vpu3_live.py 29 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. from optparse import OptionParser
  6. ...
  7. parser = OptionParser()
  8. parser.add_option("-m", "--mode", dest="mode",
  9. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  10. parser.add_option("-X", "--XX", dest="XX", #default=1,
  11. help="x-split") #, metavar="FILE")
  12. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  13. help="x-split") #, metavar="FILE")
  14. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  15. help="y-split") #, metavar="FILE")
  16. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  17. help="set start-univers default=2") #, metavar="FILE")
  18. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  19. help="gobo ch univ on 1") #, metavar="FILE")
  20. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  21. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  22. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  23. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  24. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  25. #parser.add_option("-f", "--file", dest="filename",
  26. # help="write report to FILE", metavar="FILE")
  27. #parser.add_option("-q", "--quiet",
  28. # action="store_false", dest="verbose", default=True,
  29. # help="don't print status messages to stdout")
  30. (options, args) = parser.parse_args()
  31. START = time.time()
  32. # ===== ARTNET DMX =========
  33. import memcache
  34. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  35. def read_index():
  36. ips=mc.get("index")#cmd)
  37. if ips is None:
  38. ips = {}
  39. #for k,v in ips.items():
  40. # print(k,v)
  41. return ips
  42. def select_ip(ips, univ=2): # artnet univ
  43. _univ = ":{}".format(univ)
  44. for ip in ips: #high priority
  45. if "2.0.0" in ip and _univ in ip:
  46. return ip
  47. for ip in ips:
  48. if "ltp-out" in ip and _univ in ip:
  49. return ip
  50. FUNC = 0
  51. def read_dmx(ip):
  52. global frame
  53. r = ""
  54. if ip:
  55. #t = int(math.sin(time.time() - s)*10)
  56. r = mc.get(ip) #"2.0.0.13:2")
  57. frame += 1
  58. rr = [0]*512
  59. for i,v in enumerate(r):
  60. try: #cleanup ltp-out to int
  61. v = int(v)
  62. rr[i] = v
  63. except:pass
  64. r = rr
  65. if not r:
  66. c = 0
  67. #time.sleep(0.1)
  68. r = [0] *512
  69. for i in range(12*8+1):
  70. dmx = i*4
  71. #print(dmx)
  72. r[dmx:dmx+4] = [255,10,10,40]
  73. return r
  74. # ===== ARTNET DMX =========
  75. p = 16
  76. block = [p,p]
  77. _x = 8
  78. _y = 8
  79. #HD = "0"
  80. if options.mode:
  81. try:
  82. HD = options.mode
  83. p,_x,_y = HD.split(",")
  84. _x = int(_x)
  85. _y = int(_y)
  86. p = int(p)
  87. block = [p,p]
  88. except Exception as e:
  89. print( "Exc",options.mode,e)
  90. HD_x = 2
  91. HD_y = 2
  92. print( [options.xsplit])
  93. print( [options.ysplit])
  94. try:
  95. if options.xsplit:
  96. HD_x = int(options.xsplit)
  97. if options.ysplit:
  98. HD_y = int(options.ysplit)
  99. except Exception as e:
  100. print( "Exc",options.mode,e)
  101. print("HD",HD_x,HD_y)
  102. print("xy",_x,_y)
  103. print("++++++++++++++++++", p,_x,_y)
  104. _x2 = _x
  105. try:
  106. if options.XX:
  107. _x2 = int(options.XX)
  108. except Exception as e:
  109. print( "Exc",options.mode,e)
  110. print("_x2 , -X",_x2)
  111. # ===== GUI =========
  112. import pygame
  113. import pygame.gfxdraw
  114. import pygame.font
  115. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  116. if options.win_pos:
  117. if "," in options.win_pos:
  118. win_pos = options.win_pos.split(",")
  119. try:
  120. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  121. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  122. except Excetpion as e:
  123. print("win_pos",win_pos,e)
  124. os.environ['SDL_VIDEO_CENTERED'] = '0'
  125. pg = pygame
  126. pygame.init()
  127. pygame.mixer.quit()
  128. f = pygame.font.get_fonts()
  129. for i in f:
  130. if "mono" in i.lower():
  131. print(i)
  132. font = pygame.font.SysFont("freemonobold",22)
  133. font10 = pygame.font.SysFont("freemonobold",10)
  134. font12 = pygame.font.SysFont("freemonobold",12)
  135. font15 = pygame.font.SysFont("freemonobold",15)
  136. font40 = pygame.font.SysFont("freemonobold",40)
  137. font80 = pygame.font.SysFont("freemonobold",70)
  138. #font = pygame.font.SysFont(None,30)
  139. fr = font.render("hallo" ,1, (200,0,255))
  140. PIXEL_MAPPING = 0
  141. grid_file = "/tmp/vpu_grid_hd.csv"
  142. pm_wy = 0
  143. if options.pixel_mapping:
  144. PIXEL_MAPPING = 1
  145. path = options.pixel_mapping
  146. path = path.replace("/","-")
  147. path = path.replace(".","-")
  148. path = path.replace("\"","-")
  149. path = path.replace("'","-")
  150. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  151. #_x = 8
  152. #_y = 8
  153. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  154. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  155. main_size=(600,500)
  156. try:
  157. wx = 60+block[0] * _x
  158. wy = 80+block[1] * _y
  159. main_size=(wx,wy)
  160. if PIXEL_MAPPING >= 1:
  161. pm_wy = wy
  162. main_size=(wx,wy*2)
  163. except Exception as e:
  164. print("Exception:",e)
  165. #main_size=(280,200)
  166. main_size = (main_size[0],main_size[1])
  167. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  168. pg.display.set_caption('LibreLight VPU-SCREEN')
  169. class Fix():
  170. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  171. #print("Fix",_id)
  172. self._id = _id
  173. self.dmx = (_id-1) * ch +1 #dmx
  174. self.univ = univ
  175. self.ch = ch
  176. self.pos = pos
  177. self.rgb = [0,0,0]
  178. self.block = block #[10,10]
  179. self.x = pos[0]
  180. self.y = pos[1]
  181. self.strobo = time.time()
  182. self.bmp = 250
  183. self.sub_fix = []
  184. sub_block =[block[0]/HD_x,block[1]/HD_y]
  185. if _id <= 0: #exit
  186. return
  187. spalte = (_id-1)%_y +1
  188. zeile = int((_id-1)/_x2) #+1
  189. #zeile = zeile*_x*HD_x*HD_y
  190. add_row = _x*HD_x*HD_y
  191. #zeile 1
  192. sid = (_id-1)*2 + zeile*HD_x*_x2
  193. #for i in range(1,HD_x):
  194. sid = sid+1
  195. #sid = zeile
  196. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  197. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  198. self.sub_fix.append(sub_fix)
  199. sid = sid+1
  200. #sid = zeile
  201. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  202. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  203. self.sub_fix.append(sub_fix)
  204. #zeile 2
  205. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  206. #sid = sid+1
  207. #sid = HD_x
  208. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  209. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  210. self.sub_fix.append(sub_fix)
  211. #sid = sid+1
  212. sid = sid+1
  213. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  214. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  215. self.sub_fix.append(sub_fix)
  216. def calc(self,data):
  217. _rgb = [0,255,0]
  218. return _rgb
  219. def sub_calc(self,data):
  220. _rgb = [0,255,0]
  221. for sub_fix in self.sub_fix:
  222. sub_fix.block = self.block[:]
  223. _rgb = sub_fix.calc(data)
  224. return _rgb
  225. def POS(self,x=0,y=0,a=0,b=0):
  226. A = (self.pos[0])*self.block[0]
  227. B = (self.pos[1])*self.block[1]
  228. C = self.block[0]-a
  229. D = self.block[1]-b
  230. return [x+A,y+B,C,D]
  231. def subPOS(self,x=0,y=0,a=0,b=0):
  232. __out = []
  233. for sub_fix in self.sub_fix:
  234. __out.append( sub_fix.POS(x,y,a,b) )
  235. return __out
  236. class SubFix():
  237. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  238. #print("Fix",_id)
  239. self._id = _id
  240. self.dmx = (_id-1) * ch +1 #dmx
  241. self.univ = univ
  242. self.ch = ch
  243. self.pos = pos
  244. self.rgb = [0,0,40]
  245. self.block = block #[10,10]
  246. self.x = pos[0]
  247. self.y = pos[1]
  248. self.strobo = time.time()
  249. self.bmp = 250
  250. def calc(self,data):
  251. #return [130,30,20]
  252. dmx_sub = [30]*10
  253. #print(dmx_sub)
  254. dmx = self.dmx -1
  255. _dmx_sub = []
  256. if self.dmx >= 0:
  257. dmx = rDMX(self.univ,self.dmx)-1
  258. if dmx+self.ch < len(data):
  259. _dmx_sub = data[dmx:dmx+self.ch]
  260. if _dmx_sub:
  261. dmx_sub = _dmx_sub
  262. #print(dmx_sub)
  263. dim = dmx_sub[0]/255
  264. #print("dmx",dmx,dmx_sub)
  265. r = dmx_sub[1]*dim
  266. g = dmx_sub[2]*dim
  267. b = dmx_sub[3]*dim
  268. r = int(r)
  269. g = int(g)
  270. b = int(b)
  271. self.rgb = [r,g,b]
  272. return self.rgb
  273. def POS(self,x=0,y=0,a=0,b=0):
  274. A = (self.pos[0]) #+self.block[0]
  275. B = (self.pos[1]) #+self.block[1]
  276. C = self.block[0]-a
  277. D = self.block[1]-b
  278. if NR:
  279. C-=1
  280. D-=1
  281. return [int(x+A),int(y+B),int(C),int(D)]
  282. class POINTER():
  283. def __init__(self):
  284. self.pos = [0,0,0,0]
  285. self.on = 0
  286. self.rgb = [0,100,10]
  287. self._x = 0
  288. self._y = 0
  289. self.x = 0
  290. self.y = 0
  291. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  292. def row_move(self,x,y):
  293. self._x = x
  294. self._y = y
  295. def move(self,pos):
  296. self.pos = pos
  297. self.on = 1
  298. def cross(self,x,y):
  299. self.x = x
  300. self.y = y
  301. def draw(self,x,y):
  302. pos = self.pos[:]
  303. print("draw",x,y,pos)
  304. pos[0] += x
  305. pos[1] += y
  306. print("draw",x,y,pos)
  307. if self.on:
  308. pygame.draw.rect(window,self.rgb,pos)
  309. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  310. # mouse grid posision
  311. fr = font15.render("{}/{}".format(self.fix.x+1,self.fix.y) ,1, (200,200,200))
  312. _nr = self.fix.y * _x + self.fix.x +1
  313. #fr = font15.render("{:02} {}/{}".format(_nr, self.fix.x+1,self.fix.y+1 ) ,1, (200,200,200))
  314. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  315. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  316. window.blit(fr,(130,1))
  317. # fix pos
  318. txt=str(pos) #"[0, 0, 0, 0]"
  319. fr = font15.render(txt ,1, (200,200,200))
  320. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  321. window.blit(fr,(10,1))
  322. # univers
  323. #fr = font15.render("{:02}:{:03}".format(self.fix.univ,self.fix.dmx) ,1, (200,200,200))
  324. #window.blit(fr,(300,10))
  325. # pointer
  326. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  327. window.blit(fr,(10,30))
  328. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  329. window.blit(fr,(10,40))
  330. # crosshair
  331. self.rgb = [0,0,200]
  332. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y) )
  333. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2) )
  334. self.rgb = [0,200,0]
  335. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y) )
  336. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p) )
  337. self.rgb = [200,0,0]
  338. pointer = POINTER()
  339. NR = 0
  340. running = True
  341. def event():
  342. global NR,running
  343. for event in pygame.event.get():
  344. #print(event.dict)
  345. _button = None
  346. if "button" in event.dict:
  347. _button = event.dict["button"]
  348. _state = None
  349. if "state" in event.dict:
  350. _state = event.state
  351. _key = None
  352. if "key" in event.dict:
  353. _key = event.key
  354. _pos = None
  355. if "pos" in event.dict:
  356. _pos = event.pos
  357. _type = None
  358. if "type" in event.dict:
  359. _type = event.type
  360. _type = event.type
  361. _mod = None
  362. if "mod" in event.dict:
  363. _mod = event.mod
  364. print( " ")
  365. print( "{:.02f}".format( time.time() - START ))
  366. print("button -",_button,end="\t| ")
  367. #print("state -",_state)
  368. print("pos -",_pos)
  369. print("type -",_type, end="\t| ")
  370. print("key -",_key)
  371. print("mod -",_mod)
  372. try:
  373. if _type == 5:
  374. if _button == 1:
  375. NR += 1
  376. if NR > 1:
  377. NR = 0
  378. if _button == 3:
  379. NR -= 1
  380. if NR < 0:
  381. NR = 1
  382. if _pos:
  383. posA = _pos
  384. fix = find_pix(_pos[0]-40,_pos[1]-60)
  385. if fix:
  386. pos = fix.POS(40,60+pm_wy)
  387. rgb = [0,0,0]
  388. pointer.move(pos)
  389. pointer.fix = fix
  390. else:
  391. pointer.on = 0
  392. pointer.row_move(_pos[0],_pos[1])
  393. pointer.cross(_pos[0],_pos[1])
  394. if event.type == pygame.VIDEORESIZE:
  395. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  396. except Exception as e:
  397. print(e)
  398. if event.type==pygame.QUIT:
  399. running=False
  400. fps = 0
  401. frame = 0
  402. frame_t = time.time()
  403. IP = "yyy"
  404. def draw_overlay():
  405. global fps
  406. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  407. window.blit(fr,(10,10))
  408. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  409. window.blit(fr,(80,10))
  410. def calc_fps():
  411. global fps,frame,frame_t
  412. t = time.time()
  413. if frame_t+1 < t:
  414. fps = frame #frame_t- t #frame
  415. frame = 1
  416. frame_t = time.time()
  417. # ===== GUI =========
  418. #def draw_circle(surface, x, y, radius, color):
  419. def draw_circle(surface,color, pos, radius):
  420. x,y=pos
  421. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  422. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  423. def rDMX(univ,dmx):
  424. return univ*512+dmx
  425. def generate_grid(mapping=0):
  426. _log = []
  427. #if PIXEL_MAPPING:
  428. # log = open(grid_file,"w")
  429. head = "i,univ,dmx,x,y,ch\n"
  430. head = "i,univ,dmx,ch\n"
  431. head = "univ,dmx,x,y,ch\n"
  432. head = "nr,id,info\n"
  433. print("csv:",head)
  434. #if PIXEL_MAPPING:
  435. # log.write(head)
  436. _log.append(head)
  437. dmx = 1-1
  438. ch = 4
  439. y=0
  440. x=0
  441. for i in range((_y)*(_x)):
  442. if x > _x and i%_x == 0:
  443. print("--> -->")
  444. x=0
  445. y+=1
  446. _univ = int(dmx/512)
  447. _dmx = dmx - (_univ)*512
  448. pos=[x,y]
  449. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  450. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  451. line="{},{},x\n".format(i+1,i+1)
  452. print("wcsv:",[line])
  453. #if PIXEL_MAPPING:
  454. # log.write(line)
  455. _log.append(line)
  456. dmx += ch
  457. x+=1
  458. if mapping and PIXEL_MAPPING:
  459. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  460. log = open(grid_file,"w")
  461. log.writelines(_log)
  462. log.close()
  463. return _log[:] #GRID
  464. def init_grid(mapping=0,_x=4,_y=4):
  465. if mapping and PIXEL_MAPPING:
  466. try:
  467. log = open(grid_file,"r")
  468. except:
  469. generate_grid(mapping=mapping)
  470. log = open(grid_file,"r")
  471. lines = log.readlines()
  472. else:
  473. lines = generate_grid()
  474. GRID = []
  475. y=0
  476. x=0
  477. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  478. for i,line in enumerate(lines[1:]): #exclude first line
  479. #print("rcsv",[line])
  480. line = line.strip()
  481. line = line.split(",") # csv
  482. if i >= _x and i%_x == 0:
  483. x=0
  484. y+=1
  485. if y >= _y:
  486. break
  487. #i = int(line[0])
  488. _id = int(line[1])
  489. #univ = int(line[0])
  490. #dmx = int(line[1])
  491. #x = int(line[3])
  492. #y = int(line[4])
  493. #ch = int(line[4])
  494. pos = [x,y]
  495. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  496. #f.x = x
  497. #f.y = y
  498. #f.block = block
  499. GRID.append(f)
  500. x+=1
  501. #print("y, _y",y,_y)
  502. return GRID
  503. def find_pix(x,y):
  504. global GRID
  505. for fix in GRID:
  506. X = 0
  507. Y = 0
  508. pos = fix.POS()
  509. if x > pos[0] and x < pos[0]+pos[2]:
  510. X = 1
  511. if y > pos[1] and y < pos[1]+pos[3]:
  512. Y = 1
  513. if X and Y:
  514. print(pos,x,y)
  515. print("find",X,Y)
  516. return fix
  517. GRID = []
  518. _GRID = []
  519. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  520. NR = 0
  521. START_UNIV=2
  522. if options.start_univ:
  523. try:
  524. START_UNIV=int(options.start_univ)
  525. except Exception as e:
  526. print("Exception START UNIV",e)
  527. gobo_ch=1
  528. if options.gobo_ch:
  529. try:
  530. gobo_ch=int(options.gobo_ch)
  531. except Exception as e:
  532. print("Exception gobo_ch",e)
  533. if gobo_ch <= 0:
  534. gobo_ch = 1
  535. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  536. color = [200,0,0,127]
  537. if text:
  538. fr = font15.render("A" ,1, (200,200,200))
  539. window.blit(fr,pos1)
  540. fr = font15.render("B" ,1, (200,200,200))
  541. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  542. # h unten
  543. _pos1 = [pos1[0],pos2[1]]
  544. _pos2 = [pos2[0],pos2[1]]
  545. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  546. color = [255,255,0,127]
  547. # h rechts
  548. _pos1 = [pos2[0],pos1[1]]
  549. _pos2 = [pos2[0],pos2[1]]
  550. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  551. color = [0,200,0,127]
  552. # h links
  553. _pos1 = [pos1[0],pos1[1]]
  554. _pos2 = [pos1[0],pos2[1]]
  555. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  556. color = [0,0,200,127]
  557. # h oben
  558. _pos1 = [pos1[0],pos1[1]]
  559. _pos2 = [pos2[0],pos1[1]]
  560. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  561. def grab(x=55,y=55,w=60,h=60):
  562. # usage
  563. # sub = grab()
  564. # window.blit(sub, (500,10))
  565. crop = None
  566. rect = pygame.Rect(x, y, w, h)
  567. try:
  568. sub = window.subsurface(rect)
  569. #pixArray = pygame.PixelArray(screen)
  570. crop = pygame.Surface((w,h))
  571. crop.blit(sub, (0,0))
  572. except Exception as e:
  573. print("exception",e,"line715")
  574. return crop
  575. def reshape(x,y):
  576. if PIXEL_MAPPING <= 0:
  577. return None
  578. global GRID
  579. global _GRID
  580. i = 0
  581. counter = 0
  582. z=0
  583. x_min = 99999
  584. x_max = 0
  585. y_min = 99999
  586. y_max = 0
  587. fr = font.render("OUTPUT MAP".format(t1.get()) ,1, (255,255,255))
  588. fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy-5))
  589. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  590. window.blit(fr,fr_r)
  591. fr = font.render("↑ ↑ ↑".format(t1.get()) ,1, (255,255,255))
  592. fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+15))
  593. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  594. window.blit(fr,fr_r)
  595. fr = font.render("INPUT".format(t1.get()) ,1, (255,255,255))
  596. fr_r = fr.get_rect(center=(x+int(wx/2),y+pm_wy+35))
  597. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  598. window.blit(fr,fr_r)
  599. for fix in _GRID:
  600. ii = i
  601. #z= i # helping border offset
  602. pos = fix.POS(40,60)
  603. rgb = fix.rgb
  604. xpos = pos[:]
  605. for fix2 in GRID:
  606. if fix._id == fix2._id:
  607. xpos = fix2.POS(40,60)
  608. break
  609. sub = grab(xpos[0],xpos[1]+wy,xpos[2],xpos[3])
  610. if sub:
  611. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  612. if xpos[0] < x_min:
  613. x_min = xpos[0]
  614. if xpos[0] > x_max:
  615. x_max += xpos[2]
  616. if xpos[1] < y_min:
  617. y_min = xpos[1]
  618. if xpos[1] > x_max:
  619. y_max += xpos[3]
  620. # DRAW FIX NUMBER on TOP
  621. pos = fix.POS(40,60+pm_wy)
  622. rgb = fix.rgb
  623. # overwrite number overlay
  624. if NR:
  625. pygame.draw.rect(window,[100,0,0],[x+pos[0]+2+z,y+pos[1]+2+z-wy,12,9])
  626. if NR:# == 2:
  627. if counter +5 < time.time():
  628. counter = time.time()
  629. try:
  630. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  631. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  632. except Exception as e:
  633. print("Except: grid re init",e)
  634. if fix._id != i+1:
  635. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  636. else:
  637. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  638. window.blit(fr,(x+pos[0]+2+z,y+pos[1]+2+z-wy))
  639. i += 1
  640. # frame box
  641. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  642. pos1= [x+x_min,y+x_min]
  643. pos2= [x_max+x_min,y_min+y_max]
  644. #draw_box(pos1,pos2,text=0)
  645. class Timer():
  646. def __init__(self,start=120):
  647. self.start = start
  648. self.timer = self.start
  649. self.timer_t = time.time()
  650. def reset(self):
  651. self.timer = self.start
  652. def get(self):
  653. self.timer -= time.time()-self.timer_t
  654. self.timer_t = time.time()
  655. if self.timer <= 0:
  656. self.reset()
  657. return self.timer
  658. t1 = Timer(143)
  659. time.sleep(0.33)
  660. t2 = Timer(11)
  661. count_tilt = 0
  662. def main():
  663. global IP,GRID,FUNC
  664. global count_tilt
  665. counter = time.time()
  666. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  667. print("GRID LEN:",len(GRID))
  668. s=time.time()
  669. print("run")
  670. r = ""
  671. IP = "xx"
  672. while running:
  673. pygame.display.flip()
  674. event()
  675. window.fill((20,20,0))
  676. calc_fps()
  677. draw_overlay()
  678. ips = read_index()
  679. # ----
  680. ip = select_ip(ips,univ=1) # univ 1 gobo
  681. dataA = read_dmx(ip)
  682. # ----
  683. ip = select_ip(ips,univ=START_UNIV)
  684. IP = ip
  685. data = read_dmx(ip)
  686. ip = select_ip(ips,univ=START_UNIV+1)
  687. data3 = read_dmx(ip)
  688. data.extend(data3)
  689. ip = select_ip(ips,univ=START_UNIV+2)
  690. data3 = read_dmx(ip)
  691. data.extend(data3)
  692. ip = select_ip(ips,univ=START_UNIV+4)
  693. data3 = read_dmx(ip)
  694. data.extend(data3)
  695. #ip = select_ip(ips,univ=START_UNIV+5)
  696. #data3 = read_dmx(ip)
  697. #data.extend(data3)
  698. # GRID loop
  699. try:
  700. ddd = 1023 #univ 3 512
  701. #FUNC = data[ddd]
  702. FUNC2 = dataA[gobo_ch-1]
  703. FUNC = FUNC2
  704. #print("FUNC", FUNC )#:ddd+512])
  705. #FUNC = 15
  706. except Exception as e:
  707. print("EXC FUNC",e)
  708. i = 0
  709. dmx = 1
  710. h = 1
  711. v = 1
  712. for fix in GRID:
  713. pos = fix.POS(40,60+pm_wy)
  714. rgb = fix.rgb
  715. if 1:
  716. # draw row/col grid number
  717. if fix.pos[0] == 0:
  718. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  719. window.blit(fr,(10,pos[1]+3 ))
  720. if fix.pos[1] == 0:
  721. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  722. window.blit(fr,(pos[0]+2,35 ))
  723. pygame.draw.rect(window,rgb,pos)
  724. # DRAW SUB-FIXTURE
  725. j = 0
  726. for subfix in fix.sub_fix:#calc(data):
  727. subfix.calc(data)
  728. #fix = subfix
  729. spos = subfix.POS(40,60+pm_wy)
  730. srgb = subfix.rgb
  731. #print(fix.dmx,rgb,pos)
  732. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  733. #FUNC = 0
  734. if FUNC > 10 and FUNC <= 20: # big dot
  735. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  736. elif FUNC > 20 and FUNC <= 30:#small dot
  737. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  738. elif FUNC > 30 and FUNC <= 40:#donut
  739. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  740. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  741. elif FUNC > 40 and FUNC <= 50: # rec with hole
  742. pygame.draw.rect(window,srgb,spos)
  743. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  744. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  745. pygame.draw.rect(window,srgb,spos)
  746. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  747. elif FUNC > 60 and FUNC <= 70: # rec with donat
  748. pygame.draw.rect(window,srgb,spos)
  749. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  750. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  751. elif FUNC > 70 and FUNC <= 80: # rec boarder
  752. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  753. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  754. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  755. elif FUNC > 90 and FUNC <= 100: # rec thin line
  756. pygame.draw.rect(window,srgb,spos)
  757. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  758. elif FUNC > 100 and FUNC <= 110: # rec big line
  759. pygame.draw.rect(window,srgb,spos)
  760. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  761. elif FUNC > 110 and FUNC <= 120: # rec with dot
  762. pygame.draw.rect(window,srgb,spos)
  763. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  764. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  765. elif FUNC > 120 and FUNC <= 130: # rec inline
  766. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  767. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  768. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  769. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  770. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  771. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  772. else:
  773. pygame.draw.rect(window,srgb,spos)
  774. # draw row/col grid number
  775. if subfix.pos[0] == 0:
  776. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  777. window.blit(fr,(25,spos[1] ))
  778. v += 1
  779. if subfix.pos[1] == 0:
  780. fr = font12.render("{}".format(1) ,1, (200,200,200))
  781. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  782. h+=1
  783. window.blit(fr,(spos[0],50 ))
  784. if p >= 40:
  785. if NR:
  786. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  787. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  788. window.blit(fr,(spos[0]+2,spos[1]+10))
  789. j += 1
  790. i += 1
  791. # DRAW FIX NUMBER on TOP
  792. i=0
  793. for fix in GRID:
  794. pos = fix.POS(40,60+pm_wy)
  795. rgb = fix.rgb
  796. if NR:
  797. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  798. #if NR == 1:
  799. # fr = font15.render("{:02}".format(i+1) ,1, (200,0,255))
  800. # window.blit(fr,(pos[0]+2,pos[1]+2))
  801. #elif NR == 2:
  802. if NR:# == 2:
  803. if counter +5 < time.time():
  804. counter = time.time()
  805. try:
  806. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  807. except Exception as e:
  808. print("Except: grid re init",e)
  809. if fix._id != i+1:
  810. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  811. else:
  812. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  813. window.blit(fr,(pos[0]+2,pos[1]+2))
  814. i += 1
  815. #color=window.get_at((70, 70))
  816. #print("pix",color)
  817. #surface.set_at((x, y), color)
  818. #from pygame import gfxdraw
  819. #gfxdraw.pixel(surface, x, y, color)
  820. pointer.draw(0,pm_wy) #wy
  821. #fr = font80.render("{:05}".format(int((time.time()-START)*100)*-1) ,1, (25,200,25))
  822. #fr = font80.render("{}".format(int(t1.get()*100)) ,1, (25,200,25))
  823. fr = font80.render("{:0.2f}".format(t1.get()) ,1, (25,20,205))
  824. window.blit(fr,(110+count_tilt,150+pm_wy+math.sin(count_tilt/100*3.1)*100))
  825. count_tilt += 1
  826. if count_tilt > 80:
  827. count_tilt = 0
  828. #fr = font80.render("{:05}".format(int((time.time()-START)*100)) ,1, (25,20,205))
  829. fr = font80.render("{:0.2f}".format(t2.get()) ,1, (25,200,5))
  830. window.blit(fr,(110,240+pm_wy))
  831. if PIXEL_MAPPING >= 1:
  832. reshape(0,0) #start pos
  833. else:
  834. reshape(spos[0]+spos[2]+20,10) #start pos
  835. pygame.display.flip()
  836. pg.time.wait(60)
  837. if __name__ == "__main__":
  838. main()