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- import math
- import random
- import time
- import os
- HOME = os.getenv('HOME')
- from optparse import OptionParser
- ...
- parser = OptionParser()
- parser.add_option("-m", "--mode", dest="mode",
- help="pixel mode") #, metavar="FILE")
- parser.add_option("-X", "--XX", dest="XX", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-x", "--xx", dest="xsplit", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-y", "--yy", dest="ysplit",#default=1,
- help="y-split") #, metavar="FILE")
- #parser.add_option("-f", "--file", dest="filename",
- # help="write report to FILE", metavar="FILE")
- #parser.add_option("-q", "--quiet",
- # action="store_false", dest="verbose", default=True,
- # help="don't print status messages to stdout")
- (options, args) = parser.parse_args()
- START = time.time()
- # ===== ARTNET DMX =========
- import memcache
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- def read_index():
- ips=mc.get("index")#cmd)
- if ips is None:
- ips = {}
- #for k,v in ips.items():
- # print(k,v)
- return ips
- def select_ip(ips, univ=2): # artnet univ
- _univ = ":{}".format(univ)
- for ip in ips: #high priority
- if "2.0.0" in ip and _univ in ip:
- return ip
- for ip in ips:
- if "ltp-out" in ip and _univ in ip:
- return ip
- FUNC = 0
- def read_dmx(ip):
- global frame
- r = ""
- if ip:
- #t = int(math.sin(time.time() - s)*10)
- r = mc.get(ip) #"2.0.0.13:2")
- frame += 1
- rr = [0]*512
- for i,v in enumerate(r):
- try: #cleanup ltp-out to int
- v = int(v)
- rr[i] = v
- except:pass
- r = rr
- if not r:
- c = 0
- #time.sleep(0.1)
- r = [0] *512
- for i in range(12*8+1):
- dmx = i*4
- #print(dmx)
- r[dmx:dmx+4] = [255,10,10,40]
- return r
- # ===== ARTNET DMX =========
- p = 16
- block = [p,p]
- _x = 8
- _y = 8
- #HD = "0"
- if options.mode:
- try:
- HD = options.mode
- p,_x,_y = HD.split(",")
- _x = int(_x)
- _y = int(_y)
- p = int(p)
- block = [p,p]
- except Exception as e:
- print( "Exc",options.mode,e)
- HD_x = 2
- HD_y = 2
- print( [options.xsplit])
- print( [options.ysplit])
- try:
- if options.xsplit:
- HD_x = int(options.xsplit)
- if options.ysplit:
- HD_y = int(options.ysplit)
- except Exception as e:
- print( "Exc",options.mode,e)
- print("HD",HD_x,HD_y)
- print("xy",_x,_y)
- print("++++++++++++++++++", p,_x,_y)
- _x2 = _x
- try:
- if options.XX:
- _x2 = int(options.XX)
- except Exception as e:
- print( "Exc",options.mode,e)
- print("_x2 , -X",_x2)
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
- os.environ['SDL_VIDEO_CENTERED'] = '0'
- pg = pygame
- pygame.init()
- pygame.mixer.quit()
- f = pygame.font.get_fonts()
- for i in f:
- if "mono" in i.lower():
- print(i)
-
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- main_size=(600,500)
- try:
- wx = 100+block[0] * _x
- wy = 100+block[1] * _y
- main_size=(wx,wy)
- except Exception as e:
- print("Exception:",e)
- #main_size=(280,200)
- window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
- pg.display.set_caption('LibreLight LED-SCREEN')
- class Fix():
- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
- #print("Fix",_id)
- self._id = _id
- self.dmx = (_id-1) * ch +1 #dmx
- self.univ = univ
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,0]
- self.block = block #[10,10]
- self.x = pos[0]
- self.y = pos[1]
- self.strobo = time.time()
- self.bmp = 250
- self.sub_fix = []
-
- sub_block =[block[0]/HD_x,block[1]/HD_y]
- if _id <= 0: #exit
- return
- spalte = (_id-1)%_y +1
- zeile = int((_id-1)/_x2) #+1
- #zeile = zeile*_x*HD_x*HD_y
- add_row = _x*HD_x*HD_y
- #zeile 1
- sid = (_id-1)*2 + zeile*HD_x*_x2
- #for i in range(1,HD_x):
- sid = sid+1
- #sid = zeile
- sub_pos= [pos[0]*block[0],pos[1]*block[1]]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- sid = sid+1
- #sid = zeile
- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- #zeile 2
- sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
- #sid = sid+1
- #sid = HD_x
- sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- #sid = sid+1
- sid = sid+1
- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- def calc(self,data):
- _rgb = [0,255,0]
- return _rgb
- def sub_calc(self,data):
- _rgb = [0,255,0]
- for sub_fix in self.sub_fix:
- sub_fix.block = self.block[:]
- _rgb = sub_fix.calc(data)
- return _rgb
-
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = (self.pos[0])*self.block[0]
- B = (self.pos[1])*self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- return [x+A,y+B,C,D]
- def subPOS(self,x=0,y=0,a=0,b=0):
- __out = []
- for sub_fix in self.sub_fix:
- __out.append( sub_fix.POS(x,y,a,b) )
- return __out
- class SubFix():
- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
- #print("Fix",_id)
- self._id = _id
- self.dmx = (_id-1) * ch +1 #dmx
- self.univ = univ
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,40]
- self.block = block #[10,10]
- self.x = pos[0]
- self.y = pos[1]
- self.strobo = time.time()
- self.bmp = 250
- def calc(self,data):
- #return [130,30,20]
- dmx_sub = [30]*10
- #print(dmx_sub)
- dmx = self.dmx -1
- _dmx_sub = []
- if self.dmx >= 0:
- dmx = rDMX(self.univ,self.dmx)-1
- if dmx+self.ch < len(data):
- _dmx_sub = data[dmx:dmx+self.ch]
- if _dmx_sub:
- dmx_sub = _dmx_sub
- #print(dmx_sub)
- dim = dmx_sub[0]/255
- #print("dmx",dmx,dmx_sub)
- r = dmx_sub[1]*dim
- g = dmx_sub[2]*dim
- b = dmx_sub[3]*dim
- r = int(r)
- g = int(g)
- b = int(b)
- self.rgb = [r,g,b]
- return self.rgb
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = (self.pos[0]) #+self.block[0]
- B = (self.pos[1]) #+self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- if NR:
- C-=1
- D-=1
- return [int(x+A),int(y+B),int(C),int(D)]
- class POINTER():
- def __init__(self):
- self.pos = [0,0,0,0]
- self.on = 0
- self.rgb = [0,100,10]
- self._x = 0
- self._y = 0
- self.x = 0
- self.y = 0
- self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
- def row_move(self,x,y):
- self._x = x
- self._y = y
- def move(self,pos):
- self.pos = pos
- self.on = 1
- def cross(self,x,y):
- self.x = x
- self.y = y
- def draw(self):
- if self.on:
- pygame.draw.rect(window,self.rgb,self.pos)
- #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) )
-
- # mouse grid posision
- fr = font15.render("{}/{}".format(self.fix.x+1,self.fix.y) ,1, (200,200,200))
-
- _nr = self.fix.y * _x + self.fix.x +1
- #fr = font15.render("{:02} {}/{}".format(_nr, self.fix.x+1,self.fix.y+1 ) ,1, (200,200,200))
- fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
- window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
- window.blit(fr,(200,25))
- # fix pos
- txt=str(self.pos)
- fr = font15.render(txt ,1, (200,200,200))
- #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
- window.blit(fr,(200,10))
- # univers
- #fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
- #window.blit(fr,(300,10))
-
- # pointer
- fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
- window.blit(fr,(10,30))
- fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
- window.blit(fr,(10,40))
- # crosshair
- self.rgb = [0,0,200]
- pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
- pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
- self.rgb = [0,200,0]
- pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
- pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
- self.rgb = [200,0,0]
- pointer = POINTER()
- NR = 0
- running = True
- def event():
- global NR,running
- for event in pygame.event.get():
- #print(event.dict)
- _button = None
- if "button" in event.dict:
- _button = event.dict["button"]
- _state = None
- if "state" in event.dict:
- _state = event.state
- _key = None
- if "key" in event.dict:
- _key = event.key
- _pos = None
- if "pos" in event.dict:
- _pos = event.pos
- _type = None
- if "type" in event.dict:
- _type = event.type
- _type = event.type
- _mod = None
- if "mod" in event.dict:
- _mod = event.mod
- print( " ")
- print( "{:.02f}".format( time.time() - START ))
- print("button -",_button,end="\t| ")
- #print("state -",_state)
- print("pos -",_pos)
- print("type -",_type, end="\t| ")
- print("key -",_key)
- print("mod -",_mod)
- try:
- if _type == 5:
- if _button == 1:
- NR += 1
- if NR > 1:
- NR = 0
- if _button == 3:
- NR -= 1
- if NR < 0:
- NR = 1
- if _pos:
- posA = _pos
- fix = find_pix(_pos[0]-40,_pos[1]-60)
- if fix:
- pos = fix.POS(40,60)
- rgb = [0,0,0]
- pointer.move(pos)
- pointer.fix = fix
- else:
- pointer.on = 0
- pointer.row_move(_pos[0],_pos[1])
- pointer.cross(_pos[0],_pos[1])
- if event.type == pygame.VIDEORESIZE:
- window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
- except Exception as e:
- print(e)
- if event.type==pygame.QUIT:
- running=False
- fps = 0
- frame = 0
- frame_t = time.time()
- IP = "yyy"
- def draw_overlay():
- global fps
- fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
- window.blit(fr,(10,10))
- fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
- window.blit(fr,(80,10))
- def calc_fps():
- global fps,frame,frame_t
- t = time.time()
- if frame_t+1 < t:
- fps = frame #frame_t- t #frame
- frame = 1
- frame_t = time.time()
- # ===== GUI =========
- #def draw_circle(surface, x, y, radius, color):
- def draw_circle(surface,color, pos, radius):
- x,y=pos
- pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
- pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
- def rDMX(univ,dmx):
- return univ*512+dmx
- grid_file = "/tmp/vpu_grid.csv"
- grid_file = HOME+"/LibreLight/vpu_grid_hd.csv"
- def generate_grid():
- log = open(grid_file,"w")
- head = "i,univ,dmx,x,y,ch\n"
- head = "i,univ,dmx,ch\n"
- head = "univ,dmx,x,y,ch\n"
- head = "nr,id,info\n"
- print("csv:",head)
- log.write(head)
- dmx = 1-1
- ch = 4
- y=0
- x=0
- for i in range((_y)*(_x)):
- if x > _x and i%_x == 0:
- print("--> -->")
- x=0
- y+=1
-
- _univ = int(dmx/512)
- _dmx = dmx - (_univ)*512
- pos=[x,y]
- line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
- line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
- line="{},{},x\n".format(i+1,i+1)
- print("wcsv:",[line])
- log.write(line)
- dmx += ch
- x+=1
- log.close()
- return GRID
- def init_grid():
- try:
- log = open(grid_file,"r")
- except:
- generate_grid()
- log = open(grid_file,"r")
-
- lines = log.readlines()
- GRID = []
-
- y=0
- x=0
- print("CSV header",[lines[0]])
- for i,line in enumerate(lines[1:]): #exclude first line
- #print("rcsv",[line])
- line = line.strip()
- line = line.split(",") # csv
- if i >= _x and i%_x == 0:
- x=0
- y+=1
- if y > _y:
- break
- #i = int(line[0])
- _id = int(line[1])
- #univ = int(line[0])
- #dmx = int(line[1])
- #x = int(line[3])
- #y = int(line[4])
- #ch = int(line[4])
- pos = [x,y]
- f = Fix(_id,pos,block) #pos,univ,dmx,ch)
- #f.x = x
- #f.y = y
- #f.block = block
- GRID.append(f)
- x+=1
- #print("y, _y",y,_y)
- return GRID
- def find_pix(x,y):
- global GRID
- for fix in GRID:
- X = 0
- Y = 0
- pos = fix.POS()
- if x > pos[0] and x < pos[0]+pos[2]:
- X = 1
- if y > pos[1] and y < pos[1]+pos[3]:
- Y = 1
- if X and Y:
- print(pos,x,y)
- print("find",X,Y)
- return fix
-
- def draw_gobo(window,FUNC,spos,srgb):
- #print(fix.dmx,rgb,pos)
- #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
- if FUNC > 10 and FUNC <= 20: # big dot
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- elif FUNC > 20 and FUNC <= 30:#small dot
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 30 and FUNC <= 40:#donut
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 40 and FUNC <= 50: # rec with hole
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 50 and FUNC <= 60: # rec with big hole
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- elif FUNC > 60 and FUNC <= 70: # rec with donat
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 70 and FUNC <= 80: # rec boarder
- pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- elif FUNC > 80 and FUNC <= 90: # rec big boarder
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- elif FUNC > 90 and FUNC <= 100: # rec thin line
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- elif FUNC > 100 and FUNC <= 110: # rec big line
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- elif FUNC > 110 and FUNC <= 120: # rec with dot
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 120 and FUNC <= 130: # rec inline
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
- elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
- else:
- pygame.draw.rect(window,srgb,spos)
- GRID = []
- NR = 0
- START_UNIV=2
- def main():
- global IP,GRID,FUNC
- counter = time.time()
- GRID = init_grid() #init_gird()
- print("GRID LEN:",len(GRID))
- s=time.time()
- print("run")
- r = ""
- IP = "xx"
- while running:
- pygame.display.flip()
- event()
- window.fill((0,0,0))
- calc_fps()
- draw_overlay()
- ips = read_index()
- ip = select_ip(ips,univ=START_UNIV)
- IP = ip
- #print("IP",ip)
- data = read_dmx(ip)
- ip = select_ip(ips,univ=START_UNIV+1)
- data3 = read_dmx(ip)
- data.extend(data3)
- ip = select_ip(ips,univ=START_UNIV+2)
- data3 = read_dmx(ip)
- data.extend(data3)
- #ip = select_ip(ips,univ=START_UNIV+4)
- #data3 = read_dmx(ip)
- #data.extend(data3)
- # GRID loop
- try:
- ddd = 1023 #univ 3 512
- FUNC = data[ddd]
- #print("FUNC", FUNC )#:ddd+512])
- #FUNC = 15
- except Exception as e:
- print("EXC FUNC",e)
- i = 0
- dmx = 1
- h = 1
- v = 1
- for fix in GRID:
- pos = fix.POS(40,60)
- rgb = fix.rgb
- if 1:
- # draw row/col grid number
- if fix.pos[0] == 0:
- fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
- window.blit(fr,(10,pos[1]+3 ))
- if fix.pos[1] == 0:
- fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
- window.blit(fr,(pos[0]+2,35 ))
- pygame.draw.rect(window,rgb,pos)
- # DRAW SUB-FIXTURE
- j = 0
- for subfix in fix.sub_fix:#calc(data):
- subfix.calc(data)
- #fix = subfix
- spos = subfix.POS(40,60)
- srgb = subfix.rgb
-
- draw_gobo(window,FUNC,spos=spos,srgb=srgb)
- # draw row/col grid number
- if subfix.pos[0] == 0:
- fr = font12.render("{}".format(v ) ,1, (200,200,200))
- window.blit(fr,(25,spos[1] ))
- v += 1
- if subfix.pos[1] == 0:
- fr = font12.render("{}".format(1) ,1, (200,200,200))
- fr = font12.render("{}".format(h ) ,1, (200,200,200))
- h+=1
- window.blit(fr,(spos[0],50 ))
- if p >= 40:
- if NR:
- #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
- fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
- window.blit(fr,(spos[0]+2,spos[1]+10))
- j += 1
- i += 1
- # DRAW FIX NUMBER on TOP
- i=0
- for fix in GRID:
- pos = fix.POS(40,60)
- rgb = fix.rgb
- if NR:
- pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
- #if NR == 1:
- # fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
- # window.blit(fr,(pos[0]+2,pos[1]+2))
- #elif NR == 2:
- if NR:# == 2:
- if counter +5 < time.time():
- counter = time.time()
- try:
- GRID = init_grid() #init_gird()
- except Exception as e:
- print("Except: grid re init",e)
- if fix._id != i+1:
- fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
- else:
- fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
- window.blit(fr,(pos[0]+2,pos[1]+2))
- i += 1
-
-
- #color=window.get_at((70, 70))
- #print("pix",color)
- #surface.set_at((x, y), color)
- #from pygame import gfxdraw
- #gfxdraw.pixel(surface, x, y, color)
-
- pointer.draw()
- pygame.display.flip()
- pg.time.wait(30)
- if __name__ == "__main__":
- main()
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