vpu_live.py 52 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import _thread as thread
  6. from optparse import OptionParser
  7. ...
  8. parser = OptionParser()
  9. parser.add_option("-m", "--mode", dest="mode",
  10. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  11. parser.add_option("-X", "--XX", dest="XX", #default=1,
  12. help="x-split") #, metavar="FILE")
  13. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  16. help="y-split") #, metavar="FILE")
  17. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  18. help="set start-univers default=2") #, metavar="FILE")
  19. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  20. help="gobo ch univ on 1") #, metavar="FILE")
  21. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  22. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  23. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  24. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  25. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  26. parser.add_option("", "--countdown", dest="countdown",#default=1,
  27. help="enable countdown") #, metavar="FILE")
  28. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  29. help="enable videoplayer") #, metavar="FILE")
  30. #parser.add_option("-f", "--file", dest="filename",
  31. # help="write report to FILE", metavar="FILE")
  32. #parser.add_option("-q", "--quiet",
  33. # action="store_false", dest="verbose", default=True,
  34. # help="don't print status messages to stdout")
  35. (options, args) = parser.parse_args()
  36. for o in dir(options):
  37. if "_" in o:
  38. continue
  39. print(o,options.__getattribute__(o))
  40. START = time.time()
  41. # ===== ARTNET DMX =========
  42. import memcache
  43. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  44. def read_index():
  45. ips=mc.get("index")#cmd)
  46. if ips is None:
  47. ips = {}
  48. #for k,v in ips.items():
  49. # print(k,v)
  50. return ips
  51. def select_ip(ips, univ=2): # artnet univ
  52. _univ = ":{}".format(univ)
  53. for ip in ips: #high priority
  54. if "2.0.0" in ip and _univ in ip:
  55. return ip
  56. for ip in ips:
  57. if "ltp-out" in ip and _univ in ip:
  58. return ip
  59. FUNC = 0
  60. COUNTER = []
  61. if options.countdown:
  62. cdmx_start = options.countdown.split(",")
  63. for cdmx in cdmx_start:
  64. try:
  65. cdmx = int(cdmx)
  66. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  67. except Exception as e:
  68. print("EXCEPTION COUNTER INIT ",cdmx)
  69. def read_dmx(ip):
  70. global frame
  71. r = ""
  72. if ip:
  73. #t = int(math.sin(time.time() - s)*10)
  74. r = mc.get(ip) #"2.0.0.13:2")
  75. frame += 1
  76. rr = [0]*512
  77. for i,v in enumerate(r):
  78. try: #cleanup ltp-out to int
  79. v = int(v)
  80. rr[i] = v
  81. except:pass
  82. r = rr
  83. if not r:
  84. c = 0
  85. #time.sleep(0.1)
  86. r = [0] *512
  87. for i in range(12*8+1):
  88. dmx = i*4
  89. #print(dmx)
  90. r[dmx:dmx+4] = [255,10,10,40]
  91. return r
  92. # ===== ARTNET DMX =========
  93. PLAYLIST = []
  94. try:
  95. PLAYLIST = open_playlist()
  96. except:pass
  97. class Vopen():
  98. def __init__(self,dmx=None,_id=None):
  99. global PLAYLIST
  100. self._id = _id
  101. self.fpath = '/home/user/Downloads/'
  102. self.fpath = '/home/user/LibreLight/video/'
  103. self.fname = '' #'bbb_sunflower_480x320.mp4'
  104. #self.fname = 'no-video.mp4'
  105. try:
  106. self.fname = PLAYLIST[0]
  107. except Exception as e:
  108. print("Exception set video from PLAYLIST 5543:",e)
  109. self.fps = 0
  110. self.scale = 50 #%
  111. self.dmx=dmx
  112. self.dim = 0
  113. self.x = 0
  114. self.y = 0
  115. self.init_count = 0
  116. self.cap = None
  117. self.shape = [200,200]
  118. self.img = None
  119. self.success = 1
  120. self.cv2 = None
  121. self._run = 0
  122. self.end = 0
  123. self._video_nr = 0
  124. try:
  125. global cv2
  126. self.cv2 = cv2
  127. except:
  128. pass
  129. self.init()
  130. def init(self):
  131. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  132. print(PLAYLIST)
  133. self.time = 0
  134. self.t_delta = 0
  135. self.t_last = time.time()
  136. self.im = None
  137. self.pos = 0
  138. self.buffer = []
  139. self._init()
  140. self.init_count = 1
  141. def select_video(self,dmx_value):
  142. try:
  143. dmx_value = int(dmx_value/10)
  144. if self._video_nr != dmx_value:
  145. self._video_nr = dmx_value
  146. if self._video_nr < len(PLAYLIST):
  147. self.fname = str(PLAYLIST[self._video_nr])
  148. self.init()
  149. except Exception as e:
  150. print("Vopen.select_video()",dmx_value,e)
  151. def close_cap():
  152. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  153. def _init(self):
  154. print(self)
  155. print("videoplayer.init()",self.fpath,self.fname)
  156. if not os.path.isfile(self.fpath+self.fname):
  157. print()
  158. print("video file does not exits !! >",self.fpath,self.fname)
  159. print()
  160. #exit()
  161. self.Rsuccess = 0
  162. if self.cv2:
  163. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  164. self.Rsuccess = 1
  165. self._read()
  166. def _read(self):
  167. success = self.Rsuccess
  168. if success and self.fname:
  169. cap = self.Rcap
  170. _break = 0
  171. try:
  172. success, self.img = cap.read()
  173. if not success:
  174. self.end = 1
  175. return
  176. if self.fps == 0:
  177. self.fps = cap.get(cv2.CAP_PROP_FPS)
  178. self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  179. self.img = self.rescale_frame2(self.img, 200)
  180. #ret, self.img = self.cv2.threshold(self.img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  181. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  182. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  183. #warped = cv2.warpPerspective(Bild, m, (420,594))
  184. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  185. self.buffer.append(self.img)
  186. if len(self.buffer) % 100 == 0:
  187. _id = str(self.__repr__)[-5:-1]
  188. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  189. except Exception as e:
  190. print("Excetpion","_init",self,e,end="")
  191. self.success = 1
  192. def read(self):
  193. if len(self.buffer) <= 0:
  194. return
  195. try:
  196. if self.pos >= len(self.buffer):
  197. self.pos = len(self.buffer)-1
  198. self.img = self.buffer[int(self.pos)]
  199. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  200. self.img = self.rescale_frame(self.img, percent=self.scale)
  201. if self._run:
  202. t = time.time()
  203. self.t_delta = t-self.t_last
  204. self.t_last = t
  205. self.pos += self.t_delta*self.fps
  206. else:
  207. t = time.time()
  208. self.t_delta = 0
  209. self.t_last = t
  210. if self.pos >= len(self.buffer):
  211. #self.pos = 0 #len(self.buffer)-1
  212. self.pos = len(self.buffer)-1
  213. #print("video.read",self.pos)
  214. self.shape = self.img.shape[1::-1]
  215. except Exception as e:
  216. print("exception 432",e,len(self.buffer),self.fname)
  217. #self.init()
  218. def prev(self):
  219. self.pos -= 1
  220. if self.pos < 0:
  221. self.pos = len(self.buffer)-1
  222. if self.pos >= len(self.buffer):
  223. self.pos = len(self.buffer)-1
  224. self.im = self.buffer[int(self.pos)]
  225. def rescale_frame2(self,frame, width):
  226. height = int(frame.shape[0]/frame.shape[1] * width )
  227. dim = (width, height)
  228. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  229. def rescale_frame(self,frame, percent=75):
  230. width = int(frame.shape[1] * percent/ 100)
  231. height = int(frame.shape[0] * percent/ 100)
  232. dim = (width, height)
  233. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  234. def next(self):
  235. self.read()
  236. try:
  237. if len(self.buffer) % 100 == 0:
  238. _id = str(self.__repr__)[-5:-1]
  239. # add DIMER to videplayer
  240. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  241. img = self.img
  242. if img is None:
  243. return
  244. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  245. if self._run:
  246. t = time.time()
  247. self.t_delta = t-self.t_last
  248. self.t_last = t
  249. self.pos += self.t_delta*self.fps
  250. else:
  251. t = time.time()
  252. self.t_delta = 0
  253. self.t_last = t
  254. if self.pos > len(self.buffer):
  255. self.pos = 0
  256. self.pos = len(self.buffer)-1
  257. except AttributeError as e:
  258. time.sleep(.05)
  259. #if self.init_count % 100 == 0:
  260. print("except 776",e)
  261. #self.init()
  262. except Exception as e:
  263. print("except 756",e)
  264. def draw(self,wn=None):
  265. # draw video background box
  266. __xw = int(370*self.scale/255)
  267. __yw = int(235*self.scale/255)
  268. yellow = [105,50,0]
  269. yellow[0] = int(yellow[0]*self.dim/255)
  270. yellow[1] = int(yellow[1]*self.dim/255)
  271. yellow[2] = int(yellow[2]*self.dim/255)
  272. #print(yellow)
  273. if 0: #corner left up
  274. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  275. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  276. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  277. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  278. if 1: #corner right down
  279. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  280. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  281. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  282. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  283. pz = 0
  284. txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  285. txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  286. if self.end:
  287. fr = font15.render(txt,1, (0,255,0))
  288. else:
  289. fr = font15.render(txt,1, (255,0,0))
  290. wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  291. if self.success and wn and self.im: # is not None:
  292. wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  293. def overlay(self,wn=None,mode="x"):
  294. # overlay
  295. img_shape = [100,100]
  296. if type(self.img) is list:
  297. img_shape = self.img.shape
  298. pygame.draw.rect(wn,[255,200,0],[5,main_size[1]-(self._id+1)*35,300,28])
  299. font15 = pygame.font.SysFont("freemonobold",17)
  300. pz = 0
  301. if self.end:
  302. rgb = [ 100,255,100]
  303. else:
  304. rgb = [255,100,0]
  305. pygame.draw.rect(wn,rgb,[220,main_size[1]-(self._id+1)*35,80,13])
  306. _line = "error no _line"
  307. if self.fps == 0: # check if div zerro
  308. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  309. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  310. else:
  311. pz = (len(self.buffer)/self.fps)
  312. _line = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  313. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  314. fr = font15.render(_line ,1, (0,0,0))
  315. wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  316. if self._run:
  317. mode = "run"
  318. else:
  319. mode = "pause"
  320. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  321. wn.blit(fr,(3,main_size[1]-(self._id+1)*35+15))
  322. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  323. wn.blit(fr,(60,main_size[1]-(self._id+1)*35+15))
  324. VIDEO = []
  325. videoplayer=[]
  326. cv2 = None
  327. _vid = 0
  328. if type(options.videoplayer) is str:
  329. try:
  330. import cv2
  331. except:
  332. print("Except Import:",e)
  333. max_videoplayer = 4
  334. dmx_start = options.videoplayer.split(",")
  335. for cdmx in dmx_start:
  336. if len(videoplayer) > max_videoplayer:
  337. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  338. break
  339. print("-- videoplayer dmx:",cdmx)
  340. try:
  341. cdmx = int(cdmx)
  342. videoplayer.append( Vopen(cdmx,_id=_vid) )
  343. _vid += 1
  344. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  345. except Exception as e:
  346. print("EXCEPTION COUNTER INIT ",cdmx)
  347. def loop_videoplayer():
  348. while 1:
  349. _videoplayer = videoplayer[:]
  350. #print(".")
  351. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  352. try:
  353. i._read() # read next frame from file
  354. except Exception as e:
  355. print("EXCEPTION loop_videoplayer ")
  356. time.sleep(0.005)
  357. thread.start_new_thread(loop_videoplayer,())
  358. # ===== ======
  359. p = 16
  360. block = [p,p]
  361. _x = 8
  362. _y = 8
  363. #HD = "0"
  364. if options.mode:
  365. try:
  366. HD = options.mode
  367. p,_x,_y = HD.split(",")
  368. _x = int(_x)
  369. _y = int(_y)
  370. p = int(p)
  371. block = [p,p]
  372. except Exception as e:
  373. print( "Exc",options.mode,e)
  374. HD_x = 2
  375. HD_y = 2
  376. print( [options.xsplit])
  377. print( [options.ysplit])
  378. try:
  379. if options.xsplit:
  380. HD_x = int(options.xsplit)
  381. if options.ysplit:
  382. HD_y = int(options.ysplit)
  383. except Exception as e:
  384. print( "Exc",options.mode,e)
  385. print("HD",HD_x,HD_y)
  386. print("xy",_x,_y)
  387. print("++++++++++++++++++", p,_x,_y)
  388. _x2 = _x
  389. try:
  390. if options.XX:
  391. pass#_x2 = int(options.XX)
  392. except Exception as e:
  393. print( "Exc",options.mode,e)
  394. print("_x2 , -X",_x2)
  395. # ===== GUI =========
  396. import pygame
  397. import pygame.gfxdraw
  398. import pygame.font
  399. clock = pygame.time.Clock()
  400. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  401. if options.win_pos:
  402. if "," in options.win_pos:
  403. win_pos = options.win_pos.split(",")
  404. try:
  405. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  406. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  407. except Excetpion as e:
  408. print("win_pos",win_pos,e)
  409. os.environ['SDL_VIDEO_CENTERED'] = '0'
  410. pg = pygame
  411. pygame.init()
  412. pygame.mixer.quit()
  413. f = pygame.font.get_fonts()
  414. for i in f:
  415. if "mono" in i.lower():
  416. print(i)
  417. font = pygame.font.SysFont("freemonobold",22)
  418. font10 = pygame.font.SysFont("freemonobold",10)
  419. font12 = pygame.font.SysFont("freemonobold",12)
  420. font15 = pygame.font.SysFont("freemonobold",15)
  421. font40 = pygame.font.SysFont("freemonobold",40)
  422. font80 = pygame.font.SysFont("freemonobold",70)
  423. #font = pygame.font.SysFont(None,30)
  424. fr = font.render("hallo" ,1, (200,0,255))
  425. PIXEL_MAPPING = 0
  426. grid_file = "/tmp/vpu_grid_hd.csv"
  427. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  428. play_list = "/tmp/vpu_playlist_hd.csv"
  429. pm_wy = 0
  430. if options.pixel_mapping:
  431. PIXEL_MAPPING = 1
  432. path = options.pixel_mapping
  433. path = path.replace("/","-")
  434. path = path.replace(".","-")
  435. path = path.replace("\"","-")
  436. path = path.replace("'","-")
  437. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  438. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  439. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  440. play_list = "/home/user/LibreLight/video/" #.format(path)
  441. #_x = 8
  442. #_y = 8
  443. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  444. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  445. main_size=(600,500)
  446. try:
  447. if _x < 8 and PIXEL_MAPPING >= 1:
  448. wx = 60+block[0] * 8
  449. else:
  450. wx = 60+block[0] * _x
  451. wy = 80+block[1] * _y
  452. #pm_wy = wy
  453. if type(options.videoplayer) is str:
  454. wy += 150 # video playlist
  455. main_size=(wx,wy)
  456. if PIXEL_MAPPING >= 1:
  457. pm_wy = 120+block[0] * 8
  458. main_size=(wx,wy+pm_wy)
  459. except Exception as e:
  460. print("Exception:",e)
  461. #main_size=(280,200)
  462. main_size = (main_size[0],main_size[1])
  463. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  464. pg.display.set_caption('LibreLight VPU-SCREEN')
  465. class Fix():
  466. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  467. #print("Fix",_id)
  468. self._id = _id
  469. self.dmx = (_id-1) * ch +1 #dmx
  470. self.univ = univ
  471. self.ch = ch
  472. self.pos = pos
  473. self.rgb = [0,0,0]
  474. self.block = block #[10,10]
  475. self.x = pos[0]
  476. self.y = pos[1]
  477. self.strobo = time.time()
  478. self.bmp = 250
  479. self.sub_fix = []
  480. sub_block =[block[0]/HD_x,block[1]/HD_y]
  481. if _id <= 0: #exit
  482. return
  483. spalte = (_id-1)%_y +1
  484. zeile = int((_id-1)/_x2) #+1
  485. #zeile = zeile*_x*HD_x*HD_y
  486. add_row = _x*HD_x*HD_y
  487. #zeile 1
  488. sid = (_id-1)*2 + zeile*HD_x*_x2
  489. #for i in range(1,HD_x):
  490. sid = sid+1
  491. #sid = zeile
  492. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  493. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  494. self.sub_fix.append(sub_fix)
  495. sid = sid+1
  496. #sid = zeile
  497. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  498. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  499. self.sub_fix.append(sub_fix)
  500. #zeile 2
  501. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  502. #sid = sid+1
  503. #sid = HD_x
  504. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  505. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  506. self.sub_fix.append(sub_fix)
  507. #sid = sid+1
  508. sid = sid+1
  509. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  510. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  511. self.sub_fix.append(sub_fix)
  512. def calc(self,data):
  513. _rgb = [0,255,0]
  514. return _rgb
  515. def sub_calc(self,data):
  516. _rgb = [0,255,0]
  517. for sub_fix in self.sub_fix:
  518. sub_fix.block = self.block[:]
  519. _rgb = sub_fix.calc(data)
  520. return _rgb
  521. def POS(self,x=0,y=0,a=0,b=0):
  522. A = (self.pos[0])*self.block[0]
  523. B = (self.pos[1])*self.block[1]
  524. C = self.block[0]-a
  525. D = self.block[1]-b
  526. return [x+A,y+B,C,D]
  527. def subPOS(self,x=0,y=0,a=0,b=0):
  528. __out = []
  529. for sub_fix in self.sub_fix:
  530. __out.append( sub_fix.POS(x,y,a,b) )
  531. return __out
  532. class SubFix():
  533. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  534. #print("Fix",_id)
  535. self._id = _id
  536. self.dmx = (_id-1) * ch +1 #dmx
  537. self.univ = univ
  538. self.ch = ch
  539. self.pos = pos
  540. self.rgb = [0,0,40]
  541. self.block = block #[10,10]
  542. self.x = pos[0]
  543. self.y = pos[1]
  544. self.strobo = time.time()
  545. self.bmp = 250
  546. def calc(self,data):
  547. #return [130,30,20]
  548. dmx_sub = [30]*10
  549. #print(dmx_sub)
  550. dmx = self.dmx -1
  551. _dmx_sub = []
  552. if self.dmx >= 0:
  553. dmx = rDMX(self.univ,self.dmx)-1
  554. if dmx+self.ch < len(data):
  555. _dmx_sub = data[dmx:dmx+self.ch]
  556. if _dmx_sub:
  557. dmx_sub = _dmx_sub
  558. #print(dmx_sub)
  559. dim = dmx_sub[0]/255
  560. #print("dmx",dmx,dmx_sub)
  561. r = dmx_sub[1]*dim
  562. g = dmx_sub[2]*dim
  563. b = dmx_sub[3]*dim
  564. r = int(r)
  565. g = int(g)
  566. b = int(b)
  567. self.rgb = [r,g,b]
  568. return self.rgb
  569. def POS(self,x=0,y=0,a=0,b=0):
  570. A = (self.pos[0]) #+self.block[0]
  571. B = (self.pos[1]) #+self.block[1]
  572. C = self.block[0]-a
  573. D = self.block[1]-b
  574. if NR:
  575. C-=1
  576. D-=1
  577. return [int(x+A),int(y+B),int(C),int(D)]
  578. class POINTER():
  579. def __init__(self):
  580. self.pos = [0,0,0,0]
  581. self.on = 0
  582. self.rgb = [0,100,10]
  583. self._x = 0
  584. self._y = 0
  585. self.x = 0
  586. self.y = 0
  587. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  588. def row_move(self,x,y):
  589. self._x = x
  590. self._y = y
  591. def move(self,pos):
  592. self.pos = pos
  593. self.on = 1
  594. def cross(self,x,y):
  595. self.x = x
  596. self.y = y
  597. def draw(self,x,y):
  598. pos = self.pos[:]
  599. #print("draw",x,y,pos)
  600. pos[0] += x
  601. pos[1] += y
  602. fix_x= self.fix.x
  603. fix_y= self.fix.y +y
  604. #print("draw",x,y,pos)
  605. if self.on:
  606. pygame.draw.rect(window,self.rgb,pos)
  607. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  608. # mouse grid posision
  609. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  610. _nr = fix_y * _x + fix_x +1
  611. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  612. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  613. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  614. window.blit(fr,(130,1))
  615. # fix pos
  616. txt=str(pos) #"[0, 0, 0, 0]"
  617. fr = font15.render(txt ,1, (200,200,200))
  618. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  619. window.blit(fr,(10,1))
  620. # univers
  621. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  622. #window.blit(fr,(300,10))
  623. # pointer
  624. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  625. window.blit(fr,(10,30))
  626. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  627. window.blit(fr,(10,40))
  628. # crosshair
  629. self.rgb = [0,0,200]
  630. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  631. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  632. self.rgb = [0,200,0]
  633. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  634. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  635. self.rgb = [200,0,0]
  636. pointer = POINTER()
  637. NR = 0
  638. running = True
  639. def event():
  640. global NR,running
  641. for event in pygame.event.get():
  642. #print(event.dict)
  643. _button = None
  644. if "button" in event.dict:
  645. _button = event.dict["button"]
  646. _state = None
  647. if "state" in event.dict:
  648. _state = event.state
  649. _key = None
  650. if "key" in event.dict:
  651. _key = event.key
  652. _pos = None
  653. if "pos" in event.dict:
  654. _pos = event.pos
  655. _type = None
  656. if "type" in event.dict:
  657. _type = event.type
  658. _type = event.type
  659. _mod = None
  660. if "mod" in event.dict:
  661. _mod = event.mod
  662. if 0:
  663. print( " ")
  664. print( "{:.02f}".format( time.time() - START ))
  665. print("button -",_button,end="\t| ")
  666. #print("state -",_state)
  667. print("pos -",_pos)
  668. print("type -",_type, end="\t| ")
  669. print("key -",_key)
  670. print("mod -",_mod)
  671. try:
  672. if _type == 5:
  673. if _button == 1:
  674. NR += 1
  675. if NR > 1:
  676. NR = 0
  677. if _button == 3:
  678. NR -= 1
  679. if NR < 0:
  680. NR = 1
  681. if _pos:
  682. posA = _pos
  683. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  684. if fix:
  685. pos = fix.POS(40,60+pm_wy)
  686. rgb = [0,0,0]
  687. pointer.move(pos)
  688. pointer.fix = fix
  689. else:
  690. pointer.on = 0
  691. pointer.row_move(_pos[0],_pos[1])
  692. pointer.cross(_pos[0],_pos[1])
  693. if event.type == pygame.VIDEORESIZE:
  694. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  695. except Exception as e:
  696. print(e)
  697. if event.type==pygame.QUIT:
  698. running=False
  699. fps = 0
  700. frame = 0
  701. frame_t = time.time()
  702. IP = "yyy"
  703. def draw_overlay():
  704. global fps
  705. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  706. window.blit(fr,(10,10))
  707. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  708. window.blit(fr,(80,10))
  709. def calc_fps():
  710. global fps,frame,frame_t
  711. t = time.time()
  712. if frame_t+1 < t:
  713. fps = frame #frame_t- t #frame
  714. frame = 1
  715. frame_t = time.time()
  716. TEXT_BLOCK = []
  717. def _create_text_block():
  718. print("======== CREATE NEW TEXT FILE !!",text_file)
  719. f = open(text_file,"w")
  720. for i in range(10):
  721. f.write("TEXT {}\n".format(i+1))
  722. f.close()
  723. def open_text_block():
  724. print("======== OPEN TEXT FILE !!",text_file)
  725. _lines = []
  726. try:
  727. f = open(text_file,"r")
  728. _lines = f.readlines()
  729. f.close()
  730. except FileNotFoundError as e:
  731. print("TEXT",e)
  732. _create_text_block()
  733. if len(_lines) <= 0:
  734. _create_text_block()
  735. lines = []
  736. for l in _lines:
  737. #print(">> ",l.strip())
  738. lines.append(l.strip())
  739. if len(lines) <= 10:
  740. for i in range(10-len(lines)):
  741. lines.append("LINE ERROR")
  742. return lines
  743. TEXT_BLOCK = open_text_block()
  744. TEXT_BLOCK_TIME = time.time()
  745. # video playlist
  746. PLAYLIST = []
  747. def _create_playlist():
  748. print("======== CREATE NEW PLAYLIST DIR !!",play_list)
  749. os.system("mkdir -p /home/user/LibreLight/video")
  750. f = open(play_list,"w")
  751. f.write("bbb_sunflower_480x320.mp4\n")
  752. for i in range(10-1):
  753. f.write("Video-file {}\n".format(i+1+1))
  754. f.close()
  755. def open_playlist():
  756. print("======== OPEN PLAYLIST DIR !!",play_list)
  757. _lines = []
  758. try:
  759. #f = open(play_list,"r")
  760. _lines = os.listdir(play_list)
  761. _lines.sort()
  762. #_lines = f.readlines()
  763. #f.close()
  764. except FileNotFoundError as e:
  765. print("TEXT",e)
  766. pass#_create_playlist()
  767. if len(_lines) <= 0:
  768. pass#_create_playlist()
  769. lines = ['']*25 # first is empty
  770. i=0
  771. for l in _lines:
  772. #print(">> ",l.strip(),len(lines))
  773. l = l.strip()
  774. if "_" in l:
  775. ll = l.split("_",1)
  776. print(">> ",ll)
  777. #ll = int(ll)
  778. try:
  779. lll = int(ll[0])
  780. #lines.append(l.strip())
  781. lines[lll] = l
  782. except:pass
  783. if len(lines) <= 10:
  784. for i in range(10-len(lines)):
  785. lines.append("")#"LINE ERROR")
  786. return lines
  787. PLAYLIST_TIME = time.time()
  788. PLAYLIST = open_playlist()
  789. # ===== GUI =========
  790. #def draw_circle(surface, x, y, radius, color):
  791. def draw_circle(surface,color, pos, radius):
  792. x,y=pos
  793. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  794. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  795. def rDMX(univ,dmx):
  796. return univ*512+dmx
  797. def generate_grid(mapping=0):
  798. _log = []
  799. #if PIXEL_MAPPING:
  800. # log = open(grid_file,"w")
  801. head = "i,univ,dmx,x,y,ch\n"
  802. head = "i,univ,dmx,ch\n"
  803. head = "univ,dmx,x,y,ch\n"
  804. head = "nr,id,info\n"
  805. print("csv:",head)
  806. #if PIXEL_MAPPING:
  807. # log.write(head)
  808. _log.append(head)
  809. dmx = 1-1
  810. ch = 4
  811. y=0
  812. x=0
  813. #for i in range((_y)*(_x)):
  814. for i in range((8)*(8)):
  815. #if x > _x and i%_x == 0:
  816. if x > 8 and i%8 == 0:
  817. #print("--> -->")
  818. x=0
  819. y+=1
  820. _univ = int(dmx/512)
  821. _dmx = dmx - (_univ)*512
  822. pos=[x,y]
  823. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  824. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  825. line="{},{},x\n".format(i+1,i+1)
  826. #print("wcsv:",[line])
  827. #if PIXEL_MAPPING:
  828. # log.write(line)
  829. _log.append(line)
  830. dmx += ch
  831. x+=1
  832. if mapping and PIXEL_MAPPING:
  833. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  834. log = open(grid_file,"w")
  835. log.writelines(_log)
  836. log.close()
  837. return _log[:] #GRID
  838. def init_grid(mapping=0,_x=4,_y=4):
  839. if mapping and PIXEL_MAPPING:
  840. try:
  841. log = open(grid_file,"r")
  842. except:
  843. generate_grid(mapping=mapping)
  844. log = open(grid_file,"r")
  845. lines = log.readlines()
  846. else:
  847. lines = generate_grid()
  848. GRID = []
  849. y=0
  850. x=0
  851. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  852. for i,line in enumerate(lines[1:]): #exclude first line
  853. #print("rcsv",[line])
  854. line = line.strip()
  855. line = line.split(",") # csv
  856. if i >= _x and i%_x == 0:
  857. x=0
  858. y+=1
  859. if y >= _y:
  860. break
  861. #i = int(line[0])
  862. _id = int(line[1])
  863. #univ = int(line[0])
  864. #dmx = int(line[1])
  865. #x = int(line[3])
  866. #y = int(line[4])
  867. #ch = int(line[4])
  868. pos = [x,y]
  869. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  870. #f.x = x
  871. #f.y = y
  872. #f.block = block
  873. GRID.append(f)
  874. x+=1
  875. #print("y, _y",y,_y)
  876. return GRID
  877. def find_pix(x,y):
  878. global GRID
  879. for fix in GRID:
  880. X = 0
  881. Y = 0
  882. pos = fix.POS()
  883. #pos = fix.POS()
  884. #pos = fix.POS(40,60-pm_wy)
  885. #pos = fix.POS(x,y+pm_wy)#40,60)
  886. if x > pos[0] and x < pos[0]+pos[2]:
  887. X = 1
  888. if y > pos[1] and y < pos[1]+pos[3]:
  889. Y = 1
  890. if X and Y:
  891. #print(pos,x,y)
  892. #print("find",X,Y)
  893. return fix
  894. GRID = []
  895. _GRID = []
  896. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  897. NR = 0
  898. START_UNIV=2
  899. if options.start_univ:
  900. try:
  901. START_UNIV=int(options.start_univ)
  902. except Exception as e:
  903. print("Exception START UNIV",e)
  904. gobo_ch=1
  905. if options.gobo_ch:
  906. try:
  907. gobo_ch=int(options.gobo_ch)
  908. except Exception as e:
  909. print("Exception gobo_ch",e)
  910. if gobo_ch <= 0:
  911. gobo_ch = 1
  912. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  913. color = [200,0,0,127]
  914. if text:
  915. fr = font15.render("A" ,1, (200,200,200))
  916. window.blit(fr,pos1)
  917. fr = font15.render("B" ,1, (200,200,200))
  918. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  919. # h unten
  920. _pos1 = [pos1[0],pos2[1]]
  921. _pos2 = [pos2[0],pos2[1]]
  922. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  923. color = [255,255,0,127]
  924. # h rechts
  925. _pos1 = [pos2[0],pos1[1]]
  926. _pos2 = [pos2[0],pos2[1]]
  927. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  928. color = [0,200,0,127]
  929. # h links
  930. _pos1 = [pos1[0],pos1[1]]
  931. _pos2 = [pos1[0],pos2[1]]
  932. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  933. color = [0,0,200,127]
  934. # h oben
  935. _pos1 = [pos1[0],pos1[1]]
  936. _pos2 = [pos2[0],pos1[1]]
  937. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  938. def grab(x=55,y=55,w=60,h=60):
  939. # usage
  940. # sub = grab()
  941. # window.blit(sub, (500,10))
  942. crop = None
  943. rect = pygame.Rect(x, y, w, h)
  944. try:
  945. sub = window.subsurface(rect)
  946. #pixArray = pygame.PixelArray(screen)
  947. crop = pygame.Surface((w,h))
  948. crop.blit(sub, (0,0))
  949. except ValueError as e:
  950. pass#print("exception",e,"line715")
  951. #except Exception as e:
  952. # print("exception",e,"line715")
  953. #print(rect)
  954. return crop
  955. def reshape(_x,_y):
  956. """reshape LED-WALL Block/Pixel mapping"""
  957. if PIXEL_MAPPING <= 0:
  958. return None
  959. global GRID
  960. global _GRID
  961. x = _x
  962. y = _y
  963. i = 0
  964. counter = 0
  965. z=0
  966. x_min = 99999
  967. x_max = 0
  968. y_min = 99999
  969. y_max = 0
  970. # black background for -> output MAP
  971. pygame.draw.rect(window,[0,0,20],[0,60,wx,pm_wy-10])
  972. fr = font.render("OUTPUT".format(t1.get()) ,1, (255,255,255))
  973. fr_r = fr.get_rect(center=(x+int(wx/3),y+pm_wy-5))
  974. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  975. window.blit(fr,fr_r)
  976. fr = font.render("↑ ↑ MAP ↑ ↑".format(t1.get()) ,1, (255,255,255))
  977. fr_r = fr.get_rect(center=(x+int(wx/3),y+pm_wy+15))
  978. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  979. window.blit(fr,fr_r)
  980. fr = font.render("INPUT".format(t1.get()) ,1, (255,255,255))
  981. fr_r = fr.get_rect(center=(x+int(wx/3),y+pm_wy+35))
  982. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  983. window.blit(fr,fr_r)
  984. j = 0
  985. for fix in _GRID:
  986. if j >= 8*8: # max output size
  987. break
  988. #if j >= _x*_y: # max input size
  989. # break
  990. j+=1
  991. ii = i
  992. #z= i # helping border offset
  993. pos = fix.POS(40,60)
  994. rgb = fix.rgb
  995. # green
  996. pygame.draw.rect(window,[0,40,0],pos)
  997. xposs = [] #None #pos[:]
  998. for fix2 in GRID:
  999. if fix._id == fix2._id:
  1000. xposs.append( fix2.POS(40,60) )
  1001. for xpos in xposs:
  1002. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1003. if sub:
  1004. if 1:#j <= _x*_y: # max input size
  1005. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1006. else:
  1007. # red
  1008. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1009. if xpos[0] < x_min:
  1010. x_min = xpos[0]
  1011. if xpos[0] > x_max:
  1012. x_max += xpos[2]
  1013. if xpos[1] < y_min:
  1014. y_min = xpos[1]
  1015. if xpos[1] > x_max:
  1016. y_max += xpos[3]
  1017. # DRAW FIX NUMBER on TOP
  1018. #apos = pos
  1019. #argb = rgb
  1020. apos = fix.POS(40,60+pm_wy)
  1021. argb = fix.rgb
  1022. # overwrite number overlay
  1023. if NR:
  1024. #pygame.draw.rect(window,[30,40,0],apos)
  1025. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1026. if NR:# == 2:
  1027. if fix._id != i+1:
  1028. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1029. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1030. #print(fix._id,xposs,pos)
  1031. else:
  1032. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1033. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1034. i += 1
  1035. #print("--#")
  1036. # frame box
  1037. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1038. pos1= [x+x_min,y+x_min]
  1039. pos2= [x_max+x_min,y_min+y_max]
  1040. #draw_box(pos1,pos2,text=0)
  1041. class Timer():
  1042. def __init__(self,start=120):
  1043. self.start = start
  1044. self.timer = self.start
  1045. self.timer_t = time.time()
  1046. def reset(self):
  1047. self.timer = self.start
  1048. def get(self):
  1049. self.timer -= time.time()-self.timer_t
  1050. self.timer_t = time.time()
  1051. if self.timer <= 0:
  1052. self.reset()
  1053. return self.timer
  1054. def reload_grid():
  1055. print("==== reload_grid")
  1056. global GRID
  1057. global _GRID
  1058. try:
  1059. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1060. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1061. except Exception as e:
  1062. print("Except: grid re init",e)
  1063. VPU_TEXT = []
  1064. def load_vpu_text(nr=0):
  1065. txt = "NONE"
  1066. if not VPU_TEXT:
  1067. pass #create VPU_TEXT_FILE
  1068. if len(VPU_TEXT) > nr:
  1069. txt = VPU_TEXT[0]
  1070. return txt
  1071. grid_counter = time.time()
  1072. def draw_fix_nr(GRID):
  1073. global grid_counter
  1074. i=0
  1075. y=0
  1076. for fix in GRID:
  1077. pos = fix.POS(40,60+pm_wy)
  1078. rgb = fix.rgb
  1079. if NR:
  1080. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1081. if fix._id%_x-1 == 0: # line break border
  1082. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1083. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1084. if fix._id%_x == 0: # line break border
  1085. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1086. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1087. if grid_counter +5 < time.time():
  1088. grid_counter = time.time()
  1089. reload_grid()
  1090. if fix._id != i+1:
  1091. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1092. else:
  1093. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1094. window.blit(fr,(pos[0]+2,pos[1]+2))
  1095. i += 1
  1096. def draw_counter(COUNTER):
  1097. for count in COUNTER:
  1098. cpan = 0
  1099. ctilt = 0
  1100. cr=255
  1101. cg=255
  1102. cb=255
  1103. csize=10
  1104. cdim=0
  1105. k = "DIM"
  1106. if k in count:
  1107. cdim = int(count[k])
  1108. k = "RED"
  1109. if k in count:
  1110. cr = int(count[k])
  1111. k = "GREEN"
  1112. if k in count:
  1113. cg = int(count[k])
  1114. k = "BLUE"
  1115. if k in count:
  1116. cb = int(count[k])
  1117. k = "SIZE"
  1118. if k in count:
  1119. csize = int(count[k]) #/60*p)
  1120. if csize < 5:
  1121. csize = 5
  1122. k = "PAN"
  1123. if k in count:
  1124. cpan = int(count[k])/255*(block[0] *(_x))
  1125. #cpan = int(cpan * 1.2)
  1126. cpan = int(cpan)
  1127. k = "TILT"
  1128. if k in count:
  1129. ctilt = int(count[k])/255*(block[1] *(_y))
  1130. #ctilt = int(cpan * 1.2)
  1131. ctilt = int(ctilt)
  1132. ddim = cdim/255
  1133. if "DIM" in count and count["DIM"] > 0:
  1134. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1135. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1136. _sec = count["_SEC"]
  1137. try:
  1138. _sec = int(count["_SEC"])
  1139. except:
  1140. pass
  1141. if type(_sec) is int:
  1142. #print(_sec)
  1143. if _sec <= 60:
  1144. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1145. else:
  1146. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1147. #print("_xx",_xx)
  1148. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1149. else:
  1150. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1151. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1152. pygame.draw.rect(window,[0,0,0],fr_r)
  1153. window.blit(fr,fr_r)
  1154. def draw_video(VIDEO):
  1155. global videplayer
  1156. i = 0
  1157. for count in VIDEO:
  1158. cpan = 0
  1159. ctilt = 0
  1160. cr=255
  1161. cg=255
  1162. cb=255
  1163. csize=10
  1164. cdim=0
  1165. video1 = videoplayer[i]
  1166. k = "VIDEO"
  1167. if k in count:
  1168. #video1.select_video(count[k])
  1169. play_nr = int(count[k]/10)
  1170. if play_nr != video1._video_nr:
  1171. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1172. _vid = video1._id
  1173. _cdmx = video1.dmx
  1174. video1 = Vopen(cdmx,_id=_vid)
  1175. video1.select_video(count[k])
  1176. videoplayer[i] = video1
  1177. k = "DIM"
  1178. if k in count:
  1179. cdim = int(count[k])
  1180. video1.dim = cdim
  1181. #if i == 0:
  1182. # print(i,cdim)
  1183. k = "SIZE"
  1184. if k in count:
  1185. csize = int(count[k]/16*p)
  1186. if csize < 5:
  1187. csize = 5
  1188. k = "PAN"
  1189. cpan_max = block[0] *(_x) #+block[0]
  1190. if k in count:
  1191. cpan = int(count[k]) / 255*cpan_max
  1192. cpan = int(cpan)
  1193. k = "TILT"
  1194. ctilt_max = block[1] *(_y) #+block[1]
  1195. if k in count:
  1196. ctilt = int(count[k]) / 255*ctilt_max
  1197. ctilt = int(ctilt)
  1198. k = "_reset"
  1199. if k in count:
  1200. if count[k]:
  1201. count[k] = 0
  1202. video1.pos = 0
  1203. k = "_RUN"
  1204. if k in count:
  1205. video1._run = count[k]
  1206. video1.pos
  1207. video1.x=40+0+cpan
  1208. video1.y=60+0+pm_wy+ctilt
  1209. video1.scale = int((csize))
  1210. if cdim:
  1211. video1.next()
  1212. i += 1
  1213. i=0
  1214. for count in VIDEO:
  1215. video1 = videoplayer[i]
  1216. if cdim:
  1217. #video1.prev()
  1218. video1.draw(window) #,x=0,y=0)
  1219. i+=1
  1220. #pm_wy = 120+block[0] * 8
  1221. #wy = 80+block[1] * _y
  1222. #pygame.draw.rect(window,[0,0,0],[0,pm_wy+(80+block[1]*_y)+10,800,800])
  1223. i=0
  1224. for count in VIDEO:
  1225. video1 = videoplayer[i]
  1226. if 1:#cdim:
  1227. # overlay
  1228. video1.overlay(window,"run")
  1229. i += 1
  1230. def counter_dmx(COUNTER,dataA):
  1231. for count in COUNTER:
  1232. cDMX=count["DMX"]-1
  1233. try:
  1234. count["DIM"] = dataA[cDMX]
  1235. count["PAN"] = dataA[cDMX+1]
  1236. count["TILT"] = dataA[cDMX+2]
  1237. count["CONTROL"] = dataA[cDMX+3]
  1238. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1239. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1240. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1241. count["_RUN"] = 0
  1242. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1243. count["_RUN"] = 1
  1244. count["SIZE"] = dataA[cDMX+4]
  1245. count["SEC"] = dataA[cDMX+5]
  1246. if count["_RUN"]:
  1247. try:
  1248. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1249. except Exception as e:
  1250. pass
  1251. if type(count["_SEC"]) is int:
  1252. if count["_SEC"] < 0:
  1253. count["_SEC"] = 0
  1254. for ti in range(10):
  1255. #print(ti,(ti+6)*10)
  1256. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1257. count["_SEC"] = "----" #text 1
  1258. try:
  1259. count["_SEC"] = TEXT_BLOCK[ti]
  1260. except Exception as e:
  1261. pass
  1262. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1263. count["_SEC"] = ">{}<".format(cDMX+1)
  1264. count["RED"] = dataA[cDMX+6]
  1265. count["GREEN"] = dataA[cDMX+7]
  1266. count["BLUE"] = dataA[cDMX+8]
  1267. except Exception as e:
  1268. print("EXC FUNC",e,count)
  1269. #print(count)
  1270. def video_dmx(VIDEO,dataA):
  1271. for count in VIDEO:
  1272. cDMX=count["DMX"]-1
  1273. try:
  1274. count["DIM"] = dataA[cDMX]
  1275. count["PAN"] = dataA[cDMX+1]
  1276. count["TILT"] = dataA[cDMX+2]
  1277. count["CONTROL"] = dataA[cDMX+3]
  1278. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1279. count["_reset"] = 1
  1280. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1281. if count["_RUN"] == 1:
  1282. print( "_RUN:0",count["DMX"]-1)
  1283. count["_RUN"] = 0
  1284. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1285. if count["_RUN"] == 0:
  1286. print( "_RUN:1",count["DMX"]-1)
  1287. count["_RUN"] = 1
  1288. count["SIZE"] = dataA[cDMX+4]#*2
  1289. count["SEC"] = dataA[cDMX+5]
  1290. count["VIDEO"] = dataA[cDMX+6]
  1291. #count["RED"] = dataA[cDMX+6]
  1292. #count["GREEN"] = dataA[cDMX+7]
  1293. #count["BLUE"] = dataA[cDMX+8]
  1294. except Exception as e:
  1295. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1296. #print(count)
  1297. def read_dmx_data(ip,ips):
  1298. ip = select_ip(ips,univ=START_UNIV)
  1299. IP = ip
  1300. data = read_dmx(ip)
  1301. ip = select_ip(ips,univ=START_UNIV+1)
  1302. data3 = read_dmx(ip)
  1303. data.extend(data3)
  1304. ip = select_ip(ips,univ=START_UNIV+2)
  1305. data3 = read_dmx(ip)
  1306. data.extend(data3)
  1307. ip = select_ip(ips,univ=START_UNIV+4)
  1308. data3 = read_dmx(ip)
  1309. data.extend(data3)
  1310. #ip = select_ip(ips,univ=START_UNIV+5)
  1311. #data3 = read_dmx(ip)
  1312. #data.extend(data3)
  1313. return data
  1314. def draw_gobo(GRID,data):
  1315. i = 0
  1316. dmx = 1
  1317. h = 1
  1318. v = 1
  1319. for fix in GRID:
  1320. pos = fix.POS(40,60+pm_wy)
  1321. rgb = fix.rgb
  1322. if 1:
  1323. # draw row/col grid number
  1324. if fix.pos[0] == 0:
  1325. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1326. window.blit(fr,(10,pos[1]+3 ))
  1327. if fix.pos[1] == 0:
  1328. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1329. window.blit(fr,(pos[0]+2,35 ))
  1330. pygame.draw.rect(window,rgb,pos)
  1331. # DRAW SUB-FIXTURE
  1332. j = 0
  1333. for subfix in fix.sub_fix:#calc(data):
  1334. subfix.calc(data)
  1335. #fix = subfix
  1336. spos = subfix.POS(40,60+pm_wy)
  1337. srgb = subfix.rgb
  1338. #print(fix.dmx,rgb,pos)
  1339. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1340. #FUNC = 0
  1341. if FUNC > 10 and FUNC <= 20: # big dot
  1342. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1343. elif FUNC > 20 and FUNC <= 30:#small dot
  1344. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1345. elif FUNC > 30 and FUNC <= 40:#donut
  1346. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1347. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1348. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1349. pygame.draw.rect(window,srgb,spos)
  1350. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1351. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1352. pygame.draw.rect(window,srgb,spos)
  1353. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1354. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1355. pygame.draw.rect(window,srgb,spos)
  1356. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1357. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1358. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1359. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1360. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1361. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1362. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1363. pygame.draw.rect(window,srgb,spos)
  1364. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1365. elif FUNC > 100 and FUNC <= 110: # rec big line
  1366. pygame.draw.rect(window,srgb,spos)
  1367. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1368. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1369. pygame.draw.rect(window,srgb,spos)
  1370. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1371. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1372. elif FUNC > 120 and FUNC <= 130: # rec inline
  1373. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1374. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1375. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1376. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1377. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1378. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1379. else:
  1380. pygame.draw.rect(window,srgb,spos)
  1381. for subfix in fix.sub_fix:#calc(data):
  1382. subfix.calc(data)
  1383. #fix = subfix
  1384. spos = subfix.POS(40,60+pm_wy)
  1385. srgb = subfix.rgb
  1386. # draw row/col grid number
  1387. if subfix.pos[0] == 0:
  1388. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1389. window.blit(fr,(25,spos[1] ))
  1390. v += 1
  1391. if subfix.pos[1] == 0:
  1392. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1393. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1394. h+=1
  1395. window.blit(fr,(spos[0],50 ))
  1396. if p >= 40:
  1397. if NR:
  1398. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1399. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1400. window.blit(fr,(spos[0]+2,spos[1]+10))
  1401. j += 1
  1402. i += 1
  1403. ips=[]
  1404. dataA=[]
  1405. data=[]
  1406. def dmx_raw():
  1407. global ips,dataA,data
  1408. ips = read_index()
  1409. # ----
  1410. ip = select_ip(ips,univ=1) # univ 1 gobo
  1411. dataA = read_dmx(ip)
  1412. # ----
  1413. data = read_dmx_data(ip,ips)
  1414. if options.countdown:
  1415. counter_dmx(COUNTER,dataA)
  1416. if len(VIDEO) > 0:
  1417. video_dmx(VIDEO,dataA)
  1418. return ips,dataA,data
  1419. def dmx_loop():
  1420. while 1:
  1421. dmx_raw()
  1422. time.sleep(0.1)
  1423. dmx_raw()
  1424. thread.start_new_thread(dmx_loop,())
  1425. t1 = Timer(143)
  1426. time.sleep(0.33)
  1427. t2 = Timer(11)
  1428. count_tilt = 0
  1429. def main():
  1430. global IP
  1431. global GRID
  1432. global _GRID
  1433. global FUNC
  1434. global count_tilt
  1435. global TEXT_BLOCK
  1436. global TEXT_BLOCK_TIME
  1437. global PLAYLIST
  1438. global PLAYLIST_TIME
  1439. global dataA
  1440. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1441. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1442. print("GRID LEN:",len(GRID))
  1443. s=time.time()
  1444. print("run")
  1445. r = ""
  1446. IP = "xx"
  1447. while running:
  1448. if TEXT_BLOCK_TIME+5 < time.time():
  1449. TEXT_BLOCK = open_text_block()
  1450. TEXT_BLOCK_TIME = time.time()
  1451. if PLAYLIST_TIME+6 < time.time():
  1452. PLAYLIST = open_playlist()
  1453. PLAYLIST_TIME = time.time()
  1454. pygame.display.flip()
  1455. event()
  1456. window.fill((10,0,20))
  1457. calc_fps()
  1458. draw_overlay()
  1459. # GRID loop
  1460. try:
  1461. ddd = 1023 #univ 3 512
  1462. #FUNC = data[ddd]
  1463. FUNC2 = dataA[gobo_ch-1]
  1464. FUNC = FUNC2
  1465. #print("FUNC", FUNC )#:ddd+512])
  1466. #FUNC = 15
  1467. except Exception as e:
  1468. print("EXC FUNC",e)
  1469. draw_gobo(GRID,data)
  1470. # DRAW FIX NUMBER on TOP
  1471. draw_fix_nr(GRID)
  1472. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1473. if options.countdown:
  1474. draw_counter(COUNTER)
  1475. if VIDEO:
  1476. draw_video(VIDEO)
  1477. pointer.draw(0,pm_wy) #wy
  1478. spos = [0,0,0,0]
  1479. if PIXEL_MAPPING >= 1:
  1480. reshape(0,0) #start pos
  1481. else:
  1482. reshape(spos[0]+spos[2]+20,10) #start pos
  1483. #reshape(spos[0]+spos[2]+20,10) #start pos
  1484. pygame.display.flip()
  1485. #pg.time.wait(15)
  1486. #clock.tick(10)
  1487. clock.tick(25)
  1488. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1489. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1490. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1491. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1492. if __name__ == "__main__":
  1493. main()