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							- #!/usr/bin/python3
 
- import time
 
-         
 
- import traceback
 
- boot = time.time()
 
- from collections import OrderedDict
 
- import random
 
- import os
 
- import sys
 
- #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
 
- sys.path.insert(0,"/opt/LibreLight/Xdesk/")
 
- print(sys.path)
 
- print()
 
- CAPTION = 'LibreLight SDL-FIX-LIST '
 
- SHIFT_FINE = 0
 
- sys.path.insert(0,"/opt/LibreLight/Xdesk/")
 
- import tool.movewin as movewin
 
- import tool.git as git
 
- win_title =CAPTION.strip().split()[-1]
 
- store = movewin.load_all_sdl(win_title)
 
- print(store)
 
- W=850
 
- H=460
 
- POS=None
 
- if store:
 
-     W = store[-4]
 
-     H = store[-3]
 
-     POS=[store[-2],store[-1]]
 
- #exit()
 
- #CAPTION += ':{}'.format(random.randint(100,999))
 
- CAPTION += git.get_all()
 
- import pathlib
 
- _file_path=pathlib.Path(__file__)
 
- print("file:",_file_path)
 
- #_id = movewin.winfo(CAPTION)
 
- #c1 = movewin.movewin(_id,200,50)
 
- #os.system(c1)
 
- #c1 = movewin.activate(_id)
 
- #os.system(c1)
 
- movewin.check_is_started(CAPTION,_file_path)
 
- # ===== GUI =========
 
- import pygame
 
- import pygame.gfxdraw
 
- import pygame.font
 
- pg = pygame
 
- main_size=(W,H)#850,460)
 
- window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
 
- pg = pygame
 
- pygame.init()
 
- pygame.mixer.quit()
 
- clock = pygame.time.Clock()
 
- icon = pygame.image.load('icon/scribble.png')
 
- pygame.display.set_icon(icon)
 
- import tool.movewin as movewin
 
- import tool.sdl_elm as sdl_elm
 
- pg.display.set_caption(CAPTION)
 
- font0  = pygame.font.SysFont("freesans",10)
 
- font0b = pygame.font.SysFont("freesansbold",10)
 
- font   = pygame.font.SysFont("freemonobold",22)
 
- font10 = pygame.font.SysFont("freemonobold",10)
 
- font12 = pygame.font.SysFont("freemonobold",12)
 
- font15 = pygame.font.SysFont("freemonobold",15)
 
- font16 = pygame.font.SysFont("freemonobold",16)
 
- font18 = pygame.font.SysFont("freemonobold",18)
 
- font22 = pygame.font.SysFont("FreeSans",22)
 
- #font  = pygame.font.SysFont(None,30)
 
- fr = font.render("hallo" ,1, (200,0,255))
 
- mouse_down = 0
 
- mouse_pos1 = [0,0]
 
- mouse_pos2 = [0,0]
 
- mouse_grab = []
 
- print(int((time.time()-boot)*10),"loop...")
 
- fps_t = time.time()
 
- fps = 0
 
- fps_old = 0
 
- import memcache
 
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
 
- mc.set("some_key", "Some value")
 
- value = mc.get("some_key")
 
- mc.set("another_key", 3)
 
- mc.delete("another_key")
 
- import time
 
- import json
 
- data = {}
 
- start = time.time()
 
- delta = start
 
- #for i in dir(mc):
 
- #    print(i)#,[i.__doc__])
 
- #    print()
 
- #for i in mc.get_stats():
 
- #    print("keys",i)
 
- #fps_btn = []
 
- #fps_btn_press = [] 
 
- #i += 1
 
- #bx = sdl_elm.Button(window,pos=[30,r,190,60])
 
- #bx.text = "FIX:{}\n<val>\nx".format(i+1)
 
- #bx.font0 = pygame.font.SysFont("freesans-bold",20)
 
- #bx.btn1.type = "flash"
 
- #fps_btn.append(bx)
 
- #r+=bx.get_rect()[3]
 
- def read_dmx():
 
-     dmx = {} #univ
 
-     iii = 0
 
-     y=mc.get("index")
 
-     if y:
 
-         key=y.keys()
 
-         key = list(key)
 
-         key.sort()
 
-         for k in key:
 
-             if k.startswith("ltp-out"):
 
-                 #v = y[k]
 
-                 u = k.split(":")[-1]
 
-                 x=mc.get(k)
 
-                 dmx[u] = x
 
-     return dmx
 
-             
 
- def read_fix(dmx):
 
-     global mc
 
-     y=mc.get("fix")#cmd)
 
-     if y is None:
 
-         print("==== "*10)
 
-         print("error -- read_fix(dmx) mc.get('fix') return",y)
 
-         print()
 
-         mc = memcache.Client(['127.0.0.1:11211'], debug=0)
 
-         return {}
 
-     key=y.keys()
 
-     key = list(key)
 
-     key.sort()
 
-     for k in key:#y.items():
 
-         v = y[k]
 
-         #print(k,v)
 
-         x=mc.get(k)
 
-         dmx_start = 0
 
-         if "DMX" in v:
 
-             dmx_start = v["DMX"]
 
-         univ_start = 0
 
-         if "UNIVERS" in v:
 
-             univ_start = v["UNIVERS"]
 
-         if "ATTRIBUT" in v: # and 10: 
 
-             ATTR = v["ATTRIBUT"]
 
-             for k2 in ATTR:
 
-                 k2_ATTR = ATTR[k2]
 
-                 k2_ATTR["VALUE2"] = -2
 
-                 if is_hidden_attr(k2):
 
-                     #if k2.startswith("_"):
 
-                     continue
 
-                 k3 = k+"-"+k2
 
-                 
 
-                 dmx_nr = 0
 
-                 if "NR" in k2_ATTR:
 
-                     if k2_ATTR["NR"] >= 1:
 
-                         dmx_nr = k2_ATTR["NR"]+1
 
-                 
 
-                 val2 = ""
 
-                 if "VALUE" in k2_ATTR:
 
-                     val2 = k2_ATTR["VALUE"]
 
-                 dmx_val=-1
 
-                 dmx_x=-1
 
-                 if dmx_nr > 0 and dmx_start > 0:
 
-                     try:
 
-                         dmx_x = dmx_start-1+dmx_nr-1
 
-                         dmx_val = dmx[str(univ_start)][dmx_x-1]
 
-                     except:pass
 
-                 if type(dmx_val) in [int,float]:
 
-                     k2_ATTR["VALUE2"] = dmx_val
 
-                 else:
 
-                     k2_ATTR["VALUE2"] = 0
 
-     return y
 
- def add_dmx(data,dmx):
 
-     pass
 
- def reorder_table_by_pos(table_grid):
 
-     if type(table_grid) in (dict,OrderedDict):
 
-         # order table of type dict by pos [x,y]
 
-         table_grid5 = {}
 
-         for t5 in table_grid:
 
-             t5_row = table_grid[t5]
 
-             #print(t5,t5_row.pos)
 
-             k5 = "{:010}-{:010}".format(t5_row.pos[0],t5_row.pos[1])
 
-             table_grid5[k5] = [t5,t5_row]
 
-         ordered = list(table_grid5.keys())
 
-         ordered.sort()
 
-         table_grid2 = OrderedDict()
 
-         for k5 in ordered: #table_grid5:
 
-             k5_row = table_grid5[k5]
 
-             table_grid2[k5_row[0]] = k5_row[1]
 
-         return table_grid2
 
-     
 
-     if type(table_grid) is list:
 
-         # order table of type list by pos [x,y]
 
-         table_grid5 = {}
 
-         for t5 in table_grid:
 
-             t5_row = t5 #table_grid[t5]
 
-             #print(t5)#,t5_row.pos)
 
-             k5 = "{:010}-{:010}".format(t5_row.pos[1],t5_row.pos[0])
 
-             table_grid5[k5] = [t5,t5_row]
 
-         ordered = list(table_grid5.keys())
 
-         ordered.sort()
 
-         table_grid2 = [] #OrderedDict()
 
-         for k5 in ordered: #table_grid5:
 
-             k5_row = table_grid5[k5]
 
-             table_grid2.append( k5_row[1] )
 
-         return table_grid2
 
-     return table_grid
 
- def is_active_fix(v):
 
-     if "ATTRIBUT" in v:
 
-         if "_ACTIVE" in v["ATTRIBUT"]:
 
-             if "ACTIVE" in  v["ATTRIBUT"]["_ACTIVE"]:
 
-                 if v["ATTRIBUT"]["_ACTIVE"]["ACTIVE"] >=1:
 
-                     return 1
 
-     return 0
 
- def is_hidden_attr(attr_name):
 
-     if attr_name.endswith("-FINE"):
 
-         return 1
 
-     if attr_name.startswith("_"):
 
-         return 1
 
-     return 0
 
- def count_active_attr(fix_row):
 
-     return len(get_active_attr(fix_row))
 
- def get_active_attr(fix_row):
 
-     # fix_row = {ID:"12"NAME:"xyz",ATTRIBUTE:{"RED":{"VALUE":0}}}
 
-     active_attr = []
 
-     if "ATTRIBUT" in fix_row: 
 
-         attr_row = fix_row["ATTRIBUT"]
 
-         for attr_name in attr_row:
 
-             if is_hidden_attr(attr_name):
 
-                 continue
 
-             attr_data = attr_row[attr_name]
 
-             if "ACTIVE" in attr_data:
 
-                 if attr_data["ACTIVE"] >=1:
 
-                     active_attr.append(attr_name)
 
-     return active_attr
 
- def get_attr_count(attr_row):
 
-     acount = 0
 
-     for attr in attr_row:
 
-         if is_hidden_attr(attr):
 
-             continue
 
-         acount+=1
 
-     return acount
 
- def get_fix_type(fix_row):
 
-     attr2 = []
 
-     if "ATTRIBUT" in fix_row:
 
-         attr_row = fix_row["ATTRIBUT"]
 
-         for attr in attr_row:
 
-             if is_hidden_attr(attr):
 
-                 continue
 
-             attr2.append(attr)
 
-     if "PAN" in attr2 and "TILT" in attr2:
 
-         return "MOVER"
 
-     if "RED" in attr2 and "GREEN" in attr2 and "BLUE" in attr2:
 
-         return "RGB"
 
-     if len(attr2) == 1 and "DIM" in attr2:
 
-         return "DIM"
 
-     return "UNKNOWN"
 
- win_con = movewin.Control()
 
- win_con.title = win_title
 
- win_con.winfo()
 
- if POS:
 
-     win_con.move(POS[0],POS[1])
 
- print(POS,win_con.title)
 
- table={}
 
- table_grid={}
 
- btn1_press = [] #["10.10.10.13:0"]
 
- y=[]
 
-                         
 
- bx_font0 = pygame.font.SysFont("freesans-bold",20)
 
- import lib.zchat as chat
 
- cmd_client = chat.Client(port=30003)
 
- err = []
 
- #err.append([time.time(),"init"])
 
- scroll_bar = sdl_elm.Button(window,pos=[640,40,40,400])
 
- scroll_bar.btn1.color_on = [255,255,0]
 
- scroll_bar.dbg = 0
 
- scroll_bar.btn4.color_on=[0,0,0]
 
- scroll_bar.btn4.color_off=[0,0,0]
 
- scroll_bar.fader = "v" 
 
- scroll_bar.text="\n"*10+"<ival%>%"
 
- scroll_bar.text=" "
 
- scroll_bar.btn4.nr_on  = [5]
 
- scroll_bar.btn4.nr_off = [4]
 
- scroll_bar.draw()
 
- width,hight   = main_size #[1]
 
- scroll_max = 100
 
- def draw_frame(window):
 
-     fr = font22.render("FIXTURE LIST " ,1, (200,200,200))
 
-     window.blit(fr,(20,5 ))
 
-     fr = font22.render("DEMO / TEST - MODE ! "  ,1, (200,200,200))
 
-     #window.blit(fr,(10,30 ))
 
- while 1:
 
-     try:
 
-         fps +=1
 
-         t = time.time()
 
-         if t-fps_t >= 1:
 
-             #print("FPS:",fps)
 
-             fps_old = fps
 
-             fps=0
 
-             fps_t =t
 
-         pygame.display.flip()
 
-         pos = [160,10,70,60]
 
-         rgb = (0xdd,0xdd,0xdd,0)
 
-         rgb = (0xaa,0xaa,0xaa,0)
 
-         
 
-         #window.fill((2,2,2))
 
-         window.fill((0,0,0))
 
-         pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
 
-         draw_frame(window)
 
-         pos = [160,110,70+80,20]
 
-         #pygame.draw.rect(window,rgb,pos)
 
-         t=(time.time()-start)
 
-         if t > 15:
 
-             start = time.time()
 
-         b= 80-int(t*10)
 
-         pos = [160,110,70+(b),20]
 
-         rgb = (0x00,0xff,0xff,0)
 
-         dmx = read_dmx()
 
-         rgb = (0xff,0,0xaa,0)
 
-         data = read_fix(dmx)
 
-         BTN_WIDTH = 120
 
-         #scroll_bar.btn4.val._max = len(data)-8  #draw()
 
-         scroll_max = len(data)-8
 
-         scroll_max = len(data.keys())-8
 
-         scroll_max = 1 
 
-         block_wrap = int( (width-200) / BTN_WIDTH)
 
-         if block_wrap <= 0:
 
-             block_wrap = 1
 
-         for k in data.keys():
 
-             fix_type = get_fix_type(data[k])
 
-             if "ATTRIBUT" in data[k]:
 
-                 row = data[k]["ATTRIBUT"]
 
-                 acount = get_attr_count(row)
 
-                 if fix_type == "DIM":
 
-                     continue
 
-     
 
-                 if acount > block_wrap:
 
-                     scroll_max += int(acount/block_wrap)
 
-                 else:
 
-                     scroll_max += 1
 
-         #print()
 
-         scroll_bar.btn4.val._max = scroll_max
 
-         scroll_bar.increment = (len(data))/100*10  #draw()
 
-         #data = add_dmx(data,dmx)
 
-         scroll_pos = scroll_bar.btn4.val.get()
 
-         scroll_bar.pos[0] = width-scroll_bar.pos[2]-5
 
-         scroll_bar.pos[3] = hight-80
 
-         #print(scroll_pos)
 
-         table_grid_draw=[] #{}
 
-         table_draw = []
 
-         active_fix = 0
 
-         active_attr = 0
 
-         i = 0
 
-         r=40
 
-         if 1:
 
-             ch = 141
 
-             send = 0
 
-             #cmd="stats items" 
 
-             #if not y:
 
-             y=data #mc.get("fix")#cmd)
 
-             if y:
 
-                 iii = 0
 
-                 key=y.keys()
 
-                 key = list(key)
 
-                 key2 = []
 
-                 for k in key:
 
-                     #print(k)
 
-                     try:
 
-                         key2.append(int(k))
 
-                     except:
 
-                         pass
 
-                 key2.sort()
 
-                 key = key2 #.sort()
 
-                 if len(btn1_press) == 0:
 
-                     btn1_press = [key[0]]
 
-                 rgb = (0x00,0,0xff,0)
 
-                 k2 = btn1_press[-1]
 
-                 #fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200))
 
-                 fr = font15.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
 
-                 window.blit(fr,(600,5))
 
-                 err_r = 0
 
-                 if err:
 
-                     for e in err:
 
-                         rgb = (255,0,0)
 
-                         fr = font15.render("err:"+str(e) ,1, rgb) #(200,200,200))
 
-                         window.blit(fr,(700,5+err_r))
 
-                         err_r += 20
 
-                 i4 = 0
 
-                 for k in key:
 
-                     k = str(k)
 
-                     fix_row = y[k]
 
-                     fix_type = get_fix_type(fix_row)
 
-                     if fix_type == "DIM":
 
-                         continue
 
-                     active_fix  += is_active_fix(fix_row)
 
-                     active_attr += count_active_attr(fix_row)
 
-                 for k in key:#y.items():
 
-                     k = str(k)
 
-                     v = y[k]
 
-                     fix_row = v
 
-                     fix_type = get_fix_type(fix_row)
 
-                     if fix_type == "DIM":
 
-                         continue
 
-                     #scroll_max+=1
 
-                     i4 += 1
 
-                     if i4 < scroll_pos:
 
-                         continue
 
-                     #print(k,v)
 
-                     x=mc.get(k)
 
-                     cccount = 0
 
-                     txt = str([k,v,ch,"=",cccount]) #x[ch-1]])
 
-                     rgb = (0xaa,0xaa,0xaa,0)
 
-                     
 
-                     i += 1
 
-                     if k not in table:
 
-                         bx = sdl_elm.Button(window,pos=[20+20,r,50,20])
 
-                         bx.btn1.color_on = [255,255,0]
 
-                         bx.ID = -1
 
-                         if "ID" in v:
 
-                             bx.ID = v["ID"]
 
-                         if bx.ID == 0:
 
-                             bx.ID = -2
 
-                         bx.ATTR = "_ACTIVE"
 
-                         table[k] = bx
 
-                         
 
-                         # color box
 
-                         bxc = sdl_elm.Button(window,pos=[-11+20,r,5,20])
 
-                         bxc.btn1.color_on = [255,255,0]
 
-                         table[k+"_color"] = bxc
 
-                     bx = table[k]
 
-                     bx.data = v
 
-                     bxc.data = {}
 
-                     active = is_active_fix(v)
 
-                     bx.btn1.val.set(active)
 
-                     try:
 
-                         if int(k) % 10 == 0:
 
-                             #pygame.draw.aaline(window,[255,0,0],[2,r],[800,r],1)
 
-                             pygame.draw.rect(window,[58,58,58],[2,r,2000,25])
 
-                     except:pass
 
-                     bx.text = "ID:"+ k 
 
-                     bx.text += " "+v["NAME"]
 
-                     bx.font0 = bx_font0
 
-                     bx.btn1.bg_on = [0,255,255]
 
-                     bx.btn1.type = "toggle"
 
-                     bx.pos  = [10+10,r,BTN_WIDTH,20]
 
-                     if "ATTRIBUT" in v:
 
-                         bcv_r = 0
 
-                         bcv_g = 0
 
-                         bcv_b = 0
 
-                         if "RED" in v["ATTRIBUT"]:
 
-                             bcv_r = v["ATTRIBUT"]["RED"]["VALUE2"]
 
-                         if "GREEN" in v["ATTRIBUT"]:
 
-                             bcv_g = v["ATTRIBUT"]["GREEN"]["VALUE2"]
 
-                         if "BLUE" in v["ATTRIBUT"]:
 
-                             bcv_b = v["ATTRIBUT"]["BLUE"]["VALUE2"]
 
-                         #print("bvc_rgb" [bcv_r,bcv_g,bcv_b])
 
-                         if bcv_r > 255:
 
-                             bcv_r=255
 
-                         if bcv_g > 255:
 
-                             bcv_g=255
 
-                         if bcv_b > 255:
 
-                             bcv_b=255
 
-                         bxc.btn1.color  = [bcv_r,bcv_g,bcv_b]
 
-                         bxc.btn1.color_on  = [bcv_r,bcv_g,bcv_b]
 
-                     bxc.pos  = [140+5,r,20,20]
 
-                     bxc.text = ""
 
-                     bx.draw()
 
-                     bxc.draw()
 
-                     
 
-                     r_buf=bx.get_rect()[3]+2
 
-                     iii += 35
 
-                     
 
-                     rr = 0
 
-                     acount = 0
 
-                     if "ATTRIBUT" in v: # and 10: 
 
-                         ATTR = v["ATTRIBUT"]
 
-                         for k2 in ATTR:
 
-                             k2_ATTR = ATTR[k2]
 
-                             if is_hidden_attr(k2):
 
-                                 continue
 
-                             k3 = k+"-"+k2
 
-                             
 
-                             val2 = ""
 
-                             if "VALUE" in k2_ATTR:
 
-                                 val2 = k2_ATTR["VALUE"]
 
-                             virt = 1
 
-                             if "NR" in k2_ATTR:
 
-                                 if k2_ATTR["NR"] > 0:
 
-                                     virt = 0
 
-                             dmx_val = -3
 
-                             if "VALUE2"in k2_ATTR:
 
-                                 dmx_val = k2_ATTR["VALUE2"]
 
-                             if k3 not in table_grid:
 
-                                 bx = sdl_elm.Button(window,pos=[600,rr,60,20])
 
-                                 bx.btn1.color_on = [255,255,0]
 
-                                 bx.ID = 0
 
-                                 if "ID" in v:
 
-                                     bx.ID = v["ID"]
 
-                                 bx.ATTR = k2
 
-                                 table_grid[k3] = bx
 
-                             if "ACTIVE" in k2_ATTR:
 
-                                 if k2_ATTR["ACTIVE"] >=1:
 
-                                     table_grid[k3].btn1.val.set(1)
 
-                                     #active_attr += 1
 
-                                 else:
 
-                                     table_grid[k3].btn1.val.set(0)
 
-                             bx = table_grid[k3]
 
-                             bx.data = k2_ATTR
 
-                             try:val = v
 
-                             except:pass
 
-                             bx.text = k2 +" "+str(val2)+" "+str(dmx_val) 
 
-                             bx.font0 = bx_font0 
 
-                             if k2 == "RED":
 
-                                 bx.btn4.color_on = [255,0,0]
 
-                             elif k2 == "GREEN":
 
-                                 bx.btn4.color_on = [0,255,0]
 
-                             elif k2 == "BLUE":
 
-                                 bx.btn4.color_on = [0,0,255]
 
-                             if virt == 1:
 
-                                 bx.btn3.color= [0,0,0]
 
-                             bx.btn1.type = "toggle"
 
-                             if type(dmx_val) == int:
 
-                                 bx.btn4.val.set(dmx_val) # "toggle"
 
-                             bx.pos  = [170+rr,r,BTN_WIDTH,20]
 
-                             bx.draw()
 
-                             rr+=bx.get_rect()[2]+2
 
-                             
 
-                             table_grid_draw.append(k3) #table_grid[k3]
 
-                             if rr > 1000:
 
-                                 break
 
-                             acount +=1
 
-                             if acount %block_wrap==0:
 
-                                 r += r_buf
 
-                                 rr = 0
 
-                     table_draw.append(k)
 
-                     r += r_buf
 
-                     if r > hight-30:#/20:
 
-                         break
 
-                 active_ratio = 0
 
-                 if active_fix:
 
-                     active_ratio = (active_attr/active_fix)
 
-                 fr = font18.render("ACTIVE:{}:{} ({:0.01f})".format(active_fix,active_attr,active_ratio) ,1, [255,255,0]) #(200,200,200))
 
-                 window.blit(fr,(300,5))
 
-                 if SHIFT_FINE:
 
-                     fr = font18.render("ENCODER:±0.25" ,1, [255,255,0])
 
-                 else:
 
-                     fr = font18.render("ENCODER:±5.00" ,1, [255,255,0])
 
-                 window.blit(fr,(420,5))
 
-         if 0: #show line number +scroll_pos
 
-             bxc = sdl_elm.Button(window,pos=[-11+10,(0*23),50,10])
 
-             bxc.text = "{:0.02f} {}".format(scroll_pos,scroll_max)
 
-             ii = int(scroll_pos) #int(scroll_pos/23*29)
 
-             bxc.font0 = bx_font0
 
-             bxc.draw()
 
-             for i in range(40+1):
 
-                 bxc = sdl_elm.Button(window,pos=[0,40+(i*23),30,10])
 
-                 bxc.text = "{}".format(1+i+ii)
 
-                 bxc.btn1.color = [255,200,200]
 
-                 bxc.btn2.color = [255,200,200]
 
-                 bxc.btn3.color = [255,200,200]
 
-                 bxc.font0 = bx_font0
 
-                 bxc.draw()
 
-         resize_changed = 0
 
-         for event in pygame.event.get(): 
 
-             if "scancode" in event.dict:
 
-                 print(event.dict,event.type)
 
-                 if event.scancode == 50:
 
-                     if event.type == 2: # press
 
-                         #pg.display.set_caption(CAPTION+ " SHIFT/FINE")
 
-                         SHIFT_FINE = 1
 
-                     if event.type == 3: # release
 
-                         #pg.display.set_caption(CAPTION)
 
-                         SHIFT_FINE = 0
 
-                 if event.scancode == 9:
 
-                     for k in table_draw:
 
-                         t = table[k]
 
-                         #t.btn2.clean()
 
-                         t.btn1.clean()
 
-                     for k in table_grid_draw:
 
-                         t = table_grid[k]
 
-                         #t.btn2.clean()
 
-                         t.btn1.clean()
 
-                     msg=json.dumps([{"event":"CLEAR"}]).encode("utf-8")
 
-                     print("ESC",msg)
 
-                     cmd_client.send(msg)
 
-                 keycode = {27:"REC",39:"SELECT",46:"LABEL",54:"CFG-BTN",56:"BLIND",41:"FLASH",26:"EDIT"}
 
-                 print( event.scancode in keycode,event.scancode)
 
-                 if event.scancode in keycode: # r
 
-                     if event.type == 2: # press
 
-                             
 
-                         msg=json.dumps([{"event":keycode[event.scancode]}]).encode("utf-8")
 
-                         print("SPCIAL-KEY",msg)
 
-                         cmd_client.send(msg)
 
-                 if event.scancode in range(10,20+1):
 
-                     if event.type in [2,3]: # press
 
-                         v = 1-event.type+2
 
-                         if v:
 
-                             v=255
 
-                         else:
 
-                             v=0
 
-                         btn_nr = event.scancode-9
 
-                         btn_nr_raw = btn_nr
 
-                         btn_nr += 161-1
 
-                         msg=json.dumps([{"event":"EXEC","EXEC":btn_nr,"VAL":v,"NR-KEY":btn_nr_raw}]).encode("utf-8")
 
-                         print("SPCIAL-KEY",msg)
 
-                         cmd_client.send(msg)
 
-                         #msg=json.dumps({"event":"EXEC","EXEC":btn_nr,"VAL":v,"NR-KEY":btn_nr_raw})#.encode("utf-8")
 
-                         #cmd =  "echo '{}' > ~/backpipe ".format(msg)
 
-                         #print(":::::::", cmd)
 
-                         #os.system(cmd)
 
-                 if event.scancode in range(67,76+1) or  event.scancode in [95,96]:
 
-                     if event.type in [2,3]: # press
 
-                         v = 1-event.type+2
 
-                         if v:
 
-                             v=255
 
-                         else:
 
-                             v=0
 
-                         btn_nr = event.scancode
 
-                         if btn_nr == 95:
 
-                             btn_nr = 11
 
-                         elif btn_nr == 96:
 
-                             btn_nr = 12
 
-                         else:
 
-                             btn_nr = event.scancode-66
 
-                         btn_nr_raw = btn_nr
 
-                         btn_nr += 81-1
 
-                         msg=json.dumps([{"event":"EXEC","EXEC":btn_nr,"VAL":v,"F-KEY":btn_nr_raw}]).encode("utf-8")
 
-                         print("SPCIAL-KEY",msg)
 
-                         cmd_client.send(msg)
 
-                         #msg=json.dumps({"event":"EXEC","EXEC":btn_nr,"VAL":v,"F-KEY":btn_nr_raw})#.encode("utf-8")
 
-                         #cmd =  "echo '{}' > ~/backpipe ".format(msg)
 
-                         #print(":::::::", cmd)
 
-                         #os.system(cmd)
 
-             if event.type == pygame.QUIT:
 
-                 #movewin.store_all_sdl()
 
-                 pygame.quit()
 
-                 sys.exit(0)
 
-             elif event.type == pygame.VIDEORESIZE:
 
-                 scrsize = event.size
 
-                 width   = event.w
 
-                 hight   = event.h
 
-                 resize_changed = True
 
-             scroll_bar.event(event) #daraw()
 
-             scroll_change = 0
 
-             if scroll_bar.btn3.val.get(): #scroll_bar focus
 
-                 spos = scroll_bar.rel_pos[1]
 
-                 #print("------------------",spos)
 
-                 if "button" in event.dict:
 
-                     if event.dict["button"] == 1:
 
-                         scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos)
 
-                 if "buttons" in event.dict:
 
-                     if event.dict["buttons"][0]:
 
-                         scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos)
 
-             event_lock = scroll_bar.btn3.val.get() #focus on
 
-             if not event_lock:
 
-                 for t in table_draw:
 
-                     table[t].event(event)
 
-                     if table[t].btn3.get():
 
-                         data = table[t].data
 
-             
 
-             if not event_lock:
 
-                 for k3 in table_draw:
 
-                     #print(t)
 
-                     row = table[k3]
 
-                     change = table[k3].event(event)
 
-                     if row.btn3.get():
 
-                         # FIXTURE SELECTOR
 
-                         data = row.data
 
-                         FIX  = row.ID
 
-                         ATTR = row.ATTR
 
-                         key = "BUTTON"
 
-                         if key in change:
 
-                             if "press" in change[key]:
 
-                                 msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
 
-                                 print("   ",msg)
 
-                                 cmd_client.send(msg)
 
-                             if "release" in change[key]:
 
-                                 pass
 
-             if not event_lock:
 
-                 for k3 in table_grid_draw:
 
-                     row = table_grid[k3]
 
-                     change = table_grid[k3].event(event)
 
-                     if row.btn3.get():
 
-                         data = row.data
 
-                         FIX  = row.ID
 
-                         ATTR = row.ATTR
 
-                         key = "MOUSE ENCODER"
 
-                         if key in change:
 
-                             ACC = 2
 
-                             if SHIFT_FINE:
 
-                                 ACC = 1
 
-                             VAL = ""
 
-                             if "press" in change[key]:
 
-                                 VAL = "+"*ACC
 
-                             if "release" in change[key]:
 
-                                 VAL = "-"*ACC
 
-                             msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":VAL,"ATTR":ATTR}]).encode("utf-8")
 
-                             print("   ",msg)
 
-                             cmd_client.send(msg)
 
-                         key = "BUTTON"
 
-                         if key in change:
 
-                             if "press" in change[key]:
 
-                                 #print(" ATTR:",FIX,ATTR,data)
 
-                                 #print("  CHANGE",change)
 
-                                 msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
 
-                                 print("   ",msg)
 
-                                 cmd_client.send(msg)
 
-                             if "release" in change[key]:
 
-                                 pass
 
-             if "pos" in event.dict:
 
-                 if "button" in event.dict:
 
-                     if event.type == 5:#press
 
-                         mouse_down = 1
 
-                         mouse_pos1 = [event.pos[0],event.pos[1]]
 
-                     if event.type == 6:#release
 
-                         mouse_down = 0
 
-                 mouse_pos2 = [event.pos[0],event.pos[1]]
 
-             if event_lock:
 
-                 pass
 
-             elif "button" in event.dict:
 
-                 if event.type == 6:
 
-                     #print("grab DOOOO",event)
 
-                     #print("grab2", event.dict["button"],len(mouse_grab) )
 
-                     if event.dict["button"] == 1:
 
-                         mouse_grab_active = 0
 
-                         for mg in mouse_grab:
 
-                             if mg.btn1.val.get():
 
-                                 mouse_grab_active += 1
 
-                         
 
-                         for mg in mouse_grab:
 
-                             FIX = str(mg.ID)
 
-                             ATTR = str(mg.ATTR)
 
-                             if mouse_grab_active:
 
-                                 if not mg.btn1.val.get():
 
-                                     msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
 
-                                     cmd_client.send(msg)
 
-                             else: #no btn is on
 
-                                 msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
 
-                                 cmd_client.send(msg)
 
-                         mouse_grab = []
 
-                     if event.dict["button"] == 3:
 
-                         mouse_grab_active = 0
 
-                         for mg in mouse_grab:
 
-                             if mg.btn1.val.get():
 
-                                 mouse_grab_active += 1
 
-                         
 
-                         for mg in mouse_grab:
 
-                             FIX = str(mg.ID)
 
-                             ATTR = str(mg.ATTR)
 
-                             if mouse_grab_active:
 
-                                 if mg.btn1.val.get():
 
-                                     msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS"
 
-                                                         ,"FIX":str(FIX),"VAL":"click"
 
-                                                         ,"ATTR":ATTR}]).encode("utf-8")
 
-                                     #print("  mouse_grab ",msg,mg.btn1.val.get())
 
-                                     cmd_client.send(msg)
 
-                         mouse_grab = []
 
-         
 
-         if mouse_down:
 
-             d1 = mouse_pos1[0]-mouse_pos2[0]
 
-             d2 = mouse_pos1[1]-mouse_pos2[1] 
 
-             pix = 10
 
-             if ( d1 > pix or d1 < -pix)  or  ( d2 >pix or d2 < -pix):
 
-                 sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
 
-                 for k in table_draw: # FIX-ID
 
-                     t = table[k]
 
-                     pos = t.get_rect()
 
-                     mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
 
-                     if sdl_elm.check_area2(pos,mpos):
 
-                         if t not in mouse_grab:
 
-                             mouse_grab.append(t)
 
-                     else:
 
-                         if t in mouse_grab:
 
-                             mouse_grab.remove(t)
 
-                 for k3 in table_grid_draw: # FIX-ATTR
 
-                     t = table_grid[k3]
 
-                     pos = t.get_rect()
 
-                     mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
 
-                     if sdl_elm.check_area2(pos,mpos):
 
-                         if t not in mouse_grab:
 
-                             mouse_grab.append(t)
 
-                     else:
 
-                         if t in mouse_grab:
 
-                             mouse_grab.remove(t)
 
-             for k3 in table_grid:
 
-                 t = table_grid[k3]
 
-                 t._set_mouse_focus(0)
 
-             i = 1
 
-             if mouse_grab:
 
-                 mouse_grab = reorder_table_by_pos(mouse_grab)
 
-                 for t in mouse_grab:
 
-                     t._set_mouse_focus(1)
 
-                     pos = t.pos[:2]
 
-                     pos[0] += 100
 
-                     pos[1] += 8
 
-                     rgb = (0,255,255)
 
-                     fr = font15.render(""+str(i) ,1, rgb) #(200,200,200))
 
-                     #print(pos)
 
-                     pygame.draw.rect(window,(0,0,0),[pos[0]-2,pos[1]-2,15,13])
 
-                     window.blit(fr,pos)
 
-                     i+=1
 
-                 
 
-         if resize_changed:# = True
 
-             screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
 
-         scroll_bar.draw()
 
-         clock.tick(6)
 
-     except Exception as e:
 
-         err.append([int((time.time()-boot)*100),e])
 
-         traceback.print_exc()
 
-         print("Exc",e)
 
 
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