fix.py 13 KB

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  1. import math
  2. import random
  3. import time
  4. import os
  5. import sys
  6. START = time.time()
  7. _START = time.time()
  8. from optparse import OptionParser
  9. ...
  10. parser = OptionParser()
  11. parser.add_option("-m", "--mode", dest="mode",
  12. help="pixel mode") #, metavar="FILE")
  13. parser.add_option("-X", "--XX", dest="XX", #default=1,
  14. help="x-split") #, metavar="FILE")
  15. parser.add_option("-x", "--xx", dest="xsplit", #default=1,
  16. help="x-split") #, metavar="FILE")
  17. parser.add_option("-y", "--yy", dest="ysplit",#default=1,
  18. help="y-split") #, metavar="FILE")
  19. parser.add_option("-s", "--start-univ", dest="start_univ",#default=1,
  20. help="set start-univers default=2") #, metavar="FILE")
  21. parser.add_option("-g", "--gobo-ch", dest="gobo_ch",#default=1,
  22. help="gobo ch univ on 1") #, metavar="FILE")
  23. #parser.add_option("-f", "--file", dest="filename",
  24. # help="write report to FILE", metavar="FILE")
  25. #parser.add_option("-q", "--quiet",
  26. # action="store_false", dest="verbose", default=True,
  27. # help="don't print status messages to stdout")
  28. (options, args) = parser.parse_args()
  29. def load_window_position():
  30. try:
  31. base = Base()
  32. fname = "/home/user/LibreLight"
  33. fname = base.show_path1 +base.show_name
  34. fname += "/gui.txt"
  35. print("load_window_position",fname)
  36. f = open(fname,"r")
  37. data = {}
  38. for line in f.readlines():
  39. line = line.strip()
  40. if " " in line:
  41. k,geo = line.split(" ",1)
  42. data[k] = geo
  43. for k,win in window_manager.windows.items():
  44. if not win:
  45. continue
  46. if k in data:
  47. try:
  48. #print("> ",[k,data[k]])
  49. win.tk.geometry(data[k])
  50. except Exception as e:
  51. cprint("load_window_position Exception:",e,color="red")
  52. #print("winfo",k,win.tk.geometry())
  53. f.close()
  54. except Exception as e:
  55. cprint("load_window_position Exception:",e,color="red")
  56. return
  57. # ===== GUI =========
  58. import pygame
  59. import pygame.gfxdraw
  60. import pygame.font
  61. #os.environ['SDL_VIDEO_WINDOW_POS'] = '%i,%i' % (200,55)
  62. #os.environ['SDL_VIDEO_CENTERED'] = '0'
  63. pg = pygame
  64. pygame.init()
  65. import random
  66. CAPTION = 'NEXTGEN GUI id:{}'.format(random.randint(10000,90000))
  67. pg.display.set_caption(CAPTION)
  68. pygame.mixer.quit()
  69. f = pygame.font.get_fonts()
  70. f = list(f)
  71. f.sort()
  72. for i in f:
  73. if 1:# "mono" in i.lower():
  74. print(i)
  75. font0 = pygame.font.SysFont("freesans",10)
  76. font0b = pygame.font.SysFont("freesansbold",10)
  77. font = pygame.font.SysFont("freemonobold",22)
  78. font10 = pygame.font.SysFont("freemonobold",10)
  79. font12 = pygame.font.SysFont("freemonobold",12)
  80. font15 = pygame.font.SysFont("freemonobold",15)
  81. font22 = pygame.font.SysFont("FreeSans",22)
  82. #font = pygame.font.SysFont(None,30)
  83. fr = font.render("hallo" ,1, (200,0,255))
  84. class Layout():
  85. def __init__(self,master):
  86. self.master = master
  87. def pack(self,**args):
  88. pass
  89. def grid(self,**args):
  90. pass
  91. def bind(self,**args):
  92. pass
  93. class Button():
  94. def __init__(self,window,pos):
  95. self.window = window
  96. self.event_pos = [0,0]
  97. self.w = 20
  98. self.h = 10
  99. self.pos = pos
  100. self.on = 0
  101. self.bd = [0,255,0]
  102. self.on_bg = [255,255,0]
  103. self.rgb = (0xaa,0xaa,0xaa,127)
  104. self.__layout = Layout(self)
  105. self.pack = self.__layout.pack
  106. self.grid = self.__layout.grid
  107. self.bind = self.__layout.bind
  108. self.text = "line1\nline2"
  109. self.motion = 0
  110. def draw(self,text="GOBO1"):
  111. #pos = [160,100,70,60]
  112. #rgb = (0xdd,0xdd,0xdd,0)
  113. #rgb = (0xaa,0xaa,0xaa,0)
  114. pos = self.pos
  115. rgb = self.rgb
  116. window.set_alpha(128)
  117. if self.on:
  118. rgb = self.on_bg
  119. pygame.draw.rect(self.window,rgb,pos)
  120. r = pos[1]+6
  121. for i in self.text.split("\n"):
  122. fr = font0.render(i ,1, (0,0,0))
  123. #fr = font.render("You win!", True, BLACK)
  124. #text_rect = fr.get_rect(center=(SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
  125. self.window.blit(fr,(pos[0]+4,r))
  126. r += 10
  127. self._check_event()
  128. self._draw_bd(color=(0xaa,0xaa,0xaa))
  129. self._draw_bd(delta=-1)
  130. self._draw_bd(delta=-2,highlight=1,color=self.bd)
  131. def _check_event(self):
  132. self.bd = [125,125,125]
  133. self.motion = 0
  134. if self.event_pos[0] < self.pos[0]+1:
  135. return #continue
  136. if self.event_pos[0] > self.pos[0]+self.pos[2]-1:
  137. return #continue
  138. if self.event_pos[1] < self.pos[1]+1:
  139. return #continue
  140. if self.event_pos[1] > self.pos[1]+self.pos[3]-1:
  141. return #continue
  142. #print(">>",self.event_pos)
  143. self.bd = [200,200,200]
  144. self.motion = 1
  145. def _draw_bd(self,delta=0,highlight=0,color=[0,0,0]):
  146. pos = self.pos
  147. d = delta
  148. xpos = (
  149. (pos[0]-d ,pos[1]-d),
  150. (pos[0]+pos[2]+d-1 ,pos[1]-d),
  151. (pos[0]+pos[2]+d-1 ,pos[1]+pos[3]+d-1),
  152. (pos[0]-d ,pos[1]+pos[3]+d-1)
  153. )
  154. i_old = None
  155. ypos = []
  156. for i in xpos:
  157. if i_old:
  158. ypos.append( (i_old,i) )
  159. i_old = i
  160. ypos.append( (i_old,xpos[0]) )
  161. for i in ypos:
  162. #print("ypos",i)
  163. pygame.draw.aaline(window,color,i[0],i[1],1)
  164. def event(self,event=None):
  165. #print(self.pos)
  166. if "pos" in event.dict:
  167. self.event_pos = event.pos
  168. self._check_event()
  169. if self.motion:
  170. #print(self,"Motion.event",event)
  171. if "button" in event.dict:
  172. print("-",self,"Button.event",event.dict)
  173. print(type(event))
  174. if event.type == 5:
  175. if event.button == 1:
  176. if self.on:
  177. self.on = 0
  178. else:
  179. self.on = 1
  180. def draw_box(pos1,pos2,color=[128,128,128],text=1):
  181. color = [200,0,0,127]
  182. if text:
  183. fr = font15.render("A" ,1, (200,200,200))
  184. window.blit(fr,pos1)
  185. fr = font15.render("B" ,1, (200,200,200))
  186. window.blit(fr,[pos2[0]-10,pos2[1]-10])
  187. # h unten
  188. _pos1 = [pos1[0],pos2[1]]
  189. _pos2 = [pos2[0],pos2[1]]
  190. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  191. color = [255,255,0,127]
  192. # h rechts
  193. _pos1 = [pos2[0],pos1[1]]
  194. _pos2 = [pos2[0],pos2[1]]
  195. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  196. color = [0,200,0,127]
  197. # h links
  198. _pos1 = [pos1[0],pos1[1]]
  199. _pos2 = [pos1[0],pos2[1]]
  200. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  201. color = [0,0,200,127]
  202. # h oben
  203. _pos1 = [pos1[0],pos1[1]]
  204. _pos2 = [pos2[0],pos1[1]]
  205. pygame.draw.aaline(window,color,_pos1,_pos2,1)
  206. main_size=(500,500)
  207. window = pygame.display.set_mode(main_size,pg.RESIZABLE,32)#,32)#,pygame.FULLSCREEN) #x left->right ,y top-> bottom
  208. #pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW)
  209. class Gevent():
  210. def __init__(self):
  211. self.drag = 0
  212. self.pos1 = [0,0]
  213. self.pos2 = [0,0]
  214. self.event_pos = [0,0]
  215. self.gain = 0
  216. def check_in(self,elem):
  217. print(self.event_pos)
  218. print(self.pos1)
  219. print(self.pos2)
  220. print(elem.pos)
  221. def draw(self,delta=0,highlight=0,color=[0,255,0]):
  222. if self.pos1 == [0,0]:
  223. return
  224. if self.pos2 == [0,0]:
  225. return
  226. #if not self.drag:
  227. # return
  228. pos1 = [self.pos1[0],self.pos1[1]]
  229. pos2 = [self.pos2[0],self.pos2[1]]
  230. #pygame.draw.aaline(window,color,pos1,pos2,1)
  231. color = [200,0,0,127]
  232. draw_box(self.pos1,self.pos2)
  233. return 0
  234. fr = font15.render("A" ,1, (200,200,200))
  235. window.blit(fr,self.pos1)
  236. fr = font15.render("B" ,1, (200,200,200))
  237. window.blit(fr,[self.pos2[0]-10,self.pos2[1]-10])
  238. # h unten
  239. pos1 = [self.pos1[0],self.pos2[1]]
  240. pos2 = [self.pos2[0],self.pos2[1]]
  241. pygame.draw.aaline(window,color,pos1,pos2,1)
  242. color = [255,255,0,127]
  243. # h rechts
  244. pos1 = [self.pos2[0],self.pos1[1]]
  245. pos2 = [self.pos2[0],self.pos2[1]]
  246. pygame.draw.aaline(window,color,pos1,pos2,1)
  247. color = [0,200,0,127]
  248. # h links
  249. pos1 = [self.pos1[0],self.pos1[1]]
  250. pos2 = [self.pos1[0],self.pos2[1]]
  251. pygame.draw.aaline(window,color,pos1,pos2,1)
  252. color = [0,0,200,127]
  253. # h oben
  254. pos1 = [self.pos1[0],self.pos1[1]]
  255. pos2 = [self.pos2[0],self.pos1[1]]
  256. pygame.draw.aaline(window,color,pos1,pos2,1)
  257. def event(self,event):
  258. print("GLOBAL",self,self.event_pos,event,event.type)
  259. if event.type == pygame.QUIT:
  260. pygame.quit()
  261. sys.exit(0)
  262. elif event.type == pygame.VIDEORESIZE:
  263. scrsize = event.size
  264. width = event.w
  265. hight = event.h
  266. screen = pygame.display.set_mode(scrsize,pg.RESIZABLE)
  267. changed = True
  268. if "pos" in event.dict:
  269. self.event_pos = event.pos
  270. #self._check_event()
  271. if "button" in event.dict:
  272. if event.button == 1 and event.type == 5: # and self.drag:
  273. self.pos1 = self.event_pos
  274. self.drag = 0
  275. if "buttons" in event.dict:
  276. if event.buttons[0] == 1:
  277. self.pos2 = self.event_pos
  278. self.drag = 1
  279. else:
  280. self.drag = 0
  281. if "gain" in event.dict:
  282. self.gain = event.gain
  283. global_event = Gevent()
  284. import sys
  285. sys.path.insert(0,"tool")
  286. #import tool.movewin
  287. import movewin
  288. _id = movewin.winfo(CAPTION)
  289. c1 = movewin.movewin(_id,200,50)
  290. os.system(c1)
  291. c1 = movewin.activate(_id)
  292. os.system(c1)
  293. #exit()
  294. def main():
  295. START = time.time()
  296. running = 1
  297. frame = 0
  298. fps = 0
  299. b0 = Button(window,pos=[80,80,50,40])
  300. b1 = Button(window,pos=[100,100,60,40])
  301. b2 = Button(window,pos=[200,200,60,40])
  302. b2a = Button(window,pos=[260,200,60,40])
  303. b3 = Button(window,pos=[1500,800,60,40])
  304. table = []
  305. r = 0
  306. for i in range(20):
  307. bx = Button(window,pos=[20,150+r,60,20])
  308. bx.text = "FIX:{}".format(i+1)
  309. bx.on_bg = [255,0,255]
  310. table.append(bx)
  311. r+=20
  312. while running:
  313. pygame.display.flip()
  314. #event()
  315. pos = [160,10,70,60]
  316. rgb = (0xdd,0xdd,0xdd,0)
  317. rgb = (0xaa,0xaa,0xaa,0)
  318. window.fill((0,0,0))
  319. fr = font22.render("DEMO / TEST - MODE !" ,1, (200,200,200))
  320. window.blit(fr,(10,30 ))
  321. fr = font15.render("{}".format(pos[1]) ,1, (200,200,200))
  322. window.blit(fr,(10,pos[1] ))
  323. fr = font15.render("{}".format(fps) ,1, (200,200,200))
  324. window.blit(fr,(30,pos[1] ))
  325. fr = font15.render("{}".format(frame) ,1, (200,200,200))
  326. window.blit(fr,(60,pos[1] ))
  327. fr = font15.render("{:03}".format(int((START+1-time.time())*100)) ,1, (200,200,200))
  328. window.blit(fr,(80,pos[1] ))
  329. #print(window,rgb,pos)
  330. #pygame.draw.rect(window,rgb,pos)
  331. #pygame.draw.rect(window,(255,0,0),(15,15,20,10))
  332. for event in pygame.event.get():
  333. global_event.event(event)
  334. b0.event(event)
  335. b1.event(event)
  336. b2.event(event)
  337. b2a.event(event)
  338. b3.event(event)
  339. for t in table:
  340. t.event(event)
  341. b0.draw()
  342. b1.draw()
  343. b2.draw()
  344. b2a.draw()
  345. b3.draw()
  346. c = (200,200,200)
  347. #for t in table:
  348. # global_event.check_in(t)
  349. for t in table:
  350. t.draw()
  351. global_event.check_in(t)
  352. fr = font15.render("A:{}".format(str(global_event.pos1)) ,1, c)
  353. window.blit(fr,(200,pos[1] ))
  354. fr = font15.render("B:{}".format(str(global_event.pos2)) ,1, c)
  355. window.blit(fr,(200,pos[1]+10 ))
  356. if global_event.gain:
  357. c = (0,255,0)
  358. #blue box
  359. if global_event.pos1[0] > global_event.event_pos[0] and global_event.pos2[0] < global_event.event_pos[0]:
  360. #c = (0,0,255)
  361. if global_event.pos1[1] > global_event.event_pos[1] and global_event.pos2[1] < global_event.event_pos[1]:
  362. c = (0,0,255)
  363. # red box
  364. if global_event.pos1[0] < global_event.event_pos[0] and global_event.pos2[0] > global_event.event_pos[0]:
  365. #c = (0,0,255)
  366. if global_event.pos1[1] < global_event.event_pos[1] and global_event.pos2[1] > global_event.event_pos[1]:
  367. c = (255,0,0)
  368. fr = font15.render("{:03}/{:03}".format(global_event.event_pos[0],global_event.event_pos[1]) ,1, c)
  369. window.blit(fr,(120,pos[1] ))
  370. global_event.draw()
  371. #pygame.display.flip()
  372. pg.time.wait(30)
  373. pg.time.wait(30)
  374. #pg.time.wait(30)
  375. frame += 1
  376. if START+1 < time.time():
  377. fps = frame
  378. frame = 0
  379. START = time.time()
  380. if __name__ == "__main__":
  381. main()