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- #!/usr/bin/python3
- import time
- boot = time.time()
- import random
- import os
- import sys
- #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
- sys.path.insert(0,"/opt/LibreLight/Xdesk/")
- print(sys.path)
- print()
- import pathlib
- _file_path=pathlib.Path(__file__)
- print("file:",_file_path)
- import tool.movewin as movewin
- pids = movewin.search_process(_file_path)
- CAPTION = 'LibreLight SDL-FIXTURE '
- if len(pids) >= 2:
- search = CAPTION[:]
- _ids = movewin.winfo(search)
- for _id in _ids:
- c3 = movewin.activate(_id)
- os.system(c3)
- sys.exit()
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- pg = pygame
- main_size=(850,460)
- window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
- pg = pygame
- pygame.init()
- pygame.mixer.quit()
- clock = pygame.time.Clock()
- icon = pygame.image.load('icon/scribble.png')
- pygame.display.set_icon(icon)
- import tool.movewin as movewin
- import tool.sdl_elm as sdl_elm
- #CAPTION = 'LibreLight DMX '
- CAPTION += ':{}'.format(random.randint(100,999))
- import tool.git as git
- CAPTION += git.get_all()
- _id = movewin.winfo(CAPTION)
- c1 = movewin.movewin(_id,main_size[0],main_size[1]) #800,500)
- os.system(c1)
- c1 = movewin.activate(_id)
- os.system(c1)
- pg.display.set_caption(CAPTION)
- font0 = pygame.font.SysFont("freesans",10)
- font0b = pygame.font.SysFont("freesansbold",10)
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- font16 = pygame.font.SysFont("freemonobold",16)
- font22 = pygame.font.SysFont("FreeSans",22)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- mouse_down = 0
- mouse_pos1 = [0,0]
- mouse_pos2 = [0,0]
- mouse_grab = []
- print(int((time.time()-boot)*10),"loop...")
- fps_t = time.time()
- fps = 0
- fps_old = 0
- import memcache
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- mc.set("some_key", "Some value")
- value = mc.get("some_key")
- mc.set("another_key", 3)
- mc.delete("another_key")
- import time
- import json
- data = {}
- start = time.time()
- delta = start
- #for i in dir(mc):
- # print(i)#,[i.__doc__])
- # print()
- #for i in mc.get_stats():
- # print("keys",i)
- #fps_btn = []
- #fps_btn_press = []
- #i += 1
- #bx = sdl_elm.Button(window,pos=[30,r,190,60])
- #bx.text = "FIX:{}\n<val>\nx".format(i+1)
- #bx.font0 = pygame.font.SysFont("freesans-bold",20)
- #bx.btn1.type = "flash"
- #fps_btn.append(bx)
- #r+=bx.get_rect()[3]
- def read_dmx():
- dmx = {} #univ
- iii = 0
- y=mc.get("index")
- key=y.keys()
- key = list(key)
- key.sort()
- for k in key:
- if k.startswith("ltp-out"):
- #v = y[k]
- u = k.split(":")[-1]
- x=mc.get(k)
- dmx[u] = x
- return dmx
-
- def read_fix(dmx):
- y=mc.get("fix")#cmd)
- key=y.keys()
- key = list(key)
- key.sort()
- for k in key:#y.items():
- v = y[k]
- #print(k,v)
- x=mc.get(k)
- dmx_start = 0
- if "DMX" in v:
- dmx_start = v["DMX"]
- univ_start = 0
- if "UNIVERS" in v:
- univ_start = v["UNIVERS"]
- if "ATTRIBUT" in v: # and 10:
- ATTR = v["ATTRIBUT"]
- for k2 in ATTR:
- k2_ATTR = ATTR[k2]
- #print(ATTR) #[k2_ATTR]) #["VALUE2"] = -2
- k2_ATTR["VALUE2"] = -2
- #if k2.endswith("-FINE"):
- # continue
- if k2.startswith("_"):
- continue
- k3 = k+"-"+k2
-
- dmx_nr = 0
- if "NR" in k2_ATTR:
- if k2_ATTR["NR"] >= 1:
- dmx_nr = k2_ATTR["NR"]+1
-
- val2 = ""
- if "VALUE" in k2_ATTR:
- val2 = k2_ATTR["VALUE"]
- dmx_val=-1
- dmx_x=-1
- if dmx_nr > 0 and dmx_start > 0:
- try:
- dmx_x = dmx_start-1+dmx_nr-1
- dmx_val = dmx[str(univ_start)][dmx_x-1]
- except:pass
- if type(dmx_val) in [int,float]:
- k2_ATTR["VALUE2"] = dmx_val
- else:
- k2_ATTR["VALUE2"] = 0
- return y
- def add_dmx(data,dmx):
- pass
- table={}
- table_grid={}
- btn1_press = [] #["10.10.10.13:0"]
- y=[]
-
- bx_font0 = pygame.font.SysFont("freesans-bold",20)
- import lib.zchat as chat
- cmd_client = chat.Client(port=30003)
- while 1:
- fps +=1
- t = time.time()
- if t-fps_t >= 1:
- #print("FPS:",fps)
- fps_old = fps
- fps=0
- fps_t =t
- pygame.display.flip()
- pos = [160,10,70,60]
- rgb = (0xdd,0xdd,0xdd,0)
- rgb = (0xaa,0xaa,0xaa,0)
-
- window.fill((5,5,5))
- pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
- fr = font22.render("FIXTURE DATA (READONLY!)" ,1, (200,200,200))
- window.blit(fr,(20,10 ))
- fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
- #window.blit(fr,(10,30 ))
- pos = [160,110,70+80,20]
- #pygame.draw.rect(window,rgb,pos)
- t=(time.time()-start)
- if t > 15:
- start = time.time()
- b= 80-int(t*10)
- pos = [160,110,70+(b),20]
- rgb = (0x00,0xff,0xff,0)
- dmx = read_dmx()
- rgb = (0xff,0,0xaa,0)
- data = read_fix(dmx)
- #data = add_dmx(data,dmx)
- i = 0
- r=40
- if 1:
- ch = 141
- send = 0
- #cmd="stats items"
- #if not y:
- y=data #mc.get("fix")#cmd)
- if y:
- iii = 0
- key=y.keys()
- key = list(key)
- key2 = []
- for k in key:
- try:
- key2.append(int(k))
- except:
- pass
- key2.sort()
- key = key2 #.sort()
- if len(btn1_press) == 0:
- btn1_press = [key[0]]
- rgb = (0x00,0,0xff,0)
- k2 = btn1_press[-1]
- fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200))
- window.blit(fr,(400,1))
- fr = font22.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
- window.blit(fr,(600,1))
- for k in key:#y.items():
- k = str(k)
- v = y[k]
- attr_count = 0
- if "ATTRIBUT" in v:
- for ATTR in v["ATTRIBUT"]:
- if ATTR.startswith("_"):
- continue
- if ATTR.endswith("-FINE"):
- continue
- if ATTR == "DIM":
- continue
- attr_count += 1
- if attr_count <= 0:
- continue
- #print(k,v)
- x=mc.get(k)
- cccount = 0
- txt = str([k,v,ch,"=",cccount]) #x[ch-1]])
- rgb = (0xaa,0xaa,0xaa,0)
-
- i += 1
- if k not in table:
- bx = sdl_elm.Button(window,pos=[20,r,50,20])
- bx.btn1.color_on = [255,255,0]
- table[k] = bx
- bxc = sdl_elm.Button(window,pos=[-11,r,5,20])
- bxc.btn1.color_on = [255,255,0]
- table[k+"_color"] = bxc
- bx = table[k]
- bx.data = v
- bxc.data = {}
- active = 0
- if "ATTRIBUT" in v:
- if "_ACTIVE" in v["ATTRIBUT"]:
- if "ACTIVE" in v["ATTRIBUT"]["_ACTIVE"]:
- if v["ATTRIBUT"]["_ACTIVE"]["ACTIVE"] >=1:
- active = 1
- bx.btn1.val.set(active)
- bx.text = "ID:"+ k #str(txt) #+"\n<val>\n" #.format(i+1)
- bx.font0 = bx_font0 #pygame.font.SysFont("freesans-bold",20)
- bx.btn1.bg_on = [0,255,255]
- bx.btn1.type = "toggle"
- bx.pos = [10,r,70,20]
- if "ATTRIBUT" in v:
- bcv_r = 0
- bcv_g = 0
- bcv_b = 0
- if "RED" in v["ATTRIBUT"]:
- bcv_r = v["ATTRIBUT"]["RED"]["VALUE2"]
- if "GREEN" in v["ATTRIBUT"]:
- bcv_g = v["ATTRIBUT"]["GREEN"]["VALUE2"]
- if "BLUE" in v["ATTRIBUT"]:
- bcv_b = v["ATTRIBUT"]["BLUE"]["VALUE2"]
- #print("bvc_rgb" [bcv_r,bcv_g,bcv_b])
- if bcv_r > 255:
- bcv_r=255
- if bcv_g > 255:
- bcv_g=255
- if bcv_b > 255:
- bcv_b=255
- bxc.btn1.color = [bcv_r,bcv_g,bcv_b]
- bxc.btn1.color_on = [bcv_r,bcv_g,bcv_b]
- bxc.pos = [85,r,20,20]
- bxc.text = ""
- bx.draw()
- bxc.draw()
-
- r_buf=bx.get_rect()[3]+2
- iii += 35
-
- rr = 0
- if "ATTRIBUT" in v: # and 10:
- ATTR = v["ATTRIBUT"]
- for k2 in ATTR:
- k2_ATTR = ATTR[k2]
- if k2.endswith("-FINE"):
- continue
- if k2.startswith("_"):
- continue
- k3 = k+"-"+k2
-
- val2 = ""
- if "VALUE" in k2_ATTR:
- val2 = k2_ATTR["VALUE"]
- virt = 1
- if "NR" in k2_ATTR:
- if k2_ATTR["NR"] > 0:
- virt = 0
- dmx_val = -3
- if "VALUE2"in k2_ATTR:
- dmx_val = k2_ATTR["VALUE2"]
- if k3 not in table_grid:
- bx = sdl_elm.Button(window,pos=[300,rr,60,20])
- bx.btn1.color_on = [255,255,0]
- bx.ID = 0
- if "ID" in v:
- bx.ID = v["ID"]
- bx.ATTR = k2
- table_grid[k3] = bx
- if "ACTIVE" in k2_ATTR:
- if k2_ATTR["ACTIVE"] >=1:
- table_grid[k3].btn1.val.set(1)
- else:
- table_grid[k3].btn1.val.set(0)
- bx = table_grid[k3]
- bx.data = k2_ATTR
- try:val = v
- except:pass
- bx.text = k2 +" "+str(val2)+" "+str(dmx_val)
- bx.font0 = bx_font0
- if k2 == "RED":
- bx.btn4.color_on = [255,0,0]
- elif k2 == "GREEN":
- bx.btn4.color_on = [0,255,0]
- elif k2 == "BLUE":
- bx.btn4.color_on = [0,0,255]
- if virt == 1:
- bx.btn3.color= [0,0,0]
- bx.btn1.type = "toggle"
- if type(dmx_val) == int:
- bx.btn4.val.set(dmx_val) # "toggle"
- bx.pos = [100+rr,r,120,20]
- bx.draw()
- rr+=bx.get_rect()[2]+2
- if rr > 1000:
- break
- r += r_buf
- if r > 800:
- break
- if 0:#kill:
- #time.sleep(.13)
- last_k = ""
- for k in table:
- t = table[k]
- if t.btn1.val.get():
- if k not in btn1_press:
- btn1_press.append(k)
- #print(btn1_press)
- if len(btn1_press) > 1:
- for k in table:
- table[k].btn1.val.set(0)
-
- k = btn1_press[-1]
- if k in table:
- btn1_press = [k]
- try:
- k = btn1_press[-1]
- table[k].btn1.val.set(1)
- except:pass
- resize_changed = 0
- for event in pygame.event.get():
-
- if "scancode" in event.dict:
- if event.scancode == 9:
- for k in table:
- t = table[k]
- #t.btn2.clean()
- t.btn1.clean()
- for k in table_grid:
- t = table_grid[k]
- #t.btn2.clean()
- t.btn1.clean()
- msg=json.dumps([{"event":"CLEAR"}]).encode("utf-8")
- print("ESC",msg)
- cmd_client.send(msg)
- #print("event",event)
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit(0)
- elif event.type == pygame.VIDEORESIZE:
- scrsize = event.size
- width = event.w
- hight = event.h
- resize_changed = True
- for t in table:
- #print(t)
- table[t].event(event)
- if table[t].btn3.get():
- data = table[t].data
- print("FIX:",data)
- for t in table_grid:
- #print(t)
- change = table_grid[t].event(event)
- if table_grid[t].btn3.get():
- data = table_grid[t].data
- FIX = table_grid[t].ID
- ATTR = table_grid[t].ATTR
- print("change",change)
- key = "MOUSE ENCODER"
- if key in change:
- if "press" in change[key]:
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"++","ATTR":ATTR}]).encode("utf-8")
- if "release" in change[key]:
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"--","ATTR":ATTR}]).encode("utf-8")
- print(" ",msg)
- cmd_client.send(msg)
- key = "BUTTON"
- if key in change:
- if "press" in change[key]:
- #print(" ATTR:",FIX,ATTR,data)
- #print(" CHANGE",change)
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
- print(" ",msg)
- cmd_client.send(msg)
- if "release" in change[key]:
- for mg in mouse_grab:
- FIX = mg.ID
- ATTR = mg.ATTR
- #ATTR = "ALL"
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
- print(" mouse_grab ",msg)
- cmd_client.send(msg)
- mouse_grab = []
-
- if "pos" in event.dict:
- if "button" in event.dict:
- if event.type == 5:#press
- mouse_down = 1
- mouse_pos1 = [event.pos[0],event.pos[1]]
- if event.type == 6:#release
- mouse_down = 0
- for btn in mouse_grab:
- #btn.btn2.val.set(1)
- btn.btn1.val.set(1)
- mouse_grab = []
- mouse_pos2 = [event.pos[0],event.pos[1]]
-
- if mouse_down:
- d1 = mouse_pos1[0]-mouse_pos2[0]
- d2 = mouse_pos1[1]-mouse_pos2[1]
- pix = 23
- #print(d1,d2)
- if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
- sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
- for k in table:
- t = table[k]
- pos = t.get_rect()
- mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
- if sdl_elm.check_area2(pos,mpos):
- t._set_mouse_focus(1)
- mouse_grab.append(t)
- else:
- t._set_mouse_focus(0)
- for k3 in table_grid:
- t = table_grid[k3]
- pos = t.get_rect()
- mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
- if sdl_elm.check_area2(pos,mpos):
- t._set_mouse_focus(1)
- mouse_grab.append(t)
- else:
- t._set_mouse_focus(0)
- if resize_changed:# = True
- screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
- clock.tick(10)
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