vpu_live.py 52 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import _thread as thread
  6. from optparse import OptionParser
  7. ...
  8. parser = OptionParser()
  9. parser.add_option("-m", "--mode", dest="mode",
  10. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  11. parser.add_option("-X", "--XX", dest="XX", #default=1,
  12. help="x-split") #, metavar="FILE")
  13. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  16. help="y-split") #, metavar="FILE")
  17. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  18. help="set start-univers default=2") #, metavar="FILE")
  19. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  20. help="gobo ch univ on 1") #, metavar="FILE")
  21. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  22. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  23. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  24. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  25. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  26. parser.add_option("", "--countdown", dest="countdown",#default=1,
  27. help="enable countdown") #, metavar="FILE")
  28. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  29. help="enable videoplayer") #, metavar="FILE")
  30. #parser.add_option("-f", "--file", dest="filename",
  31. # help="write report to FILE", metavar="FILE")
  32. #parser.add_option("-q", "--quiet",
  33. # action="store_false", dest="verbose", default=True,
  34. # help="don't print status messages to stdout")
  35. (options, args) = parser.parse_args()
  36. for o in dir(options):
  37. if "_" in o:
  38. continue
  39. print(o,options.__getattribute__(o))
  40. START = time.time()
  41. # ===== ARTNET DMX =========
  42. import memcache
  43. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  44. def read_index():
  45. ips=mc.get("index")#cmd)
  46. if ips is None:
  47. ips = {}
  48. #for k,v in ips.items():
  49. # print(k,v)
  50. return ips
  51. def select_ip(ips, univ=2): # artnet univ
  52. _univ = ":{}".format(univ)
  53. for ip in ips: #high priority
  54. if "2.0.0" in ip and _univ in ip:
  55. return ip
  56. for ip in ips:
  57. if "ltp-out" in ip and _univ in ip:
  58. return ip
  59. FUNC = 0
  60. COUNTER = []
  61. if options.countdown:
  62. cdmx_start = options.countdown.split(",")
  63. for cdmx in cdmx_start:
  64. try:
  65. cdmx = int(cdmx)
  66. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  67. except Exception as e:
  68. print("EXCEPTION COUNTER INIT ",cdmx)
  69. def read_dmx(ip):
  70. global frame
  71. r = ""
  72. if ip:
  73. #t = int(math.sin(time.time() - s)*10)
  74. r = mc.get(ip) #"2.0.0.13:2")
  75. frame += 1
  76. rr = [0]*512
  77. for i,v in enumerate(r):
  78. try: #cleanup ltp-out to int
  79. v = int(v)
  80. rr[i] = v
  81. except:pass
  82. r = rr
  83. if not r:
  84. c = 0
  85. #time.sleep(0.1)
  86. r = [0] *512
  87. for i in range(12*8+1):
  88. dmx = i*4
  89. #print(dmx)
  90. r[dmx:dmx+4] = [255,10,10,40]
  91. return r
  92. # ===== ARTNET DMX =========
  93. PLAYLIST = []
  94. try:
  95. PLAYLIST = open_playlist()
  96. except:pass
  97. class Vopen():
  98. def __init__(self,dmx=None,_id=None):
  99. global PLAYLIST
  100. self._id = _id
  101. self.fpath = '/home/user/Downloads/'
  102. self.fpath = '/home/user/LibreLight/video/'
  103. self.fname = '' #'bbb_sunflower_480x320.mp4'
  104. #self.fname = 'no-video.mp4'
  105. try:
  106. self.fname = PLAYLIST[0]
  107. except Exception as e:
  108. print("Exception set video from PLAYLIST 5543:",e)
  109. self.fps = 0
  110. self.scale = 50 #%
  111. self.dmx=dmx
  112. self.dim = 0
  113. self.x = 0
  114. self.y = 0
  115. self.init_count = 0
  116. self.cap = None
  117. self.shape = [200,200]
  118. self.img = None
  119. self.success = 1
  120. self.cv2 = None
  121. self._run = 0
  122. self.end = 0
  123. self._video_nr = 0
  124. try:
  125. global cv2
  126. self.cv2 = cv2
  127. except:
  128. pass
  129. self.init()
  130. def init(self):
  131. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  132. print(PLAYLIST)
  133. self.time = 0
  134. self.t_delta = 0
  135. self.t_last = time.time()
  136. self.im = None
  137. self.pos = 0
  138. self.buffer = []
  139. self._init()
  140. self.init_count = 1
  141. def select_video(self,dmx_value):
  142. try:
  143. dmx_value = int(dmx_value/10)
  144. if self._video_nr != dmx_value:
  145. self._video_nr = dmx_value
  146. if self._video_nr < len(PLAYLIST):
  147. self.fname = str(PLAYLIST[self._video_nr])
  148. self.init()
  149. except Exception as e:
  150. print("Vopen.select_video()",dmx_value,e)
  151. def close_cap():
  152. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  153. def _init(self):
  154. print(self)
  155. print("videoplayer.init()",self.fpath,self.fname)
  156. if not os.path.isfile(self.fpath+self.fname):
  157. print()
  158. print("video file does not exits !! >",self.fpath,self.fname)
  159. print()
  160. #exit()
  161. self.Rsuccess = 0
  162. if self.cv2:
  163. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  164. self.Rcap.read()
  165. self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
  166. self.Rsuccess = 1
  167. self._read()
  168. def _read(self):
  169. success = self.Rsuccess
  170. ok = 0
  171. if success and self.fname:
  172. cap = self.Rcap
  173. #fvs = self.Rfvs
  174. _break = 0
  175. try:
  176. success, self.img = cap.read()
  177. #self.img = fvs.read()
  178. if not success:
  179. self.end = 1
  180. return
  181. if self.fps == 0:
  182. self.fps = cap.get(cv2.CAP_PROP_FPS)
  183. self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  184. self.img = self.rescale_frame2(self.img, 200)
  185. #ret, self.img = self.cv2.threshold(self.img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  186. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  187. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  188. #warped = cv2.warpPerspective(Bild, m, (420,594))
  189. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  190. self.buffer.append(self.img)
  191. ok = 1
  192. if len(self.buffer) % 100 == 0:
  193. _id = str(self.__repr__)[-5:-1]
  194. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  195. except Exception as e:
  196. print("Excetpion","_init",self,e,end="")
  197. self.success = 1
  198. return ok
  199. def read(self):
  200. if len(self.buffer) <= 0:
  201. return
  202. try:
  203. if self.pos >= len(self.buffer):
  204. self.pos = len(self.buffer)-1
  205. self.img = self.buffer[int(self.pos)]
  206. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  207. self.img = self.rescale_frame(self.img, percent=self.scale)
  208. if self._run: # and len(self.buffer) > 400:
  209. t = time.time()
  210. self.t_delta = t-self.t_last
  211. self.t_last = t
  212. self.pos += self.t_delta*self.fps
  213. else:
  214. t = time.time()
  215. self.t_delta = 0
  216. self.t_last = t
  217. if self.pos >= len(self.buffer):
  218. #self.pos = 0 #len(self.buffer)-1
  219. self.pos = 0 # len(self.buffer)-1
  220. #print("video.read",self.pos)
  221. self.shape = self.img.shape[1::-1]
  222. except Exception as e:
  223. print("exception 432",e,len(self.buffer),self.fname)
  224. #self.init()
  225. def prev(self):
  226. self.pos -= 1
  227. if self.pos < 0:
  228. self.pos = len(self.buffer)-1
  229. if self.pos >= len(self.buffer):
  230. self.pos = len(self.buffer)-1
  231. self.im = self.buffer[int(self.pos)]
  232. def rescale_frame2(self,frame, width):
  233. height = int(frame.shape[0]/frame.shape[1] * width )
  234. dim = (width, height)
  235. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  236. def rescale_frame(self,frame, percent=75):
  237. width = int(frame.shape[1] * percent/ 100)
  238. height = int(frame.shape[0] * percent/ 100)
  239. dim = (width, height)
  240. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  241. def next(self):
  242. self.read()
  243. try:
  244. if len(self.buffer) % 100 == 0:
  245. _id = str(self.__repr__)[-5:-1]
  246. # add DIMER to videplayer
  247. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  248. img = self.img
  249. if img is None:
  250. return
  251. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  252. if self._run and len(self.buffer) > 30:
  253. t = time.time()
  254. self.t_delta = t-self.t_last
  255. self.t_last = t
  256. self.pos += self.t_delta*self.fps
  257. #self.pos += 4 # speedupt for testing
  258. else:
  259. t = time.time()
  260. self.t_delta = 0
  261. self.t_last = t
  262. if self.pos >= len(self.buffer):
  263. self.pos = 0 # restart
  264. #self.pos = len(self.buffer)-1 # stay at the end
  265. except AttributeError as e:
  266. time.sleep(.05)
  267. #if self.init_count % 100 == 0:
  268. print("except 776",e)
  269. #self.init()
  270. except Exception as e:
  271. print("except 756",e)
  272. def draw(self,wn=None):
  273. if self.dim <= 1:
  274. return
  275. # draw video background box
  276. __xw = int(370*self.scale/255)
  277. __yw = int(235*self.scale/255)
  278. yellow = [105,50,0]
  279. yellow[0] = int(yellow[0]*self.dim/255)
  280. yellow[1] = int(yellow[1]*self.dim/255)
  281. yellow[2] = int(yellow[2]*self.dim/255)
  282. #print(yellow)
  283. if 0: #corner left up
  284. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  285. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  286. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  287. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  288. if 1: #corner right down
  289. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  290. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  291. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  292. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  293. pz = 0
  294. #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  295. #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  296. #if self.end:
  297. # fr = font15.render(txt,1, (0,255,0))
  298. #else:
  299. # fr = font15.render(txt,1, (255,0,0))
  300. #wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  301. if self.success and wn and self.im: # is not None:
  302. wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  303. def overlay(self,wn=None,mode="x"):
  304. # overlay
  305. img_shape = [100,100]
  306. if type(self.img) is list:
  307. img_shape = self.img.shape
  308. pygame.draw.rect(wn,[255,200,0],[5,main_size[1]-(self._id+1)*35,300,28])
  309. font15 = pygame.font.SysFont("freemonobold",17)
  310. pz = 0
  311. if self.end:
  312. rgb = [ 100,255,100]
  313. else:
  314. rgb = [255,100,0]
  315. pygame.draw.rect(wn,rgb,[220,main_size[1]-(self._id+1)*35,80,13])
  316. _line = "error no _line"
  317. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  318. if self.fps == 0: # check if div zerro
  319. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  320. else:
  321. pz = (len(self.buffer)/self.fps)
  322. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  323. fr = font15.render(_line ,1, (0,0,0))
  324. wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  325. if self._run:
  326. mode = "run"
  327. else:
  328. mode = "pause"
  329. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  330. wn.blit(fr,(3,main_size[1]-(self._id+1)*35+15))
  331. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  332. wn.blit(fr,(60,main_size[1]-(self._id+1)*35+15))
  333. VIDEO = []
  334. videoplayer=[]
  335. cv2 = None
  336. FileVideoStream = None
  337. _vid = 0
  338. if type(options.videoplayer) is str:
  339. try:
  340. import cv2
  341. except Exception as e:
  342. print("Except Import:",e)
  343. try:
  344. # faster video reading ... ???
  345. from imutils.video import FileVideoStream
  346. except Exception as e:
  347. print("Except Import:",e)
  348. max_videoplayer = 4
  349. dmx_start = options.videoplayer.split(",")
  350. for cdmx in dmx_start:
  351. if len(videoplayer) > max_videoplayer:
  352. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  353. break
  354. print("-- videoplayer dmx:",cdmx)
  355. try:
  356. cdmx = int(cdmx)
  357. videoplayer.append( Vopen(cdmx,_id=_vid) )
  358. _vid += 1
  359. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  360. except Exception as e:
  361. print("EXCEPTION COUNTER INIT ",cdmx)
  362. def loop_videoplayer():
  363. while 1:
  364. _videoplayer = videoplayer[:]
  365. #print(".")
  366. ok = 0
  367. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  368. try:
  369. r = i._read() # read next frame from file
  370. if r:
  371. ok = 1
  372. except Exception as e:
  373. print("EXCEPTION loop_videoplayer ",e)
  374. time.sleep(0.002)
  375. if ok == 0:
  376. time.sleep(0.1)
  377. else:
  378. time.sleep(0.005)
  379. thread.start_new_thread(loop_videoplayer,())
  380. # ===== ======
  381. p = 16
  382. block = [p,p]
  383. _x = 8
  384. _y = 8
  385. #HD = "0"
  386. if options.mode:
  387. try:
  388. HD = options.mode
  389. p,_x,_y = HD.split(",")
  390. _x = int(_x)
  391. _y = int(_y)
  392. p = int(p)
  393. block = [p,p]
  394. except Exception as e:
  395. print( "Exc",options.mode,e)
  396. HD_x = 2
  397. HD_y = 2
  398. print( [options.xsplit])
  399. print( [options.ysplit])
  400. try:
  401. if options.xsplit:
  402. HD_x = int(options.xsplit)
  403. if options.ysplit:
  404. HD_y = int(options.ysplit)
  405. except Exception as e:
  406. print( "Exc",options.mode,e)
  407. print("HD",HD_x,HD_y)
  408. print("xy",_x,_y)
  409. print("++++++++++++++++++", p,_x,_y)
  410. _x2 = _x
  411. try:
  412. if options.XX:
  413. pass#_x2 = int(options.XX)
  414. except Exception as e:
  415. print( "Exc",options.mode,e)
  416. print("_x2 , -X",_x2)
  417. # ===== GUI =========
  418. import pygame
  419. import pygame.gfxdraw
  420. import pygame.font
  421. clock = pygame.time.Clock()
  422. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  423. if options.win_pos:
  424. if "," in options.win_pos:
  425. win_pos = options.win_pos.split(",")
  426. try:
  427. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  428. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  429. except Excetpion as e:
  430. print("win_pos",win_pos,e)
  431. os.environ['SDL_VIDEO_CENTERED'] = '0'
  432. pg = pygame
  433. pygame.init()
  434. pygame.mixer.quit()
  435. f = pygame.font.get_fonts()
  436. for i in f:
  437. if "mono" in i.lower():
  438. print(i)
  439. font = pygame.font.SysFont("freemonobold",22)
  440. font10 = pygame.font.SysFont("freemonobold",10)
  441. font12 = pygame.font.SysFont("freemonobold",12)
  442. font15 = pygame.font.SysFont("freemonobold",15)
  443. font40 = pygame.font.SysFont("freemonobold",40)
  444. font80 = pygame.font.SysFont("freemonobold",70)
  445. #font = pygame.font.SysFont(None,30)
  446. fr = font.render("hallo" ,1, (200,0,255))
  447. PIXEL_MAPPING = 0
  448. grid_file = "/tmp/vpu_grid_hd.csv"
  449. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  450. play_list = "/tmp/vpu_playlist_hd.csv"
  451. pm_wy = 0
  452. if options.pixel_mapping:
  453. PIXEL_MAPPING = 1
  454. path = options.pixel_mapping
  455. path = path.replace("/","-")
  456. path = path.replace(".","-")
  457. path = path.replace("\"","-")
  458. path = path.replace("'","-")
  459. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  460. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  461. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  462. play_list = "/home/user/LibreLight/video/" #.format(path)
  463. #_x = 8
  464. #_y = 8
  465. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  466. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  467. main_size=(600,500)
  468. try:
  469. if _x < 8 and PIXEL_MAPPING >= 1:
  470. wx = 60+block[0] * 8
  471. else:
  472. wx = 60+block[0] * _x
  473. wy = 80+block[1] * _y
  474. #pm_wy = wy
  475. if type(options.videoplayer) is str:
  476. wy += 150 # video playlist
  477. main_size=(wx,wy)
  478. if PIXEL_MAPPING >= 1:
  479. pm_wy = 11*p #+ p*3
  480. main_size=(wx,wy+pm_wy)
  481. except Exception as e:
  482. print("Exception:",e)
  483. #main_size=(280,200)
  484. main_size = (main_size[0],main_size[1])
  485. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  486. pg.display.set_caption('LibreLight VPU-SCREEN')
  487. class Fix():
  488. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  489. #print("Fix",_id)
  490. self._id = _id
  491. self.dmx = (_id-1) * ch +1 #dmx
  492. self.univ = univ
  493. self.ch = ch
  494. self.pos = pos
  495. self.rgb = [0,0,0]
  496. self.block = block #[10,10]
  497. self.x = pos[0]
  498. self.y = pos[1]
  499. self.strobo = time.time()
  500. self.bmp = 250
  501. self.sub_fix = []
  502. sub_block =[block[0]/HD_x,block[1]/HD_y]
  503. if _id <= 0: #exit
  504. return
  505. spalte = (_id-1)%_y +1
  506. zeile = int((_id-1)/_x2) #+1
  507. #zeile = zeile*_x*HD_x*HD_y
  508. add_row = _x*HD_x*HD_y
  509. #zeile 1
  510. sid = (_id-1)*2 + zeile*HD_x*_x2
  511. #for i in range(1,HD_x):
  512. sid = sid+1
  513. #sid = zeile
  514. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  515. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  516. self.sub_fix.append(sub_fix)
  517. sid = sid+1
  518. #sid = zeile
  519. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  520. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  521. self.sub_fix.append(sub_fix)
  522. #zeile 2
  523. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  524. #sid = sid+1
  525. #sid = HD_x
  526. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  527. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  528. self.sub_fix.append(sub_fix)
  529. #sid = sid+1
  530. sid = sid+1
  531. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  532. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  533. self.sub_fix.append(sub_fix)
  534. def calc(self,data):
  535. _rgb = [0,255,0]
  536. return _rgb
  537. def sub_calc(self,data):
  538. _rgb = [0,255,0]
  539. for sub_fix in self.sub_fix:
  540. sub_fix.block = self.block[:]
  541. _rgb = sub_fix.calc(data)
  542. return _rgb
  543. def POS(self,x=0,y=0,a=0,b=0):
  544. A = (self.pos[0])*self.block[0]
  545. B = (self.pos[1])*self.block[1]
  546. C = self.block[0]-a
  547. D = self.block[1]-b
  548. return [x+A,y+B,C,D]
  549. def subPOS(self,x=0,y=0,a=0,b=0):
  550. __out = []
  551. for sub_fix in self.sub_fix:
  552. __out.append( sub_fix.POS(x,y,a,b) )
  553. return __out
  554. class SubFix():
  555. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  556. #print("Fix",_id)
  557. self._id = _id
  558. self.dmx = (_id-1) * ch +1 #dmx
  559. self.univ = univ
  560. self.ch = ch
  561. self.pos = pos
  562. self.rgb = [0,0,40]
  563. self.block = block #[10,10]
  564. self.x = pos[0]
  565. self.y = pos[1]
  566. self.strobo = time.time()
  567. self.bmp = 250
  568. def calc(self,data):
  569. #return [130,30,20]
  570. dmx_sub = [30]*10
  571. #print(dmx_sub)
  572. dmx = self.dmx -1
  573. _dmx_sub = []
  574. if self.dmx >= 0:
  575. dmx = rDMX(self.univ,self.dmx)-1
  576. if dmx+self.ch < len(data):
  577. _dmx_sub = data[dmx:dmx+self.ch]
  578. if _dmx_sub:
  579. dmx_sub = _dmx_sub
  580. #print(dmx_sub)
  581. dim = dmx_sub[0]/255
  582. #print("dmx",dmx,dmx_sub)
  583. r = dmx_sub[1]*dim
  584. g = dmx_sub[2]*dim
  585. b = dmx_sub[3]*dim
  586. r = int(r)
  587. g = int(g)
  588. b = int(b)
  589. self.rgb = [r,g,b]
  590. return self.rgb
  591. def POS(self,x=0,y=0,a=0,b=0):
  592. A = (self.pos[0]) #+self.block[0]
  593. B = (self.pos[1]) #+self.block[1]
  594. C = self.block[0]-a
  595. D = self.block[1]-b
  596. if NR:
  597. C-=1
  598. D-=1
  599. return [int(x+A),int(y+B),int(C),int(D)]
  600. class POINTER():
  601. def __init__(self):
  602. self.pos = [0,0,0,0]
  603. self.on = 0
  604. self.rgb = [0,100,10]
  605. self._x = 0
  606. self._y = 0
  607. self.x = 0
  608. self.y = 0
  609. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  610. def row_move(self,x,y):
  611. self._x = x
  612. self._y = y
  613. def move(self,pos):
  614. self.pos = pos
  615. self.on = 1
  616. def cross(self,x,y):
  617. self.x = x
  618. self.y = y
  619. def draw(self,x,y):
  620. pos = self.pos[:]
  621. #print("draw",x,y,pos)
  622. pos[0] += x
  623. pos[1] += y
  624. fix_x= self.fix.x
  625. fix_y= self.fix.y +y
  626. #print("draw",x,y,pos)
  627. if self.on:
  628. pygame.draw.rect(window,self.rgb,pos)
  629. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  630. # mouse grid posision
  631. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  632. _nr = fix_y * _x + fix_x +1
  633. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  634. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  635. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  636. window.blit(fr,(130,1))
  637. # fix pos
  638. txt=str(pos) #"[0, 0, 0, 0]"
  639. fr = font15.render(txt ,1, (200,200,200))
  640. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  641. window.blit(fr,(10,1))
  642. # univers
  643. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  644. #window.blit(fr,(300,10))
  645. # pointer
  646. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  647. window.blit(fr,(10,30))
  648. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  649. window.blit(fr,(10,40))
  650. # crosshair
  651. self.rgb = [0,0,200]
  652. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  653. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  654. self.rgb = [0,200,0]
  655. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  656. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  657. self.rgb = [200,0,0]
  658. pointer = POINTER()
  659. NR = 0
  660. running = True
  661. def event():
  662. global NR,running
  663. for event in pygame.event.get():
  664. #print(event.dict)
  665. _button = None
  666. if "button" in event.dict:
  667. _button = event.dict["button"]
  668. _state = None
  669. if "state" in event.dict:
  670. _state = event.state
  671. _key = None
  672. if "key" in event.dict:
  673. _key = event.key
  674. _pos = None
  675. if "pos" in event.dict:
  676. _pos = event.pos
  677. _type = None
  678. if "type" in event.dict:
  679. _type = event.type
  680. _type = event.type
  681. _mod = None
  682. if "mod" in event.dict:
  683. _mod = event.mod
  684. if 0:
  685. print( " ")
  686. print( "{:.02f}".format( time.time() - START ))
  687. print("button -",_button,end="\t| ")
  688. #print("state -",_state)
  689. print("pos -",_pos)
  690. print("type -",_type, end="\t| ")
  691. print("key -",_key)
  692. print("mod -",_mod)
  693. try:
  694. if _type == 5:
  695. if _button == 1:
  696. NR += 1
  697. if NR > 1:
  698. NR = 0
  699. if _button == 3:
  700. NR -= 1
  701. if NR < 0:
  702. NR = 1
  703. if _pos:
  704. posA = _pos
  705. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  706. if fix:
  707. pos = fix.POS(40,60+pm_wy)
  708. rgb = [0,0,0]
  709. pointer.move(pos)
  710. pointer.fix = fix
  711. else:
  712. pointer.on = 0
  713. pointer.row_move(_pos[0],_pos[1])
  714. pointer.cross(_pos[0],_pos[1])
  715. if event.type == pygame.VIDEORESIZE:
  716. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  717. except Exception as e:
  718. print(e)
  719. if event.type==pygame.QUIT:
  720. running=False
  721. fps = 0
  722. frame = 0
  723. frame_t = time.time()
  724. IP = "yyy"
  725. def draw_overlay():
  726. global fps
  727. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  728. window.blit(fr,(10,10))
  729. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  730. window.blit(fr,(80,10))
  731. def calc_fps():
  732. global fps,frame,frame_t
  733. t = time.time()
  734. if frame_t+1 < t:
  735. fps = frame #frame_t- t #frame
  736. frame = 1
  737. frame_t = time.time()
  738. TEXT_BLOCK = []
  739. def _create_text_block():
  740. print("======== CREATE NEW TEXT FILE !!",text_file)
  741. f = open(text_file,"w")
  742. for i in range(10):
  743. f.write("TEXT {}\n".format(i+1))
  744. f.close()
  745. def open_text_block():
  746. print("======== OPEN TEXT FILE !!",text_file)
  747. _lines = []
  748. try:
  749. f = open(text_file,"r")
  750. _lines = f.readlines()
  751. f.close()
  752. except FileNotFoundError as e:
  753. print("TEXT",e)
  754. _create_text_block()
  755. if len(_lines) <= 0:
  756. _create_text_block()
  757. lines = []
  758. for l in _lines:
  759. #print(">> ",l.strip())
  760. lines.append(l.strip())
  761. if len(lines) <= 10:
  762. for i in range(10-len(lines)):
  763. lines.append("LINE ERROR")
  764. return lines
  765. TEXT_BLOCK = open_text_block()
  766. TEXT_BLOCK_TIME = time.time()
  767. # video playlist
  768. PLAYLIST = []
  769. def _create_playlist():
  770. print("======== CREATE NEW PLAYLIST DIR !!",play_list)
  771. os.system("mkdir -p /home/user/LibreLight/video")
  772. f = open(play_list,"w")
  773. f.write("bbb_sunflower_480x320.mp4\n")
  774. for i in range(10-1):
  775. f.write("Video-file {}\n".format(i+1+1))
  776. f.close()
  777. def open_playlist():
  778. print("======== OPEN PLAYLIST DIR !!",play_list)
  779. _lines = []
  780. try:
  781. #f = open(play_list,"r")
  782. _lines = os.listdir(play_list)
  783. _lines.sort()
  784. #_lines = f.readlines()
  785. #f.close()
  786. except FileNotFoundError as e:
  787. print("TEXT",e)
  788. pass#_create_playlist()
  789. if len(_lines) <= 0:
  790. pass#_create_playlist()
  791. lines = ['']*25 # first is empty
  792. i=0
  793. for l in _lines:
  794. #print(">> ",l.strip(),len(lines))
  795. l = l.strip()
  796. if "_" in l:
  797. ll = l.split("_",1)
  798. print(">> ",ll)
  799. #ll = int(ll)
  800. try:
  801. lll = int(ll[0])
  802. #lines.append(l.strip())
  803. lines[lll] = l
  804. except:pass
  805. if len(lines) <= 10:
  806. for i in range(10-len(lines)):
  807. lines.append("")#"LINE ERROR")
  808. return lines
  809. PLAYLIST_TIME = time.time()
  810. PLAYLIST = open_playlist()
  811. # ===== GUI =========
  812. #def draw_circle(surface, x, y, radius, color):
  813. def draw_circle(surface,color, pos, radius):
  814. x,y=pos
  815. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  816. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  817. def rDMX(univ,dmx):
  818. return univ*512+dmx
  819. def generate_grid(mapping=0):
  820. _log = []
  821. #if PIXEL_MAPPING:
  822. # log = open(grid_file,"w")
  823. head = "i,univ,dmx,x,y,ch\n"
  824. head = "i,univ,dmx,ch\n"
  825. head = "univ,dmx,x,y,ch\n"
  826. head = "nr,id,info\n"
  827. print("csv:",head)
  828. #if PIXEL_MAPPING:
  829. # log.write(head)
  830. _log.append(head)
  831. dmx = 1-1
  832. ch = 4
  833. y=0
  834. x=0
  835. #for i in range((_y)*(_x)):
  836. for i in range((8)*(8)):
  837. #if x > _x and i%_x == 0:
  838. if x > 8 and i%8 == 0:
  839. #print("--> -->")
  840. x=0
  841. y+=1
  842. _univ = int(dmx/512)
  843. _dmx = dmx - (_univ)*512
  844. pos=[x,y]
  845. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  846. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  847. line="{},{},x\n".format(i+1,i+1)
  848. #print("wcsv:",[line])
  849. #if PIXEL_MAPPING:
  850. # log.write(line)
  851. _log.append(line)
  852. dmx += ch
  853. x+=1
  854. if mapping and PIXEL_MAPPING:
  855. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  856. log = open(grid_file,"w")
  857. log.writelines(_log)
  858. log.close()
  859. return _log[:] #GRID
  860. def init_grid(mapping=0,_x=4,_y=4):
  861. if mapping and PIXEL_MAPPING:
  862. try:
  863. log = open(grid_file,"r")
  864. except:
  865. generate_grid(mapping=mapping)
  866. log = open(grid_file,"r")
  867. lines = log.readlines()
  868. else:
  869. lines = generate_grid()
  870. GRID = []
  871. y=0
  872. x=0
  873. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  874. for i,line in enumerate(lines[1:]): #exclude first line
  875. #print("rcsv",[line])
  876. line = line.strip()
  877. line = line.split(",") # csv
  878. if i >= _x and i%_x == 0:
  879. x=0
  880. y+=1
  881. if y >= _y:
  882. break
  883. #i = int(line[0])
  884. _id = int(line[1])
  885. #univ = int(line[0])
  886. #dmx = int(line[1])
  887. #x = int(line[3])
  888. #y = int(line[4])
  889. #ch = int(line[4])
  890. pos = [x,y]
  891. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  892. #f.x = x
  893. #f.y = y
  894. #f.block = block
  895. GRID.append(f)
  896. x+=1
  897. #print("y, _y",y,_y)
  898. return GRID
  899. def find_pix(x,y):
  900. global GRID
  901. for fix in GRID:
  902. X = 0
  903. Y = 0
  904. pos = fix.POS()
  905. #pos = fix.POS()
  906. #pos = fix.POS(40,60-pm_wy)
  907. #pos = fix.POS(x,y+pm_wy)#40,60)
  908. if x > pos[0] and x < pos[0]+pos[2]:
  909. X = 1
  910. if y > pos[1] and y < pos[1]+pos[3]:
  911. Y = 1
  912. if X and Y:
  913. #print(pos,x,y)
  914. #print("find",X,Y)
  915. return fix
  916. GRID = []
  917. _GRID = []
  918. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  919. NR = 0
  920. START_UNIV=2
  921. if options.start_univ:
  922. try:
  923. START_UNIV=int(options.start_univ)
  924. except Exception as e:
  925. print("Exception START UNIV",e)
  926. gobo_ch=1
  927. if options.gobo_ch:
  928. try:
  929. gobo_ch=int(options.gobo_ch)
  930. except Exception as e:
  931. print("Exception gobo_ch",e)
  932. if gobo_ch <= 0:
  933. gobo_ch = 1
  934. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  935. color = [200,0,0,127]
  936. if text:
  937. fr = font15.render("A" ,1, (200,200,200))
  938. window.blit(fr,pos1)
  939. fr = font15.render("B" ,1, (200,200,200))
  940. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  941. # h unten
  942. _pos1 = [pos1[0],pos2[1]]
  943. _pos2 = [pos2[0],pos2[1]]
  944. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  945. color = [255,255,0,127]
  946. # h rechts
  947. _pos1 = [pos2[0],pos1[1]]
  948. _pos2 = [pos2[0],pos2[1]]
  949. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  950. color = [0,200,0,127]
  951. # h links
  952. _pos1 = [pos1[0],pos1[1]]
  953. _pos2 = [pos1[0],pos2[1]]
  954. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  955. color = [0,0,200,127]
  956. # h oben
  957. _pos1 = [pos1[0],pos1[1]]
  958. _pos2 = [pos2[0],pos1[1]]
  959. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  960. def grab(x=55,y=55,w=60,h=60):
  961. # usage
  962. # sub = grab()
  963. # window.blit(sub, (500,10))
  964. crop = None
  965. rect = pygame.Rect(x, y, w, h)
  966. try:
  967. sub = window.subsurface(rect)
  968. #pixArray = pygame.PixelArray(screen)
  969. crop = pygame.Surface((w,h))
  970. crop.blit(sub, (0,0))
  971. except ValueError as e:
  972. pass#print("exception",e,"line715")
  973. #except Exception as e:
  974. # print("exception",e,"line715")
  975. #print(rect)
  976. return crop
  977. def reshape(_x,_y):
  978. """reshape LED-WALL Block/Pixel mapping"""
  979. if PIXEL_MAPPING <= 0:
  980. return None
  981. global GRID
  982. global _GRID
  983. x = _x
  984. y = _y
  985. i = 0
  986. counter = 0
  987. z=0
  988. x_min = 99999
  989. x_max = 0
  990. y_min = 99999
  991. y_max = 0
  992. # black background for -> output MAP
  993. pygame.draw.rect(window,[0,0,20],[0,60,wx,pm_wy-10])
  994. tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
  995. fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
  996. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
  997. window.blit(fr,fr_r)
  998. fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
  999. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
  1000. window.blit(fr,fr_r)
  1001. fr = tmp_font.render("INPUT" ,1, (255,255,255))
  1002. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
  1003. window.blit(fr,fr_r)
  1004. j = 0
  1005. for fix in _GRID:
  1006. if j >= 8*8: # max output size
  1007. break
  1008. j+=1
  1009. ii = i
  1010. #z= i # helping border offset
  1011. pos = fix.POS(40,60)
  1012. rgb = fix.rgb
  1013. # green
  1014. pygame.draw.rect(window,[0,40,0],pos)
  1015. xposs = [] #None #pos[:]
  1016. for fix2 in GRID:
  1017. if fix._id == fix2._id:
  1018. xposs.append( fix2.POS(40,60) )
  1019. for xpos in xposs:
  1020. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1021. if sub:
  1022. if 1:#j <= _x*_y: # max input size
  1023. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1024. else:
  1025. # red
  1026. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1027. if xpos[0] < x_min:
  1028. x_min = xpos[0]
  1029. if xpos[0] > x_max:
  1030. x_max += xpos[2]
  1031. if xpos[1] < y_min:
  1032. y_min = xpos[1]
  1033. if xpos[1] > x_max:
  1034. y_max += xpos[3]
  1035. # DRAW FIX NUMBER on TOP
  1036. #apos = pos
  1037. #argb = rgb
  1038. apos = fix.POS(40,60+pm_wy)
  1039. argb = fix.rgb
  1040. # overwrite number overlay
  1041. if NR:
  1042. #pygame.draw.rect(window,[30,40,0],apos)
  1043. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1044. if NR:# == 2:
  1045. if fix._id != i+1:
  1046. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1047. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1048. #print(fix._id,xposs,pos)
  1049. else:
  1050. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1051. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1052. i += 1
  1053. #print("--#")
  1054. # frame box
  1055. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1056. pos1= [x+x_min,y+x_min]
  1057. pos2= [x_max+x_min,y_min+y_max]
  1058. #draw_box(pos1,pos2,text=0)
  1059. class Timer():
  1060. def __init__(self,start=120):
  1061. self.start = start
  1062. self.timer = self.start
  1063. self.timer_t = time.time()
  1064. def reset(self):
  1065. self.timer = self.start
  1066. def get(self):
  1067. self.timer -= time.time()-self.timer_t
  1068. self.timer_t = time.time()
  1069. if self.timer <= 0:
  1070. self.reset()
  1071. return self.timer
  1072. def reload_grid():
  1073. print("==== reload_grid")
  1074. global GRID
  1075. global _GRID
  1076. try:
  1077. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1078. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1079. except Exception as e:
  1080. print("Except: grid re init",e)
  1081. VPU_TEXT = []
  1082. def load_vpu_text(nr=0):
  1083. txt = "NONE"
  1084. if not VPU_TEXT:
  1085. pass #create VPU_TEXT_FILE
  1086. if len(VPU_TEXT) > nr:
  1087. txt = VPU_TEXT[0]
  1088. return txt
  1089. grid_counter = time.time()
  1090. def draw_fix_nr(GRID):
  1091. global grid_counter
  1092. i=0
  1093. y=0
  1094. for fix in GRID:
  1095. pos = fix.POS(40,60+pm_wy)
  1096. rgb = fix.rgb
  1097. if NR:
  1098. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1099. if fix._id%_x-1 == 0: # line break border
  1100. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1101. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1102. if fix._id%_x == 0: # line break border
  1103. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1104. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1105. if grid_counter +5 < time.time():
  1106. grid_counter = time.time()
  1107. reload_grid()
  1108. if fix._id != i+1:
  1109. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1110. else:
  1111. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1112. window.blit(fr,(pos[0]+2,pos[1]+2))
  1113. i += 1
  1114. def draw_counter(COUNTER):
  1115. for count in COUNTER:
  1116. cpan = 0
  1117. ctilt = 0
  1118. cr=255
  1119. cg=255
  1120. cb=255
  1121. csize=10
  1122. cdim=0
  1123. k = "DIM"
  1124. if k in count:
  1125. cdim = int(count[k])
  1126. k = "RED"
  1127. if k in count:
  1128. cr = int(count[k])
  1129. k = "GREEN"
  1130. if k in count:
  1131. cg = int(count[k])
  1132. k = "BLUE"
  1133. if k in count:
  1134. cb = int(count[k])
  1135. k = "SIZE"
  1136. if k in count:
  1137. csize = int(count[k]) #/60*p)
  1138. if csize < 5:
  1139. csize = 5
  1140. k = "PAN"
  1141. if k in count:
  1142. cpan = int(count[k])/255*(block[0] *(_x))
  1143. #cpan = int(cpan * 1.2)
  1144. cpan = int(cpan)
  1145. k = "TILT"
  1146. if k in count:
  1147. ctilt = int(count[k])/255*(block[1] *(_y))
  1148. #ctilt = int(cpan * 1.2)
  1149. ctilt = int(ctilt)
  1150. ddim = cdim/255
  1151. if "DIM" in count and count["DIM"] > 0:
  1152. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1153. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1154. _sec = count["_SEC"]
  1155. try:
  1156. _sec = int(count["_SEC"])
  1157. except:
  1158. pass
  1159. if type(_sec) is int:
  1160. #print(_sec)
  1161. if _sec <= 60:
  1162. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1163. else:
  1164. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1165. #print("_xx",_xx)
  1166. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1167. else:
  1168. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1169. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1170. pygame.draw.rect(window,[0,0,0],fr_r)
  1171. window.blit(fr,fr_r)
  1172. def draw_video(VIDEO):
  1173. global videplayer
  1174. i = 0
  1175. # set DMX-VALUE to videoplayer Object
  1176. for count in VIDEO:
  1177. cpan = 0
  1178. ctilt = 0
  1179. cr=255
  1180. cg=255
  1181. cb=255
  1182. csize=10
  1183. cdim=0
  1184. video1 = videoplayer[i]
  1185. k = "VIDEO"
  1186. if k in count:
  1187. #video1.select_video(count[k])
  1188. play_nr = int(count[k]/10)
  1189. if play_nr != video1._video_nr:
  1190. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1191. _vid = video1._id
  1192. _cdmx = video1.dmx
  1193. video1 = Vopen(cdmx,_id=_vid)
  1194. video1.select_video(count[k])
  1195. videoplayer[i] = video1
  1196. k = "DIM"
  1197. if k in count:
  1198. cdim = int(count[k])
  1199. video1.dim = cdim
  1200. #if i == 0:
  1201. # print(i,cdim)
  1202. k = "SIZE"
  1203. if k in count:
  1204. csize = int(count[k]/16*p)
  1205. if csize < 5:
  1206. csize = 5
  1207. k = "PAN"
  1208. cpan_max = block[0] *(_x) #+block[0]
  1209. if k in count:
  1210. cpan = int(count[k]) / 255*cpan_max
  1211. cpan = int(cpan)
  1212. k = "TILT"
  1213. ctilt_max = block[1] *(_y) #+block[1]
  1214. if k in count:
  1215. ctilt = int(count[k]) / 255*ctilt_max
  1216. ctilt = int(ctilt)
  1217. k = "_reset"
  1218. if k in count:
  1219. if count[k]:
  1220. count[k] = 0
  1221. video1.pos = 0
  1222. k = "_RUN"
  1223. if k in count:
  1224. video1._run = count[k]
  1225. video1.pos
  1226. video1.x=40+0+cpan
  1227. video1.y=60+0+pm_wy+ctilt
  1228. video1.scale = int((csize))
  1229. if cdim:
  1230. video1.next()
  1231. i += 1
  1232. # draw
  1233. i=0
  1234. for count in VIDEO:
  1235. video1 = videoplayer[i]
  1236. video1.draw(window) #,x=0,y=0)
  1237. i+=1
  1238. i=0
  1239. for count in VIDEO:
  1240. video1 = videoplayer[i]
  1241. video1.overlay(window,"run")
  1242. i += 1
  1243. def counter_dmx(COUNTER,dataA):
  1244. for count in COUNTER:
  1245. cDMX=count["DMX"]-1
  1246. try:
  1247. count["DIM"] = dataA[cDMX]
  1248. count["PAN"] = dataA[cDMX+1]
  1249. count["TILT"] = dataA[cDMX+2]
  1250. count["CONTROL"] = dataA[cDMX+3]
  1251. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1252. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1253. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1254. count["_RUN"] = 0
  1255. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1256. count["_RUN"] = 1
  1257. count["SIZE"] = dataA[cDMX+4]
  1258. count["SEC"] = dataA[cDMX+5]
  1259. if count["_RUN"]:
  1260. try:
  1261. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1262. except Exception as e:
  1263. pass
  1264. if type(count["_SEC"]) is int:
  1265. if count["_SEC"] < 0:
  1266. count["_SEC"] = 0
  1267. for ti in range(10):
  1268. #print(ti,(ti+6)*10)
  1269. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1270. count["_SEC"] = "----" #text 1
  1271. try:
  1272. count["_SEC"] = TEXT_BLOCK[ti]
  1273. except Exception as e:
  1274. pass
  1275. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1276. count["_SEC"] = ">{}<".format(cDMX+1)
  1277. count["RED"] = dataA[cDMX+6]
  1278. count["GREEN"] = dataA[cDMX+7]
  1279. count["BLUE"] = dataA[cDMX+8]
  1280. except Exception as e:
  1281. print("EXC FUNC",e,count)
  1282. #print(count)
  1283. def video_dmx(VIDEO,dataA):
  1284. for count in VIDEO:
  1285. cDMX=count["DMX"]-1
  1286. try:
  1287. count["DIM"] = dataA[cDMX]
  1288. count["PAN"] = dataA[cDMX+1]
  1289. count["TILT"] = dataA[cDMX+2]
  1290. count["CONTROL"] = dataA[cDMX+3]
  1291. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1292. count["_reset"] = 1
  1293. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1294. if count["_RUN"] == 1:
  1295. print( "_RUN:0",count["DMX"]-1)
  1296. count["_RUN"] = 0
  1297. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1298. if count["_RUN"] == 0:
  1299. print( "_RUN:1",count["DMX"]-1)
  1300. count["_RUN"] = 1
  1301. count["SIZE"] = dataA[cDMX+4]#*2
  1302. count["SEC"] = dataA[cDMX+5]
  1303. count["VIDEO"] = dataA[cDMX+6]
  1304. #count["RED"] = dataA[cDMX+6]
  1305. #count["GREEN"] = dataA[cDMX+7]
  1306. #count["BLUE"] = dataA[cDMX+8]
  1307. except Exception as e:
  1308. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1309. #print(count)
  1310. def read_dmx_data(ip,ips):
  1311. ip = select_ip(ips,univ=START_UNIV)
  1312. IP = ip
  1313. data = read_dmx(ip)
  1314. ip = select_ip(ips,univ=START_UNIV+1)
  1315. data3 = read_dmx(ip)
  1316. data.extend(data3)
  1317. ip = select_ip(ips,univ=START_UNIV+2)
  1318. data3 = read_dmx(ip)
  1319. data.extend(data3)
  1320. ip = select_ip(ips,univ=START_UNIV+4)
  1321. data3 = read_dmx(ip)
  1322. data.extend(data3)
  1323. #ip = select_ip(ips,univ=START_UNIV+5)
  1324. #data3 = read_dmx(ip)
  1325. #data.extend(data3)
  1326. return data
  1327. def draw_gobo(GRID,data):
  1328. i = 0
  1329. dmx = 1
  1330. h = 1
  1331. v = 1
  1332. for fix in GRID:
  1333. pos = fix.POS(40,60+pm_wy)
  1334. rgb = fix.rgb
  1335. if 1:
  1336. # draw row/col grid number
  1337. if fix.pos[0] == 0:
  1338. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1339. window.blit(fr,(10,pos[1]+3 ))
  1340. if fix.pos[1] == 0:
  1341. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1342. window.blit(fr,(pos[0]+2,35 ))
  1343. pygame.draw.rect(window,rgb,pos)
  1344. # DRAW SUB-FIXTURE
  1345. j = 0
  1346. for subfix in fix.sub_fix:#calc(data):
  1347. subfix.calc(data)
  1348. #fix = subfix
  1349. spos = subfix.POS(40,60+pm_wy)
  1350. srgb = subfix.rgb
  1351. #print(fix.dmx,rgb,pos)
  1352. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1353. #FUNC = 0
  1354. if FUNC > 10 and FUNC <= 20: # big dot
  1355. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1356. elif FUNC > 20 and FUNC <= 30:#small dot
  1357. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1358. elif FUNC > 30 and FUNC <= 40:#donut
  1359. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1360. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1361. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1362. pygame.draw.rect(window,srgb,spos)
  1363. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1364. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1365. pygame.draw.rect(window,srgb,spos)
  1366. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1367. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1368. pygame.draw.rect(window,srgb,spos)
  1369. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1370. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1371. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1372. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1373. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1374. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1375. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1376. pygame.draw.rect(window,srgb,spos)
  1377. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1378. elif FUNC > 100 and FUNC <= 110: # rec big line
  1379. pygame.draw.rect(window,srgb,spos)
  1380. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1381. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1382. pygame.draw.rect(window,srgb,spos)
  1383. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1384. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1385. elif FUNC > 120 and FUNC <= 130: # rec inline
  1386. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1387. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1388. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1389. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1390. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1391. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1392. else:
  1393. pygame.draw.rect(window,srgb,spos)
  1394. for subfix in fix.sub_fix:#calc(data):
  1395. subfix.calc(data)
  1396. #fix = subfix
  1397. spos = subfix.POS(40,60+pm_wy)
  1398. srgb = subfix.rgb
  1399. # draw row/col grid number
  1400. if subfix.pos[0] == 0:
  1401. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1402. window.blit(fr,(25,spos[1] ))
  1403. v += 1
  1404. if subfix.pos[1] == 0:
  1405. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1406. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1407. h+=1
  1408. window.blit(fr,(spos[0],50 ))
  1409. if p >= 40:
  1410. if NR:
  1411. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1412. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1413. window.blit(fr,(spos[0]+2,spos[1]+10))
  1414. j += 1
  1415. i += 1
  1416. ips=[]
  1417. dataA=[]
  1418. data=[]
  1419. def dmx_raw():
  1420. global ips,dataA,data
  1421. ips = read_index()
  1422. # ----
  1423. ip = select_ip(ips,univ=1) # univ 1 gobo
  1424. dataA = read_dmx(ip)
  1425. # ----
  1426. data = read_dmx_data(ip,ips)
  1427. if options.countdown:
  1428. counter_dmx(COUNTER,dataA)
  1429. if len(VIDEO) > 0:
  1430. video_dmx(VIDEO,dataA)
  1431. return ips,dataA,data
  1432. def dmx_loop():
  1433. while 1:
  1434. dmx_raw()
  1435. time.sleep(0.1)
  1436. dmx_raw()
  1437. thread.start_new_thread(dmx_loop,())
  1438. t1 = Timer(143)
  1439. time.sleep(0.33)
  1440. t2 = Timer(11)
  1441. count_tilt = 0
  1442. def main():
  1443. global IP
  1444. global GRID
  1445. global _GRID
  1446. global FUNC
  1447. global count_tilt
  1448. global TEXT_BLOCK
  1449. global TEXT_BLOCK_TIME
  1450. global PLAYLIST
  1451. global PLAYLIST_TIME
  1452. global dataA
  1453. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1454. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1455. print("GRID LEN:",len(GRID))
  1456. s=time.time()
  1457. print("run")
  1458. r = ""
  1459. IP = "xx"
  1460. while running:
  1461. if TEXT_BLOCK_TIME+5 < time.time():
  1462. TEXT_BLOCK = open_text_block()
  1463. TEXT_BLOCK_TIME = time.time()
  1464. if PLAYLIST_TIME+6 < time.time():
  1465. PLAYLIST = open_playlist()
  1466. PLAYLIST_TIME = time.time()
  1467. pygame.display.flip()
  1468. event()
  1469. window.fill((10,0,30))
  1470. calc_fps()
  1471. draw_overlay()
  1472. # GRID loop
  1473. try:
  1474. ddd = 1023 #univ 3 512
  1475. #FUNC = data[ddd]
  1476. FUNC2 = dataA[gobo_ch-1]
  1477. FUNC = FUNC2
  1478. #print("FUNC", FUNC )#:ddd+512])
  1479. #FUNC = 15
  1480. except Exception as e:
  1481. print("EXC FUNC",e)
  1482. draw_gobo(GRID,data)
  1483. # DRAW FIX NUMBER on TOP
  1484. draw_fix_nr(GRID)
  1485. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1486. if VIDEO:
  1487. draw_video(VIDEO)
  1488. if options.countdown:
  1489. draw_counter(COUNTER)
  1490. pointer.draw(0,pm_wy) #wy
  1491. spos = [0,0,0,0]
  1492. if PIXEL_MAPPING >= 1:
  1493. reshape(0,0) #start pos
  1494. else:
  1495. reshape(spos[0]+spos[2]+20,10) #start pos
  1496. #reshape(spos[0]+spos[2]+20,10) #start pos
  1497. pygame.display.flip()
  1498. #pg.time.wait(15)
  1499. #clock.tick(10)
  1500. clock.tick(25)
  1501. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1502. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1503. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1504. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1505. if __name__ == "__main__":
  1506. main()