123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480 |
- import math
- import random
- import time
- import os
- import sys
- HOME = os.getenv('HOME')
- START = time.time()
- _START = time.time()
- from optparse import OptionParser
- ...
- parser = OptionParser()
- parser.add_option("-m", "--mode", dest="mode",
- help="pixel mode") #, metavar="FILE")
- parser.add_option("-X", "--XX", dest="XX", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-x", "--xx", dest="xsplit", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-y", "--yy", dest="ysplit",#default=1,
- help="y-split") #, metavar="FILE")
- parser.add_option("-s", "--start-univ", dest="start_univ",#default=1,
- help="set start-univers default=2") #, metavar="FILE")
- parser.add_option("-g", "--gobo-ch", dest="gobo_ch",#default=1,
- help="gobo ch univ on 1") #, metavar="FILE")
- #parser.add_option("-f", "--file", dest="filename",
- # help="write report to FILE", metavar="FILE")
- #parser.add_option("-q", "--quiet",
- # action="store_false", dest="verbose", default=True,
- # help="don't print status messages to stdout")
- (options, args) = parser.parse_args()
- def load_window_position():
- try:
- base = Base()
- fname = HOME+"/LibreLight"
- fname = base.show_path1 +base.show_name
- fname += "/gui.txt"
- print("load_window_position",fname)
- f = open(fname,"r")
- data = {}
- for line in f.readlines():
- line = line.strip()
- if " " in line:
- k,geo = line.split(" ",1)
- data[k] = geo
- for k,win in window_manager.windows.items():
- if not win:
- continue
- if k in data:
- try:
- #print("> ",[k,data[k]])
- win.tk.geometry(data[k])
- except Exception as e:
- cprint("load_window_position Exception:",e,color="red")
- #print("winfo",k,win.tk.geometry())
- f.close()
- except Exception as e:
- cprint("load_window_position Exception:",e,color="red")
- return
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,55)
- #os.environ['SDL_VIDEO_CENTERED'] = '0'
- pg = pygame
- pygame.init()
- import random
- CAPTION = 'NEXTGEN GUI id:{}'.format(random.randint(10000,90000))
- pg.display.set_caption(CAPTION)
- pygame.mixer.quit()
- f = pygame.font.get_fonts()
- f = list(f)
- f.sort()
- for i in f:
- if 1:# "mono" in i.lower():
- print(i)
-
- font0 = pygame.font.SysFont("freesans",10)
- font0b = pygame.font.SysFont("freesansbold",10)
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- font22 = pygame.font.SysFont("FreeSans",22)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- class Layout():
- def __init__(self,master):
- self.master = master
- def pack(self,**args):
- pass
- def grid(self,**args):
- pass
- def bind(self,**args):
- pass
- class Button():
- def __init__(self,window,pos):
- self.window = window
- self.event_pos = [0,0]
- self.w = 20
- self.h = 10
- self.pos = pos
- self.on = 0
- self.bd = [0,255,0]
- self.on_bg = [255,255,0]
- self.rgb = (0xaa,0xaa,0xaa,127)
- self.__layout = Layout(self)
- self.pack = self.__layout.pack
- self.grid = self.__layout.grid
- self.bind = self.__layout.bind
- self.text = "line1\nline2"
- self.motion = 0
- def draw(self,text="GOBO1"):
- #pos = [160,100,70,60]
- #rgb = (0xdd,0xdd,0xdd,0)
- #rgb = (0xaa,0xaa,0xaa,0)
- pos = self.pos
- rgb = self.rgb
- window.set_alpha(128)
- if self.on:
- rgb = self.on_bg
- pygame.draw.rect(self.window,rgb,pos)
- r = pos[1]+6
- for i in self.text.split("\n"):
- fr = font0.render(i ,1, (0,0,0))
- #fr = font.render("You win!", True, BLACK)
- #text_rect = fr.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
- self.window.blit(fr,(pos[0]+4,r))
- r += 10
- self._check_event()
- self._draw_bd(color=(0xaa,0xaa,0xaa))
- self._draw_bd(delta=-1)
- self._draw_bd(delta=-2,highlight=1,color=self.bd)
- def _check_event(self):
- self.bd = [125,125,125]
- self.motion = 0
- if self.event_pos[0] < self.pos[0]+1:
- return #continue
- if self.event_pos[0] > self.pos[0]+self.pos[2]-1:
- return #continue
-
- if self.event_pos[1] < self.pos[1]+1:
- return #continue
- if self.event_pos[1] > self.pos[1]+self.pos[3]-1:
- return #continue
- #print(">>",self.event_pos)
- self.bd = [200,200,200]
- self.motion = 1
- def _draw_bd(self,delta=0,highlight=0,color=[0,0,0]):
- pos = self.pos
- d = delta
- xpos = (
- (pos[0]-d ,pos[1]-d),
- (pos[0]+pos[2]+d-1 ,pos[1]-d),
- (pos[0]+pos[2]+d-1 ,pos[1]+pos[3]+d-1),
- (pos[0]-d ,pos[1]+pos[3]+d-1)
- )
- i_old = None
- ypos = []
- for i in xpos:
- if i_old:
- ypos.append( (i_old,i) )
- i_old = i
- ypos.append( (i_old,xpos[0]) )
- for i in ypos:
- #print("ypos",i)
- pygame.draw.aaline(window,color,i[0],i[1],1)
- def event(self,event=None):
- #print(self.pos)
- if "pos" in event.dict:
- self.event_pos = event.pos
- self._check_event()
- if self.motion:
- #print(self,"Motion.event",event)
- if "button" in event.dict:
- print("-",self,"Button.event",event.dict)
- print(type(event))
- if event.type == 5:
- if event.button == 1:
- if self.on:
- self.on = 0
- else:
- self.on = 1
- def draw_box(pos1,pos2,color=[128,128,128],text=1):
- color = [200,0,0,127]
- if text:
- fr = font15.render("A" ,1, (200,200,200))
- window.blit(fr,pos1)
- fr = font15.render("B" ,1, (200,200,200))
- window.blit(fr,[pos2[0]-10,pos2[1]-10])
- # h unten
- _pos1 = [pos1[0],pos2[1]]
- _pos2 = [pos2[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [255,255,0,127]
- # h rechts
- _pos1 = [pos2[0],pos1[1]]
- _pos2 = [pos2[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [0,200,0,127]
- # h links
- _pos1 = [pos1[0],pos1[1]]
- _pos2 = [pos1[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [0,0,200,127]
- # h oben
- _pos1 = [pos1[0],pos1[1]]
- _pos2 = [pos2[0],pos1[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- main_size=(500,500)
- window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
- #pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW)
- class Gevent():
- def __init__(self):
- self.drag = 0
- self.pos1 = [0,0]
- self.pos2 = [0,0]
- self.event_pos = [0,0]
- self.gain = 0
- def check_in(self,elem):
- print(self.event_pos)
- print(self.pos1)
- print(self.pos2)
- print(elem.pos)
- def draw(self,delta=0,highlight=0,color=[0,255,0]):
- if self.pos1 == [0,0]:
- return
- if self.pos2 == [0,0]:
- return
- #if not self.drag:
- # return
- pos1 = [self.pos1[0],self.pos1[1]]
- pos2 = [self.pos2[0],self.pos2[1]]
- #pygame.draw.aaline(window,color,pos1,pos2,1)
-
- color = [200,0,0,127]
- draw_box(self.pos1,self.pos2)
- return 0
- fr = font15.render("A" ,1, (200,200,200))
- window.blit(fr,self.pos1)
- fr = font15.render("B" ,1, (200,200,200))
- window.blit(fr,[self.pos2[0]-10,self.pos2[1]-10])
-
- # h unten
- pos1 = [self.pos1[0],self.pos2[1]]
- pos2 = [self.pos2[0],self.pos2[1]]
- pygame.draw.aaline(window,color,pos1,pos2,1)
- color = [255,255,0,127]
- # h rechts
- pos1 = [self.pos2[0],self.pos1[1]]
- pos2 = [self.pos2[0],self.pos2[1]]
- pygame.draw.aaline(window,color,pos1,pos2,1)
- color = [0,200,0,127]
- # h links
- pos1 = [self.pos1[0],self.pos1[1]]
- pos2 = [self.pos1[0],self.pos2[1]]
- pygame.draw.aaline(window,color,pos1,pos2,1)
- color = [0,0,200,127]
- # h oben
- pos1 = [self.pos1[0],self.pos1[1]]
- pos2 = [self.pos2[0],self.pos1[1]]
- pygame.draw.aaline(window,color,pos1,pos2,1)
- def event(self,event):
- print("GLOBAL",self,self.event_pos,event,event.type)
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit(0)
- elif event.type == pygame.VIDEORESIZE:
- scrsize = event.size
- width = event.w
- hight = event.h
- screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
- changed = True
- if "pos" in event.dict:
- self.event_pos = event.pos
- #self._check_event()
- if "button" in event.dict:
- if event.button == 1 and event.type == 5: # and self.drag:
- self.pos1 = self.event_pos
- self.drag = 0
- if "buttons" in event.dict:
- if event.buttons[0] == 1:
- self.pos2 = self.event_pos
- self.drag = 1
- else:
- self.drag = 0
- if "gain" in event.dict:
- self.gain = event.gain
- global_event = Gevent()
- import sys
- sys.path.insert(0,"tool")
- #import tool.movewin
- import movewin
- _id = movewin.winfo(CAPTION)
- c1 = movewin.movewin(_id,200,50)
- os.system(c1)
- c1 = movewin.activate(_id)
- os.system(c1)
- #exit()
- def main():
- START = time.time()
- running = 1
- frame = 0
- fps = 0
- b0 = Button(window,pos=[80,80,50,40])
- b1 = Button(window,pos=[100,100,60,40])
- b2 = Button(window,pos=[200,200,60,40])
- b2a = Button(window,pos=[260,200,60,40])
- b3 = Button(window,pos=[1500,800,60,40])
- table = []
- r = 0
- for i in range(20):
- bx = Button(window,pos=[20,150+r,60,20])
- bx.text = "FIX:{}".format(i+1)
- bx.on_bg = [255,0,255]
- table.append(bx)
- r+=20
- while running:
- pygame.display.flip()
- #event()
- pos = [160,10,70,60]
- rgb = (0xdd,0xdd,0xdd,0)
- rgb = (0xaa,0xaa,0xaa,0)
-
- window.fill((0,0,0))
- fr = font22.render("DEMO / TEST - MODE !" ,1, (200,200,200))
- window.blit(fr,(10,30 ))
- fr = font15.render("{}".format(pos[1]) ,1, (200,200,200))
- window.blit(fr,(10,pos[1] ))
- fr = font15.render("{}".format(fps) ,1, (200,200,200))
- window.blit(fr,(30,pos[1] ))
- fr = font15.render("{}".format(frame) ,1, (200,200,200))
- window.blit(fr,(60,pos[1] ))
- fr = font15.render("{:03}".format(int((START+1-time.time())*100)) ,1, (200,200,200))
- window.blit(fr,(80,pos[1] ))
- #print(window,rgb,pos)
- #pygame.draw.rect(window,rgb,pos)
- #pygame.draw.rect(window,(255,0,0),(15,15,20,10))
- for event in pygame.event.get():
- global_event.event(event)
- b0.event(event)
- b1.event(event)
- b2.event(event)
- b2a.event(event)
- b3.event(event)
- for t in table:
- t.event(event)
-
- b0.draw()
- b1.draw()
- b2.draw()
- b2a.draw()
- b3.draw()
- c = (200,200,200)
- #for t in table:
- # global_event.check_in(t)
- for t in table:
- t.draw()
- global_event.check_in(t)
-
- fr = font15.render("A:{}".format(str(global_event.pos1)) ,1, c)
- window.blit(fr,(200,pos[1] ))
- fr = font15.render("B:{}".format(str(global_event.pos2)) ,1, c)
- window.blit(fr,(200,pos[1]+10 ))
- if global_event.gain:
- c = (0,255,0)
-
- #blue box
- if global_event.pos1[0] > global_event.event_pos[0] and global_event.pos2[0] < global_event.event_pos[0]:
- #c = (0,0,255)
- if global_event.pos1[1] > global_event.event_pos[1] and global_event.pos2[1] < global_event.event_pos[1]:
- c = (0,0,255)
- # red box
- if global_event.pos1[0] < global_event.event_pos[0] and global_event.pos2[0] > global_event.event_pos[0]:
- #c = (0,0,255)
- if global_event.pos1[1] < global_event.event_pos[1] and global_event.pos2[1] > global_event.event_pos[1]:
- c = (255,0,0)
- fr = font15.render("{:03}/{:03}".format(global_event.event_pos[0],global_event.event_pos[1]) ,1, c)
- window.blit(fr,(120,pos[1] ))
- global_event.draw()
-
- #pygame.display.flip()
- pg.time.wait(30)
- pg.time.wait(30)
- #pg.time.wait(30)
- frame += 1
- if START+1 < time.time():
- fps = frame
- frame = 0
- START = time.time()
- if __name__ == "__main__":
- main()
|