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- import math
- import random
- import time
- import os
- from optparse import OptionParser
- ...
- parser = OptionParser()
- parser.add_option("-m", "--mode", dest="mode",
- help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
- parser.add_option("-X", "--XX", dest="XX", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-x", "--xx", dest="xsplit", #default=1,
- help="x-split") #, metavar="FILE")
- parser.add_option("-y", "--yy", dest="ysplit",#default=1,
- help="y-split") #, metavar="FILE")
- parser.add_option("", "--start-univ", dest="start_univ",#default=1,
- help="set start-univers default=2") #, metavar="FILE")
- parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
- help="gobo ch univ on 1") #, metavar="FILE")
- #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
- parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
- help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
- parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
- help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
- parser.add_option("", "--countdown", dest="countdown",#default=1,
- help="enable countdown") #, metavar="FILE")
- #parser.add_option("-f", "--file", dest="filename",
- # help="write report to FILE", metavar="FILE")
- #parser.add_option("-q", "--quiet",
- # action="store_false", dest="verbose", default=True,
- # help="don't print status messages to stdout")
- (options, args) = parser.parse_args()
- START = time.time()
- # ===== ARTNET DMX =========
- import memcache
- mc = memcache.Client(['127.0.0.1:11211'], debug=0)
- def read_index():
- ips=mc.get("index")#cmd)
- if ips is None:
- ips = {}
- #for k,v in ips.items():
- # print(k,v)
- return ips
- def select_ip(ips, univ=2): # artnet univ
- _univ = ":{}".format(univ)
- for ip in ips: #high priority
- if "2.0.0" in ip and _univ in ip:
- return ip
- for ip in ips:
- if "ltp-out" in ip and _univ in ip:
- return ip
- FUNC = 0
- COUNTER = []
- if options.countdown:
-
- cdmx_start = options.countdown.split(",")
- for cdmx in cdmx_start:
- try:
- cdmx = int(cdmx)
- COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
- except Exception as e:
- print("EXCEPTION COUNTER INIT ",cdmx)
- def read_dmx(ip):
- global frame
- r = ""
- if ip:
- #t = int(math.sin(time.time() - s)*10)
- r = mc.get(ip) #"2.0.0.13:2")
- frame += 1
- rr = [0]*512
- for i,v in enumerate(r):
- try: #cleanup ltp-out to int
- v = int(v)
- rr[i] = v
- except:pass
- r = rr
- if not r:
- c = 0
- #time.sleep(0.1)
- r = [0] *512
- for i in range(12*8+1):
- dmx = i*4
- #print(dmx)
- r[dmx:dmx+4] = [255,10,10,40]
- return r
- # ===== ARTNET DMX =========
- p = 16
- block = [p,p]
- _x = 8
- _y = 8
- #HD = "0"
- if options.mode:
- try:
- HD = options.mode
- p,_x,_y = HD.split(",")
- _x = int(_x)
- _y = int(_y)
- p = int(p)
- block = [p,p]
- except Exception as e:
- print( "Exc",options.mode,e)
- HD_x = 2
- HD_y = 2
- print( [options.xsplit])
- print( [options.ysplit])
- try:
- if options.xsplit:
- HD_x = int(options.xsplit)
- if options.ysplit:
- HD_y = int(options.ysplit)
- except Exception as e:
- print( "Exc",options.mode,e)
- print("HD",HD_x,HD_y)
- print("xy",_x,_y)
- print("++++++++++++++++++", p,_x,_y)
- _x2 = _x
- try:
- if options.XX:
- pass#_x2 = int(options.XX)
- except Exception as e:
- print( "Exc",options.mode,e)
- print("_x2 , -X",_x2)
- # ===== GUI =========
- import pygame
- import pygame.gfxdraw
- import pygame.font
- os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
- if options.win_pos:
- if "," in options.win_pos:
- win_pos = options.win_pos.split(",")
- try:
- WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
- os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
- except Excetpion as e:
- print("win_pos",win_pos,e)
- os.environ['SDL_VIDEO_CENTERED'] = '0'
- pg = pygame
- pygame.init()
- pygame.mixer.quit()
- f = pygame.font.get_fonts()
- for i in f:
- if "mono" in i.lower():
- print(i)
-
- font = pygame.font.SysFont("freemonobold",22)
- font10 = pygame.font.SysFont("freemonobold",10)
- font12 = pygame.font.SysFont("freemonobold",12)
- font15 = pygame.font.SysFont("freemonobold",15)
- font40 = pygame.font.SysFont("freemonobold",40)
- font80 = pygame.font.SysFont("freemonobold",70)
- #font = pygame.font.SysFont(None,30)
- fr = font.render("hallo" ,1, (200,0,255))
- PIXEL_MAPPING = 0
- grid_file = "/tmp/vpu_grid_hd.csv"
- pm_wy = 0
- if options.pixel_mapping:
- PIXEL_MAPPING = 1
- path = options.pixel_mapping
- path = path.replace("/","-")
- path = path.replace(".","-")
- path = path.replace("\"","-")
- path = path.replace("'","-")
- grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
- #_x = 8
- #_y = 8
- print(" ",[options.pixel_mapping],"grid_file",grid_file)
- #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
- main_size=(600,500)
- try:
- if _x < 8 and PIXEL_MAPPING >= 1:
- wx = 60+block[0] * 8
- else:
- wx = 60+block[0] * _x
- wy = 80+block[1] * _y
- main_size=(wx,wy)
- if PIXEL_MAPPING >= 1:
- pm_wy = 120+block[0] * 8
- main_size=(wx,wy+pm_wy)
- except Exception as e:
- print("Exception:",e)
- #main_size=(280,200)
- main_size = (main_size[0],main_size[1])
- window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
- pg.display.set_caption('LibreLight VPU-SCREEN')
- class Fix():
- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
- #print("Fix",_id)
- self._id = _id
- self.dmx = (_id-1) * ch +1 #dmx
- self.univ = univ
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,0]
- self.block = block #[10,10]
- self.x = pos[0]
- self.y = pos[1]
- self.strobo = time.time()
- self.bmp = 250
- self.sub_fix = []
-
- sub_block =[block[0]/HD_x,block[1]/HD_y]
- if _id <= 0: #exit
- return
- spalte = (_id-1)%_y +1
- zeile = int((_id-1)/_x2) #+1
- #zeile = zeile*_x*HD_x*HD_y
- add_row = _x*HD_x*HD_y
- #zeile 1
- sid = (_id-1)*2 + zeile*HD_x*_x2
- #for i in range(1,HD_x):
- sid = sid+1
- #sid = zeile
- sub_pos= [pos[0]*block[0],pos[1]*block[1]]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- sid = sid+1
- #sid = zeile
- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- #zeile 2
- sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
- #sid = sid+1
- #sid = HD_x
- sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- #sid = sid+1
- sid = sid+1
- sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
- sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
- self.sub_fix.append(sub_fix)
- def calc(self,data):
- _rgb = [0,255,0]
- return _rgb
- def sub_calc(self,data):
- _rgb = [0,255,0]
- for sub_fix in self.sub_fix:
- sub_fix.block = self.block[:]
- _rgb = sub_fix.calc(data)
- return _rgb
-
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = (self.pos[0])*self.block[0]
- B = (self.pos[1])*self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- return [x+A,y+B,C,D]
- def subPOS(self,x=0,y=0,a=0,b=0):
- __out = []
- for sub_fix in self.sub_fix:
- __out.append( sub_fix.POS(x,y,a,b) )
- return __out
- class SubFix():
- def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
- #print("Fix",_id)
- self._id = _id
- self.dmx = (_id-1) * ch +1 #dmx
- self.univ = univ
- self.ch = ch
- self.pos = pos
- self.rgb = [0,0,40]
- self.block = block #[10,10]
- self.x = pos[0]
- self.y = pos[1]
- self.strobo = time.time()
- self.bmp = 250
- def calc(self,data):
- #return [130,30,20]
- dmx_sub = [30]*10
- #print(dmx_sub)
- dmx = self.dmx -1
- _dmx_sub = []
- if self.dmx >= 0:
- dmx = rDMX(self.univ,self.dmx)-1
- if dmx+self.ch < len(data):
- _dmx_sub = data[dmx:dmx+self.ch]
- if _dmx_sub:
- dmx_sub = _dmx_sub
- #print(dmx_sub)
- dim = dmx_sub[0]/255
- #print("dmx",dmx,dmx_sub)
- r = dmx_sub[1]*dim
- g = dmx_sub[2]*dim
- b = dmx_sub[3]*dim
- r = int(r)
- g = int(g)
- b = int(b)
- self.rgb = [r,g,b]
- return self.rgb
-
- def POS(self,x=0,y=0,a=0,b=0):
- A = (self.pos[0]) #+self.block[0]
- B = (self.pos[1]) #+self.block[1]
- C = self.block[0]-a
- D = self.block[1]-b
- if NR:
- C-=1
- D-=1
- return [int(x+A),int(y+B),int(C),int(D)]
- class POINTER():
- def __init__(self):
- self.pos = [0,0,0,0]
- self.on = 0
- self.rgb = [0,100,10]
- self._x = 0
- self._y = 0
- self.x = 0
- self.y = 0
- self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
- def row_move(self,x,y):
- self._x = x
- self._y = y
- def move(self,pos):
- self.pos = pos
- self.on = 1
- def cross(self,x,y):
- self.x = x
- self.y = y
- def draw(self,x,y):
- pos = self.pos[:]
- #print("draw",x,y,pos)
- pos[0] += x
- pos[1] += y
- fix_x= self.fix.x
- fix_y= self.fix.y +y
- #print("draw",x,y,pos)
- if self.on:
- pygame.draw.rect(window,self.rgb,pos)
- #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
-
- # mouse grid posision
- fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
-
- _nr = fix_y * _x + fix_x +1
- #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
- fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
- window.blit(fr,(pos[0]+2,pos[1]+2 ))
- window.blit(fr,(130,1))
- # fix pos
- txt=str(pos) #"[0, 0, 0, 0]"
- fr = font15.render(txt ,1, (200,200,200))
- #window.blit(fr,(pos[0]+2,pos[1]+2 ))
- window.blit(fr,(10,1))
- # univers
- #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
- #window.blit(fr,(300,10))
-
- # pointer
- fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
- window.blit(fr,(10,30))
- fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
- window.blit(fr,(10,40))
- # crosshair
- self.rgb = [0,0,200]
- pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
- pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
- self.rgb = [0,200,0]
- pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
- pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
- self.rgb = [200,0,0]
- pointer = POINTER()
- NR = 0
- running = True
- def event():
- global NR,running
- for event in pygame.event.get():
- #print(event.dict)
- _button = None
- if "button" in event.dict:
- _button = event.dict["button"]
- _state = None
- if "state" in event.dict:
- _state = event.state
- _key = None
- if "key" in event.dict:
- _key = event.key
- _pos = None
- if "pos" in event.dict:
- _pos = event.pos
- _type = None
- if "type" in event.dict:
- _type = event.type
- _type = event.type
- _mod = None
- if "mod" in event.dict:
- _mod = event.mod
- if 0:
- print( " ")
- print( "{:.02f}".format( time.time() - START ))
- print("button -",_button,end="\t| ")
- #print("state -",_state)
- print("pos -",_pos)
- print("type -",_type, end="\t| ")
- print("key -",_key)
- print("mod -",_mod)
- try:
- if _type == 5:
- if _button == 1:
- NR += 1
- if NR > 1:
- NR = 0
- if _button == 3:
- NR -= 1
- if NR < 0:
- NR = 1
- if _pos:
- posA = _pos
- fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
- if fix:
- pos = fix.POS(40,60+pm_wy)
- rgb = [0,0,0]
- pointer.move(pos)
- pointer.fix = fix
- else:
- pointer.on = 0
- pointer.row_move(_pos[0],_pos[1])
- pointer.cross(_pos[0],_pos[1])
- if event.type == pygame.VIDEORESIZE:
- window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
- except Exception as e:
- print(e)
- if event.type==pygame.QUIT:
- running=False
- fps = 0
- frame = 0
- frame_t = time.time()
- IP = "yyy"
- def draw_overlay():
- global fps
- fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
- window.blit(fr,(10,10))
- fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
- window.blit(fr,(80,10))
- def calc_fps():
- global fps,frame,frame_t
- t = time.time()
- if frame_t+1 < t:
- fps = frame #frame_t- t #frame
- frame = 1
- frame_t = time.time()
- # ===== GUI =========
- #def draw_circle(surface, x, y, radius, color):
- def draw_circle(surface,color, pos, radius):
- x,y=pos
- pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
- pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
- def rDMX(univ,dmx):
- return univ*512+dmx
- def generate_grid(mapping=0):
- _log = []
- #if PIXEL_MAPPING:
- # log = open(grid_file,"w")
- head = "i,univ,dmx,x,y,ch\n"
- head = "i,univ,dmx,ch\n"
- head = "univ,dmx,x,y,ch\n"
- head = "nr,id,info\n"
- print("csv:",head)
- #if PIXEL_MAPPING:
- # log.write(head)
- _log.append(head)
- dmx = 1-1
- ch = 4
- y=0
- x=0
- #for i in range((_y)*(_x)):
- for i in range((8)*(8)):
- #if x > _x and i%_x == 0:
- if x > 8 and i%8 == 0:
- print("--> -->")
- x=0
- y+=1
-
- _univ = int(dmx/512)
- _dmx = dmx - (_univ)*512
- pos=[x,y]
- line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
- line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
- line="{},{},x\n".format(i+1,i+1)
- #print("wcsv:",[line])
- #if PIXEL_MAPPING:
- # log.write(line)
- _log.append(line)
- dmx += ch
- x+=1
- if mapping and PIXEL_MAPPING:
- print("CREATE NEW PIXELMAP FILE !!",grid_file)
- log = open(grid_file,"w")
- log.writelines(_log)
- log.close()
- return _log[:] #GRID
- def init_grid(mapping=0,_x=4,_y=4):
- if mapping and PIXEL_MAPPING:
- try:
- log = open(grid_file,"r")
- except:
- generate_grid(mapping=mapping)
- log = open(grid_file,"r")
- lines = log.readlines()
- else:
- lines = generate_grid()
-
- GRID = []
-
- y=0
- x=0
- print("CSV header",[lines[0]],[PIXEL_MAPPING])
- for i,line in enumerate(lines[1:]): #exclude first line
- #print("rcsv",[line])
- line = line.strip()
- line = line.split(",") # csv
- if i >= _x and i%_x == 0:
- x=0
- y+=1
- if y >= _y:
- break
- #i = int(line[0])
- _id = int(line[1])
- #univ = int(line[0])
- #dmx = int(line[1])
- #x = int(line[3])
- #y = int(line[4])
- #ch = int(line[4])
- pos = [x,y]
- f = Fix(_id,pos,block) #pos,univ,dmx,ch)
- #f.x = x
- #f.y = y
- #f.block = block
- GRID.append(f)
- x+=1
- #print("y, _y",y,_y)
- return GRID
- def find_pix(x,y):
- global GRID
- for fix in GRID:
- X = 0
- Y = 0
- pos = fix.POS()
- #pos = fix.POS()
- #pos = fix.POS(40,60-pm_wy)
- #pos = fix.POS(x,y+pm_wy)#40,60)
- if x > pos[0] and x < pos[0]+pos[2]:
- X = 1
- if y > pos[1] and y < pos[1]+pos[3]:
- Y = 1
- if X and Y:
- #print(pos,x,y)
- #print("find",X,Y)
- return fix
-
- GRID = []
- _GRID = []
- _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
- NR = 0
- START_UNIV=2
- if options.start_univ:
- try:
- START_UNIV=int(options.start_univ)
- except Exception as e:
- print("Exception START UNIV",e)
- gobo_ch=1
- if options.gobo_ch:
- try:
- gobo_ch=int(options.gobo_ch)
- except Exception as e:
- print("Exception gobo_ch",e)
- if gobo_ch <= 0:
- gobo_ch = 1
- def draw_box(pos1,pos2,color=[128,128,128],text=1):
- color = [200,0,0,127]
- if text:
- fr = font15.render("A" ,1, (200,200,200))
- window.blit(fr,pos1)
- fr = font15.render("B" ,1, (200,200,200))
- window.blit(fr,[pos2[0]-10,pos2[1]-10])
- # h unten
- _pos1 = [pos1[0],pos2[1]]
- _pos2 = [pos2[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [255,255,0,127]
- # h rechts
- _pos1 = [pos2[0],pos1[1]]
- _pos2 = [pos2[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [0,200,0,127]
- # h links
- _pos1 = [pos1[0],pos1[1]]
- _pos2 = [pos1[0],pos2[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- color = [0,0,200,127]
- # h oben
- _pos1 = [pos1[0],pos1[1]]
- _pos2 = [pos2[0],pos1[1]]
- pygame.draw.aaline(window,color,_pos1,_pos2,1)
- def grab(x=55,y=55,w=60,h=60):
- # usage
- # sub = grab()
- # window.blit(sub, (500,10))
- crop = None
- rect = pygame.Rect(x, y, w, h)
- try:
- sub = window.subsurface(rect)
- #pixArray = pygame.PixelArray(screen)
- crop = pygame.Surface((w,h))
- crop.blit(sub, (0,0))
- except ValueError as e:
- pass#print("exception",e,"line715")
- #except Exception as e:
- # print("exception",e,"line715")
- #print(rect)
-
- return crop
- def reshape(x,y):
- if PIXEL_MAPPING <= 0:
- return None
- global GRID
- global _GRID
- i = 0
- counter = 0
- z=0
- x_min = 99999
- x_max = 0
- y_min = 99999
- y_max = 0
- fr = font.render("OUTPUT MAP".format(t1.get()) ,1, (255,255,255))
- fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy-5))
- #window.blit(fr,(x+int(wx/2),y+pm_wy))
- window.blit(fr,fr_r)
- fr = font.render("↑ ↑ ↑".format(t1.get()) ,1, (255,255,255))
- fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+15))
- #window.blit(fr,(x+int(wx/2),y+pm_wy))
- window.blit(fr,fr_r)
- fr = font.render("INPUT".format(t1.get()) ,1, (255,255,255))
- fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+35))
- #window.blit(fr,(x+int(wx/2),y+pm_wy))
- window.blit(fr,fr_r)
- j = 0
- for fix in _GRID:
- if j >= 8*8: # max output size
- break
- #if j >= _x*_y: # max input size
- # break
- j+=1
- ii = i
- #z= i # helping border offset
- pos = fix.POS(40,60)
- rgb = fix.rgb
- # green
- pygame.draw.rect(window,[0,40,0],pos)
- xposs = [] #None #pos[:]
- for fix2 in GRID:
- if fix._id == fix2._id:
- xposs.append( fix2.POS(40,60) )
- for xpos in xposs:
- sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
- if sub:
- if 1:#j <= _x*_y: # max input size
- window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
- else:
- # red
- pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
- if xpos[0] < x_min:
- x_min = xpos[0]
- if xpos[0] > x_max:
- x_max += xpos[2]
- if xpos[1] < y_min:
- y_min = xpos[1]
- if xpos[1] > x_max:
- y_max += xpos[3]
- # DRAW FIX NUMBER on TOP
- #apos = pos
- #argb = rgb
- apos = fix.POS(40,60+pm_wy)
- argb = fix.rgb
- # overwrite number overlay
- if NR:
- #pygame.draw.rect(window,[30,40,0],apos)
- pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
- if NR:# == 2:
- if fix._id != i+1:
- fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
- window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
- #print(fix._id,xposs,pos)
- else:
- fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
- window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
- i += 1
- #print("--#")
- # frame box
- #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
- pos1= [x+x_min,y+x_min]
- pos2= [x_max+x_min,y_min+y_max]
- #draw_box(pos1,pos2,text=0)
- class Timer():
- def __init__(self,start=120):
- self.start = start
- self.timer = self.start
- self.timer_t = time.time()
- def reset(self):
- self.timer = self.start
- def get(self):
- self.timer -= time.time()-self.timer_t
- self.timer_t = time.time()
- if self.timer <= 0:
- self.reset()
- return self.timer
- def reload_grid():
- global GRID
- global _GRID
- try:
- GRID = init_grid(_x=_x,_y=_y) #init_gird()
- _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
- except Exception as e:
- print("Except: grid re init",e)
- VPU_TEXT = []
- def load_vpu_text(nr=0):
- txt = "NONE"
- if not VPU_TEXT:
- pass #create VPU_TEXT_FILE
- if len(VPU_TEXT) > nr:
- txt = VPU_TEXT[0]
- return txt
- t1 = Timer(143)
- time.sleep(0.33)
- t2 = Timer(11)
- count_tilt = 0
- def main():
- global IP
- global GRID
- global _GRID
- global FUNC
- global count_tilt
- counter = time.time()
- GRID = init_grid(_x=_x,_y=_y) #init_gird()
- #GRID = init_grid(_x=8,_y=8) #init_gird()
- print("GRID LEN:",len(GRID))
- s=time.time()
- print("run")
- r = ""
- IP = "xx"
- while running:
- #reload_grid()
- pygame.display.flip()
- event()
- window.fill((10,0,20))
- calc_fps()
- draw_overlay()
- ips = read_index()
-
- # ----
- ip = select_ip(ips,univ=1) # univ 1 gobo
- dataA = read_dmx(ip)
- # ----
- ip = select_ip(ips,univ=START_UNIV)
- IP = ip
- data = read_dmx(ip)
- ip = select_ip(ips,univ=START_UNIV+1)
- data3 = read_dmx(ip)
- data.extend(data3)
- ip = select_ip(ips,univ=START_UNIV+2)
- data3 = read_dmx(ip)
- data.extend(data3)
- ip = select_ip(ips,univ=START_UNIV+4)
- data3 = read_dmx(ip)
- data.extend(data3)
- #ip = select_ip(ips,univ=START_UNIV+5)
- #data3 = read_dmx(ip)
- #data.extend(data3)
-
- if options.countdown:
- for count in COUNTER:
- cDMX=count["DMX"]-1
- try:
- count["DIM"] = dataA[cDMX]
- count["PAN"] = dataA[cDMX+1]
- count["TILT"] = dataA[cDMX+2]
- count["CONTROL"] = dataA[cDMX+3]
- if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
- count["_time"] = int(time.time()*10)/10
- count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
- if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
- count["_RUN"] = 0
- if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
- count["_RUN"] = 1
- count["SIZE"] = dataA[cDMX+4]
- count["SEC"] = dataA[cDMX+5]
- if count["_RUN"]:
- try:
- count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
- except Exception as e:
- pass
- if type(count["_SEC"]) is int:
- if count["_SEC"] < 0:
- count["_SEC"] = 0
- if count["CONTROL"] >= 60 and count["CONTROL"] < 70:
- count["_SEC"] = "HSN" #text 1
- if count["CONTROL"] >= 70 and count["CONTROL"] < 80:
- count["_SEC"] = "LOS" #text 2
- if count["CONTROL"] >= 80 and count["CONTROL"] < 90:
- count["_SEC"] = "GO" #text 3
- if count["CONTROL"] >= 90 and count["CONTROL"] < 100:
- count["_SEC"] = "PARTY" #text 4
- if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
- count["_SEC"] = ">{}<".format(cDMX+1)
- count["RED"] = dataA[cDMX+6]
- count["GREEN"] = dataA[cDMX+7]
- count["BLUE"] = dataA[cDMX+8]
- except Exception as e:
- print("EXC FUNC",e,count)
- #print(count)
- # GRID loop
- try:
- ddd = 1023 #univ 3 512
- #FUNC = data[ddd]
- FUNC2 = dataA[gobo_ch-1]
- FUNC = FUNC2
- #print("FUNC", FUNC )#:ddd+512])
- #FUNC = 15
- except Exception as e:
- print("EXC FUNC",e)
- i = 0
- dmx = 1
- h = 1
- v = 1
- for fix in GRID:
- pos = fix.POS(40,60+pm_wy)
- rgb = fix.rgb
- if 1:
- # draw row/col grid number
- if fix.pos[0] == 0:
- fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
- window.blit(fr,(10,pos[1]+3 ))
- if fix.pos[1] == 0:
- fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
- window.blit(fr,(pos[0]+2,35 ))
- pygame.draw.rect(window,rgb,pos)
- # DRAW SUB-FIXTURE
- j = 0
- for subfix in fix.sub_fix:#calc(data):
- subfix.calc(data)
- #fix = subfix
- spos = subfix.POS(40,60+pm_wy)
- srgb = subfix.rgb
- #print(fix.dmx,rgb,pos)
- #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
- #FUNC = 0
- if FUNC > 10 and FUNC <= 20: # big dot
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- elif FUNC > 20 and FUNC <= 30:#small dot
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 30 and FUNC <= 40:#donut
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 40 and FUNC <= 50: # rec with hole
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 50 and FUNC <= 60: # rec with big hole
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- elif FUNC > 60 and FUNC <= 70: # rec with donat
- pygame.draw.rect(window,srgb,spos)
- draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 70 and FUNC <= 80: # rec boarder
- pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- elif FUNC > 80 and FUNC <= 90: # rec big boarder
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- elif FUNC > 90 and FUNC <= 100: # rec thin line
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- elif FUNC > 100 and FUNC <= 110: # rec big line
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- elif FUNC > 110 and FUNC <= 120: # rec with dot
- pygame.draw.rect(window,srgb,spos)
- pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- elif FUNC > 120 and FUNC <= 130: # rec inline
- pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
- pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
- elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
- draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
- else:
- pygame.draw.rect(window,srgb,spos)
- for subfix in fix.sub_fix:#calc(data):
- subfix.calc(data)
- #fix = subfix
- spos = subfix.POS(40,60+pm_wy)
- srgb = subfix.rgb
- # draw row/col grid number
- if subfix.pos[0] == 0:
- fr = font12.render("{}".format(v ) ,1, (200,200,200))
- window.blit(fr,(25,spos[1] ))
- v += 1
- if subfix.pos[1] == 0:
- fr = font12.render("{}".format(1) ,1, (200,200,200))
- fr = font12.render("{}".format(h ) ,1, (200,200,200))
- h+=1
- window.blit(fr,(spos[0],50 ))
- if p >= 40:
- if NR:
- #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
- fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
- window.blit(fr,(spos[0]+2,spos[1]+10))
- j += 1
- i += 1
- # DRAW FIX NUMBER on TOP
- i=0
- y=0
- for fix in GRID:
- pos = fix.POS(40,60+pm_wy)
- rgb = fix.rgb
- if NR:
- pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
- if fix._id%_x-1 == 0: # line break border
- pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
- pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
- if fix._id%_x == 0: # line break border
- pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
- pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
- if counter +5 < time.time():
- counter = time.time()
- reload_grid()
- if fix._id != i+1:
- fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
- else:
- fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
- window.blit(fr,(pos[0]+2,pos[1]+2))
- i += 1
-
- pointer.draw(0,pm_wy) #wy
-
- #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
- if options.countdown:
- for count in COUNTER:
- cpan = 0
- ctilt = 0
- cr=255
- cg=255
- cb=255
- csize=10
- cdim=0
- k = "DIM"
- if k in count:
- cdim = int(count[k])
- k = "RED"
- if k in count:
- cr = int(count[k])
- k = "GREEN"
- if k in count:
- cg = int(count[k])
- k = "BLUE"
- if k in count:
- cb = int(count[k])
- k = "SIZE"
- if k in count:
- csize = int(count[k])
- if csize < 5:
- csize = 5
- k = "PAN"
- if k in count:
- cpan = int(count[k])/255*(block[0] *(_x))
- cpan = int(cpan)
- k = "TILT"
- if k in count:
- ctilt = int(count[k])/255*(block[1] *(_y))
- ctilt = int(ctilt)
- ddim = cdim/255
- if "DIM" in count and count["DIM"] > 0:
- tmp_font = pygame.font.SysFont("freemonobold",int(block[0]/100*csize))
- rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
-
- _sec = count["_SEC"]
-
- try:
- _sec = int(count["_SEC"])
- except:
- pass
- if type(_sec) is int:
- #print(_sec)
- if _sec <= 60:
- fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
- else:
- _xx = time.strftime("%M:%S",time.localtime(_sec))
- #print("_xx",_xx)
- fr = tmp_font.render("{}".format(_xx) ,1, rgb)
- else:
- fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
- fr_r = fr.get_rect(center=(60+cpan-(block[0]),60+ctilt+pm_wy))
- pygame.draw.rect(window,[0,0,0],fr_r)
- window.blit(fr,fr_r)
- if PIXEL_MAPPING >= 1:
- reshape(0,0) #start pos
- else:
- reshape(spos[0]+spos[2]+20,10) #start pos
- pygame.display.flip()
- pg.time.wait(60)
- if __name__ == "__main__":
- main()
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