vpu_live.py 4.0 KB

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  1. import pygame
  2. import pygame.gfxdraw
  3. import math
  4. import random
  5. import os
  6. os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,200)
  7. os.environ['SDL_VIDEO_CENTERED'] = '0'
  8. pg = pygame
  9. pygame.init()
  10. main_size=(600,300)
  11. main_size=(1600,900)
  12. main_size=(600,300)
  13. #window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  14. #window = pygame.display.set_mode(main_size,pg.RESIZABLE|pygame.DOUBLEBUF,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  15. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  16. #window = pygame.display.set_mode(main_size,pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  17. #window = pygame.display.set_mode(main_size,pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  18. #window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  19. # pygame.display.set_mode((self.width, int(self.height+(self.height*0.15))) ,pygame.FULLSCREEN)
  20. #pg.display.set_mode(window,pg.DOUBLEBUF) #|pg.OPENGL)
  21. pg.display.set_caption('LibreLight Animation')
  22. import pygame
  23. import pygame.gfxdraw
  24. import math
  25. import random
  26. import os
  27. def event_read():
  28. inc = 1
  29. for event in pg.event.get():
  30. print("event",event)
  31. move_x = 0
  32. move_y = 0
  33. move_z = 0
  34. rot_x = 0
  35. rot_y = 0
  36. rot_z = 0
  37. if event.type== pg.QUIT:
  38. print("quit")
  39. pg.quit()
  40. quit()
  41. sys.exit()
  42. if "key" in dir(event):
  43. if event.key == 27: #ESC pg.KEYDOWN:
  44. print("quit")
  45. pg.quit()
  46. quit()
  47. sys.exit()
  48. pg = pygame
  49. pygame.init()
  50. main_size=(600,300)
  51. main_size=(1600,900)
  52. main_size=(600,300)
  53. main_size=(300,300)
  54. #window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  55. #window = pygame.display.set_mode(main_size,pg.RESIZABLE|pygame.DOUBLEBUF,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  56. window = pygame.display.set_mode(main_size,pg.RESIZABLE)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  57. #window = pygame.display.set_mode(main_size,pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  58. #window = pygame.display.set_mode(main_size,pg.NOFRAME,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  59. #window = pygame.display.set_mode(main_size,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  60. # pygame.display.set_mode((self.width, int(self.height+(self.height*0.15))) ,pygame.FULLSCREEN)
  61. #pg.display.set_mode(window,pg.DOUBLEBUF) #|pg.OPENGL)
  62. pg.display.set_caption('LibreLight Animation')
  63. class FIX():
  64. def __init__(self,pos=[10,10]):
  65. self.rgb = [255,255,255]
  66. self.pos = pos
  67. def draw(self):
  68. pygame.draw.rect(window,self.rgb,[self.pos[0],self.pos[1],15,15])
  69. import memcache
  70. mc = memcache.Client(['127.0.0.1:11211'], debug=0)
  71. import time
  72. s=time.time()
  73. import math
  74. while 1:
  75. x=mc.get("index")#cmd)
  76. #for i,k in x.items():
  77. # print(i,k)
  78. t = int(math.sin(time.time() - s)*10)
  79. event_read()
  80. #r=mc.get("10.10.10.13:2")
  81. r = mc.get("2.0.0.13:2")
  82. if not r:
  83. r = mc.get("10.10.10.13:2")
  84. if not r:
  85. c = 0
  86. time.sleep(0.1)
  87. r = [0] *512
  88. #for i in range(12+1):
  89. # for j in range(8+1):
  90. # dmx = i*j*4 #*j*4
  91. # if c == 1:
  92. # col = [255,255,0,0]
  93. for i in range(12*8+1):
  94. dmx = i*4
  95. #print(dmx)
  96. r[dmx:dmx+4] = [255,10,10,40]
  97. #print(r)
  98. ch = 4
  99. dmx = 1-1
  100. rgb = [255,255,255]
  101. for y in range(8):
  102. for x in range(12):
  103. #f = FIX(pos=[x*16,y*16])
  104. if dmx+ch < len(r):
  105. dim = r[dmx]/255
  106. rgb = [r[dmx+1]*dim,r[dmx+2]*dim,r[dmx+3]*dim]
  107. #print(rgb)
  108. pos=[x*16,y*16]
  109. pygame.draw.rect(window,rgb,[40+pos[0],40+pos[1],15,15])
  110. dmx += ch
  111. pygame.display.flip()
  112. pg.time.wait(10)