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- #!/usr/bin/python3
- import time
-
- import traceback
- boot = time.time()
- from collections import OrderedDict
- import random
- import os
- import sys
- #sys.path.insert(0,os.path.realpath(os.getcwd() + '/..'))
- sys.path.insert(0,"/opt/LibreLight/Xdesk/")
- print(sys.path)
- print()
- CAPTION = 'LibreLight SDL-FIX-LIST '
- SHIFT_FINE = 0
- sys.path.insert(0,"/opt/LibreLight/Xdesk/")
- import tool.movewin as movewin
- import tool.git as git
- #CAPTION += git.get_all()
- win_title =CAPTION.strip().split()[-1]
- store = movewin.load_all_sdl(win_title)
- print(store)
- W=850
- H=460
- POS=[20,20]
- if store:
- W = store[-4]
- H = store[-3]
- POS=[store[-2],store[-1]]
- #exit()
- #CAPTION += ':{}'.format(random.randint(100,999))
- CAPTION += git.get_all()
- import pathlib
- _file_path=pathlib.Path(__file__)
- print("file:",_file_path)
- #_id = movewin.winfo(CAPTION)
- #c1 = movewin.movewin(_id,200,50)
- #os.system(c1)
- #c1 = movewin.activate(_id)
- #os.system(c1)
- movewin.check_is_started(CAPTION,_file_path)
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- pg = pygame
- main_size=(W,H)#850,460)
- window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
- pg = pygame
- pygame.init()
- pygame.mixer.quit()
- clock = pygame.time.Clock()
- try:
- icon = pygame.image.load('icon/scribble.png')
- pygame.display.set_icon(icon)
- except Exception as e:
- print(" ERROR:",os.getcwd())
- print(" ERROR:set_icon ",e) #,color="red")
- import tool.movewin as movewin
- import tool.sdl_elm as sdl_elm
- pg.display.set_caption(CAPTION)
- font0 = pygame.font.SysFont("freesans",10)
- font0b = pygame.font.SysFont("freesansbold",10)
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- font16 = pygame.font.SysFont("freemonobold",16)
- font18 = pygame.font.SysFont("freemonobold",18)
- font22 = pygame.font.SysFont("FreeSans",22)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- mouse_down = 0
- mouse_pos1 = [0,0]
- mouse_pos2 = [0,0]
- mouse_grab = []
- print(int((time.time()-boot)*10),"loop...")
- fps_t = time.time()
- fps = 0
- fps_old = 0
- import memcache
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- mc.set("some_key", "Some value")
- value = mc.get("some_key")
- mc.set("another_key", 3)
- mc.delete("another_key")
- import time
- import json
- data = {}
- start = time.time()
- delta = start
- #for i in dir(mc):
- # print(i)#,[i.__doc__])
- # print()
- #for i in mc.get_stats():
- # print("keys",i)
- #fps_btn = []
- #fps_btn_press = []
- #i += 1
- #bx = sdl_elm.Button(window,pos=[30,r,190,60])
- #bx.text = "FIX:{}\n<val>\nx".format(i+1)
- #bx.font0 = pygame.font.SysFont("freesans-bold",20)
- #bx.btn1['type'] = "flash"
- #fps_btn.append(bx)
- #r+=bx.get_rect()[3]
- def read_dmx():
- dmx = {} #univ
- iii = 0
- y=mc.get("index")
- if y:
- key=y.keys()
- key = list(key)
- key.sort()
- for k in key:
- if k.startswith("ltp-out"):
- #v = y[k]
- u = k.split(":")[-1]
- x=mc.get(k)
- dmx[u] = x
- return dmx
-
- def read_fix(dmx):
- global mc
- y=mc.get("fix")#cmd)
- if y is None:
- print("==== "*10)
- print("error -- read_fix(dmx) mc.get('fix') return",y)
- print()
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- return {}
- key=y.keys()
- key = list(key)
- key.sort()
- for k in key:#y.items():
- v = y[k]
- #print(k,v)
- x=mc.get(k)
- dmx_start = 0
- if "DMX" in v:
- dmx_start = v["DMX"]
- univ_start = 0
- if "UNIVERS" in v:
- univ_start = v["UNIVERS"]
- if "ATTRIBUT" in v: # and 10:
- ATTR = v["ATTRIBUT"]
- for k2 in ATTR:
- k2_ATTR = ATTR[k2]
- k2_ATTR["VALUE2"] = -2
- if is_hidden_attr(k2):
- #if k2.startswith("_"):
- continue
- k3 = k+"-"+k2
-
- dmx_nr = 0
- if "NR" in k2_ATTR:
- if k2_ATTR["NR"] >= 1:
- dmx_nr = k2_ATTR["NR"]+1
-
- val2 = ""
- if "VALUE" in k2_ATTR:
- val2 = k2_ATTR["VALUE"]
- dmx_val=-1
- dmx_x=-1
- if dmx_nr > 0 and dmx_start > 0:
- try:
- dmx_x = dmx_start-1+dmx_nr-1
- dmx_val = dmx[str(univ_start)][dmx_x-1]
- except:pass
- if type(dmx_val) in [int,float]:
- k2_ATTR["VALUE2"] = dmx_val
- else:
- k2_ATTR["VALUE2"] = 0
- return y
- def add_dmx(data,dmx):
- pass
- def reorder_table_by_pos(table_grid):
- if type(table_grid) in (dict,OrderedDict):
- # order table of type dict by pos [x,y]
- table_grid5 = {}
- for t5 in table_grid:
- t5_row = table_grid[t5]
- #print(t5,t5_row.pos)
- k5 = "{:010}-{:010}".format(t5_row.pos[0],t5_row.pos[1])
- table_grid5[k5] = [t5,t5_row]
- ordered = list(table_grid5.keys())
- ordered.sort()
- table_grid2 = OrderedDict()
- for k5 in ordered: #table_grid5:
- k5_row = table_grid5[k5]
- table_grid2[k5_row[0]] = k5_row[1]
- return table_grid2
-
- if type(table_grid) is list:
- # order table of type list by pos [x,y]
- table_grid5 = {}
- for t5 in table_grid:
- t5_row = t5 #table_grid[t5]
- #print(t5)#,t5_row.pos)
- k5 = "{:010}-{:010}".format(t5_row.pos[1],t5_row.pos[0])
- table_grid5[k5] = [t5,t5_row]
- ordered = list(table_grid5.keys())
- ordered.sort()
- table_grid2 = [] #OrderedDict()
- for k5 in ordered: #table_grid5:
- k5_row = table_grid5[k5]
- table_grid2.append( k5_row[1] )
- return table_grid2
- return table_grid
- def is_active_fix(v):
- if "ATTRIBUT" in v:
- if "_ACTIVE" in v["ATTRIBUT"]:
- if "ACTIVE" in v["ATTRIBUT"]["_ACTIVE"]:
- if v["ATTRIBUT"]["_ACTIVE"]["ACTIVE"] >=1:
- return 1
- return 0
- def is_hidden_attr(attr_name):
- if attr_name.endswith("-FINE"):
- return 1
- if attr_name == "END":
- return 1
- if attr_name.startswith("_"):
- return 1
- return 0
- def count_active_attr(fix_row):
- return len(get_active_attr(fix_row))
- def get_active_attr(fix_row):
- # fix_row = {ID:"12"NAME:"xyz",ATTRIBUTE:{"RED":{"VALUE":0}}}
- active_attr = []
- if "ATTRIBUT" in fix_row:
- attr_row = fix_row["ATTRIBUT"]
- for attr_name in attr_row:
- if is_hidden_attr(attr_name):
- continue
- attr_data = attr_row[attr_name]
- if "ACTIVE" in attr_data:
- if attr_data["ACTIVE"] >=1:
- active_attr.append(attr_name)
- return active_attr
- def get_attr_count(attr_row):
- acount = 0
- for attr in attr_row:
- if is_hidden_attr(attr):
- continue
- acount+=1
- return acount
- def get_fix_type(fix_row):
- attr2 = []
- if "ATTRIBUT" in fix_row:
- attr_row = fix_row["ATTRIBUT"]
- for attr in attr_row:
- if is_hidden_attr(attr):
- continue
- attr2.append(attr)
- if "PAN" in attr2 and "TILT" in attr2:
- return "MOVER"
- if "RED" in attr2 and "GREEN" in attr2 and "BLUE" in attr2:
- return "RGB"
- if len(attr2) == 1 and "DIM" in attr2:
- return "DIM"
- return "UNKNOWN"
- win_con = movewin.Control()
- win_con.title = win_title
- win_con.winfo()
- if POS:
- win_con.move(POS[0],POS[1])
- print(POS,win_con.title)
- table={}
- table_grid={}
- btn1_press = [] #["10.10.10.13:0"]
- y=[]
-
- bx_font0 = pygame.font.SysFont("freesans-bold",20)
- import lib.zchat as chat
- cmd_client = chat.Client(port=30003)
- err = []
- #err.append([time.time(),"init"])
- scroll_bar = sdl_elm.Button(window,pos=[640,40,40,400])
- scroll_bar.btn1.color_on = [255,255,0]
- scroll_bar.dbg = 0
- scroll_bar.btn4.color_on=[0,0,0]
- scroll_bar.btn4.color_off=[0,0,0]
- scroll_bar.fader = "v"
- scroll_bar.text="\n"*10+"<ival%>%"
- scroll_bar.text=" "
- scroll_bar.btn4.nr_on = [5]
- scroll_bar.btn4.nr_off = [4]
- scroll_bar.draw()
- width,hight = main_size #[1]
- scroll_max = 100
- def draw_frame(window):
- fr = font22.render("FIXTURE LIST " ,1, (200,200,200))
- window.blit(fr,(20,5 ))
- fr = font22.render("DEMO / TEST - MODE ! " ,1, (200,200,200))
- #window.blit(fr,(10,30 ))
- # -------------------
- x=200
- y=5
- bx = sdl_elm.Button(window,pos=[x,y,50,20])
- bx.text = " HELP "
- import lib.libtk as libtk
- def xhelp(event=None):
- #print(event)
- libtk.online_help("librelight:20-exec")()
- bx.btn1.cb_on.set(xhelp)
- #bx.draw()
- btn_help=bx
- # -------------------
- while 1:
- try:
- fps +=1
- t = time.time()
- if t-fps_t >= 1:
- #print("FPS:",fps)
- fps_old = fps
- fps=0
- fps_t =t
- pygame.display.flip()
- pos = [160,10,70,60]
- rgb = (0xdd,0xdd,0xdd,0)
- rgb = (0xaa,0xaa,0xaa,0)
-
- #window.fill((2,2,2))
- window.fill((0,0,0))
- fr = font15.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
- window.blit(fr,(600,5))
- pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
-
- draw_frame(window)
- pos = [160,110,70+80,20]
- #pygame.draw.rect(window,rgb,pos)
- t=(time.time()-start)
- if t > 15:
- start = time.time()
- b= 80-int(t*10)
- pos = [160,110,70+(b),20]
- rgb = (0x00,0xff,0xff,0)
- dmx = read_dmx()
- rgb = (0xff,0,0xaa,0)
- data = read_fix(dmx)
- BTN_WIDTH = 120
- #scroll_bar.btn4.val._max = len(data)-8 #draw()
- scroll_max = len(data)-8
- scroll_max = len(data.keys())-8
- scroll_max = 1
- block_wrap = int( (width-200) / BTN_WIDTH)
- if block_wrap <= 0:
- block_wrap = 1
- for k in data.keys():
- fix_type = get_fix_type(data[k])
- if "ATTRIBUT" in data[k]:
- row = data[k]["ATTRIBUT"]
- acount = get_attr_count(row)
- if fix_type == "DIM":
- continue
-
- if acount > block_wrap:
- scroll_max += int(acount/block_wrap)
- else:
- scroll_max += 1
- #print()
- scroll_bar.btn4.val._max = scroll_max
- scroll_bar.increment = (len(data))/100*10 #draw()
- #data = add_dmx(data,dmx)
- scroll_pos = scroll_bar.btn4.val.get()
- scroll_bar.pos[0] = width-scroll_bar.pos[2]-5
- scroll_bar.pos[3] = hight-80
- #print(scroll_pos)
- table_grid_draw=[] #{}
- table_draw = []
- active_fix = 0
- active_attr = 0
- i = 0
- r=40
- if 1:
- ch = 141
- send = 0
- #cmd="stats items"
- #if not y:
- y=data #mc.get("fix")#cmd)
- if y:
- iii = 0
- key=y.keys()
- key = list(key)
- key2 = []
- for k in key:
- #print(k)
- try:
- key2.append(int(k))
- except:
- pass
- key2.sort()
- key = key2 #.sort()
- if len(btn1_press) == 0:
- btn1_press = [key[0]]
- rgb = (0x00,0,0xff,0)
- k2 = btn1_press[-1]
- #fr = font22.render("SRC:"+str(k2) ,1, rgb) #(200,200,200))
- fr = font15.render("FPS:"+str(fps_old) ,1, rgb) #(200,200,200))
- window.blit(fr,(600,5))
- err_r = 0
- if err:
- for e in err:
- rgb = (255,0,0)
- fr = font15.render("err:"+str(e) ,1, rgb) #(200,200,200))
- window.blit(fr,(700,5+err_r))
- err_r += 20
- i4 = 0
- for k in key:
- k = str(k)
- fix_row = y[k]
- fix_type = get_fix_type(fix_row)
- if fix_type == "DIM":
- continue
- active_fix += is_active_fix(fix_row)
- active_attr += count_active_attr(fix_row)
- for k in key:#y.items():
- k = str(k)
- v = y[k]
- fix_row = v
- fix_type = get_fix_type(fix_row)
- if fix_type == "DIM":
- continue
- #scroll_max+=1
- i4 += 1
- if i4 < scroll_pos:
- continue
- #print(k,v)
- x=mc.get(k)
- cccount = 0
- txt = str([k,v,ch,"=",cccount]) #x[ch-1]])
- rgb = (0xaa,0xaa,0xaa,0)
-
- i += 1
- if k not in table:
- bx = sdl_elm.Button(window,pos=[20+20,r,50,20])
- bx.btn1.color_on = [255,255,0]
- bx.ID = -1
- if "ID" in v:
- bx.ID = v["ID"]
- if bx.ID == 0:
- bx.ID = -2
- bx.ATTR = "_ACTIVE"
- table[k] = bx
-
- # color box
- bxc = sdl_elm.Button(window,pos=[-11+20,r,5,20])
- bxc.btn1.color_on = [255,255,0]
- table[k+"_color"] = bxc
- bx = table[k]
- bx.data = v
- bxc.data = {}
- active = is_active_fix(v)
- bx.btn1.val.set(active)
- try:
- if int(k) % 10 == 0:
- #pygame.draw.aaline(window,[255,0,0],[2,r],[800,r],1)
- pygame.draw.rect(window,[58,58,58],[2,r,2000,25])
- except:pass
- bx.text = "ID:"+ k
- bx.text += " "+v["NAME"]
- bx.font0 = bx_font0
- bx.btn1.bg_on = [0,255,255]
- bx.btn1.type = "toggle"
- bx.pos = [10+10,r,BTN_WIDTH,20]
- if "ATTRIBUT" in v:
- try: # info
- if int(k) == 12001:
- #print(" ",k,k2,k2_ATTR)
- print("-",v["ATTRIBUT"].keys())
- except: pass
- bcv_r = 0
- bcv_g = 0
- bcv_b = 0
- if "RED" in v["ATTRIBUT"]:
- bcv_r = v["ATTRIBUT"]["RED"]["VALUE2"]
- if "GREEN" in v["ATTRIBUT"]:
- bcv_g = v["ATTRIBUT"]["GREEN"]["VALUE2"]
- if "BLUE" in v["ATTRIBUT"]:
- bcv_b = v["ATTRIBUT"]["BLUE"]["VALUE2"]
- #print("bvc_rgb" [bcv_r,bcv_g,bcv_b])
- if bcv_r > 255:
- bcv_r=255
- if bcv_g > 255:
- bcv_g=255
- if bcv_b > 255:
- bcv_b=255
- bxc.btn1.color = [bcv_r,bcv_g,bcv_b]
- bxc.btn1.color_on = [bcv_r,bcv_g,bcv_b]
- bxc.pos = [140+5,r,20,20]
- bxc.text = ""
- bx.draw()
- bxc.draw()
-
- r_buf=bx.get_rect()[3]+2
- iii += 35
-
- rr = 0
- acount = 0
- if "ATTRIBUT" in v: # and 10:
- ATTR = v["ATTRIBUT"]
- for k2 in ATTR:
- k2_ATTR = ATTR[k2]
- if is_hidden_attr(k2):
- continue
- k3 = k+"-"+k2
-
- val2 = ""
- if "VALUE" in k2_ATTR:
- val2 = k2_ATTR["VALUE"]
- virt = 1
- if "NR" in k2_ATTR:
- if k2_ATTR["NR"] > 0:
- virt = 0
- dmx_val = -3
- if "VALUE2"in k2_ATTR:
- dmx_val = k2_ATTR["VALUE2"]
- if k3 not in table_grid:
- bx = sdl_elm.Button(window,pos=[600,rr,60,20])
- bx.btn1.color_on = [255,255,0]
- bx.ID = 0
- if "ID" in v:
- bx.ID = v["ID"]
- bx.ATTR = k2
- table_grid[k3] = bx
- if "ACTIVE" in k2_ATTR:
- if k2_ATTR["ACTIVE"] >=1:
- table_grid[k3].btn1.val.set(1)
- #active_attr += 1
- else:
- table_grid[k3].btn1.val.set(0)
- bx = table_grid[k3]
- bx.data = k2_ATTR
- try:val = v
- except:pass
- bx.text = k2 +" "+str(val2)+" "+str(dmx_val)
- bx.font0 = bx_font0
- if k2 == "RED":
- bx.btn4.color_on = [255,0,0]
- elif k2 == "GREEN":
- bx.btn4.color_on = [0,255,0]
- elif k2 == "BLUE":
- bx.btn4.color_on = [0,0,255]
- if virt == 1:
- bx.btn3.color= [0,0,0]
- bx.btn1.type = "toggle"
- if type(dmx_val) == int:
- bx.btn4.val.set(dmx_val) # "toggle"
- bx.pos = [170+rr,r,BTN_WIDTH,20]
- bx.draw()
- rr+=bx.get_rect()[2]+2
-
- table_grid_draw.append(k3) #table_grid[k3]
- acount +=1
- if acount %block_wrap==0:
- r += r_buf
- rr = 0
- table_draw.append(k)
- r += r_buf
- if r > hight-30:#/20:
- break
- active_ratio = 0
- if active_fix:
- active_ratio = (active_attr/active_fix)
- fr = font18.render("ACTIVE:{}:{} ({:0.01f})".format(active_fix,active_attr,active_ratio) ,1, [255,255,0]) #(200,200,200))
- window.blit(fr,(300,5))
- if SHIFT_FINE:
- fr = font18.render("ENCODER:±0.25" ,1, [255,255,0])
- else:
- fr = font18.render("ENCODER:±5.00" ,1, [255,255,0])
- window.blit(fr,(420,5))
- if 0: #show line number +scroll_pos
- bxc = sdl_elm.Button(window,pos=[-11+10,(0*23),50,10])
- bxc.text = "{:0.02f} {}".format(scroll_pos,scroll_max)
- ii = int(scroll_pos) #int(scroll_pos/23*29)
- bxc.font0 = bx_font0
- bxc.draw()
- for i in range(40+1):
- bxc = sdl_elm.Button(window,pos=[0,40+(i*23),30,10])
- bxc.text = "{}".format(1+i+ii)
- bxc.btn1.color = [255,200,200]
- bxc.btn2.color = [255,200,200]
- bxc.btn3.color = [255,200,200]
- bxc.font0 = bx_font0
- bxc.draw()
- btn_help.draw()
- resize_changed = 0
- for raw_event in pygame.event.get():
- x_change=btn_help.event(raw_event)
- event = {'unicode': '', 'key': 0, 'mod': 0, 'scancode': 0, 'window': None,'type':'','button':''}
- event['type'] = raw_event.type
- event.update( raw_event.dict)
- #if event['button'] and event["type"] in [pygame.MOUSEBUTTONDOWN,pygame.MOUSEBUTTONUP]:
- # event["type"] -= 1020
- if event["button"] or event['scancode']:
- print(" event:",event)
- if "scancode" in event:
- #print(" ",event)
- if event['scancode'] in [50,225]: # shift old/new
- if event['type'] in [2,768]: # press
- #pg.display.set_caption(CAPTION+ " SHIFT/FINE")
- SHIFT_FINE = 1
- if event['type'] in [3,769]: # release
- #pg.display.set_caption(CAPTION)
- SHIFT_FINE = 0
- if event['scancode'] in [9,41]:
- for k in table_draw:
- t = table[k]
- t.btn1.clean()
- for k in table_grid_draw:
- t = table_grid[k]
- t.btn1.clean()
- msg=json.dumps([{"event":"ESC"}]).encode("utf-8")
- print("ESC",msg)
- cmd_client.send(msg)
- if event['mod'] == 0:
- keycode = {27:"REC",39:"SELECT",46:"LABEL",54:"CFG-BTN",56:"BLIND",41:"FLASH",26:"EDIT"}
- #print(" 45:", event['scancode'] in keycode,event['scancode'])
- if event['scancode'] in keycode: # r
- if event['type'] == 2: # press
-
- msg=json.dumps([{"event":keycode[event['scancode']]}]).encode("utf-8")
- print("SPCIAL-KEY",msg)
- cmd_client.send(msg)
- if event['mod'] == 64:
- keycode = {39:"SAVE\nSHOW",54:"RESTART"}
- print( " 56:",event['scancode'] in keycode,event['scancode'])
- if event['scancode'] in keycode: # r
- if event['type'] == 2: # press
-
- msg=json.dumps([{"event":keycode[event['scancode']]}]).encode("utf-8")
- print("SPCIAL-KEY",msg)
- cmd_client.send(msg)
- if event['scancode'] in range(10,20+1) or event['scancode'] in range(30,39+1):
- if event['type'] in [2,3,768,769]: # press
- if event['type'] in [2,769]:
- v=0
- if event['type'] in [3,768]:
- v=255
- btn_nr=-3000
- if event['scancode'] in range(10,20+1):
- btn_nr = event['scancode']-10+1
- if event['scancode'] in range(30,39+1):
- btn_nr = event['scancode']-30+1
- btn_nr_raw = btn_nr
- btn_nr += 161-1
- msg=json.dumps([{"event":"EXEC","EXEC":btn_nr,"VAL":v,"NR-KEY":btn_nr_raw}]).encode("utf-8")
- print("SPCIAL-KEY",msg)
- cmd_client.send(msg)
- def f1_bis_f12_alt(scancode,_type):
- if scancode in range(67,76+1) and _type in [2,3]: # F1-F12 OLD
- return 1
- def f1_bis_f12_neu(scancode,_type):
- if scancode in range(58,92+1) and _type in [768,769]: # F1-F12 NEW
- return 1
- if f1_bis_f12_alt(event['scancode'], event['type']) or f1_bis_f12_neu(event['scancode'], event['type']) or event['scancode'] in [95,96]:
- if event['type'] in [2,3,768,769]: # press
- if event['type'] in [2,769]:
- v=0
- if event['type'] in [3,768]:
- v=255
- btn_nr = event['scancode']
- if btn_nr == 95:
- btn_nr = 11
- elif btn_nr == 96:
- btn_nr = 12
- else:
- if event['type'] in [768,769]:
- btn_nr = event['scancode']-57
- else:
- btn_nr = event['scancode']-66
- btn_nr_raw = btn_nr
- if f1_bis_f12_alt(event['scancode'], event['type']):
- btn_nr_raw = str(btn_nr) +"-ALT"
- if f1_bis_f12_neu(event['scancode'], event['type']):
- btn_nr_raw = str(btn_nr) +"-NEU"
- btn_nr += 81-1
- msg=json.dumps([{"event":"EXEC","EXEC":btn_nr,"VAL":v,"F-KEY":btn_nr_raw}]).encode("utf-8")
- print("SPCIAL-KEY",msg)
- cmd_client.send(msg)
- if event['type'] == pygame.QUIT:
- print()
- print("quit",event)
- pygame.quit()
- sys.exit(0)
- elif event['type'] == pygame.VIDEORESIZE:
- print()
- print("resize",event)
- scrsize = event['size']
- width = event['w']
- hight = event['h']
- resize_changed = True
- scroll_bar.event(raw_event) #daraw()
- scroll_change = 0
- if scroll_bar.btn3.val.get(): #scroll_bar focus
- spos = scroll_bar.rel_pos[1]
- #print("------------------",spos)
- if "button" in event:
- if event["button"] == 1:
- scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos)
- if "buttons" in event:
- if event["buttons"][0]:
- scroll_bar.btn4.val.set(scroll_bar.btn4.val._max*spos)
- event_lock = scroll_bar.btn3.val.get() #focus on
- if not event_lock:
- for t in table_draw:
- table[t].event(raw_event)
- if table[t].btn3.get():
- data = table[t].data
-
- if not event_lock:
- for k3 in table_draw:
- #print(t)
- row = table[k3]
- change = table[k3].event(raw_event)
- if row.btn3.get():
- # FIXTURE SELECTOR
- data = row.data
- FIX = row.ID
- ATTR = row.ATTR
- key = "BUTTON"
- if key in change:
- if "press" in change[key]:
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
- print(" msg:",msg)
- cmd_client.send(msg)
- if "release" in change[key]:
- pass
- if not event_lock:
- for k3 in table_grid_draw:
- row = table_grid[k3]
- change = table_grid[k3].event(raw_event)
- if row.btn3.get():
- data = row.data
- FIX = row.ID
- ATTR = row.ATTR
- key = "MOUSE ENCODER"
- if key in change:
- ACC = 2
- if SHIFT_FINE:
- ACC = 1
- VAL = ""
- if "press" in change[key]:
- VAL = "+"*ACC
- if "release" in change[key]:
- VAL = "-"*ACC
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":VAL,"ATTR":ATTR}]).encode("utf-8")
- print(" ",msg)
- cmd_client.send(msg)
- key = "BUTTON"
- if key in change:
- if "press" in change[key]:
- #print(" ATTR:",FIX,ATTR,data)
- #print(" CHANGE",change)
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
- print(" ",msg)
- cmd_client.send(msg)
- if "release" in change[key]:
- pass
- if "pos" in event:
- if "button" in event:
- if event['type'] in [5,pygame.MOUSEBUTTONDOWN]:#press
- mouse_down = 1
- mouse_pos1 = [event['pos'][0],event['pos'][1]]
- if event['type'] in [6,pygame.MOUSEBUTTONUP]:#release
- mouse_down = 0
- mouse_pos2 = [event['pos'][0],event['pos'][1]]
- if event_lock:
- pass
- elif "button" in event:
- if event['type'] in [6,pygame.MOUSEBUTTONUP]:
- if event["button"] == 1:
- mouse_grab_active = 0
- for mg in mouse_grab:
- if mg.btn1.val.get():
- mouse_grab_active += 1
-
- for mg in mouse_grab:
- FIX = str(mg.ID)
- ATTR = str(mg.ATTR)
- if mouse_grab_active:
- if not mg.btn1.val.get():
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
- print(" send:",msg)
- cmd_client.send(msg)
- else: #no btn is on
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS","FIX":str(FIX),"VAL":"click","ATTR":ATTR}]).encode("utf-8")
- print(" send:",msg)
- cmd_client.send(msg)
- mouse_grab = []
- if event["button"] == 3:
- mouse_grab_active = 0
- for mg in mouse_grab:
- if mg.btn1.val.get():
- mouse_grab_active += 1
-
- for mg in mouse_grab:
- FIX = str(mg.ID)
- ATTR = str(mg.ATTR)
- if mouse_grab_active:
- if mg.btn1.val.get():
- msg = json.dumps([{"event":"FIXTURES","TYPE":"ENCODERS"
- ,"FIX":str(FIX),"VAL":"click"
- ,"ATTR":ATTR}]).encode("utf-8")
- #print(" mouse_grab ",msg,mg.btn1.val.get())
- cmd_client.send(msg)
- mouse_grab = []
-
- if mouse_down:
- d1 = mouse_pos1[0]-mouse_pos2[0]
- d2 = mouse_pos1[1]-mouse_pos2[1]
- pix = 10
- if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
- sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
- for k in table_draw: # FIX-ID
- t = table[k]
- pos = t.get_rect()
- mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
- if sdl_elm.check_area2(pos,mpos):
- if t not in mouse_grab:
- mouse_grab.append(t)
- else:
- if t in mouse_grab:
- mouse_grab.remove(t)
- for k3 in table_grid_draw: # FIX-ATTR
- t = table_grid[k3]
- pos = t.get_rect()
- mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
- if sdl_elm.check_area2(pos,mpos):
- if t not in mouse_grab:
- mouse_grab.append(t)
- else:
- if t in mouse_grab:
- mouse_grab.remove(t)
- for k3 in table_grid:
- t = table_grid[k3]
- t._set_mouse_focus(0)
- i = 1
- if mouse_grab:
- mouse_grab = reorder_table_by_pos(mouse_grab)
- for t in mouse_grab:
- t._set_mouse_focus(1)
- pos = t.pos[:2]
- pos[0] += 100
- pos[1] += 8
- rgb = (0,255,255)
- fr = font15.render(""+str(i) ,1, rgb) #(200,200,200))
- #print(pos)
- pygame.draw.rect(window,(0,0,0),[pos[0]-2,pos[1]-2,15,13])
- window.blit(fr,pos)
- i+=1
-
- if resize_changed:# = True
- screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
- scroll_bar.draw()
- clock.tick(6)
- except Exception as e:
- err.append([int((time.time()-boot)*100),e])
- traceback.print_exc()
- print("Exc",e)
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