Start.py 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245
  1. #!/usr/bin/python3
  2. import time
  3. boot = time.time()
  4. import random
  5. import os
  6. import sys
  7. #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
  8. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  9. print(sys.path)
  10. print()
  11. # ===== GUI =========
  12. import pygame
  13. import pygame.gfxdraw
  14. import pygame.font
  15. pg = pygame
  16. main_size=(600,500)
  17. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  18. pg = pygame
  19. pygame.init()
  20. pygame.mixer.quit()
  21. clock = pygame.time.Clock()
  22. import tool.movewin as movewin
  23. import tool.sdl_elm as sdl_elm
  24. CAPTION = 'LibreLight Start '
  25. CAPTION += ':{}'.format(random.randint(100,999))
  26. #try:
  27. try:
  28. _gcmd=r'git log -1 --format=%ci'
  29. r = os.popen(_gcmd)
  30. txt=r.read()
  31. print(txt)
  32. CAPTION += " " + txt.strip().split()[0]
  33. except Exception as e:
  34. print(e)
  35. CAPTION += " no-date"
  36. try:
  37. _gcmd='git rev-parse --short HEAD'
  38. r=os.popen(_gcmd)
  39. txt=r.read()
  40. CAPTION += " v:"+txt.strip()
  41. except Exception as e:
  42. print(e)
  43. CAPTION += " no git"
  44. _id = movewin.winfo(CAPTION)
  45. c1 = movewin.movewin(_id,200,50)
  46. os.system(c1)
  47. c1 = movewin.activate(_id)
  48. os.system(c1)
  49. pg.display.set_caption(CAPTION)
  50. font0 = pygame.font.SysFont("freesans",10)
  51. font0b = pygame.font.SysFont("freesansbold",10)
  52. font = pygame.font.SysFont("freemonobold",22)
  53. font10 = pygame.font.SysFont("freemonobold",10)
  54. font12 = pygame.font.SysFont("freemonobold",12)
  55. font15 = pygame.font.SysFont("freemonobold",15)
  56. font22 = pygame.font.SysFont("FreeSans",22)
  57. #font = pygame.font.SysFont(None,30)
  58. fr = font.render("hallo" ,1, (200,0,255))
  59. start = time.time()
  60. table = []
  61. r = 80
  62. i = 1
  63. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  64. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  65. bx.bg_on = [255,0,255]
  66. bx.btn1.color_on = [255,0,155]
  67. bx.btn1.type = "flash"
  68. table.append(bx)
  69. r+=bx.get_rect()[3]
  70. i += 1
  71. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  72. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  73. table.append(bx)
  74. r+=bx.get_rect()[3]
  75. i += 1
  76. r+=bx.get_rect()[3]
  77. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  78. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  79. bx.font0 = pygame.font.SysFont("freesans",20)
  80. bx.btn4.val.set( 100)
  81. bx.fader = 0
  82. table.append(bx)
  83. r+=bx.get_rect()[3]
  84. i += 1
  85. bx = sdl_elm.Button(window,pos=[30,r,190,60])
  86. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  87. bx.font0 = pygame.font.SysFont("freesans-bold",20)
  88. bx.btn1.type = "flash"
  89. table.append(bx)
  90. r+=bx.get_rect()[3]
  91. i += 1
  92. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  93. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  94. bx.font0 = pygame.font.SysFont("freesans",12)
  95. table.append(bx)
  96. mouse_down = 0
  97. mouse_pos1 = [0,0]
  98. mouse_pos2 = [0,0]
  99. mouse_grab = []
  100. print(int((time.time()-boot)*10),"loop...")
  101. fps_t = time.time()
  102. fps = 0
  103. fps_old = 0
  104. while 1:
  105. fps +=1
  106. t = time.time()
  107. if t-fps_t >= 1:
  108. #print("FPS:",fps)
  109. fps_old = fps
  110. fps=0
  111. fps_t =t
  112. pygame.display.flip()
  113. pos = [160,10,70,60]
  114. rgb = (0xdd,0xdd,0xdd,0)
  115. rgb = (0xaa,0xaa,0xaa,0)
  116. window.fill((5,5,5))
  117. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  118. fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
  119. window.blit(fr,(10,10 ))
  120. fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
  121. window.blit(fr,(10,30 ))
  122. pos = [160,110,70+80,20]
  123. pygame.draw.rect(window,rgb,pos)
  124. t=(time.time()-start)
  125. if t > 15:
  126. start = time.time()
  127. b= 80-int(t*10)
  128. pos = [160,110,70+(b),20]
  129. rgb = (0x00,0xff,0xff,0)
  130. pygame.draw.rect(window,rgb,pos)
  131. rgb = (0x00,0x00,0x00,0)
  132. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  133. window.blit(fr,pos[:2])
  134. pos = [160,200,80,20]
  135. #fd = sdl_elm.Fader(window,pos)
  136. #fd.draw()
  137. pos = [160,90,70+80,20]
  138. pygame.draw.rect(window,rgb,pos)
  139. b= int(t*10)
  140. pos = [160,90,0+(b),20]
  141. rgb = (0x00,0xff,0xff,0)
  142. pygame.draw.rect(window,rgb,pos)
  143. rgb = (0x00,0x00,0x00,0)
  144. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  145. window.blit(fr,pos[:2])
  146. rgb = (0xaa,0xaa,0xaa,0)
  147. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  148. window.blit(fr,(500,500))
  149. for t in table:
  150. t.draw()
  151. resize_changed = 0
  152. for event in pygame.event.get():
  153. if "scancode" in event.dict:
  154. if event.scancode == 9:
  155. for t in table:
  156. t.btn2.clean()
  157. print("event",event)
  158. if event.type == pygame.QUIT:
  159. pygame.quit()
  160. sys.exit(0)
  161. elif event.type == pygame.VIDEORESIZE:
  162. scrsize = event.size
  163. width = event.w
  164. hight = event.h
  165. resize_changed = True
  166. for t in table:
  167. t.event(event)
  168. if "pos" in event.dict:
  169. if "button" in event.dict:
  170. if event.type == 5:#press
  171. mouse_down = 1
  172. mouse_pos1 = [event.pos[0],event.pos[1]]
  173. if event.type == 6:#release
  174. mouse_down = 0
  175. for btn in mouse_grab:
  176. btn.btn2.val.set(1)
  177. mouse_grab = []
  178. mouse_pos2 = [event.pos[0],event.pos[1]]
  179. if mouse_down:
  180. d1 = mouse_pos1[0]-mouse_pos2[0]
  181. d2 = mouse_pos1[1]-mouse_pos2[1]
  182. pix = 23
  183. #print(d1,d2)
  184. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  185. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  186. for t in table:
  187. pos = t.get_rect()
  188. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  189. if sdl_elm.check_area2(pos,mpos):
  190. t._set_mouse_focus(1)
  191. mouse_grab.append(t)
  192. else:
  193. t._set_mouse_focus(0)
  194. if resize_changed:# = True
  195. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  196. clock.tick(30)