midi.py 8.1 KB

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  1. #!/usr/bin/python3
  2. import time
  3. boot = time.time()
  4. import random
  5. import os
  6. import sys
  7. import json
  8. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  9. #print(sys.path)
  10. #print()
  11. import pathlib
  12. _file_path=pathlib.Path(__file__)
  13. print("file:",_file_path)
  14. import tool.movewin as movewin
  15. CAPTION = 'LibreLight SDL-MIDI '
  16. movewin.check_is_started(CAPTION,_file_path,sleep=0)
  17. # ===== GUI =========
  18. import pygame
  19. import pygame.gfxdraw
  20. import pygame.font
  21. pg = pygame
  22. main_size=(500,100)
  23. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  24. pg = pygame
  25. pygame.init()
  26. pygame.mixer.quit()
  27. clock = pygame.time.Clock()
  28. icon = pygame.image.load('icon/scribble.png')
  29. pygame.display.set_icon(icon)
  30. import tool.movewin as movewin
  31. import tool.sdl_elm as sdl_elm
  32. CAPTION += ':{}'.format(random.randint(100,999))
  33. import tool.git as git
  34. CAPTION += git.get_all()
  35. _id = movewin.winfo(CAPTION)
  36. c1 = movewin.movewin(_id,200,50)
  37. os.system(c1)
  38. c1 = movewin.activate(_id)
  39. os.system(c1)
  40. pg.display.set_caption(CAPTION)
  41. import lib.zchat as chat
  42. cmd_client = chat.Client(port=30003)
  43. font0 = pygame.font.SysFont("freesans",10)
  44. font0b = pygame.font.SysFont("freesansbold",10)
  45. font = pygame.font.SysFont("freemonobold",22)
  46. font10 = pygame.font.SysFont("freemonobold",10)
  47. font12 = pygame.font.SysFont("freemonobold",12)
  48. font15 = pygame.font.SysFont("freemonobold",15)
  49. font22 = pygame.font.SysFont("FreeSans",22)
  50. #font = pygame.font.SysFont(None,30)
  51. fr = font.render("hallo" ,1, (200,0,255))
  52. start = time.time()
  53. table = []
  54. r = 80
  55. i = 1
  56. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  57. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  58. bx.bg_on = [255,0,255]
  59. bx.btn1.color_on = [255,0,155]
  60. bx.btn1.type = "flash"
  61. table.append(bx)
  62. r+=bx.get_rect()[3]
  63. i += 1
  64. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  65. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  66. table.append(bx)
  67. r+=bx.get_rect()[3]
  68. i += 1
  69. r+=bx.get_rect()[3]
  70. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  71. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  72. #bx.font0 = pygame.font.SysFont("freesans",20)
  73. bx.btn4.val.set( 100)
  74. bx.fader = 0
  75. table.append(bx)
  76. r+=bx.get_rect()[3]
  77. i += 1
  78. bx = sdl_elm.Button(window,pos=[20,r,80,60])
  79. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  80. #bx.font0 = pygame.font.SysFont("freesans-bold",20)
  81. bx.btn1.type = "flash"
  82. table.append(bx)
  83. r+=bx.get_rect()[3]
  84. i += 1
  85. bx = sdl_elm.Button(window,pos=[20,r,80,20])
  86. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  87. #bx.font0 = pygame.font.SysFont("freesans",12)
  88. table.append(bx)
  89. table = []
  90. mouse_down = 0
  91. mouse_pos1 = [0,0]
  92. mouse_pos2 = [0,0]
  93. mouse_grab = []
  94. print(int((time.time()-boot)*10),"loop...")
  95. fps_t = time.time()
  96. fps = 0
  97. fps_old = 0
  98. import _thread as thread
  99. try:
  100. import remote.apcmini as apcmini
  101. apc_main = apcmini.MAIN()
  102. thread.start_new_thread(apc_main.loop,())
  103. time.sleep(1)
  104. except Exception as e:
  105. print("MIDI INI",e)
  106. #while 1:
  107. # if apc_main.buf:
  108. # buf = apc_main.buf[:]
  109. # apc_main.buf = []
  110. # for m in buf:
  111. # print("-> midi:",m)
  112. def remap_midi_row(m,row_len=8):
  113. btn,val=m
  114. row_def = []
  115. row_def.append([56,63])
  116. row_def.append([48,55])
  117. row_def.append([40,47])
  118. row_def.append([32,39])
  119. row_def.append([24,31])
  120. row_def.append([16,23])
  121. row_def.append([8,15])
  122. row_def.append([0,7])
  123. row_def.append([64,71])
  124. b2=-1
  125. v2=0
  126. for i,b in enumerate(row_def):
  127. #print(i,btn,b,val)
  128. if btn >= b[0] and btn <= b[1]:
  129. b2 = btn-b[0]
  130. btn2 = (i)*row_len + b2+1
  131. #print("btn2",btn2,val)
  132. return [btn2,val]
  133. break
  134. buf = []
  135. buf2 = []
  136. while 1:
  137. fps +=1
  138. t = time.time()
  139. if t-fps_t >= 1:
  140. #print("FPS:",fps)
  141. fps_old = fps
  142. fps=0
  143. fps_t =t
  144. pygame.display.flip()
  145. pos = [160,10,70,60]
  146. rgb = (0xdd,0xdd,0xdd,0)
  147. rgb = (0xaa,0xaa,0xaa,0)
  148. window.fill((5,5,5))
  149. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  150. fr = font15.render("FPS:"+str(fps_old) ,1, (200,200,200))
  151. window.blit(fr,(10,2 ))
  152. fr = font15.render("SDL-MIDI " ,1, (200,200,200))
  153. window.blit(fr,(100,2 ))
  154. try:
  155. if apc_main.buf:
  156. s = time.time()
  157. buf = apc_main.buf[:]
  158. apc_main.buf = []
  159. buf2=[]
  160. msgs = []
  161. for m in buf:
  162. if m[0] > 1000:
  163. continue
  164. btn,val = remap_midi_row(m,row_len=10)
  165. btn+=400
  166. msg={"event":"EXEC","EXEC":str(btn),"VAL":str(val)}
  167. msgs.append(msg)
  168. #print("msg: ",msg)
  169. buf2.append(["EXEC",str(btn),val])
  170. if msgs:
  171. msgs = json.dumps(msgs).encode("utf-8")
  172. cmd_client.send(msgs)
  173. e = time.time()
  174. print("TIME:",int((e-s)*10000),int(e*100)/100)
  175. except Exception as e:
  176. print("midi",e)
  177. r = 10
  178. fr = font15.render("MIDI: APCMINI" ,1, (200,100,200))
  179. window.blit(fr,(330,10+r ))
  180. r+=10
  181. for m in buf:
  182. #print("-> midi:",m)
  183. fr = font15.render("MIDI:"+str(m) ,1, (200,200,0))
  184. window.blit(fr,(330,10+r ))
  185. r+=10
  186. r = 10
  187. fr = font15.render("EXEC:" ,1, (200,100,200))
  188. window.blit(fr,(10,10+r ))
  189. r+=10
  190. for m in buf2:
  191. #print("-> midi:",m)
  192. fr = font15.render("SEND:"+str(m) ,1, (200,200,0))
  193. window.blit(fr,(10,10+r ))
  194. r+=10
  195. if 0: #timer balken
  196. pos = [160,110,70+80,20]
  197. pygame.draw.rect(window,rgb,pos)
  198. t=(time.time()-start)
  199. if t > 15:
  200. start = time.time()
  201. b= 80-int(t*10)
  202. pos = [160,110,70+(b),20]
  203. rgb = (0x00,0xff,0xff,0)
  204. pygame.draw.rect(window,rgb,pos)
  205. rgb = (0x00,0x00,0x00,0)
  206. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  207. window.blit(fr,pos[:2])
  208. pos = [160,200,80,20]
  209. #fd = sdl_elm.Fader(window,pos)
  210. #fd.draw()
  211. pos = [160,90,70+80,20]
  212. pygame.draw.rect(window,rgb,pos)
  213. b= int(t*10)
  214. pos = [160,90,0+(b),20]
  215. rgb = (0x00,0xff,0xff,0)
  216. pygame.draw.rect(window,rgb,pos)
  217. rgb = (0x00,0x00,0x00,0)
  218. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  219. window.blit(fr,pos[:2])
  220. rgb = (0xaa,0xaa,0xaa,0)
  221. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  222. window.blit(fr,(500,500))
  223. for t in table:
  224. t.draw()
  225. resize_changed = 0
  226. for event in pygame.event.get():
  227. if "scancode" in event.dict:
  228. if event.scancode == 9:
  229. for t in table:
  230. t.btn2.clean()
  231. print("event",event)
  232. if event.type == pygame.QUIT:
  233. pygame.quit()
  234. sys.exit(0)
  235. elif event.type == pygame.VIDEORESIZE:
  236. scrsize = event.size
  237. width = event.w
  238. hight = event.h
  239. resize_changed = True
  240. for t in table:
  241. t.event(event)
  242. if "pos" in event.dict:
  243. if "button" in event.dict:
  244. if event.type == 5:#press
  245. mouse_down = 1
  246. mouse_pos1 = [event.pos[0],event.pos[1]]
  247. if event.type == 6:#release
  248. mouse_down = 0
  249. for btn in mouse_grab:
  250. btn.btn2.val.set(1)
  251. mouse_grab = []
  252. mouse_pos2 = [event.pos[0],event.pos[1]]
  253. if mouse_down:
  254. d1 = mouse_pos1[0]-mouse_pos2[0]
  255. d2 = mouse_pos1[1]-mouse_pos2[1]
  256. pix = 23
  257. #print(d1,d2)
  258. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  259. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  260. for t in table:
  261. pos = t.get_rect()
  262. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  263. if sdl_elm.check_area2(pos,mpos):
  264. t._set_mouse_focus(1)
  265. mouse_grab.append(t)
  266. else:
  267. t._set_mouse_focus(0)
  268. if resize_changed:# = True
  269. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  270. clock.tick(10)