vpu_live.py 23 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. from optparse import OptionParser
  6. ...
  7. parser = OptionParser()
  8. parser.add_option("-m", "--mode", dest="mode",
  9. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  10. parser.add_option("-X", "--XX", dest="XX", #default=1,
  11. help="x-split") #, metavar="FILE")
  12. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  13. help="x-split") #, metavar="FILE")
  14. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  15. help="y-split") #, metavar="FILE")
  16. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  17. help="set start-univers default=2") #, metavar="FILE")
  18. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  19. help="gobo ch univ on 1") #, metavar="FILE")
  20. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  21. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  22. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  23. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  24. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  25. #parser.add_option("-f", "--file", dest="filename",
  26. # help="write report to FILE", metavar="FILE")
  27. #parser.add_option("-q", "--quiet",
  28. # action="store_false", dest="verbose", default=True,
  29. # help="don't print status messages to stdout")
  30. (options, args) = parser.parse_args()
  31. START = time.time()
  32. # ===== ARTNET DMX =========
  33. import memcache
  34. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  35. def read_index():
  36. ips=mc.get("index")#cmd)
  37. if ips is None:
  38. ips = {}
  39. #for k,v in ips.items():
  40. # print(k,v)
  41. return ips
  42. def select_ip(ips, univ=2): # artnet univ
  43. _univ = ":{}".format(univ)
  44. for ip in ips: #high priority
  45. if "2.0.0" in ip and _univ in ip:
  46. return ip
  47. for ip in ips:
  48. if "ltp-out" in ip and _univ in ip:
  49. return ip
  50. FUNC = 0
  51. def read_dmx(ip):
  52. global frame
  53. r = ""
  54. if ip:
  55. #t = int(math.sin(time.time() - s)*10)
  56. r = mc.get(ip) #"2.0.0.13:2")
  57. frame += 1
  58. rr = [0]*512
  59. for i,v in enumerate(r):
  60. try: #cleanup ltp-out to int
  61. v = int(v)
  62. rr[i] = v
  63. except:pass
  64. r = rr
  65. if not r:
  66. c = 0
  67. #time.sleep(0.1)
  68. r = [0] *512
  69. for i in range(12*8+1):
  70. dmx = i*4
  71. #print(dmx)
  72. r[dmx:dmx+4] = [255,10,10,40]
  73. return r
  74. # ===== ARTNET DMX =========
  75. p = 16
  76. block = [p,p]
  77. _x = 8
  78. _y = 8
  79. #HD = "0"
  80. if options.mode:
  81. try:
  82. HD = options.mode
  83. p,_x,_y = HD.split(",")
  84. _x = int(_x)
  85. _y = int(_y)
  86. p = int(p)
  87. block = [p,p]
  88. except Exception as e:
  89. print( "Exc",options.mode,e)
  90. HD_x = 2
  91. HD_y = 2
  92. print( [options.xsplit])
  93. print( [options.ysplit])
  94. try:
  95. if options.xsplit:
  96. HD_x = int(options.xsplit)
  97. if options.ysplit:
  98. HD_y = int(options.ysplit)
  99. except Exception as e:
  100. print( "Exc",options.mode,e)
  101. print("HD",HD_x,HD_y)
  102. print("xy",_x,_y)
  103. print("++++++++++++++++++", p,_x,_y)
  104. _x2 = _x
  105. try:
  106. if options.XX:
  107. _x2 = int(options.XX)
  108. except Exception as e:
  109. print( "Exc",options.mode,e)
  110. print("_x2 , -X",_x2)
  111. # ===== GUI =========
  112. import pygame
  113. import pygame.gfxdraw
  114. import pygame.font
  115. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  116. if options.win_pos:
  117. if "," in options.win_pos:
  118. win_pos = options.win_pos.split(",")
  119. try:
  120. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  121. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  122. except Excetpion as e:
  123. print("win_pos",win_pos,e)
  124. os.environ['SDL_VIDEO_CENTERED'] = '0'
  125. pg = pygame
  126. pygame.init()
  127. pygame.mixer.quit()
  128. f = pygame.font.get_fonts()
  129. for i in f:
  130. if "mono" in i.lower():
  131. print(i)
  132. font = pygame.font.SysFont("freemonobold",22)
  133. font10 = pygame.font.SysFont("freemonobold",10)
  134. font12 = pygame.font.SysFont("freemonobold",12)
  135. font15 = pygame.font.SysFont("freemonobold",15)
  136. #font = pygame.font.SysFont(None,30)
  137. fr = font.render("hallo" ,1, (200,0,255))
  138. main_size=(600,500)
  139. try:
  140. wx = 60+block[0] * _x
  141. wy = 80+block[1] * _y
  142. main_size=(wx,wy)
  143. except Exception as e:
  144. print("Exception:",e)
  145. #main_size=(280,200)
  146. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  147. pg.display.set_caption('LibreLight LED-SCREEN')
  148. class Fix():
  149. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  150. #print("Fix",_id)
  151. self._id = _id
  152. self.dmx = (_id-1) * ch +1 #dmx
  153. self.univ = univ
  154. self.ch = ch
  155. self.pos = pos
  156. self.rgb = [0,0,0]
  157. self.block = block #[10,10]
  158. self.x = pos[0]
  159. self.y = pos[1]
  160. self.strobo = time.time()
  161. self.bmp = 250
  162. self.sub_fix = []
  163. sub_block =[block[0]/HD_x,block[1]/HD_y]
  164. if _id <= 0: #exit
  165. return
  166. spalte = (_id-1)%_y +1
  167. zeile = int((_id-1)/_x2) #+1
  168. #zeile = zeile*_x*HD_x*HD_y
  169. add_row = _x*HD_x*HD_y
  170. #zeile 1
  171. sid = (_id-1)*2 + zeile*HD_x*_x2
  172. #for i in range(1,HD_x):
  173. sid = sid+1
  174. #sid = zeile
  175. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  176. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  177. self.sub_fix.append(sub_fix)
  178. sid = sid+1
  179. #sid = zeile
  180. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  181. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  182. self.sub_fix.append(sub_fix)
  183. #zeile 2
  184. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  185. #sid = sid+1
  186. #sid = HD_x
  187. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  188. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  189. self.sub_fix.append(sub_fix)
  190. #sid = sid+1
  191. sid = sid+1
  192. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  193. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  194. self.sub_fix.append(sub_fix)
  195. def calc(self,data):
  196. _rgb = [0,255,0]
  197. return _rgb
  198. def sub_calc(self,data):
  199. _rgb = [0,255,0]
  200. for sub_fix in self.sub_fix:
  201. sub_fix.block = self.block[:]
  202. _rgb = sub_fix.calc(data)
  203. return _rgb
  204. def POS(self,x=0,y=0,a=0,b=0):
  205. A = (self.pos[0])*self.block[0]
  206. B = (self.pos[1])*self.block[1]
  207. C = self.block[0]-a
  208. D = self.block[1]-b
  209. return [x+A,y+B,C,D]
  210. def subPOS(self,x=0,y=0,a=0,b=0):
  211. __out = []
  212. for sub_fix in self.sub_fix:
  213. __out.append( sub_fix.POS(x,y,a,b) )
  214. return __out
  215. class SubFix():
  216. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  217. #print("Fix",_id)
  218. self._id = _id
  219. self.dmx = (_id-1) * ch +1 #dmx
  220. self.univ = univ
  221. self.ch = ch
  222. self.pos = pos
  223. self.rgb = [0,0,40]
  224. self.block = block #[10,10]
  225. self.x = pos[0]
  226. self.y = pos[1]
  227. self.strobo = time.time()
  228. self.bmp = 250
  229. def calc(self,data):
  230. #return [130,30,20]
  231. dmx_sub = [30]*10
  232. #print(dmx_sub)
  233. dmx = self.dmx -1
  234. _dmx_sub = []
  235. if self.dmx >= 0:
  236. dmx = rDMX(self.univ,self.dmx)-1
  237. if dmx+self.ch < len(data):
  238. _dmx_sub = data[dmx:dmx+self.ch]
  239. if _dmx_sub:
  240. dmx_sub = _dmx_sub
  241. #print(dmx_sub)
  242. dim = dmx_sub[0]/255
  243. #print("dmx",dmx,dmx_sub)
  244. r = dmx_sub[1]*dim
  245. g = dmx_sub[2]*dim
  246. b = dmx_sub[3]*dim
  247. r = int(r)
  248. g = int(g)
  249. b = int(b)
  250. self.rgb = [r,g,b]
  251. return self.rgb
  252. def POS(self,x=0,y=0,a=0,b=0):
  253. A = (self.pos[0]) #+self.block[0]
  254. B = (self.pos[1]) #+self.block[1]
  255. C = self.block[0]-a
  256. D = self.block[1]-b
  257. if NR:
  258. C-=1
  259. D-=1
  260. return [int(x+A),int(y+B),int(C),int(D)]
  261. class POINTER():
  262. def __init__(self):
  263. self.pos = [0,0,0,0]
  264. self.on = 0
  265. self.rgb = [0,100,10]
  266. self._x = 0
  267. self._y = 0
  268. self.x = 0
  269. self.y = 0
  270. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  271. def row_move(self,x,y):
  272. self._x = x
  273. self._y = y
  274. def move(self,pos):
  275. self.pos = pos
  276. self.on = 1
  277. def cross(self,x,y):
  278. self.x = x
  279. self.y = y
  280. def draw(self):
  281. if self.on:
  282. pygame.draw.rect(window,self.rgb,self.pos)
  283. #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) )
  284. # mouse grid posision
  285. fr = font15.render("{}/{}".format(self.fix.x+1,self.fix.y) ,1, (200,200,200))
  286. _nr = self.fix.y * _x + self.fix.x +1
  287. #fr = font15.render("{:02} {}/{}".format(_nr, self.fix.x+1,self.fix.y+1 ) ,1, (200,200,200))
  288. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  289. window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  290. window.blit(fr,(130,1))
  291. # fix pos
  292. txt=str(self.pos) #"[0, 0, 0, 0]"
  293. fr = font15.render(txt ,1, (200,200,200))
  294. #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  295. window.blit(fr,(10,1))
  296. # univers
  297. #fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
  298. #window.blit(fr,(300,10))
  299. # pointer
  300. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  301. window.blit(fr,(10,30))
  302. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  303. window.blit(fr,(10,40))
  304. # crosshair
  305. self.rgb = [0,0,200]
  306. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
  307. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
  308. self.rgb = [0,200,0]
  309. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
  310. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
  311. self.rgb = [200,0,0]
  312. pointer = POINTER()
  313. NR = 0
  314. running = True
  315. def event():
  316. global NR,running
  317. for event in pygame.event.get():
  318. #print(event.dict)
  319. _button = None
  320. if "button" in event.dict:
  321. _button = event.dict["button"]
  322. _state = None
  323. if "state" in event.dict:
  324. _state = event.state
  325. _key = None
  326. if "key" in event.dict:
  327. _key = event.key
  328. _pos = None
  329. if "pos" in event.dict:
  330. _pos = event.pos
  331. _type = None
  332. if "type" in event.dict:
  333. _type = event.type
  334. _type = event.type
  335. _mod = None
  336. if "mod" in event.dict:
  337. _mod = event.mod
  338. print( " ")
  339. print( "{:.02f}".format( time.time() - START ))
  340. print("button -",_button,end="\t| ")
  341. #print("state -",_state)
  342. print("pos -",_pos)
  343. print("type -",_type, end="\t| ")
  344. print("key -",_key)
  345. print("mod -",_mod)
  346. try:
  347. if _type == 5:
  348. if _button == 1:
  349. NR += 1
  350. if NR > 1:
  351. NR = 0
  352. if _button == 3:
  353. NR -= 1
  354. if NR < 0:
  355. NR = 1
  356. if _pos:
  357. posA = _pos
  358. fix = find_pix(_pos[0]-40,_pos[1]-60)
  359. if fix:
  360. pos = fix.POS(40,60)
  361. rgb = [0,0,0]
  362. pointer.move(pos)
  363. pointer.fix = fix
  364. else:
  365. pointer.on = 0
  366. pointer.row_move(_pos[0],_pos[1])
  367. pointer.cross(_pos[0],_pos[1])
  368. if event.type == pygame.VIDEORESIZE:
  369. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  370. except Exception as e:
  371. print(e)
  372. if event.type==pygame.QUIT:
  373. running=False
  374. fps = 0
  375. frame = 0
  376. frame_t = time.time()
  377. IP = "yyy"
  378. def draw_overlay():
  379. global fps
  380. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  381. window.blit(fr,(10,10))
  382. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  383. window.blit(fr,(80,10))
  384. def calc_fps():
  385. global fps,frame,frame_t
  386. t = time.time()
  387. if frame_t+1 < t:
  388. fps = frame #frame_t- t #frame
  389. frame = 1
  390. frame_t = time.time()
  391. # ===== GUI =========
  392. #def draw_circle(surface, x, y, radius, color):
  393. def draw_circle(surface,color, pos, radius):
  394. x,y=pos
  395. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  396. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  397. def rDMX(univ,dmx):
  398. return univ*512+dmx
  399. PIXEL_MAPPING = 0
  400. grid_file = "/tmp/vpu_grid_hd.csv"
  401. if options.pixel_mapping:
  402. PIXEL_MAPPING = 1
  403. path = options.pixel_mapping
  404. path = path.replace("/","-")
  405. path = path.replace(".","-")
  406. path = path.replace("\"","-")
  407. path = path.replace("'","-")
  408. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  409. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  410. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  411. def generate_grid():
  412. _log = []
  413. #if PIXEL_MAPPING:
  414. # log = open(grid_file,"w")
  415. head = "i,univ,dmx,x,y,ch\n"
  416. head = "i,univ,dmx,ch\n"
  417. head = "univ,dmx,x,y,ch\n"
  418. head = "nr,id,info\n"
  419. print("csv:",head)
  420. #if PIXEL_MAPPING:
  421. # log.write(head)
  422. _log.append(head)
  423. dmx = 1-1
  424. ch = 4
  425. y=0
  426. x=0
  427. for i in range((_y)*(_x)):
  428. if x > _x and i%_x == 0:
  429. print("--> -->")
  430. x=0
  431. y+=1
  432. _univ = int(dmx/512)
  433. _dmx = dmx - (_univ)*512
  434. pos=[x,y]
  435. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  436. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  437. line="{},{},x\n".format(i+1,i+1)
  438. print("wcsv:",[line])
  439. #if PIXEL_MAPPING:
  440. # log.write(line)
  441. _log.append(line)
  442. dmx += ch
  443. x+=1
  444. if PIXEL_MAPPING:
  445. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  446. log = open(grid_file,"w")
  447. log.writelines(_log)
  448. log.close()
  449. return _log[:] #GRID
  450. def init_grid():
  451. if PIXEL_MAPPING:
  452. try:
  453. log = open(grid_file,"r")
  454. except:
  455. generate_grid()
  456. log = open(grid_file,"r")
  457. lines = log.readlines()
  458. else:
  459. lines = generate_grid()
  460. GRID = []
  461. y=0
  462. x=0
  463. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  464. for i,line in enumerate(lines[1:]): #exclude first line
  465. #print("rcsv",[line])
  466. line = line.strip()
  467. line = line.split(",") # csv
  468. if i >= _x and i%_x == 0:
  469. x=0
  470. y+=1
  471. if y >= _y:
  472. break
  473. #i = int(line[0])
  474. _id = int(line[1])
  475. #univ = int(line[0])
  476. #dmx = int(line[1])
  477. #x = int(line[3])
  478. #y = int(line[4])
  479. #ch = int(line[4])
  480. pos = [x,y]
  481. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  482. #f.x = x
  483. #f.y = y
  484. #f.block = block
  485. GRID.append(f)
  486. x+=1
  487. #print("y, _y",y,_y)
  488. return GRID
  489. def find_pix(x,y):
  490. global GRID
  491. for fix in GRID:
  492. X = 0
  493. Y = 0
  494. pos = fix.POS()
  495. if x > pos[0] and x < pos[0]+pos[2]:
  496. X = 1
  497. if y > pos[1] and y < pos[1]+pos[3]:
  498. Y = 1
  499. if X and Y:
  500. print(pos,x,y)
  501. print("find",X,Y)
  502. return fix
  503. GRID = []
  504. NR = 0
  505. START_UNIV=2
  506. if options.start_univ:
  507. try:
  508. START_UNIV=int(options.start_univ)
  509. except Exception as e:
  510. print("Exception START UNIV",e)
  511. gobo_ch=1
  512. if options.gobo_ch:
  513. try:
  514. gobo_ch=int(options.gobo_ch)
  515. except Exception as e:
  516. print("Exception gobo_ch",e)
  517. if gobo_ch <= 0:
  518. gobo_ch = 1
  519. def main():
  520. global IP,GRID,FUNC
  521. counter = time.time()
  522. GRID = init_grid() #init_gird()
  523. print("GRID LEN:",len(GRID))
  524. s=time.time()
  525. print("run")
  526. r = ""
  527. IP = "xx"
  528. while running:
  529. pygame.display.flip()
  530. event()
  531. window.fill((0,0,0))
  532. calc_fps()
  533. draw_overlay()
  534. ips = read_index()
  535. # ----
  536. ip = select_ip(ips,univ=1) # univ 1 gobo
  537. dataA = read_dmx(ip)
  538. # ----
  539. ip = select_ip(ips,univ=START_UNIV)
  540. IP = ip
  541. data = read_dmx(ip)
  542. ip = select_ip(ips,univ=START_UNIV+1)
  543. data3 = read_dmx(ip)
  544. data.extend(data3)
  545. ip = select_ip(ips,univ=START_UNIV+2)
  546. data3 = read_dmx(ip)
  547. data.extend(data3)
  548. ip = select_ip(ips,univ=START_UNIV+4)
  549. data3 = read_dmx(ip)
  550. data.extend(data3)
  551. #ip = select_ip(ips,univ=START_UNIV+5)
  552. #data3 = read_dmx(ip)
  553. #data.extend(data3)
  554. # GRID loop
  555. try:
  556. ddd = 1023 #univ 3 512
  557. #FUNC = data[ddd]
  558. FUNC2 = dataA[gobo_ch-1]
  559. FUNC = FUNC2
  560. #print("FUNC", FUNC )#:ddd+512])
  561. #FUNC = 15
  562. except Exception as e:
  563. print("EXC FUNC",e)
  564. i = 0
  565. dmx = 1
  566. h = 1
  567. v = 1
  568. for fix in GRID:
  569. pos = fix.POS(40,60)
  570. rgb = fix.rgb
  571. if 1:
  572. # draw row/col grid number
  573. if fix.pos[0] == 0:
  574. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  575. window.blit(fr,(10,pos[1]+3 ))
  576. if fix.pos[1] == 0:
  577. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  578. window.blit(fr,(pos[0]+2,35 ))
  579. pygame.draw.rect(window,rgb,pos)
  580. # DRAW SUB-FIXTURE
  581. j = 0
  582. for subfix in fix.sub_fix:#calc(data):
  583. subfix.calc(data)
  584. #fix = subfix
  585. spos = subfix.POS(40,60)
  586. srgb = subfix.rgb
  587. #print(fix.dmx,rgb,pos)
  588. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  589. #FUNC = 0
  590. if FUNC > 10 and FUNC <= 20: # big dot
  591. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  592. elif FUNC > 20 and FUNC <= 30:#small dot
  593. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  594. elif FUNC > 30 and FUNC <= 40:#donut
  595. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  596. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  597. elif FUNC > 40 and FUNC <= 50: # rec with hole
  598. pygame.draw.rect(window,srgb,spos)
  599. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  600. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  601. pygame.draw.rect(window,srgb,spos)
  602. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  603. elif FUNC > 60 and FUNC <= 70: # rec with donat
  604. pygame.draw.rect(window,srgb,spos)
  605. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  606. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  607. elif FUNC > 70 and FUNC <= 80: # rec boarder
  608. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  609. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  610. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  611. elif FUNC > 90 and FUNC <= 100: # rec thin line
  612. pygame.draw.rect(window,srgb,spos)
  613. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  614. elif FUNC > 100 and FUNC <= 110: # rec big line
  615. pygame.draw.rect(window,srgb,spos)
  616. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  617. elif FUNC > 110 and FUNC <= 120: # rec with dot
  618. pygame.draw.rect(window,srgb,spos)
  619. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  620. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  621. elif FUNC > 120 and FUNC <= 130: # rec inline
  622. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  623. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  624. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  625. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  626. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  627. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  628. else:
  629. pygame.draw.rect(window,srgb,spos)
  630. # draw row/col grid number
  631. if subfix.pos[0] == 0:
  632. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  633. window.blit(fr,(25,spos[1] ))
  634. v += 1
  635. if subfix.pos[1] == 0:
  636. fr = font12.render("{}".format(1) ,1, (200,200,200))
  637. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  638. h+=1
  639. window.blit(fr,(spos[0],50 ))
  640. if p >= 40:
  641. if NR:
  642. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  643. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  644. window.blit(fr,(spos[0]+2,spos[1]+10))
  645. j += 1
  646. i += 1
  647. # DRAW FIX NUMBER on TOP
  648. i=0
  649. for fix in GRID:
  650. pos = fix.POS(40,60)
  651. rgb = fix.rgb
  652. if NR:
  653. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  654. #if NR == 1:
  655. # fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
  656. # window.blit(fr,(pos[0]+2,pos[1]+2))
  657. #elif NR == 2:
  658. if NR:# == 2:
  659. if counter +5 < time.time():
  660. counter = time.time()
  661. try:
  662. GRID = init_grid() #init_gird()
  663. except Exception as e:
  664. print("Except: grid re init",e)
  665. if fix._id != i+1:
  666. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  667. else:
  668. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  669. window.blit(fr,(pos[0]+2,pos[1]+2))
  670. i += 1
  671. #color=window.get_at((70, 70))
  672. #print("pix",color)
  673. #surface.set_at((x, y), color)
  674. #from pygame import gfxdraw
  675. #gfxdraw.pixel(surface, x, y, color)
  676. pointer.draw()
  677. pygame.display.flip()
  678. pg.time.wait(60)
  679. if __name__ == "__main__":
  680. main()