vpu_live.py 49 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import _thread as thread
  6. from optparse import OptionParser
  7. ...
  8. parser = OptionParser()
  9. parser.add_option("-m", "--mode", dest="mode",
  10. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  11. parser.add_option("-X", "--XX", dest="XX", #default=1,
  12. help="x-split") #, metavar="FILE")
  13. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  16. help="y-split") #, metavar="FILE")
  17. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  18. help="set start-univers default=2") #, metavar="FILE")
  19. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  20. help="gobo ch univ on 1") #, metavar="FILE")
  21. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  22. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  23. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  24. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  25. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  26. parser.add_option("", "--countdown", dest="countdown",#default=1,
  27. help="enable countdown") #, metavar="FILE")
  28. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  29. help="enable videoplayer") #, metavar="FILE")
  30. #parser.add_option("-f", "--file", dest="filename",
  31. # help="write report to FILE", metavar="FILE")
  32. #parser.add_option("-q", "--quiet",
  33. # action="store_false", dest="verbose", default=True,
  34. # help="don't print status messages to stdout")
  35. (options, args) = parser.parse_args()
  36. for o in dir(options):
  37. if "_" in o:
  38. continue
  39. print(o,options.__getattribute__(o))
  40. START = time.time()
  41. # ===== ARTNET DMX =========
  42. import memcache
  43. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  44. def read_index():
  45. ips=mc.get("index")#cmd)
  46. if ips is None:
  47. ips = {}
  48. #for k,v in ips.items():
  49. # print(k,v)
  50. return ips
  51. def select_ip(ips, univ=2): # artnet univ
  52. _univ = ":{}".format(univ)
  53. for ip in ips: #high priority
  54. if "2.0.0" in ip and _univ in ip:
  55. return ip
  56. for ip in ips:
  57. if "ltp-out" in ip and _univ in ip:
  58. return ip
  59. FUNC = 0
  60. COUNTER = []
  61. if options.countdown:
  62. cdmx_start = options.countdown.split(",")
  63. for cdmx in cdmx_start:
  64. try:
  65. cdmx = int(cdmx)
  66. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  67. except Exception as e:
  68. print("EXCEPTION COUNTER INIT ",cdmx)
  69. def read_dmx(ip):
  70. global frame
  71. r = ""
  72. if ip:
  73. #t = int(math.sin(time.time() - s)*10)
  74. r = mc.get(ip) #"2.0.0.13:2")
  75. frame += 1
  76. rr = [0]*512
  77. for i,v in enumerate(r):
  78. try: #cleanup ltp-out to int
  79. v = int(v)
  80. rr[i] = v
  81. except:pass
  82. r = rr
  83. if not r:
  84. c = 0
  85. #time.sleep(0.1)
  86. r = [0] *512
  87. for i in range(12*8+1):
  88. dmx = i*4
  89. #print(dmx)
  90. r[dmx:dmx+4] = [255,10,10,40]
  91. return r
  92. # ===== ARTNET DMX =========
  93. PLAYLIST = []
  94. try:
  95. PLAYLIST = open_playlist()
  96. except:pass
  97. class Vopen():
  98. def __init__(self,dmx=None,_id=None):
  99. global PLAYLIST
  100. self._id = _id
  101. self.fpath = '/home/user/Downloads/'
  102. self.fpath = '/home/user/LibreLight/video/'
  103. self.fname = 'bbb_sunflower_480x320.mp4'
  104. #self.fname = 'no-video.mp4'
  105. try:
  106. self.fname = PLAYLIST[0]
  107. except Exception as e:
  108. print("Exception set video from PLAYLIST 5543",e)
  109. self.time = 0
  110. self.t_delta = 0
  111. self.t_last = time.time()
  112. self.fps = 0
  113. self.scale = 50 #%
  114. self.dmx=dmx
  115. self.dim = 0
  116. self.x = 0
  117. self.y = 0
  118. self.init_count = 0
  119. self.cap = None
  120. self.shape = [200,200]
  121. self.img = None
  122. self.success = 1
  123. self.cv2 = None
  124. self._run = 0
  125. try:
  126. global cv2
  127. self.cv2 = cv2
  128. except:
  129. pass
  130. self.im = None
  131. self.pos = 0
  132. self.buffer = []
  133. self.init()
  134. def init(self):
  135. #self._init()
  136. thread.start_new_thread(self._init,())
  137. self.init_count = 1
  138. def _init(self):
  139. print(self)
  140. print("videoplayer.init()",self.fpath,self.fname)
  141. if not os.path.isfile(self.fpath+self.fname):
  142. print()
  143. print("video file does not exits !! >",self.fpath,self.fname)
  144. print()
  145. exit()
  146. if self.cv2:
  147. cap = self.cv2.VideoCapture(self.fpath+self.fname)
  148. self.cap = cap
  149. success = 1
  150. while success:
  151. try:
  152. success, self.img = self.cap.read()
  153. if self.fps == 0:
  154. self.fps = self.cap.get(cv2.CAP_PROP_FPS)
  155. #print("fps",self.fps)
  156. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  157. self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  158. self.img = self.rescale_frame2(self.img, 100)
  159. #ret, self.img = self.cv2.threshold(self.img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  160. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  161. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  162. #warped = cv2.warpPerspective(Bild, m, (420,594))
  163. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  164. self.buffer.append(self.img)
  165. if len(self.buffer) % 100 == 0:
  166. _id = str(self.__repr__)[-5:-1]
  167. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  168. time.sleep(0.2)
  169. time.sleep(0.005)
  170. except Exception as e:
  171. print("Excetpion","_init",self,e)
  172. self.pos = 0
  173. self.img = self.buffer[int(self.pos)]
  174. self.success = 1
  175. def read(self):
  176. #print(self,"read()")
  177. if len(self.buffer) <= 0:
  178. return
  179. try:
  180. if self.pos >= len(self.buffer):
  181. self.pos = 0 #len(self.buffer)-1
  182. self.img = self.buffer[int(self.pos)]
  183. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  184. self.img = self.rescale_frame(self.img, percent=self.scale)
  185. if self._run:
  186. t = time.time()
  187. self.t_delta = t-self.t_last
  188. self.t_last = t
  189. self.pos += self.t_delta*self.fps
  190. else:
  191. t = time.time()
  192. self.t_delta = 0
  193. self.t_last = t
  194. if self.pos >= len(self.buffer):
  195. self.pos = 0 #len(self.buffer)-1
  196. #print("video.read",self.pos)
  197. self.shape = self.img.shape[1::-1]
  198. except Exception as e:
  199. print("exception 432",e,len(self.buffer),self.fname)
  200. #self.init()
  201. def prev(self):
  202. self.pos -= 1
  203. if self.pos < 0:
  204. self.pos = len(self.buffer)-1
  205. if self.pos >= len(self.buffer):
  206. self.pos = len(self.buffer)-1
  207. self.im = self.buffer[int(self.pos)]
  208. def rescale_frame2(self,frame, width):
  209. height = int(frame.shape[0]/frame.shape[1] * width )
  210. dim = (width, height)
  211. #print("rescale_frame2",dim)
  212. #sys.exit()
  213. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  214. def rescale_frame(self,frame, percent=75):
  215. width = int(frame.shape[1] * percent/ 100)
  216. height = int(frame.shape[0] * percent/ 100)
  217. dim = (width, height)
  218. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  219. def next(self):
  220. #print(self,"next",time.time())
  221. #self.success = 0
  222. self.read()
  223. try:
  224. if len(self.buffer) % 100 == 0:
  225. #print("video pos",self.pos)
  226. _id = str(self.__repr__)[-5:-1]
  227. print(_id,"video pos",self.dmx,self.pos,len(self.buffer),self.fname)
  228. # add DIMER to videplayer
  229. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  230. img = self.img #self.rescale_frame(self.img, percent=30)
  231. if img is None:
  232. return
  233. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  234. #print(type(self.im))
  235. #self.buffer.append(self.im)
  236. #self.pos = int(self.time * self.fps)
  237. if self._run:
  238. t = time.time()
  239. self.t_delta = t-self.t_last
  240. self.t_last = t
  241. self.pos += self.t_delta*self.fps
  242. else:
  243. t = time.time()
  244. self.t_delta = 0
  245. self.t_last = t
  246. #if self._run:
  247. # self.pos += 2
  248. if self.pos > len(self.buffer):
  249. self.pos = 0
  250. # wn.blit(im, (self.x, self.y))
  251. #self.success = 1
  252. except AttributeError as e:
  253. time.sleep(.05)
  254. #if self.init_count % 100 == 0:
  255. print("except 776",e)
  256. #self.init()
  257. except Exception as e:
  258. print("except 756",e)
  259. def draw(self,wn=None):
  260. if self.success and wn and self.im: # is not None:
  261. wn.blit(self.im, (self.x, self.y))
  262. def overlay(self,wn=None,mode="x"):
  263. # overlay
  264. img_shape = [100,100]
  265. if type(self.img) is list:
  266. img_shape = self.img.shape
  267. #pygame.draw.rect(wn,[255,200,0],[5+self.x-3,4+self.y-1+img_shape[0],140,20])
  268. pygame.draw.rect(wn,[255,200,0],[5,main_size[1]-(self._id+1)*35,300,28])
  269. font15 = pygame.font.SysFont("freemonobold",17)
  270. #fr = font15.render("F:{}".format(self.pos) ,1, (0,0,0))
  271. pz = 0
  272. try:
  273. #pz = int((self.pos/len(self.buffer))*100)
  274. pz = (len(self.buffer)/self.fps)
  275. except:pass
  276. fr = font15.render("FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}".format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz ) ,1, (0,0,0))
  277. #wn.blit(fr,(45+self.x,4+self.y+img_shape[0]))
  278. wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  279. fr = font15.render(" {} >:{}".format(self._id+1,mode) ,1, (0,0,0))
  280. #wn.blit(fr,(3+self.x,4+self.y+img_shape[0]))
  281. wn.blit(fr,(3,main_size[1]-(self._id+1)*35+15))
  282. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  283. wn.blit(fr,(45,main_size[1]-(self._id+1)*35+15))
  284. VIDEO = []
  285. videoplayer=[]
  286. cv2 = None
  287. _vid = 0
  288. if type(options.videoplayer) is str:
  289. try:
  290. import cv2
  291. except:pass
  292. max_videoplayer = 2
  293. dmx_start = options.videoplayer.split(",")
  294. for cdmx in dmx_start:
  295. if len(videoplayer) > max_videoplayer:
  296. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  297. break
  298. print("-- videoplayer dmx:",cdmx)
  299. try:
  300. cdmx = int(cdmx)
  301. videoplayer.append( Vopen(cdmx,_id=_vid) )
  302. _vid += 1
  303. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  304. except Exception as e:
  305. print("EXCEPTION COUNTER INIT ",cdmx)
  306. # ===== ======
  307. p = 16
  308. block = [p,p]
  309. _x = 8
  310. _y = 8
  311. #HD = "0"
  312. if options.mode:
  313. try:
  314. HD = options.mode
  315. p,_x,_y = HD.split(",")
  316. _x = int(_x)
  317. _y = int(_y)
  318. p = int(p)
  319. block = [p,p]
  320. except Exception as e:
  321. print( "Exc",options.mode,e)
  322. HD_x = 2
  323. HD_y = 2
  324. print( [options.xsplit])
  325. print( [options.ysplit])
  326. try:
  327. if options.xsplit:
  328. HD_x = int(options.xsplit)
  329. if options.ysplit:
  330. HD_y = int(options.ysplit)
  331. except Exception as e:
  332. print( "Exc",options.mode,e)
  333. print("HD",HD_x,HD_y)
  334. print("xy",_x,_y)
  335. print("++++++++++++++++++", p,_x,_y)
  336. _x2 = _x
  337. try:
  338. if options.XX:
  339. pass#_x2 = int(options.XX)
  340. except Exception as e:
  341. print( "Exc",options.mode,e)
  342. print("_x2 , -X",_x2)
  343. # ===== GUI =========
  344. import pygame
  345. import pygame.gfxdraw
  346. import pygame.font
  347. clock = pygame.time.Clock()
  348. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  349. if options.win_pos:
  350. if "," in options.win_pos:
  351. win_pos = options.win_pos.split(",")
  352. try:
  353. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  354. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  355. except Excetpion as e:
  356. print("win_pos",win_pos,e)
  357. os.environ['SDL_VIDEO_CENTERED'] = '0'
  358. pg = pygame
  359. pygame.init()
  360. pygame.mixer.quit()
  361. f = pygame.font.get_fonts()
  362. for i in f:
  363. if "mono" in i.lower():
  364. print(i)
  365. font = pygame.font.SysFont("freemonobold",22)
  366. font10 = pygame.font.SysFont("freemonobold",10)
  367. font12 = pygame.font.SysFont("freemonobold",12)
  368. font15 = pygame.font.SysFont("freemonobold",15)
  369. font40 = pygame.font.SysFont("freemonobold",40)
  370. font80 = pygame.font.SysFont("freemonobold",70)
  371. #font = pygame.font.SysFont(None,30)
  372. fr = font.render("hallo" ,1, (200,0,255))
  373. PIXEL_MAPPING = 0
  374. grid_file = "/tmp/vpu_grid_hd.csv"
  375. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  376. play_list = "/tmp/vpu_playlist_hd.csv"
  377. pm_wy = 0
  378. if options.pixel_mapping:
  379. PIXEL_MAPPING = 1
  380. path = options.pixel_mapping
  381. path = path.replace("/","-")
  382. path = path.replace(".","-")
  383. path = path.replace("\"","-")
  384. path = path.replace("'","-")
  385. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  386. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  387. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  388. play_list = "/home/user/LibreLight/video/" #.format(path)
  389. #_x = 8
  390. #_y = 8
  391. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  392. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  393. main_size=(600,500)
  394. try:
  395. if _x < 8 and PIXEL_MAPPING >= 1:
  396. wx = 60+block[0] * 8
  397. else:
  398. wx = 60+block[0] * _x
  399. wy = 80+block[1] * _y
  400. #pm_wy = wy
  401. if type(options.videoplayer) is str:
  402. wy += 150 # video playlist
  403. main_size=(wx,wy)
  404. if PIXEL_MAPPING >= 1:
  405. pm_wy = 120+block[0] * 8
  406. main_size=(wx,wy+pm_wy)
  407. except Exception as e:
  408. print("Exception:",e)
  409. #main_size=(280,200)
  410. main_size = (main_size[0],main_size[1])
  411. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  412. pg.display.set_caption('LibreLight VPU-SCREEN')
  413. class Fix():
  414. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  415. #print("Fix",_id)
  416. self._id = _id
  417. self.dmx = (_id-1) * ch +1 #dmx
  418. self.univ = univ
  419. self.ch = ch
  420. self.pos = pos
  421. self.rgb = [0,0,0]
  422. self.block = block #[10,10]
  423. self.x = pos[0]
  424. self.y = pos[1]
  425. self.strobo = time.time()
  426. self.bmp = 250
  427. self.sub_fix = []
  428. sub_block =[block[0]/HD_x,block[1]/HD_y]
  429. if _id <= 0: #exit
  430. return
  431. spalte = (_id-1)%_y +1
  432. zeile = int((_id-1)/_x2) #+1
  433. #zeile = zeile*_x*HD_x*HD_y
  434. add_row = _x*HD_x*HD_y
  435. #zeile 1
  436. sid = (_id-1)*2 + zeile*HD_x*_x2
  437. #for i in range(1,HD_x):
  438. sid = sid+1
  439. #sid = zeile
  440. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  441. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  442. self.sub_fix.append(sub_fix)
  443. sid = sid+1
  444. #sid = zeile
  445. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  446. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  447. self.sub_fix.append(sub_fix)
  448. #zeile 2
  449. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  450. #sid = sid+1
  451. #sid = HD_x
  452. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  453. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  454. self.sub_fix.append(sub_fix)
  455. #sid = sid+1
  456. sid = sid+1
  457. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  458. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  459. self.sub_fix.append(sub_fix)
  460. def calc(self,data):
  461. _rgb = [0,255,0]
  462. return _rgb
  463. def sub_calc(self,data):
  464. _rgb = [0,255,0]
  465. for sub_fix in self.sub_fix:
  466. sub_fix.block = self.block[:]
  467. _rgb = sub_fix.calc(data)
  468. return _rgb
  469. def POS(self,x=0,y=0,a=0,b=0):
  470. A = (self.pos[0])*self.block[0]
  471. B = (self.pos[1])*self.block[1]
  472. C = self.block[0]-a
  473. D = self.block[1]-b
  474. return [x+A,y+B,C,D]
  475. def subPOS(self,x=0,y=0,a=0,b=0):
  476. __out = []
  477. for sub_fix in self.sub_fix:
  478. __out.append( sub_fix.POS(x,y,a,b) )
  479. return __out
  480. class SubFix():
  481. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  482. #print("Fix",_id)
  483. self._id = _id
  484. self.dmx = (_id-1) * ch +1 #dmx
  485. self.univ = univ
  486. self.ch = ch
  487. self.pos = pos
  488. self.rgb = [0,0,40]
  489. self.block = block #[10,10]
  490. self.x = pos[0]
  491. self.y = pos[1]
  492. self.strobo = time.time()
  493. self.bmp = 250
  494. def calc(self,data):
  495. #return [130,30,20]
  496. dmx_sub = [30]*10
  497. #print(dmx_sub)
  498. dmx = self.dmx -1
  499. _dmx_sub = []
  500. if self.dmx >= 0:
  501. dmx = rDMX(self.univ,self.dmx)-1
  502. if dmx+self.ch < len(data):
  503. _dmx_sub = data[dmx:dmx+self.ch]
  504. if _dmx_sub:
  505. dmx_sub = _dmx_sub
  506. #print(dmx_sub)
  507. dim = dmx_sub[0]/255
  508. #print("dmx",dmx,dmx_sub)
  509. r = dmx_sub[1]*dim
  510. g = dmx_sub[2]*dim
  511. b = dmx_sub[3]*dim
  512. r = int(r)
  513. g = int(g)
  514. b = int(b)
  515. self.rgb = [r,g,b]
  516. return self.rgb
  517. def POS(self,x=0,y=0,a=0,b=0):
  518. A = (self.pos[0]) #+self.block[0]
  519. B = (self.pos[1]) #+self.block[1]
  520. C = self.block[0]-a
  521. D = self.block[1]-b
  522. if NR:
  523. C-=1
  524. D-=1
  525. return [int(x+A),int(y+B),int(C),int(D)]
  526. class POINTER():
  527. def __init__(self):
  528. self.pos = [0,0,0,0]
  529. self.on = 0
  530. self.rgb = [0,100,10]
  531. self._x = 0
  532. self._y = 0
  533. self.x = 0
  534. self.y = 0
  535. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  536. def row_move(self,x,y):
  537. self._x = x
  538. self._y = y
  539. def move(self,pos):
  540. self.pos = pos
  541. self.on = 1
  542. def cross(self,x,y):
  543. self.x = x
  544. self.y = y
  545. def draw(self,x,y):
  546. pos = self.pos[:]
  547. #print("draw",x,y,pos)
  548. pos[0] += x
  549. pos[1] += y
  550. fix_x= self.fix.x
  551. fix_y= self.fix.y +y
  552. #print("draw",x,y,pos)
  553. if self.on:
  554. pygame.draw.rect(window,self.rgb,pos)
  555. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  556. # mouse grid posision
  557. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  558. _nr = fix_y * _x + fix_x +1
  559. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  560. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  561. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  562. window.blit(fr,(130,1))
  563. # fix pos
  564. txt=str(pos) #"[0, 0, 0, 0]"
  565. fr = font15.render(txt ,1, (200,200,200))
  566. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  567. window.blit(fr,(10,1))
  568. # univers
  569. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  570. #window.blit(fr,(300,10))
  571. # pointer
  572. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  573. window.blit(fr,(10,30))
  574. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  575. window.blit(fr,(10,40))
  576. # crosshair
  577. self.rgb = [0,0,200]
  578. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  579. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  580. self.rgb = [0,200,0]
  581. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  582. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  583. self.rgb = [200,0,0]
  584. pointer = POINTER()
  585. NR = 0
  586. running = True
  587. def event():
  588. global NR,running
  589. for event in pygame.event.get():
  590. #print(event.dict)
  591. _button = None
  592. if "button" in event.dict:
  593. _button = event.dict["button"]
  594. _state = None
  595. if "state" in event.dict:
  596. _state = event.state
  597. _key = None
  598. if "key" in event.dict:
  599. _key = event.key
  600. _pos = None
  601. if "pos" in event.dict:
  602. _pos = event.pos
  603. _type = None
  604. if "type" in event.dict:
  605. _type = event.type
  606. _type = event.type
  607. _mod = None
  608. if "mod" in event.dict:
  609. _mod = event.mod
  610. if 0:
  611. print( " ")
  612. print( "{:.02f}".format( time.time() - START ))
  613. print("button -",_button,end="\t| ")
  614. #print("state -",_state)
  615. print("pos -",_pos)
  616. print("type -",_type, end="\t| ")
  617. print("key -",_key)
  618. print("mod -",_mod)
  619. try:
  620. if _type == 5:
  621. if _button == 1:
  622. NR += 1
  623. if NR > 1:
  624. NR = 0
  625. if _button == 3:
  626. NR -= 1
  627. if NR < 0:
  628. NR = 1
  629. if _pos:
  630. posA = _pos
  631. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  632. if fix:
  633. pos = fix.POS(40,60+pm_wy)
  634. rgb = [0,0,0]
  635. pointer.move(pos)
  636. pointer.fix = fix
  637. else:
  638. pointer.on = 0
  639. pointer.row_move(_pos[0],_pos[1])
  640. pointer.cross(_pos[0],_pos[1])
  641. if event.type == pygame.VIDEORESIZE:
  642. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  643. except Exception as e:
  644. print(e)
  645. if event.type==pygame.QUIT:
  646. running=False
  647. fps = 0
  648. frame = 0
  649. frame_t = time.time()
  650. IP = "yyy"
  651. def draw_overlay():
  652. global fps
  653. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  654. window.blit(fr,(10,10))
  655. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  656. window.blit(fr,(80,10))
  657. def calc_fps():
  658. global fps,frame,frame_t
  659. t = time.time()
  660. if frame_t+1 < t:
  661. fps = frame #frame_t- t #frame
  662. frame = 1
  663. frame_t = time.time()
  664. TEXT_BLOCK = []
  665. def _create_text_block():
  666. print("======== CREATE NEW TEXT FILE !!",text_file)
  667. f = open(text_file,"w")
  668. for i in range(10):
  669. f.write("TEXT {}\n".format(i+1))
  670. f.close()
  671. def open_text_block():
  672. print("======== OPEN TEXT FILE !!",text_file)
  673. _lines = []
  674. try:
  675. f = open(text_file,"r")
  676. _lines = f.readlines()
  677. f.close()
  678. except FileNotFoundError as e:
  679. print("TEXT",e)
  680. _create_text_block()
  681. if len(_lines) <= 0:
  682. _create_text_block()
  683. lines = []
  684. for l in _lines:
  685. #print(">> ",l.strip())
  686. lines.append(l.strip())
  687. if len(lines) <= 10:
  688. for i in range(10-len(lines)):
  689. lines.append("LINE ERROR")
  690. return lines
  691. TEXT_BLOCK = open_text_block()
  692. TEXT_BLOCK_TIME = time.time()
  693. # video playlist
  694. PLAYLIST = []
  695. def _create_playlist():
  696. print("======== CREATE NEW PLAYLIST DIR !!",play_list)
  697. os.system("mkdir -p /home/user/LibreLight/video")
  698. f = open(play_list,"w")
  699. f.write("bbb_sunflower_480x320.mp4\n")
  700. for i in range(10-1):
  701. f.write("Video-file {}\n".format(i+1+1))
  702. f.close()
  703. def open_playlist():
  704. print("======== OPEN PLAYLIST DIR !!",play_list)
  705. _lines = []
  706. try:
  707. #f = open(play_list,"r")
  708. _lines = os.listdir(play_list)
  709. #_lines = f.readlines()
  710. #f.close()
  711. except FileNotFoundError as e:
  712. print("TEXT",e)
  713. pass#_create_playlist()
  714. if len(_lines) <= 0:
  715. pass#_create_playlist()
  716. lines = []
  717. i=0
  718. for l in _lines:
  719. #print(">> ",l.strip(),len(lines))
  720. if "_" in l:
  721. ll = l.split("_",1)
  722. print(">> ",ll)
  723. try:
  724. lll = int(ll[0])
  725. lines.append(l.strip())
  726. except:pass
  727. if len(lines) <= 10:
  728. for i in range(10-len(lines)):
  729. lines.append("LINE ERROR")
  730. return lines
  731. PLAYLIST_TIME = time.time()
  732. PLAYLIST = open_playlist()
  733. # ===== GUI =========
  734. #def draw_circle(surface, x, y, radius, color):
  735. def draw_circle(surface,color, pos, radius):
  736. x,y=pos
  737. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  738. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  739. def rDMX(univ,dmx):
  740. return univ*512+dmx
  741. def generate_grid(mapping=0):
  742. _log = []
  743. #if PIXEL_MAPPING:
  744. # log = open(grid_file,"w")
  745. head = "i,univ,dmx,x,y,ch\n"
  746. head = "i,univ,dmx,ch\n"
  747. head = "univ,dmx,x,y,ch\n"
  748. head = "nr,id,info\n"
  749. print("csv:",head)
  750. #if PIXEL_MAPPING:
  751. # log.write(head)
  752. _log.append(head)
  753. dmx = 1-1
  754. ch = 4
  755. y=0
  756. x=0
  757. #for i in range((_y)*(_x)):
  758. for i in range((8)*(8)):
  759. #if x > _x and i%_x == 0:
  760. if x > 8 and i%8 == 0:
  761. #print("--> -->")
  762. x=0
  763. y+=1
  764. _univ = int(dmx/512)
  765. _dmx = dmx - (_univ)*512
  766. pos=[x,y]
  767. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  768. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  769. line="{},{},x\n".format(i+1,i+1)
  770. #print("wcsv:",[line])
  771. #if PIXEL_MAPPING:
  772. # log.write(line)
  773. _log.append(line)
  774. dmx += ch
  775. x+=1
  776. if mapping and PIXEL_MAPPING:
  777. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  778. log = open(grid_file,"w")
  779. log.writelines(_log)
  780. log.close()
  781. return _log[:] #GRID
  782. def init_grid(mapping=0,_x=4,_y=4):
  783. if mapping and PIXEL_MAPPING:
  784. try:
  785. log = open(grid_file,"r")
  786. except:
  787. generate_grid(mapping=mapping)
  788. log = open(grid_file,"r")
  789. lines = log.readlines()
  790. else:
  791. lines = generate_grid()
  792. GRID = []
  793. y=0
  794. x=0
  795. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  796. for i,line in enumerate(lines[1:]): #exclude first line
  797. #print("rcsv",[line])
  798. line = line.strip()
  799. line = line.split(",") # csv
  800. if i >= _x and i%_x == 0:
  801. x=0
  802. y+=1
  803. if y >= _y:
  804. break
  805. #i = int(line[0])
  806. _id = int(line[1])
  807. #univ = int(line[0])
  808. #dmx = int(line[1])
  809. #x = int(line[3])
  810. #y = int(line[4])
  811. #ch = int(line[4])
  812. pos = [x,y]
  813. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  814. #f.x = x
  815. #f.y = y
  816. #f.block = block
  817. GRID.append(f)
  818. x+=1
  819. #print("y, _y",y,_y)
  820. return GRID
  821. def find_pix(x,y):
  822. global GRID
  823. for fix in GRID:
  824. X = 0
  825. Y = 0
  826. pos = fix.POS()
  827. #pos = fix.POS()
  828. #pos = fix.POS(40,60-pm_wy)
  829. #pos = fix.POS(x,y+pm_wy)#40,60)
  830. if x > pos[0] and x < pos[0]+pos[2]:
  831. X = 1
  832. if y > pos[1] and y < pos[1]+pos[3]:
  833. Y = 1
  834. if X and Y:
  835. #print(pos,x,y)
  836. #print("find",X,Y)
  837. return fix
  838. GRID = []
  839. _GRID = []
  840. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  841. NR = 0
  842. START_UNIV=2
  843. if options.start_univ:
  844. try:
  845. START_UNIV=int(options.start_univ)
  846. except Exception as e:
  847. print("Exception START UNIV",e)
  848. gobo_ch=1
  849. if options.gobo_ch:
  850. try:
  851. gobo_ch=int(options.gobo_ch)
  852. except Exception as e:
  853. print("Exception gobo_ch",e)
  854. if gobo_ch <= 0:
  855. gobo_ch = 1
  856. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  857. color = [200,0,0,127]
  858. if text:
  859. fr = font15.render("A" ,1, (200,200,200))
  860. window.blit(fr,pos1)
  861. fr = font15.render("B" ,1, (200,200,200))
  862. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  863. # h unten
  864. _pos1 = [pos1[0],pos2[1]]
  865. _pos2 = [pos2[0],pos2[1]]
  866. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  867. color = [255,255,0,127]
  868. # h rechts
  869. _pos1 = [pos2[0],pos1[1]]
  870. _pos2 = [pos2[0],pos2[1]]
  871. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  872. color = [0,200,0,127]
  873. # h links
  874. _pos1 = [pos1[0],pos1[1]]
  875. _pos2 = [pos1[0],pos2[1]]
  876. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  877. color = [0,0,200,127]
  878. # h oben
  879. _pos1 = [pos1[0],pos1[1]]
  880. _pos2 = [pos2[0],pos1[1]]
  881. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  882. def grab(x=55,y=55,w=60,h=60):
  883. # usage
  884. # sub = grab()
  885. # window.blit(sub, (500,10))
  886. crop = None
  887. rect = pygame.Rect(x, y, w, h)
  888. try:
  889. sub = window.subsurface(rect)
  890. #pixArray = pygame.PixelArray(screen)
  891. crop = pygame.Surface((w,h))
  892. crop.blit(sub, (0,0))
  893. except ValueError as e:
  894. pass#print("exception",e,"line715")
  895. #except Exception as e:
  896. # print("exception",e,"line715")
  897. #print(rect)
  898. return crop
  899. def reshape(_x,_y):
  900. """reshape LED-WALL Block/Pixel mapping"""
  901. if PIXEL_MAPPING <= 0:
  902. return None
  903. global GRID
  904. global _GRID
  905. x = _x
  906. y = _y
  907. i = 0
  908. counter = 0
  909. z=0
  910. x_min = 99999
  911. x_max = 0
  912. y_min = 99999
  913. y_max = 0
  914. fr = font.render("OUTPUT MAP".format(t1.get()) ,1, (255,255,255))
  915. fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy-5))
  916. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  917. window.blit(fr,fr_r)
  918. fr = font.render("↑ ↑ ↑".format(t1.get()) ,1, (255,255,255))
  919. fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+15))
  920. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  921. window.blit(fr,fr_r)
  922. fr = font.render("INPUT".format(t1.get()) ,1, (255,255,255))
  923. fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+35))
  924. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  925. window.blit(fr,fr_r)
  926. j = 0
  927. for fix in _GRID:
  928. if j >= 8*8: # max output size
  929. break
  930. #if j >= _x*_y: # max input size
  931. # break
  932. j+=1
  933. ii = i
  934. #z= i # helping border offset
  935. pos = fix.POS(40,60)
  936. rgb = fix.rgb
  937. # green
  938. pygame.draw.rect(window,[0,40,0],pos)
  939. xposs = [] #None #pos[:]
  940. for fix2 in GRID:
  941. if fix._id == fix2._id:
  942. xposs.append( fix2.POS(40,60) )
  943. for xpos in xposs:
  944. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  945. if sub:
  946. if 1:#j <= _x*_y: # max input size
  947. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  948. else:
  949. # red
  950. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  951. if xpos[0] < x_min:
  952. x_min = xpos[0]
  953. if xpos[0] > x_max:
  954. x_max += xpos[2]
  955. if xpos[1] < y_min:
  956. y_min = xpos[1]
  957. if xpos[1] > x_max:
  958. y_max += xpos[3]
  959. # DRAW FIX NUMBER on TOP
  960. #apos = pos
  961. #argb = rgb
  962. apos = fix.POS(40,60+pm_wy)
  963. argb = fix.rgb
  964. # overwrite number overlay
  965. if NR:
  966. #pygame.draw.rect(window,[30,40,0],apos)
  967. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  968. if NR:# == 2:
  969. if fix._id != i+1:
  970. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  971. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  972. #print(fix._id,xposs,pos)
  973. else:
  974. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  975. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  976. i += 1
  977. #print("--#")
  978. # frame box
  979. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  980. pos1= [x+x_min,y+x_min]
  981. pos2= [x_max+x_min,y_min+y_max]
  982. #draw_box(pos1,pos2,text=0)
  983. class Timer():
  984. def __init__(self,start=120):
  985. self.start = start
  986. self.timer = self.start
  987. self.timer_t = time.time()
  988. def reset(self):
  989. self.timer = self.start
  990. def get(self):
  991. self.timer -= time.time()-self.timer_t
  992. self.timer_t = time.time()
  993. if self.timer <= 0:
  994. self.reset()
  995. return self.timer
  996. def reload_grid():
  997. print("==== reload_grid")
  998. global GRID
  999. global _GRID
  1000. try:
  1001. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1002. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1003. except Exception as e:
  1004. print("Except: grid re init",e)
  1005. VPU_TEXT = []
  1006. def load_vpu_text(nr=0):
  1007. txt = "NONE"
  1008. if not VPU_TEXT:
  1009. pass #create VPU_TEXT_FILE
  1010. if len(VPU_TEXT) > nr:
  1011. txt = VPU_TEXT[0]
  1012. return txt
  1013. grid_counter = time.time()
  1014. def draw_fix_nr(GRID):
  1015. global grid_counter
  1016. i=0
  1017. y=0
  1018. for fix in GRID:
  1019. pos = fix.POS(40,60+pm_wy)
  1020. rgb = fix.rgb
  1021. if NR:
  1022. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1023. if fix._id%_x-1 == 0: # line break border
  1024. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1025. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1026. if fix._id%_x == 0: # line break border
  1027. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1028. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1029. if grid_counter +5 < time.time():
  1030. grid_counter = time.time()
  1031. reload_grid()
  1032. if fix._id != i+1:
  1033. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1034. else:
  1035. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1036. window.blit(fr,(pos[0]+2,pos[1]+2))
  1037. i += 1
  1038. def draw_counter(COUNTER):
  1039. for count in COUNTER:
  1040. cpan = 0
  1041. ctilt = 0
  1042. cr=255
  1043. cg=255
  1044. cb=255
  1045. csize=10
  1046. cdim=0
  1047. k = "DIM"
  1048. if k in count:
  1049. cdim = int(count[k])
  1050. k = "RED"
  1051. if k in count:
  1052. cr = int(count[k])
  1053. k = "GREEN"
  1054. if k in count:
  1055. cg = int(count[k])
  1056. k = "BLUE"
  1057. if k in count:
  1058. cb = int(count[k])
  1059. k = "SIZE"
  1060. if k in count:
  1061. csize = int(count[k])
  1062. if csize < 5:
  1063. csize = 5
  1064. k = "PAN"
  1065. if k in count:
  1066. cpan = int(count[k])/255*(block[0] *(_x))
  1067. cpan = int(cpan)
  1068. k = "TILT"
  1069. if k in count:
  1070. ctilt = int(count[k])/255*(block[1] *(_y))
  1071. ctilt = int(ctilt)
  1072. ddim = cdim/255
  1073. if "DIM" in count and count["DIM"] > 0:
  1074. tmp_font = pygame.font.SysFont("freemonobold",int(block[0]/100*csize))
  1075. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1076. _sec = count["_SEC"]
  1077. try:
  1078. _sec = int(count["_SEC"])
  1079. except:
  1080. pass
  1081. if type(_sec) is int:
  1082. #print(_sec)
  1083. if _sec <= 60:
  1084. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1085. else:
  1086. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1087. #print("_xx",_xx)
  1088. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1089. else:
  1090. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1091. fr_r = fr.get_rect(center=(60+cpan-(block[0]),60+ctilt+pm_wy))
  1092. pygame.draw.rect(window,[0,0,0],fr_r)
  1093. window.blit(fr,fr_r)
  1094. def draw_video(VIDEO):
  1095. global videplayer
  1096. i = 0
  1097. for count in VIDEO:
  1098. cpan = 0
  1099. ctilt = 0
  1100. cr=255
  1101. cg=255
  1102. cb=255
  1103. csize=10
  1104. cdim=0
  1105. video1 = videoplayer[i]
  1106. k = "DIM"
  1107. if k in count:
  1108. cdim = int(count[k])
  1109. video1.dim = cdim
  1110. #if i == 0:
  1111. # print(i,cdim)
  1112. k = "SIZE"
  1113. if k in count:
  1114. csize = int(count[k])
  1115. if csize < 5:
  1116. csize = 5
  1117. k = "PAN"
  1118. if k in count:
  1119. cpan = int(count[k])/255*(block[0] *(_x))
  1120. cpan = int(cpan)
  1121. k = "TILT"
  1122. if k in count:
  1123. ctilt = int(count[k])/255*(block[1] *(_y))
  1124. ctilt = int(ctilt)
  1125. k = "_reset"
  1126. if k in count:
  1127. if count[k]:
  1128. count[k] = 0
  1129. video1.pos = 0
  1130. k = "_RUN"
  1131. if k in count:
  1132. video1._run = count[k]
  1133. video1.pos
  1134. video1.x=40+cpan
  1135. video1.y=60+pm_wy+ctilt
  1136. video1.scale = int((csize))
  1137. if cdim:
  1138. video1.next()
  1139. i += 1
  1140. i=0
  1141. for count in VIDEO:
  1142. video1 = videoplayer[i]
  1143. if cdim:
  1144. #video1.prev()
  1145. video1.draw(window) #,x=0,y=0)
  1146. i+=1
  1147. #pm_wy = 120+block[0] * 8
  1148. #wy = 80+block[1] * _y
  1149. pygame.draw.rect(window,[0,0,0],[0,pm_wy+(80+block[1]*_y)+10,800,800])
  1150. i=0
  1151. for count in VIDEO:
  1152. video1 = videoplayer[i]
  1153. if 1:#cdim:
  1154. # overlay
  1155. video1.overlay(window,"run")
  1156. i += 1
  1157. def counter_dmx(COUNTER,dataA):
  1158. for count in COUNTER:
  1159. cDMX=count["DMX"]-1
  1160. try:
  1161. count["DIM"] = dataA[cDMX]
  1162. count["PAN"] = dataA[cDMX+1]
  1163. count["TILT"] = dataA[cDMX+2]
  1164. count["CONTROL"] = dataA[cDMX+3]
  1165. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1166. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1167. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1168. count["_RUN"] = 0
  1169. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1170. count["_RUN"] = 1
  1171. count["SIZE"] = dataA[cDMX+4]
  1172. count["SEC"] = dataA[cDMX+5]
  1173. if count["_RUN"]:
  1174. try:
  1175. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1176. except Exception as e:
  1177. pass
  1178. if type(count["_SEC"]) is int:
  1179. if count["_SEC"] < 0:
  1180. count["_SEC"] = 0
  1181. for ti in range(10):
  1182. #print(ti,(ti+6)*10)
  1183. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1184. count["_SEC"] = "----" #text 1
  1185. try:
  1186. count["_SEC"] = TEXT_BLOCK[ti]
  1187. except Exception as e:
  1188. pass
  1189. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1190. count["_SEC"] = ">{}<".format(cDMX+1)
  1191. count["RED"] = dataA[cDMX+6]
  1192. count["GREEN"] = dataA[cDMX+7]
  1193. count["BLUE"] = dataA[cDMX+8]
  1194. except Exception as e:
  1195. print("EXC FUNC",e,count)
  1196. #print(count)
  1197. def video_dmx(VIDEO,dataA):
  1198. for count in VIDEO:
  1199. cDMX=count["DMX"]-1
  1200. try:
  1201. count["DIM"] = dataA[cDMX]
  1202. count["PAN"] = dataA[cDMX+1]
  1203. count["TILT"] = dataA[cDMX+2]
  1204. count["CONTROL"] = dataA[cDMX+3]
  1205. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1206. count["_reset"] = 1
  1207. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1208. if count["_RUN"] == 1:
  1209. print( "_RUN:0",count["DMX"]-1)
  1210. count["_RUN"] = 0
  1211. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1212. if count["_RUN"] == 0:
  1213. print( "_RUN:1",count["DMX"]-1)
  1214. count["_RUN"] = 1
  1215. count["SIZE"] = dataA[cDMX+4]#*2
  1216. count["SEC"] = dataA[cDMX+5]
  1217. count["RED"] = dataA[cDMX+6]
  1218. count["GREEN"] = dataA[cDMX+7]
  1219. count["BLUE"] = dataA[cDMX+8]
  1220. except Exception as e:
  1221. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1222. #print(count)
  1223. def read_dmx_data(ip,ips):
  1224. ip = select_ip(ips,univ=START_UNIV)
  1225. IP = ip
  1226. data = read_dmx(ip)
  1227. ip = select_ip(ips,univ=START_UNIV+1)
  1228. data3 = read_dmx(ip)
  1229. data.extend(data3)
  1230. ip = select_ip(ips,univ=START_UNIV+2)
  1231. data3 = read_dmx(ip)
  1232. data.extend(data3)
  1233. ip = select_ip(ips,univ=START_UNIV+4)
  1234. data3 = read_dmx(ip)
  1235. data.extend(data3)
  1236. #ip = select_ip(ips,univ=START_UNIV+5)
  1237. #data3 = read_dmx(ip)
  1238. #data.extend(data3)
  1239. return data
  1240. def draw_gobo(GRID,data):
  1241. i = 0
  1242. dmx = 1
  1243. h = 1
  1244. v = 1
  1245. for fix in GRID:
  1246. pos = fix.POS(40,60+pm_wy)
  1247. rgb = fix.rgb
  1248. if 1:
  1249. # draw row/col grid number
  1250. if fix.pos[0] == 0:
  1251. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1252. window.blit(fr,(10,pos[1]+3 ))
  1253. if fix.pos[1] == 0:
  1254. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1255. window.blit(fr,(pos[0]+2,35 ))
  1256. pygame.draw.rect(window,rgb,pos)
  1257. # DRAW SUB-FIXTURE
  1258. j = 0
  1259. for subfix in fix.sub_fix:#calc(data):
  1260. subfix.calc(data)
  1261. #fix = subfix
  1262. spos = subfix.POS(40,60+pm_wy)
  1263. srgb = subfix.rgb
  1264. #print(fix.dmx,rgb,pos)
  1265. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1266. #FUNC = 0
  1267. if FUNC > 10 and FUNC <= 20: # big dot
  1268. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1269. elif FUNC > 20 and FUNC <= 30:#small dot
  1270. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1271. elif FUNC > 30 and FUNC <= 40:#donut
  1272. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1273. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1274. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1275. pygame.draw.rect(window,srgb,spos)
  1276. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1277. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1278. pygame.draw.rect(window,srgb,spos)
  1279. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1280. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1281. pygame.draw.rect(window,srgb,spos)
  1282. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1283. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1284. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1285. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1286. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1287. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1288. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1289. pygame.draw.rect(window,srgb,spos)
  1290. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1291. elif FUNC > 100 and FUNC <= 110: # rec big line
  1292. pygame.draw.rect(window,srgb,spos)
  1293. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1294. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1295. pygame.draw.rect(window,srgb,spos)
  1296. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1297. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1298. elif FUNC > 120 and FUNC <= 130: # rec inline
  1299. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1300. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1301. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1302. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1303. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1304. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1305. else:
  1306. pygame.draw.rect(window,srgb,spos)
  1307. for subfix in fix.sub_fix:#calc(data):
  1308. subfix.calc(data)
  1309. #fix = subfix
  1310. spos = subfix.POS(40,60+pm_wy)
  1311. srgb = subfix.rgb
  1312. # draw row/col grid number
  1313. if subfix.pos[0] == 0:
  1314. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1315. window.blit(fr,(25,spos[1] ))
  1316. v += 1
  1317. if subfix.pos[1] == 0:
  1318. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1319. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1320. h+=1
  1321. window.blit(fr,(spos[0],50 ))
  1322. if p >= 40:
  1323. if NR:
  1324. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1325. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1326. window.blit(fr,(spos[0]+2,spos[1]+10))
  1327. j += 1
  1328. i += 1
  1329. ips=[]
  1330. dataA=[]
  1331. data=[]
  1332. def dmx_raw():
  1333. global ips,dataA,data
  1334. ips = read_index()
  1335. # ----
  1336. ip = select_ip(ips,univ=1) # univ 1 gobo
  1337. dataA = read_dmx(ip)
  1338. # ----
  1339. data = read_dmx_data(ip,ips)
  1340. if options.countdown:
  1341. counter_dmx(COUNTER,dataA)
  1342. if len(VIDEO) > 0:
  1343. video_dmx(VIDEO,dataA)
  1344. return ips,dataA,data
  1345. def dmx_loop():
  1346. while 1:
  1347. dmx_raw()
  1348. time.sleep(0.1)
  1349. dmx_raw()
  1350. thread.start_new_thread(dmx_loop,())
  1351. t1 = Timer(143)
  1352. time.sleep(0.33)
  1353. t2 = Timer(11)
  1354. count_tilt = 0
  1355. def main():
  1356. global IP
  1357. global GRID
  1358. global _GRID
  1359. global FUNC
  1360. global count_tilt
  1361. global TEXT_BLOCK
  1362. global TEXT_BLOCK_TIME
  1363. global PLAYLIST
  1364. global PLAYLIST_TIME
  1365. global dataA
  1366. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1367. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1368. print("GRID LEN:",len(GRID))
  1369. #thread.start_new_thread( video_dmx_loop,(VIDEO,dataA) )
  1370. s=time.time()
  1371. print("run")
  1372. r = ""
  1373. IP = "xx"
  1374. while running:
  1375. if TEXT_BLOCK_TIME+5 < time.time():
  1376. TEXT_BLOCK = open_text_block()
  1377. TEXT_BLOCK_TIME = time.time()
  1378. if PLAYLIST_TIME+6 < time.time():
  1379. PLAYLIST = open_playlist()
  1380. PLAYLIST_TIME = time.time()
  1381. pygame.display.flip()
  1382. event()
  1383. window.fill((10,0,20))
  1384. calc_fps()
  1385. draw_overlay()
  1386. # GRID loop
  1387. try:
  1388. ddd = 1023 #univ 3 512
  1389. #FUNC = data[ddd]
  1390. FUNC2 = dataA[gobo_ch-1]
  1391. FUNC = FUNC2
  1392. #print("FUNC", FUNC )#:ddd+512])
  1393. #FUNC = 15
  1394. except Exception as e:
  1395. print("EXC FUNC",e)
  1396. draw_gobo(GRID,data)
  1397. # DRAW FIX NUMBER on TOP
  1398. draw_fix_nr(GRID)
  1399. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1400. if options.countdown:
  1401. draw_counter(COUNTER)
  1402. if VIDEO:
  1403. draw_video(VIDEO)
  1404. pointer.draw(0,pm_wy) #wy
  1405. spos = [0,0,0,0]
  1406. if PIXEL_MAPPING >= 1:
  1407. reshape(0,0) #start pos
  1408. else:
  1409. reshape(spos[0]+spos[2]+20,10) #start pos
  1410. #reshape(spos[0]+spos[2]+20,10) #start pos
  1411. pygame.display.flip()
  1412. #pg.time.wait(15)
  1413. #clock.tick(10)
  1414. clock.tick(25)
  1415. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1416. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1417. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1418. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1419. if __name__ == "__main__":
  1420. main()