vpu3_live.py 28 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. from optparse import OptionParser
  6. ...
  7. parser = OptionParser()
  8. parser.add_option("-m", "--mode", dest="mode",
  9. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  10. parser.add_option("-X", "--XX", dest="XX", #default=1,
  11. help="x-split") #, metavar="FILE")
  12. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  13. help="x-split") #, metavar="FILE")
  14. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  15. help="y-split") #, metavar="FILE")
  16. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  17. help="set start-univers default=2") #, metavar="FILE")
  18. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  19. help="gobo ch univ on 1") #, metavar="FILE")
  20. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  21. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  22. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  23. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  24. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  25. #parser.add_option("-f", "--file", dest="filename",
  26. # help="write report to FILE", metavar="FILE")
  27. #parser.add_option("-q", "--quiet",
  28. # action="store_false", dest="verbose", default=True,
  29. # help="don't print status messages to stdout")
  30. (options, args) = parser.parse_args()
  31. START = time.time()
  32. # ===== ARTNET DMX =========
  33. import memcache
  34. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  35. def read_index():
  36. ips=mc.get("index")#cmd)
  37. if ips is None:
  38. ips = {}
  39. #for k,v in ips.items():
  40. # print(k,v)
  41. return ips
  42. def select_ip(ips, univ=2): # artnet univ
  43. _univ = ":{}".format(univ)
  44. for ip in ips: #high priority
  45. if "2.0.0" in ip and _univ in ip:
  46. return ip
  47. for ip in ips:
  48. if "ltp-out" in ip and _univ in ip:
  49. return ip
  50. FUNC = 0
  51. def read_dmx(ip):
  52. global frame
  53. r = ""
  54. if ip:
  55. #t = int(math.sin(time.time() - s)*10)
  56. r = mc.get(ip) #"2.0.0.13:2")
  57. frame += 1
  58. rr = [0]*512
  59. for i,v in enumerate(r):
  60. try: #cleanup ltp-out to int
  61. v = int(v)
  62. rr[i] = v
  63. except:pass
  64. r = rr
  65. if not r:
  66. c = 0
  67. #time.sleep(0.1)
  68. r = [0] *512
  69. for i in range(12*8+1):
  70. dmx = i*4
  71. #print(dmx)
  72. r[dmx:dmx+4] = [255,10,10,40]
  73. return r
  74. # ===== ARTNET DMX =========
  75. p = 16
  76. block = [p,p]
  77. _x = 8
  78. _y = 8
  79. #HD = "0"
  80. if options.mode:
  81. try:
  82. HD = options.mode
  83. p,_x,_y = HD.split(",")
  84. _x = int(_x)
  85. _y = int(_y)
  86. p = int(p)
  87. block = [p,p]
  88. except Exception as e:
  89. print( "Exc",options.mode,e)
  90. HD_x = 2
  91. HD_y = 2
  92. print( [options.xsplit])
  93. print( [options.ysplit])
  94. try:
  95. if options.xsplit:
  96. HD_x = int(options.xsplit)
  97. if options.ysplit:
  98. HD_y = int(options.ysplit)
  99. except Exception as e:
  100. print( "Exc",options.mode,e)
  101. print("HD",HD_x,HD_y)
  102. print("xy",_x,_y)
  103. print("++++++++++++++++++", p,_x,_y)
  104. _x2 = _x
  105. try:
  106. if options.XX:
  107. _x2 = int(options.XX)
  108. except Exception as e:
  109. print( "Exc",options.mode,e)
  110. print("_x2 , -X",_x2)
  111. # ===== GUI =========
  112. import pygame
  113. import pygame.gfxdraw
  114. import pygame.font
  115. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  116. if options.win_pos:
  117. if "," in options.win_pos:
  118. win_pos = options.win_pos.split(",")
  119. try:
  120. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  121. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  122. except Excetpion as e:
  123. print("win_pos",win_pos,e)
  124. os.environ['SDL_VIDEO_CENTERED'] = '0'
  125. pg = pygame
  126. pygame.init()
  127. pygame.mixer.quit()
  128. f = pygame.font.get_fonts()
  129. for i in f:
  130. if "mono" in i.lower():
  131. print(i)
  132. font = pygame.font.SysFont("freemonobold",22)
  133. font10 = pygame.font.SysFont("freemonobold",10)
  134. font12 = pygame.font.SysFont("freemonobold",12)
  135. font15 = pygame.font.SysFont("freemonobold",15)
  136. font40 = pygame.font.SysFont("freemonobold",40)
  137. font80 = pygame.font.SysFont("freemonobold",70)
  138. #font = pygame.font.SysFont(None,30)
  139. fr = font.render("hallo" ,1, (200,0,255))
  140. main_size=(600,500)
  141. try:
  142. wx = 60+block[0] * _x
  143. wy = 80+block[1] * _y
  144. main_size=(wx,wy)
  145. except Exception as e:
  146. print("Exception:",e)
  147. #main_size=(280,200)
  148. main_size = (main_size[0]+600,main_size[1]+50)
  149. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  150. pg.display.set_caption('LibreLight LED-SCREEN')
  151. class Fix():
  152. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  153. #print("Fix",_id)
  154. self._id = _id
  155. self.dmx = (_id-1) * ch +1 #dmx
  156. self.univ = univ
  157. self.ch = ch
  158. self.pos = pos
  159. self.rgb = [0,0,0]
  160. self.block = block #[10,10]
  161. self.x = pos[0]
  162. self.y = pos[1]
  163. self.strobo = time.time()
  164. self.bmp = 250
  165. self.sub_fix = []
  166. sub_block =[block[0]/HD_x,block[1]/HD_y]
  167. if _id <= 0: #exit
  168. return
  169. spalte = (_id-1)%_y +1
  170. zeile = int((_id-1)/_x2) #+1
  171. #zeile = zeile*_x*HD_x*HD_y
  172. add_row = _x*HD_x*HD_y
  173. #zeile 1
  174. sid = (_id-1)*2 + zeile*HD_x*_x2
  175. #for i in range(1,HD_x):
  176. sid = sid+1
  177. #sid = zeile
  178. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  179. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  180. self.sub_fix.append(sub_fix)
  181. sid = sid+1
  182. #sid = zeile
  183. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  184. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  185. self.sub_fix.append(sub_fix)
  186. #zeile 2
  187. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  188. #sid = sid+1
  189. #sid = HD_x
  190. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  191. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  192. self.sub_fix.append(sub_fix)
  193. #sid = sid+1
  194. sid = sid+1
  195. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  196. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  197. self.sub_fix.append(sub_fix)
  198. def calc(self,data):
  199. _rgb = [0,255,0]
  200. return _rgb
  201. def sub_calc(self,data):
  202. _rgb = [0,255,0]
  203. for sub_fix in self.sub_fix:
  204. sub_fix.block = self.block[:]
  205. _rgb = sub_fix.calc(data)
  206. return _rgb
  207. def POS(self,x=0,y=0,a=0,b=0):
  208. A = (self.pos[0])*self.block[0]
  209. B = (self.pos[1])*self.block[1]
  210. C = self.block[0]-a
  211. D = self.block[1]-b
  212. return [x+A,y+B,C,D]
  213. def subPOS(self,x=0,y=0,a=0,b=0):
  214. __out = []
  215. for sub_fix in self.sub_fix:
  216. __out.append( sub_fix.POS(x,y,a,b) )
  217. return __out
  218. class SubFix():
  219. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  220. #print("Fix",_id)
  221. self._id = _id
  222. self.dmx = (_id-1) * ch +1 #dmx
  223. self.univ = univ
  224. self.ch = ch
  225. self.pos = pos
  226. self.rgb = [0,0,40]
  227. self.block = block #[10,10]
  228. self.x = pos[0]
  229. self.y = pos[1]
  230. self.strobo = time.time()
  231. self.bmp = 250
  232. def calc(self,data):
  233. #return [130,30,20]
  234. dmx_sub = [30]*10
  235. #print(dmx_sub)
  236. dmx = self.dmx -1
  237. _dmx_sub = []
  238. if self.dmx >= 0:
  239. dmx = rDMX(self.univ,self.dmx)-1
  240. if dmx+self.ch < len(data):
  241. _dmx_sub = data[dmx:dmx+self.ch]
  242. if _dmx_sub:
  243. dmx_sub = _dmx_sub
  244. #print(dmx_sub)
  245. dim = dmx_sub[0]/255
  246. #print("dmx",dmx,dmx_sub)
  247. r = dmx_sub[1]*dim
  248. g = dmx_sub[2]*dim
  249. b = dmx_sub[3]*dim
  250. r = int(r)
  251. g = int(g)
  252. b = int(b)
  253. self.rgb = [r,g,b]
  254. return self.rgb
  255. def POS(self,x=0,y=0,a=0,b=0):
  256. A = (self.pos[0]) #+self.block[0]
  257. B = (self.pos[1]) #+self.block[1]
  258. C = self.block[0]-a
  259. D = self.block[1]-b
  260. if NR:
  261. C-=1
  262. D-=1
  263. return [int(x+A),int(y+B),int(C),int(D)]
  264. class POINTER():
  265. def __init__(self):
  266. self.pos = [0,0,0,0]
  267. self.on = 0
  268. self.rgb = [0,100,10]
  269. self._x = 0
  270. self._y = 0
  271. self.x = 0
  272. self.y = 0
  273. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  274. def row_move(self,x,y):
  275. self._x = x
  276. self._y = y
  277. def move(self,pos):
  278. self.pos = pos
  279. self.on = 1
  280. def cross(self,x,y):
  281. self.x = x
  282. self.y = y
  283. def draw(self):
  284. if self.on:
  285. pygame.draw.rect(window,self.rgb,self.pos)
  286. #pygame.draw.line(window,self.rgb, (self.pos[0],self.pos[1]) , (self.pos[0]+100,self.pos[1]) )
  287. # mouse grid posision
  288. fr = font15.render("{}/{}".format(self.fix.x+1,self.fix.y) ,1, (200,200,200))
  289. _nr = self.fix.y * _x + self.fix.x +1
  290. #fr = font15.render("{:02} {}/{}".format(_nr, self.fix.x+1,self.fix.y+1 ) ,1, (200,200,200))
  291. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  292. window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  293. window.blit(fr,(130,1))
  294. # fix pos
  295. txt=str(self.pos) #"[0, 0, 0, 0]"
  296. fr = font15.render(txt ,1, (200,200,200))
  297. #window.blit(fr,(self.pos[0]+2,self.pos[1]+2 ))
  298. window.blit(fr,(10,1))
  299. # univers
  300. #fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
  301. #window.blit(fr,(300,10))
  302. # pointer
  303. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  304. window.blit(fr,(10,30))
  305. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  306. window.blit(fr,(10,40))
  307. # crosshair
  308. self.rgb = [0,0,200]
  309. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
  310. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
  311. self.rgb = [0,200,0]
  312. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
  313. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
  314. self.rgb = [200,0,0]
  315. pointer = POINTER()
  316. NR = 0
  317. running = True
  318. def event():
  319. global NR,running
  320. for event in pygame.event.get():
  321. #print(event.dict)
  322. _button = None
  323. if "button" in event.dict:
  324. _button = event.dict["button"]
  325. _state = None
  326. if "state" in event.dict:
  327. _state = event.state
  328. _key = None
  329. if "key" in event.dict:
  330. _key = event.key
  331. _pos = None
  332. if "pos" in event.dict:
  333. _pos = event.pos
  334. _type = None
  335. if "type" in event.dict:
  336. _type = event.type
  337. _type = event.type
  338. _mod = None
  339. if "mod" in event.dict:
  340. _mod = event.mod
  341. print( " ")
  342. print( "{:.02f}".format( time.time() - START ))
  343. print("button -",_button,end="\t| ")
  344. #print("state -",_state)
  345. print("pos -",_pos)
  346. print("type -",_type, end="\t| ")
  347. print("key -",_key)
  348. print("mod -",_mod)
  349. try:
  350. if _type == 5:
  351. if _button == 1:
  352. NR += 1
  353. if NR > 1:
  354. NR = 0
  355. if _button == 3:
  356. NR -= 1
  357. if NR < 0:
  358. NR = 1
  359. if _pos:
  360. posA = _pos
  361. fix = find_pix(_pos[0]-40,_pos[1]-60)
  362. if fix:
  363. pos = fix.POS(40,60)
  364. rgb = [0,0,0]
  365. pointer.move(pos)
  366. pointer.fix = fix
  367. else:
  368. pointer.on = 0
  369. pointer.row_move(_pos[0],_pos[1])
  370. pointer.cross(_pos[0],_pos[1])
  371. if event.type == pygame.VIDEORESIZE:
  372. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  373. except Exception as e:
  374. print(e)
  375. if event.type==pygame.QUIT:
  376. running=False
  377. fps = 0
  378. frame = 0
  379. frame_t = time.time()
  380. IP = "yyy"
  381. def draw_overlay():
  382. global fps
  383. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  384. window.blit(fr,(10,10))
  385. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  386. window.blit(fr,(80,10))
  387. def calc_fps():
  388. global fps,frame,frame_t
  389. t = time.time()
  390. if frame_t+1 < t:
  391. fps = frame #frame_t- t #frame
  392. frame = 1
  393. frame_t = time.time()
  394. # ===== GUI =========
  395. #def draw_circle(surface, x, y, radius, color):
  396. def draw_circle(surface,color, pos, radius):
  397. x,y=pos
  398. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  399. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  400. def rDMX(univ,dmx):
  401. return univ*512+dmx
  402. PIXEL_MAPPING = 0
  403. grid_file = "/tmp/vpu_grid_hd.csv"
  404. if options.pixel_mapping:
  405. PIXEL_MAPPING = 1
  406. path = options.pixel_mapping
  407. path = path.replace("/","-")
  408. path = path.replace(".","-")
  409. path = path.replace("\"","-")
  410. path = path.replace("'","-")
  411. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  412. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  413. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  414. def generate_grid(mapping=0):
  415. _log = []
  416. #if PIXEL_MAPPING:
  417. # log = open(grid_file,"w")
  418. head = "i,univ,dmx,x,y,ch\n"
  419. head = "i,univ,dmx,ch\n"
  420. head = "univ,dmx,x,y,ch\n"
  421. head = "nr,id,info\n"
  422. print("csv:",head)
  423. #if PIXEL_MAPPING:
  424. # log.write(head)
  425. _log.append(head)
  426. dmx = 1-1
  427. ch = 4
  428. y=0
  429. x=0
  430. for i in range((_y)*(_x)):
  431. if x > _x and i%_x == 0:
  432. print("--> -->")
  433. x=0
  434. y+=1
  435. _univ = int(dmx/512)
  436. _dmx = dmx - (_univ)*512
  437. pos=[x,y]
  438. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  439. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  440. line="{},{},x\n".format(i+1,i+1)
  441. print("wcsv:",[line])
  442. #if PIXEL_MAPPING:
  443. # log.write(line)
  444. _log.append(line)
  445. dmx += ch
  446. x+=1
  447. if mapping and PIXEL_MAPPING:
  448. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  449. log = open(grid_file,"w")
  450. log.writelines(_log)
  451. log.close()
  452. return _log[:] #GRID
  453. def init_grid(mapping=0):
  454. if mapping and PIXEL_MAPPING:
  455. try:
  456. log = open(grid_file,"r")
  457. except:
  458. generate_grid()
  459. log = open(grid_file,"r")
  460. lines = log.readlines()
  461. else:
  462. lines = generate_grid()
  463. GRID = []
  464. y=0
  465. x=0
  466. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  467. for i,line in enumerate(lines[1:]): #exclude first line
  468. #print("rcsv",[line])
  469. line = line.strip()
  470. line = line.split(",") # csv
  471. if i >= _x and i%_x == 0:
  472. x=0
  473. y+=1
  474. if y >= _y:
  475. break
  476. #i = int(line[0])
  477. _id = int(line[1])
  478. #univ = int(line[0])
  479. #dmx = int(line[1])
  480. #x = int(line[3])
  481. #y = int(line[4])
  482. #ch = int(line[4])
  483. pos = [x,y]
  484. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  485. #f.x = x
  486. #f.y = y
  487. #f.block = block
  488. GRID.append(f)
  489. x+=1
  490. #print("y, _y",y,_y)
  491. return GRID
  492. def find_pix(x,y):
  493. global GRID
  494. for fix in GRID:
  495. X = 0
  496. Y = 0
  497. pos = fix.POS()
  498. if x > pos[0] and x < pos[0]+pos[2]:
  499. X = 1
  500. if y > pos[1] and y < pos[1]+pos[3]:
  501. Y = 1
  502. if X and Y:
  503. print(pos,x,y)
  504. print("find",X,Y)
  505. return fix
  506. GRID = []
  507. _GRID = []
  508. _GRID = init_grid(mapping=1) #init_gird()
  509. NR = 0
  510. START_UNIV=2
  511. if options.start_univ:
  512. try:
  513. START_UNIV=int(options.start_univ)
  514. except Exception as e:
  515. print("Exception START UNIV",e)
  516. gobo_ch=1
  517. if options.gobo_ch:
  518. try:
  519. gobo_ch=int(options.gobo_ch)
  520. except Exception as e:
  521. print("Exception gobo_ch",e)
  522. if gobo_ch <= 0:
  523. gobo_ch = 1
  524. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  525. color = [200,0,0,127]
  526. if text:
  527. fr = font15.render("A" ,1, (200,200,200))
  528. window.blit(fr,pos1)
  529. fr = font15.render("B" ,1, (200,200,200))
  530. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  531. # h unten
  532. _pos1 = [pos1[0],pos2[1]]
  533. _pos2 = [pos2[0],pos2[1]]
  534. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  535. color = [255,255,0,127]
  536. # h rechts
  537. _pos1 = [pos2[0],pos1[1]]
  538. _pos2 = [pos2[0],pos2[1]]
  539. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  540. color = [0,200,0,127]
  541. # h links
  542. _pos1 = [pos1[0],pos1[1]]
  543. _pos2 = [pos1[0],pos2[1]]
  544. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  545. color = [0,0,200,127]
  546. # h oben
  547. _pos1 = [pos1[0],pos1[1]]
  548. _pos2 = [pos2[0],pos1[1]]
  549. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  550. def grab(x=55,y=55,w=60,h=60):
  551. # usage
  552. # sub = grab()
  553. # window.blit(sub, (500,10))
  554. rect = pygame.Rect(x, y, w, h)
  555. sub = window.subsurface(rect)
  556. #pixArray = pygame.PixelArray(screen)
  557. crop = pygame.Surface((w,h))
  558. crop.blit(sub, (0,0))
  559. return crop
  560. def reshape(x,y):
  561. global GRID
  562. global _GRID
  563. i = 0
  564. counter = 0
  565. z=0
  566. x_min = 99999
  567. x_max = 0
  568. y_min = 99999
  569. y_max = 0
  570. for fix in _GRID:
  571. ii = i
  572. #z= i # helping border offset
  573. pos = fix.POS(40,60)
  574. rgb = fix.rgb
  575. xpos = pos[:]
  576. for fix2 in GRID:
  577. if fix._id == fix2._id:
  578. xpos = fix2.POS(40,60)
  579. break
  580. sub = grab(xpos[0],xpos[1],xpos[2],xpos[3])
  581. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  582. if xpos[0] < x_min:
  583. x_min = xpos[0]
  584. if xpos[0] > x_max:
  585. x_max += xpos[2]
  586. if xpos[1] < y_min:
  587. y_min = xpos[1]
  588. if xpos[1] > x_max:
  589. y_max += xpos[3]
  590. # DRAW FIX NUMBER on TOP
  591. pos = fix.POS(40,60)
  592. rgb = fix.rgb
  593. if NR:
  594. pygame.draw.rect(window,[100,0,0],[x+pos[0]+2+z,y+pos[1]+2+z,12,9])
  595. #if NR == 1:
  596. # fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
  597. # window.blit(fr,(pos[0]+2,pos[1]+2))
  598. #elif NR == 2:
  599. if NR:# == 2:
  600. if counter +5 < time.time():
  601. counter = time.time()
  602. try:
  603. GRID = init_grid() #init_gird()
  604. _GRID = init_grid(mapping=1) #init_gird()
  605. except Exception as e:
  606. print("Except: grid re init",e)
  607. if fix._id != i+1:
  608. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  609. else:
  610. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  611. window.blit(fr,(x+pos[0]+2+z,y+pos[1]+2+z))
  612. i += 1
  613. # frame box
  614. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  615. pos1= [x+x_min,y+x_min]
  616. pos2=[x_max+x_min,y_min+y_max]
  617. draw_box(pos1,pos2,text=0)
  618. class Timer():
  619. def __init__(self,start=120):
  620. self.start = start
  621. self.timer = self.start
  622. self.timer_t = time.time()
  623. def reset(self):
  624. self.timer = self.start
  625. def get(self):
  626. self.timer -= time.time()-self.timer_t
  627. self.timer_t = time.time()
  628. if self.timer <= 0:
  629. self.reset()
  630. return self.timer
  631. t1 = Timer(143)
  632. time.sleep(0.33)
  633. t2 = Timer(11)
  634. def main():
  635. global IP,GRID,FUNC
  636. counter = time.time()
  637. GRID = init_grid() #init_gird()
  638. print("GRID LEN:",len(GRID))
  639. s=time.time()
  640. print("run")
  641. r = ""
  642. IP = "xx"
  643. while running:
  644. pygame.display.flip()
  645. event()
  646. window.fill((0,0,0))
  647. calc_fps()
  648. draw_overlay()
  649. ips = read_index()
  650. # ----
  651. ip = select_ip(ips,univ=1) # univ 1 gobo
  652. dataA = read_dmx(ip)
  653. # ----
  654. ip = select_ip(ips,univ=START_UNIV)
  655. IP = ip
  656. data = read_dmx(ip)
  657. ip = select_ip(ips,univ=START_UNIV+1)
  658. data3 = read_dmx(ip)
  659. data.extend(data3)
  660. ip = select_ip(ips,univ=START_UNIV+2)
  661. data3 = read_dmx(ip)
  662. data.extend(data3)
  663. ip = select_ip(ips,univ=START_UNIV+4)
  664. data3 = read_dmx(ip)
  665. data.extend(data3)
  666. #ip = select_ip(ips,univ=START_UNIV+5)
  667. #data3 = read_dmx(ip)
  668. #data.extend(data3)
  669. # GRID loop
  670. try:
  671. ddd = 1023 #univ 3 512
  672. #FUNC = data[ddd]
  673. FUNC2 = dataA[gobo_ch-1]
  674. FUNC = FUNC2
  675. #print("FUNC", FUNC )#:ddd+512])
  676. #FUNC = 15
  677. except Exception as e:
  678. print("EXC FUNC",e)
  679. i = 0
  680. dmx = 1
  681. h = 1
  682. v = 1
  683. for fix in GRID:
  684. pos = fix.POS(40,60)
  685. rgb = fix.rgb
  686. if 1:
  687. # draw row/col grid number
  688. if fix.pos[0] == 0:
  689. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  690. window.blit(fr,(10,pos[1]+3 ))
  691. if fix.pos[1] == 0:
  692. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  693. window.blit(fr,(pos[0]+2,35 ))
  694. pygame.draw.rect(window,rgb,pos)
  695. # DRAW SUB-FIXTURE
  696. j = 0
  697. for subfix in fix.sub_fix:#calc(data):
  698. subfix.calc(data)
  699. #fix = subfix
  700. spos = subfix.POS(40,60)
  701. srgb = subfix.rgb
  702. #print(fix.dmx,rgb,pos)
  703. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  704. #FUNC = 0
  705. if FUNC > 10 and FUNC <= 20: # big dot
  706. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  707. elif FUNC > 20 and FUNC <= 30:#small dot
  708. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  709. elif FUNC > 30 and FUNC <= 40:#donut
  710. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  711. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  712. elif FUNC > 40 and FUNC <= 50: # rec with hole
  713. pygame.draw.rect(window,srgb,spos)
  714. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  715. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  716. pygame.draw.rect(window,srgb,spos)
  717. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  718. elif FUNC > 60 and FUNC <= 70: # rec with donat
  719. pygame.draw.rect(window,srgb,spos)
  720. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  721. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  722. elif FUNC > 70 and FUNC <= 80: # rec boarder
  723. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  724. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  725. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  726. elif FUNC > 90 and FUNC <= 100: # rec thin line
  727. pygame.draw.rect(window,srgb,spos)
  728. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  729. elif FUNC > 100 and FUNC <= 110: # rec big line
  730. pygame.draw.rect(window,srgb,spos)
  731. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  732. elif FUNC > 110 and FUNC <= 120: # rec with dot
  733. pygame.draw.rect(window,srgb,spos)
  734. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  735. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  736. elif FUNC > 120 and FUNC <= 130: # rec inline
  737. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  738. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  739. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  740. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  741. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  742. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  743. else:
  744. pygame.draw.rect(window,srgb,spos)
  745. # draw row/col grid number
  746. if subfix.pos[0] == 0:
  747. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  748. window.blit(fr,(25,spos[1] ))
  749. v += 1
  750. if subfix.pos[1] == 0:
  751. fr = font12.render("{}".format(1) ,1, (200,200,200))
  752. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  753. h+=1
  754. window.blit(fr,(spos[0],50 ))
  755. if p >= 40:
  756. if NR:
  757. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  758. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  759. window.blit(fr,(spos[0]+2,spos[1]+10))
  760. j += 1
  761. i += 1
  762. # DRAW FIX NUMBER on TOP
  763. i=0
  764. for fix in GRID:
  765. pos = fix.POS(40,60)
  766. rgb = fix.rgb
  767. if NR:
  768. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  769. #if NR == 1:
  770. # fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
  771. # window.blit(fr,(pos[0]+2,pos[1]+2))
  772. #elif NR == 2:
  773. if NR:# == 2:
  774. if counter +5 < time.time():
  775. counter = time.time()
  776. try:
  777. GRID = init_grid() #init_gird()
  778. except Exception as e:
  779. print("Except: grid re init",e)
  780. if fix._id != i+1:
  781. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  782. else:
  783. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  784. window.blit(fr,(pos[0]+2,pos[1]+2))
  785. i += 1
  786. #color=window.get_at((70, 70))
  787. #print("pix",color)
  788. #surface.set_at((x, y), color)
  789. #from pygame import gfxdraw
  790. #gfxdraw.pixel(surface, x, y, color)
  791. pointer.draw()
  792. #fr = font80.render("{:05}".format(int((time.time()-START)*100)*-1) ,1, (25,200,25))
  793. #fr = font80.render("{}".format(int(t1.get()*100)) ,1, (25,200,25))
  794. fr = font80.render("{:0.2f}".format(t1.get()) ,1, (25,20,205))
  795. window.blit(fr,(110,150))
  796. #fr = font80.render("{:05}".format(int((time.time()-START)*100)) ,1, (25,20,205))
  797. fr = font80.render("{:0.2f}".format(t2.get()) ,1, (25,200,5))
  798. window.blit(fr,(110,240))
  799. reshape(spos[0]+spos[2]+20,10) #start pos
  800. pygame.display.flip()
  801. pg.time.wait(60)
  802. if __name__ == "__main__":
  803. main()