vpu_live.py 58 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103
  1. import math
  2. import random
  3. import time
  4. import os
  5. import sys
  6. import gc
  7. import _thread as thread
  8. from optparse import OptionParser
  9. ...
  10. parser = OptionParser()
  11. parser.add_option("-m", "--mode", dest="mode",
  12. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  13. parser.add_option("-X", "--XX", dest="XX", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  16. help="x-split") #, metavar="FILE")
  17. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  18. help="y-split") #, metavar="FILE")
  19. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  20. help="set start-univers default=2") #, metavar="FILE")
  21. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  22. help="gobo ch univ on 1") #, metavar="FILE")
  23. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  24. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  25. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  26. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  27. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  28. parser.add_option("", "--countdown", dest="countdown",#default=1,
  29. help="enable countdown") #, metavar="FILE")
  30. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  31. help="enable videoplayer") #, metavar="FILE")
  32. #parser.add_option("-f", "--file", dest="filename",
  33. # help="write report to FILE", metavar="FILE")
  34. #parser.add_option("-q", "--quiet",
  35. # action="store_false", dest="verbose", default=True,
  36. # help="don't print status messages to stdout")
  37. (options, args) = parser.parse_args()
  38. import numpy
  39. for o in dir(options):
  40. if "_" in o:
  41. continue
  42. print(o,options.__getattribute__(o))
  43. START = time.time()
  44. # ===== ARTNET DMX =========
  45. import memcache
  46. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  47. def read_index():
  48. ips=mc.get("index")#cmd)
  49. if ips is None:
  50. ips = {}
  51. #for k,v in ips.items():
  52. # print(k,v)
  53. return ips
  54. def select_ip(ips, univ=2): # artnet univ
  55. _univ = ":{}".format(univ)
  56. for ip in ips: #high priority
  57. if "2.0.0" in ip and _univ in ip:
  58. return ip
  59. for ip in ips:
  60. if "ltp-out" in ip and _univ in ip:
  61. return ip
  62. FUNC = 0
  63. COUNTER = []
  64. if options.countdown:
  65. cdmx_start = options.countdown.split(",")
  66. for cdmx in cdmx_start:
  67. try:
  68. cdmx = int(cdmx)
  69. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  70. except Exception as e:
  71. print("EXCEPTION COUNTER INIT ",cdmx)
  72. def read_dmx(ip):
  73. r = ""
  74. if ip:
  75. #t = int(math.sin(time.time() - s)*10)
  76. r = mc.get(ip) #"2.0.0.13:2")
  77. rr = [0]*512
  78. for i,v in enumerate(r):
  79. try: #cleanup ltp-out to int
  80. v = int(v)
  81. rr[i] = v
  82. except:pass
  83. r = rr
  84. if not r:
  85. c = 0
  86. #time.sleep(0.1)
  87. r = [0] *512
  88. for i in range(12*8+1):
  89. dmx = i*4
  90. #print(dmx)
  91. r[dmx:dmx+4] = [255,10,10,40]
  92. return r
  93. # ===== ARTNET DMX =========
  94. PLAYLIST = []
  95. try:
  96. PLAYLIST = open_playlist()
  97. except:pass
  98. #import json
  99. #import pickle
  100. class Vopen():
  101. def __init__(self,dmx=None,_id=None):
  102. global PLAYLIST
  103. self._id = _id
  104. self.fpath = '/home/user/Downloads/'
  105. self.fpath = '/home/user/LibreLight/video/'
  106. self.fname = '' #'bbb_sunflower_480x320.mp4'
  107. #self.fname = 'no-video.mp4'
  108. try:
  109. self.fname = PLAYLIST[0]
  110. except Exception as e:
  111. print("Exception set video from PLAYLIST 5543:",e)
  112. self.restart_t = time.time()
  113. self.fps = 0
  114. self.scale = 50 #%
  115. self.dmx=dmx
  116. self.dim = 0
  117. self.x = 0
  118. self.y = 0
  119. self.init_count = 0
  120. self.cap = None
  121. self.shape = [200,200]
  122. self.img = None
  123. self.success = 1
  124. self.cv2 = None
  125. self._run = 0
  126. self.end = 0
  127. self._video_nr = 0
  128. self.shape_x = 370
  129. self.shape_y = 235
  130. try:
  131. global cv2
  132. self.cv2 = cv2
  133. except:
  134. pass
  135. self.init()
  136. def restart(self):
  137. print(self,"reset()")
  138. self.pos = 0
  139. self.restart_t = time.time()
  140. def init(self):
  141. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  142. print(PLAYLIST)
  143. self.time = 0
  144. self.t_delta = 0
  145. self.t_last = time.time()
  146. self.im = None
  147. self.pos = 0
  148. self.buffer = []
  149. self._init()
  150. self.init_count = 1
  151. def select_video(self,dmx_value):
  152. try:
  153. dmx_value = int(dmx_value/10)
  154. if self._video_nr != dmx_value:
  155. self._video_nr = dmx_value
  156. if self._video_nr < len(PLAYLIST):
  157. self.fname = str(PLAYLIST[self._video_nr])
  158. self.init()
  159. except Exception as e:
  160. print("Vopen.select_video()",dmx_value,e)
  161. def close_cap():
  162. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  163. def _init(self):
  164. print(self)
  165. print("videoplayer.init()",self.fpath,self.fname)
  166. if not os.path.isfile(self.fpath+self.fname):
  167. print()
  168. print("video file does not exits !! >",self.fpath,self.fname)
  169. print()
  170. #exit()
  171. self.Rsuccess = 0
  172. if self.cv2:
  173. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  174. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_GSTREAMER)
  175. #GSTREAMER Assertion fctx->async_lock failed at libavcodec/pthread_frame.c:175
  176. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_FFMPEG)
  177. #FFMPEG malloc(): unsorted double linked list corrupted ... Abgebrochen
  178. self.Rcap.read()
  179. #self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
  180. self.Rsuccess = 1
  181. self._read()
  182. def _del(self):
  183. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  184. #for i in dir(self.Rcap):
  185. # print(i)
  186. #print()
  187. #for i in dir(self.cv2):
  188. # print(i)
  189. #time.sleep(0.01)
  190. self.buffer = [] #.append(self.img)
  191. self.Rcap.release()
  192. self.Rcap.retrieve()
  193. self.Rcap = None
  194. self.cap = None
  195. del self.Rcap #.release()
  196. #time.sleep(4)
  197. #sys.exit()
  198. #gc.collect()
  199. #import gc
  200. gc.collect()
  201. def _read(self):
  202. success = self.Rsuccess
  203. ok = 0
  204. if success and self.fname:
  205. cap = self.Rcap
  206. #fvs = self.Rfvs
  207. _break = 0
  208. try:
  209. success, img = cap.read()
  210. #self.img = fvs.read()
  211. if not success:
  212. self.Rcap.release()
  213. self.Rcap.retrieve()
  214. self.end = 1
  215. #j = json.dumps(self.buffer) #.append(img)
  216. #f = open("/tmp/buff")
  217. #f.write(j)
  218. #f.close()
  219. return
  220. if self.fps == 0:
  221. self.fps = cap.get(cv2.CAP_PROP_FPS)
  222. img = self.cv2.cvtColor(img, self.cv2.COLOR_BGR2RGB)
  223. img = self.rescale_frame2(img, 200)
  224. #ret, img = self.cv2.threshold(img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  225. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  226. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  227. #warped = cv2.warpPerspective(Bild, m, (420,594))
  228. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  229. # store frame into buffer list
  230. self.buffer.append(img)
  231. ok = 1
  232. if len(self.buffer) % 100 == 0:
  233. _id = str(self.__repr__)[-5:-1]
  234. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  235. except Exception as e:
  236. print("Excetpion","_init",self,e,end="")
  237. self.success = 1
  238. return ok
  239. def read(self):
  240. pass
  241. def prev(self):
  242. self.pos -= 1
  243. if self.pos < 0:
  244. self.pos = len(self.buffer)-1
  245. if self.pos >= len(self.buffer):
  246. self.pos = len(self.buffer)-1
  247. self.im = self.buffer[int(self.pos)]
  248. def rescale_frame2(self,frame, width):
  249. height = int(frame.shape[0]/frame.shape[1] * width )
  250. dim = (width, height)
  251. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  252. def rescale_frame(self,frame, percent=75):
  253. width = int(frame.shape[1] * percent/ 100)
  254. height = int(frame.shape[0] * percent/ 100)
  255. dim = (width, height)
  256. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  257. def pause(self):
  258. #print("pause",self.t_last)
  259. t = time.time()
  260. self.t_delta = 0
  261. self.t_last = t
  262. def next_frame(self):
  263. #return 0
  264. if self._run and len(self.buffer) > 30:
  265. t = time.time()
  266. self.t_delta = t-self.t_last
  267. self.pos += self.t_delta*self.fps
  268. self.t_last = t
  269. else:
  270. self.pause()
  271. if self.restart_t > time.time()-0.5:
  272. # prevent flickerung by reset
  273. #self.pause()
  274. self.pos = 5
  275. pass
  276. # restart at the end
  277. if self.pos >= len(self.buffer):
  278. self.pos = 0
  279. self.img = None
  280. self._img = self.buffer[int(self.pos)]
  281. self.img = self._img
  282. def next(self):
  283. try:
  284. self.next_frame()
  285. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  286. self.img = self.rescale_frame(self.img, percent=self.scale)
  287. self.shape = self.img.shape[1::-1]
  288. if len(self.buffer) % 100 == 0:
  289. _id = str(self.__repr__)[-5:-1]
  290. print("next",_id)
  291. # add DIMER to videplayer
  292. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  293. img = self.img
  294. if img is None:
  295. return
  296. self.im = None
  297. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  298. #self.next_frame()
  299. except AttributeError as e:
  300. time.sleep(.05)
  301. #if self.init_count % 100 == 0:
  302. print("except 776",e)
  303. #self.init()
  304. except Exception as e:
  305. print("except 756",e)
  306. def draw(self,wn=None):
  307. if self.dim <= 1:
  308. return
  309. if self.scale < 255*.05:
  310. self.scale = 255*0.05
  311. # draw video background box
  312. __xw = int(self.shape_x*self.scale/255)
  313. __yw = int(self.shape_y*self.scale/255)
  314. #xx ,yy = (370,235)
  315. xx = self.shape_x #= xx
  316. yy = self.shape_y #= yy
  317. try:
  318. xx ,yy = self.im.get_size()[:2]
  319. self.shape_x = xx
  320. self.shape_y = yy
  321. except AttributeError as e:
  322. pass
  323. xx = int(xx*self.scale/255)
  324. yy = int(yy*self.scale/255)
  325. __xw = int(xx) #*self.scale/255)
  326. __yw = int(yy) #*self.scale/255)
  327. yellow = [105,50,0]
  328. yellow[0] = int(yellow[0]*self.dim/255)
  329. yellow[1] = int(yellow[1]*self.dim/255)
  330. yellow[2] = int(yellow[2]*self.dim/255)
  331. #print(yellow)
  332. if 1: #corner left up
  333. p1 = [self.x+2,self.y+2]
  334. p2 = [self.x+__xw-4,self.y+__yw-4]
  335. p3 = [self.x+__xw-4,self.y+2]
  336. p4 = [self.x+2,self.y+__yw-4]
  337. p1 = [self.x,self.y]
  338. p2 = [self.x+__xw,self.y+__yw]
  339. p3 = [self.x+__xw,self.y]
  340. p4 = [self.x,self.y+__yw]
  341. hx=int(xx/2)
  342. hy=int(yy/2)
  343. #print(hx,hy,xx,yy) #,ratio)
  344. #print("-")
  345. #print(sys.getsizeof(self.buffer))
  346. #print(sys.getsizeof(self))
  347. #print(sys.getsizeof(self.Rcap))
  348. #print(dir(self.Rcap))
  349. p1 = [self.x-hx,self.y-hy]
  350. p2 = [self.x+__xw-hx,self.y+__yw-hy]
  351. p3 = [self.x+__xw-hx,self.y-hy]
  352. p4 = [self.x-hx,self.y+__yw-hy]
  353. pygame.draw.rect(wn,yellow ,[p1[0] ,p1[1] ,__xw ,__yw])
  354. pygame.draw.rect(wn,[25,20,20],[p1[0]+1,p1[1]+1,__xw-2,__yw-2])
  355. pygame.draw.line(wn,yellow ,p1 ,p2)
  356. pygame.draw.line(wn,yellow ,p3 ,p4)
  357. if 0: #corner left up
  358. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  359. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  360. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  361. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  362. if 0: #corner right down
  363. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  364. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  365. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  366. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  367. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x,self.y+300])
  368. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x+300,self.y])
  369. pz = 0
  370. #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  371. #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  372. #if self.end:
  373. # fr = font15.render(txt,1, (0,255,0))
  374. #else:
  375. # fr = font15.render(txt,1, (255,0,0))
  376. #wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  377. if self.success and wn and self.im: # is not None:
  378. #wn.blit(self.im, (int(self.x), int(self.y)))
  379. #wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  380. #xx ,yy = self._img.shape[:2]
  381. xx ,yy = self.im.get_size()[:2]
  382. #print(xx,yy)
  383. #wn.blit(self.im, (int(self.x+xx/2), int(self.y+yy/2)))
  384. wn.blit(self.im, (int(self.x-xx/2), int(self.y-yy/2)))
  385. def overlay(self,wn=None,mode="x"):
  386. # overlay
  387. pygame.draw.rect(wn,[255,200,0],[5,MAIN_SIZE[1]-(self._id+1)*35,300,28])
  388. font15 = pygame.font.SysFont("freemonobold",17)
  389. pz = 0
  390. if self.end:
  391. rgb = [ 100,255,100]
  392. else:
  393. rgb = [255,100,0]
  394. pygame.draw.rect(wn,rgb,[220,MAIN_SIZE[1]-(self._id+1)*35,80,13])
  395. _line = "error no _line"
  396. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  397. if self.fps == 0: # check if div zerro
  398. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  399. else:
  400. pz = (len(self.buffer)/self.fps)
  401. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  402. fr = font15.render(_line ,1, (0,0,0))
  403. wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  404. if self._run:
  405. mode = "run"
  406. else:
  407. mode = "pause"
  408. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  409. wn.blit(fr,(3,MAIN_SIZE[1]-(self._id+1)*35+15))
  410. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  411. wn.blit(fr,(70,MAIN_SIZE[1]-(self._id+1)*35+15))
  412. Vopen = Vopen
  413. VIDEO = []
  414. videoplayer=[]
  415. cv2 = None
  416. FileVideoStream = None
  417. _vid = 0
  418. if type(options.videoplayer) is str:
  419. try:
  420. import cv2
  421. except Exception as e:
  422. print("Except Import:",e)
  423. try:
  424. # faster video reading ... ???
  425. from imutils.video import FileVideoStream
  426. except Exception as e:
  427. print("Except Import:",e)
  428. max_videoplayer = 4
  429. dmx_start = options.videoplayer.split(",")
  430. for cdmx in dmx_start:
  431. if len(videoplayer) > max_videoplayer:
  432. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  433. break
  434. print("-- videoplayer dmx:",cdmx)
  435. try:
  436. cdmx = int(cdmx)
  437. videoplayer.append( Vopen(cdmx,_id=_vid) )
  438. _vid += 1
  439. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  440. except Exception as e:
  441. print("EXCEPTION COUNTER INIT ",cdmx)
  442. def loop_videoplayer():
  443. while 1:
  444. _videoplayer = videoplayer[:]
  445. #print(".")
  446. ok = 0
  447. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  448. try:
  449. r = i._read() # read next frame from file
  450. if r:
  451. ok = 1
  452. except Exception as e:
  453. print("EXCEPTION loop_videoplayer ",e)
  454. #time.sleep(0.002)
  455. #time.sleep(1/120)
  456. if ok == 0:
  457. time.sleep(0.1)
  458. else:
  459. time.sleep(0.005)
  460. thread.start_new_thread(loop_videoplayer,())
  461. # ===== ======
  462. #self.fname = PLAYLIST[0]
  463. videoplayer2 = []
  464. def loop2_videoplayer():
  465. while 1:
  466. print()
  467. print()
  468. print()
  469. for i,v in enumerate(PLAYLIST):
  470. try:
  471. video1 = videoplayer2[i]
  472. video1.select_video(i)
  473. except:
  474. vi = Vopen(181,1)
  475. videoplayer2.append( vi )
  476. _videoplayer = videoplayer2[:]
  477. #print(".")
  478. ok = 0
  479. j =0
  480. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  481. try:
  482. r = i._read() # read next frame from file
  483. #print(j,len(videoplayer2),i,len(i.buffer))
  484. if r:
  485. print(j,len(videoplayer2),i,len(i.buffer))
  486. ok = 1
  487. except Exception as e:
  488. print("EXCEPTION loop2_videoplayer ",e)
  489. time.sleep(0.002)
  490. j += 1
  491. if ok == 0:
  492. pass#time.sleep(0.01)
  493. else:
  494. pass#time.sleep(0.005)
  495. #thread.start_new_thread(loop2_videoplayer,())
  496. # PARSE COMMANDLINE ARGUMENTS
  497. CFG_IN = {"name":"CFG_IN","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300}
  498. CFG_OUT = {"name":"CFG_OUT","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300,"on":0}
  499. CFG_BLOCK = {"name":"CFG_BLOCK","size":16,"h-split":2,"v-split":2,"h-count":8,"v-count":8}
  500. p = 16
  501. block = [p,p]
  502. _x = 8
  503. _y = 8
  504. #HD = "0"
  505. if options.mode:
  506. try:
  507. HD = options.mode
  508. p,_x,_y = HD.split(",")
  509. _x = int(_x)
  510. _y = int(_y)
  511. p = int(p)
  512. block = [p,p]
  513. except Exception as e:
  514. print( "Exc",options.mode,e)
  515. if _x < 8:
  516. _x = 8
  517. if _y < 8:
  518. _y = 8
  519. CFG_BLOCK["h-count"] = _x
  520. CFG_BLOCK["v-count"] = 8*8/_x #_y
  521. CFG_BLOCK["size"] = p
  522. print( [options.xsplit])
  523. print( [options.ysplit])
  524. try:
  525. if options.xsplit:
  526. CFG_BLOCK["h-split"] = int(options.xsplit)
  527. if options.ysplit:
  528. CFG_BLOCK["v-split"] = int(options.ysplit)
  529. except Exception as e:
  530. print( "Exc",options.mode,e)
  531. print("HD",CFG_BLOCK["h-split"],CFG_BLOCK["v-split"])
  532. print("xy",_x,_y)
  533. print("++++++++++++++++++", p,_x,_y)
  534. _x2 = _x
  535. try:
  536. if options.XX:
  537. pass#_x2 = int(options.XX)
  538. except Exception as e:
  539. print( "Exc",options.mode,e)
  540. print("_x2 , -X",_x2)
  541. # ===== GUI =========
  542. import pygame
  543. import pygame.gfxdraw
  544. import pygame.font
  545. clock = pygame.time.Clock()
  546. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  547. if options.win_pos:
  548. if "," in options.win_pos:
  549. win_pos = options.win_pos.split(",")
  550. try:
  551. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  552. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  553. except Excetpion as e:
  554. print("win_pos",win_pos,e)
  555. os.environ['SDL_VIDEO_CENTERED'] = '0'
  556. pg = pygame
  557. pygame.init()
  558. pygame.mixer.quit()
  559. f = pygame.font.get_fonts()
  560. for i in f:
  561. if "mono" in i.lower():
  562. print(i)
  563. font = pygame.font.SysFont("freemonobold",22)
  564. font10 = pygame.font.SysFont("freemonobold",10)
  565. font12 = pygame.font.SysFont("freemonobold",12)
  566. font15 = pygame.font.SysFont("freemonobold",15)
  567. font40 = pygame.font.SysFont("freemonobold",40)
  568. font80 = pygame.font.SysFont("freemonobold",70)
  569. #font = pygame.font.SysFont(None,30)
  570. fr = font.render("hallo" ,1, (200,0,255))
  571. PIXEL_MAPPING = 0
  572. grid_file = "/tmp/vpu_grid_hd.csv"
  573. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  574. play_list = "/tmp/vpu_playlist_hd.csv"
  575. play_list = "/home/user/LibreLight/video/" #.format(path)
  576. pm_wy = 0
  577. if options.pixel_mapping:
  578. PIXEL_MAPPING = 1
  579. CFG_OUT["on"] = 1
  580. path = options.pixel_mapping
  581. path = path.replace("/","-")
  582. path = path.replace(".","-")
  583. path = path.replace("\"","-")
  584. path = path.replace("'","-")
  585. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  586. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  587. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  588. play_list = "/home/user/LibreLight/video/" #.format(path)
  589. #_x = 8
  590. #_y = 8
  591. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  592. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  593. MAIN_SIZE=(600,500)
  594. try:
  595. if _x < 8 and PIXEL_MAPPING >= 1:
  596. wx = 30+30+block[0] * 8
  597. CFG_IN["w"] = CFG_BLOCK["size"] * 8
  598. else:
  599. wx = 30+30+block[0] * _x
  600. CFG_IN["w"] = CFG_BLOCK["size"] * CFG_BLOCK["h-count"]
  601. wy = 40+40+block[1] * _y
  602. CFG_IN["h"] = CFG_BLOCK["size"] * CFG_BLOCK["v-count"]
  603. CFG_OUT["w"] = CFG_BLOCK["size"] * 8
  604. CFG_OUT["h"] = CFG_BLOCK["size"] * 8
  605. if type(options.videoplayer) is str:
  606. wy += 150 # video playlist
  607. MAIN_SIZE=(wx,wy)
  608. if PIXEL_MAPPING >= 1:
  609. pm_wy = 11*p #+ p*3
  610. CFG_IN["y1"] += 11*p
  611. MAIN_SIZE=(wx,wy+pm_wy)
  612. except Exception as e:
  613. print("Exception:",e)
  614. def CFG_CALC_P(CFG):
  615. CFG["x2"] = CFG["x1"]+CFG["w"]
  616. CFG["y2"] = CFG["y1"]+CFG["h"]
  617. CFG["p1"] = [CFG["x1"] ,CFG["y1"]]
  618. CFG["p2"] = [CFG["x2"] ,CFG["y2"]]
  619. print("CFG",CFG)
  620. CFG_CALC_P(CFG_IN)
  621. CFG_CALC_P(CFG_OUT)
  622. print("CFG_BLOCK",CFG_BLOCK)
  623. print()
  624. print()
  625. print()
  626. print()
  627. print()
  628. window = pygame.display.set_mode(MAIN_SIZE,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  629. pg.display.set_caption('LibreLight VPU-SCREEN')
  630. class Fix():
  631. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  632. #print("Fix",_id)
  633. self._id = _id
  634. self.dmx = (_id-1) * ch +1 #dmx
  635. self.univ = univ
  636. self.ch = ch
  637. self.pos = pos
  638. self.rgb = [0,0,0]
  639. self.block = block #[10,10]
  640. self.x = pos[0]
  641. self.y = pos[1]
  642. self.strobo = time.time()
  643. self.bmp = 250
  644. self.sub_fix = []
  645. sub_block =[block[0]/CFG_BLOCK["h-split"],block[1]/CFG_BLOCK["v-split"]]
  646. if _id <= 0: #exit
  647. return
  648. spalte = (_id-1)%_y +1
  649. zeile = int((_id-1)/_x2) #+1
  650. #zeile = zeile*_x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  651. add_row = _x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  652. #zeile 1
  653. sid = (_id-1)*2 + zeile*CFG_BLOCK["h-split"]*_x2
  654. #for i in range(1,CFG_BLOCK["h-split"]):
  655. sid = sid+1
  656. #sid = zeile
  657. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  658. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  659. self.sub_fix.append(sub_fix)
  660. sid = sid+1
  661. #sid = zeile
  662. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  663. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  664. self.sub_fix.append(sub_fix)
  665. #zeile 2
  666. sid = (_id-1)*2+1 + _x2*CFG_BLOCK["h-split"] + zeile*CFG_BLOCK["h-split"]*_x2 # int(add_row)
  667. #sid = sid+1
  668. #sid = CFG_BLOCK["h-split"]
  669. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  670. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  671. self.sub_fix.append(sub_fix)
  672. #sid = sid+1
  673. sid = sid+1
  674. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  675. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  676. self.sub_fix.append(sub_fix)
  677. def calc(self,data):
  678. _rgb = [0,255,0]
  679. return _rgb
  680. def sub_calc(self,data):
  681. _rgb = [0,255,0]
  682. for sub_fix in self.sub_fix:
  683. sub_fix.block = self.block[:]
  684. _rgb = sub_fix.calc(data)
  685. return _rgb
  686. def POS(self,x=0,y=0,a=0,b=0):
  687. A = (self.pos[0])*self.block[0]
  688. B = (self.pos[1])*self.block[1]
  689. C = self.block[0]-a
  690. D = self.block[1]-b
  691. return [x+A,y+B,C,D]
  692. def subPOS(self,x=0,y=0,a=0,b=0):
  693. __out = []
  694. for sub_fix in self.sub_fix:
  695. __out.append( sub_fix.POS(x,y,a,b) )
  696. return __out
  697. class SubFix():
  698. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  699. #print("Fix",_id)
  700. self._id = _id
  701. self.dmx = (_id-1) * ch +1 #dmx
  702. self.univ = univ
  703. self.ch = ch
  704. self.pos = pos
  705. self.rgb = [0,0,40]
  706. self.block = block #[10,10]
  707. self.x = pos[0]
  708. self.y = pos[1]
  709. self.strobo = time.time()
  710. self.bmp = 250
  711. def calc(self,data):
  712. #return [130,30,20]
  713. dmx_sub = [30]*10
  714. #print(dmx_sub)
  715. dmx = self.dmx -1
  716. _dmx_sub = []
  717. if self.dmx >= 0:
  718. dmx = rDMX(self.univ,self.dmx)-1
  719. if dmx+self.ch < len(data):
  720. _dmx_sub = data[dmx:dmx+self.ch]
  721. if _dmx_sub:
  722. dmx_sub = _dmx_sub
  723. #print(dmx_sub)
  724. dim = dmx_sub[0]/255
  725. #print("dmx",dmx,dmx_sub)
  726. r = dmx_sub[1]*dim
  727. g = dmx_sub[2]*dim
  728. b = dmx_sub[3]*dim
  729. r = int(r)
  730. g = int(g)
  731. b = int(b)
  732. self.rgb = [r,g,b]
  733. return self.rgb
  734. def POS(self,x=0,y=0,a=0,b=0):
  735. A = (self.pos[0]) #+self.block[0]
  736. B = (self.pos[1]) #+self.block[1]
  737. C = self.block[0]-a
  738. D = self.block[1]-b
  739. if NR:
  740. C-=1
  741. D-=1
  742. return [int(x+A),int(y+B),int(C),int(D)]
  743. class POINTER():
  744. def __init__(self):
  745. self.pos = [0,0,0,0]
  746. self.on = 0
  747. self.rgb = [0,100,10]
  748. self._x = 0
  749. self._y = 0
  750. self.x = 0
  751. self.y = 0
  752. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  753. def row_move(self,x,y):
  754. self._x = x
  755. self._y = y
  756. def move(self,pos):
  757. self.pos = pos
  758. self.on = 1
  759. def cross(self,x,y):
  760. self.x = x
  761. self.y = y
  762. def draw(self,x,y):
  763. pos = self.pos[:]
  764. #print("draw",x,y,pos)
  765. pos[0] += x
  766. pos[1] += y
  767. fix_x= self.fix.x
  768. fix_y= self.fix.y +y
  769. #print("draw",x,y,pos)
  770. if self.on:
  771. pygame.draw.rect(window,self.rgb,pos)
  772. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  773. # mouse grid posision
  774. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  775. _nr = fix_y * _x + fix_x +1
  776. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  777. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  778. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  779. window.blit(fr,(130,1))
  780. # fix pos
  781. txt=str(pos) #"[0, 0, 0, 0]"
  782. fr = font15.render(txt ,1, (200,200,200))
  783. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  784. window.blit(fr,(10,1))
  785. # univers
  786. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  787. #window.blit(fr,(300,10))
  788. # pointer
  789. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  790. window.blit(fr,(10,30))
  791. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  792. window.blit(fr,(10,40))
  793. # crosshair
  794. self.rgb = [0,0,200]
  795. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  796. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  797. self.rgb = [0,200,0]
  798. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  799. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  800. self.rgb = [200,0,0]
  801. pointer = POINTER()
  802. NR = 0
  803. running = True
  804. def event():
  805. global NR,running
  806. for event in pygame.event.get():
  807. #print(event.dict)
  808. _button = None
  809. if "button" in event.dict:
  810. _button = event.dict["button"]
  811. _state = None
  812. if "state" in event.dict:
  813. _state = event.state
  814. _key = None
  815. if "key" in event.dict:
  816. _key = event.key
  817. _pos = None
  818. if "pos" in event.dict:
  819. _pos = event.pos
  820. _type = None
  821. if "type" in event.dict:
  822. _type = event.type
  823. _type = event.type
  824. _mod = None
  825. if "mod" in event.dict:
  826. _mod = event.mod
  827. if 0:
  828. print( " ")
  829. print( "{:.02f}".format( time.time() - START ))
  830. print("button -",_button,end="\t| ")
  831. #print("state -",_state)
  832. print("pos -",_pos)
  833. print("type -",_type, end="\t| ")
  834. print("key -",_key)
  835. print("mod -",_mod)
  836. try:
  837. if _type == 5:
  838. if _button == 1:
  839. NR += 1
  840. if NR > 1:
  841. NR = 0
  842. if _button == 3:
  843. NR -= 1
  844. if NR < 0:
  845. NR = 1
  846. if _pos:
  847. posA = _pos
  848. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  849. if fix:
  850. pos = fix.POS(40,60+pm_wy)
  851. rgb = [0,0,0]
  852. pointer.move(pos)
  853. pointer.fix = fix
  854. else:
  855. pointer.on = 0
  856. pointer.row_move(_pos[0],_pos[1])
  857. pointer.cross(_pos[0],_pos[1])
  858. if event.type == pygame.VIDEORESIZE:
  859. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  860. except Exception as e:
  861. print(e)
  862. if event.type==pygame.QUIT:
  863. running=False
  864. fps = 0
  865. fps2 = 0
  866. frame = 0
  867. frame2 = 0
  868. frame_t = time.time()
  869. frame2_t = time.time()
  870. IP = "yyy"
  871. def draw_overlay():
  872. global fps,fps2
  873. fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
  874. window.blit(fr,(10,10))
  875. fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
  876. window.blit(fr,(10,20))
  877. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  878. window.blit(fr,(90,10))
  879. def draw_frame(window,rgb,p1,p2,offset=0):
  880. o = offset
  881. _p1 = [p1[0]-o,p1[1]-o]
  882. _p2 = [p1[0]-o,p2[1]+o]
  883. pygame.draw.line(window,rgb,_p1,_p2) # left
  884. _p1 = [p2[0]+o,p2[1]+o]
  885. pygame.draw.line(window,rgb,_p1,_p2) # bottom
  886. _p2 = [p2[0]+o,p1[1]-o]
  887. pygame.draw.line(window,rgb,_p1,_p2) # right
  888. _p1 = [p1[0]-o,p1[1]-o]
  889. pygame.draw.line(window,rgb,_p1,_p2) # top
  890. def calc_fps():
  891. global fps,frame,frame_t
  892. t = time.time()
  893. if frame_t+1 < t:
  894. fps = frame #frame_t- t #frame
  895. frame = 1
  896. frame_t = time.time()
  897. def calc_fps2():
  898. global fps2,frame2,frame2_t
  899. t = time.time()
  900. if frame2_t+0.1 < t:
  901. fps2 = frame2*10 #frame_t- t #frame
  902. frame2 = 1
  903. frame2_t = t #time.time()
  904. TEXT_BLOCK = []
  905. def _create_text_block():
  906. print("======== CREATE NEW TEXT FILE !!",text_file)
  907. f = open(text_file,"w")
  908. for i in range(10):
  909. f.write("TEXT {}\n".format(i+1))
  910. f.close()
  911. def open_text_block():
  912. print("======== OPEN TEXT FILE !!",text_file)
  913. _lines = []
  914. try:
  915. f = open(text_file,"r")
  916. _lines = f.readlines()
  917. f.close()
  918. except FileNotFoundError as e:
  919. print("TEXT",e)
  920. _create_text_block()
  921. if len(_lines) <= 0:
  922. _create_text_block()
  923. lines = []
  924. for l in _lines:
  925. #print(">> ",l.strip())
  926. lines.append(l.strip())
  927. if len(lines) <= 10:
  928. for i in range(10-len(lines)):
  929. lines.append("LINE ERROR")
  930. return lines
  931. TEXT_BLOCK = open_text_block()
  932. TEXT_BLOCK_TIME = time.time()
  933. # video playlist
  934. PLAYLIST = []
  935. def open_playlist():
  936. print("======== OPEN PLAYLIST DIR !!",play_list)
  937. if not os.path.isdir(play_list):
  938. os.system("mkdir -p {}".format(play_list))
  939. _lines = os.listdir(play_list)
  940. _lines.sort()
  941. lines = ['']*25 # first is empty
  942. i=0
  943. for l in _lines:
  944. #print(">> ",l.strip(),len(lines))
  945. l = l.strip()
  946. if "_" in l:
  947. ll = l.split("_",1)
  948. print(">> ",ll)
  949. #ll = int(ll)
  950. try:
  951. lll = int(ll[0])
  952. #lines.append(l.strip())
  953. lines[lll] = l
  954. except:pass
  955. if len(lines) <= 10:
  956. for i in range(10-len(lines)):
  957. lines.append("")#"LINE ERROR")
  958. return lines
  959. PLAYLIST_TIME = time.time()
  960. PLAYLIST = open_playlist()
  961. # ===== GUI =========
  962. #def draw_circle(surface, x, y, radius, color):
  963. def draw_circle(surface,color, pos, radius):
  964. x,y=pos
  965. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  966. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  967. def rDMX(univ,dmx):
  968. return univ*512+dmx
  969. def generate_grid(mapping=0):
  970. _log = []
  971. #if PIXEL_MAPPING:
  972. # log = open(grid_file,"w")
  973. head = "i,univ,dmx,x,y,ch\n"
  974. head = "i,univ,dmx,ch\n"
  975. head = "univ,dmx,x,y,ch\n"
  976. head = "nr,id,info\n"
  977. print("csv:",head)
  978. #if PIXEL_MAPPING:
  979. # log.write(head)
  980. _log.append(head)
  981. dmx = 1-1
  982. ch = 4
  983. y=0
  984. x=0
  985. #for i in range((_y)*(_x)):
  986. for i in range((8)*(8)):
  987. #if x > _x and i%_x == 0:
  988. if x > 8 and i%8 == 0:
  989. #print("--> -->")
  990. x=0
  991. y+=1
  992. _univ = int(dmx/512)
  993. _dmx = dmx - (_univ)*512
  994. pos=[x,y]
  995. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  996. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  997. line="{},{},x\n".format(i+1,i+1)
  998. #print("wcsv:",[line])
  999. #if PIXEL_MAPPING:
  1000. # log.write(line)
  1001. _log.append(line)
  1002. dmx += ch
  1003. x+=1
  1004. if mapping and PIXEL_MAPPING:
  1005. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  1006. log = open(grid_file,"w")
  1007. log.writelines(_log)
  1008. log.close()
  1009. return _log[:] #GRID
  1010. def init_grid(mapping=0,_x=4,_y=4):
  1011. if mapping and PIXEL_MAPPING:
  1012. try:
  1013. log = open(grid_file,"r")
  1014. except:
  1015. generate_grid(mapping=mapping)
  1016. log = open(grid_file,"r")
  1017. lines = log.readlines()
  1018. else:
  1019. lines = generate_grid()
  1020. GRID = []
  1021. y=0
  1022. x=0
  1023. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  1024. for i,line in enumerate(lines[1:]): #exclude first line
  1025. #print("rcsv",[line])
  1026. line = line.strip()
  1027. line = line.split(",") # csv
  1028. if i >= _x and i%_x == 0:
  1029. x=0
  1030. y+=1
  1031. if y >= _y:
  1032. break
  1033. #i = int(line[0])
  1034. _id = int(line[1])
  1035. #univ = int(line[0])
  1036. #dmx = int(line[1])
  1037. #x = int(line[3])
  1038. #y = int(line[4])
  1039. #ch = int(line[4])
  1040. pos = [x,y]
  1041. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  1042. #f.x = x
  1043. #f.y = y
  1044. #f.block = block
  1045. GRID.append(f)
  1046. x+=1
  1047. #print("y, _y",y,_y)
  1048. return GRID
  1049. def find_pix(x,y):
  1050. global GRID
  1051. for fix in GRID:
  1052. X = 0
  1053. Y = 0
  1054. pos = fix.POS()
  1055. #pos = fix.POS()
  1056. #pos = fix.POS(40,60-pm_wy)
  1057. #pos = fix.POS(x,y+pm_wy)#40,60)
  1058. if x > pos[0] and x < pos[0]+pos[2]:
  1059. X = 1
  1060. if y > pos[1] and y < pos[1]+pos[3]:
  1061. Y = 1
  1062. if X and Y:
  1063. #print(pos,x,y)
  1064. #print("find",X,Y)
  1065. return fix
  1066. GRID = []
  1067. _GRID = []
  1068. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1069. NR = 0
  1070. START_UNIV=2
  1071. if options.start_univ:
  1072. try:
  1073. START_UNIV=int(options.start_univ)
  1074. except Exception as e:
  1075. print("Exception START UNIV",e)
  1076. gobo_ch=1
  1077. if options.gobo_ch:
  1078. try:
  1079. gobo_ch=int(options.gobo_ch)
  1080. except Exception as e:
  1081. print("Exception gobo_ch",e)
  1082. if gobo_ch <= 0:
  1083. gobo_ch = 1
  1084. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  1085. color = [200,0,0,127]
  1086. if text:
  1087. fr = font15.render("A" ,1, (200,200,200))
  1088. window.blit(fr,pos1)
  1089. fr = font15.render("B" ,1, (200,200,200))
  1090. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  1091. # h unten
  1092. _pos1 = [pos1[0],pos2[1]]
  1093. _pos2 = [pos2[0],pos2[1]]
  1094. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1095. color = [255,255,0,127]
  1096. # h rechts
  1097. _pos1 = [pos2[0],pos1[1]]
  1098. _pos2 = [pos2[0],pos2[1]]
  1099. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1100. color = [0,200,0,127]
  1101. # h links
  1102. _pos1 = [pos1[0],pos1[1]]
  1103. _pos2 = [pos1[0],pos2[1]]
  1104. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1105. color = [0,0,200,127]
  1106. # h oben
  1107. _pos1 = [pos1[0],pos1[1]]
  1108. _pos2 = [pos2[0],pos1[1]]
  1109. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1110. def grab(x=55,y=55,w=60,h=60):
  1111. # usage
  1112. # sub = grab()
  1113. # window.blit(sub, (500,10))
  1114. crop = None
  1115. rect = pygame.Rect(x, y, w, h)
  1116. try:
  1117. sub = window.subsurface(rect)
  1118. #pixArray = pygame.PixelArray(screen)
  1119. crop = pygame.Surface((w,h))
  1120. crop.blit(sub, (0,0))
  1121. except ValueError as e:
  1122. pass#print("exception",e,"line715")
  1123. #except Exception as e:
  1124. # print("exception",e,"line715")
  1125. #print(rect)
  1126. return crop
  1127. def reshape(_x,_y):
  1128. """reshape LED-WALL Block/Pixel mapping"""
  1129. if PIXEL_MAPPING <= 0:
  1130. return None
  1131. global GRID
  1132. global _GRID
  1133. x = _x
  1134. y = _y
  1135. i = 0
  1136. counter = 0
  1137. z=0
  1138. x_min = 99999
  1139. x_max = 0
  1140. y_min = 99999
  1141. y_max = 0
  1142. # black background for -> output MAP
  1143. pygame.draw.rect(window,[0,0,20],[0,60,600,pm_wy-1])
  1144. pygame.draw.rect(window,[0,0,20],[wx,wy-80,400,pm_wy+10])
  1145. tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
  1146. fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
  1147. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
  1148. window.blit(fr,fr_r)
  1149. fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
  1150. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
  1151. window.blit(fr,fr_r)
  1152. fr = tmp_font.render("INPUT" ,1, (255,255,255))
  1153. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
  1154. window.blit(fr,fr_r)
  1155. j = 0
  1156. for fix in _GRID:
  1157. if j >= 8*8: # max output size
  1158. break
  1159. j+=1
  1160. ii = i
  1161. #z= i # helping border offset
  1162. pos = fix.POS(40,60)
  1163. rgb = fix.rgb
  1164. # green
  1165. pygame.draw.rect(window,[0,40,0],pos)
  1166. xposs = [] #None #pos[:]
  1167. for fix2 in GRID:
  1168. if fix._id == fix2._id:
  1169. xposs.append( fix2.POS(40,60) )
  1170. for xpos in xposs:
  1171. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1172. if sub:
  1173. if 1:#j <= _x*_y: # max input size
  1174. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1175. else:
  1176. # red
  1177. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1178. if xpos[0] < x_min:
  1179. x_min = xpos[0]
  1180. if xpos[0] > x_max:
  1181. x_max += xpos[2]
  1182. if xpos[1] < y_min:
  1183. y_min = xpos[1]
  1184. if xpos[1] > x_max:
  1185. y_max += xpos[3]
  1186. # DRAW FIX NUMBER on TOP
  1187. #apos = pos
  1188. #argb = rgb
  1189. apos = fix.POS(40,60+pm_wy)
  1190. argb = fix.rgb
  1191. # overwrite number overlay
  1192. if NR:
  1193. #pygame.draw.rect(window,[30,40,0],apos)
  1194. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1195. if NR:# == 2:
  1196. if fix._id != i+1:
  1197. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1198. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1199. #print(fix._id,xposs,pos)
  1200. else:
  1201. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1202. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1203. i += 1
  1204. #print("--#")
  1205. # frame box
  1206. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1207. pos1= [x+x_min,y+x_min]
  1208. pos2= [x_max+x_min,y_min+y_max]
  1209. #draw_box(pos1,pos2,text=0)
  1210. class Timer():
  1211. def __init__(self,start=120):
  1212. self.start = start
  1213. self.timer = self.start
  1214. self.timer_t = time.time()
  1215. def reset(self):
  1216. self.timer = self.start
  1217. def get(self):
  1218. self.timer -= time.time()-self.timer_t
  1219. self.timer_t = time.time()
  1220. if self.timer <= 0:
  1221. self.reset()
  1222. return self.timer
  1223. def reload_grid():
  1224. print("==== reload_grid")
  1225. global GRID
  1226. global _GRID
  1227. try:
  1228. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1229. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1230. except Exception as e:
  1231. print("Except: grid re init",e)
  1232. VPU_TEXT = []
  1233. def load_vpu_text(nr=0):
  1234. txt = "NONE"
  1235. if not VPU_TEXT:
  1236. pass #create VPU_TEXT_FILE
  1237. if len(VPU_TEXT) > nr:
  1238. txt = VPU_TEXT[0]
  1239. return txt
  1240. grid_counter = time.time()
  1241. def draw_fix_nr(GRID):
  1242. global grid_counter
  1243. i=0
  1244. y=0
  1245. for fix in GRID:
  1246. pos = fix.POS(40,60+pm_wy)
  1247. rgb = fix.rgb
  1248. if NR:
  1249. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1250. if fix._id%_x-1 == 0: # line break border
  1251. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1252. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1253. if fix._id%_x == 0: # line break border
  1254. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1255. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1256. if grid_counter +5 < time.time():
  1257. grid_counter = time.time()
  1258. reload_grid()
  1259. if fix._id != i+1:
  1260. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1261. else:
  1262. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1263. window.blit(fr,(pos[0]+2,pos[1]+2))
  1264. i += 1
  1265. def draw_counter(COUNTER):
  1266. for count in COUNTER:
  1267. cpan = 0
  1268. ctilt = 0
  1269. cr=255
  1270. cg=255
  1271. cb=255
  1272. csize=10
  1273. cdim=0
  1274. k = "DIM"
  1275. if k in count:
  1276. cdim = int(count[k])
  1277. k = "RED"
  1278. if k in count:
  1279. cr = int(count[k])
  1280. k = "GREEN"
  1281. if k in count:
  1282. cg = int(count[k])
  1283. k = "BLUE"
  1284. if k in count:
  1285. cb = int(count[k])
  1286. k = "SIZE"
  1287. if k in count:
  1288. csize = int(count[k]) #/60*p)
  1289. if csize < 5:
  1290. csize = 5
  1291. k = "PAN"
  1292. if k in count:
  1293. cpan = int(count[k])/255*(block[0] *(_x))
  1294. #cpan = int(cpan * 1.2)
  1295. cpan = int(cpan)
  1296. k = "TILT"
  1297. if k in count:
  1298. ctilt = int(count[k])/255*(block[1] *(_y))
  1299. #ctilt = int(cpan * 1.2)
  1300. ctilt = int(ctilt)
  1301. ddim = cdim/255
  1302. if "DIM" in count and count["DIM"] > 0:
  1303. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1304. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1305. _sec = count["_SEC"]
  1306. try:
  1307. _sec = int(count["_SEC"])
  1308. except:
  1309. pass
  1310. if type(_sec) is int:
  1311. #print(_sec)
  1312. if _sec <= 60:
  1313. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1314. else:
  1315. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1316. #print("_xx",_xx)
  1317. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1318. else:
  1319. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1320. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1321. pygame.draw.rect(window,[0,0,0],fr_r)
  1322. window.blit(fr,fr_r)
  1323. def draw_video(VIDEO):
  1324. global videplayer
  1325. i = 0
  1326. # set DMX-VALUE to videoplayer Object
  1327. for count in VIDEO:
  1328. cpan = 0
  1329. ctilt = 0
  1330. cr=255
  1331. cg=255
  1332. cb=255
  1333. csize=10
  1334. cdim=0
  1335. video1 = videoplayer[i]
  1336. k = "VIDEO"
  1337. if k in count:
  1338. #video1.select_video(count[k])
  1339. play_nr = int(count[k]/10)
  1340. if play_nr != video1._video_nr:
  1341. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1342. _vid = video1._id
  1343. _cdmx = video1.dmx
  1344. del_video1 = video1
  1345. video1 = Vopen(cdmx,_id=_vid)
  1346. video1.select_video(count[k])
  1347. videoplayer[i] = video1
  1348. del_video1._del()
  1349. del del_video1
  1350. k = "DIM"
  1351. if k in count:
  1352. cdim = int(count[k])
  1353. video1.dim = cdim
  1354. #if i == 0:
  1355. # print(i,cdim)
  1356. k = "SIZE"
  1357. if k in count:
  1358. csize = int(count[k]/16*p)
  1359. if csize < 5:
  1360. csize = 5
  1361. k = "PAN"
  1362. cpan_max = block[0] *(_x) #+block[0]
  1363. if k in count:
  1364. cpan = int(count[k]) / 255*cpan_max
  1365. cpan = int(cpan)
  1366. k = "TILT"
  1367. ctilt_max = block[1] *(_y) #+block[1]
  1368. if k in count:
  1369. ctilt = int(count[k]) / 255*ctilt_max
  1370. ctilt = int(ctilt)
  1371. k = "_reset"
  1372. if k in count:
  1373. if count[k]:
  1374. count[k] = 0
  1375. video1.restart()
  1376. k = "_RUN"
  1377. if k in count:
  1378. video1._run = count[k]
  1379. video1.pos
  1380. video1.x=40+0+cpan
  1381. video1.y=60+0+pm_wy+ctilt
  1382. video1.scale = int((csize))
  1383. if cdim:
  1384. video1.next()
  1385. i += 1
  1386. # draw
  1387. i=0
  1388. for count in VIDEO:
  1389. video1 = videoplayer[i]
  1390. video1.draw(window) #,x=0,y=0)
  1391. i+=1
  1392. i=0
  1393. for count in VIDEO:
  1394. video1 = videoplayer[i]
  1395. video1.overlay(window,"run")
  1396. i += 1
  1397. def counter_dmx(COUNTER,dataA):
  1398. for count in COUNTER:
  1399. cDMX=count["DMX"]-1
  1400. try:
  1401. count["DIM"] = dataA[cDMX]
  1402. count["PAN"] = dataA[cDMX+1]
  1403. count["TILT"] = dataA[cDMX+2]
  1404. count["CONTROL"] = dataA[cDMX+3]
  1405. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1406. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1407. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1408. count["_RUN"] = 0
  1409. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1410. count["_RUN"] = 1
  1411. count["SIZE"] = dataA[cDMX+4]
  1412. count["SEC"] = dataA[cDMX+5]
  1413. if count["_RUN"]:
  1414. try:
  1415. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1416. except Exception as e:
  1417. pass
  1418. if type(count["_SEC"]) is int:
  1419. if count["_SEC"] < 0:
  1420. count["_SEC"] = 0
  1421. for ti in range(10):
  1422. #print(ti,(ti+6)*10)
  1423. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1424. count["_SEC"] = "----" #text 1
  1425. try:
  1426. count["_SEC"] = TEXT_BLOCK[ti]
  1427. except Exception as e:
  1428. pass
  1429. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1430. count["_SEC"] = ">{}<".format(cDMX+1)
  1431. count["RED"] = dataA[cDMX+6]
  1432. count["GREEN"] = dataA[cDMX+7]
  1433. count["BLUE"] = dataA[cDMX+8]
  1434. except Exception as e:
  1435. print("EXC FUNC",e,count)
  1436. #print(count)
  1437. def video_dmx(VIDEO,dataA):
  1438. for count in VIDEO:
  1439. cDMX=count["DMX"]-1
  1440. try:
  1441. count["DIM"] = dataA[cDMX]
  1442. count["PAN"] = dataA[cDMX+1]
  1443. count["TILT"] = dataA[cDMX+2]
  1444. count["CONTROL"] = dataA[cDMX+3]
  1445. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1446. count["_reset"] = 1
  1447. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1448. if count["_RUN"] == 1:
  1449. print( "_RUN:0",count["DMX"]-1)
  1450. count["_RUN"] = 0
  1451. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1452. if count["_RUN"] == 0:
  1453. print( "_RUN:1",count["DMX"]-1)
  1454. count["_RUN"] = 1
  1455. count["SIZE"] = dataA[cDMX+4]#*2
  1456. count["SEC"] = dataA[cDMX+5]
  1457. count["VIDEO"] = dataA[cDMX+6]
  1458. #count["RED"] = dataA[cDMX+6]
  1459. #count["GREEN"] = dataA[cDMX+7]
  1460. #count["BLUE"] = dataA[cDMX+8]
  1461. except Exception as e:
  1462. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1463. #print(count)
  1464. def read_dmx_data(ip,ips):
  1465. ip = select_ip(ips,univ=START_UNIV)
  1466. IP = ip
  1467. data = read_dmx(ip)
  1468. ip = select_ip(ips,univ=START_UNIV+1)
  1469. data3 = read_dmx(ip)
  1470. data.extend(data3)
  1471. ip = select_ip(ips,univ=START_UNIV+2)
  1472. data3 = read_dmx(ip)
  1473. data.extend(data3)
  1474. ip = select_ip(ips,univ=START_UNIV+4)
  1475. data3 = read_dmx(ip)
  1476. data.extend(data3)
  1477. #ip = select_ip(ips,univ=START_UNIV+5)
  1478. #data3 = read_dmx(ip)
  1479. #data.extend(data3)
  1480. return data
  1481. def draw_gobo(GRID,data):
  1482. i = 0
  1483. dmx = 1
  1484. h = 1
  1485. v = 1
  1486. for fix in GRID:
  1487. pos = fix.POS(40,60+pm_wy)
  1488. rgb = fix.rgb
  1489. if 1:
  1490. # draw row/col grid number
  1491. if fix.pos[0] == 0:
  1492. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1493. window.blit(fr,(10,pos[1]+3 ))
  1494. if fix.pos[1] == 0:
  1495. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1496. window.blit(fr,(pos[0]+2,35 ))
  1497. pygame.draw.rect(window,rgb,pos)
  1498. # DRAW SUB-FIXTURE
  1499. j = 0
  1500. for subfix in fix.sub_fix:#calc(data):
  1501. subfix.calc(data)
  1502. #fix = subfix
  1503. spos = subfix.POS(40,60+pm_wy)
  1504. srgb = subfix.rgb
  1505. #print(fix.dmx,rgb,pos)
  1506. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1507. #FUNC = 0
  1508. if FUNC > 10 and FUNC <= 20: # big dot
  1509. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1510. elif FUNC > 20 and FUNC <= 30:#small dot
  1511. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1512. elif FUNC > 30 and FUNC <= 40:#donut
  1513. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1514. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1515. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1516. pygame.draw.rect(window,srgb,spos)
  1517. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1518. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1519. pygame.draw.rect(window,srgb,spos)
  1520. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1521. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1522. pygame.draw.rect(window,srgb,spos)
  1523. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1524. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1525. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1526. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1527. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1528. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1529. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1530. pygame.draw.rect(window,srgb,spos)
  1531. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1532. elif FUNC > 100 and FUNC <= 110: # rec big line
  1533. pygame.draw.rect(window,srgb,spos)
  1534. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1535. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1536. pygame.draw.rect(window,srgb,spos)
  1537. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1538. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1539. elif FUNC > 120 and FUNC <= 130: # rec inline
  1540. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1541. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1542. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1543. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1544. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1545. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1546. else:
  1547. pygame.draw.rect(window,srgb,spos)
  1548. for subfix in fix.sub_fix:#calc(data):
  1549. subfix.calc(data)
  1550. #fix = subfix
  1551. spos = subfix.POS(40,60+pm_wy)
  1552. srgb = subfix.rgb
  1553. # draw row/col grid number
  1554. if subfix.pos[0] == 0:
  1555. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1556. window.blit(fr,(25,spos[1] ))
  1557. v += 1
  1558. if subfix.pos[1] == 0:
  1559. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1560. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1561. h+=1
  1562. window.blit(fr,(spos[0],50 ))
  1563. if p >= 40:
  1564. if NR:
  1565. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1566. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1567. window.blit(fr,(spos[0]+2,spos[1]+10))
  1568. j += 1
  1569. i += 1
  1570. def frame_area():
  1571. rgb = [255,255,0]
  1572. CFG = CFG_IN
  1573. p1 = CFG_IN["p1"]
  1574. p2 = CFG_IN["p2"]
  1575. draw_frame(window,rgb,p1,p2,offset=0)
  1576. rgb = [255,0,0]
  1577. #draw_frame(window,rgb,p1,p2,offset=4)
  1578. if CFG_OUT["on"]:
  1579. rgb = [255,0,0]
  1580. p1 = CFG_OUT["p1"]
  1581. p2 = CFG_OUT["p2"]
  1582. #pygame.draw.line(window,rgb,p1,p2)
  1583. draw_frame(window,rgb,p1,p2,offset=2)
  1584. ips=[]
  1585. dataA=[]
  1586. data=[]
  1587. def dmx_raw():
  1588. global frame
  1589. frame += 1
  1590. global ips,dataA,data
  1591. ips = read_index()
  1592. # ----
  1593. ip = select_ip(ips,univ=1) # univ 1 gobo
  1594. dataA = read_dmx(ip)
  1595. # ----
  1596. data = read_dmx_data(ip,ips)
  1597. if options.countdown:
  1598. counter_dmx(COUNTER,dataA)
  1599. if len(VIDEO) > 0:
  1600. video_dmx(VIDEO,dataA)
  1601. return ips,dataA,data
  1602. def dmx_loop():
  1603. while 1:
  1604. dmx_raw()
  1605. time.sleep(1/40) # fast high cpu
  1606. #time.sleep(1/25)
  1607. dmx_raw()
  1608. thread.start_new_thread(dmx_loop,())
  1609. t1 = Timer(143)
  1610. time.sleep(0.33)
  1611. t2 = Timer(11)
  1612. count_tilt = 0
  1613. def main():
  1614. global IP
  1615. global GRID
  1616. global _GRID
  1617. global FUNC
  1618. global count_tilt
  1619. global TEXT_BLOCK
  1620. global TEXT_BLOCK_TIME
  1621. global PLAYLIST
  1622. global PLAYLIST_TIME
  1623. global dataA
  1624. global frame2
  1625. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1626. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1627. print("GRID LEN:",len(GRID))
  1628. s=time.time()
  1629. print("run")
  1630. r = ""
  1631. IP = "xx"
  1632. while running:
  1633. if TEXT_BLOCK_TIME+5 < time.time():
  1634. TEXT_BLOCK = open_text_block()
  1635. TEXT_BLOCK_TIME = time.time()
  1636. if PLAYLIST_TIME+6 < time.time():
  1637. PLAYLIST = open_playlist()
  1638. PLAYLIST_TIME = time.time()
  1639. pygame.display.flip()
  1640. event()
  1641. window.fill((10,0,30))
  1642. calc_fps()
  1643. calc_fps2()
  1644. draw_overlay()
  1645. # GRID loop
  1646. try:
  1647. ddd = 1023 #univ 3 512
  1648. #FUNC = data[ddd]
  1649. FUNC2 = dataA[gobo_ch-1]
  1650. FUNC = FUNC2
  1651. #print("FUNC", FUNC )#:ddd+512])
  1652. #FUNC = 15
  1653. except Exception as e:
  1654. print("EXC FUNC",e)
  1655. draw_gobo(GRID,data)
  1656. # DRAW FIX NUMBER on TOP
  1657. draw_fix_nr(GRID)
  1658. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1659. if VIDEO:
  1660. draw_video(VIDEO)
  1661. if options.countdown:
  1662. draw_counter(COUNTER)
  1663. pointer.draw(0,pm_wy) #wy
  1664. spos = [0,0,0,0]
  1665. if PIXEL_MAPPING >= 1:
  1666. reshape(0,0) #start pos
  1667. else:
  1668. reshape(spos[0]+spos[2]+20,10) #start pos
  1669. #reshape(spos[0]+spos[2]+20,10) #start pos
  1670. frame_area()
  1671. pygame.display.flip()
  1672. #pg.time.wait(55)
  1673. #clock.tick(120) # fast hight cpu
  1674. clock.tick(25)
  1675. #time.sleep(1/120)
  1676. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1677. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1678. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1679. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1680. frame2 += 1
  1681. if __name__ == "__main__":
  1682. main()