOCK[ti]
  1447. except Exception as e:
  1448. pass
  1449. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1450. count["_SEC"] = ">{}<".format(cDMX+1)
  1451. count["RED"] = dataA[cDMX+6]
  1452. count["GREEN"] = dataA[cDMX+7]
  1453. count["BLUE"] = dataA[cDMX+8]
  1454. except Exception as e:
  1455. print("EXC FUNC",e,count)
  1456. #print(count)
  1457. def video_dmx(VIDEO,dataA):
  1458. for count in VIDEO:
  1459. cDMX=count["DMX"]-1
  1460. try:
  1461. count["DIM"] = dataA[cDMX]
  1462. count["PAN"] = dataA[cDMX+1]
  1463. count["TILT"] = dataA[cDMX+2]
  1464. count["CONTROL"] = dataA[cDMX+3]
  1465. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1466. count["_reset"] = 1
  1467. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1468. if count["_RUN"] == 1:
  1469. print( "_RUN:0",count["DMX"]-1)
  1470. count["_RUN"] = 0
  1471. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1472. if count["_RUN"] == 0:
  1473. print( "_RUN:1",count["DMX"]-1)
  1474. count["_RUN"] = 1
  1475. count["SIZE"] = dataA[cDMX+4]#*2
  1476. count["SEC"] = dataA[cDMX+5]
  1477. count["VIDEO"] = dataA[cDMX+6]
  1478. #count["RED"] = dataA[cDMX+6]
  1479. #count["GREEN"] = dataA[cDMX+7]
  1480. #count["BLUE"] = dataA[cDMX+8]
  1481. except Exception as e:
  1482. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1483. #print(count)
  1484. def read_dmx_data(ip,ips):
  1485. ip = select_ip(ips,univ=START_UNIV)
  1486. IP = ip
  1487. data = read_dmx(ip)
  1488. ip = select_ip(ips,univ=START_UNIV+1)
  1489. data3 = read_dmx(ip)
  1490. data.extend(data3)
  1491. ip = select_ip(ips,univ=START_UNIV+2)
  1492. data3 = read_dmx(ip)
  1493. data.extend(data3)
  1494. ip = select_ip(ips,univ=START_UNIV+4)
  1495. data3 = read_dmx(ip)
  1496. data.extend(data3)
  1497. #ip = select_ip(ips,univ=START_UNIV+5)
  1498. #data3 = read_dmx(ip)
  1499. #data.extend(data3)
  1500. return data
  1501. def draw_gobo(GRID,data):
  1502. i = 0
  1503. dmx = 1
  1504. h = 1
  1505. v = 1
  1506. for fix in GRID:
  1507. pos = fix.POS(40,60+pm_wy)
  1508. rgb = fix.rgb
  1509. if 1:
  1510. # draw row/col grid number
  1511. if fix.pos[0] == 0:
  1512. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1513. window.blit(fr,(10,pos[1]+3 ))
  1514. if fix.pos[1] == 0:
  1515. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1516. window.blit(fr,(pos[0]+2,35 ))
  1517. pygame.draw.rect(window,rgb,pos)
  1518. # DRAW SUB-FIXTURE
  1519. j = 0
  1520. for subfix in fix.sub_fix:#calc(data):
  1521. subfix.calc(data)
  1522. #fix = subfix
  1523. spos = subfix.POS(40,60+pm_wy)
  1524. srgb = subfix.rgb
  1525. #print(fix.dmx,rgb,pos)
  1526. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1527. #FUNC = 0
  1528. if FUNC > 10 and FUNC <= 20: # big dot
  1529. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1530. elif FUNC > 20 and FUNC <= 30:#small dot
  1531. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1532. elif FUNC > 30 and FUNC <= 40:#donut
  1533. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1534. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1535. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1536. pygame.draw.rect(window,srgb,spos)
  1537. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1538. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1539. pygame.draw.rect(window,srgb,spos)
  1540. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1541. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1542. pygame.draw.rect(window,srgb,spos)
  1543. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1544. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1545. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1546. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1547. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1548. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1549. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1550. pygame.draw.rect(window,srgb,spos)
  1551. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1552. elif FUNC > 100 and FUNC <= 110: # rec big line
  1553. pygame.draw.rect(window,srgb,spos)
  1554. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1555. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1556. pygame.draw.rect(window,srgb,spos)
  1557. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1558. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1559. elif FUNC > 120 and FUNC <= 130: # rec inline
  1560. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1561. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1562. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1563. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1564. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1565. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1566. else:
  1567. pygame.draw.rect(window,srgb,spos)
  1568. for subfix in fix.sub_fix:#calc(data):
  1569. subfix.calc(data)
  1570. #fix = subfix
  1571. spos = subfix.POS(40,60+pm_wy)
  1572. srgb = subfix.rgb
  1573. # draw row/col grid number
  1574. if subfix.pos[0] == 0:
  1575. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1576. window.blit(fr,(25,spos[1] ))
  1577. v += 1
  1578. if subfix.pos[1] == 0:
  1579. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1580. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1581. h+=1
  1582. window.blit(fr,(spos[0],50 ))
  1583. if p >= 40:
  1584. if NR:
  1585. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1586. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1587. window.blit(fr,(spos[0]+2,spos[1]+10))
  1588. j += 1
  1589. i += 1
  1590. def frame_area():
  1591. rgb = [255,255,0]
  1592. CFG = CFG_IN
  1593. p1 = CFG_IN["p1"]
  1594. p2 = CFG_IN["p2"]
  1595. draw_frame(window,rgb,p1,p2,offset=2)
  1596. rgb = [255,0,0]
  1597. #draw_frame(window,rgb,p1,p2,offset=4)
  1598. if CFG_OUT["on"]:
  1599. rgb = [255,0,0]
  1600. p1 = CFG_OUT["p1"]
  1601. p2 = CFG_OUT["p2"]
  1602. #pygame.draw.line(window,rgb,p1,p2)
  1603. draw_frame(window,rgb,p1,p2,offset=3)
  1604. ips=[]
  1605. dataA=[]
  1606. data=[]
  1607. def dmx_raw():
  1608. global frame
  1609. frame += 1
  1610. global ips,dataA,data
  1611. ips = read_index()
  1612. # ----
  1613. ip = select_ip(ips,univ=1) # univ 1 gobo
  1614. dataA = read_dmx(ip)
  1615. # ----
  1616. data = read_dmx_data(ip,ips)
  1617. if options.countdown:
  1618. counter_dmx(COUNTER,dataA)
  1619. if len(VIDEO) > 0:
  1620. video_dmx(VIDEO,dataA)
  1621. return ips,dataA,data
  1622. def dmx_loop():
  1623. while 1:
  1624. dmx_raw()
  1625. time.sleep(1/40) # fast high cpu
  1626. #time.sleep(1/25)
  1627. dmx_raw()
  1628. thread.start_new_thread(dmx_loop,())
  1629. t1 = Timer(143)
  1630. time.sleep(0.33)
  1631. t2 = Timer(11)
  1632. count_tilt = 0
  1633. def main():
  1634. global IP
  1635. global GRID
  1636. global _GRID
  1637. global FUNC
  1638. global count_tilt
  1639. global TEXT_BLOCK
  1640. global TEXT_BLOCK_TIME
  1641. global PLAYLIST
  1642. global PLAYLIST_TIME
  1643. global dataA
  1644. global frame2
  1645. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1646. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1647. print("GRID LEN:",len(GRID))
  1648. s=time.time()
  1649. print("run")
  1650. r = ""
  1651. IP = "xx"
  1652. while running:
  1653. if TEXT_BLOCK_TIME+5 < time.time():
  1654. TEXT_BLOCK = open_text_block()
  1655. TEXT_BLOCK_TIME = time.time()
  1656. if PLAYLIST_TIME+6 < time.time():
  1657. PLAYLIST = open_playlist()
  1658. PLAYLIST_TIME = time.time()
  1659. pygame.display.flip()
  1660. event()
  1661. window.fill((10,0,30))
  1662. calc_fps()
  1663. calc_fps2()
  1664. draw_overlay()
  1665. # GRID loop
  1666. try:
  1667. ddd = 1023 #univ 3 512
  1668. #FUNC = data[ddd]
  1669. FUNC2 = dataA[gobo_ch-1]
  1670. FUNC = FUNC2
  1671. #print("FUNC", FUNC )#:ddd+512])
  1672. #FUNC = 15
  1673. except Exception as e:
  1674. print("EXC FUNC",e)
  1675. draw_gobo(GRID,data)
  1676. # DRAW FIX NUMBER on TOP
  1677. draw_fix_nr(GRID)
  1678. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1679. if VIDEO:
  1680. draw_video(VIDEO)
  1681. if options.countdown:
  1682. draw_counter(COUNTER)
  1683. pointer.draw(0,pm_wy) #wy
  1684. spos = [0,0,0,0]
  1685. if PIXEL_MAPPING >= 1:
  1686. reshape(0,0) #start pos
  1687. else:
  1688. reshape(spos[0]+spos[2]+20,10) #start pos
  1689. #reshape(spos[0]+spos[2]+20,10) #start pos
  1690. frame_area()
  1691. pygame.display.flip()
  1692. #pg.time.wait(55)
  1693. #clock.tick(120) # fast hight cpu
  1694. clock.tick(25)
  1695. #time.sleep(1/120)
  1696. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1697. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1698. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1699. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1700. frame2 += 1
  1701. if __name__ == "__main__":
  1702. main()