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- import math
- import random
- import time
- import os
- import sys
- import traceback
- import gc
- HOME = os.getenv('HOME')
- import _thread as thread
- from optparse import OptionParser
- ...
- parser = OptionParser()
- parser.add_option("-m", "--mode", dest="mode",
- help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
- parser.add_option("-X", "--XX", dest="XX", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-x", "--xx", dest="xsplit", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-y", "--yy", dest="ysplit",#default=1,
- help="y-split") #, metavar="FILE")
- parser.add_option("", "--start-univ", dest="start_univ",#default=1,
- help="set start-univers default=2") #, metavar="FILE")
- parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
- help="gobo ch univ on 1") #, metavar="FILE")
- #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
- parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
- help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
- parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
- help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
- parser.add_option("", "--countdown", dest="countdown",#default=1,
- help="enable countdown") #, metavar="FILE")
- parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
- help="enable videoplayer") #, metavar="FILE")
- parser.add_option("", "--title", dest="title",default="SCREEN",
- help="set title") #, metavar="FILE")
- #parser.add_option("-f", "--file", dest="filename",
- # help="write report to FILE", metavar="FILE")
- #parser.add_option("-q", "--quiet",
- # action="store_false", dest="verbose", default=True,
- # help="don't print status messages to stdout")
- (options, args) = parser.parse_args()
- import numpy
- for o in dir(options):
- if "_" in o:
- continue
- print(o,options.__getattribute__(o))
- START = time.time()
- # ===== ARTNET DMX =========
- import memcache
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- def read_index():
- ips=mc.get("index")#cmd)
- if ips is None:
- ips = {}
- #for k,v in ips.items():
- # print(k,v)
- return ips
- def select_ip(ips, univ=2): # artnet univ
- _univ = ":{}".format(univ)
- for ip in ips: #high priority
- if "2.0.0" in ip and _univ in ip:
- return ip
- for ip in ips:
- if "ltp-out" in ip and _univ in ip:
- return ip
- FUNC = 0
- COUNTER = []
- if options.countdown:
-
- cdmx_start = options.countdown.split(",")
- for cdmx in cdmx_start:
- try:
- cdmx = int(cdmx)
- COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
- except Exception as e:
- print("EXCEPTION COUNTER INIT ",cdmx)
- def read_dmx(ip):
- r = ""
- if ip:
- #t = int(math.sin(time.time() - s)*10)
- r = mc.get(ip) #"2.0.0.13:2")
- rr = [0]*512
- for i,v in enumerate(r):
- try: #cleanup ltp-out to int
- v = int(v)
- rr[i] = v
- except:pass
- r = rr
- if not r:
- c = 0
- #time.sleep(0.1)
- r = [0] *512
- for i in range(12*8+1):
- dmx = i*4
- #print(dmx)
- r[dmx:dmx+4] = [255,10,10,40]
- return r
- # ===== ARTNET DMX =========
- PLAYLIST = []
- try:
- PLAYLIST = open_playlist()
- except:pass
- #import json
- #import pickle
- class Vopen():
- def __init__(self,dmx=None,_id=None):
- global PLAYLIST
- self._id = _id
- self.fpath = HOME+'/Downloads/'
- self.fpath = HOME+'/LibreLight/video/'
- self.fname = '' #'bbb_sunflower_480x320.mp4'
- #self.fname = 'no-video.mp4'
- try:
- self.fname = PLAYLIST[0]
- except Exception as e:
- print("Exception set video from PLAYLIST 5543:",e)
- self.restart_t = time.time()
- self.fps = 0
- self.scale = 50 #%
- self.angle = 0 #%
- self.dmx=dmx
- self.dim = 0
- self.x = 0
- self.y = 0
- self.init_count = 0
- self.cap = None
- self.shape = [200,200]
- self.img = None
- self.success = 1
- self.cv2 = None
- self._run = 0
- self.end = 0
- self._video_nr = 0
- self.shape_x = 370
- self.shape_y = 235
- try:
- global cv2
- self.cv2 = cv2
- except:
- pass
- self.init()
- def __repr__(self):
- sizeof = int(sys.getsizeof(self.buffer)/8)
- return "< id:{} buf:{} run:{} fps:{} scale:{} name:{} {}kb>".format(
- id(self),len(self.buffer),self._run,self.fps,self.scale
- ,self.fname,sizeof
- )
- def restart(self):
- print(self,"reset()")
- self.pos = 0
- self.restart_t = time.time()
- def init(self):
- print("---- ---- Vopen.init()",[self.fname,self._video_nr])
- print(PLAYLIST)
- self.time = 0
- self.t_delta = 0
- self.t_last = time.time()
- self.im = None
- self.pos = 0
- self.buffer = []
- self._init()
- self.init_count = 1
- def select_video(self,dmx_value):
- try:
- dmx_value = int(dmx_value/10)
- if self._video_nr != dmx_value:
- self._video_nr = dmx_value
- if self._video_nr < len(PLAYLIST):
- self.fname = str(PLAYLIST[self._video_nr])
- self.init()
- except Exception as e:
- print("Vopen.select_video()",dmx_value,e)
- def close_cap():
- print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
- def _init(self):
- print(self)
- print("videoplayer.init()",self.fpath,self.fname)
- if not os.path.isfile(self.fpath+self.fname):
- print()
- print("video file does not exits !! >",self.fpath,self.fname)
- print()
- #exit()
-
- self.Rsuccess = 0
- if self.cv2:
- #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
- #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_GSTREAMER)
- #GSTREAMER Assertion fctx->async_lock failed at libavcodec/pthread_frame.c:175
-
- self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_FFMPEG)
- #FFMPEG malloc(): unsorted double linked list corrupted ... Abgebrochen
- self.Rcap.read()
- #self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
- self.Rsuccess = 1
- self._read()
- def _del(self):
- #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
- #for i in dir(self.Rcap):
- # print(i)
- #print()
- #for i in dir(self.cv2):
- # print(i)
- #time.sleep(0.01)
- self.buffer = [] #.append(self.img)
- self.Rcap.release()
- self.Rcap.retrieve()
- self.Rcap = None
- self.cap = None
- del self.Rcap #.release()
- #time.sleep(4)
- #sys.exit()
- #gc.collect()
- #import gc
- gc.collect()
- def _read(self):
- success = self.Rsuccess
- ok = 0
- if success and self.fname:
- cap = self.Rcap
- #fvs = self.Rfvs
- _break = 0
- try:
- success, img = cap.read()
- #self.img = fvs.read()
- if not success:
- self.Rcap.release()
- self.Rcap.retrieve()
- self.end = 1
- #j = json.dumps(self.buffer) #.append(img)
- #f = open("/tmp/buff")
- #f.write(j)
- #f.close()
- return
- if self.fps == 0:
- self.fps = cap.get(cv2.CAP_PROP_FPS)
-
- img = self.cv2.cvtColor(img, self.cv2.COLOR_BGR2RGB)
- img = self.rescale_frame2(img, 200)
- #ret, img = self.cv2.threshold(img, 100, 130, self.cv2.THRESH_BINARY) # treshold
- #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
-
- #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
- #warped = cv2.warpPerspective(Bild, m, (420,594))
-
- #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
-
- # store frame into buffer list
- self.buffer.append(img)
- ok = 1
- if len(self.buffer) % 100 == 0:
- _id = str(self.__repr__)[-5:-1]
- print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
- except Exception as e:
- print("Excetpion","_init",self,e,end="")
- self.success = 1
- return ok
- def read(self):
- pass
- def prev(self):
- self.pos -= 1
- if self.pos < 0:
- self.pos = len(self.buffer)-1
- if self.pos >= len(self.buffer):
- self.pos = len(self.buffer)-1
- self.im = self.buffer[int(self.pos)]
- def rotateImage(self,image, angle):
- if angle in [0,360]:
- pass#return image
- try:
- #print("EE",image.shape)
- shape = list(image.shape[1::-1])
- bg_shape = shape[:]
- delta_x = 0 # + nach rechts
- delta_y = 0 # + nach unten
- r = []
- r.extend(list(range(0-3,0+3)))
- r.extend(list(range(180-3,180+3)))
- r.extend(list(range(360-3,360+3)))
- r2 = []
- r2.extend(list(range(90-3,90+3)))
- r2.extend(list(range(270-3,270+3)))
- if angle in r:
- pass
- elif 0:#angle in r2:
- # bug on 90 and 270 degrees on portrait video !! TODO
- #shape = shape[::-1]
- #bg_shape = shape[::-1]
- #delta_x = (shape[1]-shape[0])/2
- bg_shape = bg_shape[::-1]
- delta_y = -65 #shape[1]/2 # # + nach unten
- delta_x = 30 #shape[1]/2 # # + nach unten
- delta_y -= bg_shape[1]/2 - 20
- delta_x = bg_shape[0]/2 - 10
- pass
- else:
- if shape[0] > shape[1]:
- # landscape video
- bg_shape = (shape[0],shape[0])
- delta_y = (shape[0]-shape[1])/2
- else:
- # portrait video
- bg_shape = (shape[1],shape[1])
- delta_x = (shape[1]-shape[0])/2
- center = (shape[0]/2+delta_x,shape[1]/2+delta_y)
- image = self.moveImage(image,x=delta_x,y=delta_y,shape=bg_shape)
- bg_shape = tuple(bg_shape) # exception ... if angle 0 no tuple !!!
- rot_mat = self.cv2.getRotationMatrix2D(center,angle,1.0)
- #print("wrapAffine:", image, rot_mat, bg_shape) #,flags=self.cv2.INTER_LINEAR)
- #print("wrapAffine:", type(image), type(rot_mat), type(bg_shape) ) #,flags=self.cv2.INTER_LINEAR)
- frame = self.cv2.warpAffine(image, rot_mat, bg_shape ) #,flags=self.cv2.INTER_LINEAR)
- return frame
- except Exception as e:
- raise(e)
- def moveImage(self,img,x=0,y=0,shape=None):
- # Creating a translation matrix
- np = numpy
- translation_matrix = np.float32([ [1,0,x], [0,1,y] ])
-
- if shape is None:
- num_cols,num_rows = img.shape[1::-1]
- else:
- num_cols,num_rows = shape #[1::-1]
- # Image translation
- frame = self.cv2.warpAffine(img, translation_matrix, (num_cols,num_rows))
- return frame
- def rescale_frame2(self,frame, width):
- height = int(frame.shape[0]/frame.shape[1] * width )
- dim = (width, height)
- return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
- def rescale_frame(self,frame, percent=75):
- width = int(frame.shape[1] * percent/ 100)
- height = int(frame.shape[0] * percent/ 100)
- dim = (width, height)
- return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
- def pause(self):
- #print("pause",self.t_last)
- t = time.time()
- self.t_delta = 0
- self.t_last = t
- def next_frame(self):
- #return 0
-
- if self._run and len(self.buffer) > 30:
- t = time.time()
- self.t_delta = t-self.t_last
- self.pos += self.t_delta*self.fps
- self.t_last = t
- else:
- self.pause()
- if self.restart_t > time.time()-0.5:
- # prevent flickerung by reset
- #self.pause()
- self.pos = 5
- pass
- # restart at the end
- if int(self.pos) >= len(self.buffer)-1:
- self.pos = 0
-
- self.img = None
- if self.buffer:
- self._img = self.buffer[int(self.pos)]
- self.img = self._img
- def next(self):
-
- try:
- self.next_frame()
- #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
- self.img = self.rescale_frame(self.img, percent=self.scale)
-
- # rotate frame BUG: x,y offset ??? !!!
- self.img = self.rotateImage(self.img, self.angle)
- self.shape = self.img.shape[1::-1]
- if len(self.buffer) % 100 == 0:
- _id = str(self.__repr__)[-5:-1]
- print("next",_id)
- # add DIMER to videplayer
- self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
-
- img = self.img
- if img is None:
- return
- self.im = None
- self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
- #self.next_frame()
- except AttributeError as e:
- time.sleep(.05)
- #if self.init_count % 100 == 0:
- print("except 776",e)
- #self.init()
- except Exception as e:
- print("except 756",e)
- print(traceback.format_exc())
- print(sys.exc_info()[2])
- print()
- def draw(self,wn=None):
-
- if self.dim <= 1:
- return
- if self.scale < 255*.05:
- self.scale = 255*0.05
- # draw video background box
- __xw = int(self.shape_x*self.scale/255)
- __yw = int(self.shape_y*self.scale/255)
-
- #xx ,yy = (370,235)
- xx = self.shape_x #= xx
- yy = self.shape_y #= yy
- try:
- xx ,yy = self.im.get_size()[:2]
- self.shape_x = xx
- self.shape_y = yy
- except AttributeError as e:
- pass
- xx = int(xx*self.scale/255)
- yy = int(yy*self.scale/255)
- __xw = int(xx) #*self.scale/255)
- __yw = int(yy) #*self.scale/255)
- yellow = [105,50,0]
- yellow[0] = int(yellow[0]*self.dim/255)
- yellow[1] = int(yellow[1]*self.dim/255)
- yellow[2] = int(yellow[2]*self.dim/255)
- #print(yellow)
- if 1: #corner left up
- p1 = [self.x+2,self.y+2]
- p2 = [self.x+__xw-4,self.y+__yw-4]
- p3 = [self.x+__xw-4,self.y+2]
- p4 = [self.x+2,self.y+__yw-4]
- p1 = [self.x,self.y]
- p2 = [self.x+__xw,self.y+__yw]
- p3 = [self.x+__xw,self.y]
- p4 = [self.x,self.y+__yw]
-
- hx=int(xx/2)
- hy=int(yy/2)
- #print(hx,hy,xx,yy) #,ratio)
- #print("-")
- #print(sys.getsizeof(self.buffer))
- #print(sys.getsizeof(self))
- #print(sys.getsizeof(self.Rcap))
- #print(dir(self.Rcap))
- p1 = [self.x-hx,self.y-hy]
- p2 = [self.x+__xw-hx,self.y+__yw-hy]
- p3 = [self.x+__xw-hx,self.y-hy]
- p4 = [self.x-hx,self.y+__yw-hy]
- pygame.draw.rect(wn,yellow ,[p1[0] ,p1[1] ,__xw ,__yw])
- pygame.draw.rect(wn,[25,20,20],[p1[0]+1,p1[1]+1,__xw-2,__yw-2])
- pygame.draw.line(wn,yellow ,p1 ,p2)
- pygame.draw.line(wn,yellow ,p3 ,p4)
- if 0: #corner left up
- pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
- pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
- pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
- pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
- if 0: #corner right down
- pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
- pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
- pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
- pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
- #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x,self.y+300])
- #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x+300,self.y])
- pz = 0
- #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
- #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
- #if self.end:
- # fr = font15.render(txt,1, (0,255,0))
- #else:
- # fr = font15.render(txt,1, (255,0,0))
- #wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
- if self.success and wn and self.im: # is not None:
- #wn.blit(self.im, (int(self.x), int(self.y)))
- #wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
- #xx ,yy = self._img.shape[:2]
- xx ,yy = self.im.get_size()[:2]
- #print(xx,yy)
- #wn.blit(self.im, (int(self.x+xx/2), int(self.y+yy/2)))
- wn.blit(self.im, (int(self.x-xx/2), int(self.y-yy/2)))
- def overlay(self,wn=None,mode="x"):
- # overlay
- pygame.draw.rect(wn,[255,200,0],[5,MAIN_SIZE[1]-(self._id+1)*35,300,28])
- font15 = pygame.font.SysFont("freemonobold",17)
- pz = 0
- if self.end:
- rgb = [ 100,255,100]
- else:
- rgb = [255,100,0]
- pygame.draw.rect(wn,rgb,[220,MAIN_SIZE[1]-(self._id+1)*35,80,13])
- _line = "error no _line"
- _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
- if self.fps == 0: # check if div zerro
- _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
- else:
- pz = (len(self.buffer)/self.fps)
- _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
- fr = font15.render(_line ,1, (0,0,0))
- wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
- if self._run:
- mode = "run"
- else:
- mode = "pause"
- fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
- wn.blit(fr,(3,MAIN_SIZE[1]-(self._id+1)*35+15))
- fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
- wn.blit(fr,(70,MAIN_SIZE[1]-(self._id+1)*35+15))
- Vopen = Vopen
- VIDEO = []
- videoplayer=[]
- cv2 = None
- FileVideoStream = None
- _vid = 0
- if type(options.videoplayer) is str:
- try:
- import cv2
- except Exception as e:
- print("Except Import:",e)
- try:
- # faster video reading ... ???
- from imutils.video import FileVideoStream
- except Exception as e:
- print("Except Import:",e)
- max_videoplayer = 4
- dmx_start = options.videoplayer.split(",")
- for cdmx in dmx_start:
- if len(videoplayer) > max_videoplayer:
- print("-- videoplayer max count {} !! break".format(max_videoplayer))
- break
- print("-- videoplayer dmx:",cdmx)
- try:
- cdmx = int(cdmx)
- videoplayer.append( Vopen(cdmx,_id=_vid) )
- _vid += 1
- VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
- except Exception as e:
- print("EXCEPTION COUNTER INIT ",cdmx)
- def loop_videoplayer():
- while 1:
- _videoplayer = videoplayer[:]
- #print(".")
- ok = 0
- for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
- try:
- r = i._read() # read next frame from file
- if r:
- ok = 1
- except Exception as e:
- print("EXCEPTION loop_videoplayer ",e)
- #time.sleep(0.002)
- #time.sleep(1/120)
- if ok == 0:
- time.sleep(0.1)
- else:
- time.sleep(0.005)
- thread.start_new_thread(loop_videoplayer,())
- # ===== ======
- #self.fname = PLAYLIST[0]
- videoplayer2 = []
- def loop2_videoplayer():
- while 1:
- print()
- print()
- print()
- for i,v in enumerate(PLAYLIST):
- try:
- video1 = videoplayer2[i]
- video1.select_video(i)
- except:
- vi = Vopen(181,1)
- videoplayer2.append( vi )
- _videoplayer = videoplayer2[:]
- #print(".")
- ok = 0
- j =0
- for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
- try:
- r = i._read() # read next frame from file
- #print(j,len(videoplayer2),i,len(i.buffer))
- if r:
- print(j,len(videoplayer2),i,len(i.buffer))
- ok = 1
- except Exception as e:
- print("EXCEPTION loop2_videoplayer ",e)
- time.sleep(0.002)
- j += 1
- if ok == 0:
- pass#time.sleep(0.01)
- else:
- pass#time.sleep(0.005)
- #thread.start_new_thread(loop2_videoplayer,())
- # PARSE COMMANDLINE ARGUMENTS
- CFG_IN = {"name":"CFG_IN","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300}
- CFG_OUT = {"name":"CFG_OUT","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300,"on":0}
- CFG_BLOCK = {"name":"CFG_BLOCK","size":16,"h-split":2,"v-split":2,"h-count":8,"v-count":8}
- p = 16
- block = [p,p]
- _x = 8
- _y = 8
- #HD = "0"
- if options.mode:
- try:
- HD = options.mode
- p,_x,_y = HD.split(",")
- _x = int(_x)
- _y = int(_y)
- p = int(p)
- block = [p,p]
- except Exception as e:
- print( "Exc",options.mode,e)
-
- if _x < 1:
- _x = 1
- if _y < 1:
- _y = 1
- CFG_BLOCK["h-count"] = _x
- CFG_BLOCK["v-count"] = _y # int(8*8/_x) #/_x+0.5) #_y
- CFG_BLOCK["size"] = p
- print( [options.xsplit])
- print( [options.ysplit])
- try:
- if options.xsplit:
- CFG_BLOCK["h-split"] = int(options.xsplit)
- if options.ysplit:
- CFG_BLOCK["v-split"] = int(options.ysplit)
- except Exception as e:
- print( "Exc",options.mode,e)
- print("HD",CFG_BLOCK["h-split"],CFG_BLOCK["v-split"])
- print("xy",_x,_y)
- print("++++++++++++++++++", p,_x,_y)
- _x2 = _x
- try:
- if options.XX:
- pass#_x2 = int(options.XX)
- except Exception as e:
- print( "Exc",options.mode,e)
- print("_x2 , -X",_x2)
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- clock = pygame.time.Clock()
- os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
- if options.win_pos:
- if "," in options.win_pos:
- win_pos = options.win_pos.split(",")
- try:
- WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
- os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
- except Excetpion as e:
- print("win_pos",win_pos,e)
- os.environ['SDL_VIDEO_CENTERED'] = '0'
- pg = pygame
- pygame.init()
- pygame.mixer.quit()
- f = pygame.font.get_fonts()
- for i in f:
- if "mono" in i.lower():
- print(i)
-
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- font40 = pygame.font.SysFont("freemonobold",40)
- font80 = pygame.font.SysFont("freemonobold",70)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- PIXEL_MAPPING = 0
- grid_file = "/tmp/vpu_grid_hd.csv"
- text_file = HOME+"/LibreLight/vpu_text_hd.csv"
- play_list = "/tmp/vpu_playlist_hd.csv"
- play_list = HOME+"/LibreLight/video/" #.format(path)
- pm_wy = 0
- if options.pixel_mapping:
- PIXEL_MAPPING = 1
- CFG_OUT["on"] = 1
- path = options.pixel_mapping
- path = path.replace("/","-")
- path = path.replace(".","-")
- path = path.replace("\"","-")
- path = path.replace("'","-")
- grid_file = HOME+"/LibreLight/vpu_grid_hd{}.csv".format(path)
- text_file = HOME+"/LibreLight/vpu_text_hd{}.csv".format(path)
- play_list = HOME+"/LibreLight/vpu_playlist_hd{}.csv".format(path)
- play_list = HOME+"/LibreLight/video/" #.format(path)
- #_x = 8
- #_y = 8
- print(" ",[options.pixel_mapping],"grid_file",grid_file)
- #grid_file = HOME+"/LibreLight/vpu_grid_hd.csv"
- MAIN_SIZE=(600,500)
- try:
- if _x < 8 and PIXEL_MAPPING >= 1:
- wx = 30+30+block[0] * 8
- CFG_IN["w"] = CFG_BLOCK["size"] * 8
- else:
- wx = 30+30+block[0] * _x
- wy = 40+40+block[1] * _y
- if type(options.videoplayer) is str:
- wy += 150 # video playlist
- MAIN_SIZE=(wx,wy)
- if PIXEL_MAPPING >= 1:
- pm_wy = 11*p #+ p*3
- CFG_IN["y1"] += 11*p
- MAIN_SIZE=(wx,wy+pm_wy)
- except Exception as e:
- print("Exception:",e)
- CFG_IN["w"] = CFG_BLOCK["size"] * CFG_BLOCK["h-count"]
- CFG_IN["h"] = CFG_BLOCK["size"] * CFG_BLOCK["v-count"]
- CFG_OUT["w"] = CFG_BLOCK["size"] * 8
- CFG_OUT["h"] = CFG_BLOCK["size"] * 8
- def CFG_CALC_P(CFG):
- CFG["x2"] = CFG["x1"]+CFG["w"]
- CFG["y2"] = CFG["y1"]+CFG["h"]
- CFG["p1"] = [CFG["x1"] ,CFG["y1"]]
- CFG["p2"] = [CFG["x2"] ,CFG["y2"]]
- print("CFG",CFG)
- # ?
- #CFG_IN["w"] = int(CFG_BLOCK["v-count"]-2) * CFG_BLOCK["size"]
- CFG_CALC_P(CFG_IN)
- CFG_CALC_P(CFG_OUT)
- print("CFG_BLOCK",CFG_BLOCK)
- print()
- print()
- print()
- print()
- print()
- window = pygame.display.set_mode(MAIN_SIZE,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
- #if options.title:
- pg.display.set_caption('LibreLight VPU-{}'.format(options.title))
- #else:
- # pg.display.set_caption('LibreLight VPU-SCREEN')
- class Fix():
- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
- #print("Fix",_id)
- self._id = _id
- self.dmx = (_id-1) * ch +1 #dmx
- self.univ = univ
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,0]
- self.block = block #[10,10]
- self.x = pos[0]
- self.y = pos[1]
- self.strobo = time.time()
- self.bmp = 250
- self.sub_fix = []
-
- sub_block =[block[0]/CFG_BLOCK["h-split"],block[1]/CFG_BLOCK["v-split"]]
- if _id <= 0: #exit
- return
- spalte = (_id-1)%_y +1
- zeile = int((_id-1)/_x2) #+1
- #zeile = zeile*_x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
- add_row = _x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
- #zeile 1
- sid = (_id-1)*2 + zeile*CFG_BLOCK["h-split"]*_x2
- #for i in range(1,CFG_BLOCK["h-split"]):
- sid = sid+1
- #sid = zeile
- sub_pos= [pos[0]*block[0],pos[1]*block[1]]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- sid = sid+1
- #sid = zeile
- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- #zeile 2
- sid = (_id-1)*2+1 + _x2*CFG_BLOCK["h-split"] + zeile*CFG_BLOCK["h-split"]*_x2 # int(add_row)
- #sid = sid+1
- #sid = CFG_BLOCK["h-split"]
- sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- #sid = sid+1
- sid = sid+1
- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- def calc(self,data):
- _rgb = [0,255,0]
- return _rgb
- def sub_calc(self,data):
- _rgb = [0,255,0]
- for sub_fix in self.sub_fix:
- sub_fix.block = self.block[:]
- _rgb = sub_fix.calc(data)
- return _rgb
-
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = (self.pos[0])*self.block[0]
- B = (self.pos[1])*self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- return [x+A,y+B,C,D]
- def subPOS(self,x=0,y=0,a=0,b=0):
- __out = []
- for sub_fix in self.sub_fix:
- __out.append( sub_fix.POS(x,y,a,b) )
- return __out
- class SubFix():
- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
- #print("Fix",_id)
- self._id = _id
- self.dmx = (_id-1) * ch +1 #dmx
- self.univ = univ
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,40]
- self.block = block #[10,10]
- self.x = pos[0]
- self.y = pos[1]
- self.strobo = time.time()
- self.bmp = 250
- def calc(self,data):
- #return [130,30,20]
- dmx_sub = [30]*10
- #print(dmx_sub)
- dmx = self.dmx -1
- _dmx_sub = []
- if self.dmx >= 0:
- dmx = rDMX(self.univ,self.dmx)-1
- if dmx+self.ch < len(data):
- _dmx_sub = data[dmx:dmx+self.ch]
- if _dmx_sub:
- dmx_sub = _dmx_sub
- #print(dmx_sub)
- dim = dmx_sub[0]/255
- #print("dmx",dmx,dmx_sub)
- r = dmx_sub[1]*dim
- g = dmx_sub[2]*dim
- b = dmx_sub[3]*dim
- r = int(r)
- g = int(g)
- b = int(b)
- self.rgb = [r,g,b]
- return self.rgb
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = (self.pos[0]) #+self.block[0]
- B = (self.pos[1]) #+self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- if NR:
- C-=1
- D-=1
- return [int(x+A),int(y+B),int(C),int(D)]
- class POINTER():
- def __init__(self):
- self.pos = [0,0,0,0]
- self.on = 0
- self.rgb = [0,100,10]
- self._x = 0
- self._y = 0
- self.x = 0
- self.y = 0
- self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
- def row_move(self,x,y):
- self._x = x
- self._y = y
- def move(self,pos):
- self.pos = pos
- self.on = 1
- def cross(self,x,y):
- self.x = x
- self.y = y
- def draw(self,x,y):
- pos = self.pos[:]
- #print("draw",x,y,pos)
- pos[0] += x
- pos[1] += y
- fix_x= self.fix.x
- fix_y= self.fix.y +y
- #print("draw",x,y,pos)
- if self.on:
- pygame.draw.rect(window,self.rgb,pos)
- #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
-
- # mouse grid posision
- fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
-
- _nr = fix_y * _x + fix_x +1
- #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
- fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
- window.blit(fr,(pos[0]+2,pos[1]+2 ))
- window.blit(fr,(130,1))
- # fix pos
- txt=str(pos) #"[0, 0, 0, 0]"
- fr = font15.render(txt ,1, (200,200,200))
- #window.blit(fr,(pos[0]+2,pos[1]+2 ))
- window.blit(fr,(10,1))
- # univers
- #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
- #window.blit(fr,(300,10))
-
- # pointer
- fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
- window.blit(fr,(10,30))
- fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
- window.blit(fr,(10,40))
- # crosshair
- self.rgb = [0,0,200]
- pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
- pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
- self.rgb = [0,200,0]
- pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
- pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
- self.rgb = [200,0,0]
- pointer = POINTER()
- NR = 0
- running = True
- def event():
- global NR,running
- for event in pygame.event.get():
- #print(event.dict)
- _button = None
- if "button" in event.dict:
- _button = event.dict["button"]
- _state = None
- if "state" in event.dict:
- _state = event.state
- _key = None
- if "key" in event.dict:
- _key = event.key
- _pos = None
- if "pos" in event.dict:
- _pos = event.pos
- _type = None
- if "type" in event.dict:
- _type = event.type
- _type = event.type
- _mod = None
- if "mod" in event.dict:
- _mod = event.mod
- if 0:
- print( " ")
- print( "{:.02f}".format( time.time() - START ))
- print("button -",_button,end="\t| ")
- #print("state -",_state)
- print("pos -",_pos)
- print("type -",_type, end="\t| ")
- print("key -",_key)
- print("mod -",_mod)
- try:
- if _type == 5:
- if _button == 1:
- NR += 1
- if NR > 1:
- NR = 0
- if _button == 3:
- NR -= 1
- if NR < 0:
- NR = 1
- if _pos:
- posA = _pos
- fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
- if fix:
- pos = fix.POS(40,60+pm_wy)
- rgb = [0,0,0]
- pointer.move(pos)
- pointer.fix = fix
- else:
- pointer.on = 0
- pointer.row_move(_pos[0],_pos[1])
- pointer.cross(_pos[0],_pos[1])
- if event.type == pygame.VIDEORESIZE:
- window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
- except Exception as e:
- print(e)
- if event.type==pygame.QUIT:
- running=False
- fps = 0
- fps2 = 0
- frame = 0
- frame2 = 0
- frame_t = time.time()
- frame2_t = time.time()
- IP = "yyy"
- def draw_overlay():
- global fps,fps2
- fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
- window.blit(fr,(10,10))
- fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
- window.blit(fr,(10,20))
- fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
- window.blit(fr,(90,10))
- def draw_frame(window,rgb,p1,p2,offset=0):
- o = offset
- _p1 = [p1[0]-o,p1[1]-o]
- _p2 = [p1[0]-o,p2[1]+o]
- pygame.draw.line(window,rgb,_p1,_p2) # left
- _p1 = [p2[0]+o,p2[1]+o]
- pygame.draw.line(window,rgb,_p1,_p2) # bottom
- _p2 = [p2[0]+o,p1[1]-o]
- pygame.draw.line(window,rgb,_p1,_p2) # right
- _p1 = [p1[0]-o,p1[1]-o]
- pygame.draw.line(window,rgb,_p1,_p2) # top
- def calc_fps():
- global fps,frame,frame_t
- t = time.time()
- if frame_t+1 < t:
- fps = frame #frame_t- t #frame
- frame = 1
- frame_t = time.time()
- def calc_fps2():
- global fps2,frame2,frame2_t
- t = time.time()
- if frame2_t+0.1 < t:
- fps2 = frame2*10 #frame_t- t #frame
- frame2 = 1
- frame2_t = t #time.time()
- TEXT_BLOCK = []
- def _create_text_block():
- print("======== CREATE NEW TEXT FILE !!",text_file)
- f = open(text_file,"w")
- for i in range(10):
- f.write("TEXT {}\n".format(i+1))
- f.close()
- def open_text_block():
- print("======== OPEN TEXT FILE !!",text_file)
- _lines = []
- try:
- f = open(text_file,"r")
- _lines = f.readlines()
- f.close()
- except FileNotFoundError as e:
- print("TEXT",e)
- _create_text_block()
- if len(_lines) <= 0:
- _create_text_block()
- lines = []
- for l in _lines:
- #print(">> ",l.strip())
- lines.append(l.strip())
- if len(lines) <= 10:
- for i in range(10-len(lines)):
- lines.append("LINE ERROR")
- return lines
- TEXT_BLOCK = open_text_block()
- TEXT_BLOCK_TIME = time.time()
- # video playlist
- PLAYLIST = []
- def open_playlist():
- print("======== OPEN PLAYLIST DIR !!",play_list)
- if not os.path.isdir(play_list):
- os.system("mkdir -p {}".format(play_list))
- _lines = os.listdir(play_list)
- _lines.sort()
- lines = ['']*25 # first is empty
- i=0
- for l in _lines:
- #print(">> ",l.strip(),len(lines))
- l = l.strip()
- if "_" in l:
- ll = l.split("_",1)
- print(">> ",ll)
- #ll = int(ll)
- try:
- lll = int(ll[0])
- #lines.append(l.strip())
- lines[lll] = l
- except:pass
- if len(lines) <= 10:
- for i in range(10-len(lines)):
- lines.append("")#"LINE ERROR")
- return lines
- PLAYLIST_TIME = time.time()
- PLAYLIST = open_playlist()
- # ===== GUI =========
- #def draw_circle(surface, x, y, radius, color):
- def draw_circle(surface,color, pos, radius):
- x,y=pos
- pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
- pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
- def rDMX(univ,dmx):
- return univ*512+dmx
- def generate_grid(mapping=0):
- _log = []
- #if PIXEL_MAPPING:
- # log = open(grid_file,"w")
- head = "i,univ,dmx,x,y,ch\n"
- head = "i,univ,dmx,ch\n"
- head = "univ,dmx,x,y,ch\n"
- head = "nr,id,info\n"
- print("csv:",head)
- #if PIXEL_MAPPING:
- # log.write(head)
- _log.append(head)
- dmx = 1-1
- ch = 4
- y=0
- x=0
- #for i in range((_y)*(_x)):
- for i in range((8)*(8)):
- #if x > _x and i%_x == 0:
- if x > 8 and i%8 == 0:
- #print("--> -->")
- x=0
- y+=1
-
- _univ = int(dmx/512)
- _dmx = dmx - (_univ)*512
- pos=[x,y]
- line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
- line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
- line="{},{},x\n".format(i+1,i+1)
- #print("wcsv:",[line])
- #if PIXEL_MAPPING:
- # log.write(line)
- _log.append(line)
- dmx += ch
- x+=1
- if mapping and PIXEL_MAPPING:
- print("CREATE NEW PIXELMAP FILE !!",grid_file)
- log = open(grid_file,"w")
- log.writelines(_log)
- log.close()
- return _log[:] #GRID
- def init_grid(mapping=0,_x=4,_y=4):
- if mapping and PIXEL_MAPPING:
- try:
- log = open(grid_file,"r")
- except:
- generate_grid(mapping=mapping)
- log = open(grid_file,"r")
- lines = log.readlines()
- else:
- lines = generate_grid()
-
- GRID = []
-
- y=0
- x=0
- print("CSV header",[lines[0]],[PIXEL_MAPPING])
- for i,line in enumerate(lines[1:]): #exclude first line
- #print("rcsv",[line])
- line = line.strip()
- line = line.split(",") # csv
- if i >= _x and i%_x == 0:
- x=0
- y+=1
- if y >= _y:
- break
- #i = int(line[0])
- _id = int(line[1])
- #univ = int(line[0])
- #dmx = int(line[1])
- #x = int(line[3])
- #y = int(line[4])
- #ch = int(line[4])
- pos = [x,y]
- f = Fix(_id,pos,block) #pos,univ,dmx,ch)
- #f.x = x
- #f.y = y
- #f.block = block
- GRID.append(f)
- x+=1
- #print("y, _y",y,_y)
- return GRID
- def find_pix(x,y):
- global GRID
- for fix in GRID:
- X = 0
- Y = 0
- pos = fix.POS()
- #pos = fix.POS()
- #pos = fix.POS(40,60-pm_wy)
- #pos = fix.POS(x,y+pm_wy)#40,60)
- if x > pos[0] and x < pos[0]+pos[2]:
- X = 1
- if y > pos[1] and y < pos[1]+pos[3]:
- Y = 1
- if X and Y:
- #print(pos,x,y)
- #print("find",X,Y)
- return fix
-
- GRID = []
- _GRID = []
- _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
- NR = 0
- START_UNIV=2
- if options.start_univ:
- try:
- START_UNIV=int(options.start_univ)
- except Exception as e:
- print("Exception START UNIV",e)
- gobo_ch=1
- if options.gobo_ch:
- try:
- gobo_ch=int(options.gobo_ch)
- except Exception as e:
- print("Exception gobo_ch",e)
- if gobo_ch <= 0:
- gobo_ch = 1
- def draw_box(pos1,pos2,color=[128,128,128],text=1):
- color = [200,0,0,127]
- if text:
- fr = font15.render("A" ,1, (200,200,200))
- window.blit(fr,pos1)
- fr = font15.render("B" ,1, (200,200,200))
- window.blit(fr,[pos2[0]-10,pos2[1]-10])
- # h unten
- _pos1 = [pos1[0],pos2[1]]
- _pos2 = [pos2[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [255,255,0,127]
- # h rechts
- _pos1 = [pos2[0],pos1[1]]
- _pos2 = [pos2[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [0,200,0,127]
- # h links
- _pos1 = [pos1[0],pos1[1]]
- _pos2 = [pos1[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [0,0,200,127]
- # h oben
- _pos1 = [pos1[0],pos1[1]]
- _pos2 = [pos2[0],pos1[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- def grab(x=55,y=55,w=60,h=60):
- # usage
- # sub = grab()
- # window.blit(sub, (500,10))
- crop = None
- rect = pygame.Rect(x, y, w, h)
- try:
- sub = window.subsurface(rect)
- #pixArray = pygame.PixelArray(screen)
- crop = pygame.Surface((w,h))
- crop.blit(sub, (0,0))
- except ValueError as e:
- pass#print("exception",e,"line715")
- #except Exception as e:
- # print("exception",e,"line715")
- #print(rect)
-
- return crop
- def reshape(_x,_y):
- """reshape LED-WALL Block/Pixel mapping"""
- if PIXEL_MAPPING <= 0:
- return None
- global GRID
- global _GRID
- x = _x
- y = _y
- i = 0
- counter = 0
- z=0
- x_min = 99999
- x_max = 0
- y_min = 99999
- y_max = 0
- # black background for -> output MAP
- pygame.draw.rect(window,[0,0,20],[0,60,600,pm_wy-1])
- pygame.draw.rect(window,[0,0,20],[wx,wy-80,400,pm_wy+10])
-
- tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
- fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
- fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
- window.blit(fr,fr_r)
- fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
- fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
- window.blit(fr,fr_r)
- fr = tmp_font.render("INPUT" ,1, (255,255,255))
- fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
- window.blit(fr,fr_r)
- j = 0
- for fix in _GRID:
- if j >= 8*8: # max output size
- break
- j+=1
- ii = i
- #z= i # helping border offset
- pos = fix.POS(40,60)
- rgb = fix.rgb
- # green
- pygame.draw.rect(window,[0,40,0],pos)
- xposs = [] #None #pos[:]
- for fix2 in GRID:
- if fix._id == fix2._id:
- xposs.append( fix2.POS(40,60) )
- for xpos in xposs:
- sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
- if sub:
- if 1:#j <= _x*_y: # max input size
- window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
- else:
- # red
- pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
- if xpos[0] < x_min:
- x_min = xpos[0]
- if xpos[0] > x_max:
- x_max += xpos[2]
- if xpos[1] < y_min:
- y_min = xpos[1]
- if xpos[1] > x_max:
- y_max += xpos[3]
- # DRAW FIX NUMBER on TOP
- #apos = pos
- #argb = rgb
- apos = fix.POS(40,60+pm_wy)
- argb = fix.rgb
- # overwrite number overlay
- if NR:
- #pygame.draw.rect(window,[30,40,0],apos)
- pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
- if NR:# == 2:
- if fix._id != i+1:
- fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
- window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
- #print(fix._id,xposs,pos)
- else:
- fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
- window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
- i += 1
- #print("--#")
- # frame box
- #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
- pos1= [x+x_min,y+x_min]
- pos2= [x_max+x_min,y_min+y_max]
- #draw_box(pos1,pos2,text=0)
- class Timer():
- def __init__(self,start=120):
- self.start = start
- self.timer = self.start
- self.timer_t = time.time()
- def reset(self):
- self.timer = self.start
- def get(self):
- self.timer -= time.time()-self.timer_t
- self.timer_t = time.time()
- if self.timer <= 0:
- self.reset()
- return self.timer
- def reload_grid():
- print("==== reload_grid")
- global GRID
- global _GRID
- try:
- GRID = init_grid(_x=_x,_y=_y) #init_gird()
- _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
- except Exception as e:
- print("Except: grid re init",e)
- VPU_TEXT = []
- def load_vpu_text(nr=0):
- txt = "NONE"
- if not VPU_TEXT:
- pass #create VPU_TEXT_FILE
- if len(VPU_TEXT) > nr:
- txt = VPU_TEXT[0]
- return txt
- grid_counter = time.time()
- def draw_fix_nr(GRID):
- global grid_counter
- i=0
- y=0
- for fix in GRID:
- pos = fix.POS(40,60+pm_wy)
- rgb = fix.rgb
- if NR:
- pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
- if fix._id%_x-1 == 0: # line break border
- pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
- pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
- if fix._id%_x == 0: # line break border
- pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
- pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
- if grid_counter +5 < time.time():
- grid_counter = time.time()
- reload_grid()
- if fix._id != i+1:
- fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
- else:
- fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
- window.blit(fr,(pos[0]+2,pos[1]+2))
- i += 1
-
- def draw_counter(COUNTER):
- for count in COUNTER:
- cpan = 0
- ctilt = 0
- cr=255
- cg=255
- cb=255
- csize=10
- cdim=0
- k = "DIM"
- if k in count:
- cdim = int(count[k])
- k = "RED"
- if k in count:
- cr = int(count[k])
- k = "GREEN"
- if k in count:
- cg = int(count[k])
- k = "BLUE"
- if k in count:
- cb = int(count[k])
- k = "SIZE"
- if k in count:
- csize = int(count[k]) #/60*p)
- if csize < 5:
- csize = 5
- k = "PAN"
- if k in count:
- cpan = int(count[k])/255*(block[0] *(_x))
- #cpan = int(cpan * 1.2)
- cpan = int(cpan)
- k = "TILT"
- if k in count:
- ctilt = int(count[k])/255*(block[1] *(_y))
- #ctilt = int(cpan * 1.2)
- ctilt = int(ctilt)
- ddim = cdim/255
- if "DIM" in count and count["DIM"] > 0:
- tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
- rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
-
- _sec = count["_SEC"]
-
- try:
- _sec = int(count["_SEC"])
- except:
- pass
- if type(_sec) is int:
- #print(_sec)
- if _sec <= 60:
- fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
- else:
- _xx = time.strftime("%M:%S",time.localtime(_sec))
- #print("_xx",_xx)
- fr = tmp_font.render("{}".format(_xx) ,1, rgb)
- else:
- fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
- fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
- pygame.draw.rect(window,[0,0,0],fr_r)
- window.blit(fr,fr_r)
- class FADE():
- def __init__(self,sec):
- self.start = time.time()
- self.sec = sec
- self.val
- def next(self):
- pass
- def draw_video(VIDEO):
- global videplayer
- i = 0
- # set DMX-VALUE to videoplayer Object
- for count in VIDEO:
- cpan = 0
- ctilt = 0
- cr=255
- cg=255
- cb=255
- csize=10
- cang=0
- cdim=0
-
- video1 = videoplayer[i]
- k = "VIDEO"
- if k in count:
- #video1.select_video(count[k])
- play_nr = int(count[k]/10)
- if play_nr != video1._video_nr:
- print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
- _vid = video1._id
- _cdmx = video1.dmx
- del_video1 = video1
- video1 = Vopen(cdmx,_id=_vid)
- video1.select_video(count[k])
- videoplayer[i] = video1
- del_video1._del()
- del del_video1
- k = "DIM"
- if k in count:
- cdim = int(count[k])
- video1.dim = cdim
- #if i == 0:
- # print(i,cdim)
- k = "ANG"
- if k in count:
- cang = int(count[k])
- k = "SIZE"
- if k in count:
- csize = int(count[k]/16*p)
- if csize < 5:
- csize = 5
- k = "PAN"
- cpan_max = block[0] *(_x) #+block[0]
- if k in count:
- cpan = int(count[k]) / 255*cpan_max
- cpan = int(cpan)
- k = "TILT"
- ctilt_max = block[1] *(_y) #+block[1]
- if k in count:
- ctilt = int(count[k]) / 255*ctilt_max
- ctilt = int(ctilt)
-
- k = "_reset"
- if k in count:
- if count[k]:
- count[k] = 0
- video1.restart()
- k = "_RUN"
- if k in count:
- video1._run = count[k]
- video1.pos
- video1.x=40+0+cpan
- video1.y=60+0+pm_wy+ctilt
- video1.scale = int((csize))
- video1.angle = int(360-(cang))
- if cdim:
- video1.next()
- i += 1
- # draw
- i=0
- for count in VIDEO:
- video1 = videoplayer[i]
- video1.draw(window) #,x=0,y=0)
- i+=1
- i=0
- for count in VIDEO:
- video1 = videoplayer[i]
- video1.overlay(window,"run")
- i += 1
- def counter_dmx(COUNTER,dataA):
- for count in COUNTER:
- cDMX=count["DMX"]-1
- try:
- count["DIM"] = dataA[cDMX]
- count["PAN"] = dataA[cDMX+1]
- count["TILT"] = dataA[cDMX+2]
- count["CONTROL"] = dataA[cDMX+3]
- if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
- count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
- if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
- count["_RUN"] = 0
- if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
- count["_RUN"] = 1
- count["SIZE"] = dataA[cDMX+4]
- count["SEC"] = dataA[cDMX+5]
- if count["_RUN"]:
- try:
- count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
- except Exception as e:
- pass
- if type(count["_SEC"]) is int:
- if count["_SEC"] < 0:
- count["_SEC"] = 0
- for ti in range(10):
- #print(ti,(ti+6)*10)
- if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
- count["_SEC"] = "----" #text 1
- try:
- count["_SEC"] = TEXT_BLOCK[ti]
- except Exception as e:
- pass
- if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
- count["_SEC"] = ">{}<".format(cDMX+1)
- count["RED"] = dataA[cDMX+6]
- count["GREEN"] = dataA[cDMX+7]
- count["BLUE"] = dataA[cDMX+8]
- except Exception as e:
- print("EXC FUNC",e,count)
- #print(count)
- def video_dmx(VIDEO,dataA):
- for count in VIDEO:
- cDMX=count["DMX"]-1
- try:
- count["DIM"] = dataA[cDMX]
- count["PAN"] = dataA[cDMX+1]
- count["TILT"] = dataA[cDMX+2]
- count["CONTROL"] = dataA[cDMX+3]
- if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
- count["_reset"] = 1
- if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
- if count["_RUN"] == 1:
- print( "_RUN:0",count["DMX"]-1)
- count["_RUN"] = 0
- if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
- if count["_RUN"] == 0:
- print( "_RUN:1",count["DMX"]-1)
- count["_RUN"] = 1
- count["SIZE"] = dataA[cDMX+4]#*2
- count["SEC"] = dataA[cDMX+5]
- #count["RED"] = dataA[cDMX+6]
- count["VIDEO"] = dataA[cDMX+6]
- #count["GREEN"] = dataA[cDMX+7]
- count["ANG"] = (int(dataA[cDMX+7])/255*360)
- #count["BLUE"] = dataA[cDMX+8]
- except Exception as e:
- print("VIDEOPLAYER EXCEPT FUNC",e,count)
- #print(count)
- def read_dmx_data(ip,ips):
- ip = select_ip(ips,univ=START_UNIV)
- IP = ip
- data = read_dmx(ip)
- ip = select_ip(ips,univ=START_UNIV+1)
- data3 = read_dmx(ip)
- data.extend(data3)
- ip = select_ip(ips,univ=START_UNIV+2)
- data3 = read_dmx(ip)
- data.extend(data3)
- ip = select_ip(ips,univ=START_UNIV+4)
- data3 = read_dmx(ip)
- data.extend(data3)
- #ip = select_ip(ips,univ=START_UNIV+5)
- #data3 = read_dmx(ip)
- #data.extend(data3)
-
- return data
- def draw_gobo(GRID,data):
- i = 0
- dmx = 1
- h = 1
- v = 1
- for fix in GRID:
- pos = fix.POS(40,60+pm_wy)
- rgb = fix.rgb
- if 1:
- # draw row/col grid number
- if fix.pos[0] == 0:
- fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
- window.blit(fr,(10,pos[1]+3 ))
- if fix.pos[1] == 0:
- fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
- window.blit(fr,(pos[0]+2,35 ))
- pygame.draw.rect(window,rgb,pos)
- # DRAW SUB-FIXTURE
- j = 0
- for subfix in fix.sub_fix:#calc(data):
- subfix.calc(data)
- #fix = subfix
- spos = subfix.POS(40,60+pm_wy)
- srgb = subfix.rgb
- #print(fix.dmx,rgb,pos)
- #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
- #FUNC = 0
- if FUNC > 10 and FUNC <= 20: # big dot
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- elif FUNC > 20 and FUNC <= 30:#small dot
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 30 and FUNC <= 40:#donut
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 40 and FUNC <= 50: # rec with hole
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 50 and FUNC <= 60: # rec with big hole
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- elif FUNC > 60 and FUNC <= 70: # rec with donat
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 70 and FUNC <= 80: # rec boarder
- pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- elif FUNC > 80 and FUNC <= 90: # rec big boarder
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- elif FUNC > 90 and FUNC <= 100: # rec thin line
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- elif FUNC > 100 and FUNC <= 110: # rec big line
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- elif FUNC > 110 and FUNC <= 120: # rec with dot
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 120 and FUNC <= 130: # rec inline
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
- elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
- else:
- pygame.draw.rect(window,srgb,spos)
- for subfix in fix.sub_fix:#calc(data):
- subfix.calc(data)
- #fix = subfix
- spos = subfix.POS(40,60+pm_wy)
- srgb = subfix.rgb
- # draw row/col grid number
- if subfix.pos[0] == 0:
- fr = font12.render("{}".format(v ) ,1, (200,200,200))
- window.blit(fr,(25,spos[1] ))
- v += 1
- if subfix.pos[1] == 0:
- fr = font12.render("{}".format(1) ,1, (200,200,200))
- fr = font12.render("{}".format(h ) ,1, (200,200,200))
- h+=1
- window.blit(fr,(spos[0],50 ))
- if p >= 40:
- if NR:
- #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
- fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
- window.blit(fr,(spos[0]+2,spos[1]+10))
- j += 1
- i += 1
- def frame_area():
- rgb = [255,255,0]
- CFG = CFG_IN
-
-
- p1 = CFG_IN["p1"]
- p2 = CFG_IN["p2"]
- draw_frame(window,rgb,p1,p2,offset=2)
- rgb = [255,0,0]
- #draw_frame(window,rgb,p1,p2,offset=4)
- if CFG_OUT["on"]:
- rgb = [255,0,0]
- p1 = CFG_OUT["p1"]
- p2 = CFG_OUT["p2"]
- #pygame.draw.line(window,rgb,p1,p2)
- draw_frame(window,rgb,p1,p2,offset=3)
- ips=[]
- dataA=[]
- data=[]
- def dmx_raw():
- global frame
- frame += 1
- global ips,dataA,data
- ips = read_index()
-
- # ----
- ip = select_ip(ips,univ=1) # univ 1 gobo
- dataA = read_dmx(ip)
- # ----
- data = read_dmx_data(ip,ips)
- if options.countdown:
- counter_dmx(COUNTER,dataA)
-
- if len(VIDEO) > 0:
- video_dmx(VIDEO,dataA)
- return ips,dataA,data
- def dmx_loop():
- while 1:
- dmx_raw()
- time.sleep(1/40) # fast high cpu
- #time.sleep(1/25)
- dmx_raw()
- thread.start_new_thread(dmx_loop,())
- t1 = Timer(143)
- time.sleep(0.33)
- t2 = Timer(11)
- count_tilt = 0
- def main():
- global IP
- global GRID
- global _GRID
- global FUNC
- global count_tilt
- global TEXT_BLOCK
- global TEXT_BLOCK_TIME
- global PLAYLIST
- global PLAYLIST_TIME
- global dataA
- global frame2
- GRID = init_grid(_x=_x,_y=_y) #init_gird()
- #GRID = init_grid(_x=8,_y=8) #init_gird()
- print("GRID LEN:",len(GRID))
- s=time.time()
- print("run")
- r = ""
- IP = "xx"
- while running:
- if TEXT_BLOCK_TIME+5 < time.time():
- TEXT_BLOCK = open_text_block()
- TEXT_BLOCK_TIME = time.time()
- if PLAYLIST_TIME+6 < time.time():
- PLAYLIST = open_playlist()
- PLAYLIST_TIME = time.time()
- pygame.display.flip()
- event()
- window.fill((10,0,30))
- calc_fps()
- calc_fps2()
- draw_overlay()
- # GRID loop
- try:
- ddd = 1023 #univ 3 512
- #FUNC = data[ddd]
- FUNC2 = dataA[gobo_ch-1]
- FUNC = FUNC2
- #print("FUNC", FUNC )#:ddd+512])
- #FUNC = 15
- except Exception as e:
- print("EXC FUNC",e)
- draw_gobo(GRID,data)
- # DRAW FIX NUMBER on TOP
- draw_fix_nr(GRID)
-
- #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
- if VIDEO:
- draw_video(VIDEO)
- if options.countdown:
- draw_counter(COUNTER)
- pointer.draw(0,pm_wy) #wy
- spos = [0,0,0,0]
- if PIXEL_MAPPING >= 1:
- reshape(0,0) #start pos
- else:
- reshape(spos[0]+spos[2]+20,10) #start pos
- #reshape(spos[0]+spos[2]+20,10) #start pos
- frame_area()
- pygame.display.flip()
- #pg.time.wait(55)
- #clock.tick(120) # fast hight cpu
- clock.tick(25)
- #time.sleep(1/120)
- if 'SDL_VIDEO_WINDOW_POS' in os.environ:
- del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
- #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
- # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
- frame2 += 1
- if __name__ == "__main__":
- main()
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