vpu_live.py 62 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213
  1. import math
  2. import random
  3. import time
  4. import os
  5. import sys
  6. import traceback
  7. import gc
  8. HOME = os.getenv('HOME')
  9. import _thread as thread
  10. from optparse import OptionParser
  11. ...
  12. parser = OptionParser()
  13. parser.add_option("-m", "--mode", dest="mode",
  14. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  15. parser.add_option("-X", "--XX", dest="XX", #default=1,
  16. help="x-split") #, metavar="FILE")
  17. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  18. help="x-split") #, metavar="FILE")
  19. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  20. help="y-split") #, metavar="FILE")
  21. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  22. help="set start-univers default=2") #, metavar="FILE")
  23. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  24. help="gobo ch univ on 1") #, metavar="FILE")
  25. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  26. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  27. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  28. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  29. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  30. parser.add_option("", "--countdown", dest="countdown",#default=1,
  31. help="enable countdown") #, metavar="FILE")
  32. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  33. help="enable videoplayer") #, metavar="FILE")
  34. parser.add_option("", "--title", dest="title",default="SCREEN",
  35. help="set title") #, metavar="FILE")
  36. #parser.add_option("-f", "--file", dest="filename",
  37. # help="write report to FILE", metavar="FILE")
  38. #parser.add_option("-q", "--quiet",
  39. # action="store_false", dest="verbose", default=True,
  40. # help="don't print status messages to stdout")
  41. (options, args) = parser.parse_args()
  42. import numpy
  43. for o in dir(options):
  44. if "_" in o:
  45. continue
  46. print(o,options.__getattribute__(o))
  47. START = time.time()
  48. # ===== ARTNET DMX =========
  49. import memcache
  50. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  51. def read_index():
  52. ips=mc.get("index")#cmd)
  53. if ips is None:
  54. ips = {}
  55. #for k,v in ips.items():
  56. # print(k,v)
  57. return ips
  58. def select_ip(ips, univ=2): # artnet univ
  59. _univ = ":{}".format(univ)
  60. for ip in ips: #high priority
  61. if "2.0.0" in ip and _univ in ip:
  62. return ip
  63. for ip in ips:
  64. if "ltp-out" in ip and _univ in ip:
  65. return ip
  66. FUNC = 0
  67. COUNTER = []
  68. if options.countdown:
  69. cdmx_start = options.countdown.split(",")
  70. for cdmx in cdmx_start:
  71. try:
  72. cdmx = int(cdmx)
  73. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  74. except Exception as e:
  75. print("EXCEPTION COUNTER INIT ",cdmx)
  76. def read_dmx(ip):
  77. r = ""
  78. if ip:
  79. #t = int(math.sin(time.time() - s)*10)
  80. r = mc.get(ip) #"2.0.0.13:2")
  81. rr = [0]*512
  82. for i,v in enumerate(r):
  83. try: #cleanup ltp-out to int
  84. v = int(v)
  85. rr[i] = v
  86. except:pass
  87. r = rr
  88. if not r:
  89. c = 0
  90. #time.sleep(0.1)
  91. r = [0] *512
  92. for i in range(12*8+1):
  93. dmx = i*4
  94. #print(dmx)
  95. r[dmx:dmx+4] = [255,10,10,40]
  96. return r
  97. # ===== ARTNET DMX =========
  98. PLAYLIST = []
  99. try:
  100. PLAYLIST = open_playlist()
  101. except:pass
  102. #import json
  103. #import pickle
  104. class Vopen():
  105. def __init__(self,dmx=None,_id=None):
  106. global PLAYLIST
  107. self._id = _id
  108. self.fpath = HOME+'/Downloads/'
  109. self.fpath = HOME+'/LibreLight/video/'
  110. self.fname = '' #'bbb_sunflower_480x320.mp4'
  111. #self.fname = 'no-video.mp4'
  112. try:
  113. self.fname = PLAYLIST[0]
  114. except Exception as e:
  115. print("Exception set video from PLAYLIST 5543:",e)
  116. self.restart_t = time.time()
  117. self.fps = 0
  118. self.scale = 50 #%
  119. self.angle = 0 #%
  120. self.dmx=dmx
  121. self.dim = 0
  122. self.x = 0
  123. self.y = 0
  124. self.init_count = 0
  125. self.cap = None
  126. self.shape = [200,200]
  127. self.img = None
  128. self.success = 1
  129. self.cv2 = None
  130. self._run = 0
  131. self.end = 0
  132. self._video_nr = 0
  133. self.shape_x = 370
  134. self.shape_y = 235
  135. try:
  136. global cv2
  137. self.cv2 = cv2
  138. except:
  139. pass
  140. self.init()
  141. def __repr__(self):
  142. sizeof = int(sys.getsizeof(self.buffer)/8)
  143. return "< id:{} buf:{} run:{} fps:{} scale:{} name:{} {}kb>".format(
  144. id(self),len(self.buffer),self._run,self.fps,self.scale
  145. ,self.fname,sizeof
  146. )
  147. def restart(self):
  148. print(self,"reset()")
  149. self.pos = 0
  150. self.restart_t = time.time()
  151. def init(self):
  152. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  153. print(PLAYLIST)
  154. self.time = 0
  155. self.t_delta = 0
  156. self.t_last = time.time()
  157. self.im = None
  158. self.pos = 0
  159. self.buffer = []
  160. self._init()
  161. self.init_count = 1
  162. def select_video(self,dmx_value):
  163. try:
  164. dmx_value = int(dmx_value/10)
  165. if self._video_nr != dmx_value:
  166. self._video_nr = dmx_value
  167. if self._video_nr < len(PLAYLIST):
  168. self.fname = str(PLAYLIST[self._video_nr])
  169. self.init()
  170. except Exception as e:
  171. print("Vopen.select_video()",dmx_value,e)
  172. def close_cap():
  173. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  174. def _init(self):
  175. print(self)
  176. print("videoplayer.init()",self.fpath,self.fname)
  177. if not os.path.isfile(self.fpath+self.fname):
  178. print()
  179. print("video file does not exits !! >",self.fpath,self.fname)
  180. print()
  181. #exit()
  182. self.Rsuccess = 0
  183. if self.cv2:
  184. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  185. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_GSTREAMER)
  186. #GSTREAMER Assertion fctx->async_lock failed at libavcodec/pthread_frame.c:175
  187. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_FFMPEG)
  188. #FFMPEG malloc(): unsorted double linked list corrupted ... Abgebrochen
  189. self.Rcap.read()
  190. #self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
  191. self.Rsuccess = 1
  192. self._read()
  193. def _del(self):
  194. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  195. #for i in dir(self.Rcap):
  196. # print(i)
  197. #print()
  198. #for i in dir(self.cv2):
  199. # print(i)
  200. #time.sleep(0.01)
  201. self.buffer = [] #.append(self.img)
  202. self.Rcap.release()
  203. self.Rcap.retrieve()
  204. self.Rcap = None
  205. self.cap = None
  206. del self.Rcap #.release()
  207. #time.sleep(4)
  208. #sys.exit()
  209. #gc.collect()
  210. #import gc
  211. gc.collect()
  212. def _read(self):
  213. success = self.Rsuccess
  214. ok = 0
  215. if success and self.fname:
  216. cap = self.Rcap
  217. #fvs = self.Rfvs
  218. _break = 0
  219. try:
  220. success, img = cap.read()
  221. #self.img = fvs.read()
  222. if not success:
  223. self.Rcap.release()
  224. self.Rcap.retrieve()
  225. self.end = 1
  226. #j = json.dumps(self.buffer) #.append(img)
  227. #f = open("/tmp/buff")
  228. #f.write(j)
  229. #f.close()
  230. return
  231. if self.fps == 0:
  232. self.fps = cap.get(cv2.CAP_PROP_FPS)
  233. img = self.cv2.cvtColor(img, self.cv2.COLOR_BGR2RGB)
  234. img = self.rescale_frame2(img, 200)
  235. #ret, img = self.cv2.threshold(img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  236. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  237. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  238. #warped = cv2.warpPerspective(Bild, m, (420,594))
  239. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  240. # store frame into buffer list
  241. self.buffer.append(img)
  242. ok = 1
  243. if len(self.buffer) % 100 == 0:
  244. _id = str(self.__repr__)[-5:-1]
  245. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  246. except Exception as e:
  247. print("Excetpion","_init",self,e,end="")
  248. self.success = 1
  249. return ok
  250. def read(self):
  251. pass
  252. def prev(self):
  253. self.pos -= 1
  254. if self.pos < 0:
  255. self.pos = len(self.buffer)-1
  256. if self.pos >= len(self.buffer):
  257. self.pos = len(self.buffer)-1
  258. self.im = self.buffer[int(self.pos)]
  259. def rotateImage(self,image, angle):
  260. if angle in [0,360]:
  261. pass#return image
  262. try:
  263. #print("EE",image.shape)
  264. shape = list(image.shape[1::-1])
  265. bg_shape = shape[:]
  266. delta_x = 0 # + nach rechts
  267. delta_y = 0 # + nach unten
  268. r = []
  269. r.extend(list(range(0-3,0+3)))
  270. r.extend(list(range(180-3,180+3)))
  271. r.extend(list(range(360-3,360+3)))
  272. r2 = []
  273. r2.extend(list(range(90-3,90+3)))
  274. r2.extend(list(range(270-3,270+3)))
  275. if angle in r:
  276. pass
  277. elif 0:#angle in r2:
  278. # bug on 90 and 270 degrees on portrait video !! TODO
  279. #shape = shape[::-1]
  280. #bg_shape = shape[::-1]
  281. #delta_x = (shape[1]-shape[0])/2
  282. bg_shape = bg_shape[::-1]
  283. delta_y = -65 #shape[1]/2 # # + nach unten
  284. delta_x = 30 #shape[1]/2 # # + nach unten
  285. delta_y -= bg_shape[1]/2 - 20
  286. delta_x = bg_shape[0]/2 - 10
  287. pass
  288. else:
  289. if shape[0] > shape[1]:
  290. # landscape video
  291. bg_shape = (shape[0],shape[0])
  292. delta_y = (shape[0]-shape[1])/2
  293. else:
  294. # portrait video
  295. bg_shape = (shape[1],shape[1])
  296. delta_x = (shape[1]-shape[0])/2
  297. center = (shape[0]/2+delta_x,shape[1]/2+delta_y)
  298. image = self.moveImage(image,x=delta_x,y=delta_y,shape=bg_shape)
  299. bg_shape = tuple(bg_shape) # exception ... if angle 0 no tuple !!!
  300. rot_mat = self.cv2.getRotationMatrix2D(center,angle,1.0)
  301. #print("wrapAffine:", image, rot_mat, bg_shape) #,flags=self.cv2.INTER_LINEAR)
  302. #print("wrapAffine:", type(image), type(rot_mat), type(bg_shape) ) #,flags=self.cv2.INTER_LINEAR)
  303. frame = self.cv2.warpAffine(image, rot_mat, bg_shape ) #,flags=self.cv2.INTER_LINEAR)
  304. return frame
  305. except Exception as e:
  306. raise(e)
  307. def moveImage(self,img,x=0,y=0,shape=None):
  308. # Creating a translation matrix
  309. np = numpy
  310. translation_matrix = np.float32([ [1,0,x], [0,1,y] ])
  311. if shape is None:
  312. num_cols,num_rows = img.shape[1::-1]
  313. else:
  314. num_cols,num_rows = shape #[1::-1]
  315. # Image translation
  316. frame = self.cv2.warpAffine(img, translation_matrix, (num_cols,num_rows))
  317. return frame
  318. def rescale_frame2(self,frame, width):
  319. height = int(frame.shape[0]/frame.shape[1] * width )
  320. dim = (width, height)
  321. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  322. def rescale_frame(self,frame, percent=75):
  323. width = int(frame.shape[1] * percent/ 100)
  324. height = int(frame.shape[0] * percent/ 100)
  325. dim = (width, height)
  326. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  327. def pause(self):
  328. #print("pause",self.t_last)
  329. t = time.time()
  330. self.t_delta = 0
  331. self.t_last = t
  332. def next_frame(self):
  333. #return 0
  334. if self._run and len(self.buffer) > 30:
  335. t = time.time()
  336. self.t_delta = t-self.t_last
  337. self.pos += self.t_delta*self.fps
  338. self.t_last = t
  339. else:
  340. self.pause()
  341. if self.restart_t > time.time()-0.5:
  342. # prevent flickerung by reset
  343. #self.pause()
  344. self.pos = 5
  345. pass
  346. # restart at the end
  347. if self.pos >= len(self.buffer):
  348. self.pos = 0
  349. self.img = None
  350. self._img = self.buffer[int(self.pos)]
  351. self.img = self._img
  352. def next(self):
  353. try:
  354. self.next_frame()
  355. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  356. self.img = self.rescale_frame(self.img, percent=self.scale)
  357. # rotate frame BUG: x,y offset ??? !!!
  358. self.img = self.rotateImage(self.img, self.angle)
  359. self.shape = self.img.shape[1::-1]
  360. if len(self.buffer) % 100 == 0:
  361. _id = str(self.__repr__)[-5:-1]
  362. print("next",_id)
  363. # add DIMER to videplayer
  364. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  365. img = self.img
  366. if img is None:
  367. return
  368. self.im = None
  369. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  370. #self.next_frame()
  371. except AttributeError as e:
  372. time.sleep(.05)
  373. #if self.init_count % 100 == 0:
  374. print("except 776",e)
  375. #self.init()
  376. except Exception as e:
  377. print("except 756",e)
  378. print(traceback.format_exc())
  379. print(sys.exc_info()[2])
  380. print()
  381. def draw(self,wn=None):
  382. if self.dim <= 1:
  383. return
  384. if self.scale < 255*.05:
  385. self.scale = 255*0.05
  386. # draw video background box
  387. __xw = int(self.shape_x*self.scale/255)
  388. __yw = int(self.shape_y*self.scale/255)
  389. #xx ,yy = (370,235)
  390. xx = self.shape_x #= xx
  391. yy = self.shape_y #= yy
  392. try:
  393. xx ,yy = self.im.get_size()[:2]
  394. self.shape_x = xx
  395. self.shape_y = yy
  396. except AttributeError as e:
  397. pass
  398. xx = int(xx*self.scale/255)
  399. yy = int(yy*self.scale/255)
  400. __xw = int(xx) #*self.scale/255)
  401. __yw = int(yy) #*self.scale/255)
  402. yellow = [105,50,0]
  403. yellow[0] = int(yellow[0]*self.dim/255)
  404. yellow[1] = int(yellow[1]*self.dim/255)
  405. yellow[2] = int(yellow[2]*self.dim/255)
  406. #print(yellow)
  407. if 1: #corner left up
  408. p1 = [self.x+2,self.y+2]
  409. p2 = [self.x+__xw-4,self.y+__yw-4]
  410. p3 = [self.x+__xw-4,self.y+2]
  411. p4 = [self.x+2,self.y+__yw-4]
  412. p1 = [self.x,self.y]
  413. p2 = [self.x+__xw,self.y+__yw]
  414. p3 = [self.x+__xw,self.y]
  415. p4 = [self.x,self.y+__yw]
  416. hx=int(xx/2)
  417. hy=int(yy/2)
  418. #print(hx,hy,xx,yy) #,ratio)
  419. #print("-")
  420. #print(sys.getsizeof(self.buffer))
  421. #print(sys.getsizeof(self))
  422. #print(sys.getsizeof(self.Rcap))
  423. #print(dir(self.Rcap))
  424. p1 = [self.x-hx,self.y-hy]
  425. p2 = [self.x+__xw-hx,self.y+__yw-hy]
  426. p3 = [self.x+__xw-hx,self.y-hy]
  427. p4 = [self.x-hx,self.y+__yw-hy]
  428. pygame.draw.rect(wn,yellow ,[p1[0] ,p1[1] ,__xw ,__yw])
  429. pygame.draw.rect(wn,[25,20,20],[p1[0]+1,p1[1]+1,__xw-2,__yw-2])
  430. pygame.draw.line(wn,yellow ,p1 ,p2)
  431. pygame.draw.line(wn,yellow ,p3 ,p4)
  432. if 0: #corner left up
  433. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  434. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  435. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  436. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  437. if 0: #corner right down
  438. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  439. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  440. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  441. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  442. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x,self.y+300])
  443. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x+300,self.y])
  444. pz = 0
  445. #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  446. #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  447. #if self.end:
  448. # fr = font15.render(txt,1, (0,255,0))
  449. #else:
  450. # fr = font15.render(txt,1, (255,0,0))
  451. #wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  452. if self.success and wn and self.im: # is not None:
  453. #wn.blit(self.im, (int(self.x), int(self.y)))
  454. #wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  455. #xx ,yy = self._img.shape[:2]
  456. xx ,yy = self.im.get_size()[:2]
  457. #print(xx,yy)
  458. #wn.blit(self.im, (int(self.x+xx/2), int(self.y+yy/2)))
  459. wn.blit(self.im, (int(self.x-xx/2), int(self.y-yy/2)))
  460. def overlay(self,wn=None,mode="x"):
  461. # overlay
  462. pygame.draw.rect(wn,[255,200,0],[5,MAIN_SIZE[1]-(self._id+1)*35,300,28])
  463. font15 = pygame.font.SysFont("freemonobold",17)
  464. pz = 0
  465. if self.end:
  466. rgb = [ 100,255,100]
  467. else:
  468. rgb = [255,100,0]
  469. pygame.draw.rect(wn,rgb,[220,MAIN_SIZE[1]-(self._id+1)*35,80,13])
  470. _line = "error no _line"
  471. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  472. if self.fps == 0: # check if div zerro
  473. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  474. else:
  475. pz = (len(self.buffer)/self.fps)
  476. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  477. fr = font15.render(_line ,1, (0,0,0))
  478. wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  479. if self._run:
  480. mode = "run"
  481. else:
  482. mode = "pause"
  483. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  484. wn.blit(fr,(3,MAIN_SIZE[1]-(self._id+1)*35+15))
  485. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  486. wn.blit(fr,(70,MAIN_SIZE[1]-(self._id+1)*35+15))
  487. Vopen = Vopen
  488. VIDEO = []
  489. videoplayer=[]
  490. cv2 = None
  491. FileVideoStream = None
  492. _vid = 0
  493. if type(options.videoplayer) is str:
  494. try:
  495. import cv2
  496. except Exception as e:
  497. print("Except Import:",e)
  498. try:
  499. # faster video reading ... ???
  500. from imutils.video import FileVideoStream
  501. except Exception as e:
  502. print("Except Import:",e)
  503. max_videoplayer = 4
  504. dmx_start = options.videoplayer.split(",")
  505. for cdmx in dmx_start:
  506. if len(videoplayer) > max_videoplayer:
  507. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  508. break
  509. print("-- videoplayer dmx:",cdmx)
  510. try:
  511. cdmx = int(cdmx)
  512. videoplayer.append( Vopen(cdmx,_id=_vid) )
  513. _vid += 1
  514. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  515. except Exception as e:
  516. print("EXCEPTION COUNTER INIT ",cdmx)
  517. def loop_videoplayer():
  518. while 1:
  519. _videoplayer = videoplayer[:]
  520. #print(".")
  521. ok = 0
  522. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  523. try:
  524. r = i._read() # read next frame from file
  525. if r:
  526. ok = 1
  527. except Exception as e:
  528. print("EXCEPTION loop_videoplayer ",e)
  529. #time.sleep(0.002)
  530. #time.sleep(1/120)
  531. if ok == 0:
  532. time.sleep(0.1)
  533. else:
  534. time.sleep(0.005)
  535. thread.start_new_thread(loop_videoplayer,())
  536. # ===== ======
  537. #self.fname = PLAYLIST[0]
  538. videoplayer2 = []
  539. def loop2_videoplayer():
  540. while 1:
  541. print()
  542. print()
  543. print()
  544. for i,v in enumerate(PLAYLIST):
  545. try:
  546. video1 = videoplayer2[i]
  547. video1.select_video(i)
  548. except:
  549. vi = Vopen(181,1)
  550. videoplayer2.append( vi )
  551. _videoplayer = videoplayer2[:]
  552. #print(".")
  553. ok = 0
  554. j =0
  555. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  556. try:
  557. r = i._read() # read next frame from file
  558. #print(j,len(videoplayer2),i,len(i.buffer))
  559. if r:
  560. print(j,len(videoplayer2),i,len(i.buffer))
  561. ok = 1
  562. except Exception as e:
  563. print("EXCEPTION loop2_videoplayer ",e)
  564. time.sleep(0.002)
  565. j += 1
  566. if ok == 0:
  567. pass#time.sleep(0.01)
  568. else:
  569. pass#time.sleep(0.005)
  570. #thread.start_new_thread(loop2_videoplayer,())
  571. # PARSE COMMANDLINE ARGUMENTS
  572. CFG_IN = {"name":"CFG_IN","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300}
  573. CFG_OUT = {"name":"CFG_OUT","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300,"on":0}
  574. CFG_BLOCK = {"name":"CFG_BLOCK","size":16,"h-split":2,"v-split":2,"h-count":8,"v-count":8}
  575. p = 16
  576. block = [p,p]
  577. _x = 8
  578. _y = 8
  579. #HD = "0"
  580. if options.mode:
  581. try:
  582. HD = options.mode
  583. p,_x,_y = HD.split(",")
  584. _x = int(_x)
  585. _y = int(_y)
  586. p = int(p)
  587. block = [p,p]
  588. except Exception as e:
  589. print( "Exc",options.mode,e)
  590. if _x < 1:
  591. _x = 1
  592. if _y < 1:
  593. _y = 1
  594. CFG_BLOCK["h-count"] = _x
  595. CFG_BLOCK["v-count"] = _y # int(8*8/_x) #/_x+0.5) #_y
  596. CFG_BLOCK["size"] = p
  597. print( [options.xsplit])
  598. print( [options.ysplit])
  599. try:
  600. if options.xsplit:
  601. CFG_BLOCK["h-split"] = int(options.xsplit)
  602. if options.ysplit:
  603. CFG_BLOCK["v-split"] = int(options.ysplit)
  604. except Exception as e:
  605. print( "Exc",options.mode,e)
  606. print("HD",CFG_BLOCK["h-split"],CFG_BLOCK["v-split"])
  607. print("xy",_x,_y)
  608. print("++++++++++++++++++", p,_x,_y)
  609. _x2 = _x
  610. try:
  611. if options.XX:
  612. pass#_x2 = int(options.XX)
  613. except Exception as e:
  614. print( "Exc",options.mode,e)
  615. print("_x2 , -X",_x2)
  616. # ===== GUI =========
  617. import pygame
  618. import pygame.gfxdraw
  619. import pygame.font
  620. clock = pygame.time.Clock()
  621. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  622. if options.win_pos:
  623. if "," in options.win_pos:
  624. win_pos = options.win_pos.split(",")
  625. try:
  626. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  627. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  628. except Excetpion as e:
  629. print("win_pos",win_pos,e)
  630. os.environ['SDL_VIDEO_CENTERED'] = '0'
  631. pg = pygame
  632. pygame.init()
  633. pygame.mixer.quit()
  634. f = pygame.font.get_fonts()
  635. for i in f:
  636. if "mono" in i.lower():
  637. print(i)
  638. font = pygame.font.SysFont("freemonobold",22)
  639. font10 = pygame.font.SysFont("freemonobold",10)
  640. font12 = pygame.font.SysFont("freemonobold",12)
  641. font15 = pygame.font.SysFont("freemonobold",15)
  642. font40 = pygame.font.SysFont("freemonobold",40)
  643. font80 = pygame.font.SysFont("freemonobold",70)
  644. #font = pygame.font.SysFont(None,30)
  645. fr = font.render("hallo" ,1, (200,0,255))
  646. PIXEL_MAPPING = 0
  647. grid_file = "/tmp/vpu_grid_hd.csv"
  648. text_file = HOME+"/LibreLight/vpu_text_hd.csv"
  649. play_list = "/tmp/vpu_playlist_hd.csv"
  650. play_list = HOME+"/LibreLight/video/" #.format(path)
  651. pm_wy = 0
  652. if options.pixel_mapping:
  653. PIXEL_MAPPING = 1
  654. CFG_OUT["on"] = 1
  655. path = options.pixel_mapping
  656. path = path.replace("/","-")
  657. path = path.replace(".","-")
  658. path = path.replace("\"","-")
  659. path = path.replace("'","-")
  660. grid_file = HOME+"/LibreLight/vpu_grid_hd{}.csv".format(path)
  661. text_file = HOME+"/LibreLight/vpu_text_hd{}.csv".format(path)
  662. play_list = HOME+"/LibreLight/vpu_playlist_hd{}.csv".format(path)
  663. play_list = HOME+"/LibreLight/video/" #.format(path)
  664. #_x = 8
  665. #_y = 8
  666. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  667. #grid_file = HOME+"/LibreLight/vpu_grid_hd.csv"
  668. MAIN_SIZE=(600,500)
  669. try:
  670. if _x < 8 and PIXEL_MAPPING >= 1:
  671. wx = 30+30+block[0] * 8
  672. CFG_IN["w"] = CFG_BLOCK["size"] * 8
  673. else:
  674. wx = 30+30+block[0] * _x
  675. wy = 40+40+block[1] * _y
  676. if type(options.videoplayer) is str:
  677. wy += 150 # video playlist
  678. MAIN_SIZE=(wx,wy)
  679. if PIXEL_MAPPING >= 1:
  680. pm_wy = 11*p #+ p*3
  681. CFG_IN["y1"] += 11*p
  682. MAIN_SIZE=(wx,wy+pm_wy)
  683. except Exception as e:
  684. print("Exception:",e)
  685. CFG_IN["w"] = CFG_BLOCK["size"] * CFG_BLOCK["h-count"]
  686. CFG_IN["h"] = CFG_BLOCK["size"] * CFG_BLOCK["v-count"]
  687. CFG_OUT["w"] = CFG_BLOCK["size"] * 8
  688. CFG_OUT["h"] = CFG_BLOCK["size"] * 8
  689. def CFG_CALC_P(CFG):
  690. CFG["x2"] = CFG["x1"]+CFG["w"]
  691. CFG["y2"] = CFG["y1"]+CFG["h"]
  692. CFG["p1"] = [CFG["x1"] ,CFG["y1"]]
  693. CFG["p2"] = [CFG["x2"] ,CFG["y2"]]
  694. print("CFG",CFG)
  695. # ?
  696. #CFG_IN["w"] = int(CFG_BLOCK["v-count"]-2) * CFG_BLOCK["size"]
  697. CFG_CALC_P(CFG_IN)
  698. CFG_CALC_P(CFG_OUT)
  699. print("CFG_BLOCK",CFG_BLOCK)
  700. print()
  701. print()
  702. print()
  703. print()
  704. print()
  705. window = pygame.display.set_mode(MAIN_SIZE,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  706. #if options.title:
  707. pg.display.set_caption('LibreLight VPU-{}'.format(options.title))
  708. #else:
  709. # pg.display.set_caption('LibreLight VPU-SCREEN')
  710. class Fix():
  711. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  712. #print("Fix",_id)
  713. self._id = _id
  714. self.dmx = (_id-1) * ch +1 #dmx
  715. self.univ = univ
  716. self.ch = ch
  717. self.pos = pos
  718. self.rgb = [0,0,0]
  719. self.block = block #[10,10]
  720. self.x = pos[0]
  721. self.y = pos[1]
  722. self.strobo = time.time()
  723. self.bmp = 250
  724. self.sub_fix = []
  725. sub_block =[block[0]/CFG_BLOCK["h-split"],block[1]/CFG_BLOCK["v-split"]]
  726. if _id <= 0: #exit
  727. return
  728. spalte = (_id-1)%_y +1
  729. zeile = int((_id-1)/_x2) #+1
  730. #zeile = zeile*_x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  731. add_row = _x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  732. #zeile 1
  733. sid = (_id-1)*2 + zeile*CFG_BLOCK["h-split"]*_x2
  734. #for i in range(1,CFG_BLOCK["h-split"]):
  735. sid = sid+1
  736. #sid = zeile
  737. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  738. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  739. self.sub_fix.append(sub_fix)
  740. sid = sid+1
  741. #sid = zeile
  742. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  743. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  744. self.sub_fix.append(sub_fix)
  745. #zeile 2
  746. sid = (_id-1)*2+1 + _x2*CFG_BLOCK["h-split"] + zeile*CFG_BLOCK["h-split"]*_x2 # int(add_row)
  747. #sid = sid+1
  748. #sid = CFG_BLOCK["h-split"]
  749. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  750. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  751. self.sub_fix.append(sub_fix)
  752. #sid = sid+1
  753. sid = sid+1
  754. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  755. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  756. self.sub_fix.append(sub_fix)
  757. def calc(self,data):
  758. _rgb = [0,255,0]
  759. return _rgb
  760. def sub_calc(self,data):
  761. _rgb = [0,255,0]
  762. for sub_fix in self.sub_fix:
  763. sub_fix.block = self.block[:]
  764. _rgb = sub_fix.calc(data)
  765. return _rgb
  766. def POS(self,x=0,y=0,a=0,b=0):
  767. A = (self.pos[0])*self.block[0]
  768. B = (self.pos[1])*self.block[1]
  769. C = self.block[0]-a
  770. D = self.block[1]-b
  771. return [x+A,y+B,C,D]
  772. def subPOS(self,x=0,y=0,a=0,b=0):
  773. __out = []
  774. for sub_fix in self.sub_fix:
  775. __out.append( sub_fix.POS(x,y,a,b) )
  776. return __out
  777. class SubFix():
  778. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  779. #print("Fix",_id)
  780. self._id = _id
  781. self.dmx = (_id-1) * ch +1 #dmx
  782. self.univ = univ
  783. self.ch = ch
  784. self.pos = pos
  785. self.rgb = [0,0,40]
  786. self.block = block #[10,10]
  787. self.x = pos[0]
  788. self.y = pos[1]
  789. self.strobo = time.time()
  790. self.bmp = 250
  791. def calc(self,data):
  792. #return [130,30,20]
  793. dmx_sub = [30]*10
  794. #print(dmx_sub)
  795. dmx = self.dmx -1
  796. _dmx_sub = []
  797. if self.dmx >= 0:
  798. dmx = rDMX(self.univ,self.dmx)-1
  799. if dmx+self.ch < len(data):
  800. _dmx_sub = data[dmx:dmx+self.ch]
  801. if _dmx_sub:
  802. dmx_sub = _dmx_sub
  803. #print(dmx_sub)
  804. dim = dmx_sub[0]/255
  805. #print("dmx",dmx,dmx_sub)
  806. r = dmx_sub[1]*dim
  807. g = dmx_sub[2]*dim
  808. b = dmx_sub[3]*dim
  809. r = int(r)
  810. g = int(g)
  811. b = int(b)
  812. self.rgb = [r,g,b]
  813. return self.rgb
  814. def POS(self,x=0,y=0,a=0,b=0):
  815. A = (self.pos[0]) #+self.block[0]
  816. B = (self.pos[1]) #+self.block[1]
  817. C = self.block[0]-a
  818. D = self.block[1]-b
  819. if NR:
  820. C-=1
  821. D-=1
  822. return [int(x+A),int(y+B),int(C),int(D)]
  823. class POINTER():
  824. def __init__(self):
  825. self.pos = [0,0,0,0]
  826. self.on = 0
  827. self.rgb = [0,100,10]
  828. self._x = 0
  829. self._y = 0
  830. self.x = 0
  831. self.y = 0
  832. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  833. def row_move(self,x,y):
  834. self._x = x
  835. self._y = y
  836. def move(self,pos):
  837. self.pos = pos
  838. self.on = 1
  839. def cross(self,x,y):
  840. self.x = x
  841. self.y = y
  842. def draw(self,x,y):
  843. pos = self.pos[:]
  844. #print("draw",x,y,pos)
  845. pos[0] += x
  846. pos[1] += y
  847. fix_x= self.fix.x
  848. fix_y= self.fix.y +y
  849. #print("draw",x,y,pos)
  850. if self.on:
  851. pygame.draw.rect(window,self.rgb,pos)
  852. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  853. # mouse grid posision
  854. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  855. _nr = fix_y * _x + fix_x +1
  856. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  857. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  858. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  859. window.blit(fr,(130,1))
  860. # fix pos
  861. txt=str(pos) #"[0, 0, 0, 0]"
  862. fr = font15.render(txt ,1, (200,200,200))
  863. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  864. window.blit(fr,(10,1))
  865. # univers
  866. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  867. #window.blit(fr,(300,10))
  868. # pointer
  869. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  870. window.blit(fr,(10,30))
  871. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  872. window.blit(fr,(10,40))
  873. # crosshair
  874. self.rgb = [0,0,200]
  875. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  876. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  877. self.rgb = [0,200,0]
  878. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  879. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  880. self.rgb = [200,0,0]
  881. pointer = POINTER()
  882. NR = 0
  883. running = True
  884. def event():
  885. global NR,running
  886. for event in pygame.event.get():
  887. #print(event.dict)
  888. _button = None
  889. if "button" in event.dict:
  890. _button = event.dict["button"]
  891. _state = None
  892. if "state" in event.dict:
  893. _state = event.state
  894. _key = None
  895. if "key" in event.dict:
  896. _key = event.key
  897. _pos = None
  898. if "pos" in event.dict:
  899. _pos = event.pos
  900. _type = None
  901. if "type" in event.dict:
  902. _type = event.type
  903. _type = event.type
  904. _mod = None
  905. if "mod" in event.dict:
  906. _mod = event.mod
  907. if 0:
  908. print( " ")
  909. print( "{:.02f}".format( time.time() - START ))
  910. print("button -",_button,end="\t| ")
  911. #print("state -",_state)
  912. print("pos -",_pos)
  913. print("type -",_type, end="\t| ")
  914. print("key -",_key)
  915. print("mod -",_mod)
  916. try:
  917. if _type == 5:
  918. if _button == 1:
  919. NR += 1
  920. if NR > 1:
  921. NR = 0
  922. if _button == 3:
  923. NR -= 1
  924. if NR < 0:
  925. NR = 1
  926. if _pos:
  927. posA = _pos
  928. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  929. if fix:
  930. pos = fix.POS(40,60+pm_wy)
  931. rgb = [0,0,0]
  932. pointer.move(pos)
  933. pointer.fix = fix
  934. else:
  935. pointer.on = 0
  936. pointer.row_move(_pos[0],_pos[1])
  937. pointer.cross(_pos[0],_pos[1])
  938. if event.type == pygame.VIDEORESIZE:
  939. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  940. except Exception as e:
  941. print(e)
  942. if event.type==pygame.QUIT:
  943. running=False
  944. fps = 0
  945. fps2 = 0
  946. frame = 0
  947. frame2 = 0
  948. frame_t = time.time()
  949. frame2_t = time.time()
  950. IP = "yyy"
  951. def draw_overlay():
  952. global fps,fps2
  953. fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
  954. window.blit(fr,(10,10))
  955. fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
  956. window.blit(fr,(10,20))
  957. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  958. window.blit(fr,(90,10))
  959. def draw_frame(window,rgb,p1,p2,offset=0):
  960. o = offset
  961. _p1 = [p1[0]-o,p1[1]-o]
  962. _p2 = [p1[0]-o,p2[1]+o]
  963. pygame.draw.line(window,rgb,_p1,_p2) # left
  964. _p1 = [p2[0]+o,p2[1]+o]
  965. pygame.draw.line(window,rgb,_p1,_p2) # bottom
  966. _p2 = [p2[0]+o,p1[1]-o]
  967. pygame.draw.line(window,rgb,_p1,_p2) # right
  968. _p1 = [p1[0]-o,p1[1]-o]
  969. pygame.draw.line(window,rgb,_p1,_p2) # top
  970. def calc_fps():
  971. global fps,frame,frame_t
  972. t = time.time()
  973. if frame_t+1 < t:
  974. fps = frame #frame_t- t #frame
  975. frame = 1
  976. frame_t = time.time()
  977. def calc_fps2():
  978. global fps2,frame2,frame2_t
  979. t = time.time()
  980. if frame2_t+0.1 < t:
  981. fps2 = frame2*10 #frame_t- t #frame
  982. frame2 = 1
  983. frame2_t = t #time.time()
  984. TEXT_BLOCK = []
  985. def _create_text_block():
  986. print("======== CREATE NEW TEXT FILE !!",text_file)
  987. f = open(text_file,"w")
  988. for i in range(10):
  989. f.write("TEXT {}\n".format(i+1))
  990. f.close()
  991. def open_text_block():
  992. print("======== OPEN TEXT FILE !!",text_file)
  993. _lines = []
  994. try:
  995. f = open(text_file,"r")
  996. _lines = f.readlines()
  997. f.close()
  998. except FileNotFoundError as e:
  999. print("TEXT",e)
  1000. _create_text_block()
  1001. if len(_lines) <= 0:
  1002. _create_text_block()
  1003. lines = []
  1004. for l in _lines:
  1005. #print(">> ",l.strip())
  1006. lines.append(l.strip())
  1007. if len(lines) <= 10:
  1008. for i in range(10-len(lines)):
  1009. lines.append("LINE ERROR")
  1010. return lines
  1011. TEXT_BLOCK = open_text_block()
  1012. TEXT_BLOCK_TIME = time.time()
  1013. # video playlist
  1014. PLAYLIST = []
  1015. def open_playlist():
  1016. print("======== OPEN PLAYLIST DIR !!",play_list)
  1017. if not os.path.isdir(play_list):
  1018. os.system("mkdir -p {}".format(play_list))
  1019. _lines = os.listdir(play_list)
  1020. _lines.sort()
  1021. lines = ['']*25 # first is empty
  1022. i=0
  1023. for l in _lines:
  1024. #print(">> ",l.strip(),len(lines))
  1025. l = l.strip()
  1026. if "_" in l:
  1027. ll = l.split("_",1)
  1028. print(">> ",ll)
  1029. #ll = int(ll)
  1030. try:
  1031. lll = int(ll[0])
  1032. #lines.append(l.strip())
  1033. lines[lll] = l
  1034. except:pass
  1035. if len(lines) <= 10:
  1036. for i in range(10-len(lines)):
  1037. lines.append("")#"LINE ERROR")
  1038. return lines
  1039. PLAYLIST_TIME = time.time()
  1040. PLAYLIST = open_playlist()
  1041. # ===== GUI =========
  1042. #def draw_circle(surface, x, y, radius, color):
  1043. def draw_circle(surface,color, pos, radius):
  1044. x,y=pos
  1045. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  1046. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  1047. def rDMX(univ,dmx):
  1048. return univ*512+dmx
  1049. def generate_grid(mapping=0):
  1050. _log = []
  1051. #if PIXEL_MAPPING:
  1052. # log = open(grid_file,"w")
  1053. head = "i,univ,dmx,x,y,ch\n"
  1054. head = "i,univ,dmx,ch\n"
  1055. head = "univ,dmx,x,y,ch\n"
  1056. head = "nr,id,info\n"
  1057. print("csv:",head)
  1058. #if PIXEL_MAPPING:
  1059. # log.write(head)
  1060. _log.append(head)
  1061. dmx = 1-1
  1062. ch = 4
  1063. y=0
  1064. x=0
  1065. #for i in range((_y)*(_x)):
  1066. for i in range((8)*(8)):
  1067. #if x > _x and i%_x == 0:
  1068. if x > 8 and i%8 == 0:
  1069. #print("--> -->")
  1070. x=0
  1071. y+=1
  1072. _univ = int(dmx/512)
  1073. _dmx = dmx - (_univ)*512
  1074. pos=[x,y]
  1075. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  1076. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  1077. line="{},{},x\n".format(i+1,i+1)
  1078. #print("wcsv:",[line])
  1079. #if PIXEL_MAPPING:
  1080. # log.write(line)
  1081. _log.append(line)
  1082. dmx += ch
  1083. x+=1
  1084. if mapping and PIXEL_MAPPING:
  1085. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  1086. log = open(grid_file,"w")
  1087. log.writelines(_log)
  1088. log.close()
  1089. return _log[:] #GRID
  1090. def init_grid(mapping=0,_x=4,_y=4):
  1091. if mapping and PIXEL_MAPPING:
  1092. try:
  1093. log = open(grid_file,"r")
  1094. except:
  1095. generate_grid(mapping=mapping)
  1096. log = open(grid_file,"r")
  1097. lines = log.readlines()
  1098. else:
  1099. lines = generate_grid()
  1100. GRID = []
  1101. y=0
  1102. x=0
  1103. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  1104. for i,line in enumerate(lines[1:]): #exclude first line
  1105. #print("rcsv",[line])
  1106. line = line.strip()
  1107. line = line.split(",") # csv
  1108. if i >= _x and i%_x == 0:
  1109. x=0
  1110. y+=1
  1111. if y >= _y:
  1112. break
  1113. #i = int(line[0])
  1114. _id = int(line[1])
  1115. #univ = int(line[0])
  1116. #dmx = int(line[1])
  1117. #x = int(line[3])
  1118. #y = int(line[4])
  1119. #ch = int(line[4])
  1120. pos = [x,y]
  1121. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  1122. #f.x = x
  1123. #f.y = y
  1124. #f.block = block
  1125. GRID.append(f)
  1126. x+=1
  1127. #print("y, _y",y,_y)
  1128. return GRID
  1129. def find_pix(x,y):
  1130. global GRID
  1131. for fix in GRID:
  1132. X = 0
  1133. Y = 0
  1134. pos = fix.POS()
  1135. #pos = fix.POS()
  1136. #pos = fix.POS(40,60-pm_wy)
  1137. #pos = fix.POS(x,y+pm_wy)#40,60)
  1138. if x > pos[0] and x < pos[0]+pos[2]:
  1139. X = 1
  1140. if y > pos[1] and y < pos[1]+pos[3]:
  1141. Y = 1
  1142. if X and Y:
  1143. #print(pos,x,y)
  1144. #print("find",X,Y)
  1145. return fix
  1146. GRID = []
  1147. _GRID = []
  1148. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1149. NR = 0
  1150. START_UNIV=2
  1151. if options.start_univ:
  1152. try:
  1153. START_UNIV=int(options.start_univ)
  1154. except Exception as e:
  1155. print("Exception START UNIV",e)
  1156. gobo_ch=1
  1157. if options.gobo_ch:
  1158. try:
  1159. gobo_ch=int(options.gobo_ch)
  1160. except Exception as e:
  1161. print("Exception gobo_ch",e)
  1162. if gobo_ch <= 0:
  1163. gobo_ch = 1
  1164. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  1165. color = [200,0,0,127]
  1166. if text:
  1167. fr = font15.render("A" ,1, (200,200,200))
  1168. window.blit(fr,pos1)
  1169. fr = font15.render("B" ,1, (200,200,200))
  1170. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  1171. # h unten
  1172. _pos1 = [pos1[0],pos2[1]]
  1173. _pos2 = [pos2[0],pos2[1]]
  1174. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1175. color = [255,255,0,127]
  1176. # h rechts
  1177. _pos1 = [pos2[0],pos1[1]]
  1178. _pos2 = [pos2[0],pos2[1]]
  1179. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1180. color = [0,200,0,127]
  1181. # h links
  1182. _pos1 = [pos1[0],pos1[1]]
  1183. _pos2 = [pos1[0],pos2[1]]
  1184. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1185. color = [0,0,200,127]
  1186. # h oben
  1187. _pos1 = [pos1[0],pos1[1]]
  1188. _pos2 = [pos2[0],pos1[1]]
  1189. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1190. def grab(x=55,y=55,w=60,h=60):
  1191. # usage
  1192. # sub = grab()
  1193. # window.blit(sub, (500,10))
  1194. crop = None
  1195. rect = pygame.Rect(x, y, w, h)
  1196. try:
  1197. sub = window.subsurface(rect)
  1198. #pixArray = pygame.PixelArray(screen)
  1199. crop = pygame.Surface((w,h))
  1200. crop.blit(sub, (0,0))
  1201. except ValueError as e:
  1202. pass#print("exception",e,"line715")
  1203. #except Exception as e:
  1204. # print("exception",e,"line715")
  1205. #print(rect)
  1206. return crop
  1207. def reshape(_x,_y):
  1208. """reshape LED-WALL Block/Pixel mapping"""
  1209. if PIXEL_MAPPING <= 0:
  1210. return None
  1211. global GRID
  1212. global _GRID
  1213. x = _x
  1214. y = _y
  1215. i = 0
  1216. counter = 0
  1217. z=0
  1218. x_min = 99999
  1219. x_max = 0
  1220. y_min = 99999
  1221. y_max = 0
  1222. # black background for -> output MAP
  1223. pygame.draw.rect(window,[0,0,20],[0,60,600,pm_wy-1])
  1224. pygame.draw.rect(window,[0,0,20],[wx,wy-80,400,pm_wy+10])
  1225. tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
  1226. fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
  1227. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
  1228. window.blit(fr,fr_r)
  1229. fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
  1230. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
  1231. window.blit(fr,fr_r)
  1232. fr = tmp_font.render("INPUT" ,1, (255,255,255))
  1233. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
  1234. window.blit(fr,fr_r)
  1235. j = 0
  1236. for fix in _GRID:
  1237. if j >= 8*8: # max output size
  1238. break
  1239. j+=1
  1240. ii = i
  1241. #z= i # helping border offset
  1242. pos = fix.POS(40,60)
  1243. rgb = fix.rgb
  1244. # green
  1245. pygame.draw.rect(window,[0,40,0],pos)
  1246. xposs = [] #None #pos[:]
  1247. for fix2 in GRID:
  1248. if fix._id == fix2._id:
  1249. xposs.append( fix2.POS(40,60) )
  1250. for xpos in xposs:
  1251. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1252. if sub:
  1253. if 1:#j <= _x*_y: # max input size
  1254. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1255. else:
  1256. # red
  1257. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1258. if xpos[0] < x_min:
  1259. x_min = xpos[0]
  1260. if xpos[0] > x_max:
  1261. x_max += xpos[2]
  1262. if xpos[1] < y_min:
  1263. y_min = xpos[1]
  1264. if xpos[1] > x_max:
  1265. y_max += xpos[3]
  1266. # DRAW FIX NUMBER on TOP
  1267. #apos = pos
  1268. #argb = rgb
  1269. apos = fix.POS(40,60+pm_wy)
  1270. argb = fix.rgb
  1271. # overwrite number overlay
  1272. if NR:
  1273. #pygame.draw.rect(window,[30,40,0],apos)
  1274. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1275. if NR:# == 2:
  1276. if fix._id != i+1:
  1277. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1278. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1279. #print(fix._id,xposs,pos)
  1280. else:
  1281. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1282. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1283. i += 1
  1284. #print("--#")
  1285. # frame box
  1286. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1287. pos1= [x+x_min,y+x_min]
  1288. pos2= [x_max+x_min,y_min+y_max]
  1289. #draw_box(pos1,pos2,text=0)
  1290. class Timer():
  1291. def __init__(self,start=120):
  1292. self.start = start
  1293. self.timer = self.start
  1294. self.timer_t = time.time()
  1295. def reset(self):
  1296. self.timer = self.start
  1297. def get(self):
  1298. self.timer -= time.time()-self.timer_t
  1299. self.timer_t = time.time()
  1300. if self.timer <= 0:
  1301. self.reset()
  1302. return self.timer
  1303. def reload_grid():
  1304. print("==== reload_grid")
  1305. global GRID
  1306. global _GRID
  1307. try:
  1308. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1309. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1310. except Exception as e:
  1311. print("Except: grid re init",e)
  1312. VPU_TEXT = []
  1313. def load_vpu_text(nr=0):
  1314. txt = "NONE"
  1315. if not VPU_TEXT:
  1316. pass #create VPU_TEXT_FILE
  1317. if len(VPU_TEXT) > nr:
  1318. txt = VPU_TEXT[0]
  1319. return txt
  1320. grid_counter = time.time()
  1321. def draw_fix_nr(GRID):
  1322. global grid_counter
  1323. i=0
  1324. y=0
  1325. for fix in GRID:
  1326. pos = fix.POS(40,60+pm_wy)
  1327. rgb = fix.rgb
  1328. if NR:
  1329. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1330. if fix._id%_x-1 == 0: # line break border
  1331. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1332. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1333. if fix._id%_x == 0: # line break border
  1334. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1335. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1336. if grid_counter +5 < time.time():
  1337. grid_counter = time.time()
  1338. reload_grid()
  1339. if fix._id != i+1:
  1340. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1341. else:
  1342. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1343. window.blit(fr,(pos[0]+2,pos[1]+2))
  1344. i += 1
  1345. def draw_counter(COUNTER):
  1346. for count in COUNTER:
  1347. cpan = 0
  1348. ctilt = 0
  1349. cr=255
  1350. cg=255
  1351. cb=255
  1352. csize=10
  1353. cdim=0
  1354. k = "DIM"
  1355. if k in count:
  1356. cdim = int(count[k])
  1357. k = "RED"
  1358. if k in count:
  1359. cr = int(count[k])
  1360. k = "GREEN"
  1361. if k in count:
  1362. cg = int(count[k])
  1363. k = "BLUE"
  1364. if k in count:
  1365. cb = int(count[k])
  1366. k = "SIZE"
  1367. if k in count:
  1368. csize = int(count[k]) #/60*p)
  1369. if csize < 5:
  1370. csize = 5
  1371. k = "PAN"
  1372. if k in count:
  1373. cpan = int(count[k])/255*(block[0] *(_x))
  1374. #cpan = int(cpan * 1.2)
  1375. cpan = int(cpan)
  1376. k = "TILT"
  1377. if k in count:
  1378. ctilt = int(count[k])/255*(block[1] *(_y))
  1379. #ctilt = int(cpan * 1.2)
  1380. ctilt = int(ctilt)
  1381. ddim = cdim/255
  1382. if "DIM" in count and count["DIM"] > 0:
  1383. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1384. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1385. _sec = count["_SEC"]
  1386. try:
  1387. _sec = int(count["_SEC"])
  1388. except:
  1389. pass
  1390. if type(_sec) is int:
  1391. #print(_sec)
  1392. if _sec <= 60:
  1393. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1394. else:
  1395. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1396. #print("_xx",_xx)
  1397. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1398. else:
  1399. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1400. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1401. pygame.draw.rect(window,[0,0,0],fr_r)
  1402. window.blit(fr,fr_r)
  1403. class FADE():
  1404. def __init__(self,sec):
  1405. self.start = time.time()
  1406. self.sec = sec
  1407. self.val
  1408. def next(self):
  1409. pass
  1410. def draw_video(VIDEO):
  1411. global videplayer
  1412. i = 0
  1413. # set DMX-VALUE to videoplayer Object
  1414. for count in VIDEO:
  1415. cpan = 0
  1416. ctilt = 0
  1417. cr=255
  1418. cg=255
  1419. cb=255
  1420. csize=10
  1421. cang=0
  1422. cdim=0
  1423. video1 = videoplayer[i]
  1424. k = "VIDEO"
  1425. if k in count:
  1426. #video1.select_video(count[k])
  1427. play_nr = int(count[k]/10)
  1428. if play_nr != video1._video_nr:
  1429. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1430. _vid = video1._id
  1431. _cdmx = video1.dmx
  1432. del_video1 = video1
  1433. video1 = Vopen(cdmx,_id=_vid)
  1434. video1.select_video(count[k])
  1435. videoplayer[i] = video1
  1436. del_video1._del()
  1437. del del_video1
  1438. k = "DIM"
  1439. if k in count:
  1440. cdim = int(count[k])
  1441. video1.dim = cdim
  1442. #if i == 0:
  1443. # print(i,cdim)
  1444. k = "ANG"
  1445. if k in count:
  1446. cang = int(count[k])
  1447. k = "SIZE"
  1448. if k in count:
  1449. csize = int(count[k]/16*p)
  1450. if csize < 5:
  1451. csize = 5
  1452. k = "PAN"
  1453. cpan_max = block[0] *(_x) #+block[0]
  1454. if k in count:
  1455. cpan = int(count[k]) / 255*cpan_max
  1456. cpan = int(cpan)
  1457. k = "TILT"
  1458. ctilt_max = block[1] *(_y) #+block[1]
  1459. if k in count:
  1460. ctilt = int(count[k]) / 255*ctilt_max
  1461. ctilt = int(ctilt)
  1462. k = "_reset"
  1463. if k in count:
  1464. if count[k]:
  1465. count[k] = 0
  1466. video1.restart()
  1467. k = "_RUN"
  1468. if k in count:
  1469. video1._run = count[k]
  1470. video1.pos
  1471. video1.x=40+0+cpan
  1472. video1.y=60+0+pm_wy+ctilt
  1473. video1.scale = int((csize))
  1474. video1.angle = int(360-(cang))
  1475. if cdim:
  1476. video1.next()
  1477. i += 1
  1478. # draw
  1479. i=0
  1480. for count in VIDEO:
  1481. video1 = videoplayer[i]
  1482. video1.draw(window) #,x=0,y=0)
  1483. i+=1
  1484. i=0
  1485. for count in VIDEO:
  1486. video1 = videoplayer[i]
  1487. video1.overlay(window,"run")
  1488. i += 1
  1489. def counter_dmx(COUNTER,dataA):
  1490. for count in COUNTER:
  1491. cDMX=count["DMX"]-1
  1492. try:
  1493. count["DIM"] = dataA[cDMX]
  1494. count["PAN"] = dataA[cDMX+1]
  1495. count["TILT"] = dataA[cDMX+2]
  1496. count["CONTROL"] = dataA[cDMX+3]
  1497. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1498. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1499. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1500. count["_RUN"] = 0
  1501. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1502. count["_RUN"] = 1
  1503. count["SIZE"] = dataA[cDMX+4]
  1504. count["SEC"] = dataA[cDMX+5]
  1505. if count["_RUN"]:
  1506. try:
  1507. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1508. except Exception as e:
  1509. pass
  1510. if type(count["_SEC"]) is int:
  1511. if count["_SEC"] < 0:
  1512. count["_SEC"] = 0
  1513. for ti in range(10):
  1514. #print(ti,(ti+6)*10)
  1515. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1516. count["_SEC"] = "----" #text 1
  1517. try:
  1518. count["_SEC"] = TEXT_BLOCK[ti]
  1519. except Exception as e:
  1520. pass
  1521. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1522. count["_SEC"] = ">{}<".format(cDMX+1)
  1523. count["RED"] = dataA[cDMX+6]
  1524. count["GREEN"] = dataA[cDMX+7]
  1525. count["BLUE"] = dataA[cDMX+8]
  1526. except Exception as e:
  1527. print("EXC FUNC",e,count)
  1528. #print(count)
  1529. def video_dmx(VIDEO,dataA):
  1530. for count in VIDEO:
  1531. cDMX=count["DMX"]-1
  1532. try:
  1533. count["DIM"] = dataA[cDMX]
  1534. count["PAN"] = dataA[cDMX+1]
  1535. count["TILT"] = dataA[cDMX+2]
  1536. count["CONTROL"] = dataA[cDMX+3]
  1537. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1538. count["_reset"] = 1
  1539. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1540. if count["_RUN"] == 1:
  1541. print( "_RUN:0",count["DMX"]-1)
  1542. count["_RUN"] = 0
  1543. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1544. if count["_RUN"] == 0:
  1545. print( "_RUN:1",count["DMX"]-1)
  1546. count["_RUN"] = 1
  1547. count["SIZE"] = dataA[cDMX+4]#*2
  1548. count["SEC"] = dataA[cDMX+5]
  1549. #count["RED"] = dataA[cDMX+6]
  1550. count["VIDEO"] = dataA[cDMX+6]
  1551. #count["GREEN"] = dataA[cDMX+7]
  1552. count["ANG"] = (int(dataA[cDMX+7])/255*360)
  1553. #count["BLUE"] = dataA[cDMX+8]
  1554. except Exception as e:
  1555. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1556. #print(count)
  1557. def read_dmx_data(ip,ips):
  1558. ip = select_ip(ips,univ=START_UNIV)
  1559. IP = ip
  1560. data = read_dmx(ip)
  1561. ip = select_ip(ips,univ=START_UNIV+1)
  1562. data3 = read_dmx(ip)
  1563. data.extend(data3)
  1564. ip = select_ip(ips,univ=START_UNIV+2)
  1565. data3 = read_dmx(ip)
  1566. data.extend(data3)
  1567. ip = select_ip(ips,univ=START_UNIV+4)
  1568. data3 = read_dmx(ip)
  1569. data.extend(data3)
  1570. #ip = select_ip(ips,univ=START_UNIV+5)
  1571. #data3 = read_dmx(ip)
  1572. #data.extend(data3)
  1573. return data
  1574. def draw_gobo(GRID,data):
  1575. i = 0
  1576. dmx = 1
  1577. h = 1
  1578. v = 1
  1579. for fix in GRID:
  1580. pos = fix.POS(40,60+pm_wy)
  1581. rgb = fix.rgb
  1582. if 1:
  1583. # draw row/col grid number
  1584. if fix.pos[0] == 0:
  1585. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1586. window.blit(fr,(10,pos[1]+3 ))
  1587. if fix.pos[1] == 0:
  1588. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1589. window.blit(fr,(pos[0]+2,35 ))
  1590. pygame.draw.rect(window,rgb,pos)
  1591. # DRAW SUB-FIXTURE
  1592. j = 0
  1593. for subfix in fix.sub_fix:#calc(data):
  1594. subfix.calc(data)
  1595. #fix = subfix
  1596. spos = subfix.POS(40,60+pm_wy)
  1597. srgb = subfix.rgb
  1598. #print(fix.dmx,rgb,pos)
  1599. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1600. #FUNC = 0
  1601. if FUNC > 10 and FUNC <= 20: # big dot
  1602. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1603. elif FUNC > 20 and FUNC <= 30:#small dot
  1604. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1605. elif FUNC > 30 and FUNC <= 40:#donut
  1606. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1607. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1608. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1609. pygame.draw.rect(window,srgb,spos)
  1610. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1611. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1612. pygame.draw.rect(window,srgb,spos)
  1613. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1614. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1615. pygame.draw.rect(window,srgb,spos)
  1616. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1617. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1618. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1619. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1620. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1621. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1622. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1623. pygame.draw.rect(window,srgb,spos)
  1624. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1625. elif FUNC > 100 and FUNC <= 110: # rec big line
  1626. pygame.draw.rect(window,srgb,spos)
  1627. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1628. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1629. pygame.draw.rect(window,srgb,spos)
  1630. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1631. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1632. elif FUNC > 120 and FUNC <= 130: # rec inline
  1633. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1634. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1635. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1636. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1637. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1638. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1639. else:
  1640. pygame.draw.rect(window,srgb,spos)
  1641. for subfix in fix.sub_fix:#calc(data):
  1642. subfix.calc(data)
  1643. #fix = subfix
  1644. spos = subfix.POS(40,60+pm_wy)
  1645. srgb = subfix.rgb
  1646. # draw row/col grid number
  1647. if subfix.pos[0] == 0:
  1648. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1649. window.blit(fr,(25,spos[1] ))
  1650. v += 1
  1651. if subfix.pos[1] == 0:
  1652. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1653. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1654. h+=1
  1655. window.blit(fr,(spos[0],50 ))
  1656. if p >= 40:
  1657. if NR:
  1658. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1659. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1660. window.blit(fr,(spos[0]+2,spos[1]+10))
  1661. j += 1
  1662. i += 1
  1663. def frame_area():
  1664. rgb = [255,255,0]
  1665. CFG = CFG_IN
  1666. p1 = CFG_IN["p1"]
  1667. p2 = CFG_IN["p2"]
  1668. draw_frame(window,rgb,p1,p2,offset=2)
  1669. rgb = [255,0,0]
  1670. #draw_frame(window,rgb,p1,p2,offset=4)
  1671. if CFG_OUT["on"]:
  1672. rgb = [255,0,0]
  1673. p1 = CFG_OUT["p1"]
  1674. p2 = CFG_OUT["p2"]
  1675. #pygame.draw.line(window,rgb,p1,p2)
  1676. draw_frame(window,rgb,p1,p2,offset=3)
  1677. ips=[]
  1678. dataA=[]
  1679. data=[]
  1680. def dmx_raw():
  1681. global frame
  1682. frame += 1
  1683. global ips,dataA,data
  1684. ips = read_index()
  1685. # ----
  1686. ip = select_ip(ips,univ=1) # univ 1 gobo
  1687. dataA = read_dmx(ip)
  1688. # ----
  1689. data = read_dmx_data(ip,ips)
  1690. if options.countdown:
  1691. counter_dmx(COUNTER,dataA)
  1692. if len(VIDEO) > 0:
  1693. video_dmx(VIDEO,dataA)
  1694. return ips,dataA,data
  1695. def dmx_loop():
  1696. while 1:
  1697. dmx_raw()
  1698. time.sleep(1/40) # fast high cpu
  1699. #time.sleep(1/25)
  1700. dmx_raw()
  1701. thread.start_new_thread(dmx_loop,())
  1702. t1 = Timer(143)
  1703. time.sleep(0.33)
  1704. t2 = Timer(11)
  1705. count_tilt = 0
  1706. def main():
  1707. global IP
  1708. global GRID
  1709. global _GRID
  1710. global FUNC
  1711. global count_tilt
  1712. global TEXT_BLOCK
  1713. global TEXT_BLOCK_TIME
  1714. global PLAYLIST
  1715. global PLAYLIST_TIME
  1716. global dataA
  1717. global frame2
  1718. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1719. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1720. print("GRID LEN:",len(GRID))
  1721. s=time.time()
  1722. print("run")
  1723. r = ""
  1724. IP = "xx"
  1725. while running:
  1726. if TEXT_BLOCK_TIME+5 < time.time():
  1727. TEXT_BLOCK = open_text_block()
  1728. TEXT_BLOCK_TIME = time.time()
  1729. if PLAYLIST_TIME+6 < time.time():
  1730. PLAYLIST = open_playlist()
  1731. PLAYLIST_TIME = time.time()
  1732. pygame.display.flip()
  1733. event()
  1734. window.fill((10,0,30))
  1735. calc_fps()
  1736. calc_fps2()
  1737. draw_overlay()
  1738. # GRID loop
  1739. try:
  1740. ddd = 1023 #univ 3 512
  1741. #FUNC = data[ddd]
  1742. FUNC2 = dataA[gobo_ch-1]
  1743. FUNC = FUNC2
  1744. #print("FUNC", FUNC )#:ddd+512])
  1745. #FUNC = 15
  1746. except Exception as e:
  1747. print("EXC FUNC",e)
  1748. draw_gobo(GRID,data)
  1749. # DRAW FIX NUMBER on TOP
  1750. draw_fix_nr(GRID)
  1751. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1752. if VIDEO:
  1753. draw_video(VIDEO)
  1754. if options.countdown:
  1755. draw_counter(COUNTER)
  1756. pointer.draw(0,pm_wy) #wy
  1757. spos = [0,0,0,0]
  1758. if PIXEL_MAPPING >= 1:
  1759. reshape(0,0) #start pos
  1760. else:
  1761. reshape(spos[0]+spos[2]+20,10) #start pos
  1762. #reshape(spos[0]+spos[2]+20,10) #start pos
  1763. frame_area()
  1764. pygame.display.flip()
  1765. #pg.time.wait(55)
  1766. #clock.tick(120) # fast hight cpu
  1767. clock.tick(25)
  1768. #time.sleep(1/120)
  1769. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1770. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1771. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1772. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1773. frame2 += 1
  1774. if __name__ == "__main__":
  1775. main()