vpu_live.py 62 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import sys
  6. import traceback
  7. import gc
  8. import _thread as thread
  9. from optparse import OptionParser
  10. ...
  11. parser = OptionParser()
  12. parser.add_option("-m", "--mode", dest="mode",
  13. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  14. parser.add_option("-X", "--XX", dest="XX", #default=1,
  15. help="x-split") #, metavar="FILE")
  16. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  17. help="x-split") #, metavar="FILE")
  18. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  19. help="y-split") #, metavar="FILE")
  20. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  21. help="set start-univers default=2") #, metavar="FILE")
  22. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  23. help="gobo ch univ on 1") #, metavar="FILE")
  24. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  25. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  26. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  27. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  28. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  29. parser.add_option("", "--countdown", dest="countdown",#default=1,
  30. help="enable countdown") #, metavar="FILE")
  31. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  32. help="enable videoplayer") #, metavar="FILE")
  33. parser.add_option("", "--title", dest="title",default="SCREEN",
  34. help="set title") #, metavar="FILE")
  35. #parser.add_option("-f", "--file", dest="filename",
  36. # help="write report to FILE", metavar="FILE")
  37. #parser.add_option("-q", "--quiet",
  38. # action="store_false", dest="verbose", default=True,
  39. # help="don't print status messages to stdout")
  40. (options, args) = parser.parse_args()
  41. import numpy
  42. for o in dir(options):
  43. if "_" in o:
  44. continue
  45. print(o,options.__getattribute__(o))
  46. START = time.time()
  47. # ===== ARTNET DMX =========
  48. import memcache
  49. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  50. def read_index():
  51. ips=mc.get("index")#cmd)
  52. if ips is None:
  53. ips = {}
  54. #for k,v in ips.items():
  55. # print(k,v)
  56. return ips
  57. def select_ip(ips, univ=2): # artnet univ
  58. _univ = ":{}".format(univ)
  59. for ip in ips: #high priority
  60. if "2.0.0" in ip and _univ in ip:
  61. return ip
  62. for ip in ips:
  63. if "ltp-out" in ip and _univ in ip:
  64. return ip
  65. FUNC = 0
  66. COUNTER = []
  67. if options.countdown:
  68. cdmx_start = options.countdown.split(",")
  69. for cdmx in cdmx_start:
  70. try:
  71. cdmx = int(cdmx)
  72. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  73. except Exception as e:
  74. print("EXCEPTION COUNTER INIT ",cdmx)
  75. def read_dmx(ip):
  76. r = ""
  77. if ip:
  78. #t = int(math.sin(time.time() - s)*10)
  79. r = mc.get(ip) #"2.0.0.13:2")
  80. rr = [0]*512
  81. for i,v in enumerate(r):
  82. try: #cleanup ltp-out to int
  83. v = int(v)
  84. rr[i] = v
  85. except:pass
  86. r = rr
  87. if not r:
  88. c = 0
  89. #time.sleep(0.1)
  90. r = [0] *512
  91. for i in range(12*8+1):
  92. dmx = i*4
  93. #print(dmx)
  94. r[dmx:dmx+4] = [255,10,10,40]
  95. return r
  96. # ===== ARTNET DMX =========
  97. PLAYLIST = []
  98. try:
  99. PLAYLIST = open_playlist()
  100. except:pass
  101. #import json
  102. #import pickle
  103. class Vopen():
  104. def __init__(self,dmx=None,_id=None):
  105. global PLAYLIST
  106. self._id = _id
  107. self.fpath = '/home/user/Downloads/'
  108. self.fpath = '/home/user/LibreLight/video/'
  109. self.fname = '' #'bbb_sunflower_480x320.mp4'
  110. #self.fname = 'no-video.mp4'
  111. try:
  112. self.fname = PLAYLIST[0]
  113. except Exception as e:
  114. print("Exception set video from PLAYLIST 5543:",e)
  115. self.restart_t = time.time()
  116. self.fps = 0
  117. self.scale = 50 #%
  118. self.angle = 0 #%
  119. self.dmx=dmx
  120. self.dim = 0
  121. self.x = 0
  122. self.y = 0
  123. self.init_count = 0
  124. self.cap = None
  125. self.shape = [200,200]
  126. self.img = None
  127. self.success = 1
  128. self.cv2 = None
  129. self._run = 0
  130. self.end = 0
  131. self._video_nr = 0
  132. self.shape_x = 370
  133. self.shape_y = 235
  134. try:
  135. global cv2
  136. self.cv2 = cv2
  137. except:
  138. pass
  139. self.init()
  140. def __repr__(self):
  141. sizeof = int(sys.getsizeof(self.buffer)/8)
  142. return "< id:{} buf:{} run:{} fps:{} scale:{} name:{} {}kb>".format(
  143. id(self),len(self.buffer),self._run,self.fps,self.scale
  144. ,self.fname,sizeof
  145. )
  146. def restart(self):
  147. print(self,"reset()")
  148. self.pos = 0
  149. self.restart_t = time.time()
  150. def init(self):
  151. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  152. print(PLAYLIST)
  153. self.time = 0
  154. self.t_delta = 0
  155. self.t_last = time.time()
  156. self.im = None
  157. self.pos = 0
  158. self.buffer = []
  159. self._init()
  160. self.init_count = 1
  161. def select_video(self,dmx_value):
  162. try:
  163. dmx_value = int(dmx_value/10)
  164. if self._video_nr != dmx_value:
  165. self._video_nr = dmx_value
  166. if self._video_nr < len(PLAYLIST):
  167. self.fname = str(PLAYLIST[self._video_nr])
  168. self.init()
  169. except Exception as e:
  170. print("Vopen.select_video()",dmx_value,e)
  171. def close_cap():
  172. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  173. def _init(self):
  174. print(self)
  175. print("videoplayer.init()",self.fpath,self.fname)
  176. if not os.path.isfile(self.fpath+self.fname):
  177. print()
  178. print("video file does not exits !! >",self.fpath,self.fname)
  179. print()
  180. #exit()
  181. self.Rsuccess = 0
  182. if self.cv2:
  183. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  184. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_GSTREAMER)
  185. #GSTREAMER Assertion fctx->async_lock failed at libavcodec/pthread_frame.c:175
  186. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_FFMPEG)
  187. #FFMPEG malloc(): unsorted double linked list corrupted ... Abgebrochen
  188. self.Rcap.read()
  189. #self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
  190. self.Rsuccess = 1
  191. self._read()
  192. def _del(self):
  193. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  194. #for i in dir(self.Rcap):
  195. # print(i)
  196. #print()
  197. #for i in dir(self.cv2):
  198. # print(i)
  199. #time.sleep(0.01)
  200. self.buffer = [] #.append(self.img)
  201. self.Rcap.release()
  202. self.Rcap.retrieve()
  203. self.Rcap = None
  204. self.cap = None
  205. del self.Rcap #.release()
  206. #time.sleep(4)
  207. #sys.exit()
  208. #gc.collect()
  209. #import gc
  210. gc.collect()
  211. def _read(self):
  212. success = self.Rsuccess
  213. ok = 0
  214. if success and self.fname:
  215. cap = self.Rcap
  216. #fvs = self.Rfvs
  217. _break = 0
  218. try:
  219. success, img = cap.read()
  220. #self.img = fvs.read()
  221. if not success:
  222. self.Rcap.release()
  223. self.Rcap.retrieve()
  224. self.end = 1
  225. #j = json.dumps(self.buffer) #.append(img)
  226. #f = open("/tmp/buff")
  227. #f.write(j)
  228. #f.close()
  229. return
  230. if self.fps == 0:
  231. self.fps = cap.get(cv2.CAP_PROP_FPS)
  232. img = self.cv2.cvtColor(img, self.cv2.COLOR_BGR2RGB)
  233. img = self.rescale_frame2(img, 200)
  234. #ret, img = self.cv2.threshold(img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  235. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  236. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  237. #warped = cv2.warpPerspective(Bild, m, (420,594))
  238. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  239. # store frame into buffer list
  240. self.buffer.append(img)
  241. ok = 1
  242. if len(self.buffer) % 100 == 0:
  243. _id = str(self.__repr__)[-5:-1]
  244. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  245. except Exception as e:
  246. print("Excetpion","_init",self,e,end="")
  247. self.success = 1
  248. return ok
  249. def read(self):
  250. pass
  251. def prev(self):
  252. self.pos -= 1
  253. if self.pos < 0:
  254. self.pos = len(self.buffer)-1
  255. if self.pos >= len(self.buffer):
  256. self.pos = len(self.buffer)-1
  257. self.im = self.buffer[int(self.pos)]
  258. def rotateImage(self,image, angle):
  259. if angle in [0,360]:
  260. pass#return image
  261. try:
  262. #print("EE",image.shape)
  263. shape = list(image.shape[1::-1])
  264. bg_shape = shape[:]
  265. delta_x = 0 # + nach rechts
  266. delta_y = 0 # + nach unten
  267. r = []
  268. r.extend(list(range(0-3,0+3)))
  269. r.extend(list(range(180-3,180+3)))
  270. r.extend(list(range(360-3,360+3)))
  271. r2 = []
  272. r2.extend(list(range(90-3,90+3)))
  273. r2.extend(list(range(270-3,270+3)))
  274. if angle in r:
  275. pass
  276. elif 0:#angle in r2:
  277. # bug on 90 and 270 degrees on portrait video !! TODO
  278. #shape = shape[::-1]
  279. #bg_shape = shape[::-1]
  280. #delta_x = (shape[1]-shape[0])/2
  281. bg_shape = bg_shape[::-1]
  282. delta_y = -65 #shape[1]/2 # # + nach unten
  283. delta_x = 30 #shape[1]/2 # # + nach unten
  284. delta_y -= bg_shape[1]/2 - 20
  285. delta_x = bg_shape[0]/2 - 10
  286. pass
  287. else:
  288. if shape[0] > shape[1]:
  289. # landscape video
  290. bg_shape = (shape[0],shape[0])
  291. delta_y = (shape[0]-shape[1])/2
  292. else:
  293. # portrait video
  294. bg_shape = (shape[1],shape[1])
  295. delta_x = (shape[1]-shape[0])/2
  296. center = (shape[0]/2+delta_x,shape[1]/2+delta_y)
  297. image = self.moveImage(image,x=delta_x,y=delta_y,shape=bg_shape)
  298. rot_mat = self.cv2.getRotationMatrix2D(center,angle,1.0)
  299. print("wrapAffine:", image, rot_mat, bg_shape) #,flags=self.cv2.INTER_LINEAR)
  300. frame = self.cv2.warpAffine(image, rot_mat, bg_shape) #,flags=self.cv2.INTER_LINEAR)
  301. return frame
  302. except Exception as e:
  303. raise(e)
  304. def moveImage(self,img,x=0,y=0,shape=None):
  305. # Creating a translation matrix
  306. np = numpy
  307. translation_matrix = np.float32([ [1,0,x], [0,1,y] ])
  308. if shape is None:
  309. num_cols,num_rows = img.shape[1::-1]
  310. else:
  311. num_cols,num_rows = shape #[1::-1]
  312. # Image translation
  313. frame = self.cv2.warpAffine(img, translation_matrix, (num_cols,num_rows))
  314. return frame
  315. def rescale_frame2(self,frame, width):
  316. height = int(frame.shape[0]/frame.shape[1] * width )
  317. dim = (width, height)
  318. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  319. def rescale_frame(self,frame, percent=75):
  320. width = int(frame.shape[1] * percent/ 100)
  321. height = int(frame.shape[0] * percent/ 100)
  322. dim = (width, height)
  323. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  324. def pause(self):
  325. #print("pause",self.t_last)
  326. t = time.time()
  327. self.t_delta = 0
  328. self.t_last = t
  329. def next_frame(self):
  330. #return 0
  331. if self._run and len(self.buffer) > 30:
  332. t = time.time()
  333. self.t_delta = t-self.t_last
  334. self.pos += self.t_delta*self.fps
  335. self.t_last = t
  336. else:
  337. self.pause()
  338. if self.restart_t > time.time()-0.5:
  339. # prevent flickerung by reset
  340. #self.pause()
  341. self.pos = 5
  342. pass
  343. # restart at the end
  344. if self.pos >= len(self.buffer):
  345. self.pos = 0
  346. self.img = None
  347. self._img = self.buffer[int(self.pos)]
  348. self.img = self._img
  349. def next(self):
  350. try:
  351. self.next_frame()
  352. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  353. self.img = self.rescale_frame(self.img, percent=self.scale)
  354. # rotate frame BUG: x,y offset ??? !!!
  355. self.img = self.rotateImage(self.img, self.angle)
  356. self.shape = self.img.shape[1::-1]
  357. if len(self.buffer) % 100 == 0:
  358. _id = str(self.__repr__)[-5:-1]
  359. print("next",_id)
  360. # add DIMER to videplayer
  361. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  362. img = self.img
  363. if img is None:
  364. return
  365. self.im = None
  366. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  367. #self.next_frame()
  368. except AttributeError as e:
  369. time.sleep(.05)
  370. #if self.init_count % 100 == 0:
  371. print("except 776",e)
  372. #self.init()
  373. except Exception as e:
  374. print("except 756",e)
  375. print(traceback.format_exc())
  376. print(sys.exc_info()[2])
  377. print()
  378. def draw(self,wn=None):
  379. if self.dim <= 1:
  380. return
  381. if self.scale < 255*.05:
  382. self.scale = 255*0.05
  383. # draw video background box
  384. __xw = int(self.shape_x*self.scale/255)
  385. __yw = int(self.shape_y*self.scale/255)
  386. #xx ,yy = (370,235)
  387. xx = self.shape_x #= xx
  388. yy = self.shape_y #= yy
  389. try:
  390. xx ,yy = self.im.get_size()[:2]
  391. self.shape_x = xx
  392. self.shape_y = yy
  393. except AttributeError as e:
  394. pass
  395. xx = int(xx*self.scale/255)
  396. yy = int(yy*self.scale/255)
  397. __xw = int(xx) #*self.scale/255)
  398. __yw = int(yy) #*self.scale/255)
  399. yellow = [105,50,0]
  400. yellow[0] = int(yellow[0]*self.dim/255)
  401. yellow[1] = int(yellow[1]*self.dim/255)
  402. yellow[2] = int(yellow[2]*self.dim/255)
  403. #print(yellow)
  404. if 1: #corner left up
  405. p1 = [self.x+2,self.y+2]
  406. p2 = [self.x+__xw-4,self.y+__yw-4]
  407. p3 = [self.x+__xw-4,self.y+2]
  408. p4 = [self.x+2,self.y+__yw-4]
  409. p1 = [self.x,self.y]
  410. p2 = [self.x+__xw,self.y+__yw]
  411. p3 = [self.x+__xw,self.y]
  412. p4 = [self.x,self.y+__yw]
  413. hx=int(xx/2)
  414. hy=int(yy/2)
  415. #print(hx,hy,xx,yy) #,ratio)
  416. #print("-")
  417. #print(sys.getsizeof(self.buffer))
  418. #print(sys.getsizeof(self))
  419. #print(sys.getsizeof(self.Rcap))
  420. #print(dir(self.Rcap))
  421. p1 = [self.x-hx,self.y-hy]
  422. p2 = [self.x+__xw-hx,self.y+__yw-hy]
  423. p3 = [self.x+__xw-hx,self.y-hy]
  424. p4 = [self.x-hx,self.y+__yw-hy]
  425. pygame.draw.rect(wn,yellow ,[p1[0] ,p1[1] ,__xw ,__yw])
  426. pygame.draw.rect(wn,[25,20,20],[p1[0]+1,p1[1]+1,__xw-2,__yw-2])
  427. pygame.draw.line(wn,yellow ,p1 ,p2)
  428. pygame.draw.line(wn,yellow ,p3 ,p4)
  429. if 0: #corner left up
  430. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  431. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  432. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  433. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  434. if 0: #corner right down
  435. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  436. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  437. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  438. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  439. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x,self.y+300])
  440. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x+300,self.y])
  441. pz = 0
  442. #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  443. #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  444. #if self.end:
  445. # fr = font15.render(txt,1, (0,255,0))
  446. #else:
  447. # fr = font15.render(txt,1, (255,0,0))
  448. #wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  449. if self.success and wn and self.im: # is not None:
  450. #wn.blit(self.im, (int(self.x), int(self.y)))
  451. #wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  452. #xx ,yy = self._img.shape[:2]
  453. xx ,yy = self.im.get_size()[:2]
  454. #print(xx,yy)
  455. #wn.blit(self.im, (int(self.x+xx/2), int(self.y+yy/2)))
  456. wn.blit(self.im, (int(self.x-xx/2), int(self.y-yy/2)))
  457. def overlay(self,wn=None,mode="x"):
  458. # overlay
  459. pygame.draw.rect(wn,[255,200,0],[5,MAIN_SIZE[1]-(self._id+1)*35,300,28])
  460. font15 = pygame.font.SysFont("freemonobold",17)
  461. pz = 0
  462. if self.end:
  463. rgb = [ 100,255,100]
  464. else:
  465. rgb = [255,100,0]
  466. pygame.draw.rect(wn,rgb,[220,MAIN_SIZE[1]-(self._id+1)*35,80,13])
  467. _line = "error no _line"
  468. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  469. if self.fps == 0: # check if div zerro
  470. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  471. else:
  472. pz = (len(self.buffer)/self.fps)
  473. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  474. fr = font15.render(_line ,1, (0,0,0))
  475. wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  476. if self._run:
  477. mode = "run"
  478. else:
  479. mode = "pause"
  480. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  481. wn.blit(fr,(3,MAIN_SIZE[1]-(self._id+1)*35+15))
  482. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  483. wn.blit(fr,(70,MAIN_SIZE[1]-(self._id+1)*35+15))
  484. Vopen = Vopen
  485. VIDEO = []
  486. videoplayer=[]
  487. cv2 = None
  488. FileVideoStream = None
  489. _vid = 0
  490. if type(options.videoplayer) is str:
  491. try:
  492. import cv2
  493. except Exception as e:
  494. print("Except Import:",e)
  495. try:
  496. # faster video reading ... ???
  497. from imutils.video import FileVideoStream
  498. except Exception as e:
  499. print("Except Import:",e)
  500. max_videoplayer = 4
  501. dmx_start = options.videoplayer.split(",")
  502. for cdmx in dmx_start:
  503. if len(videoplayer) > max_videoplayer:
  504. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  505. break
  506. print("-- videoplayer dmx:",cdmx)
  507. try:
  508. cdmx = int(cdmx)
  509. videoplayer.append( Vopen(cdmx,_id=_vid) )
  510. _vid += 1
  511. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  512. except Exception as e:
  513. print("EXCEPTION COUNTER INIT ",cdmx)
  514. def loop_videoplayer():
  515. while 1:
  516. _videoplayer = videoplayer[:]
  517. #print(".")
  518. ok = 0
  519. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  520. try:
  521. r = i._read() # read next frame from file
  522. if r:
  523. ok = 1
  524. except Exception as e:
  525. print("EXCEPTION loop_videoplayer ",e)
  526. #time.sleep(0.002)
  527. #time.sleep(1/120)
  528. if ok == 0:
  529. time.sleep(0.1)
  530. else:
  531. time.sleep(0.005)
  532. thread.start_new_thread(loop_videoplayer,())
  533. # ===== ======
  534. #self.fname = PLAYLIST[0]
  535. videoplayer2 = []
  536. def loop2_videoplayer():
  537. while 1:
  538. print()
  539. print()
  540. print()
  541. for i,v in enumerate(PLAYLIST):
  542. try:
  543. video1 = videoplayer2[i]
  544. video1.select_video(i)
  545. except:
  546. vi = Vopen(181,1)
  547. videoplayer2.append( vi )
  548. _videoplayer = videoplayer2[:]
  549. #print(".")
  550. ok = 0
  551. j =0
  552. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  553. try:
  554. r = i._read() # read next frame from file
  555. #print(j,len(videoplayer2),i,len(i.buffer))
  556. if r:
  557. print(j,len(videoplayer2),i,len(i.buffer))
  558. ok = 1
  559. except Exception as e:
  560. print("EXCEPTION loop2_videoplayer ",e)
  561. time.sleep(0.002)
  562. j += 1
  563. if ok == 0:
  564. pass#time.sleep(0.01)
  565. else:
  566. pass#time.sleep(0.005)
  567. #thread.start_new_thread(loop2_videoplayer,())
  568. # PARSE COMMANDLINE ARGUMENTS
  569. CFG_IN = {"name":"CFG_IN","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300}
  570. CFG_OUT = {"name":"CFG_OUT","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300,"on":0}
  571. CFG_BLOCK = {"name":"CFG_BLOCK","size":16,"h-split":2,"v-split":2,"h-count":8,"v-count":8}
  572. p = 16
  573. block = [p,p]
  574. _x = 8
  575. _y = 8
  576. #HD = "0"
  577. if options.mode:
  578. try:
  579. HD = options.mode
  580. p,_x,_y = HD.split(",")
  581. _x = int(_x)
  582. _y = int(_y)
  583. p = int(p)
  584. block = [p,p]
  585. except Exception as e:
  586. print( "Exc",options.mode,e)
  587. if _x < 1:
  588. _x = 1
  589. if _y < 1:
  590. _y = 1
  591. CFG_BLOCK["h-count"] = _x
  592. CFG_BLOCK["v-count"] = _y # int(8*8/_x) #/_x+0.5) #_y
  593. CFG_BLOCK["size"] = p
  594. print( [options.xsplit])
  595. print( [options.ysplit])
  596. try:
  597. if options.xsplit:
  598. CFG_BLOCK["h-split"] = int(options.xsplit)
  599. if options.ysplit:
  600. CFG_BLOCK["v-split"] = int(options.ysplit)
  601. except Exception as e:
  602. print( "Exc",options.mode,e)
  603. print("HD",CFG_BLOCK["h-split"],CFG_BLOCK["v-split"])
  604. print("xy",_x,_y)
  605. print("++++++++++++++++++", p,_x,_y)
  606. _x2 = _x
  607. try:
  608. if options.XX:
  609. pass#_x2 = int(options.XX)
  610. except Exception as e:
  611. print( "Exc",options.mode,e)
  612. print("_x2 , -X",_x2)
  613. # ===== GUI =========
  614. import pygame
  615. import pygame.gfxdraw
  616. import pygame.font
  617. clock = pygame.time.Clock()
  618. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  619. if options.win_pos:
  620. if "," in options.win_pos:
  621. win_pos = options.win_pos.split(",")
  622. try:
  623. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  624. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  625. except Excetpion as e:
  626. print("win_pos",win_pos,e)
  627. os.environ['SDL_VIDEO_CENTERED'] = '0'
  628. pg = pygame
  629. pygame.init()
  630. pygame.mixer.quit()
  631. f = pygame.font.get_fonts()
  632. for i in f:
  633. if "mono" in i.lower():
  634. print(i)
  635. font = pygame.font.SysFont("freemonobold",22)
  636. font10 = pygame.font.SysFont("freemonobold",10)
  637. font12 = pygame.font.SysFont("freemonobold",12)
  638. font15 = pygame.font.SysFont("freemonobold",15)
  639. font40 = pygame.font.SysFont("freemonobold",40)
  640. font80 = pygame.font.SysFont("freemonobold",70)
  641. #font = pygame.font.SysFont(None,30)
  642. fr = font.render("hallo" ,1, (200,0,255))
  643. PIXEL_MAPPING = 0
  644. grid_file = "/tmp/vpu_grid_hd.csv"
  645. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  646. play_list = "/tmp/vpu_playlist_hd.csv"
  647. play_list = "/home/user/LibreLight/video/" #.format(path)
  648. pm_wy = 0
  649. if options.pixel_mapping:
  650. PIXEL_MAPPING = 1
  651. CFG_OUT["on"] = 1
  652. path = options.pixel_mapping
  653. path = path.replace("/","-")
  654. path = path.replace(".","-")
  655. path = path.replace("\"","-")
  656. path = path.replace("'","-")
  657. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  658. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  659. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  660. play_list = "/home/user/LibreLight/video/" #.format(path)
  661. #_x = 8
  662. #_y = 8
  663. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  664. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  665. MAIN_SIZE=(600,500)
  666. try:
  667. if _x < 8 and PIXEL_MAPPING >= 1:
  668. wx = 30+30+block[0] * 8
  669. CFG_IN["w"] = CFG_BLOCK["size"] * 8
  670. else:
  671. wx = 30+30+block[0] * _x
  672. wy = 40+40+block[1] * _y
  673. if type(options.videoplayer) is str:
  674. wy += 150 # video playlist
  675. MAIN_SIZE=(wx,wy)
  676. if PIXEL_MAPPING >= 1:
  677. pm_wy = 11*p #+ p*3
  678. CFG_IN["y1"] += 11*p
  679. MAIN_SIZE=(wx,wy+pm_wy)
  680. except Exception as e:
  681. print("Exception:",e)
  682. CFG_IN["w"] = CFG_BLOCK["size"] * CFG_BLOCK["h-count"]
  683. CFG_IN["h"] = CFG_BLOCK["size"] * CFG_BLOCK["v-count"]
  684. CFG_OUT["w"] = CFG_BLOCK["size"] * 8
  685. CFG_OUT["h"] = CFG_BLOCK["size"] * 8
  686. def CFG_CALC_P(CFG):
  687. CFG["x2"] = CFG["x1"]+CFG["w"]
  688. CFG["y2"] = CFG["y1"]+CFG["h"]
  689. CFG["p1"] = [CFG["x1"] ,CFG["y1"]]
  690. CFG["p2"] = [CFG["x2"] ,CFG["y2"]]
  691. print("CFG",CFG)
  692. # ?
  693. #CFG_IN["w"] = int(CFG_BLOCK["v-count"]-2) * CFG_BLOCK["size"]
  694. CFG_CALC_P(CFG_IN)
  695. CFG_CALC_P(CFG_OUT)
  696. print("CFG_BLOCK",CFG_BLOCK)
  697. print()
  698. print()
  699. print()
  700. print()
  701. print()
  702. window = pygame.display.set_mode(MAIN_SIZE,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  703. #if options.title:
  704. pg.display.set_caption('LibreLight VPU-{}'.format(options.title))
  705. #else:
  706. # pg.display.set_caption('LibreLight VPU-SCREEN')
  707. class Fix():
  708. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  709. #print("Fix",_id)
  710. self._id = _id
  711. self.dmx = (_id-1) * ch +1 #dmx
  712. self.univ = univ
  713. self.ch = ch
  714. self.pos = pos
  715. self.rgb = [0,0,0]
  716. self.block = block #[10,10]
  717. self.x = pos[0]
  718. self.y = pos[1]
  719. self.strobo = time.time()
  720. self.bmp = 250
  721. self.sub_fix = []
  722. sub_block =[block[0]/CFG_BLOCK["h-split"],block[1]/CFG_BLOCK["v-split"]]
  723. if _id <= 0: #exit
  724. return
  725. spalte = (_id-1)%_y +1
  726. zeile = int((_id-1)/_x2) #+1
  727. #zeile = zeile*_x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  728. add_row = _x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  729. #zeile 1
  730. sid = (_id-1)*2 + zeile*CFG_BLOCK["h-split"]*_x2
  731. #for i in range(1,CFG_BLOCK["h-split"]):
  732. sid = sid+1
  733. #sid = zeile
  734. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  735. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  736. self.sub_fix.append(sub_fix)
  737. sid = sid+1
  738. #sid = zeile
  739. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  740. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  741. self.sub_fix.append(sub_fix)
  742. #zeile 2
  743. sid = (_id-1)*2+1 + _x2*CFG_BLOCK["h-split"] + zeile*CFG_BLOCK["h-split"]*_x2 # int(add_row)
  744. #sid = sid+1
  745. #sid = CFG_BLOCK["h-split"]
  746. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  747. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  748. self.sub_fix.append(sub_fix)
  749. #sid = sid+1
  750. sid = sid+1
  751. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  752. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  753. self.sub_fix.append(sub_fix)
  754. def calc(self,data):
  755. _rgb = [0,255,0]
  756. return _rgb
  757. def sub_calc(self,data):
  758. _rgb = [0,255,0]
  759. for sub_fix in self.sub_fix:
  760. sub_fix.block = self.block[:]
  761. _rgb = sub_fix.calc(data)
  762. return _rgb
  763. def POS(self,x=0,y=0,a=0,b=0):
  764. A = (self.pos[0])*self.block[0]
  765. B = (self.pos[1])*self.block[1]
  766. C = self.block[0]-a
  767. D = self.block[1]-b
  768. return [x+A,y+B,C,D]
  769. def subPOS(self,x=0,y=0,a=0,b=0):
  770. __out = []
  771. for sub_fix in self.sub_fix:
  772. __out.append( sub_fix.POS(x,y,a,b) )
  773. return __out
  774. class SubFix():
  775. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  776. #print("Fix",_id)
  777. self._id = _id
  778. self.dmx = (_id-1) * ch +1 #dmx
  779. self.univ = univ
  780. self.ch = ch
  781. self.pos = pos
  782. self.rgb = [0,0,40]
  783. self.block = block #[10,10]
  784. self.x = pos[0]
  785. self.y = pos[1]
  786. self.strobo = time.time()
  787. self.bmp = 250
  788. def calc(self,data):
  789. #return [130,30,20]
  790. dmx_sub = [30]*10
  791. #print(dmx_sub)
  792. dmx = self.dmx -1
  793. _dmx_sub = []
  794. if self.dmx >= 0:
  795. dmx = rDMX(self.univ,self.dmx)-1
  796. if dmx+self.ch < len(data):
  797. _dmx_sub = data[dmx:dmx+self.ch]
  798. if _dmx_sub:
  799. dmx_sub = _dmx_sub
  800. #print(dmx_sub)
  801. dim = dmx_sub[0]/255
  802. #print("dmx",dmx,dmx_sub)
  803. r = dmx_sub[1]*dim
  804. g = dmx_sub[2]*dim
  805. b = dmx_sub[3]*dim
  806. r = int(r)
  807. g = int(g)
  808. b = int(b)
  809. self.rgb = [r,g,b]
  810. return self.rgb
  811. def POS(self,x=0,y=0,a=0,b=0):
  812. A = (self.pos[0]) #+self.block[0]
  813. B = (self.pos[1]) #+self.block[1]
  814. C = self.block[0]-a
  815. D = self.block[1]-b
  816. if NR:
  817. C-=1
  818. D-=1
  819. return [int(x+A),int(y+B),int(C),int(D)]
  820. class POINTER():
  821. def __init__(self):
  822. self.pos = [0,0,0,0]
  823. self.on = 0
  824. self.rgb = [0,100,10]
  825. self._x = 0
  826. self._y = 0
  827. self.x = 0
  828. self.y = 0
  829. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  830. def row_move(self,x,y):
  831. self._x = x
  832. self._y = y
  833. def move(self,pos):
  834. self.pos = pos
  835. self.on = 1
  836. def cross(self,x,y):
  837. self.x = x
  838. self.y = y
  839. def draw(self,x,y):
  840. pos = self.pos[:]
  841. #print("draw",x,y,pos)
  842. pos[0] += x
  843. pos[1] += y
  844. fix_x= self.fix.x
  845. fix_y= self.fix.y +y
  846. #print("draw",x,y,pos)
  847. if self.on:
  848. pygame.draw.rect(window,self.rgb,pos)
  849. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  850. # mouse grid posision
  851. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  852. _nr = fix_y * _x + fix_x +1
  853. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  854. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  855. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  856. window.blit(fr,(130,1))
  857. # fix pos
  858. txt=str(pos) #"[0, 0, 0, 0]"
  859. fr = font15.render(txt ,1, (200,200,200))
  860. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  861. window.blit(fr,(10,1))
  862. # univers
  863. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  864. #window.blit(fr,(300,10))
  865. # pointer
  866. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  867. window.blit(fr,(10,30))
  868. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  869. window.blit(fr,(10,40))
  870. # crosshair
  871. self.rgb = [0,0,200]
  872. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  873. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  874. self.rgb = [0,200,0]
  875. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  876. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  877. self.rgb = [200,0,0]
  878. pointer = POINTER()
  879. NR = 0
  880. running = True
  881. def event():
  882. global NR,running
  883. for event in pygame.event.get():
  884. #print(event.dict)
  885. _button = None
  886. if "button" in event.dict:
  887. _button = event.dict["button"]
  888. _state = None
  889. if "state" in event.dict:
  890. _state = event.state
  891. _key = None
  892. if "key" in event.dict:
  893. _key = event.key
  894. _pos = None
  895. if "pos" in event.dict:
  896. _pos = event.pos
  897. _type = None
  898. if "type" in event.dict:
  899. _type = event.type
  900. _type = event.type
  901. _mod = None
  902. if "mod" in event.dict:
  903. _mod = event.mod
  904. if 0:
  905. print( " ")
  906. print( "{:.02f}".format( time.time() - START ))
  907. print("button -",_button,end="\t| ")
  908. #print("state -",_state)
  909. print("pos -",_pos)
  910. print("type -",_type, end="\t| ")
  911. print("key -",_key)
  912. print("mod -",_mod)
  913. try:
  914. if _type == 5:
  915. if _button == 1:
  916. NR += 1
  917. if NR > 1:
  918. NR = 0
  919. if _button == 3:
  920. NR -= 1
  921. if NR < 0:
  922. NR = 1
  923. if _pos:
  924. posA = _pos
  925. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  926. if fix:
  927. pos = fix.POS(40,60+pm_wy)
  928. rgb = [0,0,0]
  929. pointer.move(pos)
  930. pointer.fix = fix
  931. else:
  932. pointer.on = 0
  933. pointer.row_move(_pos[0],_pos[1])
  934. pointer.cross(_pos[0],_pos[1])
  935. if event.type == pygame.VIDEORESIZE:
  936. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  937. except Exception as e:
  938. print(e)
  939. if event.type==pygame.QUIT:
  940. running=False
  941. fps = 0
  942. fps2 = 0
  943. frame = 0
  944. frame2 = 0
  945. frame_t = time.time()
  946. frame2_t = time.time()
  947. IP = "yyy"
  948. def draw_overlay():
  949. global fps,fps2
  950. fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
  951. window.blit(fr,(10,10))
  952. fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
  953. window.blit(fr,(10,20))
  954. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  955. window.blit(fr,(90,10))
  956. def draw_frame(window,rgb,p1,p2,offset=0):
  957. o = offset
  958. _p1 = [p1[0]-o,p1[1]-o]
  959. _p2 = [p1[0]-o,p2[1]+o]
  960. pygame.draw.line(window,rgb,_p1,_p2) # left
  961. _p1 = [p2[0]+o,p2[1]+o]
  962. pygame.draw.line(window,rgb,_p1,_p2) # bottom
  963. _p2 = [p2[0]+o,p1[1]-o]
  964. pygame.draw.line(window,rgb,_p1,_p2) # right
  965. _p1 = [p1[0]-o,p1[1]-o]
  966. pygame.draw.line(window,rgb,_p1,_p2) # top
  967. def calc_fps():
  968. global fps,frame,frame_t
  969. t = time.time()
  970. if frame_t+1 < t:
  971. fps = frame #frame_t- t #frame
  972. frame = 1
  973. frame_t = time.time()
  974. def calc_fps2():
  975. global fps2,frame2,frame2_t
  976. t = time.time()
  977. if frame2_t+0.1 < t:
  978. fps2 = frame2*10 #frame_t- t #frame
  979. frame2 = 1
  980. frame2_t = t #time.time()
  981. TEXT_BLOCK = []
  982. def _create_text_block():
  983. print("======== CREATE NEW TEXT FILE !!",text_file)
  984. f = open(text_file,"w")
  985. for i in range(10):
  986. f.write("TEXT {}\n".format(i+1))
  987. f.close()
  988. def open_text_block():
  989. print("======== OPEN TEXT FILE !!",text_file)
  990. _lines = []
  991. try:
  992. f = open(text_file,"r")
  993. _lines = f.readlines()
  994. f.close()
  995. except FileNotFoundError as e:
  996. print("TEXT",e)
  997. _create_text_block()
  998. if len(_lines) <= 0:
  999. _create_text_block()
  1000. lines = []
  1001. for l in _lines:
  1002. #print(">> ",l.strip())
  1003. lines.append(l.strip())
  1004. if len(lines) <= 10:
  1005. for i in range(10-len(lines)):
  1006. lines.append("LINE ERROR")
  1007. return lines
  1008. TEXT_BLOCK = open_text_block()
  1009. TEXT_BLOCK_TIME = time.time()
  1010. # video playlist
  1011. PLAYLIST = []
  1012. def open_playlist():
  1013. print("======== OPEN PLAYLIST DIR !!",play_list)
  1014. if not os.path.isdir(play_list):
  1015. os.system("mkdir -p {}".format(play_list))
  1016. _lines = os.listdir(play_list)
  1017. _lines.sort()
  1018. lines = ['']*25 # first is empty
  1019. i=0
  1020. for l in _lines:
  1021. #print(">> ",l.strip(),len(lines))
  1022. l = l.strip()
  1023. if "_" in l:
  1024. ll = l.split("_",1)
  1025. print(">> ",ll)
  1026. #ll = int(ll)
  1027. try:
  1028. lll = int(ll[0])
  1029. #lines.append(l.strip())
  1030. lines[lll] = l
  1031. except:pass
  1032. if len(lines) <= 10:
  1033. for i in range(10-len(lines)):
  1034. lines.append("")#"LINE ERROR")
  1035. return lines
  1036. PLAYLIST_TIME = time.time()
  1037. PLAYLIST = open_playlist()
  1038. # ===== GUI =========
  1039. #def draw_circle(surface, x, y, radius, color):
  1040. def draw_circle(surface,color, pos, radius):
  1041. x,y=pos
  1042. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  1043. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  1044. def rDMX(univ,dmx):
  1045. return univ*512+dmx
  1046. def generate_grid(mapping=0):
  1047. _log = []
  1048. #if PIXEL_MAPPING:
  1049. # log = open(grid_file,"w")
  1050. head = "i,univ,dmx,x,y,ch\n"
  1051. head = "i,univ,dmx,ch\n"
  1052. head = "univ,dmx,x,y,ch\n"
  1053. head = "nr,id,info\n"
  1054. print("csv:",head)
  1055. #if PIXEL_MAPPING:
  1056. # log.write(head)
  1057. _log.append(head)
  1058. dmx = 1-1
  1059. ch = 4
  1060. y=0
  1061. x=0
  1062. #for i in range((_y)*(_x)):
  1063. for i in range((8)*(8)):
  1064. #if x > _x and i%_x == 0:
  1065. if x > 8 and i%8 == 0:
  1066. #print("--> -->")
  1067. x=0
  1068. y+=1
  1069. _univ = int(dmx/512)
  1070. _dmx = dmx - (_univ)*512
  1071. pos=[x,y]
  1072. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  1073. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  1074. line="{},{},x\n".format(i+1,i+1)
  1075. #print("wcsv:",[line])
  1076. #if PIXEL_MAPPING:
  1077. # log.write(line)
  1078. _log.append(line)
  1079. dmx += ch
  1080. x+=1
  1081. if mapping and PIXEL_MAPPING:
  1082. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  1083. log = open(grid_file,"w")
  1084. log.writelines(_log)
  1085. log.close()
  1086. return _log[:] #GRID
  1087. def init_grid(mapping=0,_x=4,_y=4):
  1088. if mapping and PIXEL_MAPPING:
  1089. try:
  1090. log = open(grid_file,"r")
  1091. except:
  1092. generate_grid(mapping=mapping)
  1093. log = open(grid_file,"r")
  1094. lines = log.readlines()
  1095. else:
  1096. lines = generate_grid()
  1097. GRID = []
  1098. y=0
  1099. x=0
  1100. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  1101. for i,line in enumerate(lines[1:]): #exclude first line
  1102. #print("rcsv",[line])
  1103. line = line.strip()
  1104. line = line.split(",") # csv
  1105. if i >= _x and i%_x == 0:
  1106. x=0
  1107. y+=1
  1108. if y >= _y:
  1109. break
  1110. #i = int(line[0])
  1111. _id = int(line[1])
  1112. #univ = int(line[0])
  1113. #dmx = int(line[1])
  1114. #x = int(line[3])
  1115. #y = int(line[4])
  1116. #ch = int(line[4])
  1117. pos = [x,y]
  1118. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  1119. #f.x = x
  1120. #f.y = y
  1121. #f.block = block
  1122. GRID.append(f)
  1123. x+=1
  1124. #print("y, _y",y,_y)
  1125. return GRID
  1126. def find_pix(x,y):
  1127. global GRID
  1128. for fix in GRID:
  1129. X = 0
  1130. Y = 0
  1131. pos = fix.POS()
  1132. #pos = fix.POS()
  1133. #pos = fix.POS(40,60-pm_wy)
  1134. #pos = fix.POS(x,y+pm_wy)#40,60)
  1135. if x > pos[0] and x < pos[0]+pos[2]:
  1136. X = 1
  1137. if y > pos[1] and y < pos[1]+pos[3]:
  1138. Y = 1
  1139. if X and Y:
  1140. #print(pos,x,y)
  1141. #print("find",X,Y)
  1142. return fix
  1143. GRID = []
  1144. _GRID = []
  1145. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1146. NR = 0
  1147. START_UNIV=2
  1148. if options.start_univ:
  1149. try:
  1150. START_UNIV=int(options.start_univ)
  1151. except Exception as e:
  1152. print("Exception START UNIV",e)
  1153. gobo_ch=1
  1154. if options.gobo_ch:
  1155. try:
  1156. gobo_ch=int(options.gobo_ch)
  1157. except Exception as e:
  1158. print("Exception gobo_ch",e)
  1159. if gobo_ch <= 0:
  1160. gobo_ch = 1
  1161. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  1162. color = [200,0,0,127]
  1163. if text:
  1164. fr = font15.render("A" ,1, (200,200,200))
  1165. window.blit(fr,pos1)
  1166. fr = font15.render("B" ,1, (200,200,200))
  1167. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  1168. # h unten
  1169. _pos1 = [pos1[0],pos2[1]]
  1170. _pos2 = [pos2[0],pos2[1]]
  1171. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1172. color = [255,255,0,127]
  1173. # h rechts
  1174. _pos1 = [pos2[0],pos1[1]]
  1175. _pos2 = [pos2[0],pos2[1]]
  1176. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1177. color = [0,200,0,127]
  1178. # h links
  1179. _pos1 = [pos1[0],pos1[1]]
  1180. _pos2 = [pos1[0],pos2[1]]
  1181. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1182. color = [0,0,200,127]
  1183. # h oben
  1184. _pos1 = [pos1[0],pos1[1]]
  1185. _pos2 = [pos2[0],pos1[1]]
  1186. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1187. def grab(x=55,y=55,w=60,h=60):
  1188. # usage
  1189. # sub = grab()
  1190. # window.blit(sub, (500,10))
  1191. crop = None
  1192. rect = pygame.Rect(x, y, w, h)
  1193. try:
  1194. sub = window.subsurface(rect)
  1195. #pixArray = pygame.PixelArray(screen)
  1196. crop = pygame.Surface((w,h))
  1197. crop.blit(sub, (0,0))
  1198. except ValueError as e:
  1199. pass#print("exception",e,"line715")
  1200. #except Exception as e:
  1201. # print("exception",e,"line715")
  1202. #print(rect)
  1203. return crop
  1204. def reshape(_x,_y):
  1205. """reshape LED-WALL Block/Pixel mapping"""
  1206. if PIXEL_MAPPING <= 0:
  1207. return None
  1208. global GRID
  1209. global _GRID
  1210. x = _x
  1211. y = _y
  1212. i = 0
  1213. counter = 0
  1214. z=0
  1215. x_min = 99999
  1216. x_max = 0
  1217. y_min = 99999
  1218. y_max = 0
  1219. # black background for -> output MAP
  1220. pygame.draw.rect(window,[0,0,20],[0,60,600,pm_wy-1])
  1221. pygame.draw.rect(window,[0,0,20],[wx,wy-80,400,pm_wy+10])
  1222. tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
  1223. fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
  1224. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
  1225. window.blit(fr,fr_r)
  1226. fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
  1227. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
  1228. window.blit(fr,fr_r)
  1229. fr = tmp_font.render("INPUT" ,1, (255,255,255))
  1230. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
  1231. window.blit(fr,fr_r)
  1232. j = 0
  1233. for fix in _GRID:
  1234. if j >= 8*8: # max output size
  1235. break
  1236. j+=1
  1237. ii = i
  1238. #z= i # helping border offset
  1239. pos = fix.POS(40,60)
  1240. rgb = fix.rgb
  1241. # green
  1242. pygame.draw.rect(window,[0,40,0],pos)
  1243. xposs = [] #None #pos[:]
  1244. for fix2 in GRID:
  1245. if fix._id == fix2._id:
  1246. xposs.append( fix2.POS(40,60) )
  1247. for xpos in xposs:
  1248. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1249. if sub:
  1250. if 1:#j <= _x*_y: # max input size
  1251. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1252. else:
  1253. # red
  1254. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1255. if xpos[0] < x_min:
  1256. x_min = xpos[0]
  1257. if xpos[0] > x_max:
  1258. x_max += xpos[2]
  1259. if xpos[1] < y_min:
  1260. y_min = xpos[1]
  1261. if xpos[1] > x_max:
  1262. y_max += xpos[3]
  1263. # DRAW FIX NUMBER on TOP
  1264. #apos = pos
  1265. #argb = rgb
  1266. apos = fix.POS(40,60+pm_wy)
  1267. argb = fix.rgb
  1268. # overwrite number overlay
  1269. if NR:
  1270. #pygame.draw.rect(window,[30,40,0],apos)
  1271. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1272. if NR:# == 2:
  1273. if fix._id != i+1:
  1274. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1275. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1276. #print(fix._id,xposs,pos)
  1277. else:
  1278. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1279. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1280. i += 1
  1281. #print("--#")
  1282. # frame box
  1283. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1284. pos1= [x+x_min,y+x_min]
  1285. pos2= [x_max+x_min,y_min+y_max]
  1286. #draw_box(pos1,pos2,text=0)
  1287. class Timer():
  1288. def __init__(self,start=120):
  1289. self.start = start
  1290. self.timer = self.start
  1291. self.timer_t = time.time()
  1292. def reset(self):
  1293. self.timer = self.start
  1294. def get(self):
  1295. self.timer -= time.time()-self.timer_t
  1296. self.timer_t = time.time()
  1297. if self.timer <= 0:
  1298. self.reset()
  1299. return self.timer
  1300. def reload_grid():
  1301. print("==== reload_grid")
  1302. global GRID
  1303. global _GRID
  1304. try:
  1305. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1306. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1307. except Exception as e:
  1308. print("Except: grid re init",e)
  1309. VPU_TEXT = []
  1310. def load_vpu_text(nr=0):
  1311. txt = "NONE"
  1312. if not VPU_TEXT:
  1313. pass #create VPU_TEXT_FILE
  1314. if len(VPU_TEXT) > nr:
  1315. txt = VPU_TEXT[0]
  1316. return txt
  1317. grid_counter = time.time()
  1318. def draw_fix_nr(GRID):
  1319. global grid_counter
  1320. i=0
  1321. y=0
  1322. for fix in GRID:
  1323. pos = fix.POS(40,60+pm_wy)
  1324. rgb = fix.rgb
  1325. if NR:
  1326. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1327. if fix._id%_x-1 == 0: # line break border
  1328. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1329. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1330. if fix._id%_x == 0: # line break border
  1331. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1332. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1333. if grid_counter +5 < time.time():
  1334. grid_counter = time.time()
  1335. reload_grid()
  1336. if fix._id != i+1:
  1337. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1338. else:
  1339. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1340. window.blit(fr,(pos[0]+2,pos[1]+2))
  1341. i += 1
  1342. def draw_counter(COUNTER):
  1343. for count in COUNTER:
  1344. cpan = 0
  1345. ctilt = 0
  1346. cr=255
  1347. cg=255
  1348. cb=255
  1349. csize=10
  1350. cdim=0
  1351. k = "DIM"
  1352. if k in count:
  1353. cdim = int(count[k])
  1354. k = "RED"
  1355. if k in count:
  1356. cr = int(count[k])
  1357. k = "GREEN"
  1358. if k in count:
  1359. cg = int(count[k])
  1360. k = "BLUE"
  1361. if k in count:
  1362. cb = int(count[k])
  1363. k = "SIZE"
  1364. if k in count:
  1365. csize = int(count[k]) #/60*p)
  1366. if csize < 5:
  1367. csize = 5
  1368. k = "PAN"
  1369. if k in count:
  1370. cpan = int(count[k])/255*(block[0] *(_x))
  1371. #cpan = int(cpan * 1.2)
  1372. cpan = int(cpan)
  1373. k = "TILT"
  1374. if k in count:
  1375. ctilt = int(count[k])/255*(block[1] *(_y))
  1376. #ctilt = int(cpan * 1.2)
  1377. ctilt = int(ctilt)
  1378. ddim = cdim/255
  1379. if "DIM" in count and count["DIM"] > 0:
  1380. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1381. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1382. _sec = count["_SEC"]
  1383. try:
  1384. _sec = int(count["_SEC"])
  1385. except:
  1386. pass
  1387. if type(_sec) is int:
  1388. #print(_sec)
  1389. if _sec <= 60:
  1390. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1391. else:
  1392. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1393. #print("_xx",_xx)
  1394. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1395. else:
  1396. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1397. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1398. pygame.draw.rect(window,[0,0,0],fr_r)
  1399. window.blit(fr,fr_r)
  1400. class FADE():
  1401. def __init__(self,sec):
  1402. self.start = time.time()
  1403. self.sec = sec
  1404. self.val
  1405. def next(self):
  1406. pass
  1407. def draw_video(VIDEO):
  1408. global videplayer
  1409. i = 0
  1410. # set DMX-VALUE to videoplayer Object
  1411. for count in VIDEO:
  1412. cpan = 0
  1413. ctilt = 0
  1414. cr=255
  1415. cg=255
  1416. cb=255
  1417. csize=10
  1418. cang=0
  1419. cdim=0
  1420. video1 = videoplayer[i]
  1421. k = "VIDEO"
  1422. if k in count:
  1423. #video1.select_video(count[k])
  1424. play_nr = int(count[k]/10)
  1425. if play_nr != video1._video_nr:
  1426. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1427. _vid = video1._id
  1428. _cdmx = video1.dmx
  1429. del_video1 = video1
  1430. video1 = Vopen(cdmx,_id=_vid)
  1431. video1.select_video(count[k])
  1432. videoplayer[i] = video1
  1433. del_video1._del()
  1434. del del_video1
  1435. k = "DIM"
  1436. if k in count:
  1437. cdim = int(count[k])
  1438. video1.dim = cdim
  1439. #if i == 0:
  1440. # print(i,cdim)
  1441. k = "ANG"
  1442. if k in count:
  1443. cang = int(count[k])
  1444. k = "SIZE"
  1445. if k in count:
  1446. csize = int(count[k]/16*p)
  1447. if csize < 5:
  1448. csize = 5
  1449. k = "PAN"
  1450. cpan_max = block[0] *(_x) #+block[0]
  1451. if k in count:
  1452. cpan = int(count[k]) / 255*cpan_max
  1453. cpan = int(cpan)
  1454. k = "TILT"
  1455. ctilt_max = block[1] *(_y) #+block[1]
  1456. if k in count:
  1457. ctilt = int(count[k]) / 255*ctilt_max
  1458. ctilt = int(ctilt)
  1459. k = "_reset"
  1460. if k in count:
  1461. if count[k]:
  1462. count[k] = 0
  1463. video1.restart()
  1464. k = "_RUN"
  1465. if k in count:
  1466. video1._run = count[k]
  1467. video1.pos
  1468. video1.x=40+0+cpan
  1469. video1.y=60+0+pm_wy+ctilt
  1470. video1.scale = int((csize))
  1471. video1.angle = int(360-(cang))
  1472. if cdim:
  1473. video1.next()
  1474. i += 1
  1475. # draw
  1476. i=0
  1477. for count in VIDEO:
  1478. video1 = videoplayer[i]
  1479. video1.draw(window) #,x=0,y=0)
  1480. i+=1
  1481. i=0
  1482. for count in VIDEO:
  1483. video1 = videoplayer[i]
  1484. video1.overlay(window,"run")
  1485. i += 1
  1486. def counter_dmx(COUNTER,dataA):
  1487. for count in COUNTER:
  1488. cDMX=count["DMX"]-1
  1489. try:
  1490. count["DIM"] = dataA[cDMX]
  1491. count["PAN"] = dataA[cDMX+1]
  1492. count["TILT"] = dataA[cDMX+2]
  1493. count["CONTROL"] = dataA[cDMX+3]
  1494. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1495. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1496. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1497. count["_RUN"] = 0
  1498. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1499. count["_RUN"] = 1
  1500. count["SIZE"] = dataA[cDMX+4]
  1501. count["SEC"] = dataA[cDMX+5]
  1502. if count["_RUN"]:
  1503. try:
  1504. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1505. except Exception as e:
  1506. pass
  1507. if type(count["_SEC"]) is int:
  1508. if count["_SEC"] < 0:
  1509. count["_SEC"] = 0
  1510. for ti in range(10):
  1511. #print(ti,(ti+6)*10)
  1512. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1513. count["_SEC"] = "----" #text 1
  1514. try:
  1515. count["_SEC"] = TEXT_BLOCK[ti]
  1516. except Exception as e:
  1517. pass
  1518. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1519. count["_SEC"] = ">{}<".format(cDMX+1)
  1520. count["RED"] = dataA[cDMX+6]
  1521. count["GREEN"] = dataA[cDMX+7]
  1522. count["BLUE"] = dataA[cDMX+8]
  1523. except Exception as e:
  1524. print("EXC FUNC",e,count)
  1525. #print(count)
  1526. def video_dmx(VIDEO,dataA):
  1527. for count in VIDEO:
  1528. cDMX=count["DMX"]-1
  1529. try:
  1530. count["DIM"] = dataA[cDMX]
  1531. count["PAN"] = dataA[cDMX+1]
  1532. count["TILT"] = dataA[cDMX+2]
  1533. count["CONTROL"] = dataA[cDMX+3]
  1534. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1535. count["_reset"] = 1
  1536. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1537. if count["_RUN"] == 1:
  1538. print( "_RUN:0",count["DMX"]-1)
  1539. count["_RUN"] = 0
  1540. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1541. if count["_RUN"] == 0:
  1542. print( "_RUN:1",count["DMX"]-1)
  1543. count["_RUN"] = 1
  1544. count["SIZE"] = dataA[cDMX+4]#*2
  1545. count["SEC"] = dataA[cDMX+5]
  1546. #count["RED"] = dataA[cDMX+6]
  1547. count["VIDEO"] = dataA[cDMX+6]
  1548. #count["GREEN"] = dataA[cDMX+7]
  1549. count["ANG"] = (int(dataA[cDMX+7])/255*360)
  1550. #count["BLUE"] = dataA[cDMX+8]
  1551. except Exception as e:
  1552. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1553. #print(count)
  1554. def read_dmx_data(ip,ips):
  1555. ip = select_ip(ips,univ=START_UNIV)
  1556. IP = ip
  1557. data = read_dmx(ip)
  1558. ip = select_ip(ips,univ=START_UNIV+1)
  1559. data3 = read_dmx(ip)
  1560. data.extend(data3)
  1561. ip = select_ip(ips,univ=START_UNIV+2)
  1562. data3 = read_dmx(ip)
  1563. data.extend(data3)
  1564. ip = select_ip(ips,univ=START_UNIV+4)
  1565. data3 = read_dmx(ip)
  1566. data.extend(data3)
  1567. #ip = select_ip(ips,univ=START_UNIV+5)
  1568. #data3 = read_dmx(ip)
  1569. #data.extend(data3)
  1570. return data
  1571. def draw_gobo(GRID,data):
  1572. i = 0
  1573. dmx = 1
  1574. h = 1
  1575. v = 1
  1576. for fix in GRID:
  1577. pos = fix.POS(40,60+pm_wy)
  1578. rgb = fix.rgb
  1579. if 1:
  1580. # draw row/col grid number
  1581. if fix.pos[0] == 0:
  1582. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1583. window.blit(fr,(10,pos[1]+3 ))
  1584. if fix.pos[1] == 0:
  1585. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1586. window.blit(fr,(pos[0]+2,35 ))
  1587. pygame.draw.rect(window,rgb,pos)
  1588. # DRAW SUB-FIXTURE
  1589. j = 0
  1590. for subfix in fix.sub_fix:#calc(data):
  1591. subfix.calc(data)
  1592. #fix = subfix
  1593. spos = subfix.POS(40,60+pm_wy)
  1594. srgb = subfix.rgb
  1595. #print(fix.dmx,rgb,pos)
  1596. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1597. #FUNC = 0
  1598. if FUNC > 10 and FUNC <= 20: # big dot
  1599. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1600. elif FUNC > 20 and FUNC <= 30:#small dot
  1601. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1602. elif FUNC > 30 and FUNC <= 40:#donut
  1603. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1604. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1605. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1606. pygame.draw.rect(window,srgb,spos)
  1607. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1608. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1609. pygame.draw.rect(window,srgb,spos)
  1610. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1611. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1612. pygame.draw.rect(window,srgb,spos)
  1613. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1614. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1615. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1616. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1617. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1618. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1619. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1620. pygame.draw.rect(window,srgb,spos)
  1621. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1622. elif FUNC > 100 and FUNC <= 110: # rec big line
  1623. pygame.draw.rect(window,srgb,spos)
  1624. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1625. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1626. pygame.draw.rect(window,srgb,spos)
  1627. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1628. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1629. elif FUNC > 120 and FUNC <= 130: # rec inline
  1630. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1631. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1632. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1633. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1634. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1635. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1636. else:
  1637. pygame.draw.rect(window,srgb,spos)
  1638. for subfix in fix.sub_fix:#calc(data):
  1639. subfix.calc(data)
  1640. #fix = subfix
  1641. spos = subfix.POS(40,60+pm_wy)
  1642. srgb = subfix.rgb
  1643. # draw row/col grid number
  1644. if subfix.pos[0] == 0:
  1645. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1646. window.blit(fr,(25,spos[1] ))
  1647. v += 1
  1648. if subfix.pos[1] == 0:
  1649. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1650. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1651. h+=1
  1652. window.blit(fr,(spos[0],50 ))
  1653. if p >= 40:
  1654. if NR:
  1655. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1656. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1657. window.blit(fr,(spos[0]+2,spos[1]+10))
  1658. j += 1
  1659. i += 1
  1660. def frame_area():
  1661. rgb = [255,255,0]
  1662. CFG = CFG_IN
  1663. p1 = CFG_IN["p1"]
  1664. p2 = CFG_IN["p2"]
  1665. draw_frame(window,rgb,p1,p2,offset=2)
  1666. rgb = [255,0,0]
  1667. #draw_frame(window,rgb,p1,p2,offset=4)
  1668. if CFG_OUT["on"]:
  1669. rgb = [255,0,0]
  1670. p1 = CFG_OUT["p1"]
  1671. p2 = CFG_OUT["p2"]
  1672. #pygame.draw.line(window,rgb,p1,p2)
  1673. draw_frame(window,rgb,p1,p2,offset=3)
  1674. ips=[]
  1675. dataA=[]
  1676. data=[]
  1677. def dmx_raw():
  1678. global frame
  1679. frame += 1
  1680. global ips,dataA,data
  1681. ips = read_index()
  1682. # ----
  1683. ip = select_ip(ips,univ=1) # univ 1 gobo
  1684. dataA = read_dmx(ip)
  1685. # ----
  1686. data = read_dmx_data(ip,ips)
  1687. if options.countdown:
  1688. counter_dmx(COUNTER,dataA)
  1689. if len(VIDEO) > 0:
  1690. video_dmx(VIDEO,dataA)
  1691. return ips,dataA,data
  1692. def dmx_loop():
  1693. while 1:
  1694. dmx_raw()
  1695. time.sleep(1/40) # fast high cpu
  1696. #time.sleep(1/25)
  1697. dmx_raw()
  1698. thread.start_new_thread(dmx_loop,())
  1699. t1 = Timer(143)
  1700. time.sleep(0.33)
  1701. t2 = Timer(11)
  1702. count_tilt = 0
  1703. def main():
  1704. global IP
  1705. global GRID
  1706. global _GRID
  1707. global FUNC
  1708. global count_tilt
  1709. global TEXT_BLOCK
  1710. global TEXT_BLOCK_TIME
  1711. global PLAYLIST
  1712. global PLAYLIST_TIME
  1713. global dataA
  1714. global frame2
  1715. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1716. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1717. print("GRID LEN:",len(GRID))
  1718. s=time.time()
  1719. print("run")
  1720. r = ""
  1721. IP = "xx"
  1722. while running:
  1723. if TEXT_BLOCK_TIME+5 < time.time():
  1724. TEXT_BLOCK = open_text_block()
  1725. TEXT_BLOCK_TIME = time.time()
  1726. if PLAYLIST_TIME+6 < time.time():
  1727. PLAYLIST = open_playlist()
  1728. PLAYLIST_TIME = time.time()
  1729. pygame.display.flip()
  1730. event()
  1731. window.fill((10,0,30))
  1732. calc_fps()
  1733. calc_fps2()
  1734. draw_overlay()
  1735. # GRID loop
  1736. try:
  1737. ddd = 1023 #univ 3 512
  1738. #FUNC = data[ddd]
  1739. FUNC2 = dataA[gobo_ch-1]
  1740. FUNC = FUNC2
  1741. #print("FUNC", FUNC )#:ddd+512])
  1742. #FUNC = 15
  1743. except Exception as e:
  1744. print("EXC FUNC",e)
  1745. draw_gobo(GRID,data)
  1746. # DRAW FIX NUMBER on TOP
  1747. draw_fix_nr(GRID)
  1748. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1749. if VIDEO:
  1750. draw_video(VIDEO)
  1751. if options.countdown:
  1752. draw_counter(COUNTER)
  1753. pointer.draw(0,pm_wy) #wy
  1754. spos = [0,0,0,0]
  1755. if PIXEL_MAPPING >= 1:
  1756. reshape(0,0) #start pos
  1757. else:
  1758. reshape(spos[0]+spos[2]+20,10) #start pos
  1759. #reshape(spos[0]+spos[2]+20,10) #start pos
  1760. frame_area()
  1761. pygame.display.flip()
  1762. #pg.time.wait(55)
  1763. #clock.tick(120) # fast hight cpu
  1764. clock.tick(25)
  1765. #time.sleep(1/120)
  1766. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1767. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1768. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1769. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1770. frame2 += 1
  1771. if __name__ == "__main__":
  1772. main()