config.py 6.7 KB

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  1. #!/usr/bin/python3
  2. import time
  3. boot = time.time()
  4. import random
  5. import os
  6. import sys
  7. sys.path.insert(0,"/opt/LibreLight/Xdesk/")
  8. #print(sys.path)
  9. #print()
  10. import pathlib
  11. _file_path=pathlib.Path(__file__)
  12. print("file:",_file_path)
  13. import tool.movewin as movewin
  14. pids = movewin.search_process(_file_path)
  15. CAPTION = 'LibreLight SDL-CONFIG '
  16. if len(pids) >= 2:
  17. search = CAPTION[:]
  18. _ids = movewin.winfo(search)
  19. for _id in _ids:
  20. c3 = movewin.activate(_id)
  21. os.system(c3)
  22. sys.exit()
  23. # ===== GUI =========
  24. import pygame
  25. import pygame.gfxdraw
  26. import pygame.font
  27. pg = pygame
  28. main_size=(600,500)
  29. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)
  30. pg = pygame
  31. pygame.init()
  32. pygame.mixer.quit()
  33. clock = pygame.time.Clock()
  34. icon = pygame.image.load('icon/scribble.png')
  35. pygame.display.set_icon(icon)
  36. import tool.movewin as movewin
  37. import tool.sdl_elm as sdl_elm
  38. CAPTION += ':{}'.format(random.randint(100,999))
  39. import tool.git as git
  40. CAPTION += git.get_all()
  41. _id = movewin.winfo(CAPTION)
  42. c1 = movewin.movewin(_id,200,50)
  43. os.system(c1)
  44. c1 = movewin.activate(_id)
  45. os.system(c1)
  46. pg.display.set_caption(CAPTION)
  47. font0 = pygame.font.SysFont("freesans",10)
  48. font0b = pygame.font.SysFont("freesansbold",10)
  49. font = pygame.font.SysFont("freemonobold",22)
  50. font10 = pygame.font.SysFont("freemonobold",10)
  51. font12 = pygame.font.SysFont("freemonobold",12)
  52. font15 = pygame.font.SysFont("freemonobold",15)
  53. font22 = pygame.font.SysFont("FreeSans",22)
  54. #font = pygame.font.SysFont(None,30)
  55. fr = font.render("hallo" ,1, (200,0,255))
  56. start = time.time()
  57. table = []
  58. r = 80
  59. i = 1
  60. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  61. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  62. bx.bg_on = [255,0,255]
  63. bx.btn1.color_on = [255,0,155]
  64. bx.btn1.type = "flash"
  65. table.append(bx)
  66. r+=bx.get_rect()[3]
  67. i += 1
  68. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  69. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  70. table.append(bx)
  71. r+=bx.get_rect()[3]
  72. i += 1
  73. r+=bx.get_rect()[3]
  74. bx = sdl_elm.Button(window,pos=[20,r,80,40])
  75. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  76. #bx.font0 = pygame.font.SysFont("freesans",20)
  77. bx.btn4.val.set( 100)
  78. bx.fader = 0
  79. table.append(bx)
  80. r+=bx.get_rect()[3]
  81. i += 1
  82. bx = sdl_elm.Button(window,pos=[20,r,80,60])
  83. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  84. #bx.font0 = pygame.font.SysFont("freesans-bold",20)
  85. bx.btn1.type = "flash"
  86. table.append(bx)
  87. r+=bx.get_rect()[3]
  88. i += 1
  89. bx = sdl_elm.Button(window,pos=[20,r,80,20])
  90. bx.text = "FIX:{}\n<val>\nx".format(i+1)
  91. #bx.font0 = pygame.font.SysFont("freesans",12)
  92. table.append(bx)
  93. table = []
  94. mouse_down = 0
  95. mouse_pos1 = [0,0]
  96. mouse_pos2 = [0,0]
  97. mouse_grab = []
  98. print(int((time.time()-boot)*10),"loop...")
  99. fps_t = time.time()
  100. fps = 0
  101. fps_old = 0
  102. import _thread as thread
  103. try:
  104. import remote.apcmini as apcmini
  105. apc_main = apcmini.MAIN()
  106. thread.start_new_thread(apc_main.loop,())
  107. time.sleep(1)
  108. except Exception as e:
  109. print("MIDI INI",e)
  110. #while 1:
  111. # if apc_main.buf:
  112. # buf = apc_main.buf[:]
  113. # apc_main.buf = []
  114. # for m in buf:
  115. # print("-> midi:",m)
  116. buf = []
  117. while 1:
  118. fps +=1
  119. t = time.time()
  120. if t-fps_t >= 1:
  121. #print("FPS:",fps)
  122. fps_old = fps
  123. fps=0
  124. fps_t =t
  125. pygame.display.flip()
  126. pos = [160,10,70,60]
  127. rgb = (0xdd,0xdd,0xdd,0)
  128. rgb = (0xaa,0xaa,0xaa,0)
  129. window.fill((5,5,5))
  130. pygame.draw.rect(window,(0,0,0),[0,0,main_size[0],main_size[1]])
  131. fr = font22.render("FPS:"+str(fps_old) ,1, (200,200,200))
  132. window.blit(fr,(10,10 ))
  133. fr = font22.render("SDL-CONFIG " ,1, (200,200,200))
  134. window.blit(fr,(100,10 ))
  135. try:
  136. if apc_main.buf:
  137. buf = apc_main.buf[:]
  138. apc_main.buf = []
  139. except Exception as e:
  140. print("midi",e)
  141. r = 10
  142. fr = font22.render("MIDI: APCMINI" ,1, (200,100,200))
  143. window.blit(fr,(330,30+r ))
  144. r+=30
  145. for m in buf:
  146. #print("-> midi:",m)
  147. fr = font22.render("MIDI:"+str(m) ,1, (200,200,0))
  148. window.blit(fr,(330,30+r ))
  149. r+=30
  150. if 0: #timer balken
  151. pos = [160,110,70+80,20]
  152. pygame.draw.rect(window,rgb,pos)
  153. t=(time.time()-start)
  154. if t > 15:
  155. start = time.time()
  156. b= 80-int(t*10)
  157. pos = [160,110,70+(b),20]
  158. rgb = (0x00,0xff,0xff,0)
  159. pygame.draw.rect(window,rgb,pos)
  160. rgb = (0x00,0x00,0x00,0)
  161. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  162. window.blit(fr,pos[:2])
  163. pos = [160,200,80,20]
  164. #fd = sdl_elm.Fader(window,pos)
  165. #fd.draw()
  166. pos = [160,90,70+80,20]
  167. pygame.draw.rect(window,rgb,pos)
  168. b= int(t*10)
  169. pos = [160,90,0+(b),20]
  170. rgb = (0x00,0xff,0xff,0)
  171. pygame.draw.rect(window,rgb,pos)
  172. rgb = (0x00,0x00,0x00,0)
  173. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  174. window.blit(fr,pos[:2])
  175. rgb = (0xaa,0xaa,0xaa,0)
  176. fr = font22.render(str(round(t,1)) ,1, rgb) #(200,200,200))
  177. window.blit(fr,(500,500))
  178. for t in table:
  179. t.draw()
  180. resize_changed = 0
  181. for event in pygame.event.get():
  182. if "scancode" in event.dict:
  183. if event.scancode == 9:
  184. for t in table:
  185. t.btn2.clean()
  186. print("event",event)
  187. if event.type == pygame.QUIT:
  188. pygame.quit()
  189. sys.exit(0)
  190. elif event.type == pygame.VIDEORESIZE:
  191. scrsize = event.size
  192. width = event.w
  193. hight = event.h
  194. resize_changed = True
  195. for t in table:
  196. t.event(event)
  197. if "pos" in event.dict:
  198. if "button" in event.dict:
  199. if event.type == 5:#press
  200. mouse_down = 1
  201. mouse_pos1 = [event.pos[0],event.pos[1]]
  202. if event.type == 6:#release
  203. mouse_down = 0
  204. for btn in mouse_grab:
  205. btn.btn2.val.set(1)
  206. mouse_grab = []
  207. mouse_pos2 = [event.pos[0],event.pos[1]]
  208. if mouse_down:
  209. d1 = mouse_pos1[0]-mouse_pos2[0]
  210. d2 = mouse_pos1[1]-mouse_pos2[1]
  211. pix = 23
  212. #print(d1,d2)
  213. if ( d1 > pix or d1 < -pix) or ( d2 >pix or d2 < -pix):
  214. sdl_elm.draw_mouse_box(window,mouse_pos1,mouse_pos2)
  215. for t in table:
  216. pos = t.get_rect()
  217. mpos = [mouse_pos1[0],mouse_pos1[1],mouse_pos2[0],mouse_pos2[1]]
  218. if sdl_elm.check_area2(pos,mpos):
  219. t._set_mouse_focus(1)
  220. mouse_grab.append(t)
  221. else:
  222. t._set_mouse_focus(0)
  223. if resize_changed:# = True
  224. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  225. clock.tick(30)