tk_elm.py 13 KB

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  1. #!/usr/bin/python3
  2. from lib.xcolor import *
  3. font0 = ("freesans",10)
  4. font0b = ("freesansbold",10)
  5. font = ("freemonobold",22)
  6. font10 = ("freemonobold",10)
  7. font12 = ("freemonobold",12)
  8. font15 = ("freemonobold",15)
  9. font22 = ("FreeSans",22)
  10. #font = (None,30)
  11. def check_rgb(rgb):
  12. rgb_out = [127,127,127,127]
  13. try:
  14. for i,v in enumerate(rgb):
  15. if v > 255:
  16. v = 255
  17. if v < 0:
  18. v = 0
  19. rgb_out[i] = v
  20. except Exception as e:
  21. print("rgb exception ",e)
  22. return rgb_out
  23. class VALUE():
  24. def __init__(self,v=0,_min=0,_max=255):
  25. self._val = v
  26. self._max = _max
  27. self._min = _min
  28. def _check(self):
  29. if self._val > self._max:
  30. self._val = self._max
  31. if self._val < self._min:
  32. self._val = self._min
  33. def get(self):
  34. self._check()
  35. return self._val
  36. def set(self,val):
  37. if val <= self._max and val >= self._min:
  38. self._val = val
  39. def inc(self,v):
  40. self._val += v
  41. self._check()
  42. class ELEM_KILLGROUP():
  43. def __init__(self):
  44. self.data = []
  45. def insert(self,elm):
  46. if elm not in self.data:
  47. self.data.append(elm)
  48. return 1
  49. return 0
  50. def clean(self,elm):
  51. v = elm.val
  52. for i in self.data:
  53. i.clear()
  54. #elm.set(v)
  55. return v
  56. class CALLBACK():
  57. def __init__(self):
  58. self._cb = self.dummy
  59. self.ok = 0
  60. def cb(self,*args):
  61. if self.ok:
  62. print("CALLBACK.cb",args)
  63. #try:
  64. self._cb(args)
  65. #except Exception as e:
  66. # print(" Exception CALLBACK.cb",args)
  67. def dummy(self,arg):
  68. print("CALLBACK.dummy",arg)
  69. def set(self,cb):
  70. self._cb = cb
  71. self.ok = 1
  72. print("CALLBACK",cb)
  73. class ELEM_BUF():
  74. def __init__(self,kill=None,name="ELEM_BUF"):
  75. self.val = VALUE() #0
  76. self.increment = 10
  77. self.name = name
  78. self.cb_on = CALLBACK()
  79. self.cb_off = CALLBACK()
  80. self.nr_on = [0]
  81. self.nr_off = [0]
  82. self.color = [0,255,0]
  83. self.color_on = [255,255,0]
  84. self.type="flash" #"toggle" #"flash",fade
  85. self.killgroup = kill
  86. self.events = []
  87. def _rep__(self):
  88. x="<ELEM_BUF name:{} val:{} id:{}>".format(self.name,self.val.get(), id(self))
  89. def get_event(self):
  90. out = self.events[:]
  91. self.events = []
  92. return out
  93. def get(self):
  94. return self.val.get()
  95. def get_color(self):
  96. if self.val.get():
  97. return self.color_on
  98. return self.color
  99. def clean(self):
  100. self.val.set(0)
  101. def press(self):
  102. #print("ELEM_BUF.press",[self.name,self.type,self.val.get()])
  103. if self.type == "fader":
  104. self.inc(self.increment)
  105. if self.type == "toggle":
  106. if self.val.get():
  107. self.val.set(0)
  108. else:
  109. self.val.set(1)
  110. if self.type == "flash":
  111. self.val.set(1)
  112. self.events.append("press")
  113. self.cb_on.cb("ho")
  114. def release(self):
  115. if self.type == "fader":
  116. self.inc(-self.increment)
  117. if self.type == "flash":
  118. self.val.set(0)
  119. self.events.append("release")
  120. def inc(self,v):
  121. self.val.inc(v)
  122. class Layout():
  123. def __init__(self,master):
  124. self.master = master
  125. def pack(self,**args):
  126. pass
  127. def grid(self,**args):
  128. pass
  129. def bind(self,**args):
  130. pass
  131. def get_font_hight(font):
  132. fr = font.render("test_font_hight" ,1, (0,0,0))
  133. r = fr.get_rect()
  134. h = r[3]
  135. return h
  136. def draw_bd(pos=[0,0,10,10],delta=0):
  137. d = delta
  138. xpos = (
  139. (pos[0]-d ,pos[1]-d),
  140. (pos[0]+pos[2]+d-1 ,pos[1]-d),
  141. (pos[0]+pos[2]+d-1 ,pos[1]+pos[3]+d-1),
  142. (pos[0]-d ,pos[1]+pos[3]+d-1)
  143. )
  144. i_old = None
  145. ypos = []
  146. for i in xpos:
  147. if i_old:
  148. ypos.append( (i_old,i) )
  149. i_old = i
  150. ypos.append( (i_old,xpos[0]) )
  151. return ypos
  152. def check_area_v(v1,v2,event_v):#elm_pos,event_pos):
  153. if event_v < v1+1:
  154. return 0
  155. if event_v > v2-1:
  156. return 0
  157. return 1
  158. def check_area(pos,event_pos):
  159. v2 = pos[0]+pos[2]
  160. x = check_area_v(pos[0],v2,event_pos[0])
  161. v2 = pos[1]+pos[3]
  162. y = check_area_v(pos[1],v2,event_pos[1])
  163. if x and y:
  164. return 1
  165. def check_area2_dir(R1,R2):
  166. r2 = R2[:] #mouse_box
  167. xd = 1
  168. yd = 1
  169. if r2[0] > r2[2]:
  170. r2[0],r2[2] = r2[2],r2[0]
  171. xd=-1
  172. if r2[1] > r2[3]:
  173. r2[1],r2[3] = r2[3],r2[1]
  174. yd=-1
  175. #print("check_area2_dir",xd,yd)
  176. return xd,yd,r2
  177. def check_area2(R1,R2): #pos,mouse_box
  178. xd,yd,r2 = check_area2_dir(R1,R2)
  179. btn_box = R1[:] #btn_box
  180. w=btn_box[2]
  181. h=btn_box[3]
  182. p1 = [btn_box[0],btn_box[1]]
  183. p4 = [btn_box[0]+w,btn_box[1]+h]
  184. x=0
  185. if r2[2] > p1[0] and r2[0] < p4[0]:
  186. x+=1
  187. y=0
  188. if r2[3] > p1[1] and r2[1] < p4[1]:
  189. y+=1
  190. if x and y:#> 4:
  191. #print("btn",R1,"mouse",R2)
  192. #print("btn",btn_box,"mouse",r2)
  193. #print("area2",x,y)
  194. return 1
  195. class Button():
  196. def __init__(self,window,pos):
  197. self.window = window
  198. self.event_pos = [0,0]
  199. self.font0 = ("freesans-bold",16)
  200. self.w = 20
  201. self.h = 10
  202. self.pos = pos
  203. self.rel_pos = [0,0]
  204. self.fader = "h" #v
  205. self.ATTR = "XX"
  206. self.ID = "0"
  207. self.btn1 = ELEM_BUF()
  208. self.btn1.name = "BUTTON"
  209. self.btn1.nr_on = [1,3]
  210. self.btn1.nr_off = [1,3]
  211. #self.btn1.color = LIGHTGRAY
  212. self.btn1.color = GRAY
  213. self.btn1.color_on = RED
  214. self.btn2 = ELEM_BUF() # sel elem
  215. self.btn2.name = "SELECT BUF"
  216. self.btn2.nr_on = [2]
  217. self.btn2.nr_off = [0]
  218. self.btn2.color = GRAY
  219. self.btn2.color_on = YELLOW
  220. self.btn2.type = "toggle"
  221. self.btn3 = ELEM_BUF()
  222. self.btn3.name = "MOUSE FOCUS"
  223. self.btn3.color = GRAY
  224. self.btn3.color_on = WHITHE
  225. self.btn4 = ELEM_BUF()
  226. self.btn4.name = "MOUSE ENCODER"
  227. self.btn4.increment = 4.4
  228. self.btn4.type = "fader"
  229. self.btn4.nr_on = [4]
  230. self.btn4.nr_off = [5]
  231. self.btn4.color = GRAY
  232. self.btn4.color_on = WHITHE
  233. self.btns = []
  234. self.btns.append(self.btn1)
  235. self.btns.append(self.btn2)
  236. self.btns.append(self.btn3)
  237. self.btns.append(self.btn4)
  238. self.__layout = Layout(self)
  239. self.pack = self.__layout.pack
  240. self.grid = self.__layout.grid
  241. self.bind = self.__layout.bind
  242. self.text = "line1\nline2"
  243. self.type = "toggle" # flash, kill
  244. self.dbg = 0
  245. self.text2 = []
  246. def __repr__(self):
  247. x="<sdl.BUTTON name:{} ID:{}-{:8} btn1:{:03} val2:{:03} id at {}>"
  248. x=x.format(self.btn1.name,self.ID,self.ATTR,self.btn1.val.get(),self.btn4.val.get(), id(self))
  249. return x
  250. def check(self):
  251. if self.dbg:
  252. self.text2 = []
  253. #self.text2.append(self.val)
  254. b = []
  255. for btn in self.btns:
  256. b.append(btn.get())
  257. self.text2.append(b)
  258. self.text2.append(self.btn1.type)
  259. self._check_event()
  260. self._check_min_hight()
  261. def draw(self,text="GOBO1"):
  262. self.check()
  263. #self.window.set_alpha(128)
  264. self._draw_bg()
  265. self._draw_fader()
  266. self._draw_font(text="")
  267. rgb = self.btn2.get_color()
  268. self._draw_bd(color=rgb)
  269. self._draw_bd(delta=-1)
  270. rgb = self.btn3.get_color()
  271. self._draw_bd(delta=-2,color=rgb)
  272. def get_rect(self):
  273. self.check()
  274. return self.pos[:]
  275. def _check_min_hight(self):
  276. c = 1+ self.text.count("\n") #+1
  277. c += len(self.text2)
  278. fh = get_font_hight(self.font0)
  279. h = (fh+1)*c +6#8 #+8
  280. if self.pos[3] < h:
  281. self.pos[3] = h #ah+20
  282. def _draw_bg(self):
  283. pos = self.pos
  284. rgb = self.btn1.get_color()
  285. rgb = check_rgb(rgb)
  286. #pygame.draw.rect(self.window,rgb,pos)
  287. def _draw_fader(self):
  288. rgb = [0,200,0]
  289. rgb = self.btn4.color_on
  290. pos2 = self.pos[:]
  291. hight = pos2[3]
  292. v = self.btn4.val.get() #self.val.get()
  293. fh = get_font_hight(self.font0)
  294. _max_val = self.btn4.val._max
  295. if self.fader == "h":
  296. pos2[1] += 2 #fh+2
  297. pos2[3] = 4 #fh+2
  298. if v > 0:
  299. pos2[2] = int(pos2[2]* v/_max_val)
  300. else:
  301. pos2[2] = 4
  302. #pygame.draw.rect(self.window,rgb,pos2)
  303. elif self.fader == "v":
  304. if v > 0:
  305. pos2[1] += int((hight-20)* v/_max_val)
  306. pos2[3] = 20
  307. else:
  308. pos2[3] = 20
  309. pos2[0] += 6
  310. pos2[2] -= 12
  311. #pygame.draw.rect(self.window,rgb,pos2)
  312. def _draw_font(self,text=""):
  313. pos = self.pos
  314. a = pos[0]+4
  315. r = pos[1]+4
  316. v = "{:4.02f}".format(self.btn4.val.get())
  317. lines = self.text.split("\n")
  318. lines.extend(self.text2)
  319. for i in lines:
  320. i = str(i)
  321. if "<ival%>" in i:
  322. v=float(v)
  323. v=v/self.btn4.val._max*100
  324. v=int(v)
  325. i = i.replace("<ival%>",str(v))
  326. if "<ival>" in i:
  327. i = i.replace("<ival>",str(int(float(v))))
  328. if "<val>" in i:
  329. i = i.replace("<val>",v)
  330. fr = self.font0.render(i ,1, (0,0,0))
  331. fr_r=fr.get_rect()
  332. p2 = [pos[0]+4,r,fr_r[2],fr_r[3]]
  333. if 0:# dbg # bg highlight
  334. #pygame.draw.rect(self.window,[0,0,255],p2)
  335. pass
  336. #self.window.blit(fr,(a,r))
  337. r+=fr_r[3]+1
  338. def _set_mouse_focus(self,state):
  339. if state:
  340. self.btn3.press() # mouse focus on
  341. else:
  342. self.btn3.release()
  343. def _check_event(self):
  344. pass
  345. def _draw_bd(self,delta=0,color=GRAY):#BLACK):
  346. l_pos = draw_bd(pos=self.pos,delta=delta)
  347. for i in l_pos:
  348. #pygame.draw.aaline(self.window,color,i[0],i[1],1)
  349. pass
  350. def event(self,event=None):
  351. r_event = {}
  352. if "pos" in event.dict:
  353. self.event_pos = event.pos[:]
  354. update_rel_pos = 0
  355. if "buttons" in event.dict:
  356. if event.dict["buttons"][0]:
  357. update_rel_pos = 1
  358. if "button" in event.dict:
  359. if event.dict["button"] == 1:
  360. update_rel_pos = 1
  361. if update_rel_pos:
  362. rel = [0,0]
  363. rel[0] = self.event_pos[0] -self.pos[0]-4
  364. rel[0] = rel[0]/(self.pos[2]-8)
  365. rel[1] = self.event_pos[1] -self.pos[1]-4
  366. rel[1] = rel[1]/(self.pos[3]-8)
  367. if rel[0] < 0:
  368. rel[0] = 0
  369. if rel[0] > 1:
  370. rel[0] = 1
  371. if rel[1] < 0:
  372. rel[1] = 0
  373. if rel[1] > 1:
  374. rel[1] = 1
  375. #print("RELPOS",rel)
  376. self.rel_pos = rel
  377. self._check_event()
  378. self._set_mouse_focus(0)
  379. if check_area(self.pos,self.event_pos):
  380. self._set_mouse_focus(1)
  381. if "button" in event.dict:
  382. mode = ""
  383. if event.type == 5:
  384. mode = "press"
  385. if event.type == 6:
  386. mode = "release"
  387. e = [event.button,mode]
  388. #print("e",e)
  389. for btn in self.btns:
  390. if e[0] in btn.nr_on and e[1] == "press":
  391. btn.press()
  392. if e[0] in btn.nr_off and e[1] == "release":
  393. btn.release()
  394. re = btn.get_event()
  395. if re and btn.name not in ['MOUSE FOCUS']:
  396. #print("----------------",btn.name,re)
  397. r_event[btn.name] = re
  398. return r_event
  399. def draw_mouse_box(window,pos1,pos2,color=[128,128,128],text=1):
  400. color = [200,0,0,127]
  401. if text:
  402. fr = font15.render("A" ,1, (200,200,200))
  403. #window.blit(fr,pos1)
  404. fr = font15.render("B" ,1, (200,200,200))
  405. #window.blit(fr,[pos2[0]-10,pos2[1]-10])
  406. # h unten
  407. _pos1 = [pos1[0],pos2[1]]
  408. _pos2 = [pos2[0],pos2[1]]
  409. #pygame.draw.aaline(window,color,_pos1,_pos2,1)
  410. color = [255,255,0,127]
  411. # h rechts
  412. _pos1 = [pos2[0],pos1[1]]
  413. _pos2 = [pos2[0],pos2[1]]
  414. #pygame.draw.aaline(window,color,_pos1,_pos2,1)
  415. color = [0,200,0,127]
  416. # h links
  417. _pos1 = [pos1[0],pos1[1]]
  418. _pos2 = [pos1[0],pos2[1]]
  419. #pygame.draw.aaline(window,color,_pos1,_pos2,1)
  420. color = [0,0,200,127]
  421. # h oben
  422. _pos1 = [pos1[0],pos1[1]]
  423. _pos2 = [pos2[0],pos1[1]]
  424. #pygame.draw.aaline(window,color,_pos1,_pos2,1)