vpu_live.py 58 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import sys
  6. import gc
  7. import _thread as thread
  8. from optparse import OptionParser
  9. ...
  10. parser = OptionParser()
  11. parser.add_option("-m", "--mode", dest="mode",
  12. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  13. parser.add_option("-X", "--XX", dest="XX", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  16. help="x-split") #, metavar="FILE")
  17. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  18. help="y-split") #, metavar="FILE")
  19. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  20. help="set start-univers default=2") #, metavar="FILE")
  21. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  22. help="gobo ch univ on 1") #, metavar="FILE")
  23. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  24. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  25. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  26. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  27. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  28. parser.add_option("", "--countdown", dest="countdown",#default=1,
  29. help="enable countdown") #, metavar="FILE")
  30. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  31. help="enable videoplayer") #, metavar="FILE")
  32. parser.add_option("", "--title", dest="title",default="SCREEN",
  33. help="set title") #, metavar="FILE")
  34. #parser.add_option("-f", "--file", dest="filename",
  35. # help="write report to FILE", metavar="FILE")
  36. #parser.add_option("-q", "--quiet",
  37. # action="store_false", dest="verbose", default=True,
  38. # help="don't print status messages to stdout")
  39. (options, args) = parser.parse_args()
  40. import numpy
  41. for o in dir(options):
  42. if "_" in o:
  43. continue
  44. print(o,options.__getattribute__(o))
  45. START = time.time()
  46. # ===== ARTNET DMX =========
  47. import memcache
  48. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  49. def read_index():
  50. ips=mc.get("index")#cmd)
  51. if ips is None:
  52. ips = {}
  53. #for k,v in ips.items():
  54. # print(k,v)
  55. return ips
  56. def select_ip(ips, univ=2): # artnet univ
  57. _univ = ":{}".format(univ)
  58. for ip in ips: #high priority
  59. if "2.0.0" in ip and _univ in ip:
  60. return ip
  61. for ip in ips:
  62. if "ltp-out" in ip and _univ in ip:
  63. return ip
  64. FUNC = 0
  65. COUNTER = []
  66. if options.countdown:
  67. cdmx_start = options.countdown.split(",")
  68. for cdmx in cdmx_start:
  69. try:
  70. cdmx = int(cdmx)
  71. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  72. except Exception as e:
  73. print("EXCEPTION COUNTER INIT ",cdmx)
  74. def read_dmx(ip):
  75. r = ""
  76. if ip:
  77. #t = int(math.sin(time.time() - s)*10)
  78. r = mc.get(ip) #"2.0.0.13:2")
  79. rr = [0]*512
  80. for i,v in enumerate(r):
  81. try: #cleanup ltp-out to int
  82. v = int(v)
  83. rr[i] = v
  84. except:pass
  85. r = rr
  86. if not r:
  87. c = 0
  88. #time.sleep(0.1)
  89. r = [0] *512
  90. for i in range(12*8+1):
  91. dmx = i*4
  92. #print(dmx)
  93. r[dmx:dmx+4] = [255,10,10,40]
  94. return r
  95. # ===== ARTNET DMX =========
  96. PLAYLIST = []
  97. try:
  98. PLAYLIST = open_playlist()
  99. except:pass
  100. #import json
  101. #import pickle
  102. class Vopen():
  103. def __init__(self,dmx=None,_id=None):
  104. global PLAYLIST
  105. self._id = _id
  106. self.fpath = '/home/user/Downloads/'
  107. self.fpath = '/home/user/LibreLight/video/'
  108. self.fname = '' #'bbb_sunflower_480x320.mp4'
  109. #self.fname = 'no-video.mp4'
  110. try:
  111. self.fname = PLAYLIST[0]
  112. except Exception as e:
  113. print("Exception set video from PLAYLIST 5543:",e)
  114. self.restart_t = time.time()
  115. self.fps = 0
  116. self.scale = 50 #%
  117. self.dmx=dmx
  118. self.dim = 0
  119. self.x = 0
  120. self.y = 0
  121. self.init_count = 0
  122. self.cap = None
  123. self.shape = [200,200]
  124. self.img = None
  125. self.success = 1
  126. self.cv2 = None
  127. self._run = 0
  128. self.end = 0
  129. self._video_nr = 0
  130. self.shape_x = 370
  131. self.shape_y = 235
  132. try:
  133. global cv2
  134. self.cv2 = cv2
  135. except:
  136. pass
  137. self.init()
  138. def restart(self):
  139. print(self,"reset()")
  140. self.pos = 0
  141. self.restart_t = time.time()
  142. def init(self):
  143. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  144. print(PLAYLIST)
  145. self.time = 0
  146. self.t_delta = 0
  147. self.t_last = time.time()
  148. self.im = None
  149. self.pos = 0
  150. self.buffer = []
  151. self._init()
  152. self.init_count = 1
  153. def select_video(self,dmx_value):
  154. try:
  155. dmx_value = int(dmx_value/10)
  156. if self._video_nr != dmx_value:
  157. self._video_nr = dmx_value
  158. if self._video_nr < len(PLAYLIST):
  159. self.fname = str(PLAYLIST[self._video_nr])
  160. self.init()
  161. except Exception as e:
  162. print("Vopen.select_video()",dmx_value,e)
  163. def close_cap():
  164. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  165. def _init(self):
  166. print(self)
  167. print("videoplayer.init()",self.fpath,self.fname)
  168. if not os.path.isfile(self.fpath+self.fname):
  169. print()
  170. print("video file does not exits !! >",self.fpath,self.fname)
  171. print()
  172. #exit()
  173. self.Rsuccess = 0
  174. if self.cv2:
  175. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  176. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_GSTREAMER)
  177. #GSTREAMER Assertion fctx->async_lock failed at libavcodec/pthread_frame.c:175
  178. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname, cv2.CAP_FFMPEG)
  179. #FFMPEG malloc(): unsorted double linked list corrupted ... Abgebrochen
  180. self.Rcap.read()
  181. #self.Rfvs = FileVideoStream(self.fpath+self.fname).start()
  182. self.Rsuccess = 1
  183. self._read()
  184. def _del(self):
  185. #self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  186. #for i in dir(self.Rcap):
  187. # print(i)
  188. #print()
  189. #for i in dir(self.cv2):
  190. # print(i)
  191. #time.sleep(0.01)
  192. self.buffer = [] #.append(self.img)
  193. self.Rcap.release()
  194. self.Rcap.retrieve()
  195. self.Rcap = None
  196. self.cap = None
  197. del self.Rcap #.release()
  198. #time.sleep(4)
  199. #sys.exit()
  200. #gc.collect()
  201. #import gc
  202. gc.collect()
  203. def _read(self):
  204. success = self.Rsuccess
  205. ok = 0
  206. if success and self.fname:
  207. cap = self.Rcap
  208. #fvs = self.Rfvs
  209. _break = 0
  210. try:
  211. success, img = cap.read()
  212. #self.img = fvs.read()
  213. if not success:
  214. self.Rcap.release()
  215. self.Rcap.retrieve()
  216. self.end = 1
  217. #j = json.dumps(self.buffer) #.append(img)
  218. #f = open("/tmp/buff")
  219. #f.write(j)
  220. #f.close()
  221. return
  222. if self.fps == 0:
  223. self.fps = cap.get(cv2.CAP_PROP_FPS)
  224. img = self.cv2.cvtColor(img, self.cv2.COLOR_BGR2RGB)
  225. img = self.rescale_frame2(img, 200)
  226. #ret, img = self.cv2.threshold(img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  227. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  228. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  229. #warped = cv2.warpPerspective(Bild, m, (420,594))
  230. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  231. # store frame into buffer list
  232. self.buffer.append(img)
  233. ok = 1
  234. if len(self.buffer) % 100 == 0:
  235. _id = str(self.__repr__)[-5:-1]
  236. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  237. except Exception as e:
  238. print("Excetpion","_init",self,e,end="")
  239. self.success = 1
  240. return ok
  241. def read(self):
  242. pass
  243. def prev(self):
  244. self.pos -= 1
  245. if self.pos < 0:
  246. self.pos = len(self.buffer)-1
  247. if self.pos >= len(self.buffer):
  248. self.pos = len(self.buffer)-1
  249. self.im = self.buffer[int(self.pos)]
  250. def rescale_frame2(self,frame, width):
  251. height = int(frame.shape[0]/frame.shape[1] * width )
  252. dim = (width, height)
  253. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  254. def rescale_frame(self,frame, percent=75):
  255. width = int(frame.shape[1] * percent/ 100)
  256. height = int(frame.shape[0] * percent/ 100)
  257. dim = (width, height)
  258. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  259. def pause(self):
  260. #print("pause",self.t_last)
  261. t = time.time()
  262. self.t_delta = 0
  263. self.t_last = t
  264. def next_frame(self):
  265. #return 0
  266. if self._run and len(self.buffer) > 30:
  267. t = time.time()
  268. self.t_delta = t-self.t_last
  269. self.pos += self.t_delta*self.fps
  270. self.t_last = t
  271. else:
  272. self.pause()
  273. if self.restart_t > time.time()-0.5:
  274. # prevent flickerung by reset
  275. #self.pause()
  276. self.pos = 5
  277. pass
  278. # restart at the end
  279. if self.pos >= len(self.buffer):
  280. self.pos = 0
  281. self.img = None
  282. self._img = self.buffer[int(self.pos)]
  283. self.img = self._img
  284. def next(self):
  285. try:
  286. self.next_frame()
  287. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  288. self.img = self.rescale_frame(self.img, percent=self.scale)
  289. self.shape = self.img.shape[1::-1]
  290. if len(self.buffer) % 100 == 0:
  291. _id = str(self.__repr__)[-5:-1]
  292. print("next",_id)
  293. # add DIMER to videplayer
  294. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  295. img = self.img
  296. if img is None:
  297. return
  298. self.im = None
  299. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  300. #self.next_frame()
  301. except AttributeError as e:
  302. time.sleep(.05)
  303. #if self.init_count % 100 == 0:
  304. print("except 776",e)
  305. #self.init()
  306. except Exception as e:
  307. print("except 756",e)
  308. def draw(self,wn=None):
  309. if self.dim <= 1:
  310. return
  311. if self.scale < 255*.05:
  312. self.scale = 255*0.05
  313. # draw video background box
  314. __xw = int(self.shape_x*self.scale/255)
  315. __yw = int(self.shape_y*self.scale/255)
  316. #xx ,yy = (370,235)
  317. xx = self.shape_x #= xx
  318. yy = self.shape_y #= yy
  319. try:
  320. xx ,yy = self.im.get_size()[:2]
  321. self.shape_x = xx
  322. self.shape_y = yy
  323. except AttributeError as e:
  324. pass
  325. xx = int(xx*self.scale/255)
  326. yy = int(yy*self.scale/255)
  327. __xw = int(xx) #*self.scale/255)
  328. __yw = int(yy) #*self.scale/255)
  329. yellow = [105,50,0]
  330. yellow[0] = int(yellow[0]*self.dim/255)
  331. yellow[1] = int(yellow[1]*self.dim/255)
  332. yellow[2] = int(yellow[2]*self.dim/255)
  333. #print(yellow)
  334. if 1: #corner left up
  335. p1 = [self.x+2,self.y+2]
  336. p2 = [self.x+__xw-4,self.y+__yw-4]
  337. p3 = [self.x+__xw-4,self.y+2]
  338. p4 = [self.x+2,self.y+__yw-4]
  339. p1 = [self.x,self.y]
  340. p2 = [self.x+__xw,self.y+__yw]
  341. p3 = [self.x+__xw,self.y]
  342. p4 = [self.x,self.y+__yw]
  343. hx=int(xx/2)
  344. hy=int(yy/2)
  345. #print(hx,hy,xx,yy) #,ratio)
  346. #print("-")
  347. #print(sys.getsizeof(self.buffer))
  348. #print(sys.getsizeof(self))
  349. #print(sys.getsizeof(self.Rcap))
  350. #print(dir(self.Rcap))
  351. p1 = [self.x-hx,self.y-hy]
  352. p2 = [self.x+__xw-hx,self.y+__yw-hy]
  353. p3 = [self.x+__xw-hx,self.y-hy]
  354. p4 = [self.x-hx,self.y+__yw-hy]
  355. pygame.draw.rect(wn,yellow ,[p1[0] ,p1[1] ,__xw ,__yw])
  356. pygame.draw.rect(wn,[25,20,20],[p1[0]+1,p1[1]+1,__xw-2,__yw-2])
  357. pygame.draw.line(wn,yellow ,p1 ,p2)
  358. pygame.draw.line(wn,yellow ,p3 ,p4)
  359. if 0: #corner left up
  360. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  361. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  362. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  363. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  364. if 0: #corner right down
  365. pygame.draw.rect(wn,yellow,[self.x-__xw,self.y-__yw,__xw,__yw])
  366. pygame.draw.rect(wn,[25,20,20],[self.x+1-__xw,self.y+1-__yw,__xw-2,__yw-2])
  367. pygame.draw.line(wn,yellow,[self.x+2-__xw,self.y+2-__yw],[self.x+__xw-4-__xw,self.y+__yw-4-__yw])
  368. pygame.draw.line(wn,yellow,[self.x+__xw-4-__xw,self.y+2-__yw],[self.x+2-__xw,self.y+__yw-4-__yw])
  369. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x,self.y+300])
  370. #pygame.draw.line(wn,yellow,[self.x,self.y],[self.x+300,self.y])
  371. pz = 0
  372. #txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  373. #txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  374. #if self.end:
  375. # fr = font15.render(txt,1, (0,255,0))
  376. #else:
  377. # fr = font15.render(txt,1, (255,0,0))
  378. #wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  379. if self.success and wn and self.im: # is not None:
  380. #wn.blit(self.im, (int(self.x), int(self.y)))
  381. #wn.blit(self.im, (int(self.x-__xw), int(self.y-__yw)))
  382. #xx ,yy = self._img.shape[:2]
  383. xx ,yy = self.im.get_size()[:2]
  384. #print(xx,yy)
  385. #wn.blit(self.im, (int(self.x+xx/2), int(self.y+yy/2)))
  386. wn.blit(self.im, (int(self.x-xx/2), int(self.y-yy/2)))
  387. def overlay(self,wn=None,mode="x"):
  388. # overlay
  389. pygame.draw.rect(wn,[255,200,0],[5,MAIN_SIZE[1]-(self._id+1)*35,300,28])
  390. font15 = pygame.font.SysFont("freemonobold",17)
  391. pz = 0
  392. if self.end:
  393. rgb = [ 100,255,100]
  394. else:
  395. rgb = [255,100,0]
  396. pygame.draw.rect(wn,rgb,[220,MAIN_SIZE[1]-(self._id+1)*35,80,13])
  397. _line = "error no _line"
  398. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  399. if self.fps == 0: # check if div zerro
  400. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  401. else:
  402. pz = (len(self.buffer)/self.fps)
  403. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  404. fr = font15.render(_line ,1, (0,0,0))
  405. wn.blit(fr,(10,MAIN_SIZE[1]-(self._id+1)*35))
  406. if self._run:
  407. mode = "run"
  408. else:
  409. mode = "pause"
  410. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  411. wn.blit(fr,(3,MAIN_SIZE[1]-(self._id+1)*35+15))
  412. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  413. wn.blit(fr,(70,MAIN_SIZE[1]-(self._id+1)*35+15))
  414. Vopen = Vopen
  415. VIDEO = []
  416. videoplayer=[]
  417. cv2 = None
  418. FileVideoStream = None
  419. _vid = 0
  420. if type(options.videoplayer) is str:
  421. try:
  422. import cv2
  423. except Exception as e:
  424. print("Except Import:",e)
  425. try:
  426. # faster video reading ... ???
  427. from imutils.video import FileVideoStream
  428. except Exception as e:
  429. print("Except Import:",e)
  430. max_videoplayer = 4
  431. dmx_start = options.videoplayer.split(",")
  432. for cdmx in dmx_start:
  433. if len(videoplayer) > max_videoplayer:
  434. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  435. break
  436. print("-- videoplayer dmx:",cdmx)
  437. try:
  438. cdmx = int(cdmx)
  439. videoplayer.append( Vopen(cdmx,_id=_vid) )
  440. _vid += 1
  441. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  442. except Exception as e:
  443. print("EXCEPTION COUNTER INIT ",cdmx)
  444. def loop_videoplayer():
  445. while 1:
  446. _videoplayer = videoplayer[:]
  447. #print(".")
  448. ok = 0
  449. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  450. try:
  451. r = i._read() # read next frame from file
  452. if r:
  453. ok = 1
  454. except Exception as e:
  455. print("EXCEPTION loop_videoplayer ",e)
  456. #time.sleep(0.002)
  457. #time.sleep(1/120)
  458. if ok == 0:
  459. time.sleep(0.1)
  460. else:
  461. time.sleep(0.005)
  462. thread.start_new_thread(loop_videoplayer,())
  463. # ===== ======
  464. #self.fname = PLAYLIST[0]
  465. videoplayer2 = []
  466. def loop2_videoplayer():
  467. while 1:
  468. print()
  469. print()
  470. print()
  471. for i,v in enumerate(PLAYLIST):
  472. try:
  473. video1 = videoplayer2[i]
  474. video1.select_video(i)
  475. except:
  476. vi = Vopen(181,1)
  477. videoplayer2.append( vi )
  478. _videoplayer = videoplayer2[:]
  479. #print(".")
  480. ok = 0
  481. j =0
  482. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  483. try:
  484. r = i._read() # read next frame from file
  485. #print(j,len(videoplayer2),i,len(i.buffer))
  486. if r:
  487. print(j,len(videoplayer2),i,len(i.buffer))
  488. ok = 1
  489. except Exception as e:
  490. print("EXCEPTION loop2_videoplayer ",e)
  491. time.sleep(0.002)
  492. j += 1
  493. if ok == 0:
  494. pass#time.sleep(0.01)
  495. else:
  496. pass#time.sleep(0.005)
  497. #thread.start_new_thread(loop2_videoplayer,())
  498. # PARSE COMMANDLINE ARGUMENTS
  499. CFG_IN = {"name":"CFG_IN","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300}
  500. CFG_OUT = {"name":"CFG_OUT","x1":40,"y1":60,"x2":300,"y2":300 ,"w":300,"h":300,"on":0}
  501. CFG_BLOCK = {"name":"CFG_BLOCK","size":16,"h-split":2,"v-split":2,"h-count":8,"v-count":8}
  502. p = 16
  503. block = [p,p]
  504. _x = 8
  505. _y = 8
  506. #HD = "0"
  507. if options.mode:
  508. try:
  509. HD = options.mode
  510. p,_x,_y = HD.split(",")
  511. _x = int(_x)
  512. _y = int(_y)
  513. p = int(p)
  514. block = [p,p]
  515. except Exception as e:
  516. print( "Exc",options.mode,e)
  517. if _x < 1:
  518. _x = 1
  519. if _y < 1:
  520. _y = 1
  521. CFG_BLOCK["h-count"] = _x
  522. CFG_BLOCK["v-count"] = _y # int(8*8/_x) #/_x+0.5) #_y
  523. CFG_BLOCK["size"] = p
  524. print( [options.xsplit])
  525. print( [options.ysplit])
  526. try:
  527. if options.xsplit:
  528. CFG_BLOCK["h-split"] = int(options.xsplit)
  529. if options.ysplit:
  530. CFG_BLOCK["v-split"] = int(options.ysplit)
  531. except Exception as e:
  532. print( "Exc",options.mode,e)
  533. print("HD",CFG_BLOCK["h-split"],CFG_BLOCK["v-split"])
  534. print("xy",_x,_y)
  535. print("++++++++++++++++++", p,_x,_y)
  536. _x2 = _x
  537. try:
  538. if options.XX:
  539. pass#_x2 = int(options.XX)
  540. except Exception as e:
  541. print( "Exc",options.mode,e)
  542. print("_x2 , -X",_x2)
  543. # ===== GUI =========
  544. import pygame
  545. import pygame.gfxdraw
  546. import pygame.font
  547. clock = pygame.time.Clock()
  548. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  549. if options.win_pos:
  550. if "," in options.win_pos:
  551. win_pos = options.win_pos.split(",")
  552. try:
  553. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  554. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  555. except Excetpion as e:
  556. print("win_pos",win_pos,e)
  557. os.environ['SDL_VIDEO_CENTERED'] = '0'
  558. pg = pygame
  559. pygame.init()
  560. pygame.mixer.quit()
  561. f = pygame.font.get_fonts()
  562. for i in f:
  563. if "mono" in i.lower():
  564. print(i)
  565. font = pygame.font.SysFont("freemonobold",22)
  566. font10 = pygame.font.SysFont("freemonobold",10)
  567. font12 = pygame.font.SysFont("freemonobold",12)
  568. font15 = pygame.font.SysFont("freemonobold",15)
  569. font40 = pygame.font.SysFont("freemonobold",40)
  570. font80 = pygame.font.SysFont("freemonobold",70)
  571. #font = pygame.font.SysFont(None,30)
  572. fr = font.render("hallo" ,1, (200,0,255))
  573. PIXEL_MAPPING = 0
  574. grid_file = "/tmp/vpu_grid_hd.csv"
  575. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  576. play_list = "/tmp/vpu_playlist_hd.csv"
  577. play_list = "/home/user/LibreLight/video/" #.format(path)
  578. pm_wy = 0
  579. if options.pixel_mapping:
  580. PIXEL_MAPPING = 1
  581. CFG_OUT["on"] = 1
  582. path = options.pixel_mapping
  583. path = path.replace("/","-")
  584. path = path.replace(".","-")
  585. path = path.replace("\"","-")
  586. path = path.replace("'","-")
  587. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  588. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  589. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  590. play_list = "/home/user/LibreLight/video/" #.format(path)
  591. #_x = 8
  592. #_y = 8
  593. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  594. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  595. MAIN_SIZE=(600,500)
  596. try:
  597. if _x < 8 and PIXEL_MAPPING >= 1:
  598. wx = 30+30+block[0] * 8
  599. CFG_IN["w"] = CFG_BLOCK["size"] * 8
  600. else:
  601. wx = 30+30+block[0] * _x
  602. wy = 40+40+block[1] * _y
  603. if type(options.videoplayer) is str:
  604. wy += 150 # video playlist
  605. MAIN_SIZE=(wx,wy)
  606. if PIXEL_MAPPING >= 1:
  607. pm_wy = 11*p #+ p*3
  608. CFG_IN["y1"] += 11*p
  609. MAIN_SIZE=(wx,wy+pm_wy)
  610. except Exception as e:
  611. print("Exception:",e)
  612. CFG_IN["w"] = CFG_BLOCK["size"] * CFG_BLOCK["h-count"]
  613. CFG_IN["h"] = CFG_BLOCK["size"] * CFG_BLOCK["v-count"]
  614. CFG_OUT["w"] = CFG_BLOCK["size"] * 8
  615. CFG_OUT["h"] = CFG_BLOCK["size"] * 8
  616. def CFG_CALC_P(CFG):
  617. CFG["x2"] = CFG["x1"]+CFG["w"]
  618. CFG["y2"] = CFG["y1"]+CFG["h"]
  619. CFG["p1"] = [CFG["x1"] ,CFG["y1"]]
  620. CFG["p2"] = [CFG["x2"] ,CFG["y2"]]
  621. print("CFG",CFG)
  622. # ?
  623. #CFG_IN["w"] = int(CFG_BLOCK["v-count"]-2) * CFG_BLOCK["size"]
  624. CFG_CALC_P(CFG_IN)
  625. CFG_CALC_P(CFG_OUT)
  626. print("CFG_BLOCK",CFG_BLOCK)
  627. print()
  628. print()
  629. print()
  630. print()
  631. print()
  632. window = pygame.display.set_mode(MAIN_SIZE,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  633. #if options.title:
  634. pg.display.set_caption('LibreLight VPU-{}'.format(options.title))
  635. #else:
  636. # pg.display.set_caption('LibreLight VPU-SCREEN')
  637. class Fix():
  638. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  639. #print("Fix",_id)
  640. self._id = _id
  641. self.dmx = (_id-1) * ch +1 #dmx
  642. self.univ = univ
  643. self.ch = ch
  644. self.pos = pos
  645. self.rgb = [0,0,0]
  646. self.block = block #[10,10]
  647. self.x = pos[0]
  648. self.y = pos[1]
  649. self.strobo = time.time()
  650. self.bmp = 250
  651. self.sub_fix = []
  652. sub_block =[block[0]/CFG_BLOCK["h-split"],block[1]/CFG_BLOCK["v-split"]]
  653. if _id <= 0: #exit
  654. return
  655. spalte = (_id-1)%_y +1
  656. zeile = int((_id-1)/_x2) #+1
  657. #zeile = zeile*_x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  658. add_row = _x*CFG_BLOCK["h-split"]*CFG_BLOCK["v-split"]
  659. #zeile 1
  660. sid = (_id-1)*2 + zeile*CFG_BLOCK["h-split"]*_x2
  661. #for i in range(1,CFG_BLOCK["h-split"]):
  662. sid = sid+1
  663. #sid = zeile
  664. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  665. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  666. self.sub_fix.append(sub_fix)
  667. sid = sid+1
  668. #sid = zeile
  669. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  670. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  671. self.sub_fix.append(sub_fix)
  672. #zeile 2
  673. sid = (_id-1)*2+1 + _x2*CFG_BLOCK["h-split"] + zeile*CFG_BLOCK["h-split"]*_x2 # int(add_row)
  674. #sid = sid+1
  675. #sid = CFG_BLOCK["h-split"]
  676. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  677. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  678. self.sub_fix.append(sub_fix)
  679. #sid = sid+1
  680. sid = sid+1
  681. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  682. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  683. self.sub_fix.append(sub_fix)
  684. def calc(self,data):
  685. _rgb = [0,255,0]
  686. return _rgb
  687. def sub_calc(self,data):
  688. _rgb = [0,255,0]
  689. for sub_fix in self.sub_fix:
  690. sub_fix.block = self.block[:]
  691. _rgb = sub_fix.calc(data)
  692. return _rgb
  693. def POS(self,x=0,y=0,a=0,b=0):
  694. A = (self.pos[0])*self.block[0]
  695. B = (self.pos[1])*self.block[1]
  696. C = self.block[0]-a
  697. D = self.block[1]-b
  698. return [x+A,y+B,C,D]
  699. def subPOS(self,x=0,y=0,a=0,b=0):
  700. __out = []
  701. for sub_fix in self.sub_fix:
  702. __out.append( sub_fix.POS(x,y,a,b) )
  703. return __out
  704. class SubFix():
  705. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  706. #print("Fix",_id)
  707. self._id = _id
  708. self.dmx = (_id-1) * ch +1 #dmx
  709. self.univ = univ
  710. self.ch = ch
  711. self.pos = pos
  712. self.rgb = [0,0,40]
  713. self.block = block #[10,10]
  714. self.x = pos[0]
  715. self.y = pos[1]
  716. self.strobo = time.time()
  717. self.bmp = 250
  718. def calc(self,data):
  719. #return [130,30,20]
  720. dmx_sub = [30]*10
  721. #print(dmx_sub)
  722. dmx = self.dmx -1
  723. _dmx_sub = []
  724. if self.dmx >= 0:
  725. dmx = rDMX(self.univ,self.dmx)-1
  726. if dmx+self.ch < len(data):
  727. _dmx_sub = data[dmx:dmx+self.ch]
  728. if _dmx_sub:
  729. dmx_sub = _dmx_sub
  730. #print(dmx_sub)
  731. dim = dmx_sub[0]/255
  732. #print("dmx",dmx,dmx_sub)
  733. r = dmx_sub[1]*dim
  734. g = dmx_sub[2]*dim
  735. b = dmx_sub[3]*dim
  736. r = int(r)
  737. g = int(g)
  738. b = int(b)
  739. self.rgb = [r,g,b]
  740. return self.rgb
  741. def POS(self,x=0,y=0,a=0,b=0):
  742. A = (self.pos[0]) #+self.block[0]
  743. B = (self.pos[1]) #+self.block[1]
  744. C = self.block[0]-a
  745. D = self.block[1]-b
  746. if NR:
  747. C-=1
  748. D-=1
  749. return [int(x+A),int(y+B),int(C),int(D)]
  750. class POINTER():
  751. def __init__(self):
  752. self.pos = [0,0,0,0]
  753. self.on = 0
  754. self.rgb = [0,100,10]
  755. self._x = 0
  756. self._y = 0
  757. self.x = 0
  758. self.y = 0
  759. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  760. def row_move(self,x,y):
  761. self._x = x
  762. self._y = y
  763. def move(self,pos):
  764. self.pos = pos
  765. self.on = 1
  766. def cross(self,x,y):
  767. self.x = x
  768. self.y = y
  769. def draw(self,x,y):
  770. pos = self.pos[:]
  771. #print("draw",x,y,pos)
  772. pos[0] += x
  773. pos[1] += y
  774. fix_x= self.fix.x
  775. fix_y= self.fix.y +y
  776. #print("draw",x,y,pos)
  777. if self.on:
  778. pygame.draw.rect(window,self.rgb,pos)
  779. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  780. # mouse grid posision
  781. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  782. _nr = fix_y * _x + fix_x +1
  783. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  784. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  785. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  786. window.blit(fr,(130,1))
  787. # fix pos
  788. txt=str(pos) #"[0, 0, 0, 0]"
  789. fr = font15.render(txt ,1, (200,200,200))
  790. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  791. window.blit(fr,(10,1))
  792. # univers
  793. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  794. #window.blit(fr,(300,10))
  795. # pointer
  796. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  797. window.blit(fr,(10,30))
  798. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  799. window.blit(fr,(10,40))
  800. # crosshair
  801. self.rgb = [0,0,200]
  802. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  803. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  804. self.rgb = [0,200,0]
  805. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  806. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  807. self.rgb = [200,0,0]
  808. pointer = POINTER()
  809. NR = 0
  810. running = True
  811. def event():
  812. global NR,running
  813. for event in pygame.event.get():
  814. #print(event.dict)
  815. _button = None
  816. if "button" in event.dict:
  817. _button = event.dict["button"]
  818. _state = None
  819. if "state" in event.dict:
  820. _state = event.state
  821. _key = None
  822. if "key" in event.dict:
  823. _key = event.key
  824. _pos = None
  825. if "pos" in event.dict:
  826. _pos = event.pos
  827. _type = None
  828. if "type" in event.dict:
  829. _type = event.type
  830. _type = event.type
  831. _mod = None
  832. if "mod" in event.dict:
  833. _mod = event.mod
  834. if 0:
  835. print( " ")
  836. print( "{:.02f}".format( time.time() - START ))
  837. print("button -",_button,end="\t| ")
  838. #print("state -",_state)
  839. print("pos -",_pos)
  840. print("type -",_type, end="\t| ")
  841. print("key -",_key)
  842. print("mod -",_mod)
  843. try:
  844. if _type == 5:
  845. if _button == 1:
  846. NR += 1
  847. if NR > 1:
  848. NR = 0
  849. if _button == 3:
  850. NR -= 1
  851. if NR < 0:
  852. NR = 1
  853. if _pos:
  854. posA = _pos
  855. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  856. if fix:
  857. pos = fix.POS(40,60+pm_wy)
  858. rgb = [0,0,0]
  859. pointer.move(pos)
  860. pointer.fix = fix
  861. else:
  862. pointer.on = 0
  863. pointer.row_move(_pos[0],_pos[1])
  864. pointer.cross(_pos[0],_pos[1])
  865. if event.type == pygame.VIDEORESIZE:
  866. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  867. except Exception as e:
  868. print(e)
  869. if event.type==pygame.QUIT:
  870. running=False
  871. fps = 0
  872. fps2 = 0
  873. frame = 0
  874. frame2 = 0
  875. frame_t = time.time()
  876. frame2_t = time.time()
  877. IP = "yyy"
  878. def draw_overlay():
  879. global fps,fps2
  880. fr = font15.render("DMX-FPS:{}".format(fps) ,1, (200,0,255))
  881. window.blit(fr,(10,10))
  882. fr = font15.render("GUI-FPS :{}".format(fps2) ,1, (200,0,255))
  883. window.blit(fr,(10,20))
  884. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  885. window.blit(fr,(90,10))
  886. def draw_frame(window,rgb,p1,p2,offset=0):
  887. o = offset
  888. _p1 = [p1[0]-o,p1[1]-o]
  889. _p2 = [p1[0]-o,p2[1]+o]
  890. pygame.draw.line(window,rgb,_p1,_p2) # left
  891. _p1 = [p2[0]+o,p2[1]+o]
  892. pygame.draw.line(window,rgb,_p1,_p2) # bottom
  893. _p2 = [p2[0]+o,p1[1]-o]
  894. pygame.draw.line(window,rgb,_p1,_p2) # right
  895. _p1 = [p1[0]-o,p1[1]-o]
  896. pygame.draw.line(window,rgb,_p1,_p2) # top
  897. def calc_fps():
  898. global fps,frame,frame_t
  899. t = time.time()
  900. if frame_t+1 < t:
  901. fps = frame #frame_t- t #frame
  902. frame = 1
  903. frame_t = time.time()
  904. def calc_fps2():
  905. global fps2,frame2,frame2_t
  906. t = time.time()
  907. if frame2_t+0.1 < t:
  908. fps2 = frame2*10 #frame_t- t #frame
  909. frame2 = 1
  910. frame2_t = t #time.time()
  911. TEXT_BLOCK = []
  912. def _create_text_block():
  913. print("======== CREATE NEW TEXT FILE !!",text_file)
  914. f = open(text_file,"w")
  915. for i in range(10):
  916. f.write("TEXT {}\n".format(i+1))
  917. f.close()
  918. def open_text_block():
  919. print("======== OPEN TEXT FILE !!",text_file)
  920. _lines = []
  921. try:
  922. f = open(text_file,"r")
  923. _lines = f.readlines()
  924. f.close()
  925. except FileNotFoundError as e:
  926. print("TEXT",e)
  927. _create_text_block()
  928. if len(_lines) <= 0:
  929. _create_text_block()
  930. lines = []
  931. for l in _lines:
  932. #print(">> ",l.strip())
  933. lines.append(l.strip())
  934. if len(lines) <= 10:
  935. for i in range(10-len(lines)):
  936. lines.append("LINE ERROR")
  937. return lines
  938. TEXT_BLOCK = open_text_block()
  939. TEXT_BLOCK_TIME = time.time()
  940. # video playlist
  941. PLAYLIST = []
  942. def open_playlist():
  943. print("======== OPEN PLAYLIST DIR !!",play_list)
  944. if not os.path.isdir(play_list):
  945. os.system("mkdir -p {}".format(play_list))
  946. _lines = os.listdir(play_list)
  947. _lines.sort()
  948. lines = ['']*25 # first is empty
  949. i=0
  950. for l in _lines:
  951. #print(">> ",l.strip(),len(lines))
  952. l = l.strip()
  953. if "_" in l:
  954. ll = l.split("_",1)
  955. print(">> ",ll)
  956. #ll = int(ll)
  957. try:
  958. lll = int(ll[0])
  959. #lines.append(l.strip())
  960. lines[lll] = l
  961. except:pass
  962. if len(lines) <= 10:
  963. for i in range(10-len(lines)):
  964. lines.append("")#"LINE ERROR")
  965. return lines
  966. PLAYLIST_TIME = time.time()
  967. PLAYLIST = open_playlist()
  968. # ===== GUI =========
  969. #def draw_circle(surface, x, y, radius, color):
  970. def draw_circle(surface,color, pos, radius):
  971. x,y=pos
  972. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  973. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  974. def rDMX(univ,dmx):
  975. return univ*512+dmx
  976. def generate_grid(mapping=0):
  977. _log = []
  978. #if PIXEL_MAPPING:
  979. # log = open(grid_file,"w")
  980. head = "i,univ,dmx,x,y,ch\n"
  981. head = "i,univ,dmx,ch\n"
  982. head = "univ,dmx,x,y,ch\n"
  983. head = "nr,id,info\n"
  984. print("csv:",head)
  985. #if PIXEL_MAPPING:
  986. # log.write(head)
  987. _log.append(head)
  988. dmx = 1-1
  989. ch = 4
  990. y=0
  991. x=0
  992. #for i in range((_y)*(_x)):
  993. for i in range((8)*(8)):
  994. #if x > _x and i%_x == 0:
  995. if x > 8 and i%8 == 0:
  996. #print("--> -->")
  997. x=0
  998. y+=1
  999. _univ = int(dmx/512)
  1000. _dmx = dmx - (_univ)*512
  1001. pos=[x,y]
  1002. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  1003. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  1004. line="{},{},x\n".format(i+1,i+1)
  1005. #print("wcsv:",[line])
  1006. #if PIXEL_MAPPING:
  1007. # log.write(line)
  1008. _log.append(line)
  1009. dmx += ch
  1010. x+=1
  1011. if mapping and PIXEL_MAPPING:
  1012. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  1013. log = open(grid_file,"w")
  1014. log.writelines(_log)
  1015. log.close()
  1016. return _log[:] #GRID
  1017. def init_grid(mapping=0,_x=4,_y=4):
  1018. if mapping and PIXEL_MAPPING:
  1019. try:
  1020. log = open(grid_file,"r")
  1021. except:
  1022. generate_grid(mapping=mapping)
  1023. log = open(grid_file,"r")
  1024. lines = log.readlines()
  1025. else:
  1026. lines = generate_grid()
  1027. GRID = []
  1028. y=0
  1029. x=0
  1030. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  1031. for i,line in enumerate(lines[1:]): #exclude first line
  1032. #print("rcsv",[line])
  1033. line = line.strip()
  1034. line = line.split(",") # csv
  1035. if i >= _x and i%_x == 0:
  1036. x=0
  1037. y+=1
  1038. if y >= _y:
  1039. break
  1040. #i = int(line[0])
  1041. _id = int(line[1])
  1042. #univ = int(line[0])
  1043. #dmx = int(line[1])
  1044. #x = int(line[3])
  1045. #y = int(line[4])
  1046. #ch = int(line[4])
  1047. pos = [x,y]
  1048. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  1049. #f.x = x
  1050. #f.y = y
  1051. #f.block = block
  1052. GRID.append(f)
  1053. x+=1
  1054. #print("y, _y",y,_y)
  1055. return GRID
  1056. def find_pix(x,y):
  1057. global GRID
  1058. for fix in GRID:
  1059. X = 0
  1060. Y = 0
  1061. pos = fix.POS()
  1062. #pos = fix.POS()
  1063. #pos = fix.POS(40,60-pm_wy)
  1064. #pos = fix.POS(x,y+pm_wy)#40,60)
  1065. if x > pos[0] and x < pos[0]+pos[2]:
  1066. X = 1
  1067. if y > pos[1] and y < pos[1]+pos[3]:
  1068. Y = 1
  1069. if X and Y:
  1070. #print(pos,x,y)
  1071. #print("find",X,Y)
  1072. return fix
  1073. GRID = []
  1074. _GRID = []
  1075. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1076. NR = 0
  1077. START_UNIV=2
  1078. if options.start_univ:
  1079. try:
  1080. START_UNIV=int(options.start_univ)
  1081. except Exception as e:
  1082. print("Exception START UNIV",e)
  1083. gobo_ch=1
  1084. if options.gobo_ch:
  1085. try:
  1086. gobo_ch=int(options.gobo_ch)
  1087. except Exception as e:
  1088. print("Exception gobo_ch",e)
  1089. if gobo_ch <= 0:
  1090. gobo_ch = 1
  1091. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  1092. color = [200,0,0,127]
  1093. if text:
  1094. fr = font15.render("A" ,1, (200,200,200))
  1095. window.blit(fr,pos1)
  1096. fr = font15.render("B" ,1, (200,200,200))
  1097. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  1098. # h unten
  1099. _pos1 = [pos1[0],pos2[1]]
  1100. _pos2 = [pos2[0],pos2[1]]
  1101. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1102. color = [255,255,0,127]
  1103. # h rechts
  1104. _pos1 = [pos2[0],pos1[1]]
  1105. _pos2 = [pos2[0],pos2[1]]
  1106. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1107. color = [0,200,0,127]
  1108. # h links
  1109. _pos1 = [pos1[0],pos1[1]]
  1110. _pos2 = [pos1[0],pos2[1]]
  1111. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1112. color = [0,0,200,127]
  1113. # h oben
  1114. _pos1 = [pos1[0],pos1[1]]
  1115. _pos2 = [pos2[0],pos1[1]]
  1116. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  1117. def grab(x=55,y=55,w=60,h=60):
  1118. # usage
  1119. # sub = grab()
  1120. # window.blit(sub, (500,10))
  1121. crop = None
  1122. rect = pygame.Rect(x, y, w, h)
  1123. try:
  1124. sub = window.subsurface(rect)
  1125. #pixArray = pygame.PixelArray(screen)
  1126. crop = pygame.Surface((w,h))
  1127. crop.blit(sub, (0,0))
  1128. except ValueError as e:
  1129. pass#print("exception",e,"line715")
  1130. #except Exception as e:
  1131. # print("exception",e,"line715")
  1132. #print(rect)
  1133. return crop
  1134. def reshape(_x,_y):
  1135. """reshape LED-WALL Block/Pixel mapping"""
  1136. if PIXEL_MAPPING <= 0:
  1137. return None
  1138. global GRID
  1139. global _GRID
  1140. x = _x
  1141. y = _y
  1142. i = 0
  1143. counter = 0
  1144. z=0
  1145. x_min = 99999
  1146. x_max = 0
  1147. y_min = 99999
  1148. y_max = 0
  1149. # black background for -> output MAP
  1150. pygame.draw.rect(window,[0,0,20],[0,60,600,pm_wy-1])
  1151. pygame.draw.rect(window,[0,0,20],[wx,wy-80,400,pm_wy+10])
  1152. tmp_font = pygame.font.SysFont("freemonobold",int(p*0.8))
  1153. fr = tmp_font.render("OUTPUT" ,1, (255,255,255))
  1154. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p*1.5)))
  1155. window.blit(fr,fr_r)
  1156. fr = tmp_font.render("↑ ↑ MAP ↑ ↑" ,1, (255,255,255))
  1157. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p)))
  1158. window.blit(fr,fr_r)
  1159. fr = tmp_font.render("INPUT" ,1, (255,255,255))
  1160. fr_r = fr.get_rect(center=(x+int(wx/2),int(60+pm_wy-p/2)))
  1161. window.blit(fr,fr_r)
  1162. j = 0
  1163. for fix in _GRID:
  1164. if j >= 8*8: # max output size
  1165. break
  1166. j+=1
  1167. ii = i
  1168. #z= i # helping border offset
  1169. pos = fix.POS(40,60)
  1170. rgb = fix.rgb
  1171. # green
  1172. pygame.draw.rect(window,[0,40,0],pos)
  1173. xposs = [] #None #pos[:]
  1174. for fix2 in GRID:
  1175. if fix._id == fix2._id:
  1176. xposs.append( fix2.POS(40,60) )
  1177. for xpos in xposs:
  1178. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  1179. if sub:
  1180. if 1:#j <= _x*_y: # max input size
  1181. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  1182. else:
  1183. # red
  1184. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1185. if xpos[0] < x_min:
  1186. x_min = xpos[0]
  1187. if xpos[0] > x_max:
  1188. x_max += xpos[2]
  1189. if xpos[1] < y_min:
  1190. y_min = xpos[1]
  1191. if xpos[1] > x_max:
  1192. y_max += xpos[3]
  1193. # DRAW FIX NUMBER on TOP
  1194. #apos = pos
  1195. #argb = rgb
  1196. apos = fix.POS(40,60+pm_wy)
  1197. argb = fix.rgb
  1198. # overwrite number overlay
  1199. if NR:
  1200. #pygame.draw.rect(window,[30,40,0],apos)
  1201. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1202. if NR:# == 2:
  1203. if fix._id != i+1:
  1204. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1205. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1206. #print(fix._id,xposs,pos)
  1207. else:
  1208. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1209. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1210. i += 1
  1211. #print("--#")
  1212. # frame box
  1213. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1214. pos1= [x+x_min,y+x_min]
  1215. pos2= [x_max+x_min,y_min+y_max]
  1216. #draw_box(pos1,pos2,text=0)
  1217. class Timer():
  1218. def __init__(self,start=120):
  1219. self.start = start
  1220. self.timer = self.start
  1221. self.timer_t = time.time()
  1222. def reset(self):
  1223. self.timer = self.start
  1224. def get(self):
  1225. self.timer -= time.time()-self.timer_t
  1226. self.timer_t = time.time()
  1227. if self.timer <= 0:
  1228. self.reset()
  1229. return self.timer
  1230. def reload_grid():
  1231. print("==== reload_grid")
  1232. global GRID
  1233. global _GRID
  1234. try:
  1235. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1236. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1237. except Exception as e:
  1238. print("Except: grid re init",e)
  1239. VPU_TEXT = []
  1240. def load_vpu_text(nr=0):
  1241. txt = "NONE"
  1242. if not VPU_TEXT:
  1243. pass #create VPU_TEXT_FILE
  1244. if len(VPU_TEXT) > nr:
  1245. txt = VPU_TEXT[0]
  1246. return txt
  1247. grid_counter = time.time()
  1248. def draw_fix_nr(GRID):
  1249. global grid_counter
  1250. i=0
  1251. y=0
  1252. for fix in GRID:
  1253. pos = fix.POS(40,60+pm_wy)
  1254. rgb = fix.rgb
  1255. if NR:
  1256. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1257. if fix._id%_x-1 == 0: # line break border
  1258. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1259. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1260. if fix._id%_x == 0: # line break border
  1261. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1262. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1263. if grid_counter +5 < time.time():
  1264. grid_counter = time.time()
  1265. reload_grid()
  1266. if fix._id != i+1:
  1267. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1268. else:
  1269. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1270. window.blit(fr,(pos[0]+2,pos[1]+2))
  1271. i += 1
  1272. def draw_counter(COUNTER):
  1273. for count in COUNTER:
  1274. cpan = 0
  1275. ctilt = 0
  1276. cr=255
  1277. cg=255
  1278. cb=255
  1279. csize=10
  1280. cdim=0
  1281. k = "DIM"
  1282. if k in count:
  1283. cdim = int(count[k])
  1284. k = "RED"
  1285. if k in count:
  1286. cr = int(count[k])
  1287. k = "GREEN"
  1288. if k in count:
  1289. cg = int(count[k])
  1290. k = "BLUE"
  1291. if k in count:
  1292. cb = int(count[k])
  1293. k = "SIZE"
  1294. if k in count:
  1295. csize = int(count[k]) #/60*p)
  1296. if csize < 5:
  1297. csize = 5
  1298. k = "PAN"
  1299. if k in count:
  1300. cpan = int(count[k])/255*(block[0] *(_x))
  1301. #cpan = int(cpan * 1.2)
  1302. cpan = int(cpan)
  1303. k = "TILT"
  1304. if k in count:
  1305. ctilt = int(count[k])/255*(block[1] *(_y))
  1306. #ctilt = int(cpan * 1.2)
  1307. ctilt = int(ctilt)
  1308. ddim = cdim/255
  1309. if "DIM" in count and count["DIM"] > 0:
  1310. tmp_font = pygame.font.SysFont("freemonobold",int(p/100*csize))
  1311. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1312. _sec = count["_SEC"]
  1313. try:
  1314. _sec = int(count["_SEC"])
  1315. except:
  1316. pass
  1317. if type(_sec) is int:
  1318. #print(_sec)
  1319. if _sec <= 60:
  1320. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1321. else:
  1322. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1323. #print("_xx",_xx)
  1324. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1325. else:
  1326. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1327. fr_r = fr.get_rect(center=(40+cpan-(block[0]),60+ctilt+pm_wy))
  1328. pygame.draw.rect(window,[0,0,0],fr_r)
  1329. window.blit(fr,fr_r)
  1330. def draw_video(VIDEO):
  1331. global videplayer
  1332. i = 0
  1333. # set DMX-VALUE to videoplayer Object
  1334. for count in VIDEO:
  1335. cpan = 0
  1336. ctilt = 0
  1337. cr=255
  1338. cg=255
  1339. cb=255
  1340. csize=10
  1341. cdim=0
  1342. video1 = videoplayer[i]
  1343. k = "VIDEO"
  1344. if k in count:
  1345. #video1.select_video(count[k])
  1346. play_nr = int(count[k]/10)
  1347. if play_nr != video1._video_nr:
  1348. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1349. _vid = video1._id
  1350. _cdmx = video1.dmx
  1351. del_video1 = video1
  1352. video1 = Vopen(cdmx,_id=_vid)
  1353. video1.select_video(count[k])
  1354. videoplayer[i] = video1
  1355. del_video1._del()
  1356. del del_video1
  1357. k = "DIM"
  1358. if k in count:
  1359. cdim = int(count[k])
  1360. video1.dim = cdim
  1361. #if i == 0:
  1362. # print(i,cdim)
  1363. k = "SIZE"
  1364. if k in count:
  1365. csize = int(count[k]/16*p)
  1366. if csize < 5:
  1367. csize = 5
  1368. k = "PAN"
  1369. cpan_max = block[0] *(_x) #+block[0]
  1370. if k in count:
  1371. cpan = int(count[k]) / 255*cpan_max
  1372. cpan = int(cpan)
  1373. k = "TILT"
  1374. ctilt_max = block[1] *(_y) #+block[1]
  1375. if k in count:
  1376. ctilt = int(count[k]) / 255*ctilt_max
  1377. ctilt = int(ctilt)
  1378. k = "_reset"
  1379. if k in count:
  1380. if count[k]:
  1381. count[k] = 0
  1382. video1.restart()
  1383. k = "_RUN"
  1384. if k in count:
  1385. video1._run = count[k]
  1386. video1.pos
  1387. video1.x=40+0+cpan
  1388. video1.y=60+0+pm_wy+ctilt
  1389. video1.scale = int((csize))
  1390. if cdim:
  1391. video1.next()
  1392. i += 1
  1393. # draw
  1394. i=0
  1395. for count in VIDEO:
  1396. video1 = videoplayer[i]
  1397. video1.draw(window) #,x=0,y=0)
  1398. i+=1
  1399. i=0
  1400. for count in VIDEO:
  1401. video1 = videoplayer[i]
  1402. video1.overlay(window,"run")
  1403. i += 1
  1404. def counter_dmx(COUNTER,dataA):
  1405. for count in COUNTER:
  1406. cDMX=count["DMX"]-1
  1407. try:
  1408. count["DIM"] = dataA[cDMX]
  1409. count["PAN"] = dataA[cDMX+1]
  1410. count["TILT"] = dataA[cDMX+2]
  1411. count["CONTROL"] = dataA[cDMX+3]
  1412. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1413. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1414. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1415. count["_RUN"] = 0
  1416. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1417. count["_RUN"] = 1
  1418. count["SIZE"] = dataA[cDMX+4]
  1419. count["SEC"] = dataA[cDMX+5]
  1420. if count["_RUN"]:
  1421. try:
  1422. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1423. except Exception as e:
  1424. pass
  1425. if type(count["_SEC"]) is int:
  1426. if count["_SEC"] < 0:
  1427. count["_SEC"] = 0
  1428. for ti in range(10):
  1429. #print(ti,(ti+6)*10)
  1430. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1431. count["_SEC"] = "----" #text 1
  1432. try:
  1433. count["_SEC"] = TEXT_BLOCK[ti]
  1434. except Exception as e:
  1435. pass
  1436. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1437. count["_SEC"] = ">{}<".format(cDMX+1)
  1438. count["RED"] = dataA[cDMX+6]
  1439. count["GREEN"] = dataA[cDMX+7]
  1440. count["BLUE"] = dataA[cDMX+8]
  1441. except Exception as e:
  1442. print("EXC FUNC",e,count)
  1443. #print(count)
  1444. def video_dmx(VIDEO,dataA):
  1445. for count in VIDEO:
  1446. cDMX=count["DMX"]-1
  1447. try:
  1448. count["DIM"] = dataA[cDMX]
  1449. count["PAN"] = dataA[cDMX+1]
  1450. count["TILT"] = dataA[cDMX+2]
  1451. count["CONTROL"] = dataA[cDMX+3]
  1452. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1453. count["_reset"] = 1
  1454. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1455. if count["_RUN"] == 1:
  1456. print( "_RUN:0",count["DMX"]-1)
  1457. count["_RUN"] = 0
  1458. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1459. if count["_RUN"] == 0:
  1460. print( "_RUN:1",count["DMX"]-1)
  1461. count["_RUN"] = 1
  1462. count["SIZE"] = dataA[cDMX+4]#*2
  1463. count["SEC"] = dataA[cDMX+5]
  1464. count["VIDEO"] = dataA[cDMX+6]
  1465. #count["RED"] = dataA[cDMX+6]
  1466. #count["GREEN"] = dataA[cDMX+7]
  1467. #count["BLUE"] = dataA[cDMX+8]
  1468. except Exception as e:
  1469. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1470. #print(count)
  1471. def read_dmx_data(ip,ips):
  1472. ip = select_ip(ips,univ=START_UNIV)
  1473. IP = ip
  1474. data = read_dmx(ip)
  1475. ip = select_ip(ips,univ=START_UNIV+1)
  1476. data3 = read_dmx(ip)
  1477. data.extend(data3)
  1478. ip = select_ip(ips,univ=START_UNIV+2)
  1479. data3 = read_dmx(ip)
  1480. data.extend(data3)
  1481. ip = select_ip(ips,univ=START_UNIV+4)
  1482. data3 = read_dmx(ip)
  1483. data.extend(data3)
  1484. #ip = select_ip(ips,univ=START_UNIV+5)
  1485. #data3 = read_dmx(ip)
  1486. #data.extend(data3)
  1487. return data
  1488. def draw_gobo(GRID,data):
  1489. i = 0
  1490. dmx = 1
  1491. h = 1
  1492. v = 1
  1493. for fix in GRID:
  1494. pos = fix.POS(40,60+pm_wy)
  1495. rgb = fix.rgb
  1496. if 1:
  1497. # draw row/col grid number
  1498. if fix.pos[0] == 0:
  1499. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1500. window.blit(fr,(10,pos[1]+3 ))
  1501. if fix.pos[1] == 0:
  1502. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1503. window.blit(fr,(pos[0]+2,35 ))
  1504. pygame.draw.rect(window,rgb,pos)
  1505. # DRAW SUB-FIXTURE
  1506. j = 0
  1507. for subfix in fix.sub_fix:#calc(data):
  1508. subfix.calc(data)
  1509. #fix = subfix
  1510. spos = subfix.POS(40,60+pm_wy)
  1511. srgb = subfix.rgb
  1512. #print(fix.dmx,rgb,pos)
  1513. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1514. #FUNC = 0
  1515. if FUNC > 10 and FUNC <= 20: # big dot
  1516. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1517. elif FUNC > 20 and FUNC <= 30:#small dot
  1518. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1519. elif FUNC > 30 and FUNC <= 40:#donut
  1520. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1521. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1522. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1523. pygame.draw.rect(window,srgb,spos)
  1524. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1525. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1526. pygame.draw.rect(window,srgb,spos)
  1527. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1528. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1529. pygame.draw.rect(window,srgb,spos)
  1530. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1531. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1532. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1533. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1534. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1535. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1536. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1537. pygame.draw.rect(window,srgb,spos)
  1538. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1539. elif FUNC > 100 and FUNC <= 110: # rec big line
  1540. pygame.draw.rect(window,srgb,spos)
  1541. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1542. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1543. pygame.draw.rect(window,srgb,spos)
  1544. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1545. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1546. elif FUNC > 120 and FUNC <= 130: # rec inline
  1547. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1548. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1549. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1550. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1551. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1552. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1553. else:
  1554. pygame.draw.rect(window,srgb,spos)
  1555. for subfix in fix.sub_fix:#calc(data):
  1556. subfix.calc(data)
  1557. #fix = subfix
  1558. spos = subfix.POS(40,60+pm_wy)
  1559. srgb = subfix.rgb
  1560. # draw row/col grid number
  1561. if subfix.pos[0] == 0:
  1562. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1563. window.blit(fr,(25,spos[1] ))
  1564. v += 1
  1565. if subfix.pos[1] == 0:
  1566. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1567. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1568. h+=1
  1569. window.blit(fr,(spos[0],50 ))
  1570. if p >= 40:
  1571. if NR:
  1572. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1573. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1574. window.blit(fr,(spos[0]+2,spos[1]+10))
  1575. j += 1
  1576. i += 1
  1577. def frame_area():
  1578. rgb = [255,255,0]
  1579. CFG = CFG_IN
  1580. p1 = CFG_IN["p1"]
  1581. p2 = CFG_IN["p2"]
  1582. draw_frame(window,rgb,p1,p2,offset=2)
  1583. rgb = [255,0,0]
  1584. #draw_frame(window,rgb,p1,p2,offset=4)
  1585. if CFG_OUT["on"]:
  1586. rgb = [255,0,0]
  1587. p1 = CFG_OUT["p1"]
  1588. p2 = CFG_OUT["p2"]
  1589. #pygame.draw.line(window,rgb,p1,p2)
  1590. draw_frame(window,rgb,p1,p2,offset=3)
  1591. ips=[]
  1592. dataA=[]
  1593. data=[]
  1594. def dmx_raw():
  1595. global frame
  1596. frame += 1
  1597. global ips,dataA,data
  1598. ips = read_index()
  1599. # ----
  1600. ip = select_ip(ips,univ=1) # univ 1 gobo
  1601. dataA = read_dmx(ip)
  1602. # ----
  1603. data = read_dmx_data(ip,ips)
  1604. if options.countdown:
  1605. counter_dmx(COUNTER,dataA)
  1606. if len(VIDEO) > 0:
  1607. video_dmx(VIDEO,dataA)
  1608. return ips,dataA,data
  1609. def dmx_loop():
  1610. while 1:
  1611. dmx_raw()
  1612. time.sleep(1/40) # fast high cpu
  1613. #time.sleep(1/25)
  1614. dmx_raw()
  1615. thread.start_new_thread(dmx_loop,())
  1616. t1 = Timer(143)
  1617. time.sleep(0.33)
  1618. t2 = Timer(11)
  1619. count_tilt = 0
  1620. def main():
  1621. global IP
  1622. global GRID
  1623. global _GRID
  1624. global FUNC
  1625. global count_tilt
  1626. global TEXT_BLOCK
  1627. global TEXT_BLOCK_TIME
  1628. global PLAYLIST
  1629. global PLAYLIST_TIME
  1630. global dataA
  1631. global frame2
  1632. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1633. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1634. print("GRID LEN:",len(GRID))
  1635. s=time.time()
  1636. print("run")
  1637. r = ""
  1638. IP = "xx"
  1639. while running:
  1640. if TEXT_BLOCK_TIME+5 < time.time():
  1641. TEXT_BLOCK = open_text_block()
  1642. TEXT_BLOCK_TIME = time.time()
  1643. if PLAYLIST_TIME+6 < time.time():
  1644. PLAYLIST = open_playlist()
  1645. PLAYLIST_TIME = time.time()
  1646. pygame.display.flip()
  1647. event()
  1648. window.fill((10,0,30))
  1649. calc_fps()
  1650. calc_fps2()
  1651. draw_overlay()
  1652. # GRID loop
  1653. try:
  1654. ddd = 1023 #univ 3 512
  1655. #FUNC = data[ddd]
  1656. FUNC2 = dataA[gobo_ch-1]
  1657. FUNC = FUNC2
  1658. #print("FUNC", FUNC )#:ddd+512])
  1659. #FUNC = 15
  1660. except Exception as e:
  1661. print("EXC FUNC",e)
  1662. draw_gobo(GRID,data)
  1663. # DRAW FIX NUMBER on TOP
  1664. draw_fix_nr(GRID)
  1665. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1666. if VIDEO:
  1667. draw_video(VIDEO)
  1668. if options.countdown:
  1669. draw_counter(COUNTER)
  1670. pointer.draw(0,pm_wy) #wy
  1671. spos = [0,0,0,0]
  1672. if PIXEL_MAPPING >= 1:
  1673. reshape(0,0) #start pos
  1674. else:
  1675. reshape(spos[0]+spos[2]+20,10) #start pos
  1676. #reshape(spos[0]+spos[2]+20,10) #start pos
  1677. frame_area()
  1678. pygame.display.flip()
  1679. #pg.time.wait(55)
  1680. #clock.tick(120) # fast hight cpu
  1681. clock.tick(25)
  1682. #time.sleep(1/120)
  1683. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1684. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1685. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1686. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1687. frame2 += 1
  1688. if __name__ == "__main__":
  1689. main()