vpu_live.py 21 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. from optparse import OptionParser
  6. ...
  7. parser = OptionParser()
  8. parser.add_option("-m", "--mode", dest="mode",
  9. help="pixel mode") #, metavar="FILE")
  10. parser.add_option("-X", "--XX", dest="XX", #default=1,
  11. help="x-split") #, metavar="FILE")
  12. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  13. help="x-split") #, metavar="FILE")
  14. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  15. help="y-split") #, metavar="FILE")
  16. #parser.add_option("-f", "--file", dest="filename",
  17. # help="write report to FILE", metavar="FILE")
  18. #parser.add_option("-q", "--quiet",
  19. # action="store_false", dest="verbose", default=True,
  20. # help="don't print status messages to stdout")
  21. (options, args) = parser.parse_args()
  22. START = time.time()
  23. # ===== ARTNET DMX =========
  24. import memcache
  25. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  26. def read_index():
  27. ips=mc.get("index")#cmd)
  28. if ips is None:
  29. ips = {}
  30. #for k,v in ips.items():
  31. # print(k,v)
  32. return ips
  33. def select_ip(ips, univ=2): # artnet univ
  34. _univ = ":{}".format(univ)
  35. for ip in ips: #high priority
  36. if "2.0.0" in ip and _univ in ip:
  37. return ip
  38. for ip in ips:
  39. if "ltp-out" in ip and _univ in ip:
  40. return ip
  41. FUNC = 0
  42. def read_dmx(ip):
  43. global frame
  44. r = ""
  45. if ip:
  46. #t = int(math.sin(time.time() - s)*10)
  47. r = mc.get(ip) #"2.0.0.13:2")
  48. frame += 1
  49. rr = [0]*512
  50. for i,v in enumerate(r):
  51. try: #cleanup ltp-out to int
  52. v = int(v)
  53. rr[i] = v
  54. except:pass
  55. r = rr
  56. if not r:
  57. c = 0
  58. #time.sleep(0.1)
  59. r = [0] *512
  60. for i in range(12*8+1):
  61. dmx = i*4
  62. #print(dmx)
  63. r[dmx:dmx+4] = [255,10,10,40]
  64. return r
  65. # ===== ARTNET DMX =========
  66. p = 16
  67. block = [p,p]
  68. _x = 8
  69. _y = 8
  70. #HD = "0"
  71. if options.mode:
  72. try:
  73. HD = options.mode
  74. p,_x,_y = HD.split(",")
  75. _x = int(_x)
  76. _y = int(_y)
  77. p = int(p)
  78. block = [p,p]
  79. except Exception as e:
  80. print( "Exc",options.mode,e)
  81. HD_x = 2
  82. HD_y = 2
  83. print( [options.xsplit])
  84. print( [options.ysplit])
  85. try:
  86. if options.xsplit:
  87. HD_x = int(options.xsplit)
  88. if options.ysplit:
  89. HD_y = int(options.ysplit)
  90. except Exception as e:
  91. print( "Exc",options.mode,e)
  92. print("HD",HD_x,HD_y)
  93. print("xy",_x,_y)
  94. print("++++++++++++++++++", p,_x,_y)
  95. _x2 = _x
  96. try:
  97. if options.XX:
  98. _x2 = int(options.XX)
  99. except Exception as e:
  100. print( "Exc",options.mode,e)
  101. print("_x2 , -X",_x2)
  102. # ===== GUI =========
  103. import pygame
  104. import pygame.gfxdraw
  105. import pygame.font
  106. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  107. os.environ['SDL_VIDEO_CENTERED'] = '0'
  108. pg = pygame
  109. pygame.init()
  110. pygame.mixer.quit()
  111. f = pygame.font.get_fonts()
  112. for i in f:
  113. if "mono" in i.lower():
  114. print(i)
  115. font = pygame.font.SysFont("freemonobold",22)
  116. font10 = pygame.font.SysFont("freemonobold",10)
  117. font12 = pygame.font.SysFont("freemonobold",12)
  118. font15 = pygame.font.SysFont("freemonobold",15)
  119. #font = pygame.font.SysFont(None,30)
  120. fr = font.render("hallo" ,1, (200,0,255))
  121. main_size=(600,500)
  122. try:
  123. wx = 100+block[0] * _x
  124. wy = 100+block[1] * _y
  125. main_size=(wx,wy)
  126. except Exception as e:
  127. print("Exception:",e)
  128. #main_size=(280,200)
  129. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  130. pg.display.set_caption('LibreLight LED-SCREEN')
  131. class Fix():
  132. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  133. #print("Fix",_id)
  134. self._id = _id
  135. self.dmx = (_id-1) * ch +1 #dmx
  136. self.univ = univ
  137. self.ch = ch
  138. self.pos = pos
  139. self.rgb = [0,0,0]
  140. self.block = block #[10,10]
  141. self.x = pos[0]
  142. self.y = pos[1]
  143. self.strobo = time.time()
  144. self.bmp = 250
  145. self.sub_fix = []
  146. sub_block =[block[0]/HD_x,block[1]/HD_y]
  147. if _id <= 0: #exit
  148. return
  149. spalte = (_id-1)%_y +1
  150. zeile = int((_id-1)/_x2) #+1
  151. #zeile = zeile*_x*HD_x*HD_y
  152. add_row = _x*HD_x*HD_y
  153. #zeile 1
  154. sid = (_id-1)*2 + zeile*HD_x*_x2
  155. #for i in range(1,HD_x):
  156. sid = sid+1
  157. #sid = zeile
  158. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  159. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  160. self.sub_fix.append(sub_fix)
  161. sid = sid+1
  162. #sid = zeile
  163. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  164. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  165. self.sub_fix.append(sub_fix)
  166. #zeile 2
  167. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  168. #sid = sid+1
  169. #sid = HD_x
  170. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  171. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  172. self.sub_fix.append(sub_fix)
  173. #sid = sid+1
  174. sid = sid+1
  175. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  176. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  177. self.sub_fix.append(sub_fix)
  178. def calc(self,data):
  179. _rgb = [0,255,0]
  180. return _rgb
  181. def sub_calc(self,data):
  182. _rgb = [0,255,0]
  183. for sub_fix in self.sub_fix:
  184. sub_fix.block = self.block[:]
  185. _rgb = sub_fix.calc(data)
  186. return _rgb
  187. def POS(self,x=0,y=0,a=0,b=0):
  188. A = (self.pos[0])*self.block[0]
  189. B = (self.pos[1])*self.block[1]
  190. C = self.block[0]-a
  191. D = self.block[1]-b
  192. return [x+A,y+B,C,D]
  193. def subPOS(self,x=0,y=0,a=0,b=0):
  194. __out = []
  195. for sub_fix in self.sub_fix:
  196. __out.append( sub_fix.POS(x,y,a,b) )
  197. return __out
  198. class SubFix():
  199. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  200. #print("Fix",_id)
  201. self._id = _id
  202. self.dmx = (_id-1) * ch +1 #dmx
  203. self.univ = univ
  204. self.ch = ch
  205. self.pos = pos
  206. self.rgb = [0,0,40]
  207. self.block = block #[10,10]
  208. self.x = pos[0]
  209. self.y = pos[1]
  210. self.strobo = time.time()
  211. self.bmp = 250
  212. def calc(self,data):
  213. #return [130,30,20]
  214. dmx_sub = [30]*10
  215. #print(dmx_sub)
  216. dmx = self.dmx -1
  217. _dmx_sub = []
  218. if self.dmx >= 0:
  219. dmx = rDMX(self.univ,self.dmx)-1
  220. if dmx+self.ch < len(data):
  221. _dmx_sub = data[dmx:dmx+self.ch]
  222. if _dmx_sub:
  223. dmx_sub = _dmx_sub
  224. #print(dmx_sub)
  225. dim = dmx_sub[0]/255
  226. #print("dmx",dmx,dmx_sub)
  227. r = dmx_sub[1]*dim
  228. g = dmx_sub[2]*dim
  229. b = dmx_sub[3]*dim
  230. r = int(r)
  231. g = int(g)
  232. b = int(b)
  233. self.rgb = [r,g,b]
  234. return self.rgb
  235. def POS(self,x=0,y=0,a=0,b=0):
  236. A = (self.pos[0]) #+self.block[0]
  237. B = (self.pos[1]) #+self.block[1]
  238. C = self.block[0]-a
  239. D = self.block[1]-b
  240. if NR:
  241. C-=1
  242. D-=1
  243. return [int(x+A),int(y+B),int(C),int(D)]
  244. class POINTER():
  245. def __init__(self):
  246. self.pos = [0,0,0,0]
  247. self.on = 0
  248. self.rgb = [0,100,10]
  249. self._x = 0
  250. self._y = 0
  251. self.x = 0
  252. self.y = 0
  253. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  254. def row_move(self,x,y):
  255. self._x = x
  256. self._y = y
  257. def move(self,pos):
  258. self.pos = pos
  259. self.on = 1
  260. def cross(self,x,y):
  261. self.x = x
  262. self.y = y
  263. def draw(self):
  264. if self.on:
  265. pygame.draw.rect(window,self.rgb,self.pos)
  266. #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) )
  267. # mouse grid posision
  268. fr = font15.render("{}/{}".format(self.fix.x+1,self.fix.y) ,1, (200,200,200))
  269. _nr = self.fix.y * _x + self.fix.x +1
  270. #fr = font15.render("{:02} {}/{}".format(_nr, self.fix.x+1,self.fix.y+1 ) ,1, (200,200,200))
  271. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  272. window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  273. window.blit(fr,(200,25))
  274. # fix pos
  275. txt=str(self.pos)
  276. fr = font15.render(txt ,1, (200,200,200))
  277. #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  278. window.blit(fr,(200,10))
  279. # univers
  280. #fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
  281. #window.blit(fr,(300,10))
  282. # pointer
  283. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  284. window.blit(fr,(10,30))
  285. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  286. window.blit(fr,(10,40))
  287. # crosshair
  288. self.rgb = [0,0,200]
  289. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
  290. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
  291. self.rgb = [0,200,0]
  292. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
  293. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
  294. self.rgb = [200,0,0]
  295. pointer = POINTER()
  296. NR = 0
  297. running = True
  298. def event():
  299. global NR,running
  300. for event in pygame.event.get():
  301. #print(event.dict)
  302. _button = None
  303. if "button" in event.dict:
  304. _button = event.dict["button"]
  305. _state = None
  306. if "state" in event.dict:
  307. _state = event.state
  308. _key = None
  309. if "key" in event.dict:
  310. _key = event.key
  311. _pos = None
  312. if "pos" in event.dict:
  313. _pos = event.pos
  314. _type = None
  315. if "type" in event.dict:
  316. _type = event.type
  317. _type = event.type
  318. _mod = None
  319. if "mod" in event.dict:
  320. _mod = event.mod
  321. print( " ")
  322. print( "{:.02f}".format( time.time() - START ))
  323. print("button -",_button,end="\t| ")
  324. #print("state -",_state)
  325. print("pos -",_pos)
  326. print("type -",_type, end="\t| ")
  327. print("key -",_key)
  328. print("mod -",_mod)
  329. try:
  330. if _type == 5:
  331. if _button == 1:
  332. NR += 1
  333. if NR > 1:
  334. NR = 0
  335. if _button == 3:
  336. NR -= 1
  337. if NR < 0:
  338. NR = 1
  339. if _pos:
  340. posA = _pos
  341. fix = find_pix(_pos[0]-40,_pos[1]-60)
  342. if fix:
  343. pos = fix.POS(40,60)
  344. rgb = [0,0,0]
  345. pointer.move(pos)
  346. pointer.fix = fix
  347. else:
  348. pointer.on = 0
  349. pointer.row_move(_pos[0],_pos[1])
  350. pointer.cross(_pos[0],_pos[1])
  351. if event.type == pygame.VIDEORESIZE:
  352. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  353. except Exception as e:
  354. print(e)
  355. if event.type==pygame.QUIT:
  356. running=False
  357. fps = 0
  358. frame = 0
  359. frame_t = time.time()
  360. IP = "yyy"
  361. def draw_overlay():
  362. global fps
  363. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  364. window.blit(fr,(10,10))
  365. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  366. window.blit(fr,(80,10))
  367. def calc_fps():
  368. global fps,frame,frame_t
  369. t = time.time()
  370. if frame_t+1 < t:
  371. fps = frame #frame_t- t #frame
  372. frame = 1
  373. frame_t = time.time()
  374. # ===== GUI =========
  375. #def draw_circle(surface, x, y, radius, color):
  376. def draw_circle(surface,color, pos, radius):
  377. x,y=pos
  378. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  379. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  380. def rDMX(univ,dmx):
  381. return univ*512+dmx
  382. grid_file = "/tmp/vpu_grid.csv"
  383. grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  384. def generate_grid():
  385. log = open(grid_file,"w")
  386. head = "i,univ,dmx,x,y,ch\n"
  387. head = "i,univ,dmx,ch\n"
  388. head = "univ,dmx,x,y,ch\n"
  389. head = "nr,id,info\n"
  390. print("csv:",head)
  391. log.write(head)
  392. dmx = 1-1
  393. ch = 4
  394. y=0
  395. x=0
  396. for i in range((_y)*(_x)):
  397. if x > _x and i%_x == 0:
  398. print("--> -->")
  399. x=0
  400. y+=1
  401. _univ = int(dmx/512)
  402. _dmx = dmx - (_univ)*512
  403. pos=[x,y]
  404. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  405. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  406. line="{},{},x\n".format(i+1,i+1)
  407. print("wcsv:",[line])
  408. log.write(line)
  409. dmx += ch
  410. x+=1
  411. log.close()
  412. return GRID
  413. def init_grid():
  414. try:
  415. log = open(grid_file,"r")
  416. except:
  417. generate_grid()
  418. log = open(grid_file,"r")
  419. lines = log.readlines()
  420. GRID = []
  421. y=0
  422. x=0
  423. print("CSV header",[lines[0]])
  424. for i,line in enumerate(lines[1:]): #exclude first line
  425. #print("rcsv",[line])
  426. line = line.strip()
  427. line = line.split(",") # csv
  428. if i >= _x and i%_x == 0:
  429. x=0
  430. y+=1
  431. if y >= _y:
  432. break
  433. #i = int(line[0])
  434. _id = int(line[1])
  435. #univ = int(line[0])
  436. #dmx = int(line[1])
  437. #x = int(line[3])
  438. #y = int(line[4])
  439. #ch = int(line[4])
  440. pos = [x,y]
  441. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  442. #f.x = x
  443. #f.y = y
  444. #f.block = block
  445. GRID.append(f)
  446. x+=1
  447. #print("y, _y",y,_y)
  448. return GRID
  449. def find_pix(x,y):
  450. global GRID
  451. for fix in GRID:
  452. X = 0
  453. Y = 0
  454. pos = fix.POS()
  455. if x > pos[0] and x < pos[0]+pos[2]:
  456. X = 1
  457. if y > pos[1] and y < pos[1]+pos[3]:
  458. Y = 1
  459. if X and Y:
  460. print(pos,x,y)
  461. print("find",X,Y)
  462. return fix
  463. GRID = []
  464. NR = 0
  465. START_UNIV=2
  466. def main():
  467. global IP,GRID,FUNC
  468. counter = time.time()
  469. GRID = init_grid() #init_gird()
  470. print("GRID LEN:",len(GRID))
  471. s=time.time()
  472. print("run")
  473. r = ""
  474. IP = "xx"
  475. while running:
  476. pygame.display.flip()
  477. event()
  478. window.fill((0,0,0))
  479. calc_fps()
  480. draw_overlay()
  481. ips = read_index()
  482. ip = select_ip(ips,univ=START_UNIV)
  483. IP = ip
  484. #print("IP",ip)
  485. data = read_dmx(ip)
  486. ip = select_ip(ips,univ=START_UNIV+1)
  487. data3 = read_dmx(ip)
  488. data.extend(data3)
  489. ip = select_ip(ips,univ=START_UNIV+2)
  490. data3 = read_dmx(ip)
  491. data.extend(data3)
  492. #ip = select_ip(ips,univ=START_UNIV+4)
  493. #data3 = read_dmx(ip)
  494. #data.extend(data3)
  495. # GRID loop
  496. try:
  497. ddd = 1023 #univ 3 512
  498. FUNC = data[ddd]
  499. #print("FUNC", FUNC )#:ddd+512])
  500. #FUNC = 15
  501. except Exception as e:
  502. print("EXC FUNC",e)
  503. i = 0
  504. dmx = 1
  505. h = 1
  506. v = 1
  507. for fix in GRID:
  508. pos = fix.POS(40,60)
  509. rgb = fix.rgb
  510. if 1:
  511. # draw row/col grid number
  512. if fix.pos[0] == 0:
  513. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  514. window.blit(fr,(10,pos[1]+3 ))
  515. if fix.pos[1] == 0:
  516. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  517. window.blit(fr,(pos[0]+2,35 ))
  518. pygame.draw.rect(window,rgb,pos)
  519. # DRAW SUB-FIXTURE
  520. j = 0
  521. for subfix in fix.sub_fix:#calc(data):
  522. subfix.calc(data)
  523. #fix = subfix
  524. spos = subfix.POS(40,60)
  525. srgb = subfix.rgb
  526. #print(fix.dmx,rgb,pos)
  527. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  528. if FUNC > 10 and FUNC <= 20: # big dot
  529. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  530. elif FUNC > 20 and FUNC <= 30:#small dot
  531. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  532. elif FUNC > 30 and FUNC <= 40:#donut
  533. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  534. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  535. elif FUNC > 40 and FUNC <= 50: # rec with hole
  536. pygame.draw.rect(window,srgb,spos)
  537. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  538. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  539. pygame.draw.rect(window,srgb,spos)
  540. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  541. elif FUNC > 60 and FUNC <= 70: # rec with donat
  542. pygame.draw.rect(window,srgb,spos)
  543. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  544. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  545. elif FUNC > 70 and FUNC <= 80: # rec boarder
  546. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  547. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  548. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  549. elif FUNC > 90 and FUNC <= 100: # rec thin line
  550. pygame.draw.rect(window,srgb,spos)
  551. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  552. elif FUNC > 100 and FUNC <= 110: # rec big line
  553. pygame.draw.rect(window,srgb,spos)
  554. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  555. elif FUNC > 110 and FUNC <= 120: # rec with dot
  556. pygame.draw.rect(window,srgb,spos)
  557. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  558. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  559. elif FUNC > 120 and FUNC <= 130: # rec inline
  560. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  561. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  562. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  563. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  564. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  565. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  566. else:
  567. pygame.draw.rect(window,srgb,spos)
  568. # draw row/col grid number
  569. if subfix.pos[0] == 0:
  570. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  571. window.blit(fr,(25,spos[1] ))
  572. v += 1
  573. if subfix.pos[1] == 0:
  574. fr = font12.render("{}".format(1) ,1, (200,200,200))
  575. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  576. h+=1
  577. window.blit(fr,(spos[0],50 ))
  578. if p >= 40:
  579. if NR:
  580. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  581. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  582. window.blit(fr,(spos[0]+2,spos[1]+10))
  583. j += 1
  584. i += 1
  585. # DRAW FIX NUMBER on TOP
  586. i=0
  587. for fix in GRID:
  588. pos = fix.POS(40,60)
  589. rgb = fix.rgb
  590. if NR:
  591. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  592. #if NR == 1:
  593. # fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
  594. # window.blit(fr,(pos[0]+2,pos[1]+2))
  595. #elif NR == 2:
  596. if NR:# == 2:
  597. if counter +5 < time.time():
  598. counter = time.time()
  599. try:
  600. GRID = init_grid() #init_gird()
  601. except Exception as e:
  602. print("Except: grid re init",e)
  603. if fix._id != i+1:
  604. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  605. else:
  606. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  607. window.blit(fr,(pos[0]+2,pos[1]+2))
  608. i += 1
  609. #color=window.get_at((70, 70))
  610. #print("pix",color)
  611. #surface.set_at((x, y), color)
  612. #from pygame import gfxdraw
  613. #gfxdraw.pixel(surface, x, y, color)
  614. pointer.draw()
  615. pygame.display.flip()
  616. pg.time.wait(30)
  617. if __name__ == "__main__":
  618. main()