vpu_live.py 11 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. from optparse import OptionParser
  6. ...
  7. parser = OptionParser()
  8. parser.add_option("-m", "--mode", dest="mode",
  9. help="pixel mode") #, metavar="FILE")
  10. #parser.add_option("-f", "--file", dest="filename",
  11. # help="write report to FILE", metavar="FILE")
  12. #parser.add_option("-q", "--quiet",
  13. # action="store_false", dest="verbose", default=True,
  14. # help="don't print status messages to stdout")
  15. (options, args) = parser.parse_args()
  16. # ===== ARTNET DMX =========
  17. import memcache
  18. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  19. def read_index():
  20. ips=mc.get("index")#cmd)
  21. if ips is None:
  22. ips = {}
  23. #for k,v in ips.items():
  24. # print(k,v)
  25. return ips
  26. def select_ip(ips, univ=2): # artnet univ
  27. _univ = ":{}".format(univ)
  28. for ip in ips: #high priority
  29. if "2.0.0" in ip and _univ in ip:
  30. return ip
  31. for ip in ips:
  32. if "ltp-out" in ip and _univ in ip:
  33. return ip
  34. def read_dmx(ip):
  35. global frame
  36. r = ""
  37. if ip:
  38. #t = int(math.sin(time.time() - s)*10)
  39. r = mc.get(ip) #"2.0.0.13:2")
  40. frame += 1
  41. rr = [0]*512
  42. for i,v in enumerate(r):
  43. try: #cleanup ltp-out to int
  44. v = int(v)
  45. rr[i] = v
  46. except:pass
  47. r = rr
  48. if not r:
  49. c = 0
  50. time.sleep(0.1)
  51. r = [0] *512
  52. for i in range(12*8+1):
  53. dmx = i*4
  54. #print(dmx)
  55. r[dmx:dmx+4] = [255,10,10,40]
  56. return r
  57. # ===== ARTNET DMX =========
  58. p = 16
  59. block = [p,p]
  60. _x = 12
  61. _y = 5
  62. #HD = "0"
  63. if options.mode:
  64. try:
  65. HD = options.mode
  66. p,_x,_y = HD.split(",")
  67. _x = int(_x)
  68. _y = int(_y)
  69. p = int(p)
  70. block = [p,p]
  71. except Exception as e:
  72. print( "Exc",options.mode,e)
  73. # ===== GUI =========
  74. import pygame
  75. import pygame.gfxdraw
  76. import pygame.font
  77. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,184)
  78. os.environ['SDL_VIDEO_CENTERED'] = '0'
  79. pg = pygame
  80. pygame.init()
  81. pygame.mixer.quit()
  82. f = pygame.font.get_fonts()
  83. for i in f:
  84. if "mono" in i.lower():
  85. print(i)
  86. font = pygame.font.SysFont("freemonobold",22)
  87. font10 = pygame.font.SysFont("freemonobold",10)
  88. font12 = pygame.font.SysFont("freemonobold",12)
  89. font15 = pygame.font.SysFont("freemonobold",15)
  90. #font = pygame.font.SysFont(None,30)
  91. fr = font.render("hallo" ,1, (200,0,255))
  92. main_size=(600,500)
  93. try:
  94. wx = 100+block[0] * _x
  95. wy = 100+block[1] * _y
  96. main_size=(wx,wy)
  97. except Exception as e:
  98. print("Exception:",e)
  99. #main_size=(280,200)
  100. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  101. pg.display.set_caption('LibreLight LED-SCREEN')
  102. class Fix():
  103. def __init__(self,pos,univ,dmx,ch):
  104. self.dmx = dmx
  105. self.univ = univ
  106. self.ch = ch
  107. self.pos = pos
  108. self.rgb = [0,0,40]
  109. self.block = [10,10]
  110. self.x = 0
  111. self.y = 0
  112. self.strobo = time.time()
  113. self.bmp = 250
  114. def calc(self,data):
  115. dmx_sub = [210]*10
  116. dmx = rDMX(self.univ,self.dmx)-1
  117. if dmx+self.ch < len(data):
  118. dmx_sub = data[dmx:dmx+self.ch]
  119. dim = dmx_sub[0]/255
  120. r = dmx_sub[1]*dim
  121. g = dmx_sub[2]*dim
  122. b = dmx_sub[3]*dim
  123. r = int(r)
  124. g = int(g)
  125. b = int(b)
  126. self.rgb = [r,g,b]
  127. return self.rgb
  128. def POS(self,x=0,y=0,a=0,b=0):
  129. A = (self.pos[0])*self.block[0]
  130. B = (self.pos[1]-1)*self.block[1]
  131. C = self.block[0]-a
  132. D = self.block[1]-b
  133. return [x+A,y+B,C,D]
  134. class POINTER():
  135. def __init__(self):
  136. self.pos = [0,0,0,0]
  137. self.on = 0
  138. self.rgb = [0,100,10]
  139. self.x = 0
  140. self.y = 0
  141. self.fix = Fix([999,999],0,0,0)
  142. def move(self,pos):
  143. self.pos = pos
  144. self.on = 1
  145. def cross(self,x,y):
  146. self.x = x
  147. self.y = y
  148. def draw(self):
  149. if self.on:
  150. pygame.draw.rect(window,self.rgb,self.pos)
  151. #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) )
  152. #fr = font15.render(self.txt ,1, (200,200,200))
  153. fr = font15.render("{}/{}".format(self.fix.x,self.fix.y) ,1, (200,200,200))
  154. window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  155. window.blit(fr,(200,25))
  156. txt=str(self.pos)
  157. fr = font15.render(txt ,1, (200,200,200))
  158. #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  159. window.blit(fr,(200,10))
  160. fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
  161. window.blit(fr,(300,10))
  162. self.rgb = [0,0,200]
  163. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
  164. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
  165. self.rgb = [0,200,0]
  166. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
  167. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
  168. self.rgb = [200,0,0]
  169. pointer = POINTER()
  170. NR = 0
  171. running = True
  172. def event():
  173. global NR,running
  174. for event in pygame.event.get():
  175. print("a",event)
  176. print("b",event.type)
  177. print("c",dir(event) ) #event.button)
  178. try:
  179. print("d",event.dict ) #event.button)
  180. if event.type == 5:
  181. if "button" in event.dict and event.dict["button"] == 1: #event.button)
  182. NR += 1
  183. if NR > 2:
  184. NR = 0
  185. if "button" in event.dict and event.dict["button"] == 3: #event.button)
  186. NR -= 1
  187. if NR < 0:
  188. NR = 2
  189. if "pos" in event.dict:
  190. posA = event.dict["pos"]
  191. fix = find_pix(posA[0]-40,posA[1]-60)
  192. if fix:
  193. pos = fix.POS(40,60) #40,60)
  194. rgb = [0,0,0] #fix.rgb
  195. #print(fix)
  196. #pygame.draw.rect(window,rgb,pos)
  197. pointer.move(pos) #,posA[0],posA[1])
  198. pointer.fix = fix
  199. else:
  200. pointer.on = 0
  201. pointer.cross(posA[0],posA[1])
  202. except Exception as e:
  203. print(e)
  204. if event.type==pygame.QUIT:
  205. running=False
  206. fps = 0
  207. frame = 0
  208. frame_t = time.time()
  209. IP = "yyy"
  210. def draw_overlay():
  211. global fps
  212. fr = font.render("fps:{}".format(fps) ,1, (200,0,255))
  213. window.blit(fr,(10,10))
  214. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  215. window.blit(fr,(80,10))
  216. def FPS():
  217. global fps,frame,frame_t
  218. t = time.time()
  219. if frame_t+1 < t:
  220. fps = frame #frame_t- t #frame
  221. frame = 1
  222. frame_t = time.time()
  223. # ===== GUI =========
  224. #def draw_circle(surface, x, y, radius, color):
  225. def draw_circle(surface,color, pos, radius):
  226. x,y=pos
  227. pygame.gfxdraw.aacircle(surface, x, y, radius-1, color)
  228. pygame.gfxdraw.filled_circle(surface, x, y, radius-1, color)
  229. def rDMX(univ,dmx):
  230. return univ*512+dmx
  231. grid_file = "/tmp/vpu_grid.csv"
  232. def init_grid():
  233. log = open(grid_file,"w")
  234. head = "i,univ,dmx,x,y,ch\n"
  235. head = "i,univ,dmx,ch\n"
  236. head = "univ,dmx,x,y,ch\n"
  237. print("csv:",head)
  238. log.write(head)
  239. dmx = 1-1
  240. ch = 4
  241. y=0
  242. x=0
  243. for i in range((_y)*(_x)):
  244. if i%_x == 0:
  245. x=0
  246. y+=1
  247. _univ = int(dmx/512)
  248. _dmx = dmx - (_univ)*512
  249. pos=[x,y]
  250. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  251. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  252. print("wcsv:",[line])
  253. log.write(line)
  254. dmx += ch
  255. x+=1
  256. log.close()
  257. return GRID
  258. def open_grid():
  259. #global GRID
  260. #init_grid()
  261. try:
  262. log = open(grid_file,"r")
  263. except:
  264. init_grid()
  265. log = open(grid_file,"r")
  266. lines = log.readlines()
  267. # "i,dmx,x,y,ch # csv
  268. GRID = []
  269. y=0
  270. x=0
  271. #for i in range((_y)*(_x)):
  272. for i,line in enumerate(lines[1:]):
  273. if i%_x == 0:
  274. x=0
  275. y+=1
  276. print("rcsv",[line])
  277. line = line.strip()
  278. line = line.split(",")
  279. #i = int(line[0])
  280. univ = int(line[0])
  281. dmx = int(line[1])
  282. #x = int(line[3])
  283. #y = int(line[4])
  284. ch = int(line[4])
  285. pos = [x,y]
  286. f = Fix(pos,univ,dmx,ch)
  287. f.x = x
  288. f.y = y
  289. f.block = block
  290. GRID.append(f)
  291. x+=1
  292. return GRID
  293. def find_pix(x,y):
  294. global GRID
  295. for fix in GRID:
  296. X = 0
  297. Y = 0
  298. pos = fix.POS()
  299. if x > pos[0] and x < pos[0]+pos[2]:
  300. X = 1
  301. if y > pos[1] and y < pos[1]+pos[3]:
  302. Y = 1
  303. if X and Y:
  304. print(pos,x,y)
  305. print("find",X,Y)
  306. return fix
  307. GRID = []
  308. NR = 0
  309. START_UNIV=2
  310. def main():
  311. global IP,GRID
  312. GRID = open_grid() #init_gird()
  313. print("GRID LEN:",len(GRID))
  314. s=time.time()
  315. print("run")
  316. r = ""
  317. IP = "xx"
  318. while running:
  319. event()
  320. pygame.display.flip()
  321. window.fill((0,0,0))
  322. FPS()
  323. draw_overlay()
  324. ips = read_index()
  325. ip = select_ip(ips,univ=START_UNIV)
  326. IP = ip
  327. #print("IP",ip)
  328. data = read_dmx(ip)
  329. ip = select_ip(ips,univ=START_UNIV+1)
  330. data3 = read_dmx(ip)
  331. data.extend(data3)
  332. ip = select_ip(ips,univ=START_UNIV+2)
  333. data3 = read_dmx(ip)
  334. data.extend(data3)
  335. #ip = select_ip(ips,univ=START_UNIV+4)
  336. #data3 = read_dmx(ip)
  337. #data.extend(data3)
  338. # GRID loop
  339. i = 0
  340. dmx = 1
  341. for fix in GRID:
  342. fix.calc(data)
  343. pos = fix.POS(40,60)
  344. rgb = fix.rgb
  345. #print(fix.dmx,rgb,pos)
  346. pygame.draw.rect(window,rgb,pos)
  347. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  348. #draw_circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  349. if NR == 1:
  350. fr = font15.render("{:2}".format(i+1) ,1, (200,0,255))
  351. window.blit(fr,(pos[0]+2,pos[1]+3))
  352. elif NR == 2:
  353. univ = int(dmx/512)
  354. _dmx = dmx
  355. if univ:
  356. _dmx = dmx%512
  357. #_dmx += 1
  358. #fr = font12.render("{:2} {}".format(univ+START_UNIV,_dmx) ,1, (200,0,255))
  359. fr = font12.render("{:2} {}".format(fix.univ,fix.dmx) ,1, (200,0,255))
  360. window.blit(fr,(pos[0],pos[1]+3))
  361. if 1:
  362. if fix.pos[0] == 0:
  363. fr = font12.render("{}".format(fix.pos[1]) ,1, (200,200,200))
  364. #fr = font12.render("{}:{}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  365. #fr = font12.render("-" ,1, (100,100,255))
  366. window.blit(fr,(10,pos[1]+3 ))
  367. if fix.pos[1] == 1:
  368. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  369. #fr = font12.render("-" ,1, (100,100,255))
  370. window.blit(fr,(pos[0]+2,35 ))
  371. dmx += 4
  372. i += 1
  373. pointer.draw()
  374. pygame.display.flip()
  375. pg.time.wait(10)
  376. if __name__ == "__main__":
  377. main()