demo.py 5.3 KB

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  1. #!/usr/bin/python3
  2. import time
  3. boot = time.time()
  4. import random
  5. import os
  6. import sys
  7. import tool.movewin as movewin
  8. # ===== GUI =========
  9. import pygame
  10. import pygame.gfxdraw
  11. import pygame.font
  12. pg = pygame
  13. main_size=(600,500)
  14. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  15. pg = pygame
  16. pygame.init()
  17. pygame.mixer.quit()
  18. clock = pygame.time.Clock()
  19. import tool.sdl_elm as sdl_elm
  20. CAPTION = 'LibreLight Start :{}'.format(random.randint(100,999))
  21. _id = movewin.winfo(CAPTION)
  22. c1 = movewin.movewin(_id,200,50)
  23. os.system(c1)
  24. c1 = movewin.activate(_id)
  25. os.system(c1)
  26. pg.display.set_caption(CAPTION)
  27. f = pygame.font.get_fonts()
  28. f = list(f)
  29. f.sort()
  30. for i in f:
  31. if 1:# "mono" in i.lower():
  32. print(i)
  33. font0 = pygame.font.SysFont("freesans",10)
  34. font0b = pygame.font.SysFont("freesansbold",10)
  35. font = pygame.font.SysFont("freemonobold",22)
  36. font10 = pygame.font.SysFont("freemonobold",10)
  37. font12 = pygame.font.SysFont("freemonobold",12)
  38. font15 = pygame.font.SysFont("freemonobold",15)
  39. font22 = pygame.font.SysFont("FreeSans",22)
  40. #font = pygame.font.SysFont(None,30)
  41. fr = font.render("hallo" ,1, (200,0,255))
  42. start = time.time()
  43. table = []
  44. r = 80
  45. i = 1
  46. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  47. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  48. bx.bg_on = [255,0,255]
  49. bx.btn1.color_on = [255,0,155]
  50. bx.btn1.type = "flash"
  51. table.append(bx)
  52. r+=bx.get_rect()[3]
  53. i += 1
  54. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  55. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  56. table.append(bx)
  57. r+=bx.get_rect()[3]
  58. i += 1
  59. r+=bx.get_rect()[3]
  60. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  61. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  62. bx.font0 = pygame.font.SysFont("freesans",20)
  63. bx.val.set( 100)
  64. bx.fader = 0
  65. table.append(bx)
  66. r+=bx.get_rect()[3]
  67. i += 1
  68. bx = sdl_elm.Button(window,pos=[30,r,190,60])
  69. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  70. bx.font0 = pygame.font.SysFont("freesans",20)
  71. bx.btn1.type = "flash"
  72. table.append(bx)
  73. r+=bx.get_rect()[3]
  74. i += 1
  75. bx = sdl_elm.Button(window,pos=[20,r,60,20])
  76. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  77. bx.font0 = pygame.font.SysFont("freesans",12)
  78. table.append(bx)
  79. mouse_down = 0
  80. mouse_pos1 = [0,0]
  81. mouse_pos2 = [0,0]
  82. mouse_grab = []
  83. print(int((time.time()-boot)*10),"loop...")
  84. fps_t = time.time()
  85. fps = 0
  86. fps_old = 0
  87. while 1:
  88. fps +=1
  89. t = time.time()
  90. if t-fps_t >= 1:
  91. print("FPS:",fps)
  92. fps_old = fps
  93. fps=0
  94. fps_t =t
  95. pygame.display.flip()
  96. pos = [160,10,70,60]
  97. rgb = (0xdd,0xdd,0xdd,0)
  98. rgb = (0xaa,0xaa,0xaa,0)
  99. window.fill((5,5,5))
  100. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  101. fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
  102. window.blit(fr,(10,10 ))
  103. fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
  104. window.blit(fr,(10,30 ))
  105. pos = [160,110,70+80,20]
  106. pygame.draw.rect(window,rgb,pos)
  107. t=(time.time()-start)
  108. if t > 15:
  109. start = time.time()
  110. b= 80-int(t*10)
  111. pos = [160,110,70+(b),20]
  112. rgb = (0x00,0xff,0xff,0)
  113. pygame.draw.rect(window,rgb,pos)
  114. rgb = (0x00,0x00,0x00,0)
  115. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  116. window.blit(fr,pos[:2])
  117. pos = [160,200,80,20]
  118. #fd = sdl_elm.Fader(window,pos)
  119. #fd.draw()
  120. pos = [160,90,70+80,20]
  121. pygame.draw.rect(window,rgb,pos)
  122. b= int(t*10)
  123. pos = [160,90,0+(b),20]
  124. rgb = (0x00,0xff,0xff,0)
  125. pygame.draw.rect(window,rgb,pos)
  126. rgb = (0x00,0x00,0x00,0)
  127. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  128. window.blit(fr,pos[:2])
  129. rgb = (0xaa,0xaa,0xaa,0)
  130. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  131. window.blit(fr,(500,500))
  132. for t in table:
  133. t.draw()
  134. resize_changed = 0
  135. for event in pygame.event.get():
  136. if "scancode" in event.dict:
  137. if event.scancode == 9:
  138. for t in table:
  139. t.btn2.clean()
  140. print("event",event)
  141. if event.type == pygame.QUIT:
  142. pygame.quit()
  143. sys.exit(0)
  144. elif event.type == pygame.VIDEORESIZE:
  145. scrsize = event.size
  146. width = event.w
  147. hight = event.h
  148. resize_changed = True
  149. for t in table:
  150. t.event(event)
  151. if "pos" in event.dict:
  152. if "button" in event.dict:
  153. if event.type == 5:#press
  154. mouse_down = 1
  155. mouse_pos1 = [event.pos[0],event.pos[1]]
  156. if event.type == 6:#release
  157. mouse_down = 0
  158. for btn in mouse_grab:
  159. btn.btn2.val = 1
  160. mouse_grab = []
  161. mouse_pos2 = [event.pos[0],event.pos[1]]
  162. if mouse_down:
  163. d1 = mouse_pos1[0]-mouse_pos2[0]
  164. d2 = mouse_pos1[1]-mouse_pos2[1]
  165. pix = 23
  166. #print(d1,d2)
  167. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  168. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  169. for t in table:
  170. pos = t.get_rect()
  171. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  172. if sdl_elm.check_area2(pos,mpos):
  173. t._set_mouse_focus(1)
  174. mouse_grab.append(t)
  175. else:
  176. t._set_mouse_focus(0)
  177. if resize_changed:# = True
  178. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  179. clock.tick(30)