vpu_live.py 51 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import _thread as thread
  6. from optparse import OptionParser
  7. ...
  8. parser = OptionParser()
  9. parser.add_option("-m", "--mode", dest="mode",
  10. help="pixel mode pix,x,y --mode 40,10,8") #, metavar="FILE")
  11. parser.add_option("-X", "--XX", dest="XX", #default=1,
  12. help="x-split") #, metavar="FILE")
  13. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  16. help="y-split") #, metavar="FILE")
  17. parser.add_option("", "--start-univ", dest="start_univ",#default=1,
  18. help="set start-univers default=2") #, metavar="FILE")
  19. parser.add_option("", "--gobo-ch", dest="gobo_ch",#default=1,
  20. help="gobo ch univ on 1") #, metavar="FILE")
  21. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  22. parser.add_option("", "--win-pos", dest="win_pos",default="200,164",
  23. help="SDL_VIDEO_WINDOW_POS --win-pos=200,164") #, metavar="FILE")
  24. parser.add_option("", "--pixel-mapping", dest="pixel_mapping",default=0,
  25. help="pixel_mapping file/on --pixel-mapping=_x") #, metavar="FILE")
  26. parser.add_option("", "--countdown", dest="countdown",#default=1,
  27. help="enable countdown") #, metavar="FILE")
  28. parser.add_option("", "--videoplayer", dest="videoplayer",#default=1,
  29. help="enable videoplayer") #, metavar="FILE")
  30. #parser.add_option("-f", "--file", dest="filename",
  31. # help="write report to FILE", metavar="FILE")
  32. #parser.add_option("-q", "--quiet",
  33. # action="store_false", dest="verbose", default=True,
  34. # help="don't print status messages to stdout")
  35. (options, args) = parser.parse_args()
  36. for o in dir(options):
  37. if "_" in o:
  38. continue
  39. print(o,options.__getattribute__(o))
  40. START = time.time()
  41. # ===== ARTNET DMX =========
  42. import memcache
  43. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  44. def read_index():
  45. ips=mc.get("index")#cmd)
  46. if ips is None:
  47. ips = {}
  48. #for k,v in ips.items():
  49. # print(k,v)
  50. return ips
  51. def select_ip(ips, univ=2): # artnet univ
  52. _univ = ":{}".format(univ)
  53. for ip in ips: #high priority
  54. if "2.0.0" in ip and _univ in ip:
  55. return ip
  56. for ip in ips:
  57. if "ltp-out" in ip and _univ in ip:
  58. return ip
  59. FUNC = 0
  60. COUNTER = []
  61. if options.countdown:
  62. cdmx_start = options.countdown.split(",")
  63. for cdmx in cdmx_start:
  64. try:
  65. cdmx = int(cdmx)
  66. COUNTER.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  67. except Exception as e:
  68. print("EXCEPTION COUNTER INIT ",cdmx)
  69. def read_dmx(ip):
  70. global frame
  71. r = ""
  72. if ip:
  73. #t = int(math.sin(time.time() - s)*10)
  74. r = mc.get(ip) #"2.0.0.13:2")
  75. frame += 1
  76. rr = [0]*512
  77. for i,v in enumerate(r):
  78. try: #cleanup ltp-out to int
  79. v = int(v)
  80. rr[i] = v
  81. except:pass
  82. r = rr
  83. if not r:
  84. c = 0
  85. #time.sleep(0.1)
  86. r = [0] *512
  87. for i in range(12*8+1):
  88. dmx = i*4
  89. #print(dmx)
  90. r[dmx:dmx+4] = [255,10,10,40]
  91. return r
  92. # ===== ARTNET DMX =========
  93. PLAYLIST = []
  94. try:
  95. PLAYLIST = open_playlist()
  96. except:pass
  97. class Vopen():
  98. def __init__(self,dmx=None,_id=None):
  99. global PLAYLIST
  100. self._id = _id
  101. self.fpath = '/home/user/Downloads/'
  102. self.fpath = '/home/user/LibreLight/video/'
  103. self.fname = '' #'bbb_sunflower_480x320.mp4'
  104. #self.fname = 'no-video.mp4'
  105. try:
  106. self.fname = PLAYLIST[0]
  107. except Exception as e:
  108. print("Exception set video from PLAYLIST 5543:",e)
  109. self.fps = 0
  110. self.scale = 50 #%
  111. self.dmx=dmx
  112. self.dim = 0
  113. self.x = 0
  114. self.y = 0
  115. self.init_count = 0
  116. self.cap = None
  117. self.shape = [200,200]
  118. self.img = None
  119. self.success = 1
  120. self.cv2 = None
  121. self._run = 0
  122. self.end = 0
  123. self._video_nr = 0
  124. try:
  125. global cv2
  126. self.cv2 = cv2
  127. except:
  128. pass
  129. self.init()
  130. def init(self):
  131. print("---- ---- Vopen.init()",[self.fname,self._video_nr])
  132. print(PLAYLIST)
  133. self.time = 0
  134. self.t_delta = 0
  135. self.t_last = time.time()
  136. self.im = None
  137. self.pos = 0
  138. self.buffer = []
  139. self._init()
  140. self.init_count = 1
  141. def select_video(self,dmx_value):
  142. try:
  143. dmx_value = int(dmx_value/10)
  144. if self._video_nr != dmx_value:
  145. self._video_nr = dmx_value
  146. if self._video_nr < len(PLAYLIST):
  147. self.fname = str(PLAYLIST[self._video_nr])
  148. self.init()
  149. except Exception as e:
  150. print("Vopen.select_video()",dmx_value,e)
  151. def close_cap():
  152. print(dir(self.Rcap)) # = self.cv2.VideoCapture(self.fpath+self.fname)
  153. def _init(self):
  154. print(self)
  155. print("videoplayer.init()",self.fpath,self.fname)
  156. if not os.path.isfile(self.fpath+self.fname):
  157. print()
  158. print("video file does not exits !! >",self.fpath,self.fname)
  159. print()
  160. #exit()
  161. self.Rsuccess = 0
  162. if self.cv2:
  163. self.Rcap = self.cv2.VideoCapture(self.fpath+self.fname)
  164. self.Rsuccess = 1
  165. self._read()
  166. def _read(self):
  167. success = self.Rsuccess
  168. if success and self.fname:
  169. cap = self.Rcap
  170. _break = 0
  171. try:
  172. success, self.img = cap.read()
  173. if not success:
  174. self.end = 1
  175. return
  176. if self.fps == 0:
  177. self.fps = cap.get(cv2.CAP_PROP_FPS)
  178. self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  179. self.img = self.rescale_frame2(self.img, 200)
  180. #ret, self.img = self.cv2.threshold(self.img, 100, 130, self.cv2.THRESH_BINARY) # treshold
  181. #self.img = self.cv2.Canny(self.img, 100, 200) # kanten
  182. #M = cv2.getPerspectiveTransform(Punkte_A, Punkte_B)
  183. #warped = cv2.warpPerspective(Bild, m, (420,594))
  184. #self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  185. self.buffer.append(self.img)
  186. if len(self.buffer) % 100 == 0:
  187. _id = str(self.__repr__)[-5:-1]
  188. print(_id,"video read",self.dmx,len(self.buffer),self.fname,"fps",self.fps,self.dim)
  189. except Exception as e:
  190. print("Excetpion","_init",self,e,end="")
  191. self.success = 1
  192. def read(self):
  193. if len(self.buffer) <= 0:
  194. return
  195. try:
  196. if self.pos >= len(self.buffer):
  197. self.pos = len(self.buffer)-1
  198. self.img = self.buffer[int(self.pos)]
  199. #self.img = self.cv2.cvtColor(self.img, self.cv2.COLOR_BGR2RGB)
  200. self.img = self.rescale_frame(self.img, percent=self.scale)
  201. if self._run:
  202. t = time.time()
  203. self.t_delta = t-self.t_last
  204. self.t_last = t
  205. self.pos += self.t_delta*self.fps
  206. else:
  207. t = time.time()
  208. self.t_delta = 0
  209. self.t_last = t
  210. if self.pos >= len(self.buffer):
  211. #self.pos = 0 #len(self.buffer)-1
  212. self.pos = len(self.buffer)-1
  213. #print("video.read",self.pos)
  214. self.shape = self.img.shape[1::-1]
  215. except Exception as e:
  216. print("exception 432",e,len(self.buffer),self.fname)
  217. #self.init()
  218. def prev(self):
  219. self.pos -= 1
  220. if self.pos < 0:
  221. self.pos = len(self.buffer)-1
  222. if self.pos >= len(self.buffer):
  223. self.pos = len(self.buffer)-1
  224. self.im = self.buffer[int(self.pos)]
  225. def rescale_frame2(self,frame, width):
  226. height = int(frame.shape[0]/frame.shape[1] * width )
  227. dim = (width, height)
  228. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  229. def rescale_frame(self,frame, percent=75):
  230. width = int(frame.shape[1] * percent/ 100)
  231. height = int(frame.shape[0] * percent/ 100)
  232. dim = (width, height)
  233. return self.cv2.resize(frame, dim, interpolation =cv2.INTER_AREA)
  234. def next(self):
  235. self.read()
  236. try:
  237. if len(self.buffer) % 100 == 0:
  238. _id = str(self.__repr__)[-5:-1]
  239. # add DIMER to videplayer
  240. self.cv2.normalize(self.img, self.img, 0, self.dim, self.cv2.NORM_MINMAX)
  241. img = self.img
  242. if img is None:
  243. return
  244. self.im = pygame.image.frombuffer(img.tobytes(), self.shape, "RGB")
  245. if self._run:
  246. t = time.time()
  247. self.t_delta = t-self.t_last
  248. self.t_last = t
  249. self.pos += self.t_delta*self.fps
  250. else:
  251. t = time.time()
  252. self.t_delta = 0
  253. self.t_last = t
  254. if self.pos > len(self.buffer):
  255. self.pos = 0
  256. self.pos = len(self.buffer)-1
  257. except AttributeError as e:
  258. time.sleep(.05)
  259. #if self.init_count % 100 == 0:
  260. print("except 776",e)
  261. #self.init()
  262. except Exception as e:
  263. print("except 756",e)
  264. def draw(self,wn=None):
  265. # draw video background box
  266. __xw = int(370*self.scale/255)
  267. __yw = int(235*self.scale/255)
  268. yellow = [105,50,0]
  269. yellow[0] = int(yellow[0]*self.dim/255)
  270. yellow[1] = int(yellow[1]*self.dim/255)
  271. yellow[2] = int(yellow[2]*self.dim/255)
  272. #print(yellow)
  273. pygame.draw.rect(wn,yellow,[self.x,self.y,__xw,__yw])
  274. pygame.draw.rect(wn,[25,20,20],[self.x+1,self.y+1,__xw-2,__yw-2])
  275. pygame.draw.line(wn,yellow,[self.x+2,self.y+2],[self.x+__xw-4,self.y+__yw-4])
  276. pygame.draw.line(wn,yellow,[self.x+__xw-4,self.y+2],[self.x+2,self.y+__yw-4])
  277. pz = 0
  278. txt = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  279. txt = txt.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  280. if self.end:
  281. fr = font15.render(txt,1, (0,255,0))
  282. else:
  283. fr = font15.render(txt,1, (255,0,0))
  284. wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  285. if self.success and wn and self.im: # is not None:
  286. wn.blit(self.im, (self.x, self.y))
  287. def overlay(self,wn=None,mode="x"):
  288. # overlay
  289. img_shape = [100,100]
  290. if type(self.img) is list:
  291. img_shape = self.img.shape
  292. pygame.draw.rect(wn,[255,200,0],[5,main_size[1]-(self._id+1)*35,300,28])
  293. font15 = pygame.font.SysFont("freemonobold",17)
  294. pz = 0
  295. if self.end:
  296. rgb = [ 100,255,100]
  297. else:
  298. rgb = [255,100,0]
  299. pygame.draw.rect(wn,rgb,[220,main_size[1]-(self._id+1)*35,80,13])
  300. _line = "error no _line"
  301. if self.fps == 0: # check if div zerro
  302. _line ="FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  303. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(-1),pz )
  304. else:
  305. pz = (len(self.buffer)/self.fps)
  306. _line = "FPS:{} F:{:05} von {:05} sec:{:0.02f} von {:0.02f}"
  307. _line = _line.format(self.fps,int(self.pos),len(self.buffer),(self.pos/self.fps),pz )
  308. fr = font15.render(_line ,1, (0,0,0))
  309. wn.blit(fr,(10,main_size[1]-(self._id+1)*35))
  310. if self._run:
  311. mode = "run"
  312. else:
  313. mode = "pause"
  314. fr = font15.render(" {} {} >:{} ".format(self._id+1,self._video_nr,mode) ,1, (0,0,0))
  315. wn.blit(fr,(3,main_size[1]-(self._id+1)*35+15))
  316. fr = font15.render("{}".format(self.fname) ,1, (0,0,0))
  317. wn.blit(fr,(60,main_size[1]-(self._id+1)*35+15))
  318. VIDEO = []
  319. videoplayer=[]
  320. cv2 = None
  321. _vid = 0
  322. if type(options.videoplayer) is str:
  323. try:
  324. import cv2
  325. except:
  326. print("Except Import:",e)
  327. max_videoplayer = 4
  328. dmx_start = options.videoplayer.split(",")
  329. for cdmx in dmx_start:
  330. if len(videoplayer) > max_videoplayer:
  331. print("-- videoplayer max count {} !! break".format(max_videoplayer))
  332. break
  333. print("-- videoplayer dmx:",cdmx)
  334. try:
  335. cdmx = int(cdmx)
  336. videoplayer.append( Vopen(cdmx,_id=_vid) )
  337. _vid += 1
  338. VIDEO.append({"DMX":cdmx,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"VIDEO":"3","RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":">{}<".format(cdmx)})
  339. except Exception as e:
  340. print("EXCEPTION COUNTER INIT ",cdmx)
  341. def loop_videoplayer():
  342. while 1:
  343. _videoplayer = videoplayer[:]
  344. #print(".")
  345. for i in _videoplayer: #.append( Vopen(cdmx,_id=_vid) )
  346. try:
  347. i._read() # read next frame from file
  348. except Exception as e:
  349. print("EXCEPTION loop_videoplayer ")
  350. time.sleep(0.005)
  351. thread.start_new_thread(loop_videoplayer,())
  352. # ===== ======
  353. p = 16
  354. block = [p,p]
  355. _x = 8
  356. _y = 8
  357. #HD = "0"
  358. if options.mode:
  359. try:
  360. HD = options.mode
  361. p,_x,_y = HD.split(",")
  362. _x = int(_x)
  363. _y = int(_y)
  364. p = int(p)
  365. block = [p,p]
  366. except Exception as e:
  367. print( "Exc",options.mode,e)
  368. HD_x = 2
  369. HD_y = 2
  370. print( [options.xsplit])
  371. print( [options.ysplit])
  372. try:
  373. if options.xsplit:
  374. HD_x = int(options.xsplit)
  375. if options.ysplit:
  376. HD_y = int(options.ysplit)
  377. except Exception as e:
  378. print( "Exc",options.mode,e)
  379. print("HD",HD_x,HD_y)
  380. print("xy",_x,_y)
  381. print("++++++++++++++++++", p,_x,_y)
  382. _x2 = _x
  383. try:
  384. if options.XX:
  385. pass#_x2 = int(options.XX)
  386. except Exception as e:
  387. print( "Exc",options.mode,e)
  388. print("_x2 , -X",_x2)
  389. # ===== GUI =========
  390. import pygame
  391. import pygame.gfxdraw
  392. import pygame.font
  393. clock = pygame.time.Clock()
  394. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,164)
  395. if options.win_pos:
  396. if "," in options.win_pos:
  397. win_pos = options.win_pos.split(",")
  398. try:
  399. WIN_POS = '%i,%i' % (int(win_pos[0]),int(win_pos[1]) )
  400. os.environ['SDL_VIDEO_WINDOW_POS'] = WIN_POS
  401. except Excetpion as e:
  402. print("win_pos",win_pos,e)
  403. os.environ['SDL_VIDEO_CENTERED'] = '0'
  404. pg = pygame
  405. pygame.init()
  406. pygame.mixer.quit()
  407. f = pygame.font.get_fonts()
  408. for i in f:
  409. if "mono" in i.lower():
  410. print(i)
  411. font = pygame.font.SysFont("freemonobold",22)
  412. font10 = pygame.font.SysFont("freemonobold",10)
  413. font12 = pygame.font.SysFont("freemonobold",12)
  414. font15 = pygame.font.SysFont("freemonobold",15)
  415. font40 = pygame.font.SysFont("freemonobold",40)
  416. font80 = pygame.font.SysFont("freemonobold",70)
  417. #font = pygame.font.SysFont(None,30)
  418. fr = font.render("hallo" ,1, (200,0,255))
  419. PIXEL_MAPPING = 0
  420. grid_file = "/tmp/vpu_grid_hd.csv"
  421. text_file = "/home/user/LibreLight/vpu_text_hd.csv"
  422. play_list = "/tmp/vpu_playlist_hd.csv"
  423. pm_wy = 0
  424. if options.pixel_mapping:
  425. PIXEL_MAPPING = 1
  426. path = options.pixel_mapping
  427. path = path.replace("/","-")
  428. path = path.replace(".","-")
  429. path = path.replace("\"","-")
  430. path = path.replace("'","-")
  431. grid_file = "/home/user/LibreLight/vpu_grid_hd{}.csv".format(path)
  432. text_file = "/home/user/LibreLight/vpu_text_hd{}.csv".format(path)
  433. play_list = "/home/user/LibreLight/vpu_playlist_hd{}.csv".format(path)
  434. play_list = "/home/user/LibreLight/video/" #.format(path)
  435. #_x = 8
  436. #_y = 8
  437. print(" ",[options.pixel_mapping],"grid_file",grid_file)
  438. #grid_file = "/home/user/LibreLight/vpu_grid_hd.csv"
  439. main_size=(600,500)
  440. try:
  441. if _x < 8 and PIXEL_MAPPING >= 1:
  442. wx = 60+block[0] * 8
  443. else:
  444. wx = 60+block[0] * _x
  445. wy = 80+block[1] * _y
  446. #pm_wy = wy
  447. if type(options.videoplayer) is str:
  448. wy += 150 # video playlist
  449. main_size=(wx,wy)
  450. if PIXEL_MAPPING >= 1:
  451. pm_wy = 120+block[0] * 8
  452. main_size=(wx,wy+pm_wy)
  453. except Exception as e:
  454. print("Exception:",e)
  455. #main_size=(280,200)
  456. main_size = (main_size[0],main_size[1])
  457. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  458. pg.display.set_caption('LibreLight VPU-SCREEN')
  459. class Fix():
  460. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  461. #print("Fix",_id)
  462. self._id = _id
  463. self.dmx = (_id-1) * ch +1 #dmx
  464. self.univ = univ
  465. self.ch = ch
  466. self.pos = pos
  467. self.rgb = [0,0,0]
  468. self.block = block #[10,10]
  469. self.x = pos[0]
  470. self.y = pos[1]
  471. self.strobo = time.time()
  472. self.bmp = 250
  473. self.sub_fix = []
  474. sub_block =[block[0]/HD_x,block[1]/HD_y]
  475. if _id <= 0: #exit
  476. return
  477. spalte = (_id-1)%_y +1
  478. zeile = int((_id-1)/_x2) #+1
  479. #zeile = zeile*_x*HD_x*HD_y
  480. add_row = _x*HD_x*HD_y
  481. #zeile 1
  482. sid = (_id-1)*2 + zeile*HD_x*_x2
  483. #for i in range(1,HD_x):
  484. sid = sid+1
  485. #sid = zeile
  486. sub_pos= [pos[0]*block[0],pos[1]*block[1]]
  487. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  488. self.sub_fix.append(sub_fix)
  489. sid = sid+1
  490. #sid = zeile
  491. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]]
  492. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  493. self.sub_fix.append(sub_fix)
  494. #zeile 2
  495. sid = (_id-1)*2+1 + _x2*HD_x + zeile*HD_x*_x2 # int(add_row)
  496. #sid = sid+1
  497. #sid = HD_x
  498. sub_pos= [pos[0]*block[0],pos[1]*block[1]+block[1]/2]
  499. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  500. self.sub_fix.append(sub_fix)
  501. #sid = sid+1
  502. sid = sid+1
  503. sub_pos= [pos[0]*block[0]+block[0]/2,pos[1]*block[1]+block[1]/2]
  504. sub_fix = SubFix(sid,sub_pos,sub_block,univ,dmx,ch)
  505. self.sub_fix.append(sub_fix)
  506. def calc(self,data):
  507. _rgb = [0,255,0]
  508. return _rgb
  509. def sub_calc(self,data):
  510. _rgb = [0,255,0]
  511. for sub_fix in self.sub_fix:
  512. sub_fix.block = self.block[:]
  513. _rgb = sub_fix.calc(data)
  514. return _rgb
  515. def POS(self,x=0,y=0,a=0,b=0):
  516. A = (self.pos[0])*self.block[0]
  517. B = (self.pos[1])*self.block[1]
  518. C = self.block[0]-a
  519. D = self.block[1]-b
  520. return [x+A,y+B,C,D]
  521. def subPOS(self,x=0,y=0,a=0,b=0):
  522. __out = []
  523. for sub_fix in self.sub_fix:
  524. __out.append( sub_fix.POS(x,y,a,b) )
  525. return __out
  526. class SubFix():
  527. def __init__(self,_id,pos,block=[16,16],univ=0,dmx=0,ch=4):
  528. #print("Fix",_id)
  529. self._id = _id
  530. self.dmx = (_id-1) * ch +1 #dmx
  531. self.univ = univ
  532. self.ch = ch
  533. self.pos = pos
  534. self.rgb = [0,0,40]
  535. self.block = block #[10,10]
  536. self.x = pos[0]
  537. self.y = pos[1]
  538. self.strobo = time.time()
  539. self.bmp = 250
  540. def calc(self,data):
  541. #return [130,30,20]
  542. dmx_sub = [30]*10
  543. #print(dmx_sub)
  544. dmx = self.dmx -1
  545. _dmx_sub = []
  546. if self.dmx >= 0:
  547. dmx = rDMX(self.univ,self.dmx)-1
  548. if dmx+self.ch < len(data):
  549. _dmx_sub = data[dmx:dmx+self.ch]
  550. if _dmx_sub:
  551. dmx_sub = _dmx_sub
  552. #print(dmx_sub)
  553. dim = dmx_sub[0]/255
  554. #print("dmx",dmx,dmx_sub)
  555. r = dmx_sub[1]*dim
  556. g = dmx_sub[2]*dim
  557. b = dmx_sub[3]*dim
  558. r = int(r)
  559. g = int(g)
  560. b = int(b)
  561. self.rgb = [r,g,b]
  562. return self.rgb
  563. def POS(self,x=0,y=0,a=0,b=0):
  564. A = (self.pos[0]) #+self.block[0]
  565. B = (self.pos[1]) #+self.block[1]
  566. C = self.block[0]-a
  567. D = self.block[1]-b
  568. if NR:
  569. C-=1
  570. D-=1
  571. return [int(x+A),int(y+B),int(C),int(D)]
  572. class POINTER():
  573. def __init__(self):
  574. self.pos = [0,0,0,0]
  575. self.on = 0
  576. self.rgb = [0,100,10]
  577. self._x = 0
  578. self._y = 0
  579. self.x = 0
  580. self.y = 0
  581. self.fix = Fix(0 ,[999,999],[16,16],0,0,0)
  582. def row_move(self,x,y):
  583. self._x = x
  584. self._y = y
  585. def move(self,pos):
  586. self.pos = pos
  587. self.on = 1
  588. def cross(self,x,y):
  589. self.x = x
  590. self.y = y
  591. def draw(self,x,y):
  592. pos = self.pos[:]
  593. #print("draw",x,y,pos)
  594. pos[0] += x
  595. pos[1] += y
  596. fix_x= self.fix.x
  597. fix_y= self.fix.y +y
  598. #print("draw",x,y,pos)
  599. if self.on:
  600. pygame.draw.rect(window,self.rgb,pos)
  601. #pygame.draw.line(window,self.rgb, (pos[0],pos[1]) , (pos[0]+100,pos[1]) )
  602. # mouse grid posision
  603. fr = font15.render("{}/{}".format(fix_x+1,fix_y) ,1, (200,200,200))
  604. _nr = fix_y * _x + fix_x +1
  605. #fr = font15.render("{:02} {}/{}".format(_nr, fix_x+1,fix_y+1 ) ,1, (200,200,200))
  606. fr = font15.render("{:02}".format(_nr ) ,1, (200,200,200))
  607. window.blit(fr,(pos[0]+2,pos[1]+2 ))
  608. window.blit(fr,(130,1))
  609. # fix pos
  610. txt=str(pos) #"[0, 0, 0, 0]"
  611. fr = font15.render(txt ,1, (200,200,200))
  612. #window.blit(fr,(pos[0]+2,pos[1]+2 ))
  613. window.blit(fr,(10,1))
  614. # univers
  615. #fr = font15.render("{:02}:{:03}".format(fix.univ,fix.dmx) ,1, (200,200,200))
  616. #window.blit(fr,(300,10))
  617. # pointer
  618. fr = font15.render("X:{:03}".format(self._x) ,1, (200,200,200))
  619. window.blit(fr,(10,30))
  620. fr = font15.render("Y:{:03}".format(self._y) ,1, (200,200,200))
  621. window.blit(fr,(10,40))
  622. # crosshair
  623. self.rgb = [0,0,200]
  624. pygame.draw.line(window,self.rgb, (self.x-p,self.y) , (self.x-2,self.y),4 )
  625. pygame.draw.line(window,self.rgb, (self.x,self.y-p) , (self.x,self.y-2),4 )
  626. self.rgb = [0,200,0]
  627. pygame.draw.line(window,self.rgb, (self.x+2,self.y) , (self.x+p,self.y),4 )
  628. pygame.draw.line(window,self.rgb, (self.x,self.y+2) , (self.x,self.y+p),4 )
  629. self.rgb = [200,0,0]
  630. pointer = POINTER()
  631. NR = 0
  632. running = True
  633. def event():
  634. global NR,running
  635. for event in pygame.event.get():
  636. #print(event.dict)
  637. _button = None
  638. if "button" in event.dict:
  639. _button = event.dict["button"]
  640. _state = None
  641. if "state" in event.dict:
  642. _state = event.state
  643. _key = None
  644. if "key" in event.dict:
  645. _key = event.key
  646. _pos = None
  647. if "pos" in event.dict:
  648. _pos = event.pos
  649. _type = None
  650. if "type" in event.dict:
  651. _type = event.type
  652. _type = event.type
  653. _mod = None
  654. if "mod" in event.dict:
  655. _mod = event.mod
  656. if 0:
  657. print( " ")
  658. print( "{:.02f}".format( time.time() - START ))
  659. print("button -",_button,end="\t| ")
  660. #print("state -",_state)
  661. print("pos -",_pos)
  662. print("type -",_type, end="\t| ")
  663. print("key -",_key)
  664. print("mod -",_mod)
  665. try:
  666. if _type == 5:
  667. if _button == 1:
  668. NR += 1
  669. if NR > 1:
  670. NR = 0
  671. if _button == 3:
  672. NR -= 1
  673. if NR < 0:
  674. NR = 1
  675. if _pos:
  676. posA = _pos
  677. fix = find_pix(_pos[0]-40,_pos[1]-60+pm_wy)
  678. if fix:
  679. pos = fix.POS(40,60+pm_wy)
  680. rgb = [0,0,0]
  681. pointer.move(pos)
  682. pointer.fix = fix
  683. else:
  684. pointer.on = 0
  685. pointer.row_move(_pos[0],_pos[1])
  686. pointer.cross(_pos[0],_pos[1])
  687. if event.type == pygame.VIDEORESIZE:
  688. window = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
  689. except Exception as e:
  690. print(e)
  691. if event.type==pygame.QUIT:
  692. running=False
  693. fps = 0
  694. frame = 0
  695. frame_t = time.time()
  696. IP = "yyy"
  697. def draw_overlay():
  698. global fps
  699. fr = font.render("FPS:{}".format(fps) ,1, (200,0,255))
  700. window.blit(fr,(10,10))
  701. fr = font.render("ip:{}".format(IP) ,1, (200,0,255))
  702. window.blit(fr,(80,10))
  703. def calc_fps():
  704. global fps,frame,frame_t
  705. t = time.time()
  706. if frame_t+1 < t:
  707. fps = frame #frame_t- t #frame
  708. frame = 1
  709. frame_t = time.time()
  710. TEXT_BLOCK = []
  711. def _create_text_block():
  712. print("======== CREATE NEW TEXT FILE !!",text_file)
  713. f = open(text_file,"w")
  714. for i in range(10):
  715. f.write("TEXT {}\n".format(i+1))
  716. f.close()
  717. def open_text_block():
  718. print("======== OPEN TEXT FILE !!",text_file)
  719. _lines = []
  720. try:
  721. f = open(text_file,"r")
  722. _lines = f.readlines()
  723. f.close()
  724. except FileNotFoundError as e:
  725. print("TEXT",e)
  726. _create_text_block()
  727. if len(_lines) <= 0:
  728. _create_text_block()
  729. lines = []
  730. for l in _lines:
  731. #print(">> ",l.strip())
  732. lines.append(l.strip())
  733. if len(lines) <= 10:
  734. for i in range(10-len(lines)):
  735. lines.append("LINE ERROR")
  736. return lines
  737. TEXT_BLOCK = open_text_block()
  738. TEXT_BLOCK_TIME = time.time()
  739. # video playlist
  740. PLAYLIST = []
  741. def _create_playlist():
  742. print("======== CREATE NEW PLAYLIST DIR !!",play_list)
  743. os.system("mkdir -p /home/user/LibreLight/video")
  744. f = open(play_list,"w")
  745. f.write("bbb_sunflower_480x320.mp4\n")
  746. for i in range(10-1):
  747. f.write("Video-file {}\n".format(i+1+1))
  748. f.close()
  749. def open_playlist():
  750. print("======== OPEN PLAYLIST DIR !!",play_list)
  751. _lines = []
  752. try:
  753. #f = open(play_list,"r")
  754. _lines = os.listdir(play_list)
  755. _lines.sort()
  756. #_lines = f.readlines()
  757. #f.close()
  758. except FileNotFoundError as e:
  759. print("TEXT",e)
  760. pass#_create_playlist()
  761. if len(_lines) <= 0:
  762. pass#_create_playlist()
  763. lines = ['']*25 # first is empty
  764. i=0
  765. for l in _lines:
  766. #print(">> ",l.strip(),len(lines))
  767. l = l.strip()
  768. if "_" in l:
  769. ll = l.split("_",1)
  770. print(">> ",ll)
  771. #ll = int(ll)
  772. try:
  773. lll = int(ll[0])
  774. #lines.append(l.strip())
  775. lines[lll] = l
  776. except:pass
  777. if len(lines) <= 10:
  778. for i in range(10-len(lines)):
  779. lines.append("")#"LINE ERROR")
  780. return lines
  781. PLAYLIST_TIME = time.time()
  782. PLAYLIST = open_playlist()
  783. # ===== GUI =========
  784. #def draw_circle(surface, x, y, radius, color):
  785. def draw_circle(surface,color, pos, radius):
  786. x,y=pos
  787. pygame.gfxdraw.aacircle(surface, int(x), int(y), radius-1, color)
  788. pygame.gfxdraw.filled_circle(surface, int(x), int(y), radius-1, color)
  789. def rDMX(univ,dmx):
  790. return univ*512+dmx
  791. def generate_grid(mapping=0):
  792. _log = []
  793. #if PIXEL_MAPPING:
  794. # log = open(grid_file,"w")
  795. head = "i,univ,dmx,x,y,ch\n"
  796. head = "i,univ,dmx,ch\n"
  797. head = "univ,dmx,x,y,ch\n"
  798. head = "nr,id,info\n"
  799. print("csv:",head)
  800. #if PIXEL_MAPPING:
  801. # log.write(head)
  802. _log.append(head)
  803. dmx = 1-1
  804. ch = 4
  805. y=0
  806. x=0
  807. #for i in range((_y)*(_x)):
  808. for i in range((8)*(8)):
  809. #if x > _x and i%_x == 0:
  810. if x > 8 and i%8 == 0:
  811. #print("--> -->")
  812. x=0
  813. y+=1
  814. _univ = int(dmx/512)
  815. _dmx = dmx - (_univ)*512
  816. pos=[x,y]
  817. line="{},{},{},{},{},{}\n".format(i+1,_univ,_dmx+1,pos[0],pos[1],ch)
  818. line="{},{},{},{},{}\n".format(_univ,_dmx+1,x,y,ch)
  819. line="{},{},x\n".format(i+1,i+1)
  820. #print("wcsv:",[line])
  821. #if PIXEL_MAPPING:
  822. # log.write(line)
  823. _log.append(line)
  824. dmx += ch
  825. x+=1
  826. if mapping and PIXEL_MAPPING:
  827. print("CREATE NEW PIXELMAP FILE !!",grid_file)
  828. log = open(grid_file,"w")
  829. log.writelines(_log)
  830. log.close()
  831. return _log[:] #GRID
  832. def init_grid(mapping=0,_x=4,_y=4):
  833. if mapping and PIXEL_MAPPING:
  834. try:
  835. log = open(grid_file,"r")
  836. except:
  837. generate_grid(mapping=mapping)
  838. log = open(grid_file,"r")
  839. lines = log.readlines()
  840. else:
  841. lines = generate_grid()
  842. GRID = []
  843. y=0
  844. x=0
  845. print("CSV header",[lines[0]],[PIXEL_MAPPING])
  846. for i,line in enumerate(lines[1:]): #exclude first line
  847. #print("rcsv",[line])
  848. line = line.strip()
  849. line = line.split(",") # csv
  850. if i >= _x and i%_x == 0:
  851. x=0
  852. y+=1
  853. if y >= _y:
  854. break
  855. #i = int(line[0])
  856. _id = int(line[1])
  857. #univ = int(line[0])
  858. #dmx = int(line[1])
  859. #x = int(line[3])
  860. #y = int(line[4])
  861. #ch = int(line[4])
  862. pos = [x,y]
  863. f = Fix(_id,pos,block) #pos,univ,dmx,ch)
  864. #f.x = x
  865. #f.y = y
  866. #f.block = block
  867. GRID.append(f)
  868. x+=1
  869. #print("y, _y",y,_y)
  870. return GRID
  871. def find_pix(x,y):
  872. global GRID
  873. for fix in GRID:
  874. X = 0
  875. Y = 0
  876. pos = fix.POS()
  877. #pos = fix.POS()
  878. #pos = fix.POS(40,60-pm_wy)
  879. #pos = fix.POS(x,y+pm_wy)#40,60)
  880. if x > pos[0] and x < pos[0]+pos[2]:
  881. X = 1
  882. if y > pos[1] and y < pos[1]+pos[3]:
  883. Y = 1
  884. if X and Y:
  885. #print(pos,x,y)
  886. #print("find",X,Y)
  887. return fix
  888. GRID = []
  889. _GRID = []
  890. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  891. NR = 0
  892. START_UNIV=2
  893. if options.start_univ:
  894. try:
  895. START_UNIV=int(options.start_univ)
  896. except Exception as e:
  897. print("Exception START UNIV",e)
  898. gobo_ch=1
  899. if options.gobo_ch:
  900. try:
  901. gobo_ch=int(options.gobo_ch)
  902. except Exception as e:
  903. print("Exception gobo_ch",e)
  904. if gobo_ch <= 0:
  905. gobo_ch = 1
  906. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  907. color = [200,0,0,127]
  908. if text:
  909. fr = font15.render("A" ,1, (200,200,200))
  910. window.blit(fr,pos1)
  911. fr = font15.render("B" ,1, (200,200,200))
  912. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  913. # h unten
  914. _pos1 = [pos1[0],pos2[1]]
  915. _pos2 = [pos2[0],pos2[1]]
  916. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  917. color = [255,255,0,127]
  918. # h rechts
  919. _pos1 = [pos2[0],pos1[1]]
  920. _pos2 = [pos2[0],pos2[1]]
  921. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  922. color = [0,200,0,127]
  923. # h links
  924. _pos1 = [pos1[0],pos1[1]]
  925. _pos2 = [pos1[0],pos2[1]]
  926. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  927. color = [0,0,200,127]
  928. # h oben
  929. _pos1 = [pos1[0],pos1[1]]
  930. _pos2 = [pos2[0],pos1[1]]
  931. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  932. def grab(x=55,y=55,w=60,h=60):
  933. # usage
  934. # sub = grab()
  935. # window.blit(sub, (500,10))
  936. crop = None
  937. rect = pygame.Rect(x, y, w, h)
  938. try:
  939. sub = window.subsurface(rect)
  940. #pixArray = pygame.PixelArray(screen)
  941. crop = pygame.Surface((w,h))
  942. crop.blit(sub, (0,0))
  943. except ValueError as e:
  944. pass#print("exception",e,"line715")
  945. #except Exception as e:
  946. # print("exception",e,"line715")
  947. #print(rect)
  948. return crop
  949. def reshape(_x,_y):
  950. """reshape LED-WALL Block/Pixel mapping"""
  951. if PIXEL_MAPPING <= 0:
  952. return None
  953. global GRID
  954. global _GRID
  955. x = _x
  956. y = _y
  957. i = 0
  958. counter = 0
  959. z=0
  960. x_min = 99999
  961. x_max = 0
  962. y_min = 99999
  963. y_max = 0
  964. fr = font.render("OUTPUT".format(t1.get()) ,1, (255,255,255))
  965. fr_r = fr.get_rect(center=(x+int(wx/3),y+pm_wy-5))
  966. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  967. window.blit(fr,fr_r)
  968. fr = font.render("↑ ↑ MAP ↑ ↑".format(t1.get()) ,1, (255,255,255))
  969. fr_r = fr.get_rect(center=(x+int(wx/3),y+pm_wy+15))
  970. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  971. window.blit(fr,fr_r)
  972. fr = font.render("INPUT".format(t1.get()) ,1, (255,255,255))
  973. fr_r = fr.get_rect(center=(x+int(wx/3),y+pm_wy+35))
  974. #window.blit(fr,(x+int(wx/2),y+pm_wy))
  975. window.blit(fr,fr_r)
  976. j = 0
  977. for fix in _GRID:
  978. if j >= 8*8: # max output size
  979. break
  980. #if j >= _x*_y: # max input size
  981. # break
  982. j+=1
  983. ii = i
  984. #z= i # helping border offset
  985. pos = fix.POS(40,60)
  986. rgb = fix.rgb
  987. # green
  988. pygame.draw.rect(window,[0,40,0],pos)
  989. xposs = [] #None #pos[:]
  990. for fix2 in GRID:
  991. if fix._id == fix2._id:
  992. xposs.append( fix2.POS(40,60) )
  993. for xpos in xposs:
  994. sub = grab(xpos[0],xpos[1]+pm_wy,xpos[2],xpos[3])
  995. if sub:
  996. if 1:#j <= _x*_y: # max input size
  997. window.blit(sub, (x+pos[0]+z,y+pos[1]+z))
  998. else:
  999. # red
  1000. pygame.draw.rect(window,[40,0,0],pos) #[x+pos[0]+2+z,y+pos[1]+2+z-pm_wy,12,9])
  1001. if xpos[0] < x_min:
  1002. x_min = xpos[0]
  1003. if xpos[0] > x_max:
  1004. x_max += xpos[2]
  1005. if xpos[1] < y_min:
  1006. y_min = xpos[1]
  1007. if xpos[1] > x_max:
  1008. y_max += xpos[3]
  1009. # DRAW FIX NUMBER on TOP
  1010. #apos = pos
  1011. #argb = rgb
  1012. apos = fix.POS(40,60+pm_wy)
  1013. argb = fix.rgb
  1014. # overwrite number overlay
  1015. if NR:
  1016. #pygame.draw.rect(window,[30,40,0],apos)
  1017. pygame.draw.rect(window,[20,40,0],[x+apos[0]+2+z,y+apos[1]+2+z-pm_wy,12,9])
  1018. if NR:# == 2:
  1019. if fix._id != i+1:
  1020. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1021. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1022. #print(fix._id,xposs,pos)
  1023. else:
  1024. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1025. window.blit(fr,(x+apos[0]+2+z,y+apos[1]+2+z-pm_wy))
  1026. i += 1
  1027. #print("--#")
  1028. # frame box
  1029. #pygame.draw.box(window,[100,0,0],[x+x_min,y+x_min,x_max+x_min,y_min+y_max])
  1030. pos1= [x+x_min,y+x_min]
  1031. pos2= [x_max+x_min,y_min+y_max]
  1032. #draw_box(pos1,pos2,text=0)
  1033. class Timer():
  1034. def __init__(self,start=120):
  1035. self.start = start
  1036. self.timer = self.start
  1037. self.timer_t = time.time()
  1038. def reset(self):
  1039. self.timer = self.start
  1040. def get(self):
  1041. self.timer -= time.time()-self.timer_t
  1042. self.timer_t = time.time()
  1043. if self.timer <= 0:
  1044. self.reset()
  1045. return self.timer
  1046. def reload_grid():
  1047. print("==== reload_grid")
  1048. global GRID
  1049. global _GRID
  1050. try:
  1051. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1052. _GRID = init_grid(_x=8,_y=8,mapping=1) #init_gird()
  1053. except Exception as e:
  1054. print("Except: grid re init",e)
  1055. VPU_TEXT = []
  1056. def load_vpu_text(nr=0):
  1057. txt = "NONE"
  1058. if not VPU_TEXT:
  1059. pass #create VPU_TEXT_FILE
  1060. if len(VPU_TEXT) > nr:
  1061. txt = VPU_TEXT[0]
  1062. return txt
  1063. grid_counter = time.time()
  1064. def draw_fix_nr(GRID):
  1065. global grid_counter
  1066. i=0
  1067. y=0
  1068. for fix in GRID:
  1069. pos = fix.POS(40,60+pm_wy)
  1070. rgb = fix.rgb
  1071. if NR:
  1072. pygame.draw.rect(window,[0,0,0],[pos[0]+2,pos[1]+2,12,9])
  1073. if fix._id%_x-1 == 0: # line break border
  1074. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+4),(pos[0],pos[1]+pos[3]-4),1)
  1075. pygame.draw.line(window,[255,255,0],(pos[0],pos[1]+int(pos[3]/2)),(pos[0]+int(pos[2]/2),int(pos[1]+pos[3]/2)),1)
  1076. if fix._id%_x == 0: # line break border
  1077. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,pos[1]+4),(pos[0]+pos[2]-1,pos[1]+pos[3]-4),1)
  1078. pygame.draw.line(window,[255,255,255],(pos[0]+pos[2]-1,int(pos[1]+pos[3]/2)),(pos[0]+int(pos[2]/2-1),int(pos[1]+pos[3]/2)),1)
  1079. if grid_counter +5 < time.time():
  1080. grid_counter = time.time()
  1081. reload_grid()
  1082. if fix._id != i+1:
  1083. fr = font15.render("{:02}".format(fix._id) ,1, (255,255,0))
  1084. else:
  1085. fr = font15.render("{:02}".format(fix._id) ,1, (100,100,255))
  1086. window.blit(fr,(pos[0]+2,pos[1]+2))
  1087. i += 1
  1088. def draw_counter(COUNTER):
  1089. for count in COUNTER:
  1090. cpan = 0
  1091. ctilt = 0
  1092. cr=255
  1093. cg=255
  1094. cb=255
  1095. csize=10
  1096. cdim=0
  1097. k = "DIM"
  1098. if k in count:
  1099. cdim = int(count[k])
  1100. k = "RED"
  1101. if k in count:
  1102. cr = int(count[k])
  1103. k = "GREEN"
  1104. if k in count:
  1105. cg = int(count[k])
  1106. k = "BLUE"
  1107. if k in count:
  1108. cb = int(count[k])
  1109. k = "SIZE"
  1110. if k in count:
  1111. csize = int(count[k])
  1112. if csize < 5:
  1113. csize = 5
  1114. k = "PAN"
  1115. if k in count:
  1116. cpan = int(count[k])/255*(block[0] *(_x))
  1117. cpan = int(cpan)
  1118. k = "TILT"
  1119. if k in count:
  1120. ctilt = int(count[k])/255*(block[1] *(_y))
  1121. ctilt = int(ctilt)
  1122. ddim = cdim/255
  1123. if "DIM" in count and count["DIM"] > 0:
  1124. tmp_font = pygame.font.SysFont("freemonobold",int(block[0]/100*csize))
  1125. rgb =(int(cr*ddim),int(cg*ddim),int(cb*ddim),cdim)
  1126. _sec = count["_SEC"]
  1127. try:
  1128. _sec = int(count["_SEC"])
  1129. except:
  1130. pass
  1131. if type(_sec) is int:
  1132. #print(_sec)
  1133. if _sec <= 60:
  1134. fr = tmp_font.render("{:0}".format(_sec) ,1, rgb)
  1135. else:
  1136. _xx = time.strftime("%M:%S",time.localtime(_sec))
  1137. #print("_xx",_xx)
  1138. fr = tmp_font.render("{}".format(_xx) ,1, rgb)
  1139. else:
  1140. fr = tmp_font.render("{}".format((count["_SEC"])) ,1, rgb)
  1141. fr_r = fr.get_rect(center=(60+cpan-(block[0]),60+ctilt+pm_wy))
  1142. pygame.draw.rect(window,[0,0,0],fr_r)
  1143. window.blit(fr,fr_r)
  1144. def draw_video(VIDEO):
  1145. global videplayer
  1146. i = 0
  1147. for count in VIDEO:
  1148. cpan = 0
  1149. ctilt = 0
  1150. cr=255
  1151. cg=255
  1152. cb=255
  1153. csize=10
  1154. cdim=0
  1155. video1 = videoplayer[i]
  1156. k = "VIDEO"
  1157. if k in count:
  1158. #video1.select_video(count[k])
  1159. play_nr = int(count[k]/10)
  1160. if play_nr != video1._video_nr:
  1161. print( "+ + + + + + + + + + +", play_nr , video1._video_nr ,str(video1))
  1162. _vid = video1._id
  1163. _cdmx = video1.dmx
  1164. video1 = Vopen(cdmx,_id=_vid)
  1165. video1.select_video(count[k])
  1166. videoplayer[i] = video1
  1167. k = "DIM"
  1168. if k in count:
  1169. cdim = int(count[k])
  1170. video1.dim = cdim
  1171. #if i == 0:
  1172. # print(i,cdim)
  1173. k = "SIZE"
  1174. if k in count:
  1175. csize = int(count[k])
  1176. if csize < 5:
  1177. csize = 5
  1178. k = "PAN"
  1179. if k in count:
  1180. cpan = int(count[k])/255*(block[0] *(_x))
  1181. cpan = int(cpan)
  1182. k = "TILT"
  1183. if k in count:
  1184. ctilt = int(count[k])/255*(block[1] *(_y))
  1185. ctilt = int(ctilt)
  1186. k = "_reset"
  1187. if k in count:
  1188. if count[k]:
  1189. count[k] = 0
  1190. video1.pos = 0
  1191. k = "_RUN"
  1192. if k in count:
  1193. video1._run = count[k]
  1194. video1.pos
  1195. video1.x=40+cpan
  1196. video1.y=60+pm_wy+ctilt
  1197. video1.scale = int((csize))
  1198. if cdim:
  1199. video1.next()
  1200. i += 1
  1201. i=0
  1202. for count in VIDEO:
  1203. video1 = videoplayer[i]
  1204. if cdim:
  1205. #video1.prev()
  1206. video1.draw(window) #,x=0,y=0)
  1207. i+=1
  1208. #pm_wy = 120+block[0] * 8
  1209. #wy = 80+block[1] * _y
  1210. #pygame.draw.rect(window,[0,0,0],[0,pm_wy+(80+block[1]*_y)+10,800,800])
  1211. i=0
  1212. for count in VIDEO:
  1213. video1 = videoplayer[i]
  1214. if 1:#cdim:
  1215. # overlay
  1216. video1.overlay(window,"run")
  1217. i += 1
  1218. def counter_dmx(COUNTER,dataA):
  1219. for count in COUNTER:
  1220. cDMX=count["DMX"]-1
  1221. try:
  1222. count["DIM"] = dataA[cDMX]
  1223. count["PAN"] = dataA[cDMX+1]
  1224. count["TILT"] = dataA[cDMX+2]
  1225. count["CONTROL"] = dataA[cDMX+3]
  1226. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1227. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1228. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1229. count["_RUN"] = 0
  1230. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1231. count["_RUN"] = 1
  1232. count["SIZE"] = dataA[cDMX+4]
  1233. count["SEC"] = dataA[cDMX+5]
  1234. if count["_RUN"]:
  1235. try:
  1236. count["_SEC"] = int(count["SEC"] - (time.time() - count["_time"]))
  1237. except Exception as e:
  1238. pass
  1239. if type(count["_SEC"]) is int:
  1240. if count["_SEC"] < 0:
  1241. count["_SEC"] = 0
  1242. for ti in range(10):
  1243. #print(ti,(ti+6)*10)
  1244. if count["CONTROL"] >= (ti+6)*10 and count["CONTROL"] < (ti+7)*10:
  1245. count["_SEC"] = "----" #text 1
  1246. try:
  1247. count["_SEC"] = TEXT_BLOCK[ti]
  1248. except Exception as e:
  1249. pass
  1250. if count["CONTROL"] >= 250 and count["CONTROL"] < 256:
  1251. count["_SEC"] = ">{}<".format(cDMX+1)
  1252. count["RED"] = dataA[cDMX+6]
  1253. count["GREEN"] = dataA[cDMX+7]
  1254. count["BLUE"] = dataA[cDMX+8]
  1255. except Exception as e:
  1256. print("EXC FUNC",e,count)
  1257. #print(count)
  1258. def video_dmx(VIDEO,dataA):
  1259. for count in VIDEO:
  1260. cDMX=count["DMX"]-1
  1261. try:
  1262. count["DIM"] = dataA[cDMX]
  1263. count["PAN"] = dataA[cDMX+1]
  1264. count["TILT"] = dataA[cDMX+2]
  1265. count["CONTROL"] = dataA[cDMX+3]
  1266. if count["CONTROL"] >= 10 and count["CONTROL"] < 20:
  1267. count["_reset"] = 1
  1268. if count["CONTROL"] >= 20 and count["CONTROL"] < 30:
  1269. if count["_RUN"] == 1:
  1270. print( "_RUN:0",count["DMX"]-1)
  1271. count["_RUN"] = 0
  1272. if count["CONTROL"] >= 30 and count["CONTROL"] < 40:
  1273. if count["_RUN"] == 0:
  1274. print( "_RUN:1",count["DMX"]-1)
  1275. count["_RUN"] = 1
  1276. count["SIZE"] = dataA[cDMX+4]#*2
  1277. count["SEC"] = dataA[cDMX+5]
  1278. count["VIDEO"] = dataA[cDMX+6]
  1279. #count["RED"] = dataA[cDMX+6]
  1280. #count["GREEN"] = dataA[cDMX+7]
  1281. #count["BLUE"] = dataA[cDMX+8]
  1282. except Exception as e:
  1283. print("VIDEOPLAYER EXCEPT FUNC",e,count)
  1284. #print(count)
  1285. def read_dmx_data(ip,ips):
  1286. ip = select_ip(ips,univ=START_UNIV)
  1287. IP = ip
  1288. data = read_dmx(ip)
  1289. ip = select_ip(ips,univ=START_UNIV+1)
  1290. data3 = read_dmx(ip)
  1291. data.extend(data3)
  1292. ip = select_ip(ips,univ=START_UNIV+2)
  1293. data3 = read_dmx(ip)
  1294. data.extend(data3)
  1295. ip = select_ip(ips,univ=START_UNIV+4)
  1296. data3 = read_dmx(ip)
  1297. data.extend(data3)
  1298. #ip = select_ip(ips,univ=START_UNIV+5)
  1299. #data3 = read_dmx(ip)
  1300. #data.extend(data3)
  1301. return data
  1302. def draw_gobo(GRID,data):
  1303. i = 0
  1304. dmx = 1
  1305. h = 1
  1306. v = 1
  1307. for fix in GRID:
  1308. pos = fix.POS(40,60+pm_wy)
  1309. rgb = fix.rgb
  1310. if 1:
  1311. # draw row/col grid number
  1312. if fix.pos[0] == 0:
  1313. fr = font12.render("{}".format(fix.pos[1]+1) ,1, (200,200,200))
  1314. window.blit(fr,(10,pos[1]+3 ))
  1315. if fix.pos[1] == 0:
  1316. fr = font12.render("{}".format(fix.pos[0]+1) ,1, (200,200,200))
  1317. window.blit(fr,(pos[0]+2,35 ))
  1318. pygame.draw.rect(window,rgb,pos)
  1319. # DRAW SUB-FIXTURE
  1320. j = 0
  1321. for subfix in fix.sub_fix:#calc(data):
  1322. subfix.calc(data)
  1323. #fix = subfix
  1324. spos = subfix.POS(40,60+pm_wy)
  1325. srgb = subfix.rgb
  1326. #print(fix.dmx,rgb,pos)
  1327. #pygame.draw.circle(window,rgb,(pos[0]+int(pos[2]/2),pos[1]+int(pos[3]/2)),int(pos[3]/2))
  1328. #FUNC = 0
  1329. if FUNC > 10 and FUNC <= 20: # big dot
  1330. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1331. elif FUNC > 20 and FUNC <= 30:#small dot
  1332. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1333. elif FUNC > 30 and FUNC <= 40:#donut
  1334. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1335. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1336. elif FUNC > 40 and FUNC <= 50: # rec with hole
  1337. pygame.draw.rect(window,srgb,spos)
  1338. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1339. elif FUNC > 50 and FUNC <= 60: # rec with big hole
  1340. pygame.draw.rect(window,srgb,spos)
  1341. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1342. elif FUNC > 60 and FUNC <= 70: # rec with donat
  1343. pygame.draw.rect(window,srgb,spos)
  1344. draw_circle(window,[0,0,0],(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/2))
  1345. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1346. elif FUNC > 70 and FUNC <= 80: # rec boarder
  1347. pygame.draw.rect(window,srgb,[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1348. elif FUNC > 80 and FUNC <= 90: # rec big boarder
  1349. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1350. elif FUNC > 90 and FUNC <= 100: # rec thin line
  1351. pygame.draw.rect(window,srgb,spos)
  1352. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1353. elif FUNC > 100 and FUNC <= 110: # rec big line
  1354. pygame.draw.rect(window,srgb,spos)
  1355. pygame.draw.rect(window,[0,0,0],[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1356. elif FUNC > 110 and FUNC <= 120: # rec with dot
  1357. pygame.draw.rect(window,srgb,spos)
  1358. pygame.draw.rect(window,[0,0,0],[spos[0]+1,spos[1]+1,spos[2]-2,spos[3]-2])
  1359. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1360. elif FUNC > 120 and FUNC <= 130: # rec inline
  1361. pygame.draw.rect(window,srgb,[spos[0]+2,spos[1]+2,spos[2]-4,spos[3]-4])
  1362. pygame.draw.rect(window,[0,0,0],[spos[0]+3,spos[1]+3,spos[2]-6,spos[3]-6])
  1363. elif FUNC > 130 and FUNC <= 140: # 3 dot (heart)
  1364. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)+2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1365. draw_circle(window,srgb,(spos[0]+int(spos[2]/2)-2,spos[1]+int(spos[3]/2)),int(spos[3]/3.5))
  1366. draw_circle(window,srgb,(spos[0]+int(spos[2]/2),spos[1]+int(spos[3]/2)+2),int(spos[3]/3.5))
  1367. else:
  1368. pygame.draw.rect(window,srgb,spos)
  1369. for subfix in fix.sub_fix:#calc(data):
  1370. subfix.calc(data)
  1371. #fix = subfix
  1372. spos = subfix.POS(40,60+pm_wy)
  1373. srgb = subfix.rgb
  1374. # draw row/col grid number
  1375. if subfix.pos[0] == 0:
  1376. fr = font12.render("{}".format(v ) ,1, (200,200,200))
  1377. window.blit(fr,(25,spos[1] ))
  1378. v += 1
  1379. if subfix.pos[1] == 0:
  1380. fr = font12.render("{}".format(1) ,1, (200,200,200))
  1381. fr = font12.render("{}".format(h ) ,1, (200,200,200))
  1382. h+=1
  1383. window.blit(fr,(spos[0],50 ))
  1384. if p >= 40:
  1385. if NR:
  1386. #fr = font15.render("{:02}".format(j+1) ,1, (0,200,255))
  1387. fr = font15.render("{:02}".format(subfix._id) ,1, (250,200,5))
  1388. window.blit(fr,(spos[0]+2,spos[1]+10))
  1389. j += 1
  1390. i += 1
  1391. ips=[]
  1392. dataA=[]
  1393. data=[]
  1394. def dmx_raw():
  1395. global ips,dataA,data
  1396. ips = read_index()
  1397. # ----
  1398. ip = select_ip(ips,univ=1) # univ 1 gobo
  1399. dataA = read_dmx(ip)
  1400. # ----
  1401. data = read_dmx_data(ip,ips)
  1402. if options.countdown:
  1403. counter_dmx(COUNTER,dataA)
  1404. if len(VIDEO) > 0:
  1405. video_dmx(VIDEO,dataA)
  1406. return ips,dataA,data
  1407. def dmx_loop():
  1408. while 1:
  1409. dmx_raw()
  1410. time.sleep(0.1)
  1411. dmx_raw()
  1412. thread.start_new_thread(dmx_loop,())
  1413. t1 = Timer(143)
  1414. time.sleep(0.33)
  1415. t2 = Timer(11)
  1416. count_tilt = 0
  1417. def main():
  1418. global IP
  1419. global GRID
  1420. global _GRID
  1421. global FUNC
  1422. global count_tilt
  1423. global TEXT_BLOCK
  1424. global TEXT_BLOCK_TIME
  1425. global PLAYLIST
  1426. global PLAYLIST_TIME
  1427. global dataA
  1428. GRID = init_grid(_x=_x,_y=_y) #init_gird()
  1429. #GRID = init_grid(_x=8,_y=8) #init_gird()
  1430. print("GRID LEN:",len(GRID))
  1431. s=time.time()
  1432. print("run")
  1433. r = ""
  1434. IP = "xx"
  1435. while running:
  1436. if TEXT_BLOCK_TIME+5 < time.time():
  1437. TEXT_BLOCK = open_text_block()
  1438. TEXT_BLOCK_TIME = time.time()
  1439. if PLAYLIST_TIME+6 < time.time():
  1440. PLAYLIST = open_playlist()
  1441. PLAYLIST_TIME = time.time()
  1442. pygame.display.flip()
  1443. event()
  1444. window.fill((10,0,20))
  1445. calc_fps()
  1446. draw_overlay()
  1447. # GRID loop
  1448. try:
  1449. ddd = 1023 #univ 3 512
  1450. #FUNC = data[ddd]
  1451. FUNC2 = dataA[gobo_ch-1]
  1452. FUNC = FUNC2
  1453. #print("FUNC", FUNC )#:ddd+512])
  1454. #FUNC = 15
  1455. except Exception as e:
  1456. print("EXC FUNC",e)
  1457. draw_gobo(GRID,data)
  1458. # DRAW FIX NUMBER on TOP
  1459. draw_fix_nr(GRID)
  1460. #COUNTER.append({"DMX":31,"DIM":0,"PAN":127,"TILT":127,"CONTROL":0,"SEC":10,"RED":255,"GREEN":255,"BLUE":255,"_time":time.time(),"_RUN":0,"_SEC":0})
  1461. if options.countdown:
  1462. draw_counter(COUNTER)
  1463. if VIDEO:
  1464. draw_video(VIDEO)
  1465. pointer.draw(0,pm_wy) #wy
  1466. spos = [0,0,0,0]
  1467. if PIXEL_MAPPING >= 1:
  1468. reshape(0,0) #start pos
  1469. else:
  1470. reshape(spos[0]+spos[2]+20,10) #start pos
  1471. #reshape(spos[0]+spos[2]+20,10) #start pos
  1472. pygame.display.flip()
  1473. #pg.time.wait(15)
  1474. #clock.tick(10)
  1475. clock.tick(25)
  1476. if 'SDL_VIDEO_WINDOW_POS' in os.environ:
  1477. del os.environ['SDL_VIDEO_WINDOW_POS'] #= '%i,%i' % (200,164)
  1478. #if 'SDL_VIDEO_CENTERED' in os.environ['SDL_VIDEO_CENTERED']:
  1479. # del os.environ['SDL_VIDEO_CENTERED'] #= '0'
  1480. if __name__ == "__main__":
  1481. main()