vpu_live.py 56 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import sys
  6. import gc
  7. import _thread as thread
  8. from optparse import OptionParser
  9. ...
  10. parser = OptionParser()
  11. parser.add_option("-m", "--mode", dest="mode",
  12. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  13. parser.add_option("-X", "--XX", dest="XX", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  16. help="x-split") #, metavar="FILE")
  17. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  18. help="y-split") #, metavar="FILE")
  19. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  20. help="set start-univers default=2") #, metavar="FILE")
  21. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  22. help="gobo ch univ on 1") #, metavar="FILE")
  23. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  24. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  25. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  26. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  27. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  28. parser.add_option("", "--countdown", dest="countdown",#default=1,
  29. help="enable countdown") #, metavar="FILE")
  30. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  31. help="enable videoplayer") #, metavar="FILE")
  32. #parser.add_option("-f", "--file", dest="filename",
  33. # help="write report to FILE", metavar="FILE")
  34. #parser.add_option("-q", "--quiet",
  35. # action="store_false", dest="verbose", default=True,
  36. # help="don't print status messages to stdout")
  37. (options, args) = parser.parse_args()
  38. import numpy
  39. for o in dir(options):
  40. if "_" in o:
  41. continue
  42. print(o,options.__getattribute__(o))
  43. START = time.time()
  44. # ===== ARTNET DMX =========
  45. import memcache
  46. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  47. def read_index():
  48. ips=mc.get("index")#cmd)
  49. if ips is None:
  50. ips = {}
  51. #for k,v in ips.items():
  52. # print(k,v)
  53. return ips
  54. def select_ip(ips, univ=2): # artnet univ
  55. _univ = ":{}".format(univ)
  56. for ip in ips: #high priority
  57. if "2.0.0" in ip and _univ in ip:
  58. return ip
  59. for ip in ips:
  60. if "ltp-out" in ip and _univ in ip:
  61. return ip
  62. FUNC = 0
  63. COUNTER = []
  64. if options.countdown:
  65. cdmx_start = options.countdown.split(",")
  66. for cdmx in cdmx_start:
  67. try:
  68. cdmx = int(cdmx)
  69. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  70. except Exception as e:
  71. print("EXCEPTION COUNTER INIT ",cdmx)
  72. def read_dmx(ip):
  73. r = ""
  74. if ip:
  75. #t = int(math.sin(time.time() - s)*10)
  76. r = mc.get(ip) #"2.0.0.13:2")
  77. rr = [0]*512
  78. for i,v in enumerate(r):
  79. try: #cleanup ltp-out to int
  80. v = int(v)
  81. rr[i] = v
  82. except:pass
  83. r = rr
  84. if not r:
  85. c = 0
  86. #time.sleep(0.1)
  87. r = [0] *512
  88. for i in range(12*8+1):
  89. dmx = i*4
  90. #print(dmx)
  91. r[dmx:dmx+4] = [255,10,10,40]
  92. return r
  93. # ===== ARTNET DMX =========
  94. PLAYLIST = []
  95. try:
  96. PLAYLIST = open_playlist()
  97. except:pass
  98. #import json
  99. #import pickle
  100. class Vopen():
  101. def __init__(self,dmx=None,_id=None):
  102. global PLAYLIST
  103. self._id = _id
  104. self.fpath = '/home/user/Downloads/'
  105. self.fpath = '/home/user/LibreLight/video/'
  106. self.fname = '' #'bbb_sunflower_480x320.mp4'
  107. #self.fname = 'no-video.mp4'
  108. try:
  109. self.fname = PLAYLIST[0]
  110. except Exception as e:
  111. print("Exception set video from PLAYLIST 5543:",e)
  112. self.restart_t = time.time()
  113. self.fps = 0
  114. self.scale = 50 #%
  115. self.dmx=dmx
  116. self.dim = 0
  117. self.x = 0
  118. self.y = 0
  119. self.init_count = 0
  120. self.cap = None
  121. self.shape = [200,200]
  122. self.img = None
  123. self.success = 1
  124. self.cv2 = None
  125. self._run = 0
  126. self.end = 0
  127. self._video_nr = 0
  128. self.shape_x = 370
  129. self.shape_y = 235
  130. try:
  131. global cv2
  132. self.cv2 = cv2
  133. except:
  134. pass
  135. self.init()
  136. def restart(self):
  137. print(self,"reset()")
  138. self.pos = 0
  139. self.restart_t = time.time()
  140. def init(self):
  141. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  142. print(PLAYLIST)
  143. self.time = 0
  144. self.t_delta = 0
  145. self.t_last = time.time()
  146. self.im = None
  147. self.pos = 0
  148. self.buffer = []
  149. self._init()
  150. self.init_count = 1
  151. def select_video(self,dmx_value):
  152. try:
  153. dmx_value = int(dmx_value/10)
  154. if self._video_nr != dmx_value:
  155. self._video_nr = dmx_value
  156. if self._video_nr < len(PLAYLIST):
  157. self.fname = str(PLAYLIST[self._video_nr])
  158. self.init()
  159. except Exception as e:
  160. print("Vopen.select_video()",dmx_value,e)
  161. def close_cap():
  162. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  163. def _init(self):
  164. print(self)
  165. print("videoplayer.init()",self.fpath,self.fname)
  166. if not os.path.isfile(self.fpath+self.fname):
  167. print()
  168. print("video file does not exits !! >",self.fpath,self.fname)
  169. print()
  170. #exit()
  171. self.Rsuccess = 0
  172. if self.cv2:
  173. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  174. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_GSTREAMER)
  175. #GSTREAMER Assertion fctx->async_lock failed at libavcodec/pthread_frame.c:175
  176. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_FFMPEG)
  177. #FFMPEG malloc(): unsorted double linked list corrupted ... Abgebrochen
  178. self.Rcap.read()
  179. #self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
  180. self.Rsuccess = 1
  181. self._read()
  182. def _del(self):
  183. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  184. #for i in dir(self.Rcap):
  185. # print(i)
  186. #print()
  187. #for i in dir(self.cv2):
  188. # print(i)
  189. #time.sleep(0.01)
  190. self.buffer = [] #.append(self.img)
  191. self.Rcap.release()
  192. self.Rcap.retrieve()
  193. self.Rcap = None
  194. self.cap = None
  195. del self.Rcap #.release()
  196. #time.sleep(4)
  197. #sys.exit()
  198. #gc.collect()
  199. #import gc
  200. gc.collect()
  201. def _read(self):
  202. success = self.Rsuccess
  203. ok = 0
  204. if success and self.fname:
  205. cap = self.Rcap
  206. #fvs = self.Rfvs
  207. _break = 0
  208. try:
  209. success, img = cap.read()
  210. #self.img = fvs.read()
  211. if not success:
  212. self.Rcap.release()
  213. self.Rcap.retrieve()
  214. self.end = 1
  215. #j = json.dumps(self.buffer) #.append(img)
  216. #f = open("/tmp/buff")
  217. #f.write(j)
  218. #f.close()
  219. return
  220. if self.fps == 0:
  221. self.fps = cap.get(cv2.CAP_PROP_FPS)
  222. img = self.cv2.cvtColor(img, self.cv2.COLOR_BGR2RGB)
  223. img = self.rescale_frame2(img, 200)
  224. #ret, img = self.cv2.threshold(img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  225. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  226. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  227. #warped = cv2.warpPerspective(Bild, m, (420,594))
  228. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  229. # store frame into buffer list
  230. self.buffer.append(img)
  231. ok = 1
  232. if len(self.buffer) % 100 == 0:
  233. _id = str(self.__repr__)[-5:-1]
  234. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  235. except Exception as e:
  236. print("Excetpion","_init",self,e,end="")
  237. self.success = 1
  238. return ok
  239. def read(self):
  240. pass
  241. def prev(self):
  242. self.pos -= 1
  243. if self.pos < 0:
  244. self.pos = len(self.buffer)-1
  245. if self.pos >= len(self.buffer):
  246. self.pos = len(self.buffer)-1
  247. self.im = self.buffer[int(self.pos)]
  248. def rescale_frame2(self,frame, width):
  249. height = int(frame.shape[0]/frame.shape[1] * width )
  250. dim = (width, height)
  251. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  252. def rescale_frame(self,frame, percent=75):
  253. width = int(frame.shape[1] * percent/ 100)
  254. height = int(frame.shape[0] * percent/ 100)
  255. dim = (width, height)
  256. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  257. def pause(self):
  258. #print("pause",self.t_last)
  259. t = time.time()
  260. self.t_delta = 0
  261. self.t_last = t
  262. def next_frame(self):
  263. #return 0
  264. if self._run and len(self.buffer) > 30:
  265. t = time.time()
  266. self.t_delta = t-self.t_last
  267. self.pos += self.t_delta*self.fps
  268. self.t_last = t
  269. else:
  270. self.pause()
  271. if self.restart_t > time.time()-0.5:
  272. # prevent flickerung by reset
  273. #self.pause()
  274. self.pos = 5
  275. pass
  276. # restart at the end
  277. if self.pos >= len(self.buffer):
  278. self.pos = 0
  279. self.img = None
  280. self._img = self.buffer[int(self.pos)]
  281. self.img = self._img
  282. def next(self):
  283. try:
  284. self.next_frame()
  285. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  286. self.img = self.rescale_frame(self.img, percent=self.scale)
  287. self.shape = self.img.shape[1::-1]
  288. if len(self.buffer) % 100 == 0:
  289. _id = str(self.__repr__)[-5:-1]
  290. print("next",_id)
  291. # add DIMER to videplayer
  292. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  293. img = self.img
  294. if img is None:
  295. return
  296. self.im = None
  297. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  298. #self.next_frame()
  299. except AttributeError as e:
  300. time.sleep(.05)
  301. #if self.init_count % 100 == 0:
  302. print("except 776",e)
  303. #self.init()
  304. except Exception as e:
  305. print("except 756",e)
  306. def draw(self,wn=None):
  307. if self.dim <= 1:
  308. return
  309. if self.scale < 255*.05:
  310. self.scale = 255*0.05
  311. # draw video background box
  312. __xw = int(self.shape_x*self.scale/255)
  313. __yw = int(self.shape_y*self.scale/255)
  314. #xx ,yy = (370,235)
  315. xx = self.shape_x #= xx
  316. yy = self.shape_y #= yy
  317. try:
  318. xx ,yy = self.im.get_size()[:2]
  319. self.shape_x = xx
  320. self.shape_y = yy
  321. except AttributeError as e:
  322. pass
  323. xx = int(xx*self.scale/255)
  324. yy = int(yy*self.scale/255)
  325. __xw = int(xx) #*self.scale/255)
  326. __yw = int(yy) #*self.scale/255)
  327. yellow = [105,50,0]
  328. yellow[0] = int(yellow[0]*self.dim/255)
  329. yellow[1] = int(yellow[1]*self.dim/255)
  330. yellow[2] = int(yellow[2]*self.dim/255)
  331. #print(yellow)
  332. if 1: #corner left up
  333. p1 = [self.x+2,self.y+2]
  334. p2 = [self.x+__xw-4,self.y+__yw-4]
  335. p3 = [self.x+__xw-4,self.y+2]
  336. p4 = [self.x+2,self.y+__yw-4]
  337. p1 = [self.x,self.y]
  338. p2 = [self.x+__xw,self.y+__yw]
  339. p3 = [self.x+__xw,self.y]
  340. p4 = [self.x,self.y+__yw]
  341. hx=int(xx/2)
  342. hy=int(yy/2)
  343. #print(hx,hy,xx,yy) #,ratio)
  344. #print("-")
  345. #print(sys.getsizeof(self.buffer))
  346. #print(sys.getsizeof(self))
  347. #print(sys.getsizeof(self.Rcap))
  348. #print(dir(self.Rcap))
  349. p1 = [self.x-hx,self.y-hy]
  350. p2 = [self.x+__xw-hx,self.y+__yw-hy]
  351. p3 = [self.x+__xw-hx,self.y-hy]
  352. p4 = [self.x-hx,self.y+__yw-hy]
  353. pygame.draw.rect(wn,yellow ,[p1[0] ,p1[1] ,__xw ,__yw])
  354. pygame.draw.rect(wn,[25,20,20],[p1[0]+1,p1[1]+1,__xw-2,__yw-2])
  355. pygame.draw.line(wn,yellow ,p1 ,p2)
  356. pygame.draw.line(wn,yellow ,p3 ,p4)
  357. if 0: #corner left up
  358. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  359. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  360. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  361. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  362. if 0: #corner right down
  363. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  364. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  365. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  366. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  367. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x,self.y+300])
  368. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x+300,self.y])
  369. pz = 0
  370. #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  371. #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  372. #if self.end:
  373. # fr = font15.render(txt,1, (0,255,0))
  374. #else:
  375. # fr = font15.render(txt,1, (255,0,0))
  376. #wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  377. if self.success and wn and self.im: # is not None:
  378. #wn.blit(self.im, (int(self.x), int(self.y)))
  379. #wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  380. #xx ,yy = self._img.shape[:2]
  381. xx ,yy = self.im.get_size()[:2]
  382. #print(xx,yy)
  383. #wn.blit(self.im, (int(self.x+xx/2), int(self.y+yy/2)))
  384. wn.blit(self.im, (int(self.x-xx/2), int(self.y-yy/2)))
  385. def overlay(self,wn=None,mode="x"):
  386. # overlay
  387. pygame.draw.rect(wn,[255,200,0],[5,main_size[1]-(self._id+1)*35,300,28])
  388. font15 = pygame.font.SysFont("freemonobold",17)
  389. pz = 0
  390. if self.end:
  391. rgb = [ 100,255,100]
  392. else:
  393. rgb = [255,100,0]
  394. pygame.draw.rect(wn,rgb,[220,main_size[1]-(self._id+1)*35,80,13])
  395. _line = "error no _line"
  396. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  397. if self.fps == 0: # check if div zerro
  398. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  399. else:
  400. pz = (len(self.buffer)/self.fps)
  401. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  402. fr = font15.render(_line ,1, (0,0,0))
  403. wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  404. if self._run:
  405. mode = "run"
  406. else:
  407. mode = "pause"
  408. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  409. wn.blit(fr,(3,main_size[1]-(self._id+1)*35+15))
  410. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  411. wn.blit(fr,(70,main_size[1]-(self._id+1)*35+15))
  412. Vopen = Vopen
  413. VIDEO = []
  414. videoplayer=[]
  415. cv2 = None
  416. FileVideoStream = None
  417. _vid = 0
  418. if type(options.videoplayer) is str:
  419. try:
  420. import cv2
  421. except Exception as e:
  422. print("Except Import:",e)
  423. try:
  424. # faster video reading ... ???
  425. from imutils.video import FileVideoStream
  426. except Exception as e:
  427. print("Except Import:",e)
  428. max_videoplayer = 4
  429. dmx_start = options.videoplayer.split(",")
  430. for cdmx in dmx_start:
  431. if len(videoplayer) > max_videoplayer:
  432. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  433. break
  434. print("-- videoplayer dmx:",cdmx)
  435. try:
  436. cdmx = int(cdmx)
  437. videoplayer.append( Vopen(cdmx,_id=_vid) )
  438. _vid += 1
  439. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  440. except Exception as e:
  441. print("EXCEPTION COUNTER INIT ",cdmx)
  442. def loop_videoplayer():
  443. while 1:
  444. _videoplayer = videoplayer[:]
  445. #print(".")
  446. ok = 0
  447. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  448. try:
  449. r = i._read() # read next frame from file
  450. if r:
  451. ok = 1
  452. except Exception as e:
  453. print("EXCEPTION loop_videoplayer ",e)
  454. #time.sleep(0.002)
  455. #time.sleep(1/120)
  456. if ok == 0:
  457. time.sleep(0.1)
  458. else:
  459. time.sleep(0.005)
  460. thread.start_new_thread(loop_videoplayer,())
  461. # ===== ======
  462. #self.fname = PLAYLIST[0]
  463. videoplayer2 = []
  464. def loop2_videoplayer():
  465. while 1:
  466. print()
  467. print()
  468. print()
  469. for i,v in enumerate(PLAYLIST):
  470. try:
  471. video1 = videoplayer2[i]
  472. video1.select_video(i)
  473. except:
  474. vi = Vopen(181,1)
  475. videoplayer2.append( vi )
  476. _videoplayer = videoplayer2[:]
  477. #print(".")
  478. ok = 0
  479. j =0
  480. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  481. try:
  482. r = i._read() # read next frame from file
  483. #print(j,len(videoplayer2),i,len(i.buffer))
  484. if r:
  485. print(j,len(videoplayer2),i,len(i.buffer))
  486. ok = 1
  487. except Exception as e:
  488. print("EXCEPTION loop2_videoplayer ",e)
  489. time.sleep(0.002)
  490. j += 1
  491. if ok == 0:
  492. pass#time.sleep(0.01)
  493. else:
  494. pass#time.sleep(0.005)
  495. #thread.start_new_thread(loop2_videoplayer,())
  496. p = 16
  497. block = [p,p]
  498. _x = 8
  499. _y = 8
  500. #HD = "0"
  501. if options.mode:
  502. try:
  503. HD = options.mode
  504. p,_x,_y = HD.split(",")
  505. _x = int(_x)
  506. _y = int(_y)
  507. p = int(p)
  508. block = [p,p]
  509. except Exception as e:
  510. print( "Exc",options.mode,e)
  511. HD_x = 2
  512. HD_y = 2
  513. print( [options.xsplit])
  514. print( [options.ysplit])
  515. try:
  516. if options.xsplit:
  517. HD_x = int(options.xsplit)
  518. if options.ysplit:
  519. HD_y = int(options.ysplit)
  520. except Exception as e:
  521. print( "Exc",options.mode,e)
  522. print("HD",HD_x,HD_y)
  523. print("xy",_x,_y)
  524. print("++++++++++++++++++", p,_x,_y)
  525. _x2 = _x
  526. try:
  527. if options.XX:
  528. pass#_x2 = int(options.XX)
  529. except Exception as e:
  530. print( "Exc",options.mode,e)
  531. print("_x2 , -X",_x2)
  532. # ===== GUI =========
  533. import pygame
  534. import pygame.gfxdraw
  535. import pygame.font
  536. clock = pygame.time.Clock()
  537. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  538. if options.win_pos:
  539. if "," in options.win_pos:
  540. win_pos = options.win_pos.split(",")
  541. try:
  542. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  543. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  544. except Excetpion as e:
  545. print("win_pos",win_pos,e)
  546. os.environ['SDL_VIDEO_CENTERED'] = '0'
  547. pg = pygame
  548. pygame.init()
  549. pygame.mixer.quit()
  550. f = pygame.font.get_fonts()
  551. for i in f:
  552. if "mono" in i.lower():
  553. print(i)
  554. font = pygame.font.SysFont("freemonobold",22)
  555. font10 = pygame.font.SysFont("freemonobold",10)
  556. font12 = pygame.font.SysFont("freemonobold",12)
  557. font15 = pygame.font.SysFont("freemonobold",15)
  558. font40 = pygame.font.SysFont("freemonobold",40)
  559. font80 = pygame.font.SysFont("freemonobold",70)
  560. #font = pygame.font.SysFont(None,30)
  561. fr = font.render("hallo" ,1, (200,0,255))
  562. PIXEL_MAPPING = 0
  563. grid_file = "/tmp/vpu_grid_hd.csv"
  564. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  565. play_list = "/tmp/vpu_playlist_hd.csv"
  566. pm_wy = 0
  567. if options.pixel_mapping:
  568. PIXEL_MAPPING = 1
  569. path = options.pixel_mapping
  570. path = path.replace("/","-")
  571. path = path.replace(".","-")
  572. path = path.replace("\"","-")
  573. path = path.replace("'","-")
  574. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  575. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  576. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  577. play_list = "/home/user/LibreLight/video/" #.format(path)
  578. #_x = 8
  579. #_y = 8
  580. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  581. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  582. main_size=(600,500)
  583. try:
  584. if _x < 8 and PIXEL_MAPPING >= 1:
  585. wx = 60+block[0] * 8
  586. else:
  587. wx = 60+block[0] * _x
  588. wy = 80+block[1] * _y
  589. #pm_wy = wy
  590. if type(options.videoplayer) is str:
  591. wy += 150 # video playlist
  592. main_size=(wx,wy)
  593. if PIXEL_MAPPING >= 1:
  594. pm_wy = 11*p #+ p*3
  595. main_size=(wx,wy+pm_wy)
  596. except Exception as e:
  597. print("Exception:",e)
  598. #main_size=(280,200)
  599. main_size = (main_size[0],main_size[1])
  600. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  601. pg.display.set_caption('LibreLight VPU-SCREEN')
  602. class Fix():
  603. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  604. #print("Fix",_id)
  605. self._id = _id
  606. self.dmx = (_id-1) * ch +1 #dmx
  607. self.univ = univ
  608. self.ch = ch
  609. self.pos = pos
  610. self.rgb = [0,0,0]
  611. self.block = block #[10,10]
  612. self.x = pos[0]
  613. self.y = pos[1]
  614. self.strobo = time.time()
  615. self.bmp = 250
  616. self.sub_fix = []
  617. sub_block =[block[0]/HD_x,block[1]/HD_y]
  618. if _id <= 0: #exit
  619. return
  620. spalte = (_id-1)%_y +1
  621. zeile = int((_id-1)/_x2) #+1
  622. #zeile = zeile*_x*HD_x*HD_y
  623. add_row = _x*HD_x*HD_y
  624. #zeile 1
  625. sid = (_id-1)*2 + zeile*HD_x*_x2
  626. #for i in range(1,HD_x):
  627. sid = sid+1
  628. #sid = zeile
  629. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  630. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  631. self.sub_fix.append(sub_fix)
  632. sid = sid+1
  633. #sid = zeile
  634. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  635. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  636. self.sub_fix.append(sub_fix)
  637. #zeile 2
  638. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  639. #sid = sid+1
  640. #sid = HD_x
  641. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  642. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  643. self.sub_fix.append(sub_fix)
  644. #sid = sid+1
  645. sid = sid+1
  646. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  647. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  648. self.sub_fix.append(sub_fix)
  649. def calc(self,data):
  650. _rgb = [0,255,0]
  651. return _rgb
  652. def sub_calc(self,data):
  653. _rgb = [0,255,0]
  654. for sub_fix in self.sub_fix:
  655. sub_fix.block = self.block[:]
  656. _rgb = sub_fix.calc(data)
  657. return _rgb
  658. def POS(self,x=0,y=0,a=0,b=0):
  659. A = (self.pos[0])*self.block[0]
  660. B = (self.pos[1])*self.block[1]
  661. C = self.block[0]-a
  662. D = self.block[1]-b
  663. return [x+A,y+B,C,D]
  664. def subPOS(self,x=0,y=0,a=0,b=0):
  665. __out = []
  666. for sub_fix in self.sub_fix:
  667. __out.append( sub_fix.POS(x,y,a,b) )
  668. return __out
  669. class SubFix():
  670. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  671. #print("Fix",_id)
  672. self._id = _id
  673. self.dmx = (_id-1) * ch +1 #dmx
  674. self.univ = univ
  675. self.ch = ch
  676. self.pos = pos
  677. self.rgb = [0,0,40]
  678. self.block = block #[10,10]
  679. self.x = pos[0]
  680. self.y = pos[1]
  681. self.strobo = time.time()
  682. self.bmp = 250
  683. def calc(self,data):
  684. #return [130,30,20]
  685. dmx_sub = [30]*10
  686. #print(dmx_sub)
  687. dmx = self.dmx -1
  688. _dmx_sub = []
  689. if self.dmx >= 0:
  690. dmx = rDMX(self.univ,self.dmx)-1
  691. if dmx+self.ch < len(data):
  692. _dmx_sub = data[dmx:dmx+self.ch]
  693. if _dmx_sub:
  694. dmx_sub = _dmx_sub
  695. #print(dmx_sub)
  696. dim = dmx_sub[0]/255
  697. #print("dmx",dmx,dmx_sub)
  698. r = dmx_sub[1]*dim
  699. g = dmx_sub[2]*dim
  700. b = dmx_sub[3]*dim
  701. r = int(r)
  702. g = int(g)
  703. b = int(b)
  704. self.rgb = [r,g,b]
  705. return self.rgb
  706. def POS(self,x=0,y=0,a=0,b=0):
  707. A = (self.pos[0]) #+self.block[0]
  708. B = (self.pos[1]) #+self.block[1]
  709. C = self.block[0]-a
  710. D = self.block[1]-b
  711. if NR:
  712. C-=1
  713. D-=1
  714. return [int(x+A),int(y+B),int(C),int(D)]
  715. class POINTER():
  716. def __init__(self):
  717. self.pos = [0,0,0,0]
  718. self.on = 0
  719. self.rgb = [0,100,10]
  720. self._x = 0
  721. self._y = 0
  722. self.x = 0
  723. self.y = 0
  724. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  725. def row_move(self,x,y):
  726. self._x = x
  727. self._y = y
  728. def move(self,pos):
  729. self.pos = pos
  730. self.on = 1
  731. def cross(self,x,y):
  732. self.x = x
  733. self.y = y
  734. def draw(self,x,y):
  735. pos = self.pos[:]
  736. #print("draw",x,y,pos)
  737. pos[0] += x
  738. pos[1] += y
  739. fix_x= self.fix.x
  740. fix_y= self.fix.y +y
  741. #print("draw",x,y,pos)
  742. if self.on:
  743. pygame.draw.rect(window,self.rgb,pos)
  744. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  745. # mouse grid posision
  746. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  747. _nr = fix_y * _x + fix_x +1
  748. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  749. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  750. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  751. window.blit(fr,(130,1))
  752. # fix pos
  753. txt=str(pos) #"[0, 0, 0, 0]"
  754. fr = font15.render(txt ,1, (200,200,200))
  755. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  756. window.blit(fr,(10,1))
  757. # univers
  758. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  759. #window.blit(fr,(300,10))
  760. # pointer
  761. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  762. window.blit(fr,(10,30))
  763. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  764. window.blit(fr,(10,40))
  765. # crosshair
  766. self.rgb = [0,0,200]
  767. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  768. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  769. self.rgb = [0,200,0]
  770. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  771. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  772. self.rgb = [200,0,0]
  773. pointer = POINTER()
  774. NR = 0
  775. running = True
  776. def event():
  777. global NR,running
  778. for event in pygame.event.get():
  779. #print(event.dict)
  780. _button = None
  781. if "button" in event.dict:
  782. _button = event.dict["button"]
  783. _state = None
  784. if "state" in event.dict:
  785. _state = event.state
  786. _key = None
  787. if "key" in event.dict:
  788. _key = event.key
  789. _pos = None
  790. if "pos" in event.dict:
  791. _pos = event.pos
  792. _type = None
  793. if "type" in event.dict:
  794. _type = event.type
  795. _type = event.type
  796. _mod = None
  797. if "mod" in event.dict:
  798. _mod = event.mod
  799. if 0:
  800. print( " ")
  801. print( "{:.02f}".format( time.time() - START ))
  802. print("button -",_button,end="\t| ")
  803. #print("state -",_state)
  804. print("pos -",_pos)
  805. print("type -",_type, end="\t| ")
  806. print("key -",_key)
  807. print("mod -",_mod)
  808. try:
  809. if _type == 5:
  810. if _button == 1:
  811. NR += 1
  812. if NR > 1:
  813. NR = 0
  814. if _button == 3:
  815. NR -= 1
  816. if NR < 0:
  817. NR = 1
  818. if _pos:
  819. posA = _pos
  820. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  821. if fix:
  822. pos = fix.POS(40,60+pm_wy)
  823. rgb = [0,0,0]
  824. pointer.move(pos)
  825. pointer.fix = fix
  826. else:
  827. pointer.on = 0
  828. pointer.row_move(_pos[0],_pos[1])
  829. pointer.cross(_pos[0],_pos[1])
  830. if event.type == pygame.VIDEORESIZE:
  831. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  832. except Exception as e:
  833. print(e)
  834. if event.type==pygame.QUIT:
  835. running=False
  836. fps = 0
  837. fps2 = 0
  838. frame = 0
  839. frame2 = 0
  840. frame_t = time.time()
  841. frame2_t = time.time()
  842. IP = "yyy"
  843. def draw_overlay():
  844. global fps,fps2
  845. fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
  846. window.blit(fr,(10,10))
  847. fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
  848. window.blit(fr,(10,20))
  849. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  850. window.blit(fr,(90,10))
  851. def calc_fps():
  852. global fps,frame,frame_t
  853. t = time.time()
  854. if frame_t+1 < t:
  855. fps = frame #frame_t- t #frame
  856. frame = 1
  857. frame_t = time.time()
  858. def calc_fps2():
  859. global fps2,frame2,frame2_t
  860. t = time.time()
  861. if frame2_t+0.1 < t:
  862. fps2 = frame2*10 #frame_t- t #frame
  863. frame2 = 1
  864. frame2_t = t #time.time()
  865. TEXT_BLOCK = []
  866. def _create_text_block():
  867. print("======== CREATE NEW TEXT FILE !!",text_file)
  868. f = open(text_file,"w")
  869. for i in range(10):
  870. f.write("TEXT {}\n".format(i+1))
  871. f.close()
  872. def open_text_block():
  873. print("======== OPEN TEXT FILE !!",text_file)
  874. _lines = []
  875. try:
  876. f = open(text_file,"r")
  877. _lines = f.readlines()
  878. f.close()
  879. except FileNotFoundError as e:
  880. print("TEXT",e)
  881. _create_text_block()
  882. if len(_lines) <= 0:
  883. _create_text_block()
  884. lines = []
  885. for l in _lines:
  886. #print(">> ",l.strip())
  887. lines.append(l.strip())
  888. if len(lines) <= 10:
  889. for i in range(10-len(lines)):
  890. lines.append("LINE ERROR")
  891. return lines
  892. TEXT_BLOCK = open_text_block()
  893. TEXT_BLOCK_TIME = time.time()
  894. # video playlist
  895. PLAYLIST = []
  896. def _create_playlist():
  897. print("======== CREATE NEW PLAYLIST DIR !!",play_list)
  898. os.system("mkdir -p /home/user/LibreLight/video")
  899. f = open(play_list,"w")
  900. f.write("bbb_sunflower_480x320.mp4\n")
  901. for i in range(10-1):
  902. f.write("Video-file {}\n".format(i+1+1))
  903. f.close()
  904. def open_playlist():
  905. print("======== OPEN PLAYLIST DIR !!",play_list)
  906. _lines = []
  907. try:
  908. #f = open(play_list,"r")
  909. _lines = os.listdir(play_list)
  910. _lines.sort()
  911. #_lines = f.readlines()
  912. #f.close()
  913. except FileNotFoundError as e:
  914. print("TEXT",e)
  915. pass#_create_playlist()
  916. if len(_lines) <= 0:
  917. pass#_create_playlist()
  918. lines = ['']*25 # first is empty
  919. i=0
  920. for l in _lines:
  921. #print(">> ",l.strip(),len(lines))
  922. l = l.strip()
  923. if "_" in l:
  924. ll = l.split("_",1)
  925. print(">> ",ll)
  926. #ll = int(ll)
  927. try:
  928. lll = int(ll[0])
  929. #lines.append(l.strip())
  930. lines[lll] = l
  931. except:pass
  932. if len(lines) <= 10:
  933. for i in range(10-len(lines)):
  934. lines.append("")#"LINE ERROR")
  935. return lines
  936. PLAYLIST_TIME = time.time()
  937. PLAYLIST = open_playlist()
  938. # ===== GUI =========
  939. #def draw_circle(surface, x, y, radius, color):
  940. def draw_circle(surface,color, pos, radius):
  941. x,y=pos
  942. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  943. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  944. def rDMX(univ,dmx):
  945. return univ*512+dmx
  946. def generate_grid(mapping=0):
  947. _log = []
  948. #if PIXEL_MAPPING:
  949. # log = open(grid_file,"w")
  950. head = "i,univ,dmx,x,y,ch\n"
  951. head = "i,univ,dmx,ch\n"
  952. head = "univ,dmx,x,y,ch\n"
  953. head = "nr,id,info\n"
  954. print("csv:",head)
  955. #if PIXEL_MAPPING:
  956. # log.write(head)
  957. _log.append(head)
  958. dmx = 1-1
  959. ch = 4
  960. y=0
  961. x=0
  962. #for i in range((_y)*(_x)):
  963. for i in range((8)*(8)):
  964. #if x > _x and i%_x == 0:
  965. if x > 8 and i%8 == 0:
  966. #print("--> -->")
  967. x=0
  968. y+=1
  969. _univ = int(dmx/512)
  970. _dmx = dmx - (_univ)*512
  971. pos=[x,y]
  972. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  973. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  974. line="{},{},x\n".format(i+1,i+1)
  975. #print("wcsv:",[line])
  976. #if PIXEL_MAPPING:
  977. # log.write(line)
  978. _log.append(line)
  979. dmx += ch
  980. x+=1
  981. if mapping and PIXEL_MAPPING:
  982. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  983. log = open(grid_file,"w")
  984. log.writelines(_log)
  985. log.close()
  986. return _log[:] #GRID
  987. def init_grid(mapping=0,_x=4,_y=4):
  988. if mapping and PIXEL_MAPPING:
  989. try:
  990. log = open(grid_file,"r")
  991. except:
  992. generate_grid(mapping=mapping)
  993. log = open(grid_file,"r")
  994. lines = log.readlines()
  995. else:
  996. lines = generate_grid()
  997. GRID = []
  998. y=0
  999. x=0
  1000. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  1001. for i,line in enumerate(lines[1:]): #exclude first line
  1002. #print("rcsv",[line])
  1003. line = line.strip()
  1004. line = line.split(",") # csv
  1005. if i >= _x and i%_x == 0:
  1006. x=0
  1007. y+=1
  1008. if y >= _y:
  1009. break
  1010. #i = int(line[0])
  1011. _id = int(line[1])
  1012. #univ = int(line[0])
  1013. #dmx = int(line[1])
  1014. #x = int(line[3])
  1015. #y = int(line[4])
  1016. #ch = int(line[4])
  1017. pos = [x,y]
  1018. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  1019. #f.x = x
  1020. #f.y = y
  1021. #f.block = block
  1022. GRID.append(f)
  1023. x+=1
  1024. #print("y, _y",y,_y)
  1025. return GRID
  1026. def find_pix(x,y):
  1027. global GRID
  1028. for fix in GRID:
  1029. X = 0
  1030. Y = 0
  1031. pos = fix.POS()
  1032. #pos = fix.POS()
  1033. #pos = fix.POS(40,60-pm_wy)
  1034. #pos = fix.POS(x,y+pm_wy)#40,60)
  1035. if x > pos[0] and x < pos[0]+pos[2]:
  1036. X = 1
  1037. if y > pos[1] and y < pos[1]+pos[3]:
  1038. Y = 1
  1039. if X and Y:
  1040. #print(pos,x,y)
  1041. #print("find",X,Y)
  1042. return fix
  1043. GRID = []
  1044. _GRID = []
  1045. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1046. NR = 0
  1047. START_UNIV=2
  1048. if options.start_univ:
  1049. try:
  1050. START_UNIV=int(options.start_univ)
  1051. except Exception as e:
  1052. print("Exception START UNIV",e)
  1053. gobo_ch=1
  1054. if options.gobo_ch:
  1055. try:
  1056. gobo_ch=int(options.gobo_ch)
  1057. except Exception as e:
  1058. print("Exception gobo_ch",e)
  1059. if gobo_ch <= 0:
  1060. gobo_ch = 1
  1061. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  1062. color = [200,0,0,127]
  1063. if text:
  1064. fr = font15.render("A" ,1, (200,200,200))
  1065. window.blit(fr,pos1)
  1066. fr = font15.render("B" ,1, (200,200,200))
  1067. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  1068. # h unten
  1069. _pos1 = [pos1[0],pos2[1]]
  1070. _pos2 = [pos2[0],pos2[1]]
  1071. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1072. color = [255,255,0,127]
  1073. # h rechts
  1074. _pos1 = [pos2[0],pos1[1]]
  1075. _pos2 = [pos2[0],pos2[1]]
  1076. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1077. color = [0,200,0,127]
  1078. # h links
  1079. _pos1 = [pos1[0],pos1[1]]
  1080. _pos2 = [pos1[0],pos2[1]]
  1081. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1082. color = [0,0,200,127]
  1083. # h oben
  1084. _pos1 = [pos1[0],pos1[1]]
  1085. _pos2 = [pos2[0],pos1[1]]
  1086. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1087. def grab(x=55,y=55,w=60,h=60):
  1088. # usage
  1089. # sub = grab()
  1090. # window.blit(sub, (500,10))
  1091. crop = None
  1092. rect = pygame.Rect(x, y, w, h)
  1093. try:
  1094. sub = window.subsurface(rect)
  1095. #pixArray = pygame.PixelArray(screen)
  1096. crop = pygame.Surface((w,h))
  1097. crop.blit(sub, (0,0))
  1098. except ValueError as e:
  1099. pass#print("exception",e,"line715")
  1100. #except Exception as e:
  1101. # print("exception",e,"line715")
  1102. #print(rect)
  1103. return crop
  1104. def reshape(_x,_y):
  1105. """reshape LED-WALL Block/Pixel mapping"""
  1106. if PIXEL_MAPPING <= 0:
  1107. return None
  1108. global GRID
  1109. global _GRID
  1110. x = _x
  1111. y = _y
  1112. i = 0
  1113. counter = 0
  1114. z=0
  1115. x_min = 99999
  1116. x_max = 0
  1117. y_min = 99999
  1118. y_max = 0
  1119. # black background for -> output MAP
  1120. pygame.draw.rect(window,[0,0,20],[0,60,wx,pm_wy-10])
  1121. tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
  1122. fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
  1123. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
  1124. window.blit(fr,fr_r)
  1125. fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
  1126. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
  1127. window.blit(fr,fr_r)
  1128. fr = tmp_font.render("INPUT" ,1, (255,255,255))
  1129. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
  1130. window.blit(fr,fr_r)
  1131. j = 0
  1132. for fix in _GRID:
  1133. if j >= 8*8: # max output size
  1134. break
  1135. j+=1
  1136. ii = i
  1137. #z= i # helping border offset
  1138. pos = fix.POS(40,60)
  1139. rgb = fix.rgb
  1140. # green
  1141. pygame.draw.rect(window,[0,40,0],pos)
  1142. xposs = [] #None #pos[:]
  1143. for fix2 in GRID:
  1144. if fix._id == fix2._id:
  1145. xposs.append( fix2.POS(40,60) )
  1146. for xpos in xposs:
  1147. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1148. if sub:
  1149. if 1:#j <= _x*_y: # max input size
  1150. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1151. else:
  1152. # red
  1153. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1154. if xpos[0] < x_min:
  1155. x_min = xpos[0]
  1156. if xpos[0] > x_max:
  1157. x_max += xpos[2]
  1158. if xpos[1] < y_min:
  1159. y_min = xpos[1]
  1160. if xpos[1] > x_max:
  1161. y_max += xpos[3]
  1162. # DRAW FIX NUMBER on TOP
  1163. #apos = pos
  1164. #argb = rgb
  1165. apos = fix.POS(40,60+pm_wy)
  1166. argb = fix.rgb
  1167. # overwrite number overlay
  1168. if NR:
  1169. #pygame.draw.rect(window,[30,40,0],apos)
  1170. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1171. if NR:# == 2:
  1172. if fix._id != i+1:
  1173. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1174. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1175. #print(fix._id,xposs,pos)
  1176. else:
  1177. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1178. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1179. i += 1
  1180. #print("--#")
  1181. # frame box
  1182. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1183. pos1= [x+x_min,y+x_min]
  1184. pos2= [x_max+x_min,y_min+y_max]
  1185. #draw_box(pos1,pos2,text=0)
  1186. class Timer():
  1187. def __init__(self,start=120):
  1188. self.start = start
  1189. self.timer = self.start
  1190. self.timer_t = time.time()
  1191. def reset(self):
  1192. self.timer = self.start
  1193. def get(self):
  1194. self.timer -= time.time()-self.timer_t
  1195. self.timer_t = time.time()
  1196. if self.timer <= 0:
  1197. self.reset()
  1198. return self.timer
  1199. def reload_grid():
  1200. print("==== reload_grid")
  1201. global GRID
  1202. global _GRID
  1203. try:
  1204. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1205. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1206. except Exception as e:
  1207. print("Except: grid re init",e)
  1208. VPU_TEXT = []
  1209. def load_vpu_text(nr=0):
  1210. txt = "NONE"
  1211. if not VPU_TEXT:
  1212. pass #create VPU_TEXT_FILE
  1213. if len(VPU_TEXT) > nr:
  1214. txt = VPU_TEXT[0]
  1215. return txt
  1216. grid_counter = time.time()
  1217. def draw_fix_nr(GRID):
  1218. global grid_counter
  1219. i=0
  1220. y=0
  1221. for fix in GRID:
  1222. pos = fix.POS(40,60+pm_wy)
  1223. rgb = fix.rgb
  1224. if NR:
  1225. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1226. if fix._id%_x-1 == 0: # line break border
  1227. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1228. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1229. if fix._id%_x == 0: # line break border
  1230. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1231. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1232. if grid_counter +5 < time.time():
  1233. grid_counter = time.time()
  1234. reload_grid()
  1235. if fix._id != i+1:
  1236. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1237. else:
  1238. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1239. window.blit(fr,(pos[0]+2,pos[1]+2))
  1240. i += 1
  1241. def draw_counter(COUNTER):
  1242. for count in COUNTER:
  1243. cpan = 0
  1244. ctilt = 0
  1245. cr=255
  1246. cg=255
  1247. cb=255
  1248. csize=10
  1249. cdim=0
  1250. k = "DIM"
  1251. if k in count:
  1252. cdim = int(count[k])
  1253. k = "RED"
  1254. if k in count:
  1255. cr = int(count[k])
  1256. k = "GREEN"
  1257. if k in count:
  1258. cg = int(count[k])
  1259. k = "BLUE"
  1260. if k in count:
  1261. cb = int(count[k])
  1262. k = "SIZE"
  1263. if k in count:
  1264. csize = int(count[k]) #/60*p)
  1265. if csize < 5:
  1266. csize = 5
  1267. k = "PAN"
  1268. if k in count:
  1269. cpan = int(count[k])/255*(block[0] *(_x))
  1270. #cpan = int(cpan * 1.2)
  1271. cpan = int(cpan)
  1272. k = "TILT"
  1273. if k in count:
  1274. ctilt = int(count[k])/255*(block[1] *(_y))
  1275. #ctilt = int(cpan * 1.2)
  1276. ctilt = int(ctilt)
  1277. ddim = cdim/255
  1278. if "DIM" in count and count["DIM"] > 0:
  1279. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1280. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1281. _sec = count["_SEC"]
  1282. try:
  1283. _sec = int(count["_SEC"])
  1284. except:
  1285. pass
  1286. if type(_sec) is int:
  1287. #print(_sec)
  1288. if _sec <= 60:
  1289. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1290. else:
  1291. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1292. #print("_xx",_xx)
  1293. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1294. else:
  1295. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1296. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1297. pygame.draw.rect(window,[0,0,0],fr_r)
  1298. window.blit(fr,fr_r)
  1299. def draw_video(VIDEO):
  1300. global videplayer
  1301. i = 0
  1302. # set DMX-VALUE to videoplayer Object
  1303. for count in VIDEO:
  1304. cpan = 0
  1305. ctilt = 0
  1306. cr=255
  1307. cg=255
  1308. cb=255
  1309. csize=10
  1310. cdim=0
  1311. video1 = videoplayer[i]
  1312. k = "VIDEO"
  1313. if k in count:
  1314. #video1.select_video(count[k])
  1315. play_nr = int(count[k]/10)
  1316. if play_nr != video1._video_nr:
  1317. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1318. _vid = video1._id
  1319. _cdmx = video1.dmx
  1320. del_video1 = video1
  1321. video1 = Vopen(cdmx,_id=_vid)
  1322. video1.select_video(count[k])
  1323. videoplayer[i] = video1
  1324. del_video1._del()
  1325. del del_video1
  1326. k = "DIM"
  1327. if k in count:
  1328. cdim = int(count[k])
  1329. video1.dim = cdim
  1330. #if i == 0:
  1331. # print(i,cdim)
  1332. k = "SIZE"
  1333. if k in count:
  1334. csize = int(count[k]/16*p)
  1335. if csize < 5:
  1336. csize = 5
  1337. k = "PAN"
  1338. cpan_max = block[0] *(_x) #+block[0]
  1339. if k in count:
  1340. cpan = int(count[k]) / 255*cpan_max
  1341. cpan = int(cpan)
  1342. k = "TILT"
  1343. ctilt_max = block[1] *(_y) #+block[1]
  1344. if k in count:
  1345. ctilt = int(count[k]) / 255*ctilt_max
  1346. ctilt = int(ctilt)
  1347. k = "_reset"
  1348. if k in count:
  1349. if count[k]:
  1350. count[k] = 0
  1351. video1.restart()
  1352. k = "_RUN"
  1353. if k in count:
  1354. video1._run = count[k]
  1355. video1.pos
  1356. video1.x=40+0+cpan
  1357. video1.y=60+0+pm_wy+ctilt
  1358. video1.scale = int((csize))
  1359. if cdim:
  1360. video1.next()
  1361. i += 1
  1362. # draw
  1363. i=0
  1364. for count in VIDEO:
  1365. video1 = videoplayer[i]
  1366. video1.draw(window) #,x=0,y=0)
  1367. i+=1
  1368. i=0
  1369. for count in VIDEO:
  1370. video1 = videoplayer[i]
  1371. video1.overlay(window,"run")
  1372. i += 1
  1373. def counter_dmx(COUNTER,dataA):
  1374. for count in COUNTER:
  1375. cDMX=count["DMX"]-1
  1376. try:
  1377. count["DIM"] = dataA[cDMX]
  1378. count["PAN"] = dataA[cDMX+1]
  1379. count["TILT"] = dataA[cDMX+2]
  1380. count["CONTROL"] = dataA[cDMX+3]
  1381. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1382. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1383. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1384. count["_RUN"] = 0
  1385. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1386. count["_RUN"] = 1
  1387. count["SIZE"] = dataA[cDMX+4]
  1388. count["SEC"] = dataA[cDMX+5]
  1389. if count["_RUN"]:
  1390. try:
  1391. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1392. except Exception as e:
  1393. pass
  1394. if type(count["_SEC"]) is int:
  1395. if count["_SEC"] < 0:
  1396. count["_SEC"] = 0
  1397. for ti in range(10):
  1398. #print(ti,(ti+6)*10)
  1399. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1400. count["_SEC"] = "----" #text 1
  1401. try:
  1402. count["_SEC"] = TEXT_BLOCK[ti]
  1403. except Exception as e:
  1404. pass
  1405. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1406. count["_SEC"] = ">{}<".format(cDMX+1)
  1407. count["RED"] = dataA[cDMX+6]
  1408. count["GREEN"] = dataA[cDMX+7]
  1409. count["BLUE"] = dataA[cDMX+8]
  1410. except Exception as e:
  1411. print("EXC FUNC",e,count)
  1412. #print(count)
  1413. def video_dmx(VIDEO,dataA):
  1414. for count in VIDEO:
  1415. cDMX=count["DMX"]-1
  1416. try:
  1417. count["DIM"] = dataA[cDMX]
  1418. count["PAN"] = dataA[cDMX+1]
  1419. count["TILT"] = dataA[cDMX+2]
  1420. count["CONTROL"] = dataA[cDMX+3]
  1421. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1422. count["_reset"] = 1
  1423. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1424. if count["_RUN"] == 1:
  1425. print( "_RUN:0",count["DMX"]-1)
  1426. count["_RUN"] = 0
  1427. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1428. if count["_RUN"] == 0:
  1429. print( "_RUN:1",count["DMX"]-1)
  1430. count["_RUN"] = 1
  1431. count["SIZE"] = dataA[cDMX+4]#*2
  1432. count["SEC"] = dataA[cDMX+5]
  1433. count["VIDEO"] = dataA[cDMX+6]
  1434. #count["RED"] = dataA[cDMX+6]
  1435. #count["GREEN"] = dataA[cDMX+7]
  1436. #count["BLUE"] = dataA[cDMX+8]
  1437. except Exception as e:
  1438. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1439. #print(count)
  1440. def read_dmx_data(ip,ips):
  1441. ip = select_ip(ips,univ=START_UNIV)
  1442. IP = ip
  1443. data = read_dmx(ip)
  1444. ip = select_ip(ips,univ=START_UNIV+1)
  1445. data3 = read_dmx(ip)
  1446. data.extend(data3)
  1447. ip = select_ip(ips,univ=START_UNIV+2)
  1448. data3 = read_dmx(ip)
  1449. data.extend(data3)
  1450. ip = select_ip(ips,univ=START_UNIV+4)
  1451. data3 = read_dmx(ip)
  1452. data.extend(data3)
  1453. #ip = select_ip(ips,univ=START_UNIV+5)
  1454. #data3 = read_dmx(ip)
  1455. #data.extend(data3)
  1456. return data
  1457. def draw_gobo(GRID,data):
  1458. i = 0
  1459. dmx = 1
  1460. h = 1
  1461. v = 1
  1462. for fix in GRID:
  1463. pos = fix.POS(40,60+pm_wy)
  1464. rgb = fix.rgb
  1465. if 1:
  1466. # draw row/col grid number
  1467. if fix.pos[0] == 0:
  1468. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1469. window.blit(fr,(10,pos[1]+3 ))
  1470. if fix.pos[1] == 0:
  1471. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1472. window.blit(fr,(pos[0]+2,35 ))
  1473. pygame.draw.rect(window,rgb,pos)
  1474. # DRAW SUB-FIXTURE
  1475. j = 0
  1476. for subfix in fix.sub_fix:#calc(data):
  1477. subfix.calc(data)
  1478. #fix = subfix
  1479. spos = subfix.POS(40,60+pm_wy)
  1480. srgb = subfix.rgb
  1481. #print(fix.dmx,rgb,pos)
  1482. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1483. #FUNC = 0
  1484. if FUNC > 10 and FUNC <= 20: # big dot
  1485. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1486. elif FUNC > 20 and FUNC <= 30:#small dot
  1487. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1488. elif FUNC > 30 and FUNC <= 40:#donut
  1489. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1490. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1491. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1492. pygame.draw.rect(window,srgb,spos)
  1493. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1494. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1495. pygame.draw.rect(window,srgb,spos)
  1496. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1497. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1498. pygame.draw.rect(window,srgb,spos)
  1499. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1500. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1501. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1502. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1503. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1504. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1505. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1506. pygame.draw.rect(window,srgb,spos)
  1507. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1508. elif FUNC > 100 and FUNC <= 110: # rec big line
  1509. pygame.draw.rect(window,srgb,spos)
  1510. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1511. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1512. pygame.draw.rect(window,srgb,spos)
  1513. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1514. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1515. elif FUNC > 120 and FUNC <= 130: # rec inline
  1516. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1517. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1518. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1519. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1520. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1521. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1522. else:
  1523. pygame.draw.rect(window,srgb,spos)
  1524. for subfix in fix.sub_fix:#calc(data):
  1525. subfix.calc(data)
  1526. #fix = subfix
  1527. spos = subfix.POS(40,60+pm_wy)
  1528. srgb = subfix.rgb
  1529. # draw row/col grid number
  1530. if subfix.pos[0] == 0:
  1531. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1532. window.blit(fr,(25,spos[1] ))
  1533. v += 1
  1534. if subfix.pos[1] == 0:
  1535. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1536. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1537. h+=1
  1538. window.blit(fr,(spos[0],50 ))
  1539. if p >= 40:
  1540. if NR:
  1541. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1542. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1543. window.blit(fr,(spos[0]+2,spos[1]+10))
  1544. j += 1
  1545. i += 1
  1546. ips=[]
  1547. dataA=[]
  1548. data=[]
  1549. def dmx_raw():
  1550. global frame
  1551. frame += 1
  1552. global ips,dataA,data
  1553. ips = read_index()
  1554. # ----
  1555. ip = select_ip(ips,univ=1) # univ 1 gobo
  1556. dataA = read_dmx(ip)
  1557. # ----
  1558. data = read_dmx_data(ip,ips)
  1559. if options.countdown:
  1560. counter_dmx(COUNTER,dataA)
  1561. if len(VIDEO) > 0:
  1562. video_dmx(VIDEO,dataA)
  1563. return ips,dataA,data
  1564. def dmx_loop():
  1565. while 1:
  1566. dmx_raw()
  1567. time.sleep(1/40) # fast high cpu
  1568. #time.sleep(1/25)
  1569. dmx_raw()
  1570. thread.start_new_thread(dmx_loop,())
  1571. t1 = Timer(143)
  1572. time.sleep(0.33)
  1573. t2 = Timer(11)
  1574. count_tilt = 0
  1575. def main():
  1576. global IP
  1577. global GRID
  1578. global _GRID
  1579. global FUNC
  1580. global count_tilt
  1581. global TEXT_BLOCK
  1582. global TEXT_BLOCK_TIME
  1583. global PLAYLIST
  1584. global PLAYLIST_TIME
  1585. global dataA
  1586. global frame2
  1587. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1588. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1589. print("GRID LEN:",len(GRID))
  1590. s=time.time()
  1591. print("run")
  1592. r = ""
  1593. IP = "xx"
  1594. while running:
  1595. if TEXT_BLOCK_TIME+5 < time.time():
  1596. TEXT_BLOCK = open_text_block()
  1597. TEXT_BLOCK_TIME = time.time()
  1598. if PLAYLIST_TIME+6 < time.time():
  1599. PLAYLIST = open_playlist()
  1600. PLAYLIST_TIME = time.time()
  1601. pygame.display.flip()
  1602. event()
  1603. window.fill((10,0,30))
  1604. calc_fps()
  1605. calc_fps2()
  1606. draw_overlay()
  1607. # GRID loop
  1608. try:
  1609. ddd = 1023 #univ 3 512
  1610. #FUNC = data[ddd]
  1611. FUNC2 = dataA[gobo_ch-1]
  1612. FUNC = FUNC2
  1613. #print("FUNC", FUNC )#:ddd+512])
  1614. #FUNC = 15
  1615. except Exception as e:
  1616. print("EXC FUNC",e)
  1617. draw_gobo(GRID,data)
  1618. # DRAW FIX NUMBER on TOP
  1619. draw_fix_nr(GRID)
  1620. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1621. if VIDEO:
  1622. draw_video(VIDEO)
  1623. if options.countdown:
  1624. draw_counter(COUNTER)
  1625. pointer.draw(0,pm_wy) #wy
  1626. spos = [0,0,0,0]
  1627. if PIXEL_MAPPING >= 1:
  1628. reshape(0,0) #start pos
  1629. else:
  1630. reshape(spos[0]+spos[2]+20,10) #start pos
  1631. #reshape(spos[0]+spos[2]+20,10) #start pos
  1632. pygame.display.flip()
  1633. #pg.time.wait(55)
  1634. #clock.tick(120) # fast hight cpu
  1635. clock.tick(25)
  1636. #time.sleep(1/120)
  1637. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1638. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1639. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1640. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1641. frame2 += 1
  1642. if __name__ == "__main__":
  1643. main()