LibreLightStart.py 5.1 KB

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  1. #!/usr/bin/python3
  2. import time
  3. import random
  4. import os
  5. import sys
  6. import tool.movewin as movewin
  7. # ===== GUI =========
  8. import pygame
  9. import pygame.gfxdraw
  10. import pygame.font
  11. pg = pygame
  12. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,55)
  13. #os.environ['SDL_VIDEO_CENTERED'] = '0'
  14. main_size=(600,500)
  15. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  16. pg = pygame
  17. pygame.init()
  18. pygame.mixer.quit()
  19. import tool.sdl_elm as sdl_elm
  20. CAPTION = 'LibreLight Start :{}'.format(random.randint(100,999))
  21. _id = movewin.winfo(CAPTION)
  22. c1 = movewin.movewin(_id,200,50)
  23. os.system(c1)
  24. c1 = movewin.activate(_id)
  25. os.system(c1)
  26. pg.display.set_caption(CAPTION)
  27. f = pygame.font.get_fonts()
  28. f = list(f)
  29. f.sort()
  30. for i in f:
  31. if 1:# "mono" in i.lower():
  32. print(i)
  33. font0 = pygame.font.SysFont("freesans",10)
  34. font0b = pygame.font.SysFont("freesansbold",10)
  35. font = pygame.font.SysFont("freemonobold",22)
  36. font10 = pygame.font.SysFont("freemonobold",10)
  37. font12 = pygame.font.SysFont("freemonobold",12)
  38. font15 = pygame.font.SysFont("freemonobold",15)
  39. font22 = pygame.font.SysFont("FreeSans",22)
  40. #font = pygame.font.SysFont(None,30)
  41. fr = font.render("hallo" ,1, (200,0,255))
  42. start = time.time()
  43. table = []
  44. r = 80
  45. i = 1
  46. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  47. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  48. bx.bg_on = [255,0,255]
  49. bx.btn1.color_on = [255,0,155]
  50. bx.btn1.type = "flash"
  51. table.append(bx)
  52. r+=bx.get_rect()[3]
  53. i += 1
  54. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  55. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  56. table.append(bx)
  57. r+=bx.get_rect()[3]
  58. i += 1
  59. r+=bx.get_rect()[3]
  60. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  61. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  62. bx.font0 = pygame.font.SysFont("freesans",20)
  63. bx.val.set( 100)
  64. bx.fader = 0
  65. table.append(bx)
  66. r+=bx.get_rect()[3]
  67. i += 1
  68. bx = sdl_elm.Button(window,pos=[30,r,190,60])
  69. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  70. bx.font0 = pygame.font.SysFont("freesans",20)
  71. bx.btn1.type = "flash"
  72. table.append(bx)
  73. r+=bx.get_rect()[3]
  74. i += 1
  75. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  76. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  77. bx.font0 = pygame.font.SysFont("freesans",12)
  78. table.append(bx)
  79. mouse_down = 0
  80. mouse_pos1 = [0,0]
  81. mouse_pos2 = [0,0]
  82. mouse_grab = []
  83. while 1:
  84. pygame.display.flip()
  85. pos = [160,10,70,60]
  86. rgb = (0xdd,0xdd,0xdd,0)
  87. rgb = (0xaa,0xaa,0xaa,0)
  88. window.fill((5,5,5))
  89. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  90. fr = font22.render("DEMO / TEST - MODE !" ,1, (200,200,200))
  91. window.blit(fr,(10,30 ))
  92. pos = [160,110,70+80,20]
  93. pygame.draw.rect(window,rgb,pos)
  94. t=(time.time()-start)
  95. if t > 15:
  96. start = time.time()
  97. b= 80-int(t*10)
  98. pos = [160,110,70+(b),20]
  99. rgb = (0x00,0xff,0xff,0)
  100. pygame.draw.rect(window,rgb,pos)
  101. rgb = (0x00,0x00,0x00,0)
  102. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  103. window.blit(fr,pos[:2])
  104. pos = [160,200,80,20]
  105. #fd = sdl_elm.Fader(window,pos)
  106. #fd.draw()
  107. pos = [160,90,70+80,20]
  108. pygame.draw.rect(window,rgb,pos)
  109. b= int(t*10)
  110. pos = [160,90,0+(b),20]
  111. rgb = (0x00,0xff,0xff,0)
  112. pygame.draw.rect(window,rgb,pos)
  113. rgb = (0x00,0x00,0x00,0)
  114. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  115. window.blit(fr,pos[:2])
  116. rgb = (0xaa,0xaa,0xaa,0)
  117. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  118. window.blit(fr,(500,500))
  119. for t in table:
  120. t.draw()
  121. resize_changed = 0
  122. for event in pygame.event.get():
  123. if "scancode" in event.dict:
  124. if event.scancode == 9:
  125. for t in table:
  126. t.btn2.clean()
  127. print("event",event)
  128. if event.type == pygame.QUIT:
  129. pygame.quit()
  130. sys.exit(0)
  131. elif event.type == pygame.VIDEORESIZE:
  132. scrsize = event.size
  133. width = event.w
  134. hight = event.h
  135. resize_changed = True
  136. for t in table:
  137. t.event(event)
  138. if "pos" in event.dict:
  139. if "button" in event.dict:
  140. if event.type == 5:#press
  141. mouse_down = 1
  142. mouse_pos1 = [event.pos[0],event.pos[1]]
  143. if event.type == 6:#release
  144. mouse_down = 0
  145. for btn in mouse_grab:
  146. btn.btn2.val = 1
  147. mouse_grab = []
  148. mouse_pos2 = [event.pos[0],event.pos[1]]
  149. if mouse_down:
  150. d1 = mouse_pos1[0]-mouse_pos2[0]
  151. d2 = mouse_pos1[1]-mouse_pos2[1]
  152. pix = 23
  153. #print(d1,d2)
  154. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  155. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  156. for t in table:
  157. pos = t.get_rect()
  158. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  159. if sdl_elm.check_area2(pos,mpos):
  160. t._set_mouse_focus(1)
  161. mouse_grab.append(t)
  162. else:
  163. t._set_mouse_focus(0)
  164. if resize_changed:# = True
  165. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)